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| [Dev News] RimWorld Dump Unity Game Engine |
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Posted by: xSicKxBot - 3 hours ago - Forum: Game Development
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RimWorld is a popular simulation indie game released all the way back in 2018 that was developed using the Unity game engine. With the release of RimWorld 1.7 they made a MASSIVE change… they dumped the Unity game engine for their own in-house Waylith Engine and the results were pretty profound.
The change is described on the Ludeon Studios blog:
Quote:Hey everyone, big news today!
We’re announcing update 1.7, which moves RimWorld from Unity to the Waylith Engine, our own in-house engine built by Ludeon Studios. The game looks and plays exactly the same, but in our tests performance is improved by 2-4x.
You can try 1.7 right now on the unstable beta branch – see “Testing update 1.7” at the bottom of this page for details.
Performance improvements
Compared to 1.6, 1.7 on the Waylith engine has faster startup time, game load time with big mod lists, map generation, world generation, general ticks-per-second, and just about everything else. Your colony of 40 colonists, 200 ducks, and 100+ mods will run much smoother.
We stress-tested a late game colony and saw 2.2x better performance on 1.7 compared to 1.6. A modpack with 1500 mods (!) went from 14 minutes to 6 minutes to load. (These are just our results; individual performance improvements may vary due to your specific PC or mods.)
Savegames, mods, and compatibility
You don’t need to do anything when switching to 1.7.
- Savegames: Your 1.6 savegames will load on 1.7, and 1.7 saves also work if you go back to 1.6.
- Mods: The vast majority of mods work on 1.7 without any changes from the authors. Some may show up in yellow as “potentially unsupported” – this is only because the version number changed.
- Older PCs: If your PC is more than 10 years old, 1.7 may not run on it. If this happens, please let us know on the official RimWorld development Discord – we may be able to make some changes to help.
For modders
Your mods shouldn’t need any changes to work on 1.7. However, once you’ve tested your mod, please publish a version marked as 1.7-compatible so the yellow warning goes away for players. If something doesn’t work the same way it did in 1.6, you can reach out for help on the development Discord.
Waylith also gives modders more to work with:
- You can use the latest C# language features.
- It’s easier to write complex mods without negatively impacting the game’s performance.
- Big visual changes and complex custom effects are more accessible.
Also, a big thank you to the over two dozen modders who helped prep RimWorld for Waylith’s debut by testing and sharing their feedback.
According to this Reddit post, the new Waylith Engine is built on top of the Brutal Framework, which is described accordingly:
Quote:Contemporary game engines are built with general-purpose solutions in mind, and every system is tuned for the average case.
Working around the engine is a losing battle. The further a game sits from that average, the more of its development goes into fitting it to the engine’s assumptions rather than working out what the game needs and making the foundation serve it.
Kitten Space Agency makes big demands: how positions are represented, how the renderer works, when memory is allocated. BRUTAL is the framework Ahwoo built so the game can answer those demands itself.
Key Links
RimWorld 1.7 Waylith Engine Announcement Blog
RimWorld on Steam
Brutal Engine Homepage
You can learn more about RimWorld dumping the Unity game engine and about the Brutal framework powering their new Waylith engine in the below.
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| [PS.Blog] Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSe |
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Posted by: xSicKxBot - 6 hours ago - Forum: Sony Discussion
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Hey everyone, we’re excited to share news on Gran Turismo with you today. For starters, we have full details on today’s Part 1 of the Gran Turismo 7 Spec IV update. Plus, we celebrate 30 years of Gran Turismo with the first look at the Gran Turismo Limited Edition DualSense wireless controller! Read on for full details.
Gran Turismo 7 Spec IV Update (Part 1) – out today
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Today, all players will receive Part 1 of the Gran Turismo 7 Spec IV update. Whether you’re chasing lap times, discovering automotive history, capturing the perfect photo, building your dream collection, or simply looking for something new to drive, Spec IV adds new ways to explore the world of cars with six new vehicles, the Sportsland Sugo circuit, new events, Scapes locations, gameplay features, and more.
Also arriving in this update are new Car Viewer features, Experience mode, 6 new World Circuit events, and much more! All of this will be available for free beginning today at 11:00 pm PDT / October 15 at 7:00 am BST / 3:00 pm JST*.
New cars**
Xiaomi Vision Gran TurismoCan be purchased from Brand Central
![[Image: 607d2eff77b540eff7248b98781c620c05417160.jpg]](https://blog.playstation.com/tachyon/2026/10/607d2eff77b540eff7248b98781c620c05417160.jpg)
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Xiaomi Vision Gran Turismo is an electric hypercar sculpted by the wind. Its teardrop-shaped cockpit is embedded within a body sculpted with cutouts and air ducts, forming aerodynamic channels throughout the vehicle. The signature halo-shaped taillight serves as both a visual icon and a massive air outlet.
