Posted on Leave a comment

Review: Rise Of The Tomb Raider: 20 Year Celebration (Switch 2) – The Crown Jewel Of The Survivor Trilogy

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 1 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

In 2025, Aspyr surprised players with a shadow drop of the 2013 Tomb Raider reboot on Switch 1 & 2, with the latter port especially showcasing the power of Nintendo’s new handheld. This sudden release naturally spurred discussion over whether there would be ports of the latter two games in the Survivor Trilogy.

Though the jury’s still out on whether we’ll ever see a port of Shadow of the Tomb Raider, it seems a lot more likely now that Aspyr shadow-dropped Rise of the Tomb Raider: 20 Year Celebration during the June Nintendo Direct.

While the more advanced graphics of the sequel contribute to a slight hit to performance, this is an overall solid port of arguably the best entry of the Survivor Trilogy. Lara’s sophomore outing feels like a refinement of the strengths in its predecessor, combining big set-piece action sequences with more pensive puzzle-solving in the eponymous tombs. Tie it all together with Metroidvania-esque exploration, gorgeous graphics, and all the original DLC bundled in, and you’ve got a great package that offers a lot of bang for your buck.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 2 of 8
Captured on Nintendo Switch 2 (Docked)

Rise of the Tomb Raider is set about a year after Tomb Raider (2013), following Lara’s adventures in Siberia pursuing a mysterious MacGuffin called the Divine Source, which supposedly holds the key to eternal life. But Lara isn’t alone in this pursuit: an ancient shadowy organisation called Trinity wants the Divine Source for its own purposes and will stop at nothing to find it first.

Luckily for Lara, they don’t have the same expertise in ancient history as she does, and as she races against them to uncover its location, her search is aided as she learns more about the life of an ancient messiah figure named The Prophet, whose history is inextricably linked with the Divine Source.

It’s not exactly the most memorable narrative, yet the plot does a great job of giving you the ‘summer blockbuster’ feel as our intrepid heroine overcomes impossible odds and show-stopping set-piece moments. Lara isn’t the most charismatic character, but she goes through some satisfying character development throughout her journey to becoming the titular adventurer we all know and love.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 3 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

Meanwhile, a cruel Trinity leader named Constantine plays the role of the main villain, stealing many of the scenes he shows up in with his cold demeanour and unrelenting commitment to his goal. He’s easily the most punchable person in the game and is a highlight of the story; a rather simple and irredeemable villain such as him feels like the perfect foil for Lara.

Falling in line with series expectations, the main gameplay loop here ultimately focuses on heavy exploration with some combat encounters peppered in to mix up the pace and put some pressure on the player. It’s not exactly an open-world game, but the game world features a couple of expansive hubs that you frequently return to after finishing side content, and these hubs feature plenty of secrets and collectibles to snap up between missions.

As you complete tombs, gather collectibles, and kill enemies by the dozens, you also gather experience points and resources you can then use to upgrade Lara and her gear back at a camp.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 4 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

The highlight of the experience here is easily the optional challenge tombs, which are both more frequent and more interesting than those found in this game’s predecessor. Each of these tombs is designed somewhat like a miniature dungeon from the older Zelda games, built around a central gimmick or puzzle element that you need to decipher to get to a treasure at the end. One of my favourites — the Ancient Cistern — is built around a high central tower surrounded by water, and Lara needs to puzzle out how to gradually raise the water level so she can reach the treasure at the top.

Not only is each tomb memorable and distinct, but they all largely manage to hit that fine balancing point between challenge and simplicity. When you finally figure out what’s needed to solve the puzzle, there’s a wonderful sense of satisfaction that comes from finally reaching the end, and this is reinforced by you also being given some sort of new skill or ability.

Even when not exploring a tomb, exploration feels rewarding given that each hub exchanges sheer size for content density. There are hidden relics, treasure maps, caches, and huntable animals seemingly every few feet, routinely rewarding the player for scouring every corner.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 5 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

There are also some side quests from NPCs that usually prompt you to return to previously completed areas, giving you new challenges to overcome while granting an opportunity to mop up any collectibles you may have missed the first time around. This is the sort of well-paced game that does a great job of both giving you lots of rewarding things to explore and uncover while also not hosing you down with meaningless content bloat and empty activities.

