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We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!
A New Microsoft Store Experience is Coming to Xbox Insiders Hello Xbox fans! We’re excited to share something we’ve been working on for a long time: the all-new Microsoft Store on Xbox. Far more than a typical app update, we’ve rebuilt the experience from the ground up to be faster, safer and easier to use than ever… Read more
Jump Behind the Wheel with the Fortnite Joy Ride Update on Xbox One The Fortnite Joy Ride update is live, issuing your license and the keys to the Island’s cars. Snag a ride with your squad and see the sights or survive the Storm. Before you jump in the driver’s seat, here’s the run-down of the new drivable vehicles on the Island… Read more
UnderMine Available Now with Xbox Game Pass After five years in development and a year of early access, UnderMine is ready for full release! We’re proud to say it will make its console debut on Xbox One and will be available on Xbox Game Pass today. UnderMine is an action-adventure roguelike… Read more
Xbox Wire Officially Launches in Brazil Xbox Wire, the official news site for all things Xbox, has arrived in Brazil! Now, Xbox fans, journalists and content creators in Brazil will be able to receive first-hand news and articles about consoles and services – including Xbox Series X, Xbox Game Pass… Read more
Tap into the Void with Levelhead’s Free Mega Update To properly celebrate the 75,000th level created by the Levelhead community, The Bureau of Shipping is bringing home the space-bacon this next quarter by finding a new void in the market. We’ve had teams of expert unpaid interns working… Read more
Relicta: Unraveling the Mysteries of Chandra Base Hey, fellow puzzle lovers! I am Santi from Mighty Polygon and I am really glad to announce that after three years of development Relicta is available on Xbox One starting today. From Mighty Polygon, a small Spanish studio with a core team of five people… Read more
Futuristic Sci-fi Robots Invade Rainbow Six Siege The Operators of Rainbow Six Siege have been transformed into advanced combat robots for the futuristic sci-fi world of M.U.T.E Protocol, a special limited-time event that you can play on Xbox One from August 4 through August 17. The event… Read more
Black Desert: A Cursed Desert and a Devil’s Tooth Adventurer! Nimue needs your help! Mysteriously transported to the mystical world of Black Desert, Nimue is being hunted by the Red Paladins. Only you can fight the Red Paladins and help her return to her own world. No ordinary Adventurer can just take… Read more
Dauntless Clear Skies Update: 5 Things You Need To Know Clear Skies, Slayer! Today we’re launching the Clear Skies update for Dauntless on Xbox One, which includes a fully reimagined city of Ramsgate, along with plenty of other new additions. We put together a list of five things you should check out when the patch… Read more
Next Week on Xbox: August 10 – 14 Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One and Windows 10 PC! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy. To find out what’s coming soon to Xbox… Read more
Posted by: xSicKxBot - 08-19-2020, 08:54 AM - Forum: Lounge
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EA unifies EA Access and Origin Access branding as EA Play
EA is giving its subscription services a fresh coat of paint, and cleaning up its naming schemes for its EA Access and Origin Access subscription plans in the process.
Moving forward, both EA Access and Origin Access will be known simply as EA Play, while Origin Access Premier will now be known as EA Play Pro.
If the name EA Play already rings a bell, that’s because the name was previously used for EA’s slate of E3-adjacent game reveal events which, for clarity’s sake, were renamed to EA Play Live this year and will continue to use that moniker moving forward.
“EA Play puts you at the center of the experience. Moving all the benefits to a single brand is an important step in streamlining our services to ensure that being an EA Play member is the best way to play,” reads EA’s FAQ.
Previously, Origin Access covered the PC version of EA’s pay-for-access subscription game library, while EA Access covered other platforms like PS4 and, soon, Steam. While both are now known as EA Play no matter the platform, it’s not explicitly mentioned if EA Play will continue the per-platform subscription of its predecessors or if that aspect of the program is unifying as well.
Given the platform fee complications that likely led to the per-platform subscription requirement, it’s unlikely one EA Play subscription will grant access to the program’s perks across all supported platforms, but we’ve reached out to EA for clarification just to be sure.
