Posted on Leave a comment

POKEBOOK Is Taking You Back To Kanto For Pokémon’s 30th Anniversary Year

POKEBOOK
Image: Ninty Media

The latest addition to Ninty Media’s growing library of quality gaming tomes is around the corner, with Pokebook now live on Kickstarter and aiming for delivery this August.

Focusing on Gen 1 Pokémon games and coinciding with the series’ 30th anniversary year, this hardcover book is the first in Ninty Media’s ‘—BOOK’ line to concentrate on a single series. It’ll be exactly the same size as previous entries (Gamebook, Gamebook Color, Gamebook Advance, and NESbook), with a fetching cover designed by Jonathan Traynor and a foreword by Kinda Funny’s Tim Gettys.

Longtime Ninty Media writer Joe Wescott has penned much of the book this time, though you’ll find contributions from the likes of Dani Cross, Nathan Ellingsworth, Jonathon Greenall, Jamie Moorcraft-Sharp, and Chelsea Reed, with illustrations by Thiago Radice, Iago Machado, Raphaella Silva, and Darren Palma.

Including Pokémons Red, Blue, Green, and Yellow, naturally, the book will examine Stadium, Snap, Puzzle League, Hey You, Pikachu, Pinball, and Trading Card Game – anything on Game Boy or N64 that focused on the original 151, plus wider topics including the anime.

As well as the book itself (which will set you back £30), there’s the usual bounty of goodies available at higher pledge tiers. At the time of writing, the campaign is just a couple of backers away from hitting its funding goal of £20,000 (in fact, by the time you read this, it may well have hit it), with another 20 days to go – so you’ve still got plenty of time to check it out.

If you’ve read any of the previous —BOOKs (which various NL staffers — including this one! — and contributors have written features for), you’ll know they’re quality coffee table reads, beautifully presented. If you’re a Pokémon lover looking for a way to celebrate three decades of Pocket Monsters, Pokebook looks like a fine one.

Posted on Leave a comment

Fortnite Celebrates Star Wars Day With Month-Long Roadmap, Includes “A Galaxy Of New Star Wars Games”

The annual Star Wars Day celebrations are almost here, and to join in on the fun, Epic’s free-to-play Fortnite will be dropping all sorts of themed content throughout the month of May.

“Starting May 1, hundreds of these islands will go live and Fortnite will be the only place where you can come together with friends to race tauntauns through icy tracks, run a bustling cantina on Tatooine, pilot a T-65B X-wing starfighter, and go on imaginative Star Wars adventures.”

This includes three new Fortnite games from Epic and Lucasfilm – including Galactic Siege, Escape Vader and Droid Tycoon.

Galactic Siege (developed with JOGO Studios, island code: 5003-9856-3648) – Fight in large-scale PvP class-based battles with 10v10 combat across iconic Star Wars planets.

Escape Vader (made with Beyond Creative, island code: 7285-4185-5428) – Hide, run, and try to survive in this 4-player co-op game where you attempt to escape the terrifying Sith Lord, Darth Vader.

Droid Tycoon (created with FOAD, island code: 7865-8305-9184) – Build and customize droids using authentic Star Wars blueprints, manage your workshop and factory systems, and unlock rare components and special missions.

As part of the celebrations, there’ll also be The Mandalorian and Grogu watch party island on 19th May 2026.

This event will feature a special message from director Jon Favreau and a 10-minute sneak peek of the new movie ahead of its theatrical release on 22nd May 2026.

Fortnite Star Wars

LEGO Fortnite Odyssey is also getting its own Star Wars update on 14th May 2026, including the new hover brick, hover vehicles, Mando & Grogu, and many Star Wars enemies. Here’s the full roadmap of Star Wars celebrations this month:

Fortnite Star Wars

Will you be celebrating Star Wars Day in Fortnite this year? Let us know in the comments.

Posted on Leave a comment

Final Fantasy XIV Online Director Confirms Mouse And Keyboard Support For Switch 2 Version

Final Fantasy XIV Online
Image: Square Enix

Final Fantasy XIV Online was finally announced for the Switch 2 last week, and if you want to experience this popular MMORPG with mouse and keyboard controls on Nintendo’s new hybrid platform, you can!

