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| How to play Iron Man in Marvel Rivals: Abilities, ultimate, tips, more |
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Posted by: xSicKxBot - 10-08-2026, 09:39 PM - Forum: PC Discussion
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Contents
Iron Man is a Duelist in Marvel Rivals who shines when afloat in the air as he rains down beam projectiles upon enemies. Controlling him requires some maneuvering so you must know the best ways to put his weapons and abilities to use.
The game’s roster features Marvel’s iconic lineup of heroes and occasionally villains, bringing characters like Spider-Man, Hulk, Loki, Black Panther, and more into the spotlight.
Among these fan favorites is the legendary Iron Man. Here’s everything you need to know about his abilities and some tips to make the most of this high-tech hero.
Iron Man’s weapons
AttackStatsWhat it doesRepulsor BlastCasting: Straight-line projectile that generates a spell field upon impact
Ammo: 100
Critical Hit: No
Special Mechanic 1: After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once
Special Mechanic 2: Repulsor Blast and Unibeam share the same ammo count
Projectile Speed: 60 m/s
Damage: 55
Range: 3m spherical radius
Spell Field Damage: 35
Spell Field Damage Falloff: 40% falloff at 3m
Fire Rate: 1.67 rounds per second
Ammo Consumption: 10 damage per roundFire nano pulse cannons forward“Two-handed Repulsors
Projectile Speed: 80 m/s
Damage: 65
Range: 5m spherical radius
Spell Field Damage: 40
Spell Field Damage Falloff: 40% falloff at 5m
Fire Rate: 1.39 rounds per second
Ammo Consumption: 16 damage per round“Repulsor Blast (Armor Overdrive)Casting: Straight-line projectile that generates a spell field upon impact
Ammo: Infinite
Critical Hit: No
Projectile Speed: 80 m/s
Damage: 55
Range: 5m spherical radius
Spell Field Damage: 55
Spell Field Damage Falloff: 40% falloff at 5m
Fire Rate: 1.33 rounds per secondFire nano pulse cannons forwardRepulsor Blast (Gamma Overdrive)Casting: Straight-line projectile that generates a spell field upon impact
Ammo: Infinite
Critical Hit: No
Projectile Speed: 80 m/s
Damage: 60
Range: 5m spherical radius
Spell Field Damage: 60
Spell Field Damage Falloff: 40% falloff at 5m
Fire Rate: 1.33 rounds per secondFire nano pulse cannons forwardUnibeamCasting: Channeled
Ammo: 100
Critical Hit: No
Special Mechanic: Repulsor Blast and Unibeam share the same ammo count
Beam Length: 25m
Damage: 120 damage per second
Ammo Consumption: 10 per secondFire nano pulse cannons forwardUnibeam (Armor Overdrive)Casting: Channeled
Ammo: Infinite
Critical Hit: No
Beam Length: 25m
Damage: 180 damage per secondFire nano pulse cannons forwardUnibeam (Gamma Overdrive)Casting: Channeled
Ammo: Infinite
Critical Hit: No
Beam Length: 25m
Damage: 220 damage per secondFire nano pulse cannons forward
Charlie Intel
Iron Man’s abilities in Marvel Rivals
AbilityStatsWhat it doesInvisible Pulse Cannon (Q)Casting: Straight-line projectile that generates a spell field upon impact
Energy Cost: 2800
Projectile Speed: 25 m/s
Dispersive Spell Field: 15m length, 5m width, 5m height
Damage over time: 300 per second
Explosion Range: 10m spherical radius
Explosion Damage: 1000
Spell Field Damage Falloff: 5% falloff at 10m
Special Mechanic: As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemiesFire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impactHyper-Velocity (L Shift)Movement Boost: 100%
Max Energy: 120
Energy Cost: 15 per second
Energy Recovery Speed: 10 per secondActivate Hyper-Velocity state for swift forward flightHyper-Velocity (Armor Overdrive)Movement Boost: 100%
Max Energy: Infinite Activate Hyper-Velocity state for swift forward flightArmor Overdrive (E)Duration: 10s
Cooldown: 20sActivate Armor Overdrive state, enhancing the damage of Repulsor Blast and UnibeamMicro-Missile Barrage (F)Casting: Scatter-type projectile that generates a spell area upon impact
Missiles: 16
Projectile Speed: 15 m/s
Range: 2m spherical radius
Spell Field Damage: 20 damage per round
Cooldown: 8s
Special Mechanic: Launch missiles directly beneath Iron ManWhen Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardmentMicro-Missile Barrage (Armor Overdrive) (F)Casting: Scatter-type projectile that generates a spell area upon impact
Missiles: 18
Projectile Speed: 60 m/s
Range: 2m spherical radius
Spell Field Damage: 15 damage per round
Cooldown: 6s
Special Mechanic: Launch in the direction of Iron Man’s crosshairWhen Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment
Team-Up ability
AbilityStatsWhat it doesGamma Overdrive (E)Duration: 10s
Cooldown: 20s
Team-up target: HulkHulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes excess gamma energy. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
How to play Iron Man in Marvel Rivals
Iron Man’s abilities in Marvel Rivals are designed for mobility and long-range poke damage, making it essential to stay on the move while dealing consistent damage from a distance.
