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[Dev News] Capcom Open Source RE Engine “Data Engine” RE:Dox - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: [Dev News] Capcom Open Source RE Engine “Data Engine” RE:Dox (/thread-113733.html) |
[Dev News] Capcom Open Source RE Engine “Data Engine” RE:Dox - xSicKxBot - 10-08-2026 Capcom have just open sourced a key component of their AAA game engine RE Engine, the game engine powering most of their modern titles including Resident Evil, Street Fighter, Devil May Cry, Monster Hunter, Dragon’s Dogma and more. The open sourced component is RE:Dox, a C# powered “data engine”. While not as flashy as the renderer or interactive as the physics engine, data is a huge part of just about every large game so a high performance, easy to use, modular JSON driven data engine should be incredibly useful to the wider game development community. Best of all it is released under the permissive Apache 2 open source license. First.. What is RE:Dox? Quote:RE:Dox is a high-performance, token-based structured data engine for .NET, developed as one of the core components of ‘REX’ Technology for CAPCOM’s next-generation game engine. Second… why use RE:Dox? Quote:RE:Dox combines three goals that usually conflict: Key Links RE:Dox GitHub Repository More About RE Engine You can learn more about the RE Engine and the underyling, now open sourced RE:Dox data engine in the below. Special thanks to Synty Pass for sponsoring this video. |