![]() |
|
[PS.Blog] Critical Role joins Rockbeasts, launching January 2027. - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Console Gaming (https://sickgaming.net/forum-119.html) +--- Forum: Sony Discussion (https://sickgaming.net/forum-12.html) +--- Thread: [PS.Blog] Critical Role joins Rockbeasts, launching January 2027. (/thread-113732.html) |
[PS.Blog] Critical Role joins Rockbeasts, launching January 2027. - xSicKxBot - 10-08-2026 Since the very beginning, we knew Rockbeasts was something special. To us, at least. Not because it’s the biggest game, or the safest bet. Quite the opposite. It’s not built around a genre you can neatly file it under. It’s built around a theme, a very specific fantasy that comes straight from our own experiences and our own love of music – and how it shaped us. That’s what makes it special. It’s also exactly what makes it hard. ![]() For anyone just discovering us: Rockbeasts is a rock and roll management RPG. You’re not the frontman, not the drummer, but the manager. Your job is to take a band from a garage full of ego, feedback, and half-finished songs, all the way to the biggest stages out there. Along the way, you’ll juggle resources, wrangle personalities, put out fires (sometimes literal ones), and try to keep the whole beautiful mess together long enough to make it big. Games like this, the ones driven by feeling rather than formula, don’t play nice with algorithms. They’re harder to pitch, harder to categorize, harder to put in front of the people who’d actually love them. We knew that going in. We also knew that if this idea ever got the right support behind it, it could become something much bigger than what we could build alone. That support has arrived. ![]() We’re beyond proud to share that Lichthund is partnering with Critical Role, both creatively and on the publishing side. Their experience, talent and honestly, their taste for stories with real heart, combined with everything we’ve poured into our game, is exactly the combination we always hoped for. This partnership is what should let Rockbeasts become the game we always wanted it to be, instead of the game we had to settle for. It took us a moment to get here. And there’s still a lot we need to handle as we want to make Rockbeasts the best version of itself. But we’re ready. As if we were to enter a rock stage ourselves.Matthew Mercer and Sam Riegel will share that stage with us, as they are officially joining Rockbeasts’s cast. Seeing our characters played by them is a dream come true. If you know Critical Role (and if you don’t, please do yourself a favor and check them out), you know what these two bring to a character: chaos, heart, and a level of commitment that makes a script feel like a true adventure. That’s exactly the energy our game needs, because managing a band this unhinged was never going to be a quiet job. And there’s more to come, so please stay with us on this last mile leading to the release – and here’s the second, equally exciting part… ![]() Rockbeasts launches on PS5 in January 2027! That’s when you’ll finally get to sit in the manager’s chair, wrangle your own beautifully broken band, and try to get them to the stage they deserve – in one piece, if you’re lucky. We’ve been building toward this moment for a long time. For those of you already with us – thank you from the bottom of our hearts for believing in something a little different. For those we’re just about to meet – welcome and enjoy the tour. You can wishlist Rockbeasts now in preparation for launch in January 2027. |