Posted by: xSicKxBot - 08-21-2020, 11:08 AM - Forum: Windows
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Battletoads return for new gaming adventures
Summary
Battletoads launches today with Xbox Game Pass and on Xbox One, Windows 10 and Steam.
Celebrate with crossover goodies, new merchandise, free comics and more!
Hear from the ’Toads themselves in an exclusive new interview with a familiar face.
26 years after their last game hit the arcades, the wait is finally over: Zitz, Rash and Pimple are leaping back into action today, August 20, with Xbox Game Pass and on Xbox One, Windows 10 PC and Steam worldwide! Just like in the original Battletoads games, they’re embarking on an outer-space adventure packed full of gameplay that takes in everything from brawling action to precision platforming, space battles and more.
There’s no need to take on these challenges alone – not when up to three players can team up for some drop-in couch co-op. That’s exactly what some of the Battletoads team did in our Gameplay Showcase earlier this week, and if you missed it, you can watch them in action here:
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In the weeks leading up to our launch extravaganza we’ve been providing players with plenty of ways to get more Battletoads in their lives. Our art contest to win a hand-drawn animation cel used in the game is already underway, and we also added a Battletoads EP to streaming and download services so you can rock out to the game’s soundtrack whenever you please.
Keen to support the amphibians’ arrival, the Sea of Thieves team recently unveiled the in-game Fightin’ Frogs Ship Set – it’s due to go on sale in the Sea of Thieves Pirate Emporium later this year, but you can plunder it for yourself right now, free of charge, by completing the first act of Battletoads! Check out the video for more specifics on how to snag the set.
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Now that the game’s available to play, it doesn’t mean we’re out of surprises. Not only is there an official Battletoads Xbox One controller design incoming from Xbox Design Lab, we’re happy to unveil a whole new range of Battletoads merchandise over at the official Rare store, with new product types featuring the redesigned logo, the cast of wild new characters that the ’Toads will be butting heads with during the game’s cartoon-style story, and much more.
Speaking of stories, we know Battletoads fans will have been wondering what the iconic trio have been up to between games. To answer that, we’ve teamed up with our friends at Titan Comics to create a three-part comic series that chronicles a ‘lost adventure’, helping to bridge the gap between our heroes’ last starring role in Battletoads Arcade and the present day. All three issues will be made available to read for free over at comiXology – so make sure you’re following Rare on Twitter, Facebook or Instagram so you don’t miss out when the first instalment lands!
We teased another upcoming collaboration with iam8bit last week, and today’s the day we pull back the curtain on two new premium Battletoads items. Firstly, there’s the Smash Hits vinyl soundtrack, comprising two LPs featuring music from the 8-bit original as well as the latest instalment in the series. Secondly, there’s the Legacy Cartridge Collection – physical editions of the original game, newly amped up with deluxe packaging and two ’Toad-themed color variants. Both items are limited runs and are live for pre-order now on iam8bit’s website!
We’re incredibly excited to launch this brand new Battletoads for a new generation of gamers, but what about Zitz, Rash and Pimple themselves? To find out, we sent Larry Hryb, Xbox Live’s Major Nelson, halfway across the galaxy to an intergalactic premiere where he got the chance to meet the ’Toads in person. Check out that lively interview here:
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Whether you’re a Battletoads veteran from the ’90s or this is your first time experiencing the multi-genre mayhem of the series, we hope you enjoy the new game as much as Dlala Studios and Rare have enjoyed bringing Zitz, Rash and Pimple brawling, leaping and quipping headlong into 2020. We couldn’t be happier to say it: yes, we have Battletoads, and so do you. Get it with Xbox Game Pass now or buy it from the Microsoft Store page or through Steam. The Battletoads are back!
Posted by: xSicKxBot - 08-21-2020, 11:08 AM - Forum: Lounge
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This Week at Bungie – 8/20/20
This week at Bungie, we are sharing more details on the DCV.
Back in June, we introduced the concept of the Destiny Content Vault (DCV), an approach to evolving the game that will allow us to add new content, bring back some of Destiny’s greatest hits from the past, and support Destiny 2 for years to come.
As a quick refresher, when Year 4 kicks off on November 10th, Io, Titan, Mars, Mercury, and Leviathan will all enter the Destiny Content Vault to make room for Cosmodrome’s return and Europa’s debut.
Since announcing the DCV, we know there have been a lot of questions about what’s going away and how game systems will evolve to reflect the more dynamic nature of Destiny 2’s future.
