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UK Charts: FF7 Rebirth Falls Off A Cliff As FC 26 Returns To The Top Spot

FF7 Rebirth
Image: Square Enix

The latest UK Charts data is in folks, and it’s actually a pretty uneventful week that sees no new titles in the top 40.

Final Fantasy VII Rebirth, which debuted at number 2 last week, has fallen off a cliff this time around to land at number 30. It’s not a surprise in the slightest, mind you – most people keen to pick up Rebirth on Switch 2 will have likely done so in the first week, and with 98% of the split still attributed to Switch 2, the fast drop-off is expected.

Meanwhile, there’s not a peep of Mortal Kombat this week after two titles made the top 10 last time – did we jinx it by calling it out? Nah, the more likely scenario is they’ve probably gone back up in price after a period of heavy discounts.

And finally, EA SPORTS FC 26 is back on top as the World Cup 2026 kicks off. We’re actually not convinced that many people really care about this year’s tournament, but we’d wager it’s probably had at least some impact to help FC 26 claw its way back to number 1.

Here’s the full top 40, with platform breakdowns for games available on Switch, Switch 2, and other consoles:

Last Week This Week Game Platform Split

13

1

EA Sports FC 26 PS5 37%, PS4 23%, Switch 21%, Switch 2 10%

1

2 007 First Light

2

3

Lego Batman: Legacy of the Dark Knight

8

4 Resident Evil Requiem

PC 66%, PS5 23%, Switch 2 9%, Xbox 2%

6

5 Pokémon Pokopia

9

6

Mario Kart World

7

7

Call of Duty: Black Ops 7

8 Tomodachi Life: Living the Dream

15

9

F1 25

16

10

Pokémon Legends: Z-A

Switch 2 59%, Switch 41%

12

11 Minecraft

27

12 Tekken 8

10

13 Armored Core VI: Fires of Rubicon

18

14 Animal Crossing: New Horizons Switch 65%, Switch 2 35%

20

15 Super Mario Galaxy + Super Mario Galaxy 2

25

16 Donkey Kong Bananza

11

17 Ghost of Yotei

18 Cyberpunk 2077: Ultimate Edition PS5 76%, Switch 2 23%, Xbox 0%

24

19 Mario Kart 8 Deluxe

22

20 Super Mario Bros. Wonder Switch 53%, Switch 2 47%

14

21 Yoshi and the Mysterious Book

22

Elden Ring

23 Split Fiction PS5 62%, Switch 2 32%, Xbox 6%

24 Football Manager 26

30

25 Super Mario Party Jamboree Switch 66%, Switch 2 34%

29

26

Grand Theft Auto V

27 Marvel’s Spider-Man 2

38

28

Elden Ring: Nightreign

37

29 Nintendo Switch Sports

4

30 Final Fantasy VII Rebirth Switch 2 98%, PS5 2%

28

31 Forza Horizon 6

32 The Legend of Zelda: Breath of the Wild

Switch 2 65%, Switch 35%

31

33 Resident Evil 3

19

34 Pragmata PS5 66%, Switch 2 23%, Xbox 11%

35

The Legend of Zelda: Tears of the Kingdom

Switch 2 67%, Switch 33%

33

36 NBA 2K26 PS5 81%, Switch 2 7%, Xbox 6%, PS4 5%

21

37 Mafia Trilogy

38 Resident Evil Village: Gold Edition

39 Battlefield 6

34

40 Resident Evil 4: Gold Edition

[Compiled by GfK]

< Last week’s charts


That’s it for this week’s physical UK charts. Did you pick up anything new last week? Let us know in the comments.

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Hacker Group Claims To Have Stolen Nintendo Data, Posts $2 Million Ransom

Nintendo HQ Kyoto
Image: Alex Olney / Nintendo Life

An as-yet-unverified data breach may have affected Nintendo, according to a claim made by hacking group ShadowByt3$.

As reported by Technadu (via, Nintendo Everything), this alleged breach occurred on 13th June, with the group giving Nintendo until 15th June (today) to respond.

ShadowByt3$ claims to have accessed 859MB of Nintendo employee data, including full names of employees, bank statements, employee IDs and reports, analytics, and more.

It is claimed that this data was collected via TINYpulse, a WebMD Health Services HR program designed as an “employee engagement and feedback solution to enhance culture and performance.” Targeting a third-party program used by an institution (rather than Nintendo itself) is a common tactic for ransomware groups.

