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Devil May Cry Anime Helps DMC5 Achieve Record Sales Ahead Of Switch 2 Launch

DMC5
Image: Capcom

Capcom has recently confirmed the launch of Devil May Cry 5: Devil Hunter Edition for the Switch 2, bringing one of the finest entries in the action series to Nintendo’s console more than seven years after its initial launch.

You’d think that being on the market for that long would result in gradually diminishing sales, but according to the latest figures from Capcom (thanks, VGC), Devil May Cry 5 has enjoyed record sales during FY2026, shifting a total of 2.7 million copies.

When we say “record sales”, we really mean it. The 2.7 million figure is actually higher than DMC5’s launch year performance, during which it managed to sell 2.1 million. Annual sales then declined until FY2023 in which it matched the launch figure with another 2.1 million. Sales then began to decline again until FY2026 when it shifted record units.

Capcom Sales
Image: Capcom

Capcom tends to discount its games pretty heavily after a certain amount of time, and a quick glance at Deku Deals shows that Devil May Cry 5: Special Edition for the PS5 often drops as low as £8.74 on the PlayStation Store, while retail copies have previously dropped as low as £12.99.

This, along with the release of the Devil May Cry anime on Netflix – which recently added Season Two in its entirety – has likely contributed greatly to overall sales in recent months. Now that the game is heading for the Switch 2, we reckon Capcom can probably enjoy even more sales in the months and years ahead.

Resident Evil 4 also came close to matching its launch year sales in FY2026 by shifting another 3.6 million units, while Street Fighter 6 also saw year-on-year improvements by shifting a total of 2 million copies during FY2026.

Devil May Cry 5: Devil Hunter Edition will launch for the Switch 2 on 23rd June 2026.

Have you played DMC5 before, or are you waiting to experience it on the Switch 2? Let us know with a comment.

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Review: Rise Of The Tomb Raider: 20 Year Celebration (Switch 2) – The Crown Jewel Of The Survivor Trilogy

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 1 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

In 2025, Aspyr surprised players with a shadow drop of the 2013 Tomb Raider reboot on Switch 1 & 2, with the latter port especially showcasing the power of Nintendo’s new handheld. This sudden release naturally spurred discussion over whether there would be ports of the latter two games in the Survivor Trilogy.

Though the jury’s still out on whether we’ll ever see a port of Shadow of the Tomb Raider, it seems a lot more likely now that Aspyr shadow-dropped Rise of the Tomb Raider: 20 Year Celebration during the June Nintendo Direct.

While the more advanced graphics of the sequel contribute to a slight hit to performance, this is an overall solid port of arguably the best entry of the Survivor Trilogy. Lara’s sophomore outing feels like a refinement of the strengths in its predecessor, combining big set-piece action sequences with more pensive puzzle-solving in the eponymous tombs. Tie it all together with Metroidvania-esque exploration, gorgeous graphics, and all the original DLC bundled in, and you’ve got a great package that offers a lot of bang for your buck.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 2 of 8
Captured on Nintendo Switch 2 (Docked)

Rise of the Tomb Raider is set about a year after Tomb Raider (2013), following Lara’s adventures in Siberia pursuing a mysterious MacGuffin called the Divine Source, which supposedly holds the key to eternal life. But Lara isn’t alone in this pursuit: an ancient shadowy organisation called Trinity wants the Divine Source for its own purposes and will stop at nothing to find it first.

Luckily for Lara, they don’t have the same expertise in ancient history as she does, and as she races against them to uncover its location, her search is aided as she learns more about the life of an ancient messiah figure named The Prophet, whose history is inextricably linked with the Divine Source.

It’s not exactly the most memorable narrative, yet the plot does a great job of giving you the ‘summer blockbuster’ feel as our intrepid heroine overcomes impossible odds and show-stopping set-piece moments. Lara isn’t the most charismatic character, but she goes through some satisfying character development throughout her journey to becoming the titular adventurer we all know and love.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 3 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

Meanwhile, a cruel Trinity leader named Constantine plays the role of the main villain, stealing many of the scenes he shows up in with his cold demeanour and unrelenting commitment to his goal. He’s easily the most punchable person in the game and is a highlight of the story; a rather simple and irredeemable villain such as him feels like the perfect foil for Lara.

