[WoW Retail News] Subtlety Rogue Interaction with Demonology Warlocks Speculated to N

33 minutes ago · Forum: World of Warcraft - No Replies
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Due to the rising popularity of Subtlety Rogues in Patch 12.1.5, a long-standing bug has gained attention, where Demonology Warlocks are speculated to become ninja pullers when grouped with a Subtlety Rogue.In Patch 12.1.5, Blizzard fixed a bug with Subtlety Rogues and gave them a 14% damage buff as compensation. While many players thought that this buff was net neutral, this ended up being a large damage buff, which has caused Subtlety Rogue damage to explode, as seen on Warcraft Logs statistics.

Source: WarcraftLogs

Because of this damage, many groups are now bringing a Subtlety Rogue to their keys. Subtlety Rogue is currently one of the highest-scoring specs in Season 2 alongside Arms Warrior, Holy Paladin, Blood DK, and Elemental Shaman according to Raider.io and has solidified its place in the meta.

Source: Raider.io

With Subtlety Rogue being part of the meta, attention is being drawn to an old bug where Demonology Warlocks are speculated to start ninja-pulling mobs in dungeons whenever a Subtlety Rogue is also present. This has made some Demonology Warlocks unhappy and feel that they're being forced out of any groups because of how common Subtlety Rogues are. Ninja-pulling mobs will wipe a lot of groups across any key level. Remember the Omnium Folio incident?

Phellxgodx posted on Reddit providing information about the interaction and how Blizzard has tried to fix it before, but it is still happening.

/u/Phellxgodx on RedditFor those who do not know, Sub rogue & the diabolist hero talent (Demonology & Destruction) have a weird interaction where shadow clones from the rogue apex talent will bug out the targeting of the Diabolic Oculi (Hero talent node) or Alythessa Blaze (Apex talent) from diabolist warlocks to basically attack virtually anything at range.

If you've been wondering why sometimes things are being ninja-pulled in dungeons, it might be because of this bug. Double-check that you don't have a Demonology Warlock and a Subtlety Rogue in the same group, as this interaction makes it so that you really don't want to mix them.

  [WoW Retail News] Complete New Sweet Tooth Hallow's End Achievement Quickly Using Alt

9 hours ago · Forum: World of Warcraft - No Replies
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Players can complete the new Hallow's End achievement, Sweet Tooth, quickly using alts!Hallow's End Holiday Guide

Sweet Tooth Achievement

Hallow's End 2026 comes with three new neighborhood themes: Felwood, Drustvar, and Duskwood. Each one has a random chance to spawn daily and gives players different daily quests. One of the brand new achievements Sweet Tooth requires players to complete 3 different daily quests in each of the three new themes.

Each day, head to your Neighborhood and find the quest Sugar Run, where you'll be instructed to take a portal to the zone of your Neighborhood theme. There, you can turn the quest in to Nomi and choose which of the three daily quests you would like to complete. You need to complete each of these quests once to be awarded the achievement.

Blighted Core Caramels

Howling Honey Drops

Twisted Vine Licorice

Bewitched Berry Bites

Hexed Honeycombs

Witchbane Truffles

Blighted Bloom Bites

Felroot Crunch

Rotleaf Wafers

Using Alts

Because each character can only complete one of Nomi's daily quests per day, you can use alts to speed things up. If you have three alts, each one can pick up and complete a different daily quest, which will complete the zone and earn you one of the zone achievements: Duskwood Caramel Crafter, Drustvar Choc-O-Drop Designer, or Felwood Fudge Bite Former.

Using this method will take at least three days, as you need to complete each zone once. The hard part will be finding a neighborhood with the correct theme for the zone(s) you are missing.

However, you don't actually need the correct themed zones to pick up the correct quest. If you turn in the Sugar Run at Nomi, this activates the daily quests in all zones, not just the one you are currently in. This means that you can pick up the quest, take the portal, turn it in, and avoid picking up a new quest. Then, fly to the zone you want to do a daily quest in and find Nomi again. He'll have different daily quests waiting for you!