While this unconfirmed leak is much smaller than the large ‘teraleak’ which affected The Pokémon Company back in 2024 or the earlier ‘gigaleak’, the sensitive nature of the details makes this an extremely serious breach if verified.

We’ve reached out to Nintendo for comment and will update this article if we hear back.

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Latest Nintendo Direct Reportedly The Most-Watched Of The Summer Showcases

Xenoblade Genesis
Image: Nintendo

The big wave of Summer showcases is seemingly over, with Sony, Microsoft, and Nintendo all presenting their own bespoke ‘Directs’ and Geoff Keighley hosting the annual Summer Game Fest event in Los Angeles.

It’s been a pretty great showing across the board in our opinion, and we don’t think any of the major showcases can be deemed ‘bad’ – disappointing perhaps, depending on your tastes, but there was a pretty huge range of titles revealed across the last few weeks.

According to new data provided by analytics firm LevelUp (thanks, VGC), Nintendo’s latest Direct – during which it announced the likes of Zelda: Ocarina of Time, Xenoblade Genesis, and Switch Sports Resort – was the most-watched showcase of the bunch, beating Keighley’s own Opening Night Showcase.

It’s not by too much, mind you. LevelUp claims that the Direct reached a peak of 3.8 million viewers, while SGF’s Opening Night Showcase managed 3.7 million. Sony’s State of Play, meanwhile, reached 2.9 million at its peak, with Xbox topping out at 2.2 million.

What’s more, the firm also claims that the Ocarina of Time trailer was the most-viewed of all games showcased, reaching a whopping 115 million views across all video and social media platforms.

Of course, with the showcases, it’s probably worth considering that time zones and whatnot will play a factor in overall viewership, but we don’t think it’s a stretch to say that Nintendo’s latest Direct was one of the most anticipated in quite some time.

The long stretch of time since the last major first-party Direct contributed greatly to overall excitement for the showcase, along with increased expectations thanks to a rather major leak a few months prior.

Still, good going Nintendo. Just don’t make us wait too long for the next one, yeah?

Did you watch the latest Direct showcase live? What about the other presentations this Summer? Let us know with a comment.

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Review: Retro Fighters Battle Dock For Switch 2 – Time To Dig Out Those Old GameCube Pads

Review: Retro Fighters Battle Dock For Switch 2 - 1
Image: Damien McFerran / Nintendo Life

If you crave the authentic feel of a GameCube controller in your hands while playing Zelda: Wind Waker, F-Zero GX and SoulCalibur II on Nintendo Switch Online, then Nintendo has you covered – for a price.

The ‘Nintendo Classics’ wireless GameCube pad replica is great, but it’s not cheap – and, if you want to get the maximum number of players on Super Mario Strikers, things become even more expensive.

But what if you want to use your original wired GameCube pads from yesteryear? Well, there are already options on the market for that, with the best arguably being Nintendo’s official adapter, first released for Wii U but also compatible with the original Switch and Switch 2.

Another option has arrived this year in the form of the Retro Fighters Battle Dock, a device which effectively replicates what the official (and no longer manufactured) GameCube adapter does.

While it’s called the Battle Dock, it isn’t a replacement for your existing Switch 2 dock – instead, it connects to it via a cable with two USB-A connectors and one USB-C connector. The USB-A pair plug into your Switch 2 dock’s dual ports, while the USB-C end goes into the Battle Dock. The Switch 2 dock then sits inside a shelf on the Battle Dock, effectively creating a neat ‘whole’.

It’s worth noting that, while the Battle Dock’s shell has been designed to accommodate the Switch 2, you can actually use it with the original Switch dock, too, thanks to the fact that the really important thing here is that aforementioned USB connection between the two – but you can’t slot the Switch 1 dock inside the Battle Dock itself, so it doesn’t look as neat.

On the front of the Battle Dock, you’ll find four GameCube controller ports, allowing you to plug in your original wired pads for super low-latency play. These ports, as you’d expect, also support the Wavebird and other modern wireless pads, like Retro Fighters’ own BattlerGC controller.

Also included in the box are four different faceplates, each matching a different GameCube console colour. The default is Jet Black, but you also get Spice Orange, Indigo, and Platinum Silver. These clip on with a set of magnets and are easy to replace (almost too easy, in fact; I kept accidentally knocking off the faceplate when interacting with the dock).