Update: An EA rep confirmed to Gamasutra that, despite the new branding, each platform will require its own EA Play subscription, just as before.
“The platform subscriptions are still separate but with the same great benefits – it made sense to move to one name which is more in line with what we are delivering: Play,” explains an EA representative. “EA Play is really about enhancing and deepening your play.”
Based in Berlin, Europe’s creative tech capital, our employees from over 45 different nations work together to create high-quality casual games with engaging stories for millions of users. Wooga’s signature approach to making great games for mobile is working in independent teams where both product and development work closely together. This chance to make a real impact on the game’s roadmap has made us one of the world’s most popular game developers.
About the job
As a Game Engineer, you will be an essential member of one of our cross-platform game teams on mobile. Our ideal candidate is a team player who looks forward to working together with other engineers, product, and art team members to raise the bar in terms of quality.
In addition, you will:
Build high-quality games for mobile platforms
Code in all areas of game development to make a complete product
Actively participate in design and code reviews as well as in the mentorship of more junior team members
One of our values is Sharing Knowledge. As part of our team, you will bring your knowledge and experience to the company, sharing both methods and best practices.
We are currently looking for both Unity Game Developers and Senior Unity Game Developers to join our team, so let’s talk about how can we influence each other’s trajectories in a positive way!
Who we are looking for
You have been working with Unity on mobile game titles in a professional setting for at least 3 years
You have experience working with big codebases and keeping them nice and clean
You are a great team player and value collaboration over personal achievements
You can translate complex product requirements into maintainable technical solutions
You have a solid understanding of the different mobile platforms and their performance implications
You are an expert in C# and have a strong understanding of patterns and architectural concepts
You have experience with writing automated tests
Ideally, you have experience creating tools and understand both art and content pipelines
As English is our official language, no German skills are required. But we’ll help you learn if you want to!
Why you should join us
Wooga is one of the top players in story-driven casual mobile games
We nurture a strong focus on the quality of our products
As our games are under constant development, you will be able to bring in your own ideas
We are committed to our players and use machine learning for personalization
You will have the chance to work with and learn from well-respected Unity experts
We are a fast-paced and international environment (we have over 45 nationalities here at Wooga!)
We offer an incredible range of benefits, including free in-house German lessons, an annual Educational Budget, regular professional development training opportunities, and much more
Don’t live in Berlin? We offer a comprehensive relocation package for you and your family!
At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Tencent make more than Microsoft and Nintendo combined
Tencent’s revenue in the final quarter of 2019 was around $5.22bn, more than Nintendo and Microsoft combined, according to a report published by ForexSchoolOnline. The report outlines the top performers of the gaming industry in the fourth quarter of last year.
Tencent owns stakes in some of the biggest games companies globally, including Riot Games, a 40% stake in Epic Games, an 84% stake in SuperCell, and minority stakes in Call of Duty, and Assassin’s Creed. It’s also the operator of China’s equivalent of Steam, a platform called WeGame. However, Tencent doesn’t just make money from creating video games, it also owns the third biggest Android app store in China, the Tencent Appstore. The conglomerate also operates WeChat – a social networking and mobile payment app with over a billion monthly active users.
The report revealed that Nintendo came fifth with $2.28bn, Microsoft came in at fourth with $2.83bn, followed by Apple at $2.88bn, with Sony in second place at $3.879bn. A remarkable nine companies recorded over one billion from the final quarter of 2019 alone.
For those of you curious about the report and who the top 20 gaming revenue public companies of Q4 2019 are, then check out the list below:
Posted by: xSicKxBot - 08-19-2020, 04:17 AM - Forum: Windows
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Sky show: Microsoft Flight Simulator now available
Today pilots, aviation enthusiasts, simmers, and explorers can take to the skies in Microsoft Flight Simulator, now available on Xbox Game Pass for PC (Beta), Windows 10 PC, and Steam. In celebration of the return of the beloved franchise, all players will be able to claim a free “Aviators Club” livery set as a special thank you for being one of the first to take flight from now through September 30, 2020. The livery set will be available starting on Wednesday, August 19 for this limited time in the in-sim marketplace and includes Microsoft Flight Simulator-inspired liveries for all aircraft available in the Standard, Deluxe, and Premium Deluxe Editions.