Falling in line with series expectations, the main gameplay loop here ultimately focuses on heavy exploration with some combat encounters peppered in to mix up the pace and put some pressure on the player. It’s not exactly an open-world game, but the game world features a couple of expansive hubs that you frequently return to after finishing side content, and these hubs feature plenty of secrets and collectibles to snap up between missions.

As you complete tombs, gather collectibles, and kill enemies by the dozens, you also gather experience points and resources you can then use to upgrade Lara and her gear back at a camp.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 4 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

The highlight of the experience here is easily the optional challenge tombs, which are both more frequent and more interesting than those found in this game’s predecessor. Each of these tombs is designed somewhat like a miniature dungeon from the older Zelda games, built around a central gimmick or puzzle element that you need to decipher to get to a treasure at the end. One of my favourites — the Ancient Cistern — is built around a high central tower surrounded by water, and Lara needs to puzzle out how to gradually raise the water level so she can reach the treasure at the top.

Not only is each tomb memorable and distinct, but they all largely manage to hit that fine balancing point between challenge and simplicity. When you finally figure out what’s needed to solve the puzzle, there’s a wonderful sense of satisfaction that comes from finally reaching the end, and this is reinforced by you also being given some sort of new skill or ability.

Even when not exploring a tomb, exploration feels rewarding given that each hub exchanges sheer size for content density. There are hidden relics, treasure maps, caches, and huntable animals seemingly every few feet, routinely rewarding the player for scouring every corner.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 5 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

There are also some side quests from NPCs that usually prompt you to return to previously completed areas, giving you new challenges to overcome while granting an opportunity to mop up any collectibles you may have missed the first time around. This is the sort of well-paced game that does a great job of both giving you lots of rewarding things to explore and uncover while also not hosing you down with meaningless content bloat and empty activities.

Combat, on the other hand, doesn’t fare nearly as well. While stealth sections are satisfyingly tense and give you plenty of options for distracting and taking down foes, enemy encounters tend to fall apart when the bullets start flying. Though Lara has a solidly versatile and growing arsenal of weapons to respond with, the shooting controls feel too stiff and are rather unsatisfying to navigate using the Joy-Con.

This is something that would hopefully be solved with the newly added gyro controls, but they maddeningly only work when examining relics in Lara’s inventory – gyro controls seemingly don’t apply at all to shooting sections.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 6 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

You can somewhat get around the control issue by enabling mouse mode, but this itself proves to be awkward due to how the Joy-Con simply doesn’t feel great in the hand as a mouse and still requires you to utilise the face buttons even when held on its side.

The good news is that combat encounters are only maybe 30% of the total experience—they’re a core part of the gameplay loop, but you’ll spend the vast majority of your time crawling around tombs and digging up relics. And while the shooting controls are disappointing, fights usually don’t last long enough to overstay their welcome and really highlight the deficiencies.

This being the ‘complete edition’ of a decade-old game, there’s a decent amount of additional content from later DLC additions that’s been seamlessly integrated into the core game. The highlights are some story-focused quest chains that task you with exploring the famed Croft Manor and with tracking down the Baba Yaga witch in a new tomb, both of which feel like a natural extension of the best parts of the original campaign.

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Captured on Nintendo Switch 2 (Handheld/Undocked)

Additionally, there are some more arcade-like additions such as a roguelite mode and a zombie survival mode, both of which help to remix existing content and give you a bit more to chew on once you’ve hit 100% completion.

Regarding the graphical presentation, Rise of the Tomb Raider showcases the strengths of the Switch 2 hardware through the stunning visuals on display here. The grimy, crumbling environments of the tombs are fully realised with impressive detail, as features like cobwebs hanging off skeletons and the soft light emanating from Lara’s glow stick help to give the environments meaningful texture and contribute lots to the immersion. Character models are also well-detailed and animated, with the much-touted TressFX hair making an appearance here for realistic motion as Lara’s ponytail sways with the action.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 8 of 8
Captured on Nintendo Switch 2 (Docked)

All this runs at a smooth 1080p and 30fps in both docked and handheld, with no significant drops to be found even in the busier sections. Granted, it’s a little disappointing Aspyr couldn’t get this one to 60fps (even in docked mode) to match its predecessor, but this game was a notable visual step-up when it first launched back in the day and a stable 30fps still feels adequate for the gameplay. As is often the case for these kinds of ports, the absolute best performance and presentation is traded for the ability to play the game portably with no content cuts.