The Battle Dock is the very definition of plug-and-play, and it takes little effort to get it up and running. The big issue when comparing this to the Nintendo Classics wireless GameCube pad is pretty obvious – if you’re using wired pads, then you’ll almost certainly need to either reposition the dock or sit closer to your TV, thanks to those pesky old-world cables.

Another downside is that the GameCube pad lacks ‘Home’ and ‘Minus’ buttons, so you can’t use those buttons to invoke menus and the like. Therefore, you’ll need to ensure you have a Joy-Con or Pro Controller handy for dropping back to the Switch 2’s Home screen. There’s not much Retro Fighters can do about this, but it can still be an annoyance.

On the upside, for $40 you can unlock the potential of your existing controllers without having to shell out for new ones, and the wired connection means virtually no input lag.

If you absolutely have to have the proper GameCube controller experience when playing on your Switch 2, then this is a solid purchase, especially for such a reasonable price. It’s arguably the perfect way to play Smash Bros. Ultimate, and, when Nintendo does eventually release Smash Melee on Nintendo Switch Online, I’d imagine the Battle Dock will become even more desirable.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

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Sandbox AI coding agents with microVMs on Fedora Linux

AI coding agents such as Claude code or Codex get more capable every month. This is great for productivity, but approving all commands gets annoying really quickly. On the other hand, allowing agents to run any command on your work machine is not a great idea. They are really good at exploring your production cluster using kubectl or running remote commands at your production servers over SSH.

Fortunately, Linux distributions come with plenty of options for process isolation. You can run agents as a completely different user, in a container, or in a VM. This article shows how to use microVMs to run coding agents.

Security concerns

Running AI agents in unattended mode is like running untrusted code. Companies behind these agents, such as Anthropic or Google, are not trying to steal credentials, but people keep coming up with new attack vectors like Slopsquatting or prompt injections virtually anywhere.

The coding agents themselves ship with built-in mitigations that try to refuse prompt injections as described, for example, here.

Lightweight sandboxing technologies are another layer of defense in coding agents. On Linux, bwrap is one of the possible implementations. This raises the bar, yet sandbox escapes are still a problem. Take a look at CVE-2026-39861 as an example of multi-platform sandbox escape.

You could use containers to isolate the agent in their own namespace, but they still share the host kernel. Some of the the recent kernel vulnerabilities resulted in privilege escalation (switching from regular user to root) suggesting that containers are not enough as a security boundary.

In the rest of this article, I describe how to use microVMs to easily sandbox coding agents on your Fedora Linux.

Exploring microVMs

First of all, let’s take a look at what microVMs are. Just like any VM, they have their own kernel, one per each microVM. Compared to traditional VMs they start in very short time (hundreds of milliseconds) but don’t offer all the features of full VMs.

This article explains usage of krun runtime for podman. This approach offers the same well-known workflow as containers, but simply runs every container as a microVM.

Start by installing the runtime:

dnf install crun-krun

To run a microVM, simply run podman with –runtime=krun in your terminal:

podman run --runtime=krun --rm -it fedora:44 /bin/bash

Things to watch out for

A microVM is not a regular container, so a few things might behave differently. First, allocate enough CPU and RAM with krun annotations. The defaults are too small and might result in OOM (Out Of Memory) kills. Second, make sure you have libkrun version >= 1.8. Older versions have a bug which prevents you from pressing Enter in your coding agent. Third, the microVM ignores the USER set in the Dockerfile and always boots as root. Either switch to the correct user manually or put the switch into an entrypoint script.

Case study: sandboxing Claude Code for a Python project

This section outlines a simple setup for a Python project managed by uv. It uses podman-compose to mount the project into the microVM. Compared to containers, this podman compose needs additional annotations for UID/GID translation, SELinux labeling, and HW resources. The final setup is very similar to what you would need for containers.

To install podman compose from official Fedora repositories, run:

dnf install podman-compose

The setup has 3 parts:

  • Dockerfile
  • docker-compose.yaml
  • entrypoint.sh

Dockerfile

As mentioned above, podman with krun runtime still runs containers, but spawns each of them in a microVM. This example container includes uv package manager, claude code and a few additional RPM packages. Define your own container based on your project dependencies and programming language.