Charlie Intel
Hyper-Velocity is key to his mobility, enabling him to quickly traverse the terrain. Use it strategically to reposition yourself or escape dangerous situations. Since Iron Man has the advantage of flight, staying airborne will make you a more elusive target. However, be mindful of hitscan opponents who can land precise shots if your movements are predictable or stationary.
Iron Man’s kit excels at dealing poke damage from long range, so position yourself behind your Vanguards to maximize effectiveness. Focus on wearing down enemies’ health from a safe distance, making it easier for your frontline teammates to secure eliminations.
Lastly, Armor Overdrive enhances your weapon damage and grants access to micro-missiles. Activate this ability before engaging in team fights or use it to cover your retreat when disengaging with Hyper-Velocity. By timing your abilities effectively, you can dominate the battlefield while maintaining a safe position.
Related
How to play Spider-Man in Marvel Rivals: Abilities, ultimate, tips, more
How to play Rocket Raccoon in Marvel Rivals: Abilities, ultimate & top tips
Marvel Rivals Winter Soldier guide: Abilities, ultimate, tips, more
Now that you know how to play Iron Man in Marvel Rivals, check out our other Duelist guides like Black Widow and Hawkeye.
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| [Py Blog] Python 3.15.0 (final) is here! |
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Posted by: xSicKxBot - 10-08-2026, 09:00 PM - Forum: Python
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![[Image: python-3.15.Cl03WkPb_2ux1jo.webp]](https://blog.python.org/_astro/python-3.15.Cl03WkPb_2ux1jo.webp)
Python 3.15.0 is now available
python.org/downloads/release/python-3150/
This is the stable release of Python 3.15.0
Python 3.15.0 is the newest major release of the Python programming language,
and it contains many new features and optimisations compared to Python 3.14,
in 5,643 commits from 1,012 contributors.
Major new features of the 3.15 series, compared to 3.14
Some of the major new features and changes in Python 3.15 are:
Interpreter improvements
- PEP 661: Add built-in type
- PEP 686: Python now uses UTF-8 as the default encoding
- PEP 798: Unpacking in comprehensions
- PEP 810: Explicit lazy imports for faster startup times
- PEP 814: Add built-in type
- PEP 829: Package startup configuration files
- The experimental JIT compiler has been significantly upgraded, with 7-8% geometric mean performance improvement on x86-64 Linux over the standard interpreter, and 11-12% speedup on AArch64 macOS over the tail-calling interpreter
- Improved error messages
Significant improvements in the standard library
- PEP 799: A dedicated profiling package for organizing Python profiling tools
- PEP 799: Tachyon: High frequency statistical sampling profiler
- More color
New typing features
- PEP 728: with typed extra items
- PEP 747: Annotating type forms with
- PEP 800: Disjoint bases in the type system
C API improvements
- PEP 782: A new C API to create a Python bytes object
- PEP 788: Protection against finalization in the C API
- PEP 803, 820, 793: Stable ABI for free-threaded builds and related C API
Build changes
- PEP 831: Frame pointers are enabled by default for improved system-level observability
Release changes
For more details on the changes to Python 3.15, see What’s new in Python 3.15.
Attention macOS 27.0 or users
When running IDLE or other GUI applications that use the module, these applications may hang when using an application’s menu command that opens a dialog (for example, IDLE’s , , and commands) resulting in a spinning beach ball with needed.
This problem is due to an operating system behavior change in macOS 27.0 that is believed to affect all current versions of the Tk graphics toolkit and thus the module in all current Python versions.
If you depend on Tk-based applications (like IDLE) on macOS, you may want to consider deferring installing macOS 27.0 until a Tk or macOS workaround is available or testing that your application workflow is not affected. Follow issue #158053 for updates.
More resources
And now for something completely different
To celebrate the new 3.15, Barry Warsaw has a present for us!
Quote:I had this idea to whip up a little TUI adventure game that takes you through a What’s New in Python 3.15. I present to you “whatsnewt”:
From the README:
Quote:A TUI text adventure through what’s new in Python 3.15.
You wake up in the Startup Foyer, somewhere inside the interpreter, and work your way to the Release Gate. Along the way there are eighteen puzzles, and every one of them is a real 3.15 feature you have to actually use. You’re not just answering boring questions, you’re actually writing and running code, in a Python 3.15 interpreter.
Some puzzles require a type checker, and in those cases, answers are verified by pyrefly, which is a dependency for exactly that reason, and the verdict quotes what it says back.
The easiest way to play it is to run:
Code: uvx --python 3.15 whatsnewt
And yes, there are easter eggs
Enjoy the new release
Thanks to all of the many volunteers who help make Python development and these releases possible! Please consider supporting our efforts by volunteering yourself or through organisation contributions to the Python Software Foundation.
Huge thanks to Georgi Ker and Marie Nordin for the Python 3.15 logo!
And also huge thanks to the Sovereign Tech Agency for supporting my work as release manager
for Python 3.14 and 3.15 through the Sovereign Tech Fellowship.
Salutations de Rennes,
Your release team,
Hugo van Kemenade
Ned Deily
Steve Dower
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| [PS.Blog] Critical Role joins Rockbeasts, launching January 2027. |
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Posted by: xSicKxBot - 10-08-2026, 02:00 PM - Forum: Sony Discussion
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Since the very beginning, we knew Rockbeasts was something special. To us, at least. Not because it’s the biggest game, or the safest bet. Quite the opposite. It’s not built around a genre you can neatly file it under. It’s built around a theme, a very specific fantasy that comes straight from our own experiences and our own love of music – and how it shaped us. That’s what makes it special. It’s also exactly what makes it hard.