Most questions are answered by this rule of thumb, “When a destination goes into the DCV, so too do its PvE activities and associated rewards.” But there are some edge cases and we want to be crystal clear with players about the details of what’s staying and what’s going so there is no confusion, and everyone can prepare.
Today we’re going to explore what Destiny 2 will look like on November 10. Then, we’re going to spend some time helping you plan your gameplay to finish up your quests, earn your Triumphs, and complete your collections before November 10.
Core Activities
Up first are the core repeatable activities of Destiny 2: strikes, Crucible, Gambit, raids, and dungeons.
Strikes
This one is covered entirely by the standard Vaulting rule of thumb. As a destination is Vaulted, its strikes enter the DCV.
Available Strikes on November 10
Moving into the DCV
EDZ
The Arms Dealer
Lake of Shadows
Io
The Pyramidion
The Festering Core
Nessus
Inverted Spire
Exodus Crash
Insight Terminus
Titan
Savathûn’s Song
Tangled Shore
Warden of Nothing
The Hallowed Lair
Broodhold
Mars
Strange Terrain
Will of the Thousands
Dreaming City
The Corrupted
Mercury
Tree of Probabilities
A Garden World
Moon
The Scarlet Keep
Cosmodrome*
Will of Crota
Europa
[Redacted]
*Destiny’s Devil’s Lair and Fallen S.A.B.E.R. are coming out of the Vault in Year 4.
Gambit and Gambit Prime
As a reminder, Gambit and Gambit Prime will be merging into a single experience when Year 4 kicks off on November 10. The new version of Gambit will be similar to Gambit Prime as a single round face off with tweaked Blockers, heavier mote drain, and some changes to the Primeval fight. We will give more details on these updates before the revamped mode goes live next Season.
Unlike strikes and other PvE content, the Year 4 Gambit playlist map selection is a “best of” list (and is one of those edge cases we mentioned above). We felt it was important to keep the select Gambit maps in rotation for the best competitive play (regardless of their destination’s fictional state).
Available Gambit Maps on November 10
Moving into the DCV
Emerald Coast (EDZ)
Legions Folly (Nessus)
Deep Six (Titan)
New Arcadia (Mars)
Cathedral of Scars (Dreaming City)
Kell’s Grave (Tangled Shore)
Note: As we perform maintenance on the activity, Gambit Prime armor perks will be deprecated. We are exploring ways to rebalance and reintroduce some of these perks as armor mods in the future. Alongside these changes, we’ll be rotating some maps into the DCV, while retaining popular arenas for the mode.
Crucible
Like Gambit, the new Crucible map playlist will be a curated “best of” mix and will be pulled from both Destiny 1 and 2’s legacy. Here is a look at the planned rotation in Year 4 as well as the maps being Vaulted.
Available PvP Maps on November 10
Moving into the DCV
Destiny
Bannerfall
Exodus Blue
Rusted Lands
Twilight Gap
Destiny 2
Altar of Flame
The Anomaly
The Burnout
Cauldron
Convergence
The Dead Cliffs
Distant Shore
Endless Vale
The Fortress
Fragment
Javelin-4
Midtown
Pacifica
Radiant Cliffs
Widow’s Court
Wormhaven
Meltdown
Solitude
Retribution
The Citadel
Emperor’s Respite
Equinox
Eternity
Firebase Echo
Gambler’s Ruin
Legion’s Gulch
Vostok
As Year 4 starts, we’re also taking the opportunity to focus the Crucible experience by reducing the number of PvP playlists and modes to those that receive the most play. This will increase the matchmaking pools for the remaining playlists and make it easier to find matches with better connections.We’ll have a full preview of Crucible changes later this Season, but here’s a preview of modes that will be active, and modes that will be transitioning into the DCV:
Available PvP Modes on November 10
Moving into the DCV
Rumble
Clash
Control
Iron Banner Control
Elimination
Trials of Osiris
Showdown
Survival
Mayhem Clash
Supremacy
Countdown
Lockdown
Breakthrough
Doubles
Momentum Control*
Scorched*
Note: Expect Momentum Control and Scorched to return from the DCV at some time during Year 4.
Trials of Osiris Note
In case it’s not clear from the note above, the Trials of Osiris experience is not impacted by other content moving into the DCV this year. The Lighthouse will continue to be available to those who are able to complete a Flawless passage.
