Posted by: xSicKxBot - 11 minutes ago - Forum: Lounge
- No Replies
News - Star Wars Zero Company Is Missing The Only Achievement I Wanted
Star Wars Zero Company released late last month, and it became one of my favorite games of the year almost instantly. I recently finished it, and while I was very satisfied with how it all wrapped up, there was one thing--a certain achievement--that was missing, and it filled me with a rage I can only satiate by complaining about it online.
You see, like the XCOM series it took so much inspiration from, Star Wars Zero Company features a permadeath mechanic. With the exception of main protagonist Hawks, any of the allies you take into battle will permanently disappear if they're killed in battle.
Aside from accidentally knocking someone off the side of the map because I was still going through the tutorial segments in the first hour or so (I restarted the mission in this case), I managed to get through the entire game without losing anyone. Well, except for the poor fellow who automatically dies in the opening segment. The credits rolled and I waited for the achievement to pop up on my Xbox.
Indeed. There are achievements for everyone from making an almost-impossible shot to changing some cosmetic items, but there is no achievement for making it through the game without losing a squad member. There is, however, an achievement for having a squad member die on your watch. If you're on PlayStation, it's a literal participation trophy.
Posted by: xSicKxBot - Today, 05:40 AM - Forum: Lounge
- No Replies
News - Nintendo Direct September 2026: All The Biggest Announcements And Games
The September Nintendo Direct has wrapped up, and, as in previous years, this broadcast offered a fresh look at everything coming to Switch consoles from Nintendo and its third-party partners. There weren't too many first-party reveals--sorry, 3D Mario fans--but we did get a first look at both a new Kirby adventure and another Metroid 2D game that leans hard into its "eat or be eaten" theme. In case you missed it, you can catch up on all the reveals below.
And we're off! The Direct kicked off with Monster Hunter Wilds for Switch 2. It'll be coming to the console on December 4, 2026. This version will include local co-op, and the big Ascendance expansion is also coming to the Switch 2 edition of the game.
In case you needed a reminder, Final Fantasy 7 Revelation will launch for Switch 2 in April 2027. Preorders for this version open later today. The prequel game, Crisis Core: Final Fantasy Reunion, is also coming to Switch 2 today.
Hyrule Warriors: Age of Calamity - Definitive Edition
Hyrule Warriors is getting a Switch 2 version, which upgrades the game with improved visuals and a harder difficulty mode. It'll be out on February 25, 2027.
A free update for Star Fox will add local four-player split-screen, and it'll be available starting September 30. Star Fox Adventures is also being added to the Nintendo Classics library today.
You've played it on PC and several consoles; now get ready to play The Witcher 3: The Wild Hunt Remastered on Switch 2! The game's new expansion is also headed to the Nintendo console.
In the mood for a detective story? Professor Layton and the New World of Steam has a December 10 release date, and this game will feature the "biggest" mystery in the series to date.
The Yo-Kai Watch games are pretty cool if you're looking for a spooky twist on the Pokemon formula, and you can collect new spirits in Yo-Kai Watch 2 when it's eventually out. There's no release date yet for this game.
For its Switch 2 upgrade, Pikmin 4 + Dandori Academy is being enhanced with dozens of new stages, voice commands for your space-pooch, and community events.
Kirby Air Riders Amiibo are out soon
You can add these beastly Kirby Amiibo to your collection when Sword Kirby & Dragoon and Noir Dedede & Hydra launch on November 12.
Bloober Team's new horror game has been revealed, and it looks like this is the rumored Switch-exclusive game from the studio. It has a few interesting ideas, from shifting perspectives to mind-reading powers.
If you need something to consume dozens of your spare hours, then Xenoblade Chronicles 3 should fit the bill. The Switch 2 upgrade for the RPG includes the new Heroes Vault mode--which looks kind of like Vampire Survivors--and the new hero, Shimmer.
The next game from the developers of Overcooked, Stage Fright, is out in 2027. Two players trapped in different dimensions must fight side-by-side and solve puzzles together if they want to rescue a lost friend in this co-op game.