![[Image: 55562459892_3f1a37719e_4k.jpg]](https://live.staticflickr.com/65535/55562459892_3f1a37719e_4k.jpg)
For anyone just discovering us: Rockbeasts is a rock and roll management RPG. You’re not the frontman, not the drummer, but the manager. Your job is to take a band from a garage full of ego, feedback, and half-finished songs, all the way to the biggest stages out there. Along the way, you’ll juggle resources, wrangle personalities, put out fires (sometimes literal ones), and try to keep the whole beautiful mess together long enough to make it big.
Games like this, the ones driven by feeling rather than formula, don’t play nice with algorithms. They’re harder to pitch, harder to categorize, harder to put in front of the people who’d actually love them. We knew that going in. We also knew that if this idea ever got the right support behind it, it could become something much bigger than what we could build alone.
That support has arrived.
![[Image: 55563585063_4069215288_4k.jpg]](https://live.staticflickr.com/65535/55563585063_4069215288_4k.jpg)
We’re beyond proud to share that Lichthund is partnering with Critical Role, both creatively and on the publishing side. Their experience, talent and honestly, their taste for stories with real heart, combined with everything we’ve poured into our game, is exactly the combination we always hoped for. This partnership is what should let Rockbeasts become the game we always wanted it to be, instead of the game we had to settle for.
It took us a moment to get here. And there’s still a lot we need to handle as we want to make Rockbeasts the best version of itself. But we’re ready. As if we were to enter a rock stage ourselves.Matthew Mercer and Sam Riegel will share that stage with us, as they are officially joining Rockbeasts’s cast. Seeing our characters played by them is a dream come true. If you know Critical Role (and if you don’t, please do yourself a favor and check them out), you know what these two bring to a character: chaos, heart, and a level of commitment that makes a script feel like a true adventure. That’s exactly the energy our game needs, because managing a band this unhinged was never going to be a quiet job. And there’s more to come, so please stay with us on this last mile leading to the release – and here’s the second, equally exciting part…
![[Image: 55563885290_a3819bfbf4_4k.jpg]](https://live.staticflickr.com/65535/55563885290_a3819bfbf4_4k.jpg)
Rockbeasts launches on PS5 in January 2027!
That’s when you’ll finally get to sit in the manager’s chair, wrangle your own beautifully broken band, and try to get them to the stage they deserve – in one piece, if you’re lucky.
We’ve been building toward this moment for a long time. For those of you already with us – thank you from the bottom of our hearts for believing in something a little different. For those we’re just about to meet – welcome and enjoy the tour.
You can wishlist Rockbeasts now in preparation for launch in January 2027.
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| [Xbox-News] You Have Minutes to Live: Introducing Echo Weaver |
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Posted by: xSicKxBot - 10-08-2026, 01:30 PM - Forum: Xbox Discussion
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Summary
- Knowledge based metroidvania.
- Creators discuss the challenges of building a new genre.
- Out now on XBOX Series X|S, PC, and Day One with Game Pass.
“This is the best demo I’ve ever played.”
Two years ago, a demo from a three-person team in northwest North America hit my email and I wasn’t really prepared for how special it would end up being. My name is Buddy Solá, I’m the Head of Publishing for Akupara Games and with a title like that, you can imagine I spend quite a lot of time playing demos from prospective indie developers. To put it in the clearest possible terms, Echo Weaver is the best demo I’ve ever played in my career in indies.
![[Image: EW_SS01_1920x1080_v2-a55a5ec9fcadcc00ff00-1024x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/EW_SS01_1920x1080_v2-a55a5ec9fcadcc00ff00-1024x576.jpg)
Created by Moonlight Kids, Echo Weaver is something of a cross between Outer Wilds, Edge of Tomorrow, and Celeste, and we’ve been using a very fancy new term to describe its genre. If a Metroidvania is a game where acquiring gear and upgrades lets you progress in new ways, Echo Weaver is a Metroidbrainia, where the only thing you ever need to acquire is knowledge.
You’re stuck in the colony of Provenance, a futuristic space colony suffering after something called the Collapse – and you’re stuck not just in place, but also in time. Every cycle, you’ve got minutes to live, tracked right at the top of your screen. When that clock runs out, the cycle starts over. You have a whole new chance to progress as long as you’re clever. Make no mistake, this isn’t a roguelike. Nothing here is random or procedurally generated. It’s a grand, clockwork time loop puzzle, and every reset gives you a chance to come back faster, smarter, and armed with everything you learned last time.
![[Image: EW_SS02_1920x1080-31710c0c256b414c5a1a-1024x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/EW_SS02_1920x1080-31710c0c256b414c5a1a-1024x576.jpg)
Moonlight Kids is a three-person studio spread across three states, fully remote since 2018. Their debut, Wild at Heart, took cues from Pikmin and Luigi’s Mansion and turned it into a quiet, beloved indie of 2021, picking up a Day of the Devs slot and an IGF nomination along the way. Echo Weaver is their follow-up, and it’s a noticeably darker turn, though the team was quick in a recent livestream to push back on the idea that “darker” means “hopeless.”