Conclusion

Rise of the Tomb Raider is a great addition to the Switch 2 library, standing as a strong example of the vision of the platform offering full-fat home console gaming on the go. Satisfying exploration, incredible visuals, and loads of content all running at a smooth 30fps combine to make this a must-have buy for your personal library, even if a forgettable story and some occasionally wonky controls hold this one back from perfection.

I’d suggest you pick this one up at the next available opportunity – it’ll keep you busy for a while and is especially the kind of game that really shines in handheld.

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Rejoice! The Original Switch eShop Isn’t Awful Anymore

Nintendo just dropped system updates for the Switch and Switch 2, and while the latter is fairly inconsequential for a lot of folks, the former does something pretty spectacular: it fixes the eShop.

Yes, the original Switch eShop has been redesigned to bring it more in line with the Switch 2, ditching the browser-based setup for a dedicated app. As noted by Daniel Vuckovic from Vooks, the eShop now runs at a much improved speed.

You’ll also note in the below footage that the overall design is much darker. This is optional, and is applied automatically if you have the ‘Basic Dark’ theme chosen for the Switch homepage.

It’s much better, right? The speed at which you are able to scroll through the Current Offers tab is frankly ridiculous compared to how slow it used to be.

This is a very welcome improvement, then, and one that’s been a long time coming. All we need now is for Nintendo to purge some of the more egregious ‘eSlop’ titles. The eShop still plays host to dozens upon dozens of cheap games that rely heavily on AI-generated key art, descriptions, and sometimes, full game assets.

Many go so far as to blatantly copy more well-known, popular titles as a way to have more visibility on the eShop and dupe customers into purchases.

What do you make of the improved eShop on Switch? Let us know with a comment down below.

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Sega Wants To Know Your Thoughts About Sonic Racing: CrossWorlds

Sonic Racing: CrossWorlds
Image: SEGA

Although Sonic Racing: CrossWorlds has been cruising along at a steady pace for many months now, Sega is apparently eager for feedback.

It’s released a new user survey this week, asking fans to help it improve the title. It’s also noted at the beginning how these responses will be used to assist the game’s development.

SEGA: “Thank you for playing Sonic Racing CrossWorlds. We’re conducting a survey to help us improve the game. We’d love to hear from you!”

Apart from the usual questions such as age and your playing habits, it also asks questions about the modes you play in CrossWorlds, how long you’ve played, and even your World Match Rank. To answer these questions, you can either pick a response or type your own response.

At the end of the survey, there’s also a section to leave “any other comments or feedback” about the title, and whatever else you may want to pass on to Sega. This survey is available until the end of June, so if you want to have your say about the game, fill out this form while you can.

This survey follows the recent announcement Sonic Racing: CrossWorlds would be getting a second year of content and updates. This will include Season Pass 2 and six new DLC packs starting with Godzilla and Evangelion.

Ahead of Sonic’s birthday celebrations later this month, a physical copy of Sonic Frontiers: Definitive Edition has been spotted.

How are you finding Sonic Racing: CrossWorlds so far? How would you like to see this new racing entry improved? Let us know in the comments.

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Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

South of Midnight
Image: Xbox

Reports this week have revealed multiple studios under the Xbox division are currently in “active negotiations” with Microsoft about their future. This supposedly includes Compulsion Games, which released its new action-adventure South of Midnight on the Switch 2 in March.

According to Bloomberg, Ninja Theory (known for the stunning Hellblade series) and Tim Schafer’s talented studio Double Fine (Psychonauts and Kiln) are also part of the talks. Although these studios are believed to be “at risk of being shuttered”, each team may be given the chance to go independent or find another buyer.