Game director Naoki Yoshida (aka Yoshi-P) confirmed this during a recent chat with the press at this year’s Final Fantasy XIV Festival. He also mentioned how the Switch 2 version will include support for the Joy-Con 2 mouse controls. And depending on what task you’re tackling in-game, you can mix-up your control style.

Naoki Yoshida: “You can use Joy-Con 2 for mouse control. However, I myself haven’t yet tried playing Savage raids with mouse controls… (laughs). I’m sure the QA (Quality Assurance) team will check the mouse controls, but since the Nintendo Switch 2 version can also be played with a controller, I think I’ll play it that way.”

He further notes how if you’re participating in “high-difficulty raids” or something more demanding, you can simply connect a mouse and keyboard to your Switch 2 dock. Or if you’re crafting and gathering, you could swap to handheld mode.

Yoshida previously confirmed the Switch 2 version of Final Fantasy XIV Online would be able to reach “30fps in a stable state”. And during the announcement at Final Fantasy XIV’s Fan Festival keynote last week, he mentioned how the title will require a separate subscription on Switch 2.

Would you be interested in using Joy-Con 2 controls or a mouse and keyboard to play the Switch 2 version of this title? Let us know in the comments.

Posted on Leave a comment

Tomodachi Life: Living The Dream ‘Welcome Version’ Demo Receives Another Update

Tomodachi Life: Living the Dream
Image: Nintendo

It’s not every day Nintendo rolls out a patch for a demo, but it’s actually released another one for the Switch’s new social sim Tomodachi Life: Living the Dream.

This bumps the “Welcome Version” up to Version 1.0.2, following an update at the end of March. So, if you are still playing this demo, expect an update next time you boot it up. Nintendo’s support page says this patch has “fixed” some issues, further noting how “several issues have been addressed to improve the gameplay experience”.

This again follows the Tomodachi Life demo Version 1.0.1 update, which resolved a bug that caused this demo of the game to crash. If we hear anything else about this latest patch for the Welcome Version, we’ll provide an update.

As for the actual game, it received its first game update last week. This patch also fixed “several issues” to improve the gameplay experience.

In case you missed it, a special crossover event is taking place in the battle royale title Tetris 99 this weekend, where you can unlock a Tomodachi Life: Living the Dream theme. The Nintendo Music mobile app also recently added select Tomodachi Life tracks.

If you haven’t already seen our review of Tomodachi Life: Living the Dream here on Nintendo Life, we gave it 7 out of 10 stars.

Have you tried out this demo yet? How about the full game? Let us know in the comments.

Posted on Leave a comment

Round Up: The Previews Are In For Indiana Jones And The Great Circle (Switch 2)

Indiana Jones and the Great Circle is arguably the best Indiana Jones adventure in years, and if you missed the original release, you’ll soon have a chance to pick it up on the Switch 2.

Ahead of Indy’s return this month, the previews for the Nintendo version of MachineGames are now rolling in. If you haven’t already seen our own preview, here’s a quick sample:

“When The Great Circle works, it really works. The game is gorgeous on Switch 2, full of staggeringly detailed vistas and impressively lifelike character models. I dare you to pick up a candle in this game and watch as the little flame flickers depending on the speed of your walk without a smile creeping onto your face.”

And here’s what other sites had to say about the Switch 2 experience so far (generally, the feedback seems to be pretty positive):

Nintendo World Report: “The Switch 2 version overall is holding up better than it has any right to. This is a game that picked up a lot of technical awards and compared to its performance on Steam Deck, the Switch 2 version seems to be a winner.”

Pocket Tactics: “The gameplay, for the most part, is nice and smooth. Dr. Jones responds to your inputs without any delay, at least if you’re not using motion controls, which is pretty vital in an action game like this with combat that requires pinpoint accuracy. I didn’t notice any frame rate drops in regular gameplay, even in moments with multiple characters on screen and in an outdoor setting, as I let Indy’s dark side out for a moment and went around the Vatican doling out right hooks just to see what happened – spoiler, the men of the cloth don’t take too kindly to aggressive archaeologists.”

