Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 20,946
» Latest member: blackopsdlc
» Forum threads: 22,187
» Forum posts: 23,153

Full Statistics

Online Users
There are currently 821 online users.
» 1 Member(s) | 815 Guest(s)
Applebot, Baidu, Bing, DuckDuckGo, Google, xSicKxBot

Latest Threads
[MS Blog] Microsoft 365 a...
Forum: Windows
Last Post: xSicKxBot

» Replies: 0
» Views: 11
[PS.Blog] Kena: Scars of ...
Forum: Sony Discussion
Last Post: xSicKxBot

» Replies: 0
» Views: 9
[WoW Retail News] Rextroy...
Forum: World of Warcraft
Last Post: xSicKxBot

» Replies: 0
» Views: 11
[Ubuntu News] Android™ be...
Forum: Linux, BSD & Unix
Last Post: xSicKxBot

» Replies: 0
» Views: 12
Does Marvel Rivals featur...
Forum: PC Discussion
Last Post: xSicKxBot

» Replies: 0
» Views: 13
[WoW Retail News] More Pv...
Forum: World of Warcraft
Last Post: xSicKxBot

» Replies: 0
» Views: 14
(xbox 360) FIFA Street 4 ...
Forum: Xbox Mods
Last Post: xSicKxBot

» Replies: 0
» Views: 22
(Xbox 360) 100% resident ...
Forum: Xbox Mods
Last Post: xSicKxBot

» Replies: 0
» Views: 24
[WoW Retail News] Don't F...
Forum: World of Warcraft
Last Post: xSicKxBot

» Replies: 0
» Views: 18
How to get Skibidi Toilet...
Forum: PC Discussion
Last Post: xSicKxBot

» Replies: 0
» Views: 18

 
  News - Listing For Prince Of Persia Remake On Nintendo Switch Appears Online
Posted by: xSicKxBot - 08-20-2020, 09:55 PM - Forum: Nintendo Discussion - No Replies

Listing For Prince Of Persia Remake On Nintendo Switch Appears Online

The artwork attached to the listing
The artwork attached to the listing

According to an online and local retailer in Guatemala known as “MAX“, a Prince of Persia Remake is coming to the Nintendo Switch and PlayStation 4 this November.

Bloomberg’s video game reporter, Jason Schreier, has seemingly backed up this listing over on Twitter:

“Video game retailers sure love leaking Ubisoft’s surprise announcements”

One individual said they didn’t believe it and the industry insider then told them their tweet wouldn’t age well.

So, what is this supposed remake? Video game historian and Nintendo Life contributor Liam Robertson thinks it might be based on the “original” Prince of Persia game (if it is real). Of course, there have been many reboots over the years as well.


Ubisoft is hosting its next online broadcast (Ubisoft Forward) in September. If this listing is legitimate, we guess we’ll hear more about it then.

Would you like to see the return of the Prince of Persia series? Tell us down below.



https://www.sickgaming.net/blog/2020/08/...rs-online/

Print this item

  AppleInsider - Apple sued over ‘stage light’ MacBook Pro display issue
Posted by: xSicKxBot - 08-20-2020, 03:16 PM - Forum: Apple Mac & macOS - No Replies

Apple sued over ‘stage light’ MacBook Pro display issue

A class-action complaint lodged Wednesday claims Apple was aware of a MacBook Pro design flaw that caused some units to exhibit backlight display issues.

Filed with the U.S. District Court for the Northern District of California, the action targets the so-called “stage light” or “flexgate” issue that presented in MacBook Pro models manufactured in 2016 and 2017.

Discovered in 2018, the problem manifests as dark patches that run across the bottom of an impacted MacBook Pro’s display, resembling light installations commonly seen on a theater stage. Some users reported that opening their MacBook Pro’s display past a certain angle renders the screen nonfunctional.

Independent repair outfit iFixit investigated the “stage light” effect in early 2019 and tracked the issue back to a thin flex cable that connects the display to a controller situated on the logic board beneath MacBook Pro’s Touch Bar. According to the lawsuit, these flex cables were defective and would deteriorate over time as the connected display was opened and closed.

