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Review: Brook Wingman P5S – Use (Almost) Any Controller On Switch 2

Brook Wingman P5s 1
Image: Ollie Reynolds / Nintendo Life

There’s a good chance you’ve never considered the possibility of using first-party controllers on other platforms. Generally, you use the pad that comes with the console, and that’s it. But what if you could break down boundaries and have total freedom of which controller to use? The Brook Wingman P5S may be the answer.

This is the latest in a line of converters from accessory manufacturer Brook, one that’s been designed specifically for the Switch 1 & 2, PS4/PS5, and PC. Previous versions have been particularly well-received in the fighting game community, with the Wingman FGC converter — which is designed for arcade sticks — winning the EVO Award for Best Product.

The P5S, priced at $79.99, will be more up your alley if you’re looking to play with more standard controllers on Switch and PlayStation.

Brook Wingman P5s 2
Image: Nintendo Life

From my experience, I’ve been playing Switch 2 games with a Dualsense, an official Xbox Series controller, and a Nacon Revolution pad for the PS4 that I managed to borrow for testing. All work flawlessly. You plug the converter into your Switch dock, then use the included cable to physically hook up your controller. Once you’ve established an initial connection, you can link your pad up wirelessly from then on.

What’s impressive is that the controllers I’ve used – which are registered by the Switch as Pro Controllers – are all instantly mapped correctly according to the standard Nintendo setup. So on the Xbox controller, for instance, ‘B’ is mapped to ‘A’ when using it on Switch 2 – there’s no need to fiddle around with the settings. Rumble functions and motion controls also work as intended.

Similarly, input lag is kept to a minimum, and I didn’t notice anything egregious whether playing wired or wireless. Frankly, the first time I started navigating the Switch 2 home screen with a Dualsense pad, I felt like I was doing something dodgy. Brook itself even states on its website: “It shouldn’t work – but it does”, and that’s my takeaway following my tests.

Of course, you can go the opposite way, too, and use the Wingman to hook your Pro Controller 2 up to your PS5. Again, it works like a charm with all of the inputs mapped correctly, and there’s no getting around the fact that the Pro Controller 2 runs rings around the Dualsense with its smooth-gliding analogue sticks.

Unfortunately, the vast majority of controllers I own are already compatible with Switch, so a lot of my tests involved using the PS5. That said, everything I tried works perfectly fine, whether it’s the 8BitDo Pro 3, the Gulikit TT Max, or the Mobapad Chitu2 HD. I’m sure there will be some that won’t be compatible, but Brook has included a laundry list of devices that you’ll be fine to use on its site, and it’s pretty extensive.

It’s also recently released a firmware update to allow the new Steam Controller to work on the Switch 2, so I’ll be testing that out as soon as I’m able. Similarly, for fighting enthusiasts, the company has stated its intention to allow compatibility with Sony’s upcoming Flexstrike arcade stick, due for launch on 6th August.

Brook Wingman P5s 5
Image: Nintendo Life

The target audience for the Wingman P5S is likely going to be pretty small. Even if you own more than one console, chances are that you’re happy to use whichever controllers came with them as standard. But if you’re absolutely dead set on using one specific pad for all of your gaming needs, the P5S does a great job at enabling instant compatibility across multiple systems.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

Thanks to Brook for providing the sample used in this review.

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This Blue Prince Physical Collection Might Help You Crack Some Of Its Toughest Puzzles

Dogubomb and Raw Fury’s masterful puzzler Blue Prince was one of our favourite games of 2025 when it arrived on PC and PS5. This year’s stellar Switch 2 port means it might just make the list all over again in 2026, and iam8bit is launching a new collection to celebrate.

The star of the show is the Switch 2 physical, naturally, which comes complete on-cartridge (nice) and bundled with a two-sided fold-out poster, a notebook booklet, and a download code for the soundtrack. There’s even an Exclusive Edition, which wraps all that up in an exclusive sleeve.

Both of the above physicals are now available to pre-order on the iam8bit site for $49.99, and are expected to ship this October. The pre-orders will remain open until 20th July, so you have a little over a month to nab one, if you want something for the shelf.