Together with innovations like the Active Wake Control System and Accretion Rims, the car achieves a drag coefficient of 0.29, downforce of -1.2, and an aerodynamic efficiency rating of 4.1 through iterative simulated testing, reaching new heights in balancing low drag and high downforce for electric hypercars.
“Electric hypercars must answer a fundamental question,” said Tianyuan Li, Design Head of Xiaomi Auto. “Do we pursue extreme low drag for straight-line speed, or maximum downforce to conquer corners? The optimal solution lies in finding the perfect balance between the two.” This approach impressed Gran Turismo Series Producer Kazunori Yamauchi. “When I saw that Xiaomi had resolved the contradiction between low drag and high downforce, I was truly amazed.”
Try this in GT7: Take it to the Spa-Francorchamps circuit in the Vision Gran Turismo Trophy event and see how its futuristic design translates to one of racing’s most historic circuits.
Ferrari F355 Berlinetta ’94 Can be purchased from Used Cars
![[Image: a6c5882e0f48633db3f98c3adcd4e0f5ea7ff998.jpg]](https://blog.playstation.com/tachyon/2026/10/a6c5882e0f48633db3f98c3adcd4e0f5ea7ff998.jpg)
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Ferrari, the brand of the Prancing Horse, based in Maranello, Italy, has raised cars to the realm of art, pouring technology and passion built in racing into its production cars. And one car that carries on the lineage of their midship sports cars, is the F355 Berlinetta of 1994.
The body by Pininfarina is a masterpiece combining beautiful curves and functional beauty. The square lines of the 348 has greatly evolved, balancing aerodynamic performance and sensual beauty at a high level. Just looking at the car makes your heart race – a look of a true Ferrari
Try this in GT7: Head to the Sportsland Sugo circuit and let the Ferrari’s balance and responsiveness come alive through the circuit’s flowing corners and elevation changes.
Honda Civic Si Group A version ’87 *Can be purchased from Legend Cars
![[Image: bbf970146d125c64c266d4d01aa74ee7aa527bbe.jpg]](https://blog.playstation.com/tachyon/2026/10/bbf970146d125c64c266d4d01aa74ee7aa527bbe.jpg)
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The Mugen Motul Civic, which won the overall class victory at the 1987 All-Japan Touring Car Championship, was a Group A race car developed from the twin-cam ‘Si’ model that joined the 3rd generation Civic line-up in 1984. The Civic Si Group A version featured in Gran Turismo is based on this Mugen Motul Civic.
The Si, the first Honda production car in 20 years to be equipped with a DOHC engine, proved its high performance even as a production car, and was perfectly suited for Group A. Mugen developed the machine further and matured the platform through races before supplying private teams with parts.
Try this in GT7: Enter one of the new Sunday Cup events and see if you can carry momentum through every corner like the original race car did.
Mazda RX-Vision GT3 Evo ’26 Can be purchased from Brand Central
![[Image: bee4e830d27220fefd3abbd784c54b3085e7edaa.jpg]](https://blog.playstation.com/tachyon/2026/10/bee4e830d27220fefd3abbd784c54b3085e7edaa.jpg)
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Mazda has continued to hone the lineage of rotary engines to perfection ever since their ‘Cosmo Sport’ was released in 1967. And the ‘GT3 CONCEPT’ was a racing car that brought back the 4-rotor engine that carries on the philosophy of the 787B, a car that won Le Mans, combining it with the latest SKYACTIV technology.
This beautiful beast has now been polished even further and has evolved for gruelling battles and competition on the track
Try this in GT7: Take it into a World Touring Car event and learn how every adjustment and every apex can shave precious time off a lap.
Honda Step WGN Spada Premium Line ’23 Can be purchased from Brand Central
![[Image: 28dedef73d2dce55859377b80fffd5a1f62acaf6.jpg]](https://blog.playstation.com/tachyon/2026/10/28dedef73d2dce55859377b80fffd5a1f62acaf6.jpg)
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Since its first appearance in 1996, the Step WGN (pronounced ‘Step Wagon’) has always been a minivan that has been popular among families with its large interior space, square form, and utilitarian packaging, including its low floor and large sliding doors.
Out of the lineup, the ‘Spada’ has been given a wide and sturdy front grill, and the chromed moulding encircling the bottom of the body gives it a sense of power and class. The ‘Spada Premium Line’ takes this one step further with special platinum chrome accents. This is an upper-class model that ensures its passengers have a sublime experience from daily commutes to long distance driving.