It’s an exciting day for everyone at Asobo Studio and Microsoft. This all began as a demo of Machu Picchu in augmented reality for the Microsoft HoloLens and now we’re here, re-launching the franchise after 38 years. The dream to make another Microsoft Flight Simulator has always been alive, but what we really needed was the right combination of elements – a convergence of our collaboration with Azure AI’s cloud technology and Bing Maps to stream more than 2PB of data and – to be able to reach a new level of realism, accuracy and authenticity (as mentioned in Protocol).
Sharing on behalf of the entire crew at Microsoft and Asobo Studio, it has been an amazing and humbling experience to add to the legacy of Microsoft’s longest running product franchise with Microsoft Flight Simulator. Almost everyone on the team has a personal story or connection to flight simulation, but hearing from numerous pilots, engineers and simulation fans about the impact the Microsoft Flight Simulator franchise made in their lives has been incredibly inspiring.
It was immediately apparent that while we all share the same love for aviation and aircraft, the vast wealth of knowledge and experience from the community was going to be critical to success. We made it our mission from day one to gather feedback from the various aviation and simulation communities, and to do our best to learn from the past. We read thousands of threads on the various message boards, worked directly with pilots and engineers from different aircraft manufacturers, and created an alpha program to get direct input from fans.
What impressed us the most was how this community continued to grow and thrive in the absence of updated software. The community rallied together to continue development and support for Microsoft Flight Simulator, and created a robust ecosystem for additional aircraft, airports, sceneries, and features. From free mods, to career modes, to incredibly complex “study level” aircraft, it was clear that we needed to support the community’s passion for creating, building and modding. From the very beginning, we treated the new Microsoft Flight Simulator as a platform, and not just as a product. We worked directly with hundreds of third party developers to ensure the SDK, which is available to everyone for free at launch, has the features and tools needed to continue to deliver amazing addons, and we will continue this partnership well into the future.
In addition to all of the insightful feedback we received, we also wanted to add our own mark on the franchise. We wanted to make a fundamental leap forward in the genre and redefine what it means to be Flight Simulator. We had access to amazing technology and vast data in Azure and Bing Maps, and it showed us that for the first time, the entire world could be flyable in VFR (visual flight rules) in a simulator. Having the entire world in 3D was only the first step, and so a fully redesigned weather and lighting system was needed to truly simulate the world. With all of this terrain and weather data, we can accurately simulate the forces that would impact an aircraft in flight, so we created an all new, fully redesigned aerodynamics model for our aircraft to take advantage of that data.
These three key areas (world, weather and aerodynamics) created the foundation for Microsoft Flight Simulator’s platform. We’ve added 30 diverse aircraft (in the Premium Deluxe Edition) ranging from single engine piston aircraft, to long range turbo props, business jets and airliners. We’ve created a multiplayer system that allows friends from all over the world to fly together. We’ve made improvements to almost every system in Microsoft Flight Simulator and have plans to continue to expand and enhance the sim post launch (VR coming later this year, for example). We see this as just the first step in a larger journey, and with the community’s help, we’ll continue to grow Microsoft Flight Simulator for years to come.
This is just the beginning. We will continue to update our development roadmap with simulator updates including free world updates, themed DLC bundles, VR and more including all the great content that 3rd party developers have begun to announce will be coming to Microsoft Flight Simulator.
We built a sim for simmers, but the invitation is here for anyone who’s ever dreamt of flying, exploring the world, or visiting your favorite destinations. We’ll see you at 30,000 feet.
It primarily changes the specifications for some of the main weapons. The patch notes mention how the development team has been observing the changes in weapon choice since it rolled out version 5.2.0 and made adjustments to certain weapons used more often and by higher rank players.