But wait, there’s more. The collection is also stocked with replica keys from the game, notebooks, pin badges and a lunchbox (which those who have made it to the in-game gift shop will no doubt be familiar with). There’s also physical hardbacks of Swim Bird, The Red Prince and A New Clue — three of the books you can rent from the in-game library.

Now, as those who have made it past Room 46 and started to dig into Blue Prince’s deeper puzzles will know, these books contain some rather interesting info that would certainly be useful to have on hand during a playthrough. Even if you’re not using it for in-game puzzling, they’d look pretty on the shelf.

Blue Prince Physical
Image: Raw Fury / iam8bit

There are even bundles which include all of iam8bit’s merch for $174.99 with the game, or $129.99 without the game. Now that’s some dedication!

We had a wonderful time with Blue Prince on Switch 2 earlier this year, calling it “a superb achievement and one of the finest head scratchers I’ve had the pleasure of playing” in our review. A physical release feels like a fitting excuse to go back and solve some of its hardest puzzles, no?

What do you make of this physical collection? Let us know in the comments.

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Nintendo Music Adds Switch 2 Hyrule Warriors Soundtrack In Latest Update

After adding more “Free Roam” songs from the Mario Kart World soundtrack to Nintendo Music earlier this week, Nintendo has now released a second update.

This time it has added 69 tracks from the Switch 2 exclusive Hyrule Warriors: Age of Imprisonment. All up, it offers 3 hours and 35 minutes of music. This game launched for the new system last November and we praised it, calling it a “stunning slice of Musuo”.

Here’s every song included in this latest Nintendo Music update. To listen to this music on the app or via the official webpage in a browser, you’ll need to have an active Switch Online subscription.

Hyrule Warriors: Age of Imprisonment (19th June 2026)

  1. Opening
  2. Land of Antiquity
  3. THe Kingdom of Hyrule – Age of Legends
  4. The Royal Memoirs – Memories of Peace
  5. Sacred Mysteries
  6. The Unknown Abyss
  7. Fierce Clash: Frox
  8. Fierce Clash Talus
  9. Fierce Clash: Flux Construct
  10. Encountering the Unknown
  11. Repose
  12. Training Grounds
  13. Joyful Days
  14. Stay Alert!
  15. Wicked Designs
  16. Looming Crisis
  17. The Kingdom of Hyrule – Rise of the Demon King
  18. Deluge of Loss
  19. Fierce Clash: Hinox
  20. Reflecting on Battle
  21. Razor’s Edge
  22. On the Offensive
  23. Imminent Danger
  24. The Royal Memoirs – Memories of Strife
  25. The Soaring Construct
  26. The Traveling Korok
  27. The Blood Moon Rises
  28. Fierce Clash: Gleeok
  29. Battle for the Snowfield
  30. Grimgera, Archfiend of Tempests
  31. Battle for the Wetlands
  32. Grimtorok, Archfiend of Grime
  33. Struggle for the Crater
  34. Batlte for the Volcano
  35. Grimgohma, Archfiend of Lava
  36. Hearts Connected
  37. Battle for the Forest
  38. Fierce Clash: Molduga
  39. Battle for the Desert
  40. Grimgibdo, Archfiend of Sand
  41. Fierce Clash: Gloom Spawn
  42. Solitary Heart
  43. Those Bold of Heart
  44. The Kingdom of Hyrule – Turning the Tides
  45. The Kingdom of Hyrule – Chronicles of War
  46. The Light of Hope
  47. Into the Depths
  48. Fierce Clash: Phantom Ganon
  49. Dark Clouds
  50. Bitter Sorrow
  51. Overpowered
  52. Outmatched
  53. Deadlocked
  54. To the Rescue
  55. Disaster’s Approach
  56. Undaunted Will
  57. On the March
  58. All of Nothing
  59. The Stormwind Ark
  60. Toward Destiny
  61. The Final Confrontation
  62. The Final Confrontation – For the Future
  63. A King’s Duty
  64. Pawn of Darkness
  65. A Clash of Constructs
  66. A Clash of Constructs – To the Skies
  67. A Clash of Constructs – Finale
  68. Journey’s End
  69. Hyrule Warriors: Age of Imprisonment – Main Theme

As we highlighted earlier this week, the latest “Free Roam” tracks from Mario Kart World to be added to Nintendo Music include songs from the Super Mario Bros. 1, 2 and 3 playlists. There are also other Switch 2 albums available on the service for titles such as Kirby Air Riders.