Make sure to create an unprivileged user and use it for running the agent.

FROM fedora:44 ARG HOST_UID=1000
ARG HOST_GID=1000 # Create group and user matching host UID/GID
RUN groupadd -g ${HOST_GID} appuser && \ useradd -u ${HOST_UID} -g ${HOST_GID} -m appuser RUN mkdir -p /venv && chown appuser:appuser /venv
RUN mkdir -p /home/appuser/.claude && chown appuser:appuser /home/appuser/.claude USER appuser # Rarely-changing tooling. Kept above the dnf layer so editing the RPM list
# below does not invalidate (and re-run) these installs.
RUN curl -LsSf https://astral.sh/uv/install.sh | sh && \ curl -fsSL https://claude.ai/install.sh | bash
USER root # Frequently-changing RPMs. Kept last so adding a package only rebuilds from here down.
RUN dnf install git make vim free libpq-devel python3-devel gcc -y && \ dnf clean all COPY --chown=appuser entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh USER appuser
WORKDIR /app # This is needed because entrypoint does not have .local/bin in the PATH
ENV PATH="/home/appuser/.local/bin:$PATH"
ENTRYPOINT ["/entrypoint.sh"]
CMD ["/bin/bash"]

docker-compose.yaml

The compose file defines how to mount the project directory into the microVM. This is where most of the magic happens, because podman needs to translate UID/GID and manage SELinux labels, otherwise the files would not be accessible inside of the microVM or they would end up being owned by a different user.

services: claude: container_name: project-name-claude annotations: run.oci.handler: krun krun.ram_mib: "4096" krun.cpus: "4" user: "${HOST_UID}:${HOST_GID}" userns_mode: keep-id # optional, for rootless host build: context: . args: HOST_UID: "${HOST_UID}" # use UID and GID from the host so that files created in the container have correct permissions HOST_GID: "${HOST_GID}" volumes: - ../:/app:U,z # bind mount your project - project-name-venv-cache:/venv:U,z - claude-config:/home/appuser/.claude:U,z # persistent claude credentials/config working_dir: /app stdin_open: true tty: true environment: - CLAUDE_CONFIG_DIR=/home/appuser/.claude - UV_LINK_MODE=copy - UV_PROJECT_ENVIRONMENT=/venv/env # This is inside the cached volume - UV_PYTHON_INSTALL_DIR=/venv/python # So that uv-managed python installations are not in home but cached in /venv - TERM=xterm-256color - COLORTERM=truecolor volumes: project-name-venv-cache: claude-config: external: true name: claude-config

There are 3 key parts:

  • annotations – these select krun as a runtime and specify HW requirements
  • user and userns_mode – this tells podman to translate UID/GID so that the files created in the microVM end up owned by your user on the host
  • volume labels – z tells podman to relabel the files with a shared SELinux label. Otherwise SELinux would prevent the process inside the microVM from touching the files in the volume. U tells podman to recursively chown all files.

entrypoint.sh

The entrypoint creates a virtual environment for the Python project, because we don’t want dynamic dependencies baked into the container image. It also runs the switch from root to regular user because podman with krun runtime ignores the USER directive from the container.

#!/bin/bash
set -e echo "Sandbox started as user: $(id -un) in directory: $(pwd)" if [ "$(id -un)" != "appuser" ]; then runuser -u appuser -- uv sync echo "Running ${@} as appuser" exec runuser -u appuser -- "$@"
fi uv sync
exec "$@"

Run the setup

First, build the container:

$ HOST_UID=$(id -u) HOST_GID=$(id -g) podman-compose -f .agent-sandbox/docker-compose.yaml build
STEP 1/18: FROM fedora:44
...
Successfully tagged localhost/agent-sandbox_claude:latest

Then create the external volume and run the claude container interactively:

$ podman volume create claude-config
$ HOST_UID=$(id -u) HOST_GID=$(id -g) podman-compose -f .agent-sandbox/docker-compose.yaml run --rm claude
Sandbox started as user: root in directory: /app
Resolved 3 packages in 6ms
Checked 3 packages in 1ms
Running /bin/bash as appuser
tty: ttyname error: Inappropriate ioctl for device
[appuser@3bd1234b9a77 app]$

You can now check that the kernel is different by running uname -a inside of the microVM.