Combat, on the other hand, doesn’t fare nearly as well. While stealth sections are satisfyingly tense and give you plenty of options for distracting and taking down foes, enemy encounters tend to fall apart when the bullets start flying. Though Lara has a solidly versatile and growing arsenal of weapons to respond with, the shooting controls feel too stiff and are rather unsatisfying to navigate using the Joy-Con.

This is something that would hopefully be solved with the newly added gyro controls, but they maddeningly only work when examining relics in Lara’s inventory – gyro controls seemingly don’t apply at all to shooting sections.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 6 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

You can somewhat get around the control issue by enabling mouse mode, but this itself proves to be awkward due to how the Joy-Con simply doesn’t feel great in the hand as a mouse and still requires you to utilise the face buttons even when held on its side.

The good news is that combat encounters are only maybe 30% of the total experience—they’re a core part of the gameplay loop, but you’ll spend the vast majority of your time crawling around tombs and digging up relics. And while the shooting controls are disappointing, fights usually don’t last long enough to overstay their welcome and really highlight the deficiencies.

This being the ‘complete edition’ of a decade-old game, there’s a decent amount of additional content from later DLC additions that’s been seamlessly integrated into the core game. The highlights are some story-focused quest chains that task you with exploring the famed Croft Manor and with tracking down the Baba Yaga witch in a new tomb, both of which feel like a natural extension of the best parts of the original campaign.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 7 of 8
Captured on Nintendo Switch 2 (Handheld/Undocked)

Additionally, there are some more arcade-like additions such as a roguelite mode and a zombie survival mode, both of which help to remix existing content and give you a bit more to chew on once you’ve hit 100% completion.

Regarding the graphical presentation, Rise of the Tomb Raider showcases the strengths of the Switch 2 hardware through the stunning visuals on display here. The grimy, crumbling environments of the tombs are fully realised with impressive detail, as features like cobwebs hanging off skeletons and the soft light emanating from Lara’s glow stick help to give the environments meaningful texture and contribute lots to the immersion. Character models are also well-detailed and animated, with the much-touted TressFX hair making an appearance here for realistic motion as Lara’s ponytail sways with the action.

Rise of the Tomb Raider: 20 Year Celebration Review - Screenshot 8 of 8
Captured on Nintendo Switch 2 (Docked)

All this runs at a smooth 1080p and 30fps in both docked and handheld, with no significant drops to be found even in the busier sections. Granted, it’s a little disappointing Aspyr couldn’t get this one to 60fps (even in docked mode) to match its predecessor, but this game was a notable visual step-up when it first launched back in the day and a stable 30fps still feels adequate for the gameplay. As is often the case for these kinds of ports, the absolute best performance and presentation is traded for the ability to play the game portably with no content cuts.

Conclusion

Rise of the Tomb Raider is a great addition to the Switch 2 library, standing as a strong example of the vision of the platform offering full-fat home console gaming on the go. Satisfying exploration, incredible visuals, and loads of content all running at a smooth 30fps combine to make this a must-have buy for your personal library, even if a forgettable story and some occasionally wonky controls hold this one back from perfection.

I’d suggest you pick this one up at the next available opportunity – it’ll keep you busy for a while and is especially the kind of game that really shines in handheld.

Posted on Leave a comment

Rejoice! The Original Switch eShop Isn’t Awful Anymore

Nintendo just dropped system updates for the Switch and Switch 2, and while the latter is fairly inconsequential for a lot of folks, the former does something pretty spectacular: it fixes the eShop.

Yes, the original Switch eShop has been redesigned to bring it more in line with the Switch 2, ditching the browser-based setup for a dedicated app. As noted by Daniel Vuckovic from Vooks, the eShop now runs at a much improved speed.

You’ll also note in the below footage that the overall design is much darker. This is optional, and is applied automatically if you have the ‘Basic Dark’ theme chosen for the Switch homepage.

It’s much better, right? The speed at which you are able to scroll through the Current Offers tab is frankly ridiculous compared to how slow it used to be.

This is a very welcome improvement, then, and one that’s been a long time coming. All we need now is for Nintendo to purge some of the more egregious ‘eSlop’ titles. The eShop still plays host to dozens upon dozens of cheap games that rely heavily on AI-generated key art, descriptions, and sometimes, full game assets.