“The whole game is sort of about being totally lost,” one of the designers told us on the Akupara 10th Anniversary Livestream. “And then, it’s about discovery, and ultimately, it’s about mastery.” That’s the design philosophy: start somewhere oppressive and master your way into brighter, quirkier spaces as you learn the loop.
![[Image: EW_SS03_1920x1080-ea4ac5c5ea19920d85d7-1024x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/EW_SS03_1920x1080-ea4ac5c5ea19920d85d7-1024x576.jpg)
That mastery doesn’t come cheap. The team was candid about just how brutal this particular game was to build. “It’s like five times as much work as it is to make any other type of game that isn’t using a knowledge-based time loop core,” one of them said. “Honestly, the hardest game I’ve ever worked on.” It’s a concept that sounds smart until you actually try it: originally, designing a time loop game seemed easier, since they wouldn’t need to build save systems. Instead, because the whole world streams in with no loading screens, they ended up having to save the state of literally everything, constantly, as it loads and unloads around you. As one dev put it: “very funny, in hindsight.”
And the entire game is knowledge-gated on purpose. “If you Googled all the answers ahead of time, you could boot the game up and beat it in five minutes,” the team explained. “There’s no ‘go spend two hours getting your hookshot.’ It’s all stuff you can already do– it’s just buried behind layers and layers of secrets.” Even the endgame, what the team calls “the Golden Path,” changed almost entirely from their original plans, because you genuinely can’t know how all the pieces fit together until you’ve built every piece.
![[Image: EW_SS05_1920x1080_EN-064e1b8a58868fb25b27-1024x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/EW_SS05_1920x1080_EN-064e1b8a58868fb25b27-1024x576.jpg)
But now that the game is out on XBOX, the team has followed through on the vision that they set out with two years ago, even if the specifics didn’t survive the trip. Echo Weaver actually started out much darker: a mature-rated game with brutal finishers, a totally different tone. The team pulled back from that, not out of nerves, but because, as they put it, “It was just a tonal mismatch with the art style.” What stuck around was the part that actually mattered– that arc from lost to capable, from nothing to mastery. As one of them summed it up: “glad we ended up where we were.”
If Moonlight Kids’ pitch sounds like your kind of trouble, hop into their Discord. Echo Weaver lands today on XBOX with Game Pass. See you in the loop.
![[Image: apps.10430.14007070537305664.23c6e561-ed...=400&h=600]](https://store-images.s-microsoft.com/image/apps.10430.14007070537305664.23c6e561-edd5-44ed-a3ad-86b6c1a5c1c1.e3ee97c9-cd7d-44f4-9171-b07a3c8daaab?w=400&h=600)
![[Image: xpalogo_black.png]](https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png)
Echo Weaver
Akupara Games
☆☆☆☆☆
★★★★★
$19.99
Get it now
Free Trial
Time is Your Resource
Master an unraveling time loop in this knowledge-based Metroidvania. As the last Weaver, exploit time-altering anomalies and use what you learn to break the cycle.
Explore what remains. Uncover the mystery. Perfect the loop.
Wield the Enigmatic Power of the Glaive
Bound to your very being, an alien glaive grants you strange, reality-bending powers. The infinite time loop is the perfect training ground to master them.
Can you decipher its fractured essence?
Find clever uses of its power to bypass obstacles?
Use past-loop revelations to find hidden shortcuts?
Only a Weaver who harnesses the glaive's power will be able to outsmart a world determined to reset you.
Unearth the Secrets of Provenance
Scrappy survivors populate the loop, opposing those who wish to drown a better future. To carve your path to freedom, you'll need to understand those trapped alongside you.
A pizza-slinging cat who guides you through the ruins.
A cranky leader who protects refugees after The Collapse.
A wicked cleric evangelizing doom to any who might listen.
Only you can dismantle the conspiracy deep at the heart of this world and free those confined to eternal purgatory.
Secrets are Your Upgrades
Every power you will ever yield is already at your disposal… you just don't know it yet. Each new loop offers up more clues; every reset becomes a another opportunity to optimize.
Put the pieces together, unlock your potential, and chart the one perfect loop to deliverance.
In this unique genre mix perfect for fans of both Outer Wilds and Ori and the Blind Forest, master time itself to shatter the cycle once and for all.
The post You Have Minutes to Live: Introducing Echo Weaver appeared first on XBOX Wire.
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| [Dev News] Capcom Open Source RE Engine “Data Engine” RE:Dox |
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Posted by: xSicKxBot - 10-08-2026, 12:07 PM - Forum: Game Development
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Capcom have just open sourced a key component of their AAA game engine RE Engine, the game engine powering most of their modern titles including Resident Evil, Street Fighter, Devil May Cry, Monster Hunter, Dragon’s Dogma and more. The open sourced component is RE:Dox, a C# powered “data engine”. While not as flashy as the renderer or interactive as the physics engine, data is a huge part of just about every large game so a high performance, easy to use, modular JSON driven data engine should be incredibly useful to the wider game development community. Best of all it is released under the permissive Apache 2 open source license.
First.. What is RE:Dox?
Quote:RE:Dox is a high-performance, token-based structured data engine for .NET, developed as one of the core components of ‘REX’ Technology for CAPCOM’s next-generation game engine.