It’s also made an effort to improve weapons that players have started using more regularly – to give everyone more of an option in battle. Long-term analysis of weapon usage will continue and adjustments will be made accordingly in future updates.
Ver. 5.3.0 (Released August 17, 2020)
Changes to Multiplayer
Specifications for some of the main weapons have been changed.
Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal.
Most Shooter-type weapons will have increased shot spread if you continuously fire.
When you stop firing, the shot spread gradually returns to normal, but with this fix, we’ve reduced the amount of time it takes to return.
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Extended the amount of time when firing continuously until shot spread reaches its max.
Reduced the amount of time it takes for shot spread to return to normal.
Most Shooter-type weapons will have increased shot spread if you continuously fire.
When you stop firing, the shot spread gradually returns to normal, but with this fix, we’ve reduced the amount of time it takes to return.
Bamboozler 14 Mk I Bamboozler 14 Mk II Bamboozler 14 Mk III
Increased ink consumption by roughly 20%.
Dualie Squelchers Custom Dualie Squelchers
Increased the ink consumed by rolling from 5% to 8% of the Ink Tank.
Very slightly decreased the size of hit detection between normal shots and players, making it harder to hit opponents.
There are no changes to hit detection between players and shots after rolling.
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Decreased damage dealt by each ink droplet from 18.0 to 16.2.
Due to this change, the maximum damage dealt by a single shot has gone down from 90.0 to 81.0.
As a result of closely observing the changes in weapon choice after ver. 5.2.0 was released, we made adjustments to certain weapons that were still being used often or were often used by players of the highest rank, even after the changes in weapon choice evened out.
We’ve also made adjustments to improve those weapons that players started using a lot more often (and those with similar features) to give players more options.
We plan to perform a long-term analysis after this update is applied and make adjustments based on that.
Have you downloaded this update? Will you be participating in this weekend’s Splatfest? Leave a comment down below.
Posted by: xSicKxBot - 08-19-2020, 04:17 AM - Forum: Lounge
- No Replies
Call Of Duty: Modern Warfare, Warzone Adds New Full-Color Tomogunchi Model
A new kind of Tomogunchi is now available in Call of Duty: Modern Warfare and Warzone for PC, PlayStation 4, and Xbox One. It's called Tomogunchi Turbo and it features a bigger, full-color screen and unlockable charms.
Tomogunchis are wristwatch-like companions that feed off your in-game kills. Similar to a Tamagotchi, a handheld digital pet released in the late '90s, Tomogunchis are needy little pets that require constant attention or they die.
The Tomogunchi Turbo takes the virtual pet to the next level with a bigger screen on the watch face, vivid colors to display your little companion's various moods, "better buttons," and more. Much like the previous Tomogunchi, Turbo requires kills to help the pet grow and destruction to help it evolve. The official Call of Duty Twitter account shared a video showing off the Tomogunchi Turbo, which you can check out below.
Posted by: IshikaSatter - 08-19-2020, 12:39 AM - Forum: Lounge
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Σε μια συνεργατική προσπάθεια, η Missoni συνεργάστηκε για άλλη μια φορά με το Converse για να σας φέρει δύο πολύχρωμες επαναλήψεις στο Converse All Movie star Hi και στο Chat All Star Ox. Ας ρίξουμε μια ματιά στα αποτελέσματα που προέρχονται από τις συνεργατικές προσπάθειες των Missoni και Converse. Όπως αναφέρθηκε προηγουμένως, και τα δύο άνω μέρη θα είναι σε μια πολύχρωμη στολή που αποτελείται από ένα μοτίβο chevron πλυσίματος. Το Converse All Movie star Hi θα διατίθεται σε μοβ, μπλε και λευκό, ενώ το Converse All of Star Ox έρχεται σε μια πολύ ευρύτερη γκάμα χρωμάτων που περιλαμβάνουν, all star converse greece αλλά δεν περιορίζονται σε, μοβ, μπλε, πορτοκαλί, ροζ και κιρκίρι. Και τα δύο ζευγάρια της συνεργασίας θα συνοδεύονται από το συνηθισμένο κουτί από καουτσούκ foot και τη μοναδική μονάδα μαζί με τονικά κορδόνια που ταιριάζουν με το χρώμα της κρέμας που βρίσκεται κάτω από.