Many go so far as to blatantly copy more well-known, popular titles as a way to have more visibility on the eShop and dupe customers into purchases.

What do you make of the improved eShop on Switch? Let us know with a comment down below.

Posted on Leave a comment

Sega Wants To Know Your Thoughts About Sonic Racing: CrossWorlds

Sonic Racing: CrossWorlds
Image: SEGA

Although Sonic Racing: CrossWorlds has been cruising along at a steady pace for many months now, Sega is apparently eager for feedback.

It’s released a new user survey this week, asking fans to help it improve the title. It’s also noted at the beginning how these responses will be used to assist the game’s development.

SEGA: “Thank you for playing Sonic Racing CrossWorlds. We’re conducting a survey to help us improve the game. We’d love to hear from you!”

Apart from the usual questions such as age and your playing habits, it also asks questions about the modes you play in CrossWorlds, how long you’ve played, and even your World Match Rank. To answer these questions, you can either pick a response or type your own response.

At the end of the survey, there’s also a section to leave “any other comments or feedback” about the title, and whatever else you may want to pass on to Sega. This survey is available until the end of June, so if you want to have your say about the game, fill out this form while you can.

This survey follows the recent announcement Sonic Racing: CrossWorlds would be getting a second year of content and updates. This will include Season Pass 2 and six new DLC packs starting with Godzilla and Evangelion.

Ahead of Sonic’s birthday celebrations later this month, a physical copy of Sonic Frontiers: Definitive Edition has been spotted.

How are you finding Sonic Racing: CrossWorlds so far? How would you like to see this new racing entry improved? Let us know in the comments.

Posted on Leave a comment

Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

South of Midnight
Image: Xbox

Reports this week have revealed multiple studios under the Xbox division are currently in “active negotiations” with Microsoft about their future. This supposedly includes Compulsion Games, which released its new action-adventure South of Midnight on the Switch 2 in March.

According to Bloomberg, Ninja Theory (known for the stunning Hellblade series) and Tim Schafer’s talented studio Double Fine (Psychonauts and Kiln) are also part of the talks. Although these studios are believed to be “at risk of being shuttered”, each team may be given the chance to go independent or find another buyer.

The Verge has expanded on this story – reporting employees at Ninja Theory have already been informed about the possible closure, and there are hopes the studio can find a buyer before this. Kotaku further notes how Compulsion’s leadership is currently in “negotiations” with Microsoft, but details have not been disclosed.

Insider Gaming also claims Arkane Studios (the team developing Marvel’s Blade) is concerned about its future. These reports follow Ninja Theory’s announcement of Senua at the Xbox Showcase this month – a new game taking place after the events of the first two Hellblade titles. Hellblade was originally released on the Switch in 2019.

As this story continues to develop, Bloomberg reporter Jason Schreier notes the “Xbox of July will look drastically different” to the “Xbox of June”.

If we hear any significant updates, we’ll let you know.

Posted on Leave a comment

Nintendo Switch 2 System Update 22.5.0 Is Now Live, Here Are The Full Patch Notes

Nintendo Switch 2
Image: Nintendo

The Switch 2 is now officially a year into its life and since its arrival, it’s received updates on a regular basis.

The latest one, bumping the firmware up to Version 22.5.0, is now officially here. It includes some stability improvements to enhance the overall experience, as well as some language support updates. The Switch has also received an update today, including a redesign to the eShop layout and much more.

If you’re not automatically prompted to install this latest update, you can manually update your system’s firmware from the system settings. Here’s the full rundown about these latest patch notes via Nintendo’s official support page:

Nintendo Switch 2 – Version 22.5.0 (Released 15th June 2026)

  • Added Dutch and Russian to “Text to Speech” languages in Accessibility.
  • Added Dutch and Russian as languages for “Change Speech ⇔ Text During GameChat” in Accessibility.
  • General system stability improvements to enhance the user’s experience.

Nintendo Switch – Version 22.5.0 (Released 15th June 2026)

  • The Nintendo eShop layout has been redesigned.
    • The Nintendo eShop color will now reflect the theme color if your theme in System Settings is set to “Basic Dark.”
  • User-Verification PIN can now be used to confirm when “Accessing Nintendo eShop” and “Using Saved Payment Methods.”
  • Added the ability to rewind 10 seconds/advance 10 seconds with the ZL and ZR Buttons when watching a full screen video in News or Nintendo eShop.
  • General system stability improvements to enhance the user’s experience.