RE:Dox is not just a JSON serializer. It parses structured data into a compact, fixed-size token DOM / IR, then uses that structural index for reading, editing, format conversion, serialization, deserialization, and automatic parallel deserialization.
Second… why use RE:Dox?
Quote:RE:Dox combines three goals that usually conflict:
- the parse speed of a tape DOM (
Code: System.Text.Json.JsonDocument
),
- the editability of a node DOM (
Code: System.Text.Json.Nodes.JsonNode
),
- the flexibility of (position-independent , / , out-of-order constructor binding).
What you get:
- High-performance serialization and deserialization — on the benchmark datasets below, up to ~1.8x faster sequential deserialization, up to ~2.8x faster automatic parallel deserialization, and up to ~1.6x faster serialization than System.Text.Json.
- Lower allocation on tested workloads — for example, deserializes with about 2.56 MB allocated by RE:Dox versus about 8.53 MB by System.Text.Json. JSON, JSON5, CBOR, MessagePack, INI, and DOX are integrated with the core model; TOML, XML, HTML, and CSV are currently preview components.
- One converter model across formats — targets the format-agnostic / abstractions instead of a specific wire format.
- Mutable token DOM — edit objects and arrays without replacing the document with a heavyweight managed object tree.
- Trivia-preserving JSON5 editing — comments and other preserved trivia can survive document edits and re-encoding.
- Compatibility layers for System.Text.Json, Newtonsoft.Json, and DataContractJsonSerializer.
- Apache-2.0 licensed.
Key Links
RE:Dox GitHub Repository
More About RE Engine
You can learn more about the RE Engine and the underyling, now open sourced RE:Dox data engine in the below. Special thanks to Synty Pass for sponsoring this video.
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| [Xbox-News] Free Play Days – ARC Raiders, S.T.A.L.K.E.R. 2: Heart of Chornobyl, Littl |
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Posted by: xSicKxBot - 10-08-2026, 12:00 PM - Forum: Xbox Discussion
- No Replies
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One Weekend. Seven Worlds. Endless Possibilities. Screamer and Family Man are available in Free Play Days this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, October 8 until Sunday, October 11.
Additionally, ARC Raiders is free for all XBOX members to try from October 8 until October 11 (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).
Watch out! These games are time bound. High On Life 2, S.T.A.L.K.E.R. 2: Heart of Chornobyl, Little Nightmares III, and Rogue Waters are available for all XBOX players to try out with timed trials.
How to Start Playing
Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.
Keep the Fun Going
Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.
Free Play Days (Game Pass Membership Required)
Screamer
High-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight and every battle is personal. For a limited time, get 60% off the Standard Edition or the Digital Deluxe Edition and keep playing after the weekend is over.
![[Image: apps.51084.13651910902324589.2a75a059-d1...=400&h=600]](https://store-images.s-microsoft.com/image/apps.51084.13651910902324589.2a75a059-d116-4b63-bb94-8451d9b460a1.2a17b2b1-5888-4c9d-a88a-98d868ed79a2?w=400&h=600)
![[Image: xpalogo_black.png]](https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png)
Screamer
Milestone S.r.l.
☆☆☆☆☆
84
★★★★★
$59.99
$23.99
Get it now
Family Man
Family Man is part of Xbox Free Play Days, so you can try it all weekend for free, and grab the game for 85% OFF! Family Man is a dark, story-led RPG that asks the question: When pushed to the limits of your own morality, how far would you go for the sake of your family? Make difficult decisions, earn cash to put food on the table, and decide just how moral your compass is.
![[Image: apps.28113.14120966309122188.aca0ad5f-be...=400&h=600]](https://store-images.s-microsoft.com/image/apps.28113.14120966309122188.aca0ad5f-be5f-4fa8-9b85-018caec22c49.0ac05f18-d844-4a55-985f-763255c59d6b?w=400&h=600)
Family Man
No More Robots
☆☆☆☆☆
47
★★★★★
$19.99
$2.99
Get it now
Free Play Days For All
ARC Raiders
This October, we’re celebrating a year of ARC Raiders by giving new Raiders the chance to play for free for an entire weekend! Speranza is throwing open its hatches to new Raiders looking to enlist by scavenging the surface to thrive in a desolate world.
Experience ARC Raiders’ biggest update since launch: Frozen Trail. An unprecedented disruption has drawn dangers to the Rust Belt unlike anything we’ve seen before. With a colossal new threat eviscerating anything in its path, both the Nomads’ trails and Toledo itself threaten to become collateral damage of ARC’s ill-equipped salvage operation. Plus, from October 8 through October 15, you can buy the ARC Raiders base game, Deluxe Edition, and Deluxe Edition upgrade, at 50% off.
![[Image: apps.50164.13550041517005289.bb935050-3d...=400&h=600]](https://store-images.s-microsoft.com/image/apps.50164.13550041517005289.bb935050-3d01-49fa-917c-6d6068e1aa04.0eed036c-3fa1-42c7-844c-538b4b535051?w=400&h=600)
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ARC Raiders
Embark Studios
☆☆☆☆☆
11953
★★★★★
$39.99
$19.99
Get it now
High On Life 2
You’ve done it. You’ve taken down an intergalactic cartel, brought humanity back from the brink of extinction, and hunted dangerous bounties to the far corners of the galaxy. Bounty hunting has brought you fortune, fame and love; but when a mysterious figure from your past reappears and puts a price on your sister’s head, your cushy life gets thrown into chaos.