/way #77 43.7 68.5 Felwood Nomi
/way #896 29.6 33.2 Drustvar Nomi
/way #47 67.25 76.71 Duskwood Nomi

With 9 alts, you can complete the Sweet Tooth in a single day with this method.

  [WoW Retail News] Optimize Tricky Treat Exchange with Neighborhood Vendors for Hallow

Yesterday, 07:40 PM · Forum: World of Warcraft - No Replies
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The new daily quests from Hallow's End award candy that you can exchange for varying amounts of Tricky Treats. Here's how to optimize the exchange!Hallow's End Holiday Guide

Every day, each neighborhood is assigned one of three themes: Duskwood, Drustvar, or Felwood. New daily quests are available in the neighborhood that grant Tricky Treats and a special new type of candy that depends on the theme:

Drustvar Choc-O-Drops

Duskwood Caramel

Felwood Fudge Bite

Once you've earned them, players can exchange the candies for Tricky Treat at a vendor. This is located at

For Horde: /way #2351 51.72 54.5

For Alliance: /way #2352 53.74 33.67

Each neighborhood has a different vendor and a different exchange rate. This means that you can neighborhood hop using LFG or your friends list to find the best conversion for your candies. The conversion scales from 5 Tricky Treats for 1 Candy to 5 Tricky Treats for 5 Candies. In other words, you want to find a neighborhood that is currently trading 5 Tricky Treats for 1 of each candy, then convert them. This can get you a very large amount of Tricky Treats that you can then turn into rewards!

If you can't find a good conversion rate today, you can try again tomorrow when the vendors refresh.

  [WoW Retail News] Bonus Rolls Tooltip Fixed & More Labyrinth Bug Fixes - Patch 12.1.5

Yesterday, 11:10 AM · Forum: World of Warcraft - No Replies
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Blizzard has posted hotfixes for today, which includes even more Labyrinth bug fixes and a fix for bonus roll tooltips. Bonus Roll tooltips now correctly show the remaining items off the boss.

Some scenarios have been fixed in the Labyrinth.

Players can now carry 4 Jan'alai Tears at once in Labyrinth.

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes
October 21, 2026

Labyrinth

Players can now speak to Kinduru in De Empire's Rest antechamber to leave the labyrinth while on the Kindo'jan scenario.

Fixed an issue where L00T RAID-R Minis could not be used in a group inside the labyrinth.

The lever to start the scenario "A Golden Opportunity" in the Labyrinth of Kindo'jan can now be used by players level 80 and above.

Players can now hold up to 4 stacks of the Carrying a Jan'alai Tear buff at a time (was 1).

Fixed an issue in the "Returning the Bounty" scenario that could cause the Pit Boss to despawn when it left combat, preventing the scenario from completing.

Items

Fixed an issue where the Seriously Sharp Seashell effect from Gebbo's Bottomless Bag could break stealth and invisibility effects.

Fixed an issue where Jan'thrazet, the Soul Fang could sometimes fail to trigger reliably from the start of combat for healers.

Fixed an issue preventing Nebulous Voidcache bonus roll item list previews from updating as items were acquired and removed from consideration. This was only a display issue and did not affect which items a character was eligible for.

Player versus Player

Priest

Holy

Fixed an issue where Sanctified Ground applying to allies would interrupt channeled spells such as Divine Hymn.

  [WoW Retail News] Use Skeleton Keys to Open Locked Door in Labyrinths - Easy Achievem

Yesterday, 02:25 AM · Forum: World of Warcraft - No Replies
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Players have discovered that there are easier ways to open the locked door in Labyrinths than by searching for the key, making achievement hunting quicker!Labyrinth of Kindo'jan

What is the Locked Door in Labyrinths?

In every Labyrinth run, one of five locations will have a locked door.