Raids and Dungeons
No dungeons will be rotating into the DCV this November, as all dungeon-hosting destinations will remain active in the game during Year 4. Note that the Prophecy dungeon will become temporarily unavailable for a brief period to allow our team to make a necessary technical update. Expect details on dates and timing soon.
Available Dungeons on November 10
Moving into the DCV
Shattered Throne (Dreaming City)
Pit of Heresy (Moon)
Prophecy*
Like strikes, raids follow the simple Vaulting rule: as a destination enters the DCV, so too do its raids.
Available Raids on November 10
Moving into the DCV
[Redacted]
Last Wish (Dreaming City)
Garden of Salvation (Black Garden)
Leviathan
Eater of Worlds (Leviathan)
Spire of Stars (Leviathan)
Scourge of the Past (Last City)
Crown of Sorrows (Leviathan)
Anticipating players would want to grab the coveted raid rewards and Triumphs before they enter the Vault. This year’s Moments of Triumph currently features the five raids being added to the DCV with the reward lockouts removed to make grinding them extra… well, rewarding. If you’re looking to earn your Raid Ring, Moments of Triumph Seal, or just finish collecting the last few items for your collection, you have the rest of the Season to jump in with your friends and close out strong.
We also plan to bring the Vault of Glass out of the DCV and into Destiny 2 for the first time at some point during Year 4.
Completing Your Collection
Exotic Quests
As content enters the DCV, there will be some Exotic quests that can obviously no longer be completed in their original forms. Those quests will be retired on November 10 and incomplete progress abandoned.
If you want to acquire these Exotics via their original quests, do so prior to the end of the Season of Arrivals:
Sturm
MIDA Multi-tool
Rat King
Legend of Acrius
Sleeper Simulant
Polaris Lance
Worldline Zero
Ace of Spades
The Last Word
Le Monarque
Jotunn
Izanagi’s Burden
Thorn
Lumina
Truth
Bad Juju
None of these legacy Exotics are being retired from Destiny 2. Their original acquisition journeys are simply entering the DCV alongside their supporting destination and activity content.
We still want new and existing players to be able to earn these legacy Exotics, so starting in Year 4, any Exotic tied to a quest that has been Vaulted (like those listed above) will now become available through a new Memorial kiosk situated among the Vault kiosks in the Tower. We’ll have more information later this Season on how the Exotic Archive works, and how to earn any Exotics that you don’t get your hands on before Year 4.
Now, you may be asking “Hey, what about catalysts previously acquired through content that’s now in the DCV?” Here is a list of catalysts that are going into the DCV and will be unavailable to earn starting in Season 12.
Available Catalysts on November 10
Moving into the DCV
Ace of Spades
Black Talon
Borealis
Cerberus+1
Coldheart
The Colony
Crimson
D.A.R.C.I.
Eriana’s Vow
Fighting Lion
The Fourth Horseman
Gravitron Lance
Hard Light
Jade Rabbit
Lord of Wolves
Lumina
Merciless
MIDA Multi-Tool
Prometheus Lens
The Prospector
Rat King
Riskrunner
Sturm
Sunshot
SUROS Regime
Sweet Business
Symmetry
Tommy’s Matchbook
Tractor Cannon
Trinity Ghoul
Vigilance Wing
Wardcliff Coil
Witherhoard
Bad Juju
The Huckleberry
Izanagi’s Burden
Legend of Acrius
Polaris Lance
Skyburner’s Oath
Sleeper Simulant*
Telesto*
Outbreak Perfected*
Whisper of the Worm*
Worldline Zero*
If you have these catalysts already equipped and their objectives completed, you can continue using them at your leisure. If you already have any catalysts with an asterisk, make sure you finish completing the necessary objective to apply it as the objective will no longer be available at the end of Season of Arrivals.
All of these catalysts will come out of the Vault and be made available with new objectives(if needed) in a future Season.
But You Still Didn’t Answer My Question!
Q. What goes away when a destination is Vaulted?
A. When a destination enters the DCV, its PvE content will no longer be available. Explicitly, this includes their unique:
Freely roaming the destinations themselves, exploring Lost Sectors, etc.
Q. What will new Guardians experience if the Year 1 campaigns are going away?
A. With some of the core Year 1 destinations entering the Vault, it’s true that the free-for-all-players Red War, Curse of Osiris, and Warmind campaigns will no longer be playable.
We are building a new, expanded Guardian origin story on the Cosmodrome that will launch alongside Year 4 and will be available to all Guardians to play. It is designed to introduce you to the world and mechanics of Destiny and prepare you to play the action MMO game we all enjoy. The Forsaken and Shadowkeep story campaigns will still be playable in Year 4 for owners of those expansions.