This is the first update Nintendo has released for the Switch and Switch 2 since April 2026. A major system update was also released for the Switch 2 in March of this year, which added “Handheld Mode Boost“, additional Game Chat features and much more.

Nintendo has also released a new Nintendo Music update today, adding additional “Free Roam” songs from the Mario Kart World soundtrack. This includes tracks from the Super Mario Bros. 1, 2 and 3 playlists. To listen to these tracks on Nintendo Music, you’ll need to have access to the app or a web browser, along with an active Switch Online subscription.

Have you downloaded the latest firmware update yet? Notice anything else? Let us know in the comments.

Posted on Leave a comment

Sonic Frontiers: Definitive Edition Switch 2 Box Art Surfaces Online

Sonic Frontiers
Image: SEGA

Following ratings for a “Definitive Edition” of Sonic Frontiers, a photo of a sealed Switch 2 version is now doing the rounds online.

This was originally shared by a user on Reddit, who claims to be a Walmart employee. The same user (who has now deleted their account) also uploaded a photo of two copies of the game side-by-side. The barcode attached has been investigated, and it’s apparently “legit”.

As shown in the photos, which have now been removed from the Reddit post, this new version of Sonic Frontiers “enhanced for the Nintendo Switch 2” apparently includes “updates & bonus content”.

The back of the box notes the extra content includes “Sights, Sounds, and Speed“, “Sonic’s Birthday Bash“, “The Final Horizon” story campaign, bonus in-game items, a digital art book and a mini soundtrack. The retail version also appears to be a Game-Key Card release.

As noted in our previous story, an announcement is rumoured to be taking place later this month and could potentially line up with Sonic’s 35th birthday and anniversary celebrations.

If there are any official updates or developments, we’ll let you know.

Posted on Leave a comment

Assassin’s Creed Shadows Update 1.1.11 Out This Week, Includes Switch 2 Handheld Improvements

Ubisoft previously mentioned how it would be winding down support of Assassin’s Creed Shadows, and this week, it’s announced its “last content drop”.

On the Switch 2, this update is apparently 9.5GB in size. Unfortunately, not all of the content listed here is available in the Switch 2 version as it contains crossover content with the upcoming release Black Flag Resynced, arriving on other platforms next month.

Apart from this, the latest patch is also loaded with bug fixes and improvements, and the Switch 2 also gets GPU performance improvements in handheld mode. Here’s the full rundown via Ubisoft’s official website:

Assassin’s Creed Shadows – Title Update 1.1.11 (Out 16th June 2026)

Patch Highlights:

New Free Story Quest: Black Tides

A new threat washes ashore!

Two elite-level Templars known as “Black Cross” are called to Japan to hunt Naoe and Yasuke for all the trouble they have caused. But as is often the case with the Templar Order, those Black Cross may have additional goals of their own: It’s up to our two protagonists to prevent them from acquiring whatever they seek – and manage to stay alive…

Conditions for Black Tides

  • Complete Naoe & Yasuke’s main story
  • Complete “A Critical Encounter” post-launch quest
  • Complete “A Puzzlement” post-launch quest

New Crossover Projects: Riptides & Undertow

We’re releasing two new crossover Projects available in the Animus HUB called Riptides and Undertow, in which you can unlock new themed outfits, weapons, trinkets and more!

To activate the new Projects, complete Anomalies and progress through the rewards like previously released ones. These include rewards for both Shadows and Black Flag Resynced and can be progressed by completing Anomalies from both games.

Note: Unfortunately, these will not be available on Nintendo Switch 2 as it contains crossover content with Black Flag Resynced, which will not be releasing for Nintendo.

New End-game Feature: Domains

A brand-new Animus activity that will put your RPG build crafting skills to the test as you tackle 5 new gameplay simulations across 10 challenge levels.

Unlock conditions: Reach level 30

MOD, an Assassin hacker, has created a new type of simulation called “Domains.” These trials are designed to help the Dark Animus users sharpen their combat and survival skills. Those who can rise to the challenge can earn dozens of new and remixed outfits, weapons, trinkets and engravings.