An intergalactic conspiracy threatens the fate of humanity! Team up with a wide cast of talking alien guns as you shoot, stab, and skate your way through the exotic locales to take down the bad guys and save your favorite species (humans)!
![[Image: apps.24508.13600359535610445.83a29ac7-f1...=400&h=600]](https://store-images.s-microsoft.com/image/apps.24508.13600359535610445.83a29ac7-f121-4e17-8768-bd1631b536e6.f02f14c4-46aa-493a-aa6b-e1b28399f5ef?w=400&h=600)
![[Image: xpalogo_black.png]](https://assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017-11-8-12/store/common/images/xpalogo_black.png)
High On Life 2
Squanch Games, Inc.
☆☆☆☆☆
2090
★★★★★
$39.99
$31.99
Get it now
PC Game Pass
Xbox Game Pass
Free Trial
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Enter the Chornobyl Anomalous Zone in S.T.A.L.K.E.R. 2: Heart of Chornobyl — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land.
The massive Update 2.0 improves performance, significantly transforms the look and feel of S.T.A.L.K.E.R. 2, and introduces new features that make the journey more immersive than ever. Test your luck in the Zone during Free Play Days, then continue your journey with 30% OFF the full game!
![[Image: apps.8027.14102836618611203.f0cb3265-be6...=400&h=600]](https://store-images.s-microsoft.com/image/apps.8027.14102836618611203.f0cb3265-be6e-427a-b40b-327076d7be33.13831555-73ee-4557-b782-520585fa222f?w=400&h=600)
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S.T.A.L.K.E.R. 2: Heart of Chornobyl
GSC Game World
☆☆☆☆☆
7190
★★★★★
$59.99
$41.99
Get it now
Free Trial
Little Nightmares III
Face your childhood fears in Little Nightmares III, a haunting adventure filled with dark mysteries and unforgettable horrors. Explore the secrets of the Spiral, solve puzzles, and evade terrifying creatures lurking around every corner.
![[Image: apps.63641.14285497232739517.66735cf9-03...=400&h=600]](https://store-images.s-microsoft.com/image/apps.63641.14285497232739517.66735cf9-03a6-498c-af60-8fd94cf357c0.14f90ffd-50f9-48f8-8a33-5f734d71d132?w=400&h=600)
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Little Nightmares III
Bandai Namco Entertainment America Inc.
☆☆☆☆☆
592
★★★★★
$39.99
$19.99
Get it now
Rogue Waters
Rogue Waters is an addictive Tactical Turn-Based Rogue-lite pirate adventure. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Free to play for 2 hours in a timed trial during Xbox’s Free Play Days and 75% OFF to buy! The high seas await. Will ye heed the call?
![[Image: apps.14778.14482583317699802.80d0de51-47...=400&h=600]](https://store-images.s-microsoft.com/image/apps.14778.14482583317699802.80d0de51-47a6-43a2-adb9-3265f13cf78c.9d891404-69e1-4b03-9f78-a695250f6981?w=400&h=600)
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Rogue Waters
Tripwire Interactive LLC
☆☆☆☆☆
45
★★★★★
$29.99
$7.49
Get it now
Free Trial
Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance. Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets.
● Embark on a journey of loyalty, betrayal, and revenge, as you unravel the mysteries of the Sea Shepherd prophecy and face the immortal Captain Blackbone.
● Use your Pirate Cave (HUB) to equip ship upgrades & crew members before each run.
● Each run generates new encounters, requiring careful navigation as you work your way toward Captain Blackbone.
● Enjoy a rich, story-driven adventure across 3 acts, with endless replayability.
Recruit and grow your pirate crew, discovering their hidden potential as you lead them into battle. It's your responsibility to mold them into the legendary pirates they were destined to be.
● Recruit from 6 unique classes, each with distinct abilities and playstyles for your ship’s crew.
● After each run, upgrade your crew’s skills to increase their effectiveness.
● Damage persists across runs, requiring you to swap out crew members to allow them time to heal.
Face new challenges as the game world shifts procedurally with each run, offering fresh secrets, combat scenarios, and treasures to discover.
● Encounters feature diverse pirate factions and enemy types—choose your battles wisely.
● Your crew will engage enemies on ships and land alike.
● Visit shops to heal, upgrade crew, buy cannons, and repair your ship.
● You can extort shops for loot, but it’ll lead to a fight.
Customize your naval encounters with cannons and ship artillery. Unleash powerful shots during naval combat to destroy enemy ship modules and gain the upper hand in boarding fights.
● Encounters begin with Sea Battles where you can use cannons to target key areas of enemy ships.
● Both your ship and the enemy's have distinct buffs that can be destroyed.
● Crew members can be targeted and killed during battle, so defend your ship and crew before boarding.
Experience a fresh take on turn-based tactical combat that replicates the visceral intensity of cloak-and-dagger duels. Use the environment to gain the upper hand like never before.
● The boarding phase involves hand-to-hand combat where your crew faces off against enemies.
● Use your crew's unique abilities to maneuver and pin enemies against obstacles for fatal damage.
● Leverage the environment by pushing enemies into spikes, grabbing one-time weapons, or swinging into position with ropes.