Switch-Actu.fr: “The challenge of this Switch 2 version is above all technical and this is what interested us the most when launching the game on Nintendo’s console. For the moment, the situation is mixed. Some visual defects in the exteriors, untimely micro freezes at each automatic save… but also charming interiors, and very nice light shows make us want to go even further to find out which way the scales will tip in the end.”

Nintendo Connect:”If you don’t have another console, or a powerful PC, you can happily crack the whip with this version for Nintendo Switch 2. Of course, you will see a graphical compromise in a direct comparison, but if you value it, you are not the target group of this port and have already consumed the game differently.”

Gaming Boulevard: “This is a genuinely strong port, and it’s great to see Indiana Jones and the Great Circle make its way to Nintendo Switch 2. Exploration, puzzle-solving, and navigating through traps all felt great on the system, while the visuals especially shine in docked mode.”


Will you be giving Indy’s latest outing a go when it arrives on the Switch 2 later this month? Let us know in the comments.

Posted on Leave a comment

Any tariff refund Apple gets will be reinvested into US manufacturing

Apple CEO Tim Cook made it clear, that the company will reinvest any tariff refund it gets into new U.S. manufacturing initiatives, further funding domestic production.

In almost an afterthought at the end of the earnings conference call, Cook made a big announcement. Beyond just going through the recently-announced motions and filing for that tariff refund, Apple has a plan.

While there were no specifics, and nobody left to follow up the statement, Apple will invest what it gets back into US manufacturing.

Tariffs and tariff-related costs continue to pressure results, though Apple hasn’t framed them as a dominant constraint in the March quarter. Prior disclosures show those costs remain significant, and performance indicates Apple is absorbing much of the impact instead of raising prices.

Apple is making a deliberate tradeoff to protect pricing stability and demand. Scale is helping hold volume steady even as rising costs limit margin expansion.

Tariffs are now a recurring cost line

Apple has previously disclosed tariff and tariff-related costs ranging from about $800 million in a single quarter to more than $1.4 billion as rates and volumes shifted during and after the U.S.-China trade war. Figures include more than direct import duties and account for added costs tied to logistics and supply chain adjustments.

So far, Apple has committed $600 billion to domestic manufacturing. While the about $3 billion it will get back from tariffs is a small slice of that, Cook promised new projects will be funded with those refunds.

Tariffs have moved from a policy shock to a more predictable cost structure. Apple now treats them as an ongoing expense alongside currency shifts and component pricing.

Apple has largely absorbed those costs so far and kept pricing stable across most of its hardware while posting strong financial results. Restraint suggests the company is testing how far it can hold prices as demand for premium devices remains strong but not unlimited.

Supply chain shifts reduce risk but don’t remove pressure

Supply chain changes remain one of Apple’s main tools for managing tariff exposure, and the strategy has clear limits. Apple has expanded manufacturing outside China and increased iPhone production in India while shifting more assembly of other products to Vietnam.

Moves reduce reliance on any single region for U.S.-bound devices but don’t remove the underlying cost pressure. Shifts to improve resilience cannot match China’s scale, efficiency, and supplier concentration.

China still plays a central role in Apple’s global manufacturing footprint, particularly for high-volume and high-end production. Moving capacity at scale takes years, which constrains how quickly Apple can rebalance its supply chain even as diversification continues.

The company is turning tariffs from a one-time financial shock into a manageable ongoing cost. Apple is relying on its scale, supply chain adjustments, and financial flexibility to keep growing.

Posted on Leave a comment

‘The Immortal John Triptych’ Looks Utterly Absurd, And We’re Here For It

Fancy a trip back to The Renaissance? Then The Immortal John Triptych might be just what you’re looking for when it arrives on Switch and Switch 2 later this year.

From the mind of developer Joe Richardson, this new collection brings together three absurd adventures in one package: Four Last Things, The Procession to Calvary, and Death of the Reprobate. With new quality-of-life updates and extra features, it utilises real Renaissance paintings to great effect, earning each title Metacritic scores of 83, 78, and 81 respectively.

To mark the announcement, Richardson stated the following: ““Playing a point and click adventure game on a video games console is like reading Rabelais on an e-reader – It’s vile and abhorrent and you ignorant f***ing heathens are going to love it.”