The Verge has expanded on this story – reporting employees at Ninja Theory have already been informed about the possible closure, and there are hopes the studio can find a buyer before this. Kotaku further notes how Compulsion’s leadership is currently in “negotiations” with Microsoft, but details have not been disclosed.

Insider Gaming also claims Arkane Studios (the team developing Marvel’s Blade) is concerned about its future. These reports follow Ninja Theory’s announcement of Senua at the Xbox Showcase this month – a new game taking place after the events of the first two Hellblade titles. Hellblade was originally released on the Switch in 2019.

As this story continues to develop, Bloomberg reporter Jason Schreier notes the “Xbox of July will look drastically different” to the “Xbox of June”.

If we hear any significant updates, we’ll let you know.

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Nintendo Switch 2 System Update 22.5.0 Is Now Live, Here Are The Full Patch Notes

Nintendo Switch 2
Image: Nintendo

The Switch 2 is now officially a year into its life and since its arrival, it’s received updates on a regular basis.

The latest one, bumping the firmware up to Version 22.5.0, is now officially here. It includes some stability improvements to enhance the overall experience, as well as some language support updates. The Switch has also received an update today, including a redesign to the eShop layout and much more.

If you’re not automatically prompted to install this latest update, you can manually update your system’s firmware from the system settings. Here’s the full rundown about these latest patch notes via Nintendo’s official support page:

Nintendo Switch 2 – Version 22.5.0 (Released 15th June 2026)

  • Added Dutch and Russian to “Text to Speech” languages in Accessibility.
  • Added Dutch and Russian as languages for “Change Speech ⇔ Text During GameChat” in Accessibility.
  • General system stability improvements to enhance the user’s experience.

Nintendo Switch – Version 22.5.0 (Released 15th June 2026)

  • The Nintendo eShop layout has been redesigned.
    • The Nintendo eShop color will now reflect the theme color if your theme in System Settings is set to “Basic Dark.”
  • User-Verification PIN can now be used to confirm when “Accessing Nintendo eShop” and “Using Saved Payment Methods.”
  • Added the ability to rewind 10 seconds/advance 10 seconds with the ZL and ZR Buttons when watching a full screen video in News or Nintendo eShop.
  • General system stability improvements to enhance the user’s experience.

This is the first update Nintendo has released for the Switch and Switch 2 since April 2026. A major system update was also released for the Switch 2 in March of this year, which added “Handheld Mode Boost“, additional Game Chat features and much more.

Nintendo has also released a new Nintendo Music update today, adding additional “Free Roam” songs from the Mario Kart World soundtrack. This includes tracks from the Super Mario Bros. 1, 2 and 3 playlists. To listen to these tracks on Nintendo Music, you’ll need to have access to the app or a web browser, along with an active Switch Online subscription.

Have you downloaded the latest firmware update yet? Notice anything else? Let us know in the comments.

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Sonic Frontiers: Definitive Edition Switch 2 Box Art Surfaces Online

Sonic Frontiers
Image: SEGA

Following ratings for a “Definitive Edition” of Sonic Frontiers, a photo of a sealed Switch 2 version is now doing the rounds online.

This was originally shared by a user on Reddit, who claims to be a Walmart employee. The same user (who has now deleted their account) also uploaded a photo of two copies of the game side-by-side. The barcode attached has been investigated, and it’s apparently “legit”.

As shown in the photos, which have now been removed from the Reddit post, this new version of Sonic Frontiers “enhanced for the Nintendo Switch 2” apparently includes “updates & bonus content”.

The back of the box notes the extra content includes “Sights, Sounds, and Speed“, “Sonic’s Birthday Bash“, “The Final Horizon” story campaign, bonus in-game items, a digital art book and a mini soundtrack. The retail version also appears to be a Game-Key Card release.

As noted in our previous story, an announcement is rumoured to be taking place later this month and could potentially line up with Sonic’s 35th birthday and anniversary celebrations.

If there are any official updates or developments, we’ll let you know.