Putting it together: single script to create the whole setup

Creating the same setup manually for every project is not the greatest user experience, but you can automate the setup using a simple script like this. It installs a new sbx command that wraps the setup described above into 3 simple command options: init, build, and run.

A word of caution — microVM is not a bulletproof boundary

A microVM raises the bar considerably, but it is not perfect isolation, and it would be irresponsible to present it as such. Take a look at the libkrun git repository to read more about the security model.

If you want to run software that might be dangerous, prefer using a full VM or even cloud VM.

Conclusion

MicroVMs seem like a sweet spot for running AI Agents. They provide a familiar workflow of containers, but the agents run on their own kernel behind a hypervisor. This article describes workflow based on podman and krun runtime because Fedora Linux ships both of them natively, but there are plenty of other options available for any platform (for example dockersandbox).

Note about AI usage: I wrote this article myself. I used Claude (Anthropic) to significantly refine the grammar, wording, and sentence structure; the technical content and all claims are my own and tested.

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Zelda: Ocarina Of Time Description May Suggest A Faithful 1:1 Remake

Ocarina of Time
Image: Nintendo

A new description for The Legend of Zelda: Ocarina of Time on Switch 2 suggests that the upcoming remake may be a more faithful 1:1 recreation of the original rather than a complete reimagining.

As covered by Go Nintendo, the description could be viewed on Google when searching for the official NoA website for the game. It’s since been removed (presumably it just wasn’t meant to be seen yet), but here’s what it said:

“The N64 classic reborn as a full remake for Nintendo Switch 2. Experience Ocarina of Time with stunning visuals, updated designs, and timeless gameplay.”

Now, we can’t be 100% certain about this until we see more footage, but we reckon we’re in for a faithful recreation of Ocarina of Time with updated visuals, designs, and maybe a few quality-of-life improvements here and there – kind of like what the 3DS remake delivered back in 2011.

As for the gameplay, however, the word “timeless” perhaps indicates that the core experience will remain unchanged. And that’s fine with us. Though we recently went through a handful of things that we feel might need changing for the remake, Ocarina of Time is still a damn-near perfect experience. Why change it, right?

Hopefully we won’t need to wait to long to find out more. The remake is due to release at some point this year, joining the likes of Star Fox, Splatoon Raiders, Fire Emblem: Fortune’s Weave, and Nintendo Switch Sports Resort.

What do you make of this? Do you think the description indicates a more faithful, 1:1 remake of the original? Let us know your thoughts with a comment.

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iPhone Fold, touchscreen MacBook evidence mounts in iOS 27, macOS 27

As is often the case, Apple has leaked its own hardware. Here are the signs that the folding iPhone and MacBook Pro with touchscreen are coming, and where they are.

The release of the first developer betas of macOS 27 Golden Gate, iOS 27, and others was followed by the inevitable deep dive into the changes. All to find out what Apple is planning for the future.

In Sunday’s “Power On” newsletter for Bloomberg, Mark Gurman lays out multiple items that were found in the initial betas relating to inbound hardware. He refers to them as the first real evidence from Apple relating to the iPhone Fold and a MacBook with a touchscreen.

The changes, he insists, are made to support the new form factors.

iPhone Fold

For the iPhone Fold, Gurman first points to the iPhone Mirroring app included in macOS 27. The tool has been updated so it can be stretched wide enough for iPad-like layouts, like an opened iPhone Fold’s main display.

There were also a number of iPhone Fold code references in iOS 27, including mentions of “foldState” and “angleDegrees” and the number of hardware displays. This would directly tie into the iPhone Fold and determining how open or closed the device is.

The last bit of evidence Gurman talks about is the direction from Apple during the WWDC keynote. Developers should be taking a concept known as app adaptability into account, namely making the same app work on a variety of screen sizes.

This could be taken to mean accounting for differences between models and generations. It’s a more extreme concept when you consider the squarer display expected from the iPhone Fold.

Touchscreen MacBook

When it comes to the touch-enabled MacBook, Gurman starts off by pointing out how Sidecar now supports full touch input access across macOS from the iPad. This could really just be a much-needed improvement to how Sidecar functions, but it can be interpreted as a precursor to the supposed MacBook.

He also writes about the tweaks to the macOS user interface to support pull-to-refresh. This is a design idea more common to smartphones and tablets, but it does work with trackpads and mice, with touch support a future possibility.