Spawn 1
Spawn 2
Spawn 3
Spawn 4
Spawn 5

This door is indicated by a silver key, and players are supposed to find Keeper of the Key somewhere in the Labyrinth, which drops a Archaic Amani Key. However, this locked door is just a typical lock, and any level 90 Rogue with Lockpicking or player with a Blacksmithing Skeleton Key can unlock it! If you're doing Labyrinths, you may want to carry around some Thalassian Skeleton Key so that you don't need to go searching for the Keeper of the Key.

The locked room contains Mislaid Treasures for some reputation and Mislaid Curiosities for extra stats.

Labyrinth Achievement Hunting

Having Skeleton keys allows you to quickly farm two Labyrinth achievements. You'll need to unlock 20 Locked Rooms for Lock and Key Master, and whenever you loot them, you'll collect Mislaid Treasures for A Few More Can't Hurt.

Because one of the locked rooms spawns right near the entrance, players can search for it relatively quickly. You can go in on a Tier 1 Labyrinth, run straight to the possible spawn on the right, and check to see if there is a door. If it's there, use the Thalassian Skeleton Key, loot the room, and then leave. If it's not there, you can leave immediately and try again. These runs are very quick, don't have an instance lockout per hour, and you should be able to get both of these achievements quickly with this strategy!

  [WoW Retail News] Get 30% Off Game Services and Up to 50% Off Transmogs, Toys and Bun

10-30-2026, 05:40 PM · Forum: World of Warcraft - No Replies
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A new sale is now live and players can get 30% off game services and up to 50% off select transmog, toys, and bundles from the Battle.net store!WoW Catalogue on Battle.net Store

Expansion

World of Warcraft Midnight now costs $24.99 (50% off)

Bundles

Wings and Wisdom Pack costs $17.50 (50% off)

Mighty Kodo Pack costs $12.50 (50% off)

Toys

Sandbox Storm Gryphon now costs $5.00 (50% off)

Deepdweller's Earthen Hearthstone now costs $2.50 (50% off)

Magical Murkmorpher now costs $5.00 (50% off)

Eternal Traveler's Hearthstone now costs $2.50 (50% off)

Timewalker's Hearthstone now costs $2.50 (50% off)

Transmorpher Beacon now costs $5 (50% off)

Transmog

Cozy Kobold Collection now costs $14.00 (30% off)

Ensemble: Lana'thel's Crimson Couture now costs $14.00 (30% off)

Ensemble: Stormrider's Attire now costs $10.00 (50% off)

Heavenly Regalia Pack now costs $15.00 (40% off)

Ensemble: Green Snugglefin Murloc Romper now costs $10.00 (50% off)

Dreadlord's Regalia Pack now costs $10.00 (50% off)

Diadem of the Spell-Keeper now costs $4.00 (50% off)

Collection: Wings of Awakening now costs $7.50 (50% off)

Ensemble: Waveborne Diplomat's Regalia now costs $10.00 (50% off)

Ensemble: Fireplume Regalia now costs $10.00 (50% off)

Ensemble: Sprite Darter's Wings now costs $10.00 (50% off)

Collection: Baby Murloc Satch-Shells now costs $7.50 (50% off)

Ensemble: Celestial Observer now costs $10.00 (50% off)

Game Services

Enhanced Level 80 Character Boosts are 33% off

Character Transfers are now 30% off

Faction Changes are now 30% off

Race Changes are now 30% off

Name Changes are now 30% off

  [PS.Blog] Official PlayStation Podcast Episode 552: Pumpkins and Pines

10-30-2026, 01:55 PM · Forum: Sony Discussion - No Replies
Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here

Hey, y’all! Sid, O’Dell, and Kristen are back this week to talk about the big games of October, some you might have missed, a blast from the past, and what remains this year.

Stuff We Talked About
  • Next week’s release highlights:
    • Godzilla: Destroy All Monsters Melee Remastered | PS5 (November 3)

    • Let’s Sing 2027 | PS5 (November 3)

    • Void/Breaker | PS5 (November 4)

    • Escape Academy 2: Back to School | PS5 (November 5)

    • Where The Seeds Fall | PS5 (November 5)


  • Helldivers 2 Liberty Day —  Liberty Day was on October 26 in the Helldivers universe, and you can now celebrate with Super Merch (real-world items) to commemorate the occasion. Also, enjoy a host of in-game events and items, such as the AR-23L Liberator Legacy.