The latest Mario Kart World tracks were released alongside new firmware update for the Switch 1 & 2. Earlier today, Pokémon Pokopia for the Switch 2 was also updated.

What do you think of the latest album to be added to Nintendo Music? What else would you like to be able to listen to on this service? Let us know in the comments.

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Digimon Story Time Stranger Free Update Releasing Alongside Switch Versions

Digimon Story Time Stranger
Image: Bandai Namco

Ahead of the release of Digimon Story Time Stranger on the Switch 1 & 2 next month, Bandai Namco has announced a free update is coming to “all platforms”.

It will be arriving on 10th July 2026 alongside the release of the Nintendo versions and will include four major updates.

This includes adding “Terriermon Assistant” as a playable character, a photo mode for field exploration, a screen to check Digivolution Conditions in the Digifarm, and a graphics mode selection option.

Digimon Story Time Stranger
Image: Bandai Namco

Bandai Namco has previously has already confirmed the “quality” and “performance” mode settings for the Switch and Switch 2 versions of the title. On Switch 2, you’ll be able to experience up to 60 fps in performance and 4K resolution docked in quality, including HDR support.

If you want to try out this game before the big release, Bandai Namco recently released a Nintendo eShop demo. This same title is also getting a major DLC update in 2027.

Will you be getting Digimon Story Time Stranger for the Switch or Switch 2 when it launches next month? Let us know in the comments.

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Pokémon Pokopia Updated To Version 1.1.1, Here Are The Patch Notes

Pokemon Pokopia
Image: The Pokémon Company

Following yesterday’s event announcement, Pokémon Pokopia for the Switch 2 has been updated to Version 1.1.1.

This latest version resolves some issues with the title to improve the overall experience. This includes a small problem with Ditto’s facial expression during photos, and there’s also a fix for “placed items” in areas exceeding a certain limit.

Here are the full patch notes, via Nintendo’s official support page:

Pokémon Pokopia: Version 1.1.1 (Released June 18, 2026)

The following issues have been fixed:

  • Problems may occur when the number of placed items in an area exceeds a certain limit.
  • When using an emote while taking photos with the camera, Ditto’s facial expression may not change.

Once again, this follows the announcement of the “Wish Upon A Jirachi” in-game event yesterday. During this event, you can befriend this Pokémon and redeem special themed items.

Pokemon Pokopia
Image: The Pokémon Company

This also follows on from an update earlier this month in June, which lined up with the announcement of the new Expansion Pass for Pokémon Pokopia.

The Expansion Pass can be purchased from the Nintendo eShop and begins with part one “Bubbly Basin” in August 2026. Part two (including new features) will follow in late 2026, and part three (adding an additional town) is scheduled for 2027.

Have you downloaded this update for Pokémon Pokopia yet? Notice anything else? Let us know in the comments.

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Glover’s Switch Release Is Adding The PlayStation Version In A Free Update

Glover

QUByte’s Retro Games Showcase this week has revealed the 2025 version of Glover will be getting a free update.

Switch owners of the game will be able to access the original PlayStation version of the 3D platforming adventure in the future. This title originally made its debut on the N64 in 1998 and was released on the PlayStation in 1999.

Glover

The latest announcement for Glover follows updates for the title last year. If you haven’t experienced this 3D platformer, here’s a quick summary from Nintendo’s website:

“The classic 3D platforming adventure is back—better than ever! Roll, jump, and shape your journey in this hands-down ball-tastic adventure! The cult classic from the ’90s returns! Glover is a charming 3D platformer where you control a magical glove on a quest to restore balance to the kingdom. Roll, jump, and manipulate your magic ball to solve puzzles, overcome challenges, and defeat the evil glove threatening the world”

The same presentation also revealed the Street Racer Collection would be getting a free update in the future adding the PlayStation version of this title.

Will you be revisiting Glover on the Switch to try out the PlayStation version? Let us know in the comments.

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Shinobi: Art Of Vengeance Is Getting A Switch 2 Release This September

Shinobi: Art of Vengeance
Image: SEGA

If you’ve been eager to see SHINOBI: Art of Vengeance make a next-gen leap to Nintendo’s new hybrid platform, Sega’s got some excellent news today.