Try this in GT7: Load it into Scapes and discover just how photogenic a family hauler can be against some of Gran Turismo’s most beautiful locations.
Citroën 2 CV 6 Charleston ’86 Can be purchased from Used Cars
![[Image: 2277b86a43b370481a684ca40ae327200e36ac39.jpg]](https://blog.playstation.com/tachyon/2026/10/2277b86a43b370481a684ca40ae327200e36ac39.jpg)
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The Citroën 2 CV is a masterpiece of the French People’s car, produced for 42 years since its release in 1948.
Its design is so simple it has been called an umbrella with wheels, but it came with a flexible suspension that allowed it to carry eggs without cracking through any level of rough terrain, a large interior allowing it to be used for long trips, and a price tag making it affordable for anyone. Even as the times changed, the core foundation of the design was never changed and its own unique philosophy was maintained. This garnered passionate support for the 2 CV from car lovers all around the world.
Try this in GT7: Take a slow drive around the Sportsland Sugo circuit. Turn off the racing mindset and appreciate a car that was designed to make every trip an adventure.
Want to learn more about what’s coming in Spec 4? Then head over to gran-turismo.com.
Haven’t purchased Gran Turismo 7 yet but want to get a feel for it? Download My First GT on the PlayStation store for free and hop into the game!
Celebrating 30 Years with DualSense Wireless Controller – Gran Turismo Limited Edition
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Inspired by the craftsmanship and engineering at the heart of Gran Turismo, this limited edition DualSense wireless controller pays tribute to 30 years of The Real Driving Simulator. Racing stripes and motorsport-inspired graphics are paired with a textured, carbon-fibre-style front plate, bringing elements of automotive design and performance to the controller. Kazunori Yamauchi reflects on the inspiration behind the controller:
Quote:“Thirty years ago, Gran Turismo began with a vision to share the beauty and joy of the automobile. This commemorative controller celebrates the journey we have shared together, and I am deeply grateful to everyone whose passion continues to inspire us.”– Kazunori Yamauchi, CEO of Polyphony Digital Inc.
– Kazunori Yamauchi, CEO of Polyphony Digital Inc.
The DualSense Wireless Controller – Gran Turismo Limited Edition will be available in limited quantities globally for a recommended retail price of $84.99 USD/ ¥12,480 (including tax) / €84.99/ £74.99. Actual retailer prices may vary.
Pre-orders begin on October 22 at 10:00am local time direct from PlayStation (where available), as well as participating retailers. The DualSense Wireless Controller – Gran Turismo Limited Edition controller launches globally starting Dec. 10.
Buy direct from PlayStation purchase information
Starting at 10:00am ET on October 22, players in the US will be able to pre-order the DualSense Wireless Controller – Gran Turismo Limited Edition direct from PlayStation through direct.playstation.com in limited quantities, while supplies last.
Starting at 10:00am local time on October 22, players in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the DualSense Wireless Controller – Gran Turismo Limited Edition direct from PlayStation through playstation.com/store/hardware in limited quantities, while supplies last.
*Internet connection required for update.
**Credits (paid or via game progression) required to purchase vehicles.
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| [WoW Retail News] Ruby Life Pools Nerfs on Patch 12.1.5 PTR - Mythic+ Dungeon Tuning |
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Posted by: xSicKxBot - 7 hours ago - Forum: World of Warcraft
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![[Image: 55696-ruby-life-pools-nerfs-on-patch-12-...tuning.jpg]](https://wow.zamimg.com/uploads/blog/images/55696-ruby-life-pools-nerfs-on-patch-12-1-5-ptr-mythic-dungeon-tuning.jpg)
Some Mythic+ dungeon tuning has hit the Patch 12.1.5 PTR, which nerfs Ruby Life Pools!Ruby Life Pools Dungeon
When Patch 12.1.5 was announced, Blizzard announced dungeon tuning would be coming. We now have some on the PTR with most of the current changes targeting Ruby Life Pools, reducing the damage intake of many trash spells. This seems like a small amount of tuning changes for now, and it only targets one dungeon (and it isn't Altar), so there may be more pushed to the PTR in the future. These changes are likely to go in with Patch 12.1.5, which goes live this Tuesday, October 13th.
These tuning changes have been datamined and have not been officially announced and can change at any time.
Ruby Life Pools
One of the biggest changes is making Living Bomb dispellable, as this ability does a lot of damage and has some bad overlaps. This should significantly reduce the chance of someone dying on Destroyer pulls.
Earthbound Guardian's Earthbound's Imprint initial damage reduced by 21.5%, periodic damage reduced by 13.3%
Infused Whelp's Cold Claws applications now have a 5 second ICD.