Q. What’s happening to The Whisper and Zero Hour secret missions and their Exotic rewards?
A. The Whisper is entering the Vault alongside Io, and so too is Zero Hour (given the old Tower was part of the Red War campaign and which is also entering the Vault). Their Exotic weapon rewards will not be acquirable until we find a new way to reintroduce them, so if you’re keen to get them, make sure you do that now!
Q. With the Forsaken campaign, Tangled Shore, and Dreaming City sticking around after Beyond Light’s launch, does that mean other Year 2 Seasonal content will remain playable in Year 4 too?
A. No. The Year 2 Seasonal content – including Forges, Reckoning, and Menagerie – will be entering the DCV on November 10. Be sure to experience that content and mark the final items off your collections and checklists before they are Vaulted. Here’s a cheat sheet of what to complete:
Ada-1, Black Armory, and Season of the Forge quests.
Gambit Prime, Reckoning, and Season of the Drifter quests.
Benedict-66, Werner 99-40, Menagerie, and Season of Opulence quests.
Pinnacle and pursuit weapon quests.
Note: These weapons will receive an alternate acquisition method. More details to come later this Season.
We have no doubt that you’ll have more questions on what’s coming and going this fall. We’ll be sharing more updates and Destiny Player Support will always have the latest updates available in our help archives. Here is a link to our DPS article that shares more details on the DCV.
Fashion Show at Lunch
Last week, Dmg challenged you in the ways of looking fabulous. We have been scrolling through the #SolsticeFashionShow hashtag and picking out a few of our favorites. All of these best dressed Guardians will be receiving the rare and coveted Levante Prize emblem.
Prime Gaming
More Prime Gaming Rewards went live this week. If you’ve already signed up, click here to claim your rewards and Amanda Holliday will have your new items waiting. Everyone else can sign up here by linking your Bungie.net account. Here’s a look at what rewards Amanda will have for you this month:
Standoff – Exotic Emote
Neon Helix Shell – Exotic Ghost
Vespulaser – Exotic Sparrow
Egbe-01X – Legendary Ship
Check back next month and we will have a new shipment of Prime Gaming rewards for you to pick up from Amanda.
Pardon Our Dust
Our Player Support team is tracking new issues as well as the updates to fix them.
This is their report.
SOLSTICE BOUNTIES
In today’s Hotfix 2.9.1.3, we resolved an issue where weekly and repeatable Solstice of Heroes bounties did not grant Bright Dust rewards upon completion. Solstice bounties will now award the following amounts of Bright Dust on completion alongside their other rewards:
Weekly Bounty: 200 Bright Dust per bounty.
Repeatable Bounty: 10 Bright Dust per bounty.
We are currently investigating a solution for players who missed out on Bright Dust rewards from bounty completions prior to the Hotfix, and will be granting Bright Dust to affected players in the near future.
MEANS TO AN END
With Hotfix 2.9.1.3 we have resolved an issue causing the weekly Means to an End quest to be deleted off of players, preventing them from collecting their weekly Pinnacle reward.
Players who still encounter issues with the quest should report to our #Help forum.
EAZ WEEKLY CHALLENGES
Earlier this week we disabled the EAZ Weekly challenges due to an issue preventing players from receiving Powerful Gear rewards upon completion. This issue should now be resolved, and the EAZ Weekly challenges re-enabled for all players.
Players who continue to encounter issues with the challenges should report to our #Help Forum.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
The armor glows on the Magnificent Solstice armor sets and ornaments are less intense than intended.
Upgrading from the Majestic to the Magnificent Solstice armor set can result in a slight Power level reduction.
The Hunter Solstice Vest creates a gap at the waist of the female character model when used with certain leg armor.
The Solstice glows on male Hunters aren’t aligned on the right knee.
The Renewed Solstice Triumph incorrectly states it unlocks after earning a Majestic Solstice set, when it actually requires a Magnificent Solstice set.
Places Everyone
Let’s watch some movies, yea? We’re lucky to have so many talented members of our community cutting together creative videos each week and love showing them off. The rules are simple, the winners get an emblem, and don’t tell DeeJ about the carton of milk I left under his desk before quarantine began. Here are the winners.
Movie of the Week: Bikro Mini
Honorable Mention: Space Cowboy
Congratulations to all the winners. Please make sure you have your Bungie.net profile in the description of your video so we can send you your emblems.
