Posted by: xSicKxBot - 08-15-2026, 02:10 AM - Forum: Lounge
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News - The New Guitar Hero–Err, Stage Tour–Reveals First 25 Songs, Including A S
The Guitar Hero series may be dead and gone, but in its place comes a new game called Stage Tour, and it's made by the latest evolution of the same studio that created Guitar Hero.
A critical component of any good music games is its tracklist, and the Embracer-owned RedOctane Games has announced the first 25 tunes for Stage Tour.
The officially licensed setlist includes songs from a range of genres, and features big-name bands like Red Hot Chili Peppers, Weezer, and Ghost. And of course, there is Smash Smash's "All Star," which is forever connected to the animated classic Shrek.
Stage Tour songs, so far
"RATATATA" — BABYMETAL & Electric Callboy
"Get The Funk Out" — Extreme
"Square Hammer" — Ghost
"Mimi's Delivery Service" — Good Kid
"Dani California" — Red Hot Chili Peppers
"Terminator Oscillator" — Static-X
"Island In The Sun" — Weezer
"Bite Me" — Avril Lavigne
"Airhead" — Honey Revenge
"For A Pessimist, I'm Pretty Optimistic" — Paramore
"Do Me Like That" — The Paradox
"Jane!" — The Long Faces
"The Unknowing" — Jfarrari
"Siren" — Castle Rat
"Broken Dreams, Inc." — Rise Against
"Psychosocial" — Slipknot
"The Motherload" — Mastodon
"The End" — Mammoth
"Blind and Frozen" — Beast In Black
"Just Like Heaven" — The Cure
"Just" — Radiohead
"Just Pretend" — Bad Omens
"In the Stars" — The Rolling Stones
"All Star" — Smash Mouth
"Starlight" — Muse
RedOctane will announce more artists and tracks later this summer--including at Gamescom this month-- ahead of launch later this year on console and PC.
Just like Guitar Hero and Rock Band before it, Stage Tour allows players to group up or play music solo on guitar, drums, keyboard, and vocals.
Some of the in-game guitars for Stage Tour.
In terms of peripherals, players can buy a specially designed guitar controller made in partnership with Gibson's Kramer, along with a modulator guitar kit. Additionally, Stage Tour features in-game guitars from Gibson, Epiphone, and Kramer, including the iconic Gibson SG.
Posted by: xSicKxBot - 08-14-2026, 09:45 AM - Forum: Lounge
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News - Phantom Blade Zero State Of Play Set For Next Week, And Yes, That’s Donnie
Sony has announced a new State of Play broadcast for next week, and this time, the spotlight is on Phantom Blade Zero. Kicking off on August 17 at 7 PM PT / 10 PM ET, Sony says that viewers can expect a deep dive into the game ahead of its release on October 29. To set the stage, a new preorder trailer for the game was shown off, revealing action movie legend Donnie Yen and the role he played behind the scenes of the game.
While Yen provided the likeness and motion capture for the character Mó Yuan, the father of Phantom Blade Zero's protagonist, he has also served as a creative consultant on the game since 2023, according to developer S-Game. If you're unfamiliar with him, Yen has cemented his status as an icon of cinema with his hard-hitting action movies and slick choreography in projects like Kill Zone, Iron Monkey, Blade 2, and the Ip Man series.
S-Game added that the State of Play livestream will introduce new characters from the game, as well as a closer look at the buildcrafting that players can utilize to fine-tune their approach to combat. If you're planning to watch, you'll probably want to switch the comments off, as virtually every Sony platform has been besieged by angry comments demanding that the company reverse its decision to end game disc production in 2028. While the backlash to the move has been mostly negative, Sony is still committed to an all-digital future for game releases on PlayStation hardware.
Originally scheduled to launch on September 9, Phantom Blade Zero was delayed to October instead--most likely a safer move, given the sheer number of high-profile games out next month. Inspired by Chinese Wuxia action movies, the game features fast-paced combat and an imaginative dark fantasy aesthetic.
News - No Man’s Sky Could Have Made So Much Money From DLC And Microtransactions,
The head of No Man's Sky developer Hello Games, Sean Murray, has said it would be a bad idea for his mental health to think about how much money the studio could have made by charging for the game's various expansions or by selling microtransactions.
"I'm sure somebody could take me aside, take me into a room and show me some PowerPoint and show me that we could have made more money if we had done in-app purchase or, you know, if we had done DLC or something like that," Murray told GamesRadar. "'And maybe that would be true. I never want to see that PowerPoint."