Under the sea, down where it's wetter, that's where it's better in this new expansion for Disney Dreamlight Valley. And in case you haven't figured it out yet, this new DLC has a Little Mermaid theme to it.
One of the best Batman games of all time--don't let the Lego aesthetic discourage you--Lego Batman: Legacy of the Dark Knight is out on September 18 for Switch 2. Plus, new DLC featuring the Joker and Harley Quinn is also out soon.
Well, this looks adorable! Ondeh Ondeh: Kaya's Tasty Tale launches for Switch in 2027, and the trailer has made me very hungry, thanks to its heartwarming world and cuisine inspired by the rich cultures of Southeast Asia.
The next Metroid 2D game has been announced, and it launches on January 28, 2027. Metroid Ravenous has an "eat or be eaten" theme to it, and it looks like it'll push Samus Aran to her breaking point.
I still can't believe we're getting a new Mega Man game at long last, and this new trailer showed off some cool gameplay of the new tricks that players will have up their robotic sleeves. It's out in Spring 2027.
Time for a new turn-based RPG, set in a world where people only live for today and have given up on tomorrow. As you'd expect, you see things differently, and you set off on a path that diverges from apathy. Eternal Anima launches on March 4.
In case you need another fighting game for your Switch collection, Fatal Fury: City of the Wolves lands on Switch 2 on October 22. Two of the brawlers from the hit manga and anime series Tokyo Revengers, are also being added to the game roster.
The 1995 RPG classic, Romancing SaGa 3: Destinies United, is getting a remake! This revival of the cult-classic game is being upgraded with 3D graphics, combat overhauls, fully voiced cutscenes, and much more. You won't have to wait too long to play it either, as it launches on February 16, 2027, for PC and consoles.
What, you thought the next Persona remake wasn't coming to Switch 2? You thought wrong! Persona 4: Revival is coming to the Nintendo handheld, but a lot later than the PC, PS5, and Xbox Series X|S versions. You'll have to wait until February 18, 2027, if you want to play it on the handheld.
Closing off the show was the reveal of a new 3D Kirby game, Kirby and the World Beyond. Players can freely explore an expansive world and put Kirby’s Copy Abilities to creative use in this adventure. It has a Spring 2027 release window, which just so happens to coincide with the 35th anniversary of Kirby.
[www.indiegala.com] Anime Cat Girl enthusiasts rejoice, nya! A new ecchi anime adult game bundle has arrived, featuring the fan favorite cute neko girls, fox girls, monster girls, you'll find even a demon & succubus girl. Enter a magical eroge world full of beautiful waifus in: NekoMiko, TroubleDays, Demon Lord Jill -REVIVAL-, The Monster PIMP, Mon-Musu Quest, My Cat Girl Lover & Tenkiame .
News - GTA 6 Was Not “Fully Formed” When Trailer 1 Came Out In 2023
When Rockstar released GTA 6's first trailer in December 2023, the game looked like it was coming along well, but it wasn't "fully formed" back then. That's according to Rockstar North boss Rob Nelson, who said in an interview that the trailer's song, Tom Petty's "Love is a Long Road" was a "mission statement" for the developers to rally around to get the game finished.
"With the first trailer for this game, the Tom Petty song was a real sort of mission statement. You don’t have the game fully formed, you have an idea of what it’s going to be, but you really have to push hard to pull that together and so when this team is able to do that--and it’s definitely made with everything that you’ve got, but it’s the best of everything you’ve got at that point--it’s put together in such a way that it helps be a bit of a guiding light of what it needs to feel like," he told Trois Couleurs.
Also in the interview, Nelson spoke about how one of the first things the developers did after deciding that GTA 6 would be set in Vice City AKA Miami was to travel there.
"We'll go there. And just feel it, and go out and just drive around. Almost always on our own at very first, just a handful of people, and we’ll take a ton of pictures, and soak as much of it up as we can and see what speaks to us and start to talk about it and share ideas about what we want to incorporate," he said.