Following initial reports of the “stage light” effect, a host of complaints claiming similar troubles surfaced on social media outlets, blogs, a Change.org petition and Apple’s own Support forums.

While Apple ultimately launched a repair program covering 2016 13-inch MacBook Pro models, the company failed to include 15-inch Pros and models produced after 2016 that faced identical issues. Further, the tech giant delayed issuing the repair program “despite the fact that it both knew and should have known” the root cause of the problem.

Prior to the repair program, owners were forced to pay out of pocket for costly repairs. As the flex cable was an integral display component, remedying “stage light” often necessitated replacement of the entire screen assembly.

Apple has not revealed when it first recognized complications with the 2016 and 2017 MacBook Pro, but variants unveiled in 2018 included a longer display flex cable in an apparent bid to fix the issue.

“Apple was aware of the issues with the backlight screen and the defective flex cable, in light of the comments posted by consumers on Apple’s discussion forum and that those comments were deleted after they were posted,” the lawsuit reads.

The class-action argues violation of unfair competition laws in various states, the Song-Beverly Consumer Warranty Act, the Magnuson-Moss Warranty Act, and consumer fraud statutes in all 50 states and the District of Columbia. Breach of express warranty, breach of implied warranty, fraudulent concealment and unjust enrichment are also asserted.

Plaintiffs seek damages, court fees and a judgment requiring Apple to identify and declare all defective MacBook Pro laptops, among other relief measures.



https://www.sickgaming.net/blog/2020/08/...lay-issue/

Print this item

  Microsoft - Find out more about the new Xbox experience
Posted by: xSicKxBot - 08-20-2020, 03:16 PM - Forum: Windows - No Replies

Find out more about the new Xbox experience

At team Xbox, we’re building a unique set of experiences for the next generation of gaming – an ecosystem of hardware and software working to meet gamers wherever they choose to engage. From Xbox Series X, which will set a new bar for power, speed and compatibility; to the carefully curated game library included with Xbox Game Pass; to immersive and interactive games for gamers and their friends to play across Xbox, PC and mobile devices.

We Believe in Gamer Choice

A critical part of growing any ecosystem is ensuring that it works as players expect in every situation; on Xbox, that means the way you manage your hardware and games, the way you find what you want to play next, and the way you communicate and share with friends. Whichever device you use, we aspire to deliver an amazing Xbox experience – one that keeps you connected to games and friends throughout your day. Your feedback has been invaluable in pursuit of this vision, and today we’re sharing a glimpse of how everything will fit together this holiday. In addition to this blog, check out the video we created, which goes more in-depth on what’s to come.

Feel Instantly Welcome, However You Choose to Play

All the ways you experience Xbox should feel inviting and familiar, whether you’re on the couch playing on your console, rallying a group of friends together from your PC, or sneaking in a quick session on your Android device via cloud gaming. The new Xbox look and feel is designed to be faster to use, more approachable and visually appealing. This holiday it will be shared across all Xbox mobile apps, Xbox Game Pass on PC, and of course Xbox One and Xbox Series X consoles. Text is more readable, elements on screen are easier to understand at a glance, and accomplishing your tasks is faster than ever. This includes tile shape, fonts, an updated illustration style, and more. The overall layout of most of the console pages remains familiar, just faster and more focused.


We’re also there to support your gaming questions, no matter the place or time.From Xbox Assist on your console, to Xbox Support on the web, to Xbox Game Pass on your phone or PC, you can get any help you need and be back to gaming as quickly as possible.

Xbox is Ready to Go When You Are

Xbox Series X will set a new bar for speed when it launches this November, and we’re taking the same approach to accelerate experiences across Xbox. The Xbox Velocity Architecture and Quick Resume technology make games quicker to launch, and we knew we also wanted to make them faster to discover, talk about, and download – even while you’re away from your console. Your phone, PC, or console – all working together. Any time you have available to spend gaming is valuable, and we wanted to ensure it was time spent playing, not waiting. The Home screen will load more than 50 percent faster when you boot your Xbox, and is almost 30 percent faster to load when you’re returning from a game. Furthermore, these improvements use 40 percent less memory than what was previously required.