For both of these points, it certainly plays into the idea of a touchscreen interface. It seems unlikely that Apple would build them into macOS just for a better Sidecar experience.

Lastly, he claims that the new pill-shaped Siri Search and Ask interface on the Mac is something that would work on a Dynamic Island-style interface. He believes that this could be coming as part of a future touch MacBook.

Expected evidence

Normally, when we talk about leakers, we discuss their track record and how much their claims line up with the reality of the situation. When it comes to Gurman, he has a pretty good level of accuracy when it comes to leaks and rumor sourcing, making him one of the top people in the Apple rumor mill.

This time around, it’s not really a piece detailing rumors, but instead collates known facts that have surfaced in the week of availability for the betas. He’s analyzing facts, and pinning the discoveries onto some well-rumored items.

Quite frankly, he is right to do so. Both are well-rumored pieces of kit that are still ever so out of reach of consumers.

When it comes to the touchscreen MacBook, it’s something that has surfaced regularly over the years. But there are rumors about a major MacBook Pro refresh on the horizon that could use it.

Back in February, Gurman insisted that the touchscreen models will arrive by the end of 2026, complete with OLED and using a Dynamic Island at the top center of the screen. Other leakers have also chimed in on the rumors, making a fall launch seem more likely.

As for the iPhone Fold, the general specifications for the model have been rumored for quite some time. It’s even reached the point that dummy units are being produced, which is usually an indicator of an impending launch.

With the iPhone Fold expected in the fall as part of Apple’s split launch strategy, the timing of the physical models is apt.

Ultimately, Apple’s operating systems are due to arrive in the fall alongside a bunch of hardware launches. This is business as usual for Apple, and it has been this way for years.

The company has a culture of secrecy that entails hiding as much as possible from prying eyes until launches happen. But it certainly can’t hide everything, especially when it needs to get developers prepared for those fall product announcements.

They are justifiable leaks. Not only utilitarian in preparing developers, but also helping to stir the pot and excite onlookers for what’s to come.

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Talking Point: Starter Pack – What Are Your Nintendo Switch 2 Essentials?

Switch 2
Image: Damien McFerran / Nintendo Life

Switch 2 has been out for over a year now, and a good percentage of Nintendo Lifers have picked one up in the last 365 days.

However, it’s also quite possible you haven’t jumped on Nintendo’s latest console just yet. With Switch 1’s colossal library, not to mention the great games on other consoles (we’re reliably informed they do exist), what’s the rush?

Still, with belts tightening around the globe, a price increase incoming in September, and a Zelda: Ocarina of Time remake confirmed for later this year, many will be eyeing opportunities to pick up a Switch 2 over summer, before it costs you even more.

With that in mind, we’ve asked NL staff for their opinions on the absolute essentials – the Switch 2 games and accessories they deem necessary to getting the very best from the system.

We’d love to hear your thoughts, too. Disagree with our picks? Can’t live without that extra storage? Let us know in the polls and comments what gear and games you’d recommend to a Switch 2-curious gamer looking to jump aboard.

Switch 2 Essentials – The Console

Switch 2 Box
Image: Zion Grassl / Nintendo Life

If you’re in the market for Switch 2 hardware, there’s good news and bad news.

Bad news first: There’s only one SKU, which means no colour options if you want something brighter or Your-Favourite-Nintendo-Series-themed. Also, the price is going up in September, from $449.99 USD / £395.99 / €469.99 to $499.99 USD / £TBA / €499.99. Not great.

Choose Your Game Switch 2 Bundle
Image: Nintendo

The good news? There are bundles available worldwide that throw in a game with the system, and some good ones, too.

Of particular interest is the Choose your Game bundle in North America, which — true to its name — lets you download Mario Kart World, Pokémon Pokopia, or Donkey Kong Bananza.

Elsewhere, in Australia and New Zealand, there’s a region-specific Pokopia bundle. While that’s all for official hardware bundles at the moment, we wouldn’t be surprised to see others pop up. Remember, though, that the hardware itself is identical in each case.

Also, keep an eye out for individual retailers whipping up deals of their own. With a plethora of Game-Key Card titles on store shelves, you may find some top games thrown in to sweeten the pot over the summer.

