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PSA: Lifetime Plex Plan goes from $249.99 to a painful $749.99 on July 1

If you have ever wanted to buy Plex’s lifetime pass to keep streaming your movie collection to your iPhone, get it now before the price rockets up to a ludicrous $749.99 on July 1.

Price rises are a regular occurrence for most online services, and that even includes self-hosted streaming platforms. However, for a particular segment of Plex users, one extremely expensive jump in price is on the horizon.

Back in May, Plex warned that it will be raising the price of its Lifetime Plex Pass, which gives users all of the benefits of the normal annual or monthly Plex Pass, but without a subscription. That price rise is set to take place on July 1 at 12:01 a.m. UTC.

As for the amount the price will go up by, it’s not a small amount. Instead of the current $249.99 pricing, it will be going up to an eye-watering $749.99.

Get Plex Pass now

In justifying the price, Plex admitted that it had previously considered removing the Lifetime Plex Pass altogether. While recurring subscriptions sustain long-term development, the lifetime pass does not, and becomes less useful to Plex as time goes on.

The new price, according to Plex, “reflects the real, ongoing value of the software we’re committed to building and maintaining for years to come.”

Does this affect me?

The price change is something that really only matters to a small section of Plex’s user base. Those who don’t feel like paying the monthly or annual fee and believe they can get years of use out of Plex.

There are no changes to the monthly $6.99 or annual $69.99 subscriptions. It’s only affecting the lifetime version.

The current $250 price may seem hefty for a user to pay, but that’s the equivalent of three and a half years of the annual subscription in terms of cost. Or just under three years of paying the monthly plan.

By contrast, the $750 price change works out to be the same cost as just over ten years of the annual subscription.

Existing Lifetime Plex Plan users won’t have to pay anything extra, as they already have the plan. There won’t be any change of service either, as planned future changes affect all paid plans equally.

Consider your options

Current monthly and annual subscribers who are happy to continue paying the fee can carry on without worry. For those who were tempted but didn’t pull the trigger on the Lifetime Plex Plan previously, they have an incentive to get it now.

A 200% price increase is certainly a good incentive for fence-sitters to pay up.

That said, the market has changed, and maybe those users wanting to save a bit of money could consider a completely different option. One that was free, if you’re not afraid of a little work.

Rival app Jellyfin is free to set up and use in mostly the same way as Plex. Where Plex succeeds is in having a massive community and product support, whereas you’ve got more research to do with Jellyfin.

There’s also the alternative content sources Plex offers, but that’s a minor thing compared to the main functionality.

That said, it’s not that difficult to get up and running with Jellyfin. It has many of the same features as Plex, including fetching relevant metadata for your collection, as well as apps for many devices you would want to stream to in the first place.

Ultimately, this is a good opportunity for everyone to take stock in their setups, and to really work out what they want from their home streaming server.

You could “save” money by paying for the lifetime Plex upgrade now instead of suffering later. But you could also save by switching to Jellyfin and avoiding subscriptions altogether.

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Level Lock team gutting leaves unanswered questions

Assa Abloy, the parent company of Level, has laid off most of the company’s staff. While the Apple Home Key locks will work in the short term, others are concerned about the platform’s future.

The Verge reported on June 26 that Assa Abloy laid off most of Level Home’s employees and is folding the smart lock maker into its Kwikset brand. Assa Abloy disputed reports that Level was shutting down.

The company said it will continue developing, selling, and supporting its smart locks while keeping customer support in place. Existing owners shouldn’t expect immediate problems.

Basic locking and unlocking through Apple Home and Matter should continue because those features work locally instead of relying on Level’s cloud. Features such as the mobile app, auto-unlock, and door status updates still depend on the company’s online services.

Assa Abloy hasn’t announced any plans to shut those services down. If that ever changed, cloud-based features could stop working while local Apple Home and Matter functions would continue.

The restructuring reportedly includes the departure of Level co-founders John Martin and Ken Goto along with most of the engineering team. However, a small group of employees will stay on to finish a smart lock designed for multi-family housing.