The higher the difficulty, the more gameplay modifiers will be applied. The goal is to push you out of your comfort zone and make you rethink your loadouts. A strategy that works in one Domain may not in the next. “Time to get those Mythic and Artifact upgrades you’ve been putting off!”

MOD has an exclusive shop and in-game currency you can use to purchase new end-game gear sets, new powerful engravings, and a progression tree to support the Domain’s increasing challenges. As you push through higher difficulties, MOD will reward you with weapons and armors that longtime Animus users may recognize.

And you will need it all if you want to beat the hardest challenge levels (and get the secret rewards along the way!)

Note: None of these items will ever be in the store or the exchange. These are Domain-exclusive, for bragging rights only!

New Animus Rift: Horizon

Another Rift has opened to reveal trouble stirring in its depths.

The Eagle has more information to share about the Guide.

Additional Highlights:

Quality of Life HUB Improvements

Change to the access to Animus HUB features in the main menu.

We’ve changed the access to the HUB features in the main menu to harmonize with how they are accessed from gameplay. The System menu will now only be accessible through the Shadows’ Memory page.

Bug Fixes & Improvements

Gameplay

  • Damage increase for “Shurikens” fired from the “Bank Shot” and “Triple Threat” tools mastery upgrade.
  • All abilities that destroy enemy armor are now half as effective when used against bosses.
  • Fixed an issue preventing the “weak point attacks from making enemies vulnerable a second time” engraving from unlocking correctly.
  • Fixed an issue where Yasuke’s knowledge bonus that granted damage reduction against melee or ranged attacks had no effect.
  • Enemies now take fall damage from shorter heights, resulting in more overall fall damage.
  • Damage from “Poison Kunai” thrown by enemies is reduced.
  • Damage from “Explosive Grenades” thrown by enemies is reduced.
  • Up to 6 “Corrupted Castles” are now available each season.
  • Fixed an issue with Naoe’s “Katana Sheath” being stuck to her.

UI

  • Forge engraving lists have been reordered, and a new “Critical Category” has been added.
  • Fixed an issue where some perks are shown in the wrong forge category engraving list.
  • Fixed an issue where some perks and knowledge skills displayed the wrong icons.
  • Fixed an issue where the “Damage when Hitting Vulnerable Enemies” perk was missing from the stat sheet.
  • Naoe’s “Peasant Hat Headgear” perk now has extra text in the stat sheet clarifying it only triggers when below 1 adrenaline.
  • Fixed an issue where Yasuke’s knowledge bonus “Damage with Combo Enders” showed a value 10 times higher than intended in the stat sheet.
  • Pins and world markers are now saved through travels in Japan and Awaji.

Gears & Perks

  • Perks listed below have been reworked to a % of an adrenaline chunk and have been rebalanced to a lower value:
    • Adrenaline Tools
    • Adrenaline on Headshot
    • Adrenaline on Critical Hit
    • Adrenaline over half health
    • Adrenaline under half health
    • Adrenaline on afflicted enemies
    • Adrenaline on posture attack
    • Adrenaline on vulnerable enemies
  • Perk present on “Whisper of Gold Long Katana” now increases ability damage by 100% (up from 50%).
  • Fixed an issue where Naoe’s “Kusarigama” perk “Affliction on Entangled Enemy” dealt lower damage than intended when triggering bleed with entanglement.
  • Fixed an issue with “Blade of Yumminess” missing from inventory in some cases.
  • “Teppo” and “Bow” weapons can now be engraved with armour damage and armour piercing perks.
  • Fixed an issue where the “Arrownomics Bow” perk could be engraved on amulets.
  • Fixed an issue where the “Golden Chamber Teppo” perk could be engraved on amulets.
  • Perk present on Naoe’s “Ethereal Cloth Headgear” now triggers when health is below 15% (up from 10%).
  • Perk present on Naoe’s “Pink Petal Kosode Light Armour” and Yasuke’s “Sakura Bloom Armour” now converts adrenaline to 20% health on death (up from 10%).
  • Fixed an issue to prevent Yasuke’s “Riddle Scroll Beacon Trinket Perk” from reverting to default perk.
  • Fixed an issue where “Consecutive Enemy Kills” perk would not reset when combat ended.
  • Fixed an issue where “Consecutive Enemy Kills” perk would reset upon being damaged.
  • Perks with the condition “with backstab” can now correctly only be engraved on “Tanto” weapons.
  • Perks with conditions such as “with ranged weapons”, “with headshots”, and “while stationary” can no longer be engraved on melee weapons, where they would have no effect.
  • Perks with conditions such as “with melee weapons”, “with posture”, “with combo ender”, “when hitting multiple enemies” can no longer be engraved on ranged weapons, where they would have no effect.
  • Fixed an issue where some perks affecting affliction duration or granting adrenaline didn’t have their effect increased when engraved on enhanced items.
  • Fixed an issue where the “Critical Change with Melee Weapons” perk could be engraved on armours instead of helmets.

