News - Beta: Bedrock 1.16.100.52 - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Our Game Servers (https://www.sickgaming.net/forum-58.html) +--- Forum: Minecraft (https://www.sickgaming.net/forum-103.html) +--- Thread: News - Beta: Bedrock 1.16.100.52 (/thread-96818.html) |
News - Beta: Bedrock 1.16.100.52 - xSicKxBot - 08-21-2020 Beta: Bedrock 1.16.100.52 <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-100-52.png" width="16" height="16" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/beta-bedrock-1-16-100-52.png" class="ff-og-image-inserted"></div> <p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p> <p>Are you excited for these changes? I am! Those of you that are familiar with Java Edition will recognize some of these changes below. Hopefully, some of your crashes have been fixed as well. Happy crafting!</p> <p><strong>Vanilla Parity</strong></p> <ul> <li>Brewing Stand can now be crafted with Blackstone (<a href="https://bugs.mojang.com/browse/MCPE-90465">MCPE-90465</a>)</li> <li>Players can now spawn farmland with the /give command and pick it with Pick Block (<a href="https://bugs.mojang.com/browse/MCPE-25691">MCPE-25691)</a></li> <li>Cod and Salmon killed by fire damage now drop cooked fish (<a href="https://bugs.mojang.com/browse/MCPE-30693">MCPE-30693</a>) </li> </ul> <p><strong>Performance and Stability</strong></p> <ul> <li>Fixed a crash that occurred when entering a game with specific texture packs enabled </li> <li>Adding tags to the Ender Dragon will no longer crash the game when reloading the world (<a href="https://bugs.mojang.com/browse/MCPE-89076">MCPE-89076</a>) </li> </ul> <p><strong>Blocks</strong></p> <ul> <li>Fence gates now align with Blackstone Walls (<a href="https://bugs.mojang.com/browse/MCPE-78002">MCPE-78002</a>) </li> <li>Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (<a href="https://bugs.mojang.com/browse/MCPE-81521">MCPE-81521</a>) </li> <li>Target blocks no longer power additional blocks above them (<a href="https://bugs.mojang.com/browse/MCPE-85455">MCPE-85455</a>) </li> <li>Cocoa Beans can now be placed on and survive on all jungle wood variants (<a href="https://bugs.mojang.com/browse/MCPE-46638">MCPE-46638</a>) </li> </ul> <p><strong>Experience Orb</strong></p> <ul> <li>The Experience Orb now ignores world lighting, allowing it to always be at max brightness (<a href="https://bugs.mojang.com/browse/MCPE-67448">MCPE-67448</a>) </li> </ul> <p><strong>Items</strong></p> <ul> <li>Dropped items no longer float too low to the ground </li> <li>Dragon Egg now always drops when it is destroyed by an explosion (<a href="https://bugs.mojang.com/browse/MCPE-52632">MCPE-52632</a>) </li> </ul> <p><strong>Mobs</strong></p> <ul> <li>Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava </li> <li>Pathfinding will now account for “minecraft:scale'” component </li> <li>Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (<a href="https://bugs.mojang.com/browse/MCPE-47075">MCPE-47075</a>) </li> </ul> <p><strong>Technical Updates</strong></p> <ul> <li>Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field “value” on “minecraft:can_fly” and the property “minecraft:foot_size” should simply be removed from any entity files </li> <li>Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible </li> <li>Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty </li> <li>Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown </li> <li>Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: “seconds_before_pickup”, “cooldown”, “minimum_teleport_distance”, “max_head_look_at_height”, “teleport_offset”, and “entity_types”. Check out the new Actor component documentation! </li> <li>Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including “max_seconds_before_search”, “search_cooldown_max_seconds”, and “seconds_until_new_task”. Check out the new Actor component documentation! </li> </ul> <p><strong>Aseprite</strong></p> <ul> <li>The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books</li> </ul> <p><strong>Commands</strong></p> <ul> <li>Added a new /structure command that allows to save and load structures without having to use structure blocks </li> <li>Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run</li> <li>Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders</li> </ul> <p><strong>Format Version Checks</strong></p> <ul> <li>Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead, you can just specify the version of the release you are targeting</li> </ul> <p><strong>SetBannerDetailsFunction</strong></p> <ul> <li>Now supports customizing non-Illager banners</li> <li>Up to 6 patterns and colors can be specified</li> </ul> <p><strong>Accepted banner types</strong></p> <ul> <li>“default”</li> <li>“illager_captain”</li> </ul> <p><strong>Accepted color values</strong></p> <ul> <li>“black”</li> <li>“red”</li> <li>“green”</li> <li>“brown”</li> <li>“blue”</li> <li>“purple”</li> <li>“cyan”</li> <li>“silver”</li> <li>“gray”</li> <li>“pink”</li> <li>“lime”</li> <li>“yellow”</li> <li>“light_blue”</li> <li>“magenta”</li> <li>“orange”</li> <li>“white”</li> </ul> <p><strong>Accepted pattern values</strong></p> <ul> <li>“base”</li> <li>“border”</li> <li>“bricks”</li> <li>“circle”</li> <li>“creeper”</li> <li>“cross”</li> <li>“curly_border”</li> <li>“diagonal_left”</li> <li>“diagonal_right”</li> <li>“diagonal_up_left”</li> <li>“diagonal_up_right”</li> <li>“flower”</li> <li>“gradient”</li> <li>“gradient_up”</li> <li>“half_horizontal”</li> <li>“half_horizontal_bottom”</li> <li>“half_vertical”</li> <li>“half_vertical_right”</li> <li>“mojang”</li> <li>“piglin”</li> <li>“rhombus”</li> <li>“skull”</li> <li>“small_stripes”</li> <li>“square_bottom_left”</li> <li>“square_bottom_right”</li> <li>“square_top_left”</li> <li>“square_top_right”</li> <li>“straight_cross”</li> <li>“stripe_bottom”</li> <li>“stripe_center”</li> <li>“stripe_downleft”</li> <li>“stripe_downright”</li> <li>“stripe_left”</li> <li>“stripe_middle”</li> <li>“stripe_right”</li> <li>“stripe_top”</li> <li>“triangle_bottom”</li> <li>“triangle_top”</li> <li>“triangles_bottom”</li> <li>“triangles_top”</li> </ul> <p><strong>Possible input</strong></p> <p><span class="wysiwyg-font-size-medium">“function”: “set_banner_details”,”type”: “default”,”base_color”: “blue”,”patterns”: [ { “pattern”: “flower”, “color”: “white” }, { “pattern”: “triangle_bottom”, “color”: “brown” }]</span></p> </div> https://www.sickgaming.net/blog/2020/08/20/beta-bedrock-1-16-100-52/ |