It’s been a busy week. Solstice rolls on as Guardians collect their armor and explore the EAZ. We gave you another look at the Destiny Content Vault and what changes to expect next season. We’re sure you have more questions. We will have more info to share before the end of the Season. See you next week.
Posted by: xSicKxBot - 08-21-2020, 11:08 AM - Forum: Minecraft
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Beta: Bedrock 1.16.100.52
Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.
Are you excited for these changes? I am! Those of you that are familiar with Java Edition will recognize some of these changes below. Hopefully, some of your crashes have been fixed as well. Happy crafting!
Vanilla Parity
Brewing Stand can now be crafted with Blackstone (MCPE-90465)
Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693)
Performance and Stability
Fixed a crash that occurred when entering a game with specific texture packs enabled
Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)
Blocks
Fence gates now align with Blackstone Walls (MCPE-78002)
Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521)
Target blocks no longer power additional blocks above them (MCPE-85455)
Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638)
Experience Orb
The Experience Orb now ignores world lighting, allowing it to always be at max brightness (MCPE-67448)
Items
Dropped items no longer float too low to the ground
Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632)
Mobs
Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
Pathfinding will now account for “minecraft:scale'” component
Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075)
Technical Updates
Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field “value” on “minecraft:can_fly” and the property “minecraft:foot_size” should simply be removed from any entity files
Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible
Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty
Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown
Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: “seconds_before_pickup”, “cooldown”, “minimum_teleport_distance”, “max_head_look_at_height”, “teleport_offset”, and “entity_types”. Check out the new Actor component documentation!
Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including “max_seconds_before_search”, “search_cooldown_max_seconds”, and “seconds_until_new_task”. Check out the new Actor component documentation!
Aseprite
The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books
Commands
Added a new /structure command that allows to save and load structures without having to use structure blocks
Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run
Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders
Format Version Checks
Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead, you can just specify the version of the release you are targeting
Soapbox: We’ve Reached The Point-Of-No-Return In This Nindie Love Affair
In this Soapbox article, Gavin discusses the warm familiar feeling he experienced while watching this week’s Nintendo Indie World Showcase…
I was planning on beginning this with a big ‘list o’ shame’; all the indie titles I’ve got backlogged on my Switch that I still need to play, many of them purchased but never ‘opened’. However, after scrolling through my alphabetically-ordered library and reaching double figures before getting to ‘H’, it’s probably better to skip all that and replace it with a sentence underlining what everyone reading this already knows: the sheer breadth and variety of gaming experiences on Switch is mind-blowing.
Hardly an original sentiment, for sure, but it’s one I still can’t wrap my brain around, even over three years since the console launched. It just doesn’t want to sink in, perhaps because it represents such a sea change from previous generations. I was a big fan of Wii U, but at the time I remember being surprised by the (relatively) solid indie support it received. With big retro-inspired games like Axiom Verge, Shovel Knight and Shantae leading the charge, the console attracted more quality independent developers and smaller releases than I’d imagined given its very modest install base.
Years before that, the Wii certainly had a wealth of software and interesting indie WiiWare experiments, but both Wiis were just pinkie toes in the pool compared to Switch – I feel like I’m drowning in games here! Watching the Nintendo Indie World Showcase earlier in the week underlined the incredible difference yet again, but more than that, it finally felt like there’s no going back in this cosy Nindie relationship.
Want that one.
We asked readers how they felt about the presentation, and the majority of you (nearly 40%) were very happy with what was shown – I certainly fall into that group. Of course, different strokes and all that: around 30% felt it was a decent (if not amazing) broadcast; 20% saw very little to get excited about; and then there’s the one-in-ten of you who won’t be satisfied by anything less than the meatiest of ‘proper’ Nintendo Directs. I understand that desire, certainly, but I also find it hard to believe people found nothing at all to like in the Showcase. I thought it was absolutely excellent from start to finish.
the number of shadow-dropped games was kinda crazy – and a bit of a nightmare for outlets trying to put out timely reviews
I’m a huge fan of Supergiant Games’ Bastion, and Transistor is one of the aforementioned games I’ve bought but haven’t played yet, so seeing Hades coming to Switch was a great opener. I must have missed Raji: An Ancient Epic‘s reveal at some point, but it sure caught my attention in the presentation, not least because it’s available on the eShop right now.