If you’re wondering which game bundle is best, the next section may be illuminating…

Switch 2 Essentials – The Games

Switch 2 Games
Image: Damien McFerran / Nintendo Life

A console is nothing without its games, and while Switch still doesn’t have an enormous number of console exclusives to its name yet, it’s amassed an impressive library in its first year.

Let’s get Team NL’s quickfire “indispensable” S2 game:

  • “My head says Pokopia, but my heart says Bananza. Either is guaranteed to produce face-aching smiles.” – Jim
  • Donkey Kong Bananza. It doesn’t quite reach the same heights as Odyssey, but it’s got a lot of the same magic.” – Ollie
  • Mario Kart World – it’s Mario Kart.” – Liam
  • “I’m going with Indiana Jones and the Great Circle. Machine Games’ light immersive-sim elements and spot-on presentation absolutely hooked me with a spectacular port. (Shoutout to RE9, which I haven’t yet played, but I’m jonesing — ha! — to.)” – Gavin

The usual suspects, unsurprisingly, though it’s interesting to see a pretty even spread – no single game is the system seller for us.

If you’re looking for a larger rundown of Switch 2’s best games, we’re happy to oblige with our reader-ranked Top 50.

System? Sorted. Games? Got ’em. Play time? Possibly…

Switch 2 Essentials – The Accessories

Switch 2 and Accessories
Image: Zion Grassl / Nintendo Life

Is there anything else that’s genuinely essential?

Switch 2 Pro Controller
Image: Zion Grassl / Nintendo Life

Well, it depends on who you ask, and — obviously — your budget. If the controller that comes with the console works fine, splashing hard-earned cash on a controller has always felt like an ask, personally. That’s money that could be spent on another game!

And do you really need to spend 50 or 100 quid on a bloody Micro SD Express card when you’ve just shelled out for the system?

We’re divided on the storage question, but Team NL all agree about investing in a good pad – and something to carry your handheld hybrid in makes eminent sense. Let’s see what NL staffers are rolling with on the accessories front:

Switch 2 Camera
Yeah, you can probably live without this for the time being — Image: Zion Grassl / Nintendo Life


That’s us, but what about you? What’s your essential Switch 2 game? Have you invested in a non-Joy-Con controller? A Micro SD Express card? Are there any S2 accessories you simply couldn’t live without? How many questions are too many questions for an outro?

Let us know in the polls below, and take to the comments to expound further.

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Talking Point: Starter Pack – What Are Your Nintendo Switch 2 Essentials?

Switch 2
Image: Damien McFerran / Nintendo Life

Switch 2 has been out for over a year now, and a good percentage of Nintendo Lifers have picked one up in the last 365 days.

However, it’s also quite possible you haven’t jumped on Nintendo’s latest console just yet. With Switch 1’s colossal library, not to mention the great games on other consoles (we’re reliably informed they do exist), what’s the rush?

Still, with belts tightening around the globe, a price increase incoming in September, and a Zelda: Ocarina of Time remake confirmed for later this year, many will be eyeing opportunities to pick up a Switch 2 over summer, before it costs you even more.

With that in mind, we’ve asked NL staff for their opinions on the absolute essentials – the Switch 2 games and accessories they deem necessary to getting the very best from the system.

We’d love to hear your thoughts, too. Disagree with our picks? Can’t live without that extra storage? Let us know in the polls and comments what gear and games you’d recommend to a Switch 2-curious gamer looking to jump aboard.

Switch 2 Essentials – The Console

Switch 2 Box
Image: Zion Grassl / Nintendo Life

If you’re in the market for Switch 2 hardware, there’s good news and bad news.

Bad news first: There’s only one SKU, which means no colour options if you want something brighter or Your-Favourite-Nintendo-Series-themed. Also, the price is going up in September, from $449.99 USD / £395.99 / €469.99 to $499.99 USD / £TBA / €499.99. Not great.

Choose Your Game Switch 2 Bundle
Image: Nintendo

The good news? There are bundles available worldwide that throw in a game with the system, and some good ones, too.

Of particular interest is the Choose your Game bundle in North America, which — true to its name — lets you download Mario Kart World, Pokémon Pokopia, or Donkey Kong Bananza.

Elsewhere, in Australia and New Zealand, there’s a region-specific Pokopia bundle. While that’s all for official hardware bundles at the moment, we wouldn’t be surprised to see others pop up. Remember, though, that the hardware itself is identical in each case.