According to The Verge, the anonymous source who described the restructuring offered a much less optimistic view of Level’s future.

“I think consumers should know that Assa Abloy is not equipped to preserve the customer base,” the source told the publication.

Assa Abloy bought Level Home in 2024 and already owns Kwikset and Yale. Folding Level into Kwikset brings three smart lock brands under the same parent company.

Level will continue operating as a business within Assa Abloy, the company said. Assa Abloy said it remains committed to investing in the smart lock category and doesn’t expect existing customers to see any changes to product support.

Level earned a following by hiding its battery, motor, and electronics inside a standard deadbolt instead of adding a bulky interior box. The design, combined with support for Apple’s Home Key feature, made it one of the more distinctive smart locks in the Apple Home ecosystem.

Current owners don’t need to replace their locks or worry about losing basic functionality based on Assa Abloy’s statements. The bigger unknown is whether Level will keep introducing new products and features, or if the Level cloud functionality will keep working, after losing much of the engineering team that built the platform.

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Amazon’s $299 iPad deal is in stock now, $150 off Apple’s new $449 price

Apple raised iPad prices today, but Amazon’s $299 iPad deal is still available, reflecting a $150 discount off the new MSRP. Plus save on iPad mini, Air, and Pro models for a limited time.

Prime Day ends tomorrow, and Amazon’s top iPad deals are likely to expire as well. That’s because Apple raised prices across its tablet range today and Amazon has yet to catch up on the new MSRPs. That delay is your gain, as you can still score significant savings, with many models in stock.

Pick up the 128GB Wi-Fi 11-inch iPad for as low as $299, with deals across mini, Pro, and Air models as well.

Get iPad deals from $299

Here’s a roundup of deals worth exploring:

Prime Day deals on current iPad models

  • iPad 11-inch A16 (128GB, Wi-Fi): $299 – New MSRP: $449
  • iPad mini 7 (256GB, Wi-Fi): $499.99 – New MSRP: $699
  • M4 iPad Air 11-inch (256GB, Wi-Fi + Cellular): $759 – New MSRP: $999
  • M4 iPad Air 13-inch (1TB, Wi-Fi): $1,199 – New MSRP: $1,549
  • M5 iPad Pro 11-inch (256GB, Wi-Fi, Standard Glass): $899.99 – New MSRP: $1,199
  • M5 iPad Pro 11-inch (256GB, Wi-Fi, Standard Glass): $1,199 – New MSRP: $1,499

Blowout iPad Pro sale

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Flash deal: Get Paramount Plus for just $0.99/mo for two months

Sort out your summer viewing with this deal from Paramount Plus, netting you two months at just $0.99 per month. But only if you’re quick.

The summer is upon us, and while we should all be going outside and enjoying the sunshine, it’s also a great opportunity to catch up on TV. Thanks to one deal from Paramount Plus, you can do that without spending much money at all.

New and eligible former subscribers can sign up for Paramount Plus for $0.99 per month for their first two months of service. That means being able to watch everything on the service from sports to original dramas.

Get Paramount+ for $0.99 for 2 months

You can also choose the plan you want, except for live TV and trailers.

Once the two-month promo period is up, it will auto-renew at the normal rate for your chosen plan. If you go for the cheapest option, that would be $8.99 per month.

The offer is open until June 25, 2026, meaning you have only a small window to grab it. It’s available to people aged 18 or over, and other terms and conditions also apply.

Get 50% off Apple TV too

While the Paramount Plus deal is great, you can also get another Apple-related deal. Select Amazon accounts are able to sign up for Apple TV streaming with Amazon Prime at half the usual price for two months.

This is an account-specific offer, so not everyone will gain access to it. Your mileage may vary, but it’s worth a try.

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Apple rolls out watchOS 27 beta 2 for Apple Watch

Arriving one day after the rest of the second wave of developer betas, watchOS 27 beta 2 is finally available for most of the compatible Apple Watch lineup.