In fact, the number of shadow-dropped games was kinda crazy – and a bit of a nightmare for outlets trying to put out timely reviews, but that’s not something players need worry about. There’s even an argument that not having all the reviews to dissect before buying a game brings back a frisson of old-school excitement. Remember when our purchasing decisions were guided more by the screenshots on the box than an aggregated review score? Always a chance you’ll end up with a lemon, of course, but thanks to indie games’ more modest price tags, any turkey will likely be much less painful than the 60 quid you burned on Turok 2 back in the day (hey, I was more of a GoldenEye guy, okay?!).
Sorry, I got distracted – where was I? Oh yes, all the video games. A Short Hike looks like an appropriately restorative little jaunt, Hypnospace Outlaw is something I’ve had my eye on since it first launched on PC, Card Shark looks like a lot of fun, Manifold Garden and the pair of Subnauticas have been on my radar for a while, and both Evergate and Garden Story seem intriguing. And there’s even two-player coming to Untitled Goose Game! I was less enamoured with that one than most (yes, there are a handful of indies I’ve actually managed to play to completion!), but two-player could be the thing to really hook me.
It’s been a while since so many interesting games were packed into such a tight presentation, and I’ve got around a dozen titles for the backlog, some of which I’ve had my eye on elsewhere and never got around to playing. Now I can not play them on Switch!
Jokes about my ever-dwindling gaming time aside, a comfortable and warm sensation came over me while watching the presentation; a reassuring feeling that Switch is the best possible fit for all these diverse indie experiences and only a fool would turn away from a relationship this fulfilling, this satisfying, this mutually beneficial. Nintendo’s got a good thing going here – they’ve been going steady for a few years, but the relationship has always seemed a little tumultuous. It really feels like they’re ready to settle down now.
there are times when you wouldn’t put it past the company to abandon everything–developer support, industry-standard control schemes and formats, whatever–if it dreamed up some radical new idea
There’s always a niggling sense that hungry-hearted Nintendo, always eager for novelty, could pack up its bindle at the drop of a hat and head out on the road, Springsteen-style. Irrational it may seem, but there are times when you wouldn’t put it past the company to abandon everything–developer support, industry-standard control schemes and formats, whatever–if it dreamed up some radical new idea and ran away with it, chasing a dream like a Darner Dragonfly.
That willingness to take chances makes Nintendo products exciting and unique, of course, but seeing how smaller developers have helped prop up the Switch lineup–this year especially–and with the platform holder focusing attention on them like never before, you get the sense (finally) that they won’t be running out on them any time soon.
It’s not a perfect relationship by any means, and stories that devs are struggling to be seen on Switch eShop are increasingly common. We’ve spoken before about how Nintendo needs to do more with its digital store to solve discoverability issues. A ‘happily-ever-after’ requires hard-graft and–there’s no other word for it–work to stay fresh, healthy and interesting. Make no mistake, Nintendo really needs to double down with support and do better where it can if it wants to keep that spark alive.
Might actually have this one sitting unplayed somewhere… Still want it, though.
The argument that people only buy Nintendo consoles to play Nintendo games also holds some water, of course–and staggering sales of Animal Crossing: New Horizons highlight that first-party games are vital to its hardware success, but the ecosystem and convenience of Switch is what struck a chord with gamers, casual and core, where Wii U blew a big raspberry. After all, Wii U had the great games, but the fact is that comparatively very few people bought that Nintendo console to play those Nintendo games – most of which have since come to Switch and outperformed original sales many times over, proving their quality and worth. Nintendo is also putting out fewer games (pound-for-pound across its systems) than it did before it combined its home and handheld consoles into one platform. That smaller developers have stepped up to fill the software gap–and that Nintendo is working to showcase them–highlights the effectiveness of the partnership.
it would be a mistake to discount the huge number of curios and offbeat indie games of all sizes as mere filler while we wait for the ‘real’ deal. These are real deal!
Nope, it’s the convenience of Switch in both its form factor and its catalogue of brilliant non-Nintendo titles that’s the reason I’m struggling to keep my gaming head above water these days. Yes, we may be craving the really big first-party announcements, but it would be a mistake to discount the huge number of curios and offbeat indie games of all sizes as mere filler while we wait for the ‘real’ deal. These are real deal!
There are undoubtedly people finding the Switch lineup a little dry of late, but a drought?! Personally, I’m drowning in great stuff! Compare and contrast to the Wii U days if you must, but whatever way you cut it, the huge buffet of indie delights on eShop is incredibly impressive. For me, that tidy 20-minute Indie World Showcase had one of the most varied and exciting lineups I’ve seen all summer, and half of them are available right now.