  • Where Winds Meet new arc —  The new Hutuo narrative arc arrives on November 13, bringing the historic battlefield into the story. Prepare to charge into a war-ravaged land, where new enemies,weapons, fighting techniques, and mini-games await.

  • Call of Duty: Modern Warfare 4 Season 1 — The first season of the latest installment kicks off on November 6. Gear up for all-new multiplayer stages, Backstab and Canyon, an undiscovered weapons facility in the DMZ, and a host of other updates across the entire game.

  • The Prism Collection — Three new transparent designs for DualSense controllers and PS5 console covers are coming on February 4. Enjoy the new see-through look in Flare Orange, Emerald Green, and Graphite Gray, with pre-orders starting on November 10.

  • PlayStation Plus Monthly Games November
    • Dead Island 2 | PS5, PS4

    • Tomb Raider IV – VI Remastered | PS5, PS4

    • Monster Train 2 | PS5



The Cast

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Sid Shuman – Senior Director of Content Communications, SIE

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Kristen Zitani – Content Communications Manager, SIE

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O’Dell Harmon Jr. – Content Communications Specialist, SIE

Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

  [PS.Blog] Share of the Week: Costumes

10-30-2026, 01:00 PM · Forum: Sony Discussion - No Replies
Last week, we asked you dress up and share in-game costumes using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:

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call_me_xavii shared Grace wearing the Lady Dimitrescu outfit in Resident Evil Requiem

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WildJogurt shared Bond wearing a gold blazer in 007 First Light.

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themarkplumb shared the Proxima outfit from Mortal Shell II

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gh_holy_mash shared a panda costume from Onimusha: Way of the Sword

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jobolts_ shares Lara in a mask for Dia De Los Muertos in Shadow of the Tomb Raider

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kali_girlgamer shares Verso in a French beret and sunglasses in Clair Obscur: Expedition 33 

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great gamesfeaturing Photo Mode. Want to be featured in the next Share of the Week?

[Image: 55619886475_0dd28e0541_k.jpg]

THEME: Shadows
SUBMIT BY: 11:59 PM PT on November 4, 2026

Next week, share characters lurking in the shadows from the game of your choice using #PSshare #PSBlog for a chance to be featured.

  [Dev News] Ucupaint 3.0.0 Released

10-30-2026, 12:00 PM · Forum: Game Development - No Replies
Ucupaint, one of the most popular add-ons for Blender just had a major release – Ucupaint 3.0.0. Ucupaint is a popular texturing add-on for Blender that adds a sophisticated layering system, making it more similar to Substance Painter in workflow. The 3.0.0 update has a number of impressive changes, including a major UI redesign.

Features of the Ucupaint 3.0.0 release include:

? Cleaner UI and a base layer

The new UI focuses more on the layer list, so all other panels are hidden under panels or popover buttons by default. A
Code:
Base Layer
is also automatically created to edit the base value of all the channels.

[Image: e3c6bbc7-ecad-4489-af73-118410ca752f]

New UI popover buttons

? New Height and Vector Displacement Channel

Originally part of the normal channel, height (previously bump) and vector displacement are now their own channel. This simplifies the implementation a lot and opens many possibilities for further improvements. By default, The height channel output is still used as extra bumps on normal channel, so the way you work with ucupaint is still the same.

The
Code:
Diplacement Setup
toggle is also replaced with
Code:
Quick Displacement Setup
operator. The function is still the same, which is to enable displacement and subdivide the meshes to a certain number of polygons, but since it’s now an operator, you can do it multiple times to check whether the number of polygons is already enough for your meshes.

? Unified Preview Mode

Previously, channels and layers had their own preview mode, version 3.0 unifies this into a single preview mode that can be used to preview a channel, a layer, layer alpha, mask, or custom data.