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Assassin’s Creed Shadows Update 1.1.11 Out This Week, Includes Switch 2 Handheld Improvements

Ubisoft previously mentioned how it would be winding down support of Assassin’s Creed Shadows, and this week, it’s announced its “last content drop”.

On the Switch 2, this update is apparently 9.5GB in size. Unfortunately, not all of the content listed here is available in the Switch 2 version as it contains crossover content with the upcoming release Black Flag Resynced, arriving on other platforms next month.

Apart from this, the latest patch is also loaded with bug fixes and improvements, and the Switch 2 also gets GPU performance improvements in handheld mode. Here’s the full rundown via Ubisoft’s official website:

Assassin’s Creed Shadows – Title Update 1.1.11 (Out 16th June 2026)

Patch Highlights:

New Free Story Quest: Black Tides

A new threat washes ashore!

Two elite-level Templars known as “Black Cross” are called to Japan to hunt Naoe and Yasuke for all the trouble they have caused. But as is often the case with the Templar Order, those Black Cross may have additional goals of their own: It’s up to our two protagonists to prevent them from acquiring whatever they seek – and manage to stay alive…

Conditions for Black Tides

  • Complete Naoe & Yasuke’s main story
  • Complete “A Critical Encounter” post-launch quest
  • Complete “A Puzzlement” post-launch quest

New Crossover Projects: Riptides & Undertow

We’re releasing two new crossover Projects available in the Animus HUB called Riptides and Undertow, in which you can unlock new themed outfits, weapons, trinkets and more!

To activate the new Projects, complete Anomalies and progress through the rewards like previously released ones. These include rewards for both Shadows and Black Flag Resynced and can be progressed by completing Anomalies from both games.

Note: Unfortunately, these will not be available on Nintendo Switch 2 as it contains crossover content with Black Flag Resynced, which will not be releasing for Nintendo.

New End-game Feature: Domains

A brand-new Animus activity that will put your RPG build crafting skills to the test as you tackle 5 new gameplay simulations across 10 challenge levels.

Unlock conditions: Reach level 30

MOD, an Assassin hacker, has created a new type of simulation called “Domains.” These trials are designed to help the Dark Animus users sharpen their combat and survival skills. Those who can rise to the challenge can earn dozens of new and remixed outfits, weapons, trinkets and engravings.

The higher the difficulty, the more gameplay modifiers will be applied. The goal is to push you out of your comfort zone and make you rethink your loadouts. A strategy that works in one Domain may not in the next. “Time to get those Mythic and Artifact upgrades you’ve been putting off!”

MOD has an exclusive shop and in-game currency you can use to purchase new end-game gear sets, new powerful engravings, and a progression tree to support the Domain’s increasing challenges. As you push through higher difficulties, MOD will reward you with weapons and armors that longtime Animus users may recognize.

And you will need it all if you want to beat the hardest challenge levels (and get the secret rewards along the way!)

Note: None of these items will ever be in the store or the exchange. These are Domain-exclusive, for bragging rights only!

New Animus Rift: Horizon

Another Rift has opened to reveal trouble stirring in its depths.

The Eagle has more information to share about the Guide.

Additional Highlights:

Quality of Life HUB Improvements

Change to the access to Animus HUB features in the main menu.

We’ve changed the access to the HUB features in the main menu to harmonize with how they are accessed from gameplay. The System menu will now only be accessible through the Shadows’ Memory page.

Bug Fixes & Improvements

Gameplay

  • Damage increase for “Shurikens” fired from the “Bank Shot” and “Triple Threat” tools mastery upgrade.
  • All abilities that destroy enemy armor are now half as effective when used against bosses.
  • Fixed an issue preventing the “weak point attacks from making enemies vulnerable a second time” engraving from unlocking correctly.
  • Fixed an issue where Yasuke’s knowledge bonus that granted damage reduction against melee or ranged attacks had no effect.
  • Enemies now take fall damage from shorter heights, resulting in more overall fall damage.
  • Damage from “Poison Kunai” thrown by enemies is reduced.
  • Damage from “Explosive Grenades” thrown by enemies is reduced.
  • Up to 6 “Corrupted Castles” are now available each season.
  • Fixed an issue with Naoe’s “Katana Sheath” being stuck to her.