Earlier this month we unveiled the new Microsoft Store on the console, rebuilt with your feedback in mind – and it’s fast! We’ve cut the app launch time to about two seconds, and updated navigation makes it quicker and easier to find what you’re looking for. It’s easy to understand at a glance what’s included or discounted with any memberships you have, like Xbox Game Pass.


A United Platform for Communities to Gather

We’ve got a new Xbox mobile app in the works, and we’re better integrating your phone into the social experiences on Xbox, letting you share and connect with your existing network of friends more easily.For example, when you choose to share an update or game clip from your console, it will also automatically be sent to your Xbox mobile app, so you can share it on the social networks of your choice.

Using the new mobile app, Xbox friends can quickly send messages or launch parties to keep conversations going even when they’re on the go. We’ve also consolidated notifications, which will reflect activity across mobile, PC, and console. We combined related activities like Parties and Chats into a single tab in the Xbox console Guide, so it’s easier to know what’s going on with your friends and communities.


If some of these updates look familiar, it’s because you helped us build them over the past year through our Xbox Insider program, or when you noticed them hidden in plain sight (like when the new illustration style found its way into the Game Bar welcome screen, or a light theme was tested in the Family Settings App preview). We’ll begin to roll them out in the coming weeks, and come November we’ll celebrate a milestone in our user experience journey alongside the launch of Xbox Series X.

The work won’t stop there, though. We’ll continue to listen to your feedback and build together with you. Our vision is that, even though you’ll have more choice than ever in where to play, when to play and who to play with – you’ll know you’re on Xbox.



https://www.sickgaming.net/blog/2020/08/...xperience/

Print this item

  News - Netflix’s Gaming Documentary High Score Is A Nostalgia Trip Worth A Watch
Posted by: xSicKxBot - 08-20-2020, 03:14 PM - Forum: Nintendo Discussion - No Replies

Netflix’s Gaming Documentary High Score Is A Nostalgia Trip Worth A Watch


High Score (Netflix)© Netflix

Considering how big the gaming business has become over the last couple of decades, there are remarkably few traditional documentaries that discuss the still booming medium. More recently, it’s fan-supported YouTube channels like Noclip and even developers themselves that have been creating the best documentary content, and most recently a Tony Hawk documentary that focused a little more on Skateboarding as a whole than the series of games. Traditional TV rarely broadcasts anything gaming related as the old guard continue to ignore the medium.

Enter everyone’s favourite disruptors, Netflix, who have produced High Score, a six-part docuseries charting the proclaimed ‘golden age’ of gaming narrated by none other than Mario himself, Charles Martinet. We know what you’re thinking, and no, it’s his regular, smooth, soothing voice and not that of Nintendo’s iconic plumber taking us on this journey through gaming history. Even we probably couldn’t stomach that.


High Score (Netflix)© Netflix

Each of the six forty-plus-minute episodes has a distinct theme and topic; for example, the first episode centres on the boom and bust of arcades and the emergence of home consoles in the late ’70s and early ’80s.

In terms of structure, it’s a mixture of a factual timeline of events inter-spliced with more in-depth and personal interviews with the likes of Tomohiro Nishikado, creator of Space Invaders; Toru Iwatani, creator of Pac-Man; John Kirby, the infamous Nintendo attorney; and SEGA of America CEO Tom Kalinske to name just a few.

Further episodes focus on the rise of Nintendo and its NES system, the origin story of role-playing games, the bruising console war between SEGA and arch-nemesis Nintendo, and finally the rise of PC games such as DOOM and the beginnings of the Internet era in the mid-90s.


If companies were actors, Nintendo takes the lead role across the series, appearing in some form in almost all episodes – which means if you’re reading this on Nintendo Life, it’s probably going to interest you.

Whilst this shouldn’t be considered a definitive history of the period by any stretch, and sure – you’ll probably already know a lot of the facts – it’s the interviews featured in the series that are truly worth your time, revealing fascinating insights into the people behind many iconic games from the era and their individual approaches to game design.


High Score (Netflix)© Netflix

Another thing that shines is the presentation. Wonderfully shot in beautiful 4K, the series oozes style as it mixes real-life footage with augmented reality sprites along with lots of on-point animated pixel art, a real treat for the eyes as well as the ears.