It’s announced Joe Musashi will be slashing his way onto the Switch 2 later this year on 24th September 2026. This version of the game will come with “updated resolution”.

Sega has also announced pre-orders for the Deluxe Edition are now available. This version comes with the Sega Villains Stage DLC, a ghost outfit, medic lite amulet, digital art book and soundtrack, 2000 gold, original arcade outfit, fortune hunter amulet and more.

Shinobi: Art of Vengeance
Image: via VGP / SEGA

Sega previously released a resolution update for the Switch version of Shinobi: Art of Vengeance in September last year. Since then, it’s also released its ‘Sega Villains Stage’ DLC for the title including new bosses and stages.

When this title originally launched on the Switch in August 2025, we gave it 8 out of 10 stars, calling it a beautifully crafted return for Joe Musashi.

Will you be checking out the Switch 2 version when it arrives? How about the Deluxe Edition? Let us know in the comments.

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A12 & A13 Apple devices face an unpatchable SecureROM vulnerability

Security researchers have published a new unpatchable SecureROM exploit for Apple’s A12 and A13 chips, extending public BootROM exploitation beyond the devices affected by checkm8.

Security firm Paradigm Shift disclosed the unpatched exploit, called usbliter8, on June 18. It achieves code execution through a flaw in Apple’s USB boot process.

The vulnerability affects devices powered by Apple’s A12 and A13 chips, including the iPhone XS, iPhone XS Max, iPhone XR, and iPhone 11 lineup. Several iPad models and Apple Watch devices powered by S4 and S5 chips are affected as well.

  • 11-inch iPad Pro (1st generation)
  • 11-inch iPad Pro (2nd generation)
  • 12.9-inch iPad Pro (3rd generation)
  • 12.9-inch iPad Pro (4th generation)
  • Apple Watch Series 4
  • Apple Watch Series 5
  • iPad (8th generation)
  • iPad Air (3rd generation)
  • iPad mini (5th generation)
  • iPhone 11
  • iPhone 11 Pro
  • iPhone 11 Pro Max
  • iPhone SE (2nd generation)
  • iPhone XR
  • iPhone XS
  • iPhone XS Max

Usbliter8 combines a hardware flaw in a USB controller with the way security protections are configured on affected devices. The attack works through Device Firmware Update mode, better known as DFU mode.

Successful exploitation gives researchers control before iOS even starts loading. The exploit also enables boot-chain compromise and custom USB request handling.

The exploit can boot modified iPhone software that wouldn’t normally be allowed to run. Paradigm Shift’s reporting is serious because the vulnerability exists in SecureROM, the first code that runs when an iPhone starts up.

SecureROM verifies Apple’s software before the rest of the operating system loads and serves as the foundation of the device’s security model. Apple can patch flaws in iOS, iPadOS, and watchOS through software updates.

Diagram of USB communication showing token and data packets with labeled fields for sync, PID, address, endpoint, CRC, EOP, and an 8-byte USB device request received by the driverA proper Setup transaction consists of two packets sent by the host. Image credit: Paradigm Shift

The code is built into the chip itself and can’t be replaced after manufacturing. Affected devices will remain vulnerable unless users replace them with newer hardware.

Usbliter8 doesn’t affect A14 chips or newer generations because later versions of SecureROM appear to configure hardware protections differently. A11-based devices also avoided the vulnerability because their USB driver resets memory addresses in a way that prevents the attack.

Why the exploit matters

Apple’s security architecture checks each stage of the startup process before handing control to the next one. A successful SecureROM exploit can bypass some of those checks and gain access at the earliest stage of device startup.

SecureROM code can’t be updated after manufacturing, so access gained through usbliter8 can survive software updates, device restores, and firmware revisions. Persistent access at the SecureROM level separates usbliter8 from a typical software vulnerability.

The exploit doesn’t give attackers unrestricted access to user data. Apple’s Secure Enclave Processor remains separate from the vulnerability and provides an additional security boundary.