UI

  • Forge engraving lists have been reordered, and a new “Critical Category” has been added.
  • Fixed an issue where some perks are shown in the wrong forge category engraving list.
  • Fixed an issue where some perks and knowledge skills displayed the wrong icons.
  • Fixed an issue where the “Damage when Hitting Vulnerable Enemies” perk was missing from the stat sheet.
  • Naoe’s “Peasant Hat Headgear” perk now has extra text in the stat sheet clarifying it only triggers when below 1 adrenaline.
  • Fixed an issue where Yasuke’s knowledge bonus “Damage with Combo Enders” showed a value 10 times higher than intended in the stat sheet.
  • Pins and world markers are now saved through travels in Japan and Awaji.

Gears & Perks

  • Perks listed below have been reworked to a % of an adrenaline chunk and have been rebalanced to a lower value:
    • Adrenaline Tools
    • Adrenaline on Headshot
    • Adrenaline on Critical Hit
    • Adrenaline over half health
    • Adrenaline under half health
    • Adrenaline on afflicted enemies
    • Adrenaline on posture attack
    • Adrenaline on vulnerable enemies
  • Perk present on “Whisper of Gold Long Katana” now increases ability damage by 100% (up from 50%).
  • Fixed an issue where Naoe’s “Kusarigama” perk “Affliction on Entangled Enemy” dealt lower damage than intended when triggering bleed with entanglement.
  • Fixed an issue with “Blade of Yumminess” missing from inventory in some cases.
  • “Teppo” and “Bow” weapons can now be engraved with armour damage and armour piercing perks.
  • Fixed an issue where the “Arrownomics Bow” perk could be engraved on amulets.
  • Fixed an issue where the “Golden Chamber Teppo” perk could be engraved on amulets.
  • Perk present on Naoe’s “Ethereal Cloth Headgear” now triggers when health is below 15% (up from 10%).
  • Perk present on Naoe’s “Pink Petal Kosode Light Armour” and Yasuke’s “Sakura Bloom Armour” now converts adrenaline to 20% health on death (up from 10%).
  • Fixed an issue to prevent Yasuke’s “Riddle Scroll Beacon Trinket Perk” from reverting to default perk.
  • Fixed an issue where “Consecutive Enemy Kills” perk would not reset when combat ended.
  • Fixed an issue where “Consecutive Enemy Kills” perk would reset upon being damaged.
  • Perks with the condition “with backstab” can now correctly only be engraved on “Tanto” weapons.
  • Perks with conditions such as “with ranged weapons”, “with headshots”, and “while stationary” can no longer be engraved on melee weapons, where they would have no effect.
  • Perks with conditions such as “with melee weapons”, “with posture”, “with combo ender”, “when hitting multiple enemies” can no longer be engraved on ranged weapons, where they would have no effect.
  • Fixed an issue where some perks affecting affliction duration or granting adrenaline didn’t have their effect increased when engraved on enhanced items.
  • Fixed an issue where the “Critical Change with Melee Weapons” perk could be engraved on armours instead of helmets.

Spoilers Ahead!

Quests

  • “Gather Mon”: Fixed the “Anomaly Quest” progression issue.
  • “Way of the Blacksmith”: Fixed an issue where “Heji and the forge” have been removed from the hideout and his quest is not available.
  • “Lost and Found”: Fixed an issue where Sentinel B-Ser.0197 is teleported out of bounds.

Platform Specific

Nintendo Switch 2

  • GPU performance improvements in handheld mode.

You can find out more about Assassin’s Creed Shadows in our review and previous coverage here on Nintendo Life.

Will you be checking out this latest update for Assassin’s Creed Shadows? Let us know in the comments.

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New domain for Sign in with Apple and iCloud+ Hide My Email

Later this summer, Apple will unify the email domains used by Sign in with Apple and iCloud+ Hide My Email under a single, shared domain: private.icloud.com.

New addresses generated for both features will be issued on the new domain. For example:

  • Sign in with Apple addresses, previously issued on privaterelay.appleid.com, will be issued on private.icloud.com.
  • iCloud+ Hide My Email addresses, previously issued on icloud.com, will be issued on private.icloud.com.