Blazebound Firestorm's Inferno initial damage reduced by 18.2%, periodic damage reduced by 14.3%
Primalist Cinderweaver and Blazebound Destroyer's Living Bomb is now a Magic Effect and can be dispelled.
Blazebound Firestorm and Defier Draghar health reduced.
Storm Warrior's Thunderous Stomp damage reduced by 18.2%
High Channeler Ryvati's Tempest Stormshield now absorbs 15% of max health (was 20%)
Temple of Sethraliss
Static Anomaly's Spark Step damage reduced by 25%
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| [WoW Retail News] Murder Row Boss Deals "Fake Damage" To Players |
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Posted by: xSicKxBot - Today, 12:35 AM - Forum: World of Warcraft
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![[Image: 55688-murder-row-boss-deals-fake-damage-to-players.jpg]](https://wow.zamimg.com/uploads/blog/images/55688-murder-row-boss-deals-fake-damage-to-players.jpg)
A boss in Murder Row deals "Fake Damage", where the UI can show players taking damage and at low health, but their health bar is actually full. Murder Row Dungeon
The 2nd boss of Murder Row is Zaen Bladesorrow, who throws barrels into the arena, some of which are Fel-Infused Freight. These Fel-Infused Freights are supposed to do AoE damage to the group and players are supposed to destroy them with abilities to prevent the AoE damage from stacking.
As the season has progressed, players have discovered that damage from Fel-Infused Freights (aka the Green Barrels) is actually "fake damage"; it only looks real because your health bar drops and scrolling battle text indicates you're taking damage. But you can go down to 1 HP and keep taking damage from the green barrels and you won't actually die because none of it is real.
In reality, the UI on this encounter doesn't show you the truth. The only real source of AoE damage for non-tanks is Killing Spree and apart from this, your health is likely topped off behind the scenes, despite what your health bar shows you. Your health bar updates to the true value whenever you take a real point of damage, which includes the boss melees for the Tank. For the rest of the party, your health will only update on the big AoE or if you use a self-damaging ability such as Burning Rush for Warlocks. This is why you'll see everyone's health bar jump up to near full health when the AoE starts.
This "fake damage" event can be seen in logs as well. The damage taken will be shown, but you can see that the Health Bars don't actually move.
This is the reason why Mistweaver spells don't work as expected or why you might not be able to Health Pot or Healthstone on this boss. You aren't seeing your party's actual health and Smart Healing effects are working off the correct numbers. You can't Health Potion at full health!
If you're going for time on this boss, your healer really only needs to heal Killing Spree and then can avoid healing until the next one. The raid frames will show non-tanks at 1 HP, but they're actually at full health!
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| [WoW Retail News] Battlegrounds, Builds, and Beyond in This Week's WoW Weekly |
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Posted by: xSicKxBot - Yesterday, 03:55 PM - Forum: World of Warcraft
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![[Image: 55692-battlegrounds-builds-and-beyond-in...weekly.jpg]](https://wow.zamimg.com/uploads/blog/images/55692-battlegrounds-builds-and-beyond-in-this-weeks-wow-weekly.jpg)
Blizzard has posted this week's WoW recap, which includes WoW: Forever Class Deep Dives, an upcoming new Twitch Drop and more!From class deep dives and PvP updates to a brand-new battleground and the latest WoW: Forever Podcast, this week's news is packed with fresh insights, new rewards, and adventures to discover across Azeroth.
Check Out Episode 3 of the WoW: Forever Podcast
Join WoW: Forever Podcast host Countdown To Classic and special guest Hammerdance as they sit down with Senior Game Designers Josh “Aggrend” Greenfield, Jay Hartman, and Rowan Ryder as they dive into dungeon leveling, questing, and more.
World of Warcraft: Forever Class Deep Dives
Every class in World of Warcraft: Forever is being revisited with an approach rooted in the original World of Warcraft, keeping the foundation players remember while making thoughtful updates that open up more choice, identity, and room to experiment.
Mage and Shaman
Learn how Mage updates expand Arcane, Fire, and Frost magic with new hybrid possibilities like Frostfire Bolt, and how Shaman changes make totems easier to manage, weapon imbues longer-lasting, and Elemental Combat, Enhancement, and Restoration builds more versatile.
Whether you prefer mastering spell timing as a Mage or shaping the battlefield through totems and elemental power as a Shaman, these updates give each class more room to grow while preserving the strengths that set them apart.
Click to Learn More
Rogue and Warlock
Explore how updates to Rogues and Warlocks build on each class's defining tools, tactics, and playstyles. Whether striking from the shadows or wielding forbidden power, Rogues and Warlocks offer distinct ways to approach every encounter.