Legendary sea creatures, once thought to be myths, roam the oceans of Rogue Waters. Free them from captivity and gain their trust to summon them in battle.
Summon 3 sea monsters to assist in the boarding phase:
● The Kraken crushes nearby enemies.
● The Mermaid disrupts and pushes enemies in any direction.
● The Giant Snail drops a deadly spiked obstacle on the deck.
Each run resets your equipment and items, but unlocks permanent upgrades for your crew, ship, and Captain Cutter, allowing you to grow stronger with every battle.
Items and upgrades reset between each run:
● Personal items (character equipment): additional weapons, attack modifiers, and side upgrades for abilities.
● Shipboard weapons (cannons and similar items): each new run begins with a usable, basic starter set.
● Ship modules reset as well.
Each run permanently increases your progress:
● Unlock skill trees for crew members and Captain Cutter.
● Acquire ship and port facility upgrades in the Pirate Cave (HUB).
Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news.
The post Free Play Days – ARC Raiders, S.T.A.L.K.E.R. 2: Heart of Chornobyl, Little Nightmares III, Screamer, and More appeared first on XBOX Wire.
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| [Xbox-News] Pull Up to 7-Eleven in Forza Horizon 6 |
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Posted by: xSicKxBot - 10-08-2026, 11:11 AM - Forum: Xbox Discussion
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Every good drive has a convenience store stop along the way somewhere. Starting today, that stop becomes possible for a limited time inside Forza Horizon 6. XBOX and 7-Eleven, Inc. are teaming up on the new Horizon Meets update – as well as releasing a merch collection and an in-store offer across the US and Canada.
Here’s what’s coming:
There’s a 7-Eleven in Horizon’s Japan Now
If you’re new to the Evolving World, it’s how Forza Horizon 6 keeps changing under your tires. For the Horizon Meets update, Playground Games is dropping a storefront inspired by 7-Eleven into the world, featuring a themed Car Meet. Head to the game’s Nangan region, bring friends, park the rides you’ve made, and download the car liveries and tuning setups on display from other players.
Stuff to Play With, Wear, and Chase Down
Beyond the store itself, you can rep 7-Eleven in Forza Horizon 6’s Japan in a number of new ways:
Konbini Prop Pack: 7-Eleven-themed items you can use to dress up your Estate, your Garages, and your own custom tracks in EventLab. This includes the entire konbini!
![[Image: Konbini-Prop-Pack-16x9-1-1fa4a421e0a6382...24x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Konbini-Prop-Pack-16x9-1-1fa4a421e0a6382e9150-1024x576.jpg)
Clerk Uniform: New avatar clothing inspired by the uniform worn by 7-Eleven clerks in Japan, in case you want to look like you actually work at the store.
![[Image: Clerk-Uniform-Front-5953a851bb6e6ef352d0-1024x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Clerk-Uniform-Front-5953a851bb6e6ef352d0-1024x576.jpg)
Egg Salad Sandwich Collectible: Smash 20 Egg Salad Sandwich Collectibles (find them near the 7-Eleven Evolving World Car Meet) during Autumn and earn Points completion towards the Festival Playlist, as well as a new Forza LINK reward.
![[Image: Egg-Salad-Sandwich-Collectible-16x9-1-29...24x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Egg-Salad-Sandwich-Collectible-16x9-1-2938276b13f433cbcae6-1024x576.jpg)
There’s far more coming in the Horizon Meets update – check out Forza.net for all the details.
The Toyota Supra GR Livery
![[Image: Toyota-Supra-GR-Livery-WM-fc5d9eeb510afa...24x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Toyota-Supra-GR-Livery-WM-fc5d9eeb510afaa26e24-1024x576.jpg)
Through October 27, fans in the US and Canada can grab an exclusive in-game 7-Eleven Toyota Supra GR livery and a free Slurpee drink with the purchase of an XBOX Gift Card with 7Rewards at participating 7-Eleven stores.
The 7-Eleven x Forza Horizon 6 Merch Drop
![[Image: Merch-Collection-2-41c683e38f0b98a729a6-1024x576.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Merch-Collection-2-41c683e38f0b98a729a6-1024x576.jpg)
The real-life7-Eleven x Forza Horizon 6 merch drop arrives October 8, exclusively on 7Collection.com with hoodies, shirts, hats, and accessories featuring Toyota cars from the game in original Japanese-inspired art styles.
See You at the Car Meet
The Horizon Meets update is available to download now, with the Festival Playlist and Evolving World content rolling out today. Grab a Slurpee drink, pick up an XBOX Gift Card, and we’ll see you in the parking lot.
The post Pull Up to 7-Eleven in Forza Horizon 6 appeared first on XBOX Wire.
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| [Xbox-News] Introducing XP |
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Posted by: xSicKxBot - 10-08-2026, 08:57 AM - Forum: Xbox Discussion
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Our ambition at XBOX is to be the number one entertainment company in the world. This means growing our games into enduring franchises that entertain, inspire and connect people across every generation and across the globe.
That opportunity is why we’re creating XP.
As Asha shared in her email this morning, XP is a new XBOX division, led by newly appointed President, Kayleen Walters, spanning film and television, consumer products, strategic partnerships, and live experiences. It brings together capabilities that have existed across various teams at XBOX for years and aligns them behind a shared mission: helping our franchises reach more people, create deeper connections with players and new fans, and unlock new opportunities for these fandoms to grow around the world.
