While most of Take-Two Interactive's games are priced at $70--which became a much more common MSRP for new releases from 2020 onwards--GTA 6 is one of a handful of titles that will retail for $80--a price that the publisher believes is "phenomenal value" for the open-world game.
Speaking to investors following the release of Take-Two's quarterly earnings, CEO Strauss Zelnick addressed a query about how the publisher had landed on an $80 price point for GTA 6. Zelnick echoed previous statements made regarding the value proposition of GTA 6, and how the publisher is aiming to "overdeliver" on the value attached to that title.
"Our goal is to deliver way more value to consumers than what we charge them," Zelnick said. The truth is that the real cost of a AAA video game is a whole lot lower today than it was 20 years ago. Pricing has not kept pace with inflation, and our goal is to continue to overdeliver for our consumers, because how you feel about any experience is the intersection of the experience itself and what you paid for it. We expect that GTA 6 will be an incredible bargain as experiences go, [this] is a gross understatement because Rockstar Games is known for overdelivering. Our goal is not to maximize price."
News - The Legend Of Zelda Live-Action Movie May Have Found Its Ganondorf
The live-action The Legend of Zelda movie from Sony Pictures and Nintendo has already cast its Zelda and Link, but what about all the other roles? A new report claims that Australian actor Uli Latukefu, best known for the TV series Young Rock, will play the villain, Ganondorf.
This is according to veteran Hollywood reporter Kyle Buchanan of The New York Times. He said he's "been hearing" that Latukefu got the role, but it's not yet officially confirmed by the studio. Deadline also reported on his casting, going on to say he made a multi-movie deal.
Uli Latukefu could play Ganondorf.
In terms of confirmed casting, we already know that Bo Bragason is playing Zelda and Benjamin Evan Ainsworth is portraying Link. Photos that leaked from set appear to suggest that Severance actor Dichen Lachman may be playing Impa.
The live-action The Legend of Zelda movie releases in theaters on April 30, 2027 from director Wes Ball (The Maze Runner). “The team is working hard to deliver the film to everyone as soon as possible. There’s less than a year to go until release, so thank you for waiting," producer Shigeru Miyamoto said. Marvel veteran Avi Arad is another producer on the movie.
Posted by: xSicKxBot - 08-10-2026, 06:48 AM - Forum: Lounge
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News - Animal Crossing: New Horizons Just Did Something Only A Few Other Games Have
As part of Nintendo's latest earnings report, the company disclosed new sales numbers for many of its best-selling games. Included in the data is the confirmation that Animal Crossing: New Horizons has passed a massive new sales milestone: 50 million copies sold.
New Horizons stood at 49.91 million units sold through March 31, 2026. With 50.29 million sold through June 30--the latest reporting period--that means the game sold another 380,000 units in the past 90 days or so.
It's the No. 2 best-selling Switch 1 game from Nintendo, only surpassed by Mario Kart 8 Deluxe (78.53 million units). Both New Horizons and Mario Kart 8 Deluxe no doubt benefitted from being included in hardware bundles, but they are impressive sales numbers all the same.
At 50 million units sold, New Horizons is among the best-selling games of all time. In fact, it's now the No. 10 best-selling game in the history of gaming.
New Horizons was released at the beginning of the COVID-19 pandemic in 2020, and many said the game's cozy vibes and wholesome nature helped them through lockdown orders.
The game is playable on Switch 2 via backwards compatibility. Also, a Switch 2 edition of New Horizons was released in January 2026, with existing owners able to upgrade for $5.
[www.indiegala.com] Piece together your perfect escape with the Pixel Traditions Bundle 3! This cozy collection delivers 8 massive jigsaw expansions to test your spatial skills. Challenge your mind with breathtaking natural wonders in Forests and Geodes, or dive into bold themes like Cyberpunk, Fantasy, and Abstract. From powerful Locomotives and Motorbikes to serene Boats, this pack is the ultimate stress-reliever for puzzle lovers. Packs included: Abstract, Fantasy, Cyberpunk, Geodes, Forests, Locomotive, Motorbikes, Boats.
Twist & Tangle Bundle is out
[www.indiegala.com] Put your problem-solving skills to the ultimate test with the Twist & Tangle Bundle, a premium collection of 9 mind-bending Steam games designed to challenge your spatial awareness and logic. Games included: Wriggle apple, Wriggle apple 2, Wriggle apple 3, Wriggle apple 4, A Tangle of Snakes, Slither Realm, Final Payload, Grim Hammer, Rushfall
Solarpunk is out
[www.indiegala.com] Solarpunk is a survival game in a technically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
News - Marvel Tokon: Fighting Souls Release Time And Multiplayer Server Status
Marvel Tokon: Fighting Souls launches on August 6, and if you're feeling battle-hungry, there's a good chance that you'll be up for a brawl when you've got the game installed. But when can you start testing out your dream-team of superheroes and supervillains against real people? Surprisingly soon, as the multiplayer servers for the game are almost open.