Explore their updated talents, experiment with new combinations, and find the tactics that best suit your path through World of Warcraft: Forever.
Click to Learn More
World of Warcraft: Forever- The Future of Skyborne Visual Updates
Get insights from the World of Warcraft development team on refining the Skyborne visual style, revisiting High-Definition Druid forms, and expanding player choice with Standard-Definition character models.
This is just the start of our journey, and the whole team is thrilled with the reception for World of Warcraft: Forever. As we continue refining this vision together, we look forward to what lies ahead—for the Horde! For the Alliance! Forever!
Click to Learn More
Battle for the Darkspear Islands in World of Warcraft: Forever
Off the coast of Dustwallow Marsh lies the Darkspear Islands, where a new battle is taking shape. In this 15v15 battleground, the Darkspear Raiders and Theramore Expeditionary Force clash for control of strategic footholds, a central flag, and the rewards waiting for those willing to fight for their faction.
Rally your allies, queue up for battle, and fight to secure the Darkspear Islands for your faction in WoW: Forever.
Click to Learn More
How PvP Progression in World of Warcraft: Forever Works
Whether you’re charging into battlegrounds with your faction or setting your sights on long-term PvP (Player vs. Player) goals, World of Warcraft: Forever brings a refreshed sense of purpose to every match-up.
This approach gives players more reasons to take part throughout the season while preserving the spirit of competition that defined PvP in the original World of Warcraft.
Click to Learn More
BCCA: Face the Gods of Zul’Aman on October 22
Gather your allies and venture into the Eastern Kingdoms, where the dangers of Zul'Aman await.
Global Launch: October 22 at 3:00 p.m. PDT / 23:00 BST
Zul'Aman's army grows stronger by the day, driven by its hunger for vengeance in Zul'jin’s name. Enter the stronghold and put an end to his plans.
Click to Learn More
Twitch Drop: Get the Cuddly Gold-Colored Grrgle Housing Decor Item October 13!
Watch 4 hours of eligible World of Warcraft content on any channel on Twitch.tv while these Twitch Drops are active to claim the Cuddly Gold-Colored Grrgle Housing decor item.
Start Time: October 13, 10:00 am PDT
End Time: November 3, 10:00 am PST
You can find frequently asked questions and details on linking your Twitch account in our previously published article.
Click to Learn More
Owltastic Adventures Await with Whoofle Bramblewing
Swoop over the treetops or scamper across the countryside in the saddle of Whoofle Bramblewing.
With bright eyes, ruffled feathers, and keen curiosity, this inquisitive owl eagerly seeks out hidden wonders and untrodden paths wherever they may lead.
Purchase Whoofle Bramblewing today through the in-game Shop or at Battle.net. Some restrictions apply, so visit the shop for full details.
Visit the Shop
Brew Up Trouble with the Hexed Witchwick Collection
Something wickedly stylish is stirring in Azeroth. Four bewitching bundles are in the Hexed Witchwick Collection, each pairing a spellbinding transmog ensemble with its own enchanted mount.
Summon your favorite bundle on its own or toss them all into your cauldron and claim the complete collection.
Some restrictions apply, so visit the shop for full details.
Visit the Shop
Enter the World of Warcraft Student Art Contest 2026
Calling all college and university student adventurers and artists! Blizzard Entertainment's university relations and World of Warcraft development teams are proud to present the annual World of Warcraft Student Art Contest!
Online submission forms are available now, and we will accept entries until 11:59 PM PST on December 13, 2026.
Unleash your creativity and craft an original masterpiece inspired by the world of Azeroth—something that we’ve never seen before and fits within the World of Warcraft universe.
Submit your work in one of four categories: Animation, Character Art, Environment Art, and FX. Category descriptions are on the entry form and in the official contest rules, so please read them before submitting.
Click to Learn More
Let us journey alongside you, regale you with tales of adventure in faraway places, map out roads less traveled, and direct your gaze toward the legendary challenges that await. Return each week to the World of Warcraft news site, where we'll uncover your destiny together.
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| [Dev News] Defold Engine Now on Xbox (PS and Switch)! |
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Posted by: xSicKxBot - Yesterday, 02:21 PM - Forum: Game Development
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The free and (nearly) open source cross platform Defold game engine just added a major feature to it’s feature set – Xbox support! This joins the long standing support for the Nintendo Switch and the more recently added support for PlayStation 4 and 5, meaning the Defold engine now supports all 3 major consoles… completely free! Unfortunately console support is never simple as every console SDK is locked behind an NDA, and the Xbox is no exception.