Existing addresses on the legacy domains will continue to work and forward mail to users without interruption.

What you need to do

  • Developers with apps or websites that use Sign in with Apple should ensure that their account systems, email validation logic, and allowlists accept addresses on the new private.icloud.com domain in addition to existing domains: privaterelay.appleid.com and icloud.com.
  • Email service providers should update any domain-based filtering, suppression lists, or routing rules that explicitly enumerate relay domains so that the new private.icloud.com domain is included.

Learn more about Sign in with Apple

Communicating using the Private Email Relay Service

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At WWDC 2026, energy and optimism were high as Apple finally delivers

After spending several days at Apple’s campus for WWDC, developers seem to feel energized by everything Apple has announced. Here’s my early impression of what Apple has coming.

WWDC is one of my favorite times of the year. I appreciate seeing the features coming to existing hardware and connecting with the developers building the apps.

While most users and media alike had cautious expectations going in after two years of underwhelming AI advancements, I still felt excited. I knew this was going to be the year Apple was going to deliver on what it had previously previewed.

On the day of the keynote, I arrived with the rest of the media and checked in. I was handed my media badge and shuttled into a dedicated media area within Apple Park.

It was similar to years past, but it felt a little different. This time, there was this fresh confidence from the Apple team, and I felt they were ready to deliver.

Watching WWDC from Apple Park

After arriving, I had a few moments to check out this year’s swag. I got a tote, a water bottle, some randomized emoji stickers, and some pins.

Small blue and light blue cartoon character pin with simple facial features, standing and waving on a wooden surface next to the corner of a dark electronic device

Fin, the Little Finder Guy

The pins were extra cool this year, with Apple giving throwback nods to both Clarus the dogcow and the Apple Jolly Roger flag. Not to mention, an official Little Finder Guy (Fin) pin.

Outdoor event venue with a large white canopy, rows of empty yellow chairs in front, a crowd standing near the stage area, and trees and blue sky in the background

The screen to watch WWDC from Apple Park

Just ahead of the 10 a.m. PST kickoff, Craig Federighi took to the stage. This is common, but it was different this year as it was Tim Cook‘s final conference as CEO.

Federighi gave a heartfelt speech about Cook on his impressive tenure and how important WWDC always was to Tim, before inviting him onstage to a raucous standing ovation.

Cook spoke for a few minutes, thanking everyone for being there and expressing what the developer community meant to him and how honored he was to have helmed Apple for the last many years. As he teared up, the crowd once again burst into applause on his departure.

As Cook headed backstage, the pre-recorded dub dub video started playing. We in the audience were eager to see what Apple was set to announce. We all had a lot of questions that we wanted answered, like if Siri 2.0 would be in the beta, or even ship this year.

Lots of announcements from Cupertino

There’s no escaping it, the WWDC keynote was a bit odd. Not necessarily in a bad way, but it certainly didn’t have Apple’s typical structure.

In almost every other WWDC keynote, Apple would go through each update, platform by platform. This year, Apple focused heavily on safety, before talking through general improvements coming to all platforms, and then going deep on Apple Intelligence.

As we watched, it felt like there were fewer new features due to the heavy focus on AI. Many enhancements were hiding in a huge word wall that had over 260 individual features listed.

Large outdoor Apple event audience facing a giant screen presenting Apple Intelligence features, Siri AI enhancements, and colorful graphics, with trees and open sky visible in the background

Summary of many of the Apple Intelligence features

The Apple Intelligence demos in the keynote also felt slow. This felt intentional, though, letting the audience realize they were “live” demos and not something fabricated for the keynote.

Ultimately, we finished the keynote with some excitement in the air. It was exciting that not only was Siri AI real, but it was shipping in the first beta.

Additionally, there were plenty of features we’d get to uncover for ourselves.

And uncovering those new features is just what we did. I came out of the Apple campus to sit at the Apple Park Visitor Center, temporarily converted into a media filing area. I tried to get the beta downloaded as quickly as possible, while also digging through release notes, screenshots, and more to find interesting tidbits.