Dark diagram of a task structure memory layout showing labeled regions for task state, other registers, LR, SP, and a safe-to-overwrite area needed while a USB task is runningThe correct register values overwrite the ones the researchers corrupted. Image credit: Paradigm Shift

Usbliter8 doesn’t directly compromise the Secure Enclave. The exploit could still expand the range of attacks available against other parts of Apple’s platform.

The exploit also faces practical limitations. Researchers must have physical access to a device and use USB connectivity and DFU mode to carry out the attack.

A new chapter after checkm8

The disclosure draws comparisons to checkm8, the SecureROM exploit that affected Apple devices powered by A5 through A11 chips. Checkm8 became one of the most influential iPhone exploits because it targeted immutable BootROM code and can’t be patched through software updates.

Like checkm8, usbliter8 targets the earliest stages of Apple’s boot process. The exploit also can’t be fully fixed through software updates.

Apple hasn’t faced a public BootROM exploit affecting A12 and A13 devices since checkm8 targeted earlier hardware generations. Usbliter8 changes that with a working exploit for both chip families.

Much of the technical paper focuses on techniques used to bypass security protections on newer Apple hardware. Those efforts ultimately led to successful code execution on supported devices.

Public SecureROM exploits affecting A12 and A13 devices have been rare, making usbliter8 a notable addition to Apple’s security history.

Paradigm Shift disclosed the findings to Apple Product Security before publication and coordinated the release with Apple. Apple hadn’t publicly commented on the research at the time of publication.

How to stay safe

The practical risk from usbliter8 remains limited because the exploit requires physical access to a device and the use of DFU mode over USB. Most users are unlikely to encounter that threat model during normal use.

Installing security updates, using a strong passcode, and avoiding unattended devices won’t patch the SecureROM vulnerability. The measures can still make it harder for an attacker to gain the physical access required to exploit usbliter8.

Users concerned about long-term exposure can reduce their risk by upgrading to hardware powered by Apple’s A14 chip or newer. The exploit described in the research does not affect those devices.

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Japanese Charts: Tomodachi Life Finally Slips From The Top Spot

Powerful Pro Baseball 26-27
Image: Konami

The latest sales data from Japan is in thanks to Famitsu, and Tomodachi Life: Living the Dream has finally been knocked from its perch by none other than Powerful Pro Baseball 2026-2026.

The latest Konami entry is a big hit over in Japan, shifting a total of 100,976 units in its debut week. Tomodachi Life, meanwhile, added another 37,888 to its running total, which is still pretty great. Overall sales for the game are inching toward 1.5 million, having already surpassed Pokémon Pokopia.

Here’s a look at the top ten in full:

Position Game Platform Unit Sales (8th-14th June) Total Unit Sales
1

Powerful Pro Baseball 2026-2027

Switch

100,976

NEW
2

Tomodachi Life: Living The Dream

Switch

37,888 1,347,070
3

eFootball Kick-Off!

Switch 2

8,143 28,190
4

Pokémon Pokopia

Switch 2

7,781 1,056,982
5

Astro Bot

PS5

6,533 111,250
6

Mario Kart World

Switch 2

5,042 2,970,496
7

Yoshi and the Mysterious Book

Switch 2

4,249 64,802
8

Final Fantasy VII Rebirth

Switch 2

4,169 34,826
9

Inazuma Eleven: Victory Road

Switch 2

3,544 NEW
10

Minecraft

Switch

3,379 4,222,322

Hardware is a familiar picture this week. Switch 2 is still leading the pack, though overall sales figures are understandably down at the moment. The relatively affordable PS5 Digital Edition is performing quite well, as is the lower entry Switch Lite.

Shoutout to the Xbox Series S for shifting 117 units too. The Master Chief will like that.

Here’s a breakdown of the figures for the week:

Position Console Unit Sales (8th-14th June Lifetime Unit Sales
1 Switch 2

25,793

5,914,065
2

PlayStation 5 Digital Edition

6,610

1,316,161

3

Switch Lite

2,445 6,979,497
4 Switch OLED 1,831 9,590,639
5

PlayStation 5 Pro

1,257

363,209
6

Switch

657 20,301,736
7

Xbox Series X Digital Edition

326 32,238
8

PlayStation 5

317

5,920,422
9

Xbox Series X

129

327,620

10

Xbox Series S

117

342,445

< Previous charts


What do you make of this week’s charts? Let us know in the comments.