Details of the new Defold engine Xbox support:
Quote:STOCKHOLM, SWEDEN – October 12, 2026 – The Defold Foundation today announced the availability of Microsoft Xbox development in Defold 1.14.0 for approved Xbox developers provided free of charge. This completes a major expansion of Defold’s console capabilities, with the engine now supporting the three major console platform families: Microsoft Xbox, PlayStation®4 and PlayStation®5, and Nintendo Switch.
Getting access to Xbox development [/url]
Developers must first be approved for Xbox console development. Read the [url=https://developer.microsoft.com/en-US/games/publish]Microsoft game publishing page to learn about Microsoft’s publishing programmes, including ID@Xbox, and complete the registration and approval process.
ID@Xbox (Independent Developers @ Xbox) is a program by Microsoft that lets independent game developers self-publish digital games on Xbox consoles, Windows PC, and cloud gaming platforms.
Once Microsoft has approved your organisation, sign in to the Xbox middleware page using an account associated with it, find Defold, and request access.
After the request has been verified, the Defold Foundation will provide access to the Xbox-specific resources and instructions, including:
- the Xbox extension with platform integrations such as user management and game saves,
- information about the required development tools and the workflow for building, bundling, and testing Xbox games,
- access to Xbox-specific developer support.
The Microsoft Xbox development manual contains the current access and setup instructions.
Xbox support is available from Defold 1.14.0, with platform-specific functionality and documentation provided free of charge to approved developers. Console development requires additional tools that we cannot distribute due to NDA restrictions. The manual explains how to access the setup instructions.
Key Links
Defold Homepage
Defold Adds Xbox Support Announcement
Defold on Xbox Documentation
Discord Server
You can learn more about Defold on the Xbox and the other major consoles in the below.
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| [Xbox-News] Go All in on All-Out Warfare in Battlefield 6 with EA Play |
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Posted by: xSicKxBot - Yesterday, 02:00 PM - Forum: Xbox Discussion
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It’s showtime. Lock in unlimited access, a Season 5 EA Play Pack, recurring seasonal rewards, and more with EA Play.
All-out war, fast-paced close-quarters combat, tactical destruction – Welcome to the definitive Battlefield experience. Members can gear up for the front lines with unlimited access and save a world on the brink of collapse.
- Battlefield 6 is now available on The Play List. Play with XBOX Cloud Gaming, Xbox PC Game Pass, or Ultimate with EA Play.
- Members can claim an EA Play Deployment Pack if they’re new players, plus a Season 5 EA Play Pack and recurring seasonal rewards.
- Members can also save 10% on the Ultimate Shortcut kit, Battlefield Pro, and more.
Game Pass Ultimate subscribers can jump into the action now with EA Play. Get unlimited access today, as well as 10% off other EA digital purchases.
Play Battlefield 6 now, and unlock the ultimate all-out warfare experience. Members can lock in an EA Play Deployment Pack if they haven’t already, and head into battle with a Season 5 EA Play Pack, plus recurring seasonal rewards.
What’s the story so far? The world is on edge. Major European countries have left NATO, while the United States and its allies grapple with a new political power. Anyone challenging it faces highly trained, merciless soldiers seeking their fortune, even if they have to scorch the earth to get it.
In Season 5, war comes to Las Vegas with 3 spectacular new maps: Fight on the iconic Las Vegas Strip, inside lavish Casinos, and in the top-secret military base Area 51. Featuring the biggest updates to the combat arsenal yet, with 6 new weapons, 2 new vehicles, a brand new free-to-play royale experience, Rapid Royale, the official launch of Ranked BR, MP Leaderboards, Platoons, major updates to Blackwell Fields and New Sobek City, the brand-new Operation High Roller, and so much more. Are you ready, soldier?
Battlefield 6 Features
Battlefield 6 Game Of The Year Edition
Dominate land, air, and sea with a purchase of the GOTY Edition (not included with EA Play subscription). Get the all-new Trusted Reserve Pax Support Soldier Skin, the Phantom Pack, and two new ways to supercharge your progression, giving immediate access to fully progressed weapons and attachments with the all-new Ultimate Shortcut Kit and 1 season of Battlefield Pro.
Classes
Four classes, more ways to battle. Battlefield empowers your squad to play the way you want.
Global Scale Campaign
Drive tanks across the Sahara. Storm the beaches of Gibraltar. Defend New York from invasion. Join an elite squad of Marine Raiders fighting relentlessly to save a world on the edge of collapse.
Experience the thrill of it all for yourself in Battlefield 6 now.
![[Image: EAP_Xbox_Group_Oct_Wire_ROW_1920x1080-1b...2619d7.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/EAP_Xbox_Group_Oct_Wire_ROW_1920x1080-1b4c285fd027c42619d7.jpg)
No tricks, all treats. Claim your October EA Play rewards for Battlefield 6, Apex Legends, and more!