Turns out, there was a lot.

The 27 updates aren’t small

Since the keynote, I had the opportunity to attend a tech talk, hosted by Craig Federighi and the team, where they went through the new third-generation Apple Foundation Models and their Google Gemini collaboration. I also got plenty of time in demo briefings and to test the beta for myself.

Man in blue shirt presenting onstage in front of large dark screen displaying diagrams about cloud computing and data flow, with spotlight lighting and audience area not visible

Craig Federighi giving a tech talk about the new Apple Foundation Models at WWDC 2026

My biggest takeaway so far, which I’m sure many others have also expressed at this point, is that Siri AI is the real deal. It’s shockingly good, and not just a simple skin on top of Gemini.

I had grown accustomed to avoiding Siri entirely, as I knew it was quite unreliable. I’ve slowly started using Siri more and more as I start to realize how much it can do.

Person holding a smartphone over a wooden table, reading a notification and text on the screen, with a takeaway coffee cup and potted plants blurred in the background

Siri AI creating a list to pack based on an email chain

At one point, I wanted to save someone’s current address from Find My as their work location on their contact card. I started trying to copy the address, but then realized Siri could do it instead.

I asked Siri to add this person’s current location as their work address to their contact. Siri did just that, only asking me to confirm the change to the contact card.

A local artist was doing a special new drop at 8 p.m. the next day that I didn’t want to miss, and I saw them tease it on X. I went to set a reminder, so I asked Siri: “Look up this artist’s website and remind me to check out their new drop when it’s released with a link to the store,” and it used the info from the tweet to correctly make that reminder.

It’s useful in so many ways, and I feel like I’ve only started using it.

Large TV screen displaying a nighttime scene with a vintage airplane at an airport, and a bottom row of streaming app icons including Apple TV, Hulu, Netflix, HBO Max, Disney Plus

Apple TV updated to tvOS 27 is much faster

And, everything feels faster. Apple TV didn’t get a ton of new features, but Apple calls out specifically faster app launches, more responsive Control Center, quicker music playback, and faster AirPlay.

The performance gains are consistent across the board. The Vision Pro, for instance, boots much faster than it did in the initial release.

I already want to install it on my partner’s phone, who’s been complaining about the lag. I’m not about to do that, though. I’m not a rookie.

The more I use it, the more little features I start to find. The update adds several practical tools, from keyboard pasteboard suggestions and Apple Watch gestures to keyword support in Photos and 4K camera compatibility in Apple Home.

Curved modern glass building beside a landscaped path with grasses and flowers, people walking in sunlight under a clear blue sky, some carrying backpacks near trees

Apple Park

I loved getting to try out the extension creation in Safari. I just told Safari to create an extension to act as a recipe manager with a clean UI with blue accents, a rating system, comments, and a category for each recipe. After giving me a few App Store options, it went to work writing the code using Apple’s Safari extension APIs.

It came back from Private Cloud Compute (PCC) a few moments later and was ready to go. I created a custom extension that would automatically sync across my devices in less than a minute.

There was also a demo in Xcode that helped us create an entire pin trading app just via Vibe coding. This was complete with camera-based pin identification, animations, and AI tools, which were super impressive.

Not perfect, overdue, but very welcomed

I know a lot of people will be pessimistic about this round of updates. Speed, battery, and performance improvements aren’t exactly sexy features.

But using iOS 27 and the other updates feels different. It isn’t an update that all of a sudden feels bloated on your phone, where you have a few headline features you get to toy around with.

Smartphone standing on an outdoor cafe table, displaying a dark Apple-themed music screen, with a backpack on the left and modern glass-walled building and trees in the background

My pass to WWDC at Apple Park

It’s an update you download where your device instantly feels faster, smarter, and more personal. I think a lot of people will end up loving this when it arrives in the fall.

Several months remain to further improve and polish the experience. It is only going to get better over time.

The developers that I talked to at Apple Park were equally as excited. There’s a lot of potential and the ability for many of them to tap into these AI models on their own.

Until then, I’m going to head back to trying to find more new features to play around with.