GTA 6 is set for release on November 19 for PlayStation 5 and Xbox Series X|S. According to SensorTower's data, the game has already sold 5 million copies via preorders, generating more than $500 million in revenue.
Rockstar is partnered with Sony for GTA 6, and part of that deal includes a GTA 6-themed DualSense controller. It goes on sale September 10 at 7 AM PT / 10 AM ET for $85.
News - Resident Evil Movie Director Reacts To Backlash, Says He Was “Naive” To T
One of the talking points surrounding the upcoming Resident Evil movie is that director Zach Cregger took an original idea and slapped the Resident Evil name on it. That's not true, Cregger has said, and now he's shared more of his thought process as it relates to some of the blowback from fans of the games.
He told IGN that, in retrospect, he feels it was "naive" to think that fans of the games would immediately embrace his pitch for his Resident Evil movie.
"I thought fans of these games, like me, would be thrilled that somebody was coming along and turning Resident Evil into a survival horror movie. I was like, ‘That’s great.’ I did not really appreciate the sentiment that, ‘We’ve been waiting forever for Leon’s story.’ And I appreciate that, and I’m sorry that’s not the story I’m bringing. I get it, I understand the frustration," he said. "I understand it so well because I haven’t seen the earlier [Resident Evil] movies, because they don't look like the Resident Evil that I love, so how could I be frustrated with fans who have that same attitude?"
Cregger went on to say he hopes fans of the game see his movie "regardless of their skepticism or their disappointment" that he's not re-telling a story from the games. He said he hopes fans of the games "feel seen" when they watch the movie and see "all of the love for the games that are in this movie."
"This is not me just telling a story and slapping Resident Evil on it so I can get a budget. This is me telling a Resident Evil story. I understand the resistance, I do, because I have it myself. It is coming from a true place of love," he said.
In a separate interview with The Playlist, Cregger said the press tour he's doing to promote Resident Evil feels more like an "apology tour" given all the negative sentiment from fans. "I feel like I’m running for office, trying to get these people not to call me a LARPer," he said.
"Now, I’m just like, 'You know what? See the movie.' If you still feel the same way after you’ve seen it, then whatever you think is fair. You’re going to decide if I’m an actual Resident Evil fan or a fake. What can I say? I think the movie is going to speak for itself," he added.
Also in the interview, Cregger addressed the possibility of working on another Resident Evil movie project in the future. He said he "can't help" to think about "other places this story could go," adding that he has "ideas." At the same time, Cregger pointed out that his movie isn't even out yet. "Let's see what happens," he said.
(Indie Deal) Happy Queens Bundle & Onimusha: Way of the Sword Giveaways
Happy Queens Bundle | 5 Adult Steam Games | 92% OFF
[www.indiegala.com] Happy Queens, Naughty Scenes! Grab a mature bundle full of gorgeous queens fit for the most cultured kings! Charming scenarios, naughty secrets, sensual massages & more hot surprises are waiting for you in the latest Adult 18+ game bundle.
Onimusha: Way of the Sword is out & Giveaways
[www.indiegala.com] Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-period Kyoto, twisted by malevolent clouds of Malice. Onimusha: Way of the Sword is out, and join the latest giveaways (here [www.indiegala.com]on our socials).
Posted by: xSicKxBot - 09-10-2026, 04:00 AM - Forum: Lounge
- No Replies
News - The Legend Of Zelda: Ocarina Of Time Remake Looks Fantastic In First Gameplay
After months of rumors, Nintendo finally revealed that The Legend of Zelda: Ocarina of Time remake was real back in June. While that reveal was purely cinematic, today's Nintendo Direct for The Legend of Zelda showed off gameplay for the remake and offered a closer look at its updated art direction.