So, whilst we can’t say the series is worth getting a brand new Netflix subscription for, if you already have one (or have access to one) we’d wholeheartedly recommend that the show is worth the 5-6 hours of your time, either to take a trip down memory lane or to see what the fuss was about when all us older gamers were young and impressionable.

High Score is available on Netflix today, 19th August 2020.



https://www.sickgaming.net/blog/2020/08/...h-a-watch/

Print this item

  News - Netflix's Video Game Documentary Series Is Out Now, And It's Great
Posted by: xSicKxBot - 08-20-2020, 03:13 PM - Forum: Lounge - No Replies

Netflix's Video Game Documentary Series Is Out Now, And It's Great

Looking for something new to watch on Netflix? A documentary about the video game industry called High Score is out now, and it's really good.

High Score tells the story of the formative years of gaming. The limited series debuted on August 19, and GameSpot's review said it's the "most impressive video game documentary to date."

There are six episodes, spanning 4.5 hours in total. The show begins in the '70s and covers notable events through the early '90s, exploring the stories of the games and people who made them. "The result is a crash course on the golden age of gaming filled with insightful interviews, brilliant writing, and most importantly, an inspiring and inclusive message," GameSpot reviewer Steven Petite said in his review.

Continue Reading at GameSpot

https://www.gamespot.com/articles/netfli...01-10abi2f

Print this item

  [Tut] The Unstoppable Force of Deflation vs Central Banks
Posted by: xSicKxBot - 08-20-2020, 10:05 AM - Forum: Python - No Replies

The Unstoppable Force of Deflation vs Central Banks





https://www.sickgaming.net/blog/2020/08/...ral-banks/

Print this item

  (Indie Deal) Royal Solitaire Bundle & Paradox Fantasy & Sci-Fi Sale
Posted by: xSicKxBot - 08-20-2020, 10:05 AM - Forum: Deals or Specials - No Replies

Royal Solitaire Bundle & Paradox Fantasy & Sci-Fi Sale

Royal Solitaire Bundle | 10 Steam Games | 94% OFF
[www.indiegala.com]
Epic solitaire stories, casual hidden object games, a royal experience!

10 Steam games such as: The Far Kingdoms Solitaire, Luxor Solitaire, Nordic Solitaire, Maidens of the Ocean Solitaire, Marie Antoinette's Solitaire and more!

NEW RELEASE
https://youtu.be/meXH-pWnLKY
FAST & FURIOUS CROSSROADS[www.indiegala.com]
FAST & FURIOUS CROSSROADS Deluxe Edition[www.indiegala.com]

Paradox Fantasy & Sci-Fi Sale ending soon
[www.indiegala.com]
Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...9315274483

Print this item

  Xbox Wire - Hellpoint: A Peak at Irid Novo’s Deepest Secrets
Posted by: xSicKxBot - 08-20-2020, 10:05 AM - Forum: Xbox Discussion - No Replies

Hellpoint: A Peak at Irid Novo’s Deepest Secrets

The Irid Novo space colony and research center has become somewhat of a legend in the rest of the galaxy. Due to its proximity to black hole Sagittarius Prime, nobody can know what really happens on board. Has the experiment been a success? Is the colony thriving? Or did something go wrong? Millions of prayers carry on through deep space to reach the brave pioneers who dedicated their lives to find new answers about life, energy and their origin. Here is a rare peak at some of the many secrets, tricks and intricacies that Irid Novo hides from anyone but the few. Read carefully, and you might just have a chance at surviving some of the countless dangers of Hellpoint.

Hellpoint

The first thing you’ll realize as you emerge from your primordial soup is that you are on your own. No map, no compass, no light. You will have to make your way by yourself, remember landmarks and find shortcuts to new grounds, and combat whatever monstrosities lurk in the shadows. You’ll get lost, a lot, but embrace it, as any piece of evidence you will find and every achievement you accomplish (named “Data” in the game) will bring you closer to the end, whatever path you choose to take. Hellpoint is built in a strange way that creates no bottleneck whatsoever, the whole world is open for you to explore and there is always a new place to discover and a new secret to find.