- Apex Legends
- Add a little history to your arsenal with the Gold Ancient Guardian Weapon Charm through November 2
- EA Sports Madden NFL 27
- Start your next season strong with an October Pack for your Ultimate Team through October 31
- EA Sports NHL 27
- Face off with friends and claim WOC Season Pass XP Multiplier Tokens and Chel Coins, available until November 19
- EA Sports College Football 27
- Make every day Saturday with a College Football Ultimate Team Pack, available until October 31
- Battlefield 6
- Get ready for the frontlines with the Season 5 EA Play Pack, available through January 18
To learn more about EA Play, check out [/url]X and Instagram, or visit here. For more details on all the EA Play member benefits this month, visit the EA Play Member Benefits site. Conditions, limitations and exclusions apply. See [url=http://tos.ea.com/legalapp/eaplay/US/en/PC/]EA Play Terms for details.
Members can experience the world of EA with unlimited access to a collection of top titles, trials of select new games, in-game member rewards, 10% on EA digital purchases and more.
The post Go All in on All-Out Warfare in Battlefield 6 with EA Play appeared first on XBOX Wire.
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| [Xbox-News] Just Dance: Decades of Hits Out Now – Choreography Director Talks About A |
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Posted by: xSicKxBot - Yesterday, 01:30 PM - Forum: Xbox Discussion
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Summary
- Just Dance: Decades of Hits is out now for XBOX Series X|S
- The game offers bespoke choreography for hit songs from the ‘70s to present day, making sure there’s something for everyone on a musical journey through the eras
- Choreography Director Estelle Manas shares her insights about designing dance moves that took players on a journey through the ages as much as the tracklist
Just Dance: Decades of Hits is out now for XBOX Series X|S, bringing the hottest hits from different musical eras to one dance floor. Perfect for any game night or party, up to six people can dance locally, using their phones as controllers. Those grooving solo can enjoy the new Adventure mode and its narrative journey, in which you follow Dr. Gigavolt’s daughter Lyra in a playful adventure across six themed worlds to rescue her father. However you play, with hits for every generation from the ’70s to present day, there’s something for everyone.
Some of the songs included in Just Dance: Decades of Hits are:
- “Mamma Mia” by ABBA
- “Uptown Girl” by Billy Joel
- “Wannabe” by Spice Girls
- “Stronger” by Britney Spears
- “Turn Down for What” by DJ Snake & Lil Jon
- “HOT TO GO!” By Chappell Roan
The music in Just Dance: Decades of Hits is designed to take players on a musical journey through the generations through dance. We spoke to Choreography Director Estelle Manas, who gave insights on how music and choreography have evolved over the years and how Just Dance: Decades of Hits takes you on a journey through movement as well as song.
![[Image: JD27_SCREENSHOT_StrongerBS-4db44075e6113...24x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/JD27_SCREENSHOT_StrongerBS-4db44075e6113e826a63-1024x576.jpg)
How has dance and choreography evolved through the decades, from the ’70s to now?
Estelle Manas: What’s fascinating about exploring several decades is seeing just how much dance reflects its era.
In the ’70s, you find a lot of simple movements that anyone can easily reproduce while adding their own personal touch. In a rather festive, even flamboyant spirit, it’s not about perfection, but rather about style and groove.
In the ’80s, dance became an integral part of the musical universe because it was everywhere – on TV shows, in music videos, at concerts. With the arrival of hip-hop and pop, dance styles really asserted themselves and aligned with their associated musical genres. You can clearly see the differences in energy and movement quality; everyone expressed their personality through dance. Through her moves, Madonna expressed a female freedom that broke the rules. In “Jump,” we wanted to capture the extravagant and sexy side of rockstars.
Then, over the decades, styles became increasingly varied and influences blended together, bringing in Dancehall, K-Pop, New Style, Street Jazz… Choreography became a true visual language, a means of expression, a space for freedom, and a way to assert oneself.
It’s exactly this richness that makes traveling through the decades so fun and rewarding to choreograph.
![[Image: Board_70-603247f07596cfcaa81e-1024x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Board_70-603247f07596cfcaa81e-1024x576.jpg)
How does Just Dance: Decades of Hits take players on a journey through different musical eras through movement?
EM: We wanted every decade to stand out, not just through the music, but through the overall aesthetics, the costumes, and of course, the choreography.
Every era has its own unique codes, references, and attitude, so movement allows us to tell the story of that specific time.
We loved digging into the research, watching old music videos and TV shows, to ensure we stayed authentic while capturing a feeling of joyful nostalgia.