Great games remain at the center of these franchises and at the heart of XBOX. XP will partner with the best creative minds across our studios, along with trusted partners, to build on that foundation and create more ways for people to experience the worlds they love.
The formation of the XP division formalizes four investment areas:
- XBOX PICTURES: Bringing our worlds and characters to new audiences through film, television, and other forms of linear storytelling.
- XBOX PRODUCTS: Creating products that are authentic to the fandom that allow fans to celebrate and express the franchises they love.
- XBOX PLACES: Bringing communities together through live events, immersive experiences, attractions, broadcasts, and destinations.
- XBOX PARTNERSHIPS: Working with creators, brands, and communities to develop new experiences, sponsorships, and brand partnerships.
![[Image: BlizzCon-2026-in-Anaheim-bdffa9a0498790b...24x683.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/BlizzCon-2026-in-Anaheim-bdffa9a0498790bbc39f-1024x683.jpg)
![[Image: Minecraft-Momoa-aefd16689866b8f16265-1024x683.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Minecraft-Momoa-aefd16689866b8f16265-1024x683.jpg)
![[Image: WWE_Gears-a7881d53984c2f38ffd9-1024x683.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/WWE_Gears-a7881d53984c2f38ffd9-1024x683.jpg)
![[Image: Minecraft-Movie-b430d7fadd88354c8c47-1024x681.jpg]](https://xboxwire.thesourcemediaassets.com/sites/2/2026/10/Minecraft-Movie-b430d7fadd88354c8c47-1024x681.jpg)
Throughout her career, Kayleen has helped steward some of the world’s most iconic entertainment properties. Across 13 years at Lucasfilm, she helped grow and relaunch one of the most influential franchises in history. At Mojang, her record speaks for itself. Under her tenure, Minecraft grew from an already-record setting 350 million units sold to over 425 million, its merchandising business became one of the top 20 globally. A Minecraft Movie had the biggest opening weekend ever for a video game adaptation and finished #1 at the domestic box office, and Mojang secured the first of many theme park placements to come.
Kayleen understands that the strongest franchises grow by remaining true to what and who made them special while creating new ways for fans, creators, partners, and communities to participate. I cannot imagine a better leader for this division and we are just getting started imagining what it will build.
Matthew Ball
The post Introducing XP appeared first on XBOX Wire.
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| [Xbox-News] New Leadership Appointments and XBOX Division |
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Posted by: xSicKxBot - 10-08-2026, 08:57 AM - Forum: Xbox Discussion
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This message was just sent to Team XBOX employees globally.
Team,
At Town Hall on Tuesday, I talked about the four Cs and the choices we are making to put them into practice. You’ve seen a lot of our work on Core and Content. Today I want to share two leadership appointments supporting Creator and Connection. Kayleen Walters will transition from her role at Mojang to President of XP, a new XBOX division focused on how people experience our franchises beyond the games themselves, and Maria Angelidou-Smith will join XBOX as CEO of Mojang and Minecraft. Both will report to me.
Kayleen has spent her career building entertainment franchises. Before XBOX, she spent 13 years at Lucasfilm helping guide Star Wars across films, products, and partnerships. At Minecraft, she helped grow consumer products into a multibillion-dollar business with more than 250 licensees and was Executive Producer of A Minecraft Movie, the biggest film in the U.S. last year and a top-five release worldwide. She is also a producer of the sequel.
Kayleen Walters, President of XP
XP is a play on “Experience Points” and formalizes four investment areas for us: XBOX PICTURES for film and television adaptations; XBOX PRODUCTS for licensing and merchandise; XBOX PARTNERSHIPS for sponsors and brand partners; and XBOX PLACES for our marquee broadcast and in-person events, theme parks, and other location-based experiences. Our franchises can mean more to people than the time they spend playing them, and Kayleen knows how to build those experiences with the industry without losing what made people care about the franchise in the first place.
Kayleen’s move also gave us time to think carefully about what Mojang needs in its next leader.
Minecraft is one of the largest communities in entertainment. Hundreds of millions of people play, build, create, teach, watch, mod, run servers, and build businesses around Minecraft. The community doesn’t just consume the product. It helps shape what the product becomes. That was central to our search. Mojang already has an exceptional game development team that knows Minecraft and its players deeply. We wanted someone who has built products for communities at enormous scale, who is deeply technical, and who understands how creators, product, technology, and monetization come together.
Maria Angelidou-Smith, CEO of Mojang and Minecraft
Maria brings a rare combination of those experiences. She spent nearly a decade at Meta, where she led Facebook Groups used by more than 1.8 billion people each month, as well as Events, Creators, Search, Profile, and Monetization. She later led product and technology at Personio and served as Chief Product Officer at Reddit, another of the world’s largest community platforms. She has built products used by billions of people and led product and engineering organizations through significant growth and change.
Maria brings deep experience to Mojang, along with a respect for what makes Minecraft special. Her first priority will be learning from the teams and communities who know Minecraft best. She starts Monday, October 19.
Please join me in congratulating Kayleen and welcoming Maria to XBOX!
Asha
The post New Leadership Appointments and XBOX Division appeared first on XBOX Wire.
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