On Monday, Apple released the second round of developer betas for iOS 27, macOS 27, and the rest of the lineup. That is, except for watchOS 27.

That has changed, as Apple has rolled out the second developer beta of watchOS 27 on Tuesday. The reason behind the delay isn’t known.

This beta is currently not available for the Apple Watch Ultra 3. It does, however, seem to be available for the rest of the lineup.

The build number is 24R5305g, up from the first beta’s 24R5289n.

Beware the early betas

While AppleInsider and Apple itself usually recommend that people trying out beta software should do so on secondary, spare hardware instead of their mission-critical or daily driver devices, it’s a warning that matters more this time around.

That is because this is Apple’s early developer betas for an operating system that is still actively under development. Therefore, there’s a higher chance of buggy, broken, and potentially harmful elements.

It’s a build intended to help developers learn about the operating system changes before its release later in 2026. It’s not intended to be used by the average user.

When it comes to the WWDC developer betas, unless you have a vested interest in using them, such as app development, don’t install the early betas.

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Sega Shadow-Drops Sonic Frontiers – Definitive Edition On Switch 2

Well folks, it was one of the worst-kept secrets of 2026, and now it’s official: Sonic Frontiers – Definitive Edition is out now on Switch 2.

The new version boasts improved visuals along with a host of additional content previously offered separately as DLC. This includes ‘The Final Horizon’ story campaign, ‘Sonic’s Birthday Bash’ content update, digital art book and soundtrack, and more.

A retail edition is also available, but those keen to collect proper cartridges should know that this is another Game-Key Card release, so all of the data will need to be downloaded. To our knowledge, there is also no upgrade path available for current Switch owners.

“Sonic Frontiers – Definitive Edition is out now on Nintendo Switch 2! Journey across the Starfall Islands, now with improved graphics and performance, as you uncover the islands’ secrets and save Sonic’s friends. Enjoy all previously released content all in one place!”

We gave the Switch release of Sonic Frontiers a score of 4/10, stating “Traversal and combat annoyances plague the experience from start to finish, while structurally the game offers up very little variety, instead leaning on repetitive fetch quests that get exasperating after the first island”.

We also criticised the presentation on Switch, so hopefully this new release on Switch 2 will at least fix this specific issue. We’ll provide our full thoughts as soon as we can.

Will you be picking up the new Definitive Edition of Sonic Frontiers on Switch 2? Let us know with a comment in the usual place.

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Hands On: RayNeo Air 4 Pro – Be The Batman With These Switch 2-Compatible XR Glasses

Hands On: RayNeo 4 6
Image: Damien McFerran / Nintendo Life

The arrival of lightweight, high-resolution monitors has led to a high volume of ‘AR’ glasses designed to give users a big-screen experience without, well, the big screen.

We’ve already sampled the likes of the Viture XR glasses and Viture Beast XR glasses, with the latter costing more than a Switch 2 console. At the lower end of the scale, you’ll find the RayNeo Air 4 Pro, a pair of AR glasses which do the same job but are less likely to break the bank.

Boasting dual 1080p screens with 120Hz refresh rates as well as four (count ’em) Bang & Olufsen speakers embedded in the arms, the RayNeo Air 4 Pro look like a pair of oversized sunglasses until you put them on – at which point your view is filled by what appears to be a large-format screen, but, in reality, is two displays being reflected off panels.

You connect the glasses via a USB-C cable and can use them with any device that supports video over USB-C. For the purpose of this hands-on feature, however, I’m looking to test the suitability of these glasses when it comes to Switch 2 gaming – and, like the aforementioned Viture Beast XR glasses, there’s a special dock you have to purchase to unlock this aspect.

The RayNeo JoyDock is sleeker and more attractive than the dock sold alongside the Viture Beast XR glasses, but there’s a catch – the included attachment I got only works on the original Switch and not the Switch 2, so I had to simply connect the JoyDock to my console and leave both of them lying flat on the sofa next to me. It’s not a dealbreaker, but it’s certainly less convenient than the Viture Beast XR offering (RayNeo does offer a Switch 2 bracket, but I wasn’t able to test it).