And now, a look at the key features:

– Puzzling Pilgrimages – A traditional narrative adventure game, with a modernised interface. Control your character(s) via direct control, interact with people and places with a snazzy ‘verb coin’ interaction menu, and drag and drop (or hoard) your precious items from a simple drop-down inventory.
Renaissance Artwork – Renaissance, Rococo and even a hint of Romanticism, to be a little more precise. Hundreds of paintings, spanning hundreds of years, are all brought together into one consistent world.
Classical Music – A mix of publicly available classics and works from musician Eduardo Antonello populate the Triptychs airwaves. Period appropriate music that adapts as the story progresses, recorded using real medieval/renaissance instruments.
Standalone Story – Four Last Things,The Procession to Calvary, and Death of the Reprobate feature unique stories with recurring characters/themes all within the same world.
Highbrow Buffoonery – Lofty subject matter is treated with gleeful flippancy. Gags about butts are taken very seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)
Fully Remastered – Unified UI overhaul across the board, never-before-seen deleted and bonus scenes, QoL improvements, full controller support, and an arm in the air waving like it just doesn’t care. The Immortal John Triptych brings the ultimate Joe Richardson experience to the forefront.

What are your thoughts on this one? Will you be picking it up? Let us know with a comment.

Posted on Leave a comment

Random: Gamer Buys Dodgy Copy Of Pragmata And Breaks Their Switch 2

Pragmata
Image: Capcom

If you’re in the market for a new game – specifically a brand-new release, mind you – and fancy bagging yourself a cheeky discount, just be careful.

A gamer over on ResetEra by the username ‘jokkir’ unfortunately found out the hard way by purchasing Pragmata via a Warehouse Deal on Amazon. After inserting the cartridge into the Switch 2 and having no joy, they found that they were unable to eject it in the usual manner.

Having to resort to prying it out forcibly, the cartridge wound up damaging the internals of the console, and so it now no longer plays any other games.

“I found a Warehouse Deal for Pragmata on Switch 2 and thought great, it’s discounted for a new game I wanted to play. I bought several Warehouse games from Amazon so I didn’t think too much about it so I took the game out and put it in my Switch 2. I tried ejecting it and it got stuck so I had to pry it out and I guess it broke some pins on the way out because when I tried other games, my Switch 2 stopped reading my other games. I inspected the game card and it was just an empty shell and was missing the insides of the game so no pins and I assume that’s why it got stuck.

“So yeah, be careful for buying stuff on Amazon or elsewhere because there’s fakes out there.”

Naturally, then, it turns out that the Pragmata cartridge was a fake. Judging from the image shared by jokkir, it looks to be a basic 3d-printed knock-off with a reasonably convincing sticker added. It’s even got the Game-Key Card icon on the top right.

However, upon closer inspection, the cartridge basically has nothing inside it. It’s an empty shell, which is probably why it got stuck in the console in the first place.

So for goodness’ sake folks, just be careful out there. Unfortunately there are far too many people willing to do the absolute worst things to scam you out of money, so if something seems too good to be true, then maybe just spend a bit more time looking into it before you pull the trigger.

Yikes, right? What are your thoughts on this whole thing? Has anything like this happened to you? Let us know. And thanks to Bunkerneath for the tip.

Posted on Leave a comment

Japanese Charts: No Amount Of Sci-Fi Shooting Can Trouble Tomodachi Life

Tomodachi Life: Living the Dream x Pragmata
Image: Nintendo

This week’s Japanese charts are in from Famitsu, and despite some newbies on the scene, nothing has been able to shake Tomodachi Life: Living the Dream.

Yep, Nintendo’s weird little life sim is still comfortably ahead of the competition, adding another 178,533 copies to its name in the region. Pokopia sneaks into second, leaving the Switch 2 edition of Pragmata to make its chart debut in third.

Japanese exclusives Matsurika no Kei -kEi- Tenmei kashokuden and Elminage ORIGINAL: Priestess of Darkness and The Ring of the Gods manage to debut in the top 10, while familiar favourites like Mario Kart World and Animal Crossing: New Horizons continue to demonstrate their staying power.