Spoilers Ahead!

Quests

  • “Gather Mon”: Fixed the “Anomaly Quest” progression issue.
  • “Way of the Blacksmith”: Fixed an issue where “Heji and the forge” have been removed from the hideout and his quest is not available.
  • “Lost and Found”: Fixed an issue where Sentinel B-Ser.0197 is teleported out of bounds.

Platform Specific

Nintendo Switch 2

  • GPU performance improvements in handheld mode.

You can find out more about Assassin’s Creed Shadows in our review and previous coverage here on Nintendo Life.

Will you be checking out this latest update for Assassin’s Creed Shadows? Let us know in the comments.

Posted on Leave a comment

Community: Got Treasured N64 Memories? We’d Love To Hear Them

Nintendo 64 Console
Image: Damien McFerran / Nintendo Life

23rd June 2026 marks the 30th anniversary of the N64, Nintendo’s first console designed with full 3D in mind.

Originally planned to be the Ultra 64, this console helped shape the burgeoning era of 3D gaming with classics like Super Mario 64, Star Fox 64, and Wave Race 64 (the games were more imaginative than the names, promise) showing players and developers alike the potential of polygons, and how to design games in the third dimension.

The system had a much smaller library than Sony’s PlayStation, the new kid on the block, but it punched above its weight with games like Ocarina of Time laying foundations that developers have been building on ever since. Granted, its odd-looking three-pronged pad caused some confusion (and today, too, with dual analogue now the standard), but it was with that strange, wonderful device that we took our first steps into Kokiri Forest and trained our sniper rifle on distant guards in GoldenEye.

The nostalgia is strong with this one — especially given its facility with four-person multiplayer, which created so much joy and drama — so we’re asking you to send us your Nintendo 64 memories for a feature we’ll publish next week. We’ll look through the entries and reproduce the ones that move us most in this community feature (similar to our Pokémon Memories earlier this year).

Whether you were there back in 1996 — ’97 in Europe — or you first played the 64-bit classics in the generations that followed (or even on Switch via NSO), we’d love to hear your thoughts. Good, bad, or ugly, what are your strongest memories of the Nintendo 64? Check out the guidelines below, and we’re looking forward to hearing from you!

Nintendo Life N64 Memories submission guidelines

  • 100 words, maximum – We’d like to feature as many as possible in the finished article, so please keep things concise! (Remember, 100 is the max – it can be shorter!)
  • Don’t go crazy with multiple submissions – You’ve likely got many, many memories from playing this series, but please just pick the best one.
  • Remember, we can’t pick ’em all! – We imagine we’ll have a lot to choose from, so please understand if yours doesn’t feature in the finished article. We will be reading ’em all, though!
  • Submissions close on Friday 19th June 2026 – Make sure to get your message sent before the weekend arrives!

How to send a Nintendo 64 Memory

  • Head to Nintendo Life’s Contact page and select the subject “N64 Memories” from the drop-down menu (it’s already done for you in the link above). Type your name, email, and beautifully crafted submission into the appropriate box, hit send, and boom — you’re done!

Posted on Leave a comment

UK Charts: FF7 Rebirth Falls Off A Cliff As FC 26 Returns To The Top Spot

FF7 Rebirth
Image: Square Enix

The latest UK Charts data is in folks, and it’s actually a pretty uneventful week that sees no new titles in the top 40.

Final Fantasy VII Rebirth, which debuted at number 2 last week, has fallen off a cliff this time around to land at number 30. It’s not a surprise in the slightest, mind you – most people keen to pick up Rebirth on Switch 2 will have likely done so in the first week, and with 98% of the split still attributed to Switch 2, the fast drop-off is expected.