Developer Arc System Works has revealed the launch times for the Marvel Tokon servers across the globe. Here they are:
United States
8 AM PT
11 AM ET
United Kingdom
4 PM BST
Europe
5 PM CEST
Middle East
6 PM AST
Africa
5 PM SAST
China
11 PM CST
South Korea
12 AM KST (August 7)
Japan
12 AM JST (August 7)
Australia
1 AM AEST (August 7)
Marvel Tokon is just one of several high-profile fighting games that have launched this year, as the genre has expanded with new releases like Invincible Vs and Avatar Legends: The Fighting Game. If you're planning to play on PC, you can still preorder the game for just $54 through Fanatical, saving you 10% when compared to buying it directly.
The next big fighting game from Arc System Works looks like it could be a big hit, as not only does it accurately bring the Marvel Universe to life--while helping us forget about that terrible Marvel Nemesis: Rise of the Imperfects game from 20 years ago--with its varied roster, but each character looks wildly different thanks to their slick redesigns.
All the Marvel heavyweights are here--from Spider-Man to Storm--and the game even includes a version of Deadpool who basically plays like a fighting game highlight reel.
Marvel Tokon: Fighting Souls Roster – Every Character Revealed (So Far)
I ran into an issue where my Windrose character would either freeze on loading, get stuck on the loading screen, or briefly connect and then get kicked back out. After a lot of trial and error, the fix ended up being a clean client-side profile/account restore, not a server rollback.
The main cause was a mismatched or polluted local profile where the account file did not line up cleanly with the correct player file. Steam Cloud also made things worse by restoring bad local profile data on game launch.
Symptoms
Loaded in after a server restart, played for a few minutes, then crashed.
After that, the same character kept freezing or hanging during load.
The server accepted the connection briefly, then the client disconnected.
Another player could stay connected, so the server itself was not completely broken.
Server log messages included:
Code:
Account farewell received in wrong state
BLConnected => SaidFarewell
WaitingForClientIsReady => SaidFarewell
Enter inconsistent state
!DefaultPlayerView
Character nullptr
Important save path detail
Windrose+ character repair expected the uploaded zip to contain this path:
So for the Windrose+ repair upload, the zip needed a compatibility layout using RocksDB, even though the live local save folder used RocksDB_v2.
Windrose+ repair result
Safe mode refused to edit the save because the character had spent or allocated progression nodes.
The message was basically:
Quote:The uploaded save has spent or allocated progression nodes, so Safe mode declined to auto-edit it.
A deeper repair was later run against the proper SaveProfiles zip. That repaired progression drift in the Players records, but restoring only the repaired Players folder was not enough. When I restored only Players, the game made me create a new character because the matching account/world context was missing.
The real issue
The big clue was that the profile is mostly client-side. On the server, the log showed the server receiving client documents like this:
Code:
Skip client document. Type R5BLAccount
Skip client document. Type R5BLPlayer
The account file matters because it maps the account ID to the default player ID.
At one point, the Donquixote account loaded with the wrong DefaultPlayerId pointing at Lilith's player ID. That caused inconsistent-state failures.
Later, after more restore/import attempts, Donquixote's account pointed to the correct player again, but the client was still loading both player records and hit this:
Code:
Cannot create record. Duplicated guid 'E346D1286211493E768E0B125A3544E0'
SetDataInconsistent
Enter inconsistent state. Go to relogin
Steam Cloud made it confusing
Steam Cloud or the game's own backup restore kept repopulating local profile data on launch. Even after deleting or replacing files, the local RocksDB_v2 profile could get rewritten when the game started.
The working restore avoided the accidental/new character records and avoided duplicating the other player's record into the broken account's load path.
After the correct import, the server log changed to the good path:
Code:
Initialize R5Scenario for Player ... PlayerId 1BB7B53D892E4AA8B29CBDDE87DB1133
Character 'BP_R5Character' spawned
Join succeeded: Donquixote Doflamino
Player is ready
CurrentPlayerId 1BB7B53D892E4AA8B29CBDDE87DB1133
WaitingForClientIsReady => ReadyToPlay
Windrose+ also logged a real join event again:
Code:
player.join Donquixote Doflamino
Suggested recovery checklist
Back up the entire SaveProfiles folder before changing anything.
Temporarily disable Steam Cloud while repairing or importing.
Do not restore only the Players folder unless you know the matching account file is already correct.
Restore a matched account/player pair from the same backup period.
Make sure the account's DefaultPlayerId points to the correct player ID.
Remove or quarantine accidental/new character records created during failed repair attempts.
Start the game and check the client log for DefaultPlayerId, duplicate GUID, and SetDataInconsistent messages.
Check the server log for ReadyToPlay.
Check Windrose+ for an actual player.join event.
Bad log signs
Code:
Enter inconsistent state
SetDataInconsistent
Cannot create record. Duplicated guid
Account farewell received in wrong state
WaitingForClientIsReady => SaidFarewell
BLConnected => SaidFarewell
!DefaultPlayerView
Good log signs
Code:
Join succeeded: <character name>
Player is ready
CurrentPlayerId matches the expected player ID
WaitingForClientIsReady => ReadyToPlay
Windrose+ logs player.join
Conclusion
In this case, the world did not need to be rolled back. The broken state was in the local client-side profile/account/player data, and Steam Cloud kept trying to restore parts of that bad state.
Once the correct backup was imported so the account file and player file matched again, the character loaded successfully.