Murray and the team decided against this, though, because the studio wanted players to have access to all of the post-release content together.
"What I know is that I really, really enjoy--and I think the team really gets a kick out of--working on an update and knowing that what I'm working on, everyone is going to experience this," he explained. "Every player that we have is going to experience this. And I think we really enjoy the journey, and the journey is only possible because every update compounds."
He went on to say that a feature like the Xeno Arena, a turn-based creature-battle mode, would not work "if you're fragmenting your audience."
"It's a big part of our motivation, what gets us out of bed in the morning," Murray said. "So it doesn't matter if it's not the most commercially efficient thing that we can do. I think what matters is that it makes us still excited about working on it 10 years out."
Posted by: xSicKxBot - 08-13-2026, 12:47 AM - Forum: Lounge
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News - Blizzard Is Reportedly Xbox’s New Top Studio
Out of all of Xbox's studios (of which there are admittedly fewer now following mass layoffs and studio divestitures), Blizzard is reportedly the "top performing."
That's according to a new report from Windows Central based on emails sent by Blizzard president Johanna Faries to staff last week. In the emails, Faries celebrated the studio's performance ahead of BlizzCon in September, an event she hopes will "serve as a powerful springboard into a new era of momentum and excitement."
Faries went on to state Blizzard ended the 2026 fiscal year as the "top-performing studio in Xbox's studios division, and this past year has marked our third highest fiscal for top line revenue in Blizzard's history." Faries doesn't elaborate on what exactly "top performing" means, but Blizzard saw its first consecutive years of growth since fiscal year 2017. Faries attributed the growth to two games specifically.
"Diablo 4: Lord of Hatred and Overwatch drove exceptional performance in particular, with Overwatch delivering its strongest quarter since 2022," Faries said.
Both Diablo 4 and Overwatch have certainly had big years, as did World of Warcraft, which also released a new expansion earlier this year. Diablo 4's latest expansion was well-received, even if its latest season seemed to take two steps back. Even Diablo 2: Resurrected, a remaster of a 26-year-old game, received new content in the form of the Reign of the Warlock DLC. Overwatch, meanwhile, underwent a transformation of its own earlier this year, when it dropped the "2" from its name and introduced five new heroes at once.
News that Blizzard is Xbox's top-performing studio of the last year isn't exactly a shock, especially considering the poor performance of last year's Call of Duty: Black Ops 7. But it's a little surprising Blizzard hasn't been Xbox's top performer ever since Microsoft's acquisition of the studio back in 2023.
Not many studios are capable of operating multiple popular live-service games at once, and Blizzard has three big ones. Though WoW wasn't cited as a reason for growth, it alone has millions of players paying a monthly subscription fee, and both Overwatch and Diablo seem more popular (and more monetized) than ever. While one of Blizzard's games individually might not be able to compete toe-to-toe with juggernauts like Call of Duty or Minecraft, it's clear Blizzard's entire output combined is a powerful source of engagement and revenue for Microsoft.
As for what's next for Blizzard, BlizzCon is right around the corner on September 12-13, where there will no doubt be plenty of reveals about the future of Warcraft, Overwatch, and Diablo. Persistent rumors also point towards a new StarCraft game being revealed. Faries said last year 2026 will be Blizzard's "biggest year yet" and that she wants Blizzard to be the "best gaming and entertainment company in the world." This year's BlizzCon will "reflect that ambition in a bigger way," she said.
* A lot of people seem to have issues with the main link, myself included. This Additional link should work absolutely fine if you're having trouble with the main one:
To see if you can take part in the playtest of From Software's Switch 2 multiplayer title, you'll have to go to the website for the network test. From there, click on the three-line menu on the top right of the page and select "Account" to go to your personal page.
Once there, you'll see your selection results--the page will tell you either way. Unfortunately, if you see blue "You were not selected to participate" text, you didn't make it in, which stings harder than reading "YOU DIED" in Dark Souls.
Here's what the selection results look like for the lucky players chosen.
Those selected for the network test can find their download code on the website starting Tuesday, August 18, at 6 AM PT/9 AM ET. The network test will run at the following times:
Friday, August 21: 3 AM to 7 AM PT / 6 AM to 10 AM ET
Friday, August 21: 7 PM to 11 PM PT / 10 PM to 2 AM ET
Saturday, August 22: 11 AM to 3 PM PT / 2 PM to 6 PM ET
Sunday, August 23: 3 AM to 7 AM PT / 6 AM to 10 AM ET
Sunday, August 23: 7 PM to 11 PM PT/ 10 PM to 2 AM ET