While the picture quality is excellent, I also missed the deep customisation available with the Viture Beast XR glasses. With the RayNeo Air 4 Pro, the image is fixed, whereas with the Viture Beast XR glasses, you can choose between a ‘floating’ display and a fixed one.

I also found that the field of vision is more limited with the RayNeo glasses (47 degrees compared to 58 degrees on the Viture glasses) and the audio is slightly weaker (although the bundled ‘Air Tunnel’ silicone attachments allow you to direct the audio directly into your ear holes, which improves things – even if it’s a little bit fiddly).

I also couldn’t really make out much of a difference with the HDR10 setting enabled, a feature which the Switch 2 naturally supports. Having said that, even without HDR turned on, the image is bright and punchy. Given that these glasses cost about half as much as the Viture ones, it’s pretty impressive. The image is sharp and detailed, too, making Switch 2 games look fantastic.

It would be remiss of me not to mention the one ace the RayNeo Air 4 Pro has when compared to its rivals – it allows you to ‘be’ Batman.

You see, RayNeo is selling these glasses in special ‘Justice’ and ‘Chaos’ SKUs for a little extra cash. These come in special Batman-themed packaging and even have the logo on the arms, but the real selling point is the plastic eye shade that ships with the glasses. There’s a Batman and Joker option, and even a stand in the box for displaying them when they’re not affixed to the glasses.

If I’m honest, once the novelty value has vanished, I’m not sure I would use the RayNeo Air 4 Pro glasses with the Batman mask attached – but I can certainly see why it would appeal to some users.

Just as I said about the Viture Beast XR Glasses, there’s a solid use case scenario for this kind of product; I don’t always have access to a big-screen TV, and the RayNeo Air 4 Pro glasses offer that in any environment. They’re not as impressive or feature-rich as Viture’s offering, but they cost around half the price – and that could make them a far more attractive prospect for many buyers.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

Thanks to RayNeo for supplying the RayNeo Air 4 Pro glasses used in this hands-on.

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Sonic Frontiers Has Sold Just Shy Of 5 Million Copies

Sonic Frontiers 1
Image: Sega

Sega’s been making the headlines today thanks to Sonic Racing: CrossWorlds and SHINOBI: Art of Vengeance both failing to meet expectations. Shock.

There are, however, some more games worth highlighting when it comes to overall sales. First up, Sonic Frontiers – which seems to be getting a Definitive Edition release any day now – has sold just shy of 5 million copies with a running total of 4.94 million.

It’s going to surpass 5 million whether it gets a Definitive Edition or not (it has), but the new release will almost certainly add another couple hundred thousand to the total.

Elsewhere, Sonic Superstars has sold a total of 2.88 million, Sonic X Shadow Generations 3.07 million, and Team Sonic Racing (yes, the older Sonic racing game) 3.5 million. The below chart from Sega indicates that Persona 5 Royal is easily the best-selling game of the bunch at 8.66 million, with Sonic Frontiers bagging the silver medal.

So what can we learn from this? Well, we’d honestly be surprised if Sega makes any more 2D Sonic titles for a little while – they just don’t sell as well as their 3D counterparts. What’s clear is that we can probably expect the next mainline Sonic game to be an evolution of Frontiers, since this is what players seem to be responding to the most. Hopefully Sega will have more to share in the months ahead.

Sonic Frontiers 2
Image: Sega

We’ll have more information on Sonic Frontiers: Definitive Edition as soon as Sega decides to finally make it official.

Did you pick up Sonic Frontiers? How about Sonic Superstars? Let us know your thoughts on these latest sales figures with a comment down below.

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Feature: I Lent Out My N64 Like A (Deku) Dealer

Whaddabuyin'?
Image: Omar Hafeez-Bore / Nintendo Life

The N64 is 30 years old! This week, we’re running a series of articles celebrating the 64-bit machine, its industry-shaping software, and its effect on a generation of gamers.