Hellpoint

There is value in veering off the beaten path. Look for conspicuous walls that hide entirely new levels. Otherwise, you might only experiment half of the game. You can jump to climb on platforms that will bring you to unseen areas, so look up and down at possible secret paths. Hellpoint’s handcrafted level design offers tons of treacherous dungeons, city streets, suspended skyscrapers, alien temples, radioactive caverns and much, much more. That is, for those who dare to take the journey.

Hellpoint

You might notice the bizarre clock thing located at the top left corner of the game HUD. This represents the location of the space station around the black hole orbit. During the “day”, each level of the station will receive the beam of the black hole once, and pass through the accretion ring that surrounds the black hole twice. This unlocks a variety of events on board the station, like mini-bosses appearances, enemy horde assaults and of course, secret passages. The Arcology level is a humongous city with skyscrapers encrusted with giant concentration rings, designed to react to the black hole position in the sky. But in order to make them operational, you must find the correct codes to calibrate them. Once two rings are aligned properly, a uber secret area will open at the right time in a different area of the world. Can you find them all?

Hellpoint

Hellpoint offers a flexible weapon customization system that rewards both dedication and experimentation. Every weapon in the game has an XP bar that increases the more you dish damage with them, to show that your character is becoming more familiar with their particular fight style. This eventually unlocks passive and active abilities, like backstabs, lethal dodge or weapon throw. Everything on Irid Novo is quite old and decrepit, but using a weapon crafting station you’ll be able to restore some weapons to their former glory, or further corrupt them into truly demonic versions, so that you can access a different set of abilities. To further upgrade your weapon, you can implant a “conductor” on it that will greatly boost their efficiency based on the stats of your character. This allows you to add elemental damages to your weapon like Entropy or Radioactivity. If you find a new weapon that tickles your fancy, and you will, simply take the conductor off your previous weapon and implant it into the new one. That way you can try as many weapons as you like during one playthrough and remain deadly on the battlefield.

We hope to see you in great numbers exploring the depth of Irid Novo, either by yourself or with a split screen friend, or online across the world. Beware the singularity!

Xbox Live

Hellpoint


tinyBuild

☆☆☆☆☆ 99
★★★★★

Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred. Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities acting as puppets of the malevolent Cosmic Gods. You have been created by the Author, organically printed on Irid Novo and sent on a mission to find out the unholy series of events that led to the catastrophic incident known as the Merge. – Irid Novo is a massive interconnected world full of mysteries, hidden passages and secrets within secrets – all for you to explore in any order you like. More dread and shivers awaits you as you travel deeper into the darkest corner of this forsaken colony. – Dozens of melee and ranged weapons and armor pieces to suit your playstyle. Every weapon has unique special abilities that unlock the more you fight with them. – A fascinating new sci fi universe reminiscent of classic sci-fi movies, set in the aftermath of a massive quantum cataclysm and complete with a deep lore and goosebump inducing soundtrack. – The space station orbits in real time around an ominous black hole that triggers various dynamic events such as boss appearances, horde assaults as well as modified enemy stats and positions. – If you are struggling, ask a friend to press Start to join in a couch coop session, or call for assistance online. The entire game can be completed uninterrupted in coop. The loot is shared, and the experience of local player two is saved and not watered down.



https://www.sickgaming.net/blog/2020/08/...t-secrets/

Print this item

  News - Apple to revoke Epic’s dev tools, including those used for Unreal Engine
Posted by: xSicKxBot - 08-20-2020, 10:05 AM - Forum: Lounge - No Replies

Apple to revoke Epic’s dev tools, including those used for Unreal Engine

The fight between Apple and Epic is only picking up steam, and, according to Epic’s latest development, it looks like the collateral damage has begun.

Epic has now filed a motion with the court to block Apple from retaliating or taking any adverse action against Epic’s business in response to the lawsuit it filed last week.

(That earlier lawsuit accused Apple of “unfair and anti-competitive actions,” and itself was a response to Apple delisting Fortnite over Epic’s inclusion of an unsanctioned payment method that bypassed Apple’s mandated 30 percent revenue cut.)