The Switch 2 exclusive stays true to the 1998 original's aesthetics, while showcasing a huge upgrade visually. Link's hat and tunic, for example, showcase detailed threading and embroidering, along with berries on his cap. The lighting system looks fantastic, too, as sunlight pokes through the forest as Link heads to the Great Deku Tree.
As for gameplay, players will have a button for Link to jump and dash. That may sound silly to younger people who grew up on The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, but it's a huge change from the Nintendo 64 title. How the jump button could possibly impact dungeon design wasn't addressed but should prove interesting later this year.
Overall, the first gameplay revealed for The Legend of Zelda: Ocarina of Time remake seemed to address a lot of my concerns of a simple remaster for the game. The Switch 2 title seems faithful while still altering enough for modern audiences--and those of us who played the original (or 3DS remaster) plenty of times already.
Long considered to be the greatest Legend of Zelda game--until the Switch era at least, thanks to Breath of the Wild and Tears of the Kingdom--Ocarina of Time was originally released for the Nintendo 64 console. The first 3D Zelda game, Ocarina of Time, was a trailblazer and laid the foundation that future entries in the franchise would emulate.
The game has received multiple ports and remasters over the years, and out of all of them, the 3DS version is considered the best of the best thanks to the various quality-of-life changes added to the game--including some welcome revisions to the Water Dungeon.
You need an Alienware Arena account, and each Key costs you a few of your account (APR) points. To get points, you have to do things like posting on their forum and logging in each day... if I remember, there are lots of ways you can get points easily but I don't remember them.
Region restrictions apply and the keys will be gone very quickly, one of them is almost out of keys already, and it's only been live for under an hour!
SWAPMEAT[na.alienwarearena.com] Already out of keys Frog Sqwad[na.alienwarearena.com] Already out of keys
Doomspire [na.alienwarearena.com] Already out of keys
Posted by: xSicKxBot - 09-09-2026, 11:35 AM - Forum: Lounge
- No Replies
News - Steam Has Generated $15 Billion In Revenue So Far In 2026, And New Games Are
As the platform that gets the lion's share of PC game sales, Steam naturally makes a lot of money every year from commissions, publishing fees, and more through its storefront. But how much cash has it made so far in 2026? Unsurprisingly, enough dough to buy Valve co-founder Gabe Newell a few more superyachts. According to the head of market analysis at Alinea Analytics, Rhys Elliot, Steam has made $15 billion in 2026, and with a massive period of high-profile game releases around the corner, that number is likely to surge even higher before the year is over.
Steam's top releases by gross revenue include AAA games and breakout indie hits, with Forza Horizon 6 leading the charge. The new racing game earned Steam $210.5 million in revenue, while Crimson Desert sales were responsible for $203.3 million, Resident Evil Requiem made just over $200.9 million, and Slay the Spire 2 brought in over $148 million. Rounding out the list is Subnautica 2 at $139.2 million and Meccha Chameleon at $89.8 million.
That's a lot of cheddar, but it only counts for 6.6% of the $15 billion that Steam has made so far. Elliot noted that the top 100 new games by gross revenue make up 15.9% of Steam's total 2026 revenue so far--around $2.4 billion. Crimson Desert is also doing a lot of heavy lifting, as it accounts for about 18% of all new-IP revenue in the top 100. "Of the new-game top 100, 63% were actually new IP, but 52.5% of the revenue ($1.25B) came from established IP," Elliot wrote. "But it’s worth noting Crimson Desert, with its $203M, accounts for about 18% of all new-IP revenue in the top 100. When we take Crimson out of the analysis, the 62 new-IP games make up only about 39%. So yeah, a lot of established IP is doing the legwork, as you'd expect."
Looking ahead, Steam's coffers can expect an influx of cash from highly anticipated releases like Phantom Blade Zero, Call of Duty: Modern Warfare 4, and Gears of War: E-Day, just to name a few. Valve gets a cut from whatever is sold on Steam, including the lucrative microtransactions and DLC that accompany most games these days. Elliot also spoke to GameSpot recently about what goes into a game price tag as part of our Cheap Week deep-dives.