? Adjustment layer

You can now add an adjustment layer, which is just a layer with the previous layer’s data that you can add modifiers to.

? Spherical and Cylindrical decal

New decal types are added: spherical and cylindrical. Contributed by lsmine0

? Bake Target Refactor

A channel now requires a bake target before it can be baked. This allows you to customize settings such as the name, resolution, and other options independently. Don’t worry about creating one manually, as a bake target is automatically generated whenever you create a channel. By default, it uses the settings you specify when you do
Code:
Bake Ucupaint Node
(formerly
Code:
Bake All Channels
).

This new bake target system also makes it possible to just use ORM as your main bake target and also you use color attribute as bake target.

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Bake Target popover menu contains all the bake targets and
Code:
Bake Ucupaint Node
button
Using ORM is now an option when you do
Code:
Quick Ucupaint Node Setup
Color attribute is now available to use when creating new bake target

Key Links

Ucupaint – Blender Extensions

Ucupaint Wiki

You can learn more about the Ucupaint 3.0.0 release in the below.

  SickProdigy - Introduction

10-30-2026, 11:42 AM · Forum: Introductions - No Replies
I’m a long time web dev. Have hosted/created many websites in my time. SickGaming.net first started as SickKilledU.com sku clan. Since changed a few domains until we settled on SickGaming.net sometime in 2012 or so. Built my first website probably 2010. Started my first hosting company in 2011. Back when reseller hosting was easy to get and worked decently well lol. Changed a lot since then. 

I think this all started for me back when people were flashing original Xbox and modded lobby 360 days. People needed sites and automation to get out there and so my journey begun. I met a guy part of RighteousKings, called KingKong back then. Good guy. We made lots of money together. Lived off of 360 lobbies. I was young and dumb, he was probably my age now. Kind of weird, but back then anyone who games online could be a friend. Nobody asked how old you was unless they were about to clown you. Well things eventually got hard, and costs was more than we were making so we stopped. Only did it for fun or when someone donated enough to host the lobbies. Had to buy keys to resign 360 to go online again. Was a real hassle. Gotta make the money while ya can.

From there I dove into hacking. Websites, applications, servers. Whatever information i could get my hands on i was trying. I mean, you don't know what you can do until you try it. One day had the isp call me about a possible hacker in my network using cards and that I needed to wipe my pc in order to continue using their service. So i told them i did and said nope, not doing that anymore. I was just on a random website that someone posted a dump as they call them and tried it and passed.

That was when i found the niche of game hacking and wanting to preserve all the old techniques and future techniques for game hackers/modders whatever you want to call them. Our initial build was a clan of sorts to work together and help each other on projects or videos. Well one of my old hacker buddies we had it out and pretty much wiped all my old videos out of our youtube away. All those old modding videos gone. At 1 point we were bringing in $1k a month from our videos. Maybe sooner or later bring it back. 

I later got back into hacking as a cracker mostly. Was cracking 1000's of websites. I had a very big setup going at one point. Made lots of money off it. When you could. Gotta make it while you can. I've since turned to programming/coding as a part time hobby along with gaming. Since AI has come out has made me able to do the work it took a clan of people to do before. As a hacker/cracker before we had to learn coding to break into apps (reverse engineering), figure out what we were looking at. Websites had to understand what principles would be used and which weren't that we could lean on as a way through. We taught each other a lot back then. Now it's like we all rely on AI now instead of working together. Anyways...

I develop game servers a bit these days. Mostly into automation. Small electronics, websites, servers, I’m basically full stack ready at this point. Check my github for recent projects. Love Debian, not married to it. Thought me and Ubuntu had a thing but she brought out papers. Don’t get too comfortable. Shit is always changing.

Well there's a good spill for ya. figure i'd put some info out there somewhere for someone to get to know me. 

Github: https://github.com/SickProdigy
All my other social links are on my profile i think. Will post pgp key later.