Ultimately, the goal was to capture the essence of those different styles and translate them into the Just Dance language.
This way, as players transition from one song to the next, they can truly feel the atmosphere and the dance styles evolve. It’s almost like time traveling, but through dance.
![[Image: JD27_SCREENSHOT_NuevaYol-4adcff10aa8f0cb...24x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/JD27_SCREENSHOT_NuevaYol-4adcff10aa8f0cbb3796-1024x576.jpg)
Just Dance: Decades of Hits is a game where there’s something for every generation. What was it like creating choreography that would appeal and be accessible to kids, grandparents, and everyone in between?
EM: Being accessible to as many people as possible and meeting our players’ diverse goals is at the heart of everything we do. One of Just Dance’s greatest strengths is bringing multiple generations together through a single game.
We design intuitive choreographies that anyone can jump into right away, regardless of age or skill level, because togetherness and fun come first. For players looking to push themselves further, we also offer intermediate to extreme difficulty levels.
Beyond difficulty, we strive for rich variety in characters, worlds, dance styles, and emotions so everyone feels seen and welcome. We even include seated choreographies, so players with limited mobility can fully join the fun.
![[Image: Board_2000-cb83809c38aaafe64a08-1024x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Board_2000-cb83809c38aaafe64a08-1024x576.jpg)
Were there any surprising challenges to creating choreography for the game?
EM: Our ongoing challenge, after so many years and songs, is to keep pushing the boundaries of choreographic diversity. We continuously reinvent ourselves by creating unique characters and distinct worlds for every single track.
Our greatest strength lies in our extraordinary team of choreographers and dancers. Coming from rich and varied backgrounds, each brings a distinct style, technical mastery, and theatrical flair to the project.
This year, we took that creativity even further by choreographing a map featuring five coaches for the very first time!
![[Image: JD27_SCREENSHOT_ItsTricky-90e9b527b8ce62...24x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/JD27_SCREENSHOT_ItsTricky-90e9b527b8ce627e099a-1024x576.jpg)
Is there a song you’re most excited for players to experience?
EM: There are several! I love them all, and they are each unique and fun.
But if I had to pick just one, it would be “Wannabe.” It was such a pleasure creating that choreography, directing the dancers to bring out each Spice Girl’s unique character and energy! It makes you want to play as every single one of the five coaches!
Play Just Dance: Decades of Hits on XBOX Series X|S today!
![[Image: apps.22459.13999831559822150.719990a4-83...=400&h=600]](https://store-images.s-microsoft.com/image/apps.22459.13999831559822150.719990a4-831b-43cb-93a7-ae8ee32b06fd.7575e6c8-4e9f-4e56-9027-04154ac77530?w=400&h=600)
Just Dance: Decades of Hits
Ubisoft
☆☆☆☆☆
168
★★★★★
$39.99
Get it now
IMMERSIVE EXPERIENCE SPANNING 6 DECADES
Each decade features its own visual identity and carefully curated tracklist, letting you jump between musical eras or build the ultimate throwback-to-modern playlist in one seamless experience. Discover it all through the all-new Adventure Mode, a cheerful story-driven journey that has you dancing your way through the decades.
DANCE TO SONGS EVERYONE KNOWS
Celebrate iconic intergenerational hits brought to life with unique choreography, including fan-favorites like:
– "NUEVAYoL" by Bad Bunny
– "Manchild" by Sabrina Carpenter
– "Danza Kuduro" by Lucenzo & Don Omar
– "Turn Down for What" by DJ Snake & Lil Jon
– "Feel Good Inc." by Gorillaz
– "Bye Bye Bye" by *NSYNC
– "Wannabe" by Spice Girls
– "No Scrubs" by TLC
– "It's Tricky" by Run DMC
– "Uptown Girl" by Billy Joel
– "Mamma Mia" by ABBA
AND MORE!
From easy-to-follow to satisfyingly challenging, this year's track list is made to get players of all ages and styles dancing together!
DISCOVER A FUN ADVENTURE FOR ALL GENERATIONS
Explore the decades together in the new Adventure Mode. Discover 6 themed worlds, dance to iconic songs, enjoy fun mini-activities, and unlock exclusive rewards. Only available with Just Dance: Decades of Hits!
ENDLESS WAYS TO PARTY
Dance with up to 6 players locally, jump into Party Mode or get moving with Workout Mode. Grab your friends and family, choose your mode or dance, and let the party begin!
Internet connection, Ubisoft account, Microsoft Account and Game Pass Ultimate or Core (subscriptions sold separately) required to access online multiplayer/features.
The post Just Dance: Decades of Hits Out Now – Choreography Director Talks About A Musical Journey Through Dance appeared first on XBOX Wire.
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