Το Air Jordan 11 Minimal IE «Black Cement» θα είναι μια νέα κυκλοφορία που παίρνει το θέμα από το εμβληματικό «Black Cement» Air Jordan three or more. Διαθέτοντας συνδυασμό μαύρου, γκρι και κόκκινου χρώματος. Αυτό το air jordan φθηνές Greece Low IE διαθέτει μαύρο στη βάση ενώ η εκτύπωση ελέφαντα προσγειώνεται στις επικαλύψεις. Επιπλέον, έχουμε κόκκινο στο εσωτερικό της γλώσσας και Jumpman. Άλλες λεπτομέρειες περιλαμβάνουν το White στη μεσαία σόλα και μια ημιδιαφανή εξωτερική σόλα. Το Air Jordan 11 Minimal «White Bred» συνδυάζει δύο κλασικές κυκλοφορίες, αλλά σε χαμηλή φόρμα και θα κυκλοφορήσει την άνοιξη του 2020. Αυτό το Weather Jordan 11 Low έρχεται ντυμένο με ένα λευκό, Πανεπιστήμιο Συνδυασμός κόκκινου, μαύρου και αληθινού κόκκινου χρώματος.
Έχουμε δει τα επερχόμενα Air Max 1 και Air max tn 95 της DENHAM και της Nike και τώρα έχει επίσης εμφανιστεί ένα Air Max 90. Ο Jeanmaker ξεχωρίζει για τη συνεργασία και κάνει μια τεράστια δήλωση στην κοινότητα των shoes. Αυτή η έκδοση έρχεται επίσης με ειδικές συμβουλές υπέρυθρων με τις οποίες θα ερωτευτούν πολλά sneakerheads. Διαθέτει ανώτερες επικαλύψεις τζιν με βάση το Color nike air max ανδρικά Ecru, χρησιμοποιούνται σε όλες τις επικαλύψεις και το σήμα Nike Swoosh. Με τη Nike να γιορτάζει την 30η επέτειο από το αγαπημένο του ανεμιστήρα Air Max 90, δεν υπάρχει καμία έλλειψη ντεμπούτου νέων color designs φέτος. Σήμερα, έχουμε μια πρώτη ματιά στο φωτεινό νέο συνδυασμό χρωμάτων "Lucky Green", που έρχεται σύντομα.
Καθώς ο κόσμος αρχίζει σιγά σιγά να επιστρέφει στο φυσιολογικό, βλέπουμε ευτυχώς τις ημερομηνίες κυκλοφορίας του sneaker να ταιριάζουν σε όλους τους τομείς. Το Air Jordan 5 "Alternate Grape", το οποίο πιθανότατα θα αντιμετώπιζε καθυστερήσεις εάν πέσει λίγους μήνες πριν, air jordan φθηνές ελλάδα πρόκειται να προσγειωθεί τόσο παγκοσμίως όσο και εδώ στις ΗΠΑ αργότερα αυτή την εβδομάδα, Πρώτα φημολογείται τον Δεκέμβριο του 2019, το εναλλακτικό Air Nike jordan 5 "Bel - Το Air ”κυκλοφορεί τελικά το Σάββατο 15 Αυγούστου. Φαινομενικά μια συνέχεια ενός ζευγαριού από το 2013 που ονομάστηκε ομιλητικά το ίδιο ψευδώνυμο, το επικείμενο ρετρό Air Jordan είναι εκφραστικά εκφραστικό. Το "λευκό" στο πάνω μέρος της σιλουέτας θέτει το σκηνικό για εντυπωσιακές πινελιές. Μεταξύ αυτών, εναλλάσσονται λογότυπα "Racer Pink" και "Ghost Green" Jumpman στη γλώσσα και τη φτέρνα, καθώς και το σήμα "23" στο πλευρικό τακούνι.