Meanwhile, there’s not a peep of Mortal Kombat this week after two titles made the top 10 last time – did we jinx it by calling it out? Nah, the more likely scenario is they’ve probably gone back up in price after a period of heavy discounts.

And finally, EA SPORTS FC 26 is back on top as the World Cup 2026 kicks off. We’re actually not convinced that many people really care about this year’s tournament, but we’d wager it’s probably had at least some impact to help FC 26 claw its way back to number 1.

Here’s the full top 40, with platform breakdowns for games available on Switch, Switch 2, and other consoles:

Last Week This Week Game Platform Split

13

1

EA Sports FC 26 PS5 37%, PS4 23%, Switch 21%, Switch 2 10%

1

2 007 First Light

2

3

Lego Batman: Legacy of the Dark Knight

8

4 Resident Evil Requiem

PC 66%, PS5 23%, Switch 2 9%, Xbox 2%

6

5 Pokémon Pokopia

9

6

Mario Kart World

7

7

Call of Duty: Black Ops 7

8 Tomodachi Life: Living the Dream

15

9

F1 25

16

10

Pokémon Legends: Z-A

Switch 2 59%, Switch 41%

12

11 Minecraft

27

12 Tekken 8

10

13 Armored Core VI: Fires of Rubicon

18

14 Animal Crossing: New Horizons Switch 65%, Switch 2 35%

20

15 Super Mario Galaxy + Super Mario Galaxy 2

25

16 Donkey Kong Bananza

11

17 Ghost of Yotei

18 Cyberpunk 2077: Ultimate Edition PS5 76%, Switch 2 23%, Xbox 0%

24

19 Mario Kart 8 Deluxe

22

20 Super Mario Bros. Wonder Switch 53%, Switch 2 47%

14

21 Yoshi and the Mysterious Book

22

Elden Ring

23 Split Fiction PS5 62%, Switch 2 32%, Xbox 6%

24 Football Manager 26

30

25 Super Mario Party Jamboree Switch 66%, Switch 2 34%

29

26

Grand Theft Auto V

27 Marvel’s Spider-Man 2

38

28

Elden Ring: Nightreign

37

29 Nintendo Switch Sports

4

30 Final Fantasy VII Rebirth Switch 2 98%, PS5 2%

28

31 Forza Horizon 6

32 The Legend of Zelda: Breath of the Wild

Switch 2 65%, Switch 35%

31

33 Resident Evil 3

19

34 Pragmata PS5 66%, Switch 2 23%, Xbox 11%

35

The Legend of Zelda: Tears of the Kingdom

Switch 2 67%, Switch 33%

33

36 NBA 2K26 PS5 81%, Switch 2 7%, Xbox 6%, PS4 5%

21

37 Mafia Trilogy

38 Resident Evil Village: Gold Edition

39 Battlefield 6

34

40 Resident Evil 4: Gold Edition

[Compiled by GfK]

< Last week’s charts


That’s it for this week’s physical UK charts. Did you pick up anything new last week? Let us know in the comments.

Posted on Leave a comment

Hacker Group Claims To Have Stolen Nintendo Data, Posts $2 Million Ransom

Nintendo HQ Kyoto
Image: Alex Olney / Nintendo Life

An as-yet-unverified data breach may have affected Nintendo, according to a claim made by hacking group ShadowByt3$.

As reported by Technadu (via, Nintendo Everything), this alleged breach occurred on 13th June, with the group giving Nintendo until 15th June (today) to respond.

ShadowByt3$ claims to have accessed 859MB of Nintendo employee data, including full names of employees, bank statements, employee IDs and reports, analytics, and more.

It is claimed that this data was collected via TINYpulse, a WebMD Health Services HR program designed as an “employee engagement and feedback solution to enhance culture and performance.” Targeting a third-party program used by an institution (rather than Nintendo itself) is a common tactic for ransomware groups.

While this unconfirmed leak is much smaller than the large ‘teraleak’ which affected The Pokémon Company back in 2024 or the earlier ‘gigaleak’, the sensitive nature of the details makes this an extremely serious breach if verified.

We’ve reached out to Nintendo for comment and will update this article if we hear back.