Long may the Switch stork continue to deliver us beautiful bouncing Nindie babies!
‘Duh, Switch has lots of great games – did we really need an article about it?’ Short answer: yes! 2020 has been a real piece of work, so there’s always space for some positivity and optimism.
We’re busy working on reviews of games from the Showcase, so look out for those over the coming week or so. Be sure to leave your own drop of positivity below, and let us know your thoughts on anything you’ve picked up from the presentation.
Posted by: xSicKxBot - 08-21-2020, 11:08 AM - Forum: Lounge
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Electronic Arts’ EA Play subscription service arrives on Steam this month
Electronic Arts has been slowly inching toward a Steam launch of its freshly renamed subscription library EA Play, and has now finally announced when that launch will take place.
EA Play is set to launch on Steam on August 31, which’ll give Steam-favoring players a way to sign up for discounts and unlimited access to a library of EA games without going through EA’s own Origin launcher like the program previously required.
All in all, its an interesting partnership as Origin and Steam could be considered competing platforms and, until just recently, EA kept many of its games from appearing Steam until just recently likely due to that fact.
Steam will become the fourth platform to support the service, following in the footsteps of Origin, Xbox One, and PlayStation 4 before it. Up until recently, those services had different names depending on the platform: EA Access for consoles and Origin Access for Origin on PC.
While the entire program has now been united under a single name thanks to last week’s rebrand, it’s important to note that EA Play is still a per-platform subscription. Those looking to use their subscription benefits on both Xbox and Steam, for instance, would need a separate monthly subscription for each individual platform.
Posted by: xSicKxBot - 08-21-2020, 11:08 AM - Forum: Lounge
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Oculus plans to replace Oculus Accounts with Facebook Accounts
Facebook-owned Oculus is starting to pivot away from the sole use of Oculus accounts on its VR devices, and will eventually end support for Oculus Accounts all together.
Instead, Oculus the company is looking to make Facebook accounts the go-to account service for its entire line of headsets. The full switchover on the player side of the fence isn’t expected to take place until 2023, but Oculus has already announced a series of gradual changes how its accounts work to ready for that transition.
Folks signing up for a new account will, starting in October 2020, need to do so through their existing Facebook account. Those that already have Oculus accounts, meanwhile, will have the option to coast on their current setup until that full 2023 switch or can opt to permanently merge their Oculus and Facebook accounts ahead of that.
Declining to do so won’t render current VR headsets unplayable, only limit access to some features, but all future Oculus devices will require a Facebook account.
This looks to also at least partially apply to developer accounts. Developers can find more on those specific changes in Oculus’ dev portal, but in short it looks like developers will only have access to a limited set of features for in-headset testing should they decide not to merge their accounts with their personal Facebook accounts.
In order to access the full gamut of testing tools, devs will need to use either a Test User account, where they can download apps uploaded by their organization and “ test features such as Entitlement Checks, In-App Purchases, and social features, in addition to playtesting your application” or merge a personal Facebook account with their developer account to “friend users outside of your organization and purchase content from the Oculus Store” in addition to what’s offered by the Test Account.
“There will also be an option to continue logging into current devices for development purposes using your unmerged Oculus Developer account, but with limited functionality,” explains that post. “For example, you will not be able to test new, updated, or social features, which require a Test User account or a Facebook account.”
Logging into the Oculus Developer Dashboard, meanwhile, looks to remain unchanged by Oculus’ larger shift toward Facebook accounts.
The biggest changes look to be user-facing. On that side of the fence, once January 1, 2023 rolls around, un-merged Oculus accounts will no longer be supported. That won’t render Oculus VR headsets unplayable by any means, but Oculus warns that some games may no longer work for those users as “they include features that require a Facebook account or because a developer has chosen to no longer support the app or game you purchased.” On top of that, all future Oculus device launches will skip right ahead to requiring a Facebook account.
The full post has more on what to expect from the change, and notes as well that merging accounts will let Facebook use info about VR to “provide and improve your experience,” an addition that, given Facebook’s privacy background and despite Facebook’s assurances that this was a partially privacy-driven change, has some concerned.
There’s also the fact that a Facebook account requirement makes Oculus a potential no-go for people who have left Facebook’s ecosystem over privacy concerns or the company’s complicated history of forcing legal name usage on Facebook, sometimes in cases where doing so is inaccurate or unsafe for the people behind the profiles.