Also, keep an eye out for individual retailers whipping up deals of their own. With a plethora of Game-Key Card titles on store shelves, you may find some top games thrown in to sweeten the pot over the summer.

If you’re wondering which game bundle is best, the next section may be illuminating…

Switch 2 Essentials – The Games

Switch 2 Games
Image: Damien McFerran / Nintendo Life

A console is nothing without its games, and while Switch still doesn’t have an enormous number of console exclusives to its name yet, it’s amassed an impressive library in its first year.

Let’s get Team NL’s quickfire “indispensable” S2 game:

  • “My head says Pokopia, but my heart says Bananza. Either is guaranteed to produce face-aching smiles.” – Jim
  • Donkey Kong Bananza. It doesn’t quite reach the same heights as Odyssey, but it’s got a lot of the same magic.” – Ollie
  • Mario Kart World – it’s Mario Kart.” – Liam
  • “I’m going with Indiana Jones and the Great Circle. Machine Games’ light immersive-sim elements and spot-on presentation absolutely hooked me with a spectacular port. (Shoutout to RE9, which I haven’t yet played, but I’m jonesing — ha! — to.)” – Gavin

The usual suspects, unsurprisingly, though it’s interesting to see a pretty even spread – no single game is the system seller for us.

If you’re looking for a larger rundown of Switch 2’s best games, we’re happy to oblige with our reader-ranked Top 50.

System? Sorted. Games? Got ’em. Play time? Possibly…

Switch 2 Essentials – The Accessories

Switch 2 and Accessories
Image: Zion Grassl / Nintendo Life

Is there anything else that’s genuinely essential?

Switch 2 Pro Controller
Image: Zion Grassl / Nintendo Life

Well, it depends on who you ask, and — obviously — your budget. If the controller that comes with the console works fine, splashing hard-earned cash on a controller has always felt like an ask, personally. That’s money that could be spent on another game!

And do you really need to spend 50 or 100 quid on a bloody Micro SD Express card when you’ve just shelled out for the system?

We’re divided on the storage question, but Team NL all agree about investing in a good pad – and something to carry your handheld hybrid in makes eminent sense. Let’s see what NL staffers are rolling with on the accessories front:

Switch 2 Camera
Yeah, you can probably live without this for the time being — Image: Zion Grassl / Nintendo Life


That’s us, but what about you? What’s your essential Switch 2 game? Have you invested in a non-Joy-Con controller? A Micro SD Express card? Are there any S2 accessories you simply couldn’t live without? How many questions are too many questions for an outro?

Let us know in the polls below, and take to the comments to expound further.

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Poll: Box Art Brawl: Duel – The Legend Of Zelda: Ocarina Of Time 3D (3DS)

OOT 3D - BAB
Image: Nintendo Life

In the vast, deep forest of Hyrule… another Box Art Brawl is being waged.

Yes, we’re back again, and we have a doozy for you this week. But first, let’s look back at what went down last time. We looked at Rayman 3D for the uhhh… 3DS. As expected, the more action-packed North American design won the day with a whopping 77% of the vote – well done!

And now, we cast our eyes over to The Legend of Zelda: Ocarina of Time 3D. How have we not done this one yet?! Alas, now seems the perfect time. As you’ll know, a full remake of Ocarina of Time has been confirmed for the Switch 2, so it’s time to see how the 2011 entry’s box art holds up.

Europe and Japan share the same design for this one, so it’s another good ol’ duel as the two face off against North America.

Let’s do this.

North America

OOT 3D - NA
Image: Nintendo

North America adopts the classic gold presentation for its OOT box art, featuring Adult Link atop Epona as she rears onto her back legs. It’s elegant, understated, and really showcases the majesty of the game on 3DS.

It’ll be a tough one to beat.

Europe / Japan

OOT 3D - EU
Image: Nintendo / LaunchBox

Europe and Japan, meanwhile, went for a more cinematic approach to the box art. This one shows Link riding Epona across Hyrule Field, with Death Mountain on the right, Lon Lon Ranch on the left, and Hyrule Castle in the distant center.

It’s accurate to the geography of the world, then, and it’s a beautiful image. We wouldn’t be surprised if a lot of folks have this as their desktop wallpaper.

Thank you for voting! We’ll see you next week for another edition of Box Art Brawl!