We’ll have more on that full motion shortly, but one piece of news from the lawsuit developers might want to keep an eye on is Epic’s mention that Apple plans to cut off Epic’s access to development tools entirely by August 28.

While Fortnite is the Epic product that kickstarted this whole very public spat, the effects of that first blow are leaking into other aspects of Epic’s business. Apple’s notice to revoke Epic’s developer resources, according to Epic’s most recent legal document, include the tools and access Epic Games uses to keep its Unreal Engine compatible with Apple platforms.

“When Epic sued Apple to break its monopoly on app stores and in-app payments, Apple retaliated ferociously. It told Epic that by August 28, Apple will cut off Epic’s access to all development tools necessary to create software for Apple’s platforms—including for the Unreal Engine Epic offers to third-party developers, which Apple has never claimed violated any Apple policy.”

The motion filed by Epic today would presumably prevent Apple from revoking that access, but until a decision is made by the courts this entire affair makes for a troubling time for game developers using Unreal Engine to develop a game for Apple platforms.

It’s not that Apple is outright removing every game that uses Unreal Engine from iOS, but for many Unreal Engine-favoring mobile devs the result may as well be the same. Without access to Apple’s development tools, which cover development for iOS as well as MacOS, Epic is then unable to keep Unreal Engine compatible with new iOS versions, a harm that trickles down rather quickly to the developers using its engine.

“Millions of developers rely on the Unreal Engine to develop software, and hundreds of millions of consumers use that software,” argues Epic.

It’s an impact that would be felt short term by teams with in-development projects, but one that could also negatively impact devs that have already launched Unreal-powered games on Apple platforms should Apple roll up another update that renders older games unplayable, such as recent decisions to drop compatibility for 32-bit apps on iOS and on MacOS.

Epic’s concern, as noted in the lawsuit, is that this action on Apple’s part is targeting an unrelated section of Epic’s business and that, “if the Unreal Engine can no longer support Apple platforms, the software developers that use it will be forced to use alternatives.”

“Developers that intend to sell their apps for use on iOS or macOS devices will have to forgo the Unreal Engine in favor of other engines,” reads the motion. “The effects will reverberate well beyond video games; it will affect developers who use the Unreal Engine on Apple products in many fields. The ensuing impact on the Unreal Engine’s viability, and the trust and confidence developers have in that engine, cannot be repaired with a monetary award. This is quintessential irreparable harm.”

Apple, for its part, maintains that Epic deliberately violated its App Store policies and that any action taken is a result of that. The company has yet to issue a statement on this latest development, but when reached for comment by CNBC Apple called back to the statement it made last week when all this first began.

“Epic agreed to the App Store terms and guidelines freely and we’re glad they’ve built such a successful business on the App Store,” reads that statement, originally issued in response to its delisting of Fortnite over Epic’s addition of unsanctioned payment methods. “The fact that their business interest now lead them to push for a special arrangement does not change the fact that these guidelines create a level playing field for all developers and make the store safe for all users.”

“We will make every effort to work with Epic to resolve these violations so they can return Fortnite to the App Store.”



https://www.sickgaming.net/blog/2020/08/...al-engine/

Print this item

  News - A Subnautica Physical Release Appears To Be Surfacing On Nintendo Switch
Posted by: xSicKxBot - 08-20-2020, 04:14 AM - Forum: Nintendo Discussion - No Replies

A Subnautica Physical Release Appears To Be Surfacing On Nintendo Switch


Arguably one of the best announcements during Nintendo’s Indie World Showcase was Subnautica and the sequel Subnautica: Below Zero for Switch.

While there was no mention of a physical release for either version during the broadcast, over on the official Nintendo website there’s a box art up for the first game. Here’s a look:


At the moment, there’s no mention of this physical release elsewhere – not even on the official Subnautica blog, so we’ll let you know if any other information surfaces. Both Subnautica and Subnautica: Below Zero will launch on the Switch early next year.


Will you be adding either – or both – of these games to your Switch library? Drop a comment below.



https://www.sickgaming.net/blog/2020/08/...do-switch/

Print this item