The update makes a number of changes to weapons, most notably by addressing the damage falloff of the FR 5.56 underbarrel shotgun. Previously, the underbarrel shotgun of the FR 5.56--better known as the FAMAS--was extremely overpowered. Infinity Ward said this patch is in response to that issue.
Other adjustments include reducing the Bruen MK9 LMG's damage to the upper torso, increasing the ISO SMG's base ADS movement speed, reducing the 735 Sawed-Off Barrel shotgun's lethal damage at close range, and more. The patch also addresses an exploit near Warzone's prison and removes the VO from the High Alert perk.
Pascals Wager’s Tides of Oblivion washes up on Android and iOS today
Tipsworks has released the newest expansion for Pascal’s Wager. Tides of Oblivion has been anticipated for a fair while, and brings the Action-RPG to a brand new aquatic setting – Ichthyosauria. Though a mouthful of sea water to say, the new setting adds fresh enemies, characters, and new adventures for the player, as they sound the depths of Ichthyosauria and dredge up its secrets for themselves.
The actual setup of Tides of Oblivion is fairly simple – Jerold, a familiar friend, asks Terence to team up with him to travel to the land of Ichthyosauria, and find a way to save it. Jerold is also the new playable character, and if the trailer is anything to go by, he seems to be a duelist who wields a rapier, with a courtly manner of fighting.
For those that don’t know Pascal’s Wager, it’s basically mobile’s answer to Dark Souls, channeling influences from the FromSoftware series to create an outstanding mobile Action-RPG – just read our Pascal’s Wager review if you don’t believe us! The new setting of Ichthyosauria gives off some serious fishing hamlet vibes from Bloodborne’s Old Hunter DLC, which we’re always happy to see.
You can watch the trailer for Tides of Oblivion below, which features a little gameplay, and some suitably ominous narration:
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If you want to pick up Pascal’s Wager, you can find it on Google Play and the App Store, and Tides of Oblivion is purchasable in-game. Either that, or enter our current Pascal’s Wager giveaway, where we’re offering both a code for the base game, and Tides of Oblivion.
For some other games like Pascals Wager – though nothing is quite like Pascals Wager – be sure to check out our list of the best mobile RPGs!
Enter The Gungeon is a recurring giveaway, this is the 2nd time it was given away on Epic.
We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.
Posted by: xSicKxBot - 08-20-2020, 09:55 PM - Forum: Windows
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Microsoft Translator adds two Kurdish dialects for text translation
Image: Night view of the citadel of Erbil
Today, Microsoft Translator adds two Kurdish dialects, Northern and Central, to its list of text translation languages. Northern and Central Kurdish are available now, or will be available soon, in the Microsoft Translator app, Office, and Translator for Bing.
You can also use Azure Cognitive Services Translator in your own applications, websites, and tools to add Northern and Central Kurdish text translation to or from more than 70 languages. To translate speech into Kurdish text, or to translate Kurdish text into another language with speech output, you can use Azure Cognitive Services Speech, which combines Translator’s AI-powered translation service with Speech’s advanced speech recognition and speech synthesis. You can view the list of languages available for speech recognition and speech synthesis on the Microsoft Translator website.
Northern and Central Kurdish are the two most common forms of the Kurdish language. Northern Kurdish, also known as Kurmanji, is spoken in Turkey, Syria, northern Iraq, and northwest and northeast Iran by 15-17 million Kurds. Central Kurdish, also known as Sorani, is spoken in Iraqi Kurdistan and western Iran by an estimated 9-12 million Kurds. These two dialects make up about 75% of all Kurdish speakers1.
Northern and Central Kurdish are generally not mutually understandable. Here are some examples of words and phrases in the two Kurdish dialects.
English
Northern Kurdish
Central Kurdish
Hello
Silav
سڵاو (Slaw)
What’s your name?
Navê te çi ye?
ناوت چییە؟ (Nawt tshya?)
Pleased to meet you
Kêfxweş im bi nas kirina te
خۆشحاڵبووم بە ناسینیت (Xoşhalbuum bi nasînit)
Learn more about the Northern and Central dialects of Kurdish on Bing.
What you can do with Microsoft Translator
At home
Translate real-time conversations, menus and street signs, websites, documents, and more using the Microsoft Translator app for Windows, iOS, Android, and the web. Learn more
At work
Globalize your business and customer interactions with text and speech translation powered by Translator and Microsoft Speech service, both members of the Azure Cognitive Services family. Learn more
In the classroom
Create a more inclusive classroom for both students and parents with live captioning and cross-language understanding. Learn more