Here’s the top ten, so you can see the chart as it stands in full:

Position Game Platform Unit Sales (20th – 26th Apr) Total Unit Sales
1

Tomodachi Life: Living the Dream

Switch

178,533 743,938
2

Pokémon Pokopia

Switch 2

17,039

927,044

3

Pragmata

Switch 2

14,453 NEW
4

Pragmata

PS5

12,786

49,256
5

Matsurika no Kei -kEi- Tenmei kashokuden

Switch

7,654

NEW

6

Mario Kart World

Switch 2

5,537 2,906,379
7

Animal Crossing: New Horizons – Nintendo Switch 2 Edition

Switch 2

3,695 108,612
8

Minecraft

Switch

3,378 4,193,529
9

Momotaro Dentetsu 2: Anata no Machi mo Kitto Aru – Higashi Nihon Hen + Nishi Nihon Hen

Switch

3,201

343,741

10

Elminage ORIGINAL: Priestess of Darkness and The Ring of the Gods

Switch

2,882

NEW


Things have calmed down a little on the hardware side of things this week after a mini bump in Switch Lite sales last time (Tomodachi Life will do that, it seems). The Switch 2 maintains its commanding lead, natch, with the Lite and OLED models of its predecessor taking up the rest of the podium.

Switch 1’s combined SKU sales hit 27,139 this week, while the three PS5 units come in at 12,973.

Here’s the full hardware chart:

Position Console Unit Sales (20th – 26th Apr) Lifetime Unit Sales
1 Switch 2

45,825

5,153,222
2

Switch Lite

11,263

6,942,368

3

Switch OLED

10,796 9,554,639
4 PlayStation 5 Digital Edition 6,361 1,266,803
5

Switch

5,080

20,284,100
6

PlayStation 5 Pro

4,330 349,972
7

PlayStation 5

2,282 5,916,138
8

Xbox Series X Digital Edition

127

30,138
9

Xbox Series S

82

341,861

10

Xbox Series X

37

326,322

< Previous charts


What do you make of this week’s charts? Let us know in the comments below.

Posted on Leave a comment

Zach Cregger’s ‘Resident Evil’ Movie Gets Its First Teaser Trailer

Resident Evil, the new movie adaptation from director Zach Cregger (Barbarian, Weapons) has received its first teaser trailer ahead of its release on 18th September 2026.

Starring Austin Abrams (Weapons, The Walking Dead) in the lead role, Resident Evil is the latest attempt to adapt Capcom’s iconic survival horror franchise for the big screen. Cregger has previously received critical acclaim for his work on Barbarian and Weapons, with Amy Madigan winning an Oscar for Best Supporting Actress for her role as Gladys in the latter.

Previously, Paul W. S. Anderson spearheaded (but didn’t direct them all) a schlocky yet mildly entertaining six-movie series starring Milla Jovovich, after which Johannes Roberts took the reigns on the faithful yet poorly-received Welcome to Raccoon City.

Don’t get us started on the Netflix series.

In a new PlayStation blog post, Zach Cregger talks about the inspiration behind his new adaptation and what inspired him to pursue it:

“I wanted to do a movie that was following a character from point A to point B, because that’s what those games do so well. You go on this crazy journey, and you go through all these different environments, and things just seem to be escalating and escalating. That feels so cinematic to me.

“So I wanted to tell a story that could take place in the Resident Evil world, but wasn’t telling a story that the games had already told. To me, I would feel like there’s kind of no winning there if I were to tell Leon’s story, because the games do such a great job. It would just be kind of redundant, and ultimately, I think, disappointing. So I would rather just kind of celebrate everything I love about the games by telling the story that could exist on the sidelines of one of the games.”

Sounds pretty promising to us. The previous movies have desperately tried to depict the same characters from the games, but in our opinion, it’s just never worked. Even if Welcome to Raccoon City is somewhat of a guilty pleasure…

Anyway, we’ll see how things pan out this coming September.

In the meantime, fans of Resident Evil Requiem can look forward to a new minigame update coming in May, while it’s also recently been confirmed that the game has surpassed an astonishing 7 million copies sold.

Are you looking forward to seeing the new Resident Evil movie? What enemies are you hoping to see? Let us know.