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Hands On: Astroneer Turns Co-Op Extraction Adventure, But Is ‘Starseeker’ Worth Playing In Early Access?

Starseeker 1
Image: Nintendo Life

System Era Softworks’ Astroneer launched nearly 10 years ago, and its charming galactic sandbox remains a gem of the survival genre. With its accessible, cartoony spin on freeform adventure, Astroneer invited you to explore colourful worlds, uncover secrets, and hoover up resources while reshaping the environment around you. Starseeker: Astroneer Expeditions on Switch 2, however, takes the series in a mechanically different direction, pivoting away from open-ended survival toward extraction-style cooperative play.

Right off the bat, it’s worth managing expectations of the game’s current state. Starseeker is in early access and, during my time with it, I experienced some bugs and progress-blocking hiccups that required me to restart and lose some progress. Patches were regular and the community will only grow due to the built-in fanbase, so stability should come sooner rather than later.

Additionally, this is very much a live-service game designed to be played with others. Expeditions can be undertaken solo, but it’s clear the experience is built around multiple players. This is very much a spin-off rather than a fully fledged sequel.

That said, the opening tutorial is deceptively close to the rhythm and vibe of Astroneer. You explore a brightly coloured planetoid, brandishing a multi-tool and deforming the environment around you. Finding resource nodes and hoovering up the materials, you’ll then deposit them and craft further tools and tech. So far, so Astroneer.

The game shifts gears when you enter the titular station, which is populated by NPCs offering quests and real players waiting to deploy to a planet for the next expedition. From the ESS Starseeker, you craft and upgrade gear, chat with other explorers, and put together a crew. When ready, you head for the dropships and descend to a planet, completing research tasks and collecting resources to take back to base and craft more gear.

There’s an O2 meter that acts as a timer for the excursions, so when the 30-minute deadline is up, you’ll have to down tools and head back to base. This timeboxed format will ultimately separate those who enjoyed the chilled-out persistent experience of the previous game.

Overall, the expeditions offer a fine gameplay loop. The compulsion to complete missions and hunt down resources to expand your repertoire of gear will keep players heading back to the dropships. There’s a decent variety to the field ops that make up the more proactive aspects of expeditions, but most of the fun comes from exploring these meticulously crafted biomes.

The randomly generated planets of Astroneer have been replaced by bespoke environments with purposeful design quirks that feel tailor-made for social experiences. Huge mountain ranges, brightly coloured forests, and scattered remnants of lore give these planets a nice sense of variety, and it’s satisfying to utterly destroy them with your terrain-deforming abilities.

Another way Starseeker differs from Astroneer is the element of danger scattered across the maps. Alongside environmental hazards is a menagerie of alien creatures to battle and run from. Using your tools and terrain deformation against enemies of all sizes, these encounters are what will ultimately decide whether playing alone is a viable option.

The server population was sparse during my time with it, so most of my expeditions were undertaken solo. One of my lonesome visits to harvest resin disturbed a huge beast that killed me in a couple of claw swipes before I could figure out how to fight it. This is where friends can come to the rescue.

The game looks and plays smoothly on Switch 2. The cartoonish aesthetic and vivid colours pop in both docked and undocked modes, and the server connection was stable throughout. The main hub chugs a bit when populated with players, at one point tanking to low frames with barely anyone online.

The hub is also the place to buy cosmetic items, which can be purchased with in-game currency gained from completing missions. Unfortunately, there are microtransactions, a feature the developer had previously stated would not be present. There’s plenty of cool stuff to buy just by playing the game, though.

So, worth investigating in Early Access, then?

Starseeker takes the look and feel of Astroneer and retools it for a co-op experience, swapping out a persistent sandbox for bite-sized adventures with added hostile fauna to liven things up. Whether that will have as enduring an impact as its predecessor remains to be seen.

System Era Softworks has promised a live service that accommodates casual players, reducing the FOMO of most online experiences. That notion is just enticing enough for me to assemble a regular expedition crew.

Starseeker 14
Image: Nintendo Life

Starseeker: Astroneer Expeditions is available in Early Access on the Switch 2 eShop now for $29.99 / £26.99. Have you played it yet? Let us know below.