Today, Omar remembers the wonders of carting around consoles before Nintendo added a carry handle…


Do you remember blowing the dust from a cart to try to clear the copper pins? Mistakenly thinking a translucent third-party pad that looked like a shark must be better, but then always dodging it for multiplayer GoldenEye? Re-reading game manuals in your bedroom as if they were novellas? Sort-of-fancying Linda from Snowboard Kids? Feeling betrayed when Andrew’s house got a PlayStation with Spyro and said the graphics were “better”? (With their paltry 32 bits, are you actually kidding me?)

But most of all, do you remember lending your N64 to a friend? Or carting it around to a classmate’s birthday party so everyone could laugh in hysterics at the No Mercy dick-hit ding?

This was the sharing economy of the 1990s-2000s, before consoles were as household as fridges (and Fortnite) and also because the N64 was almost exactly half as prevalent as PlayStations, at least in the UK.

Even in my family, there were two PlayStation destinations: at my Uncle Brian’s (not his real name) and my cousin Hashim had one, too (I once used my Older Cousin privilege to somehow blame him when I accidentally overwrote his FFVII save). But we had the only N64.

N64
Image: Omar Hafeez-Bore / Nintendo Life

The N64 felt so robustly plastic, droppable, rucksack-able, portable. There wasn’t the fragility of a disc cover hinge or the worrying Posh Tech weight of a modern console. And without a CD involved, it feels happily upside-down-able, agnostic of polarity. You didn’t mind it tumbling and rotating, and even without trying I’m pretty sure it’d work even upside down. But also needs must, and I was evangelical about people playing Ocarina of Time.

Maybe I’m one of Those Guys? As in, sometimes my excitement for things so overflows that I feel the need to recount, discuss, and share very intensely. But also sincerely!

We had Sky TV (or maybe Telewest), and so I used to tape VHSes of Dragonball Z off Cartoon Network to dish out to my mate Yass periodically, a happy missionary spreading Good News. And it was Yass I also force-lent my N64 to, like a (Deku) dealer, so buoyed on the life-changing possibilities of Ocarina of Time that he just had to play it. And, soon after, get stuck on the Deku Tree web break and have to call my other mate Hass to explain it.

My friend Manish and I had many involved debates about… well, everything, I suppose. Such is the work of teens making very important and deep new intellectual discoveries. But frequently we also discussed the relative merits of bona fide Zelda vs Hype: The Time Quest, which he played on his PC.

This comparison took place only in the common ground realm of school chat, as neither of us had actually played the other game. But I’ve messaged him on Facebook to check, and he now ranks OoT as better after I (or was it Hass?) lent him the console to play it on; turns out he’s gone on to play loads of Zeldas since!

Whereas my cousin Hashim (distinct from Hass, hope that’s clear) completed OoT piecemeal when visiting ours. I say visiting, but we all readily flowed between houses, such was the way. I’m not 100% sure I knew he was playing — like a secret squatter! — and was surprised a few years ago when he said his two favourite games ever were OoT and FFVII, which feels like some kind of karmic harmony.

I don’t want to sound too nostalgic because, really, I suspect gaming may be better than ever. I love my Switch and its actual portability (it’s the TV and the console in one!) and GameChat catch-ups and digital downloads. And I still get enough rucksack action from taking my laptop to coffee shops with the heft of the power adapter.

But there was something too about consoles and games as very physical artefacts, scarce and shared, their memories entwined with the world around them. The community of physical trade and telling and You Gotta See This before there were phones to see everything on, or perhaps just before we could buy stuff ourselves.

Yass now has a four-child tribe and a very important job. And the other day he sent me a WhatsApp:

Yassar's Message
Image: Omar Hafeez-Bore / Nintendo Life

(P.S. I was playing Ocarina the other day, was in the Deku tree, and was thinking about you!)

That N64! Sometimes a digital hearth you’d crowd round, to play multiplayer Snowboard Kids or Fighters Destiny or shout at Oddjob. But also a portable portal, to a magical adventure about a child who later grows up, played at a time when we were all doing the same. And now I’m excited for the remake.