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Opinion: My Pokopia Towns Look Terrible, But That’s Okay

Pokopia
Image: Nintendo Life

Around the 35-hour mark, I finally rolled credits on Pokémon Pokopia. As anyone who’s made it to the end will tell you, it’s a bittersweet experience. I watched those closing animations play out with a tear in my eye, thinking about how far I’d come, how much my Ditto had grown, and how much my towns had evolved since I first set foot in them. Then the game reloaded, and I was immediately met with a harsh truth: my Withered Wasteland looked terrible.

Walkways consisted of every material I could lay my hands on at the time, houses were nothing more than a one-block-high rectangle with a door slapped on the front, and habitats seemed to be strewn all over the place as if built by a man who was only focused on raising the damn humidity of the area with no thought for the future.

The worst part? Every other biome was the same. I don’t want to discuss the amount of Volcanic Ash I found peppered on the floor in Rocky Ridges, and the number of half-built bridges, leading to nowhere in Bleak Beach put me to shame.

Truthfully, I had a small breakdown. How on earth can I have spent almost a day-and-a-half in this damn game and everything still looks so naff? But then I took a deep breath, spent a few minutes unlocking that final Ditto ability, and saw my save for what it really is: a beautiful mess.

Much like the release of Animal Crossing: New Horizons back in 2020, Pokopia’s launch flooded my social media feeds with pristine towns and spectacular builds within hours of the game being out. Heck, I was still trying to hunt down a physical copy, and Instagram was already showcasing someone’s fully-decorated Poké spa complete with fog, or tree fruit farm with water pump and conveyor belt fruit delivery system.

As ever, trying to play the cute little creative game quickly reminded me of just how inept I am at building anything remotely aesthetic without a step-by-step video tutorial, so any hope of doing that five times went out the window the second I saw the true scope of Pokopia.

But still, it’s a sobering experience. Nobody wants to watch TikToks of a streamer’s eight-floor mansion only to return to their Withered Wasteland homestead and find a depressed Charmander staring at a wall from its solitary wooden stool.

It’s not so much that I had designed things badly, but rather that I rarely had the patience to see an idea through to the end. Those Bleak Beach bridges are a prime example. There’s an area immediately on the right as you leave the Pokémon Center that clearly used to be a hotspot for walkways over the water. Examining the ground, you can see the remnants of bridge supports, and you can even map them over the water to the nearby islands.

Pokopia
Image: Nintendo Life

I started building a new foot traffic system as I helped Mosslax and Peakychu with the area’s main quest, but my interest must have waned after I had run out of my first stack of bricks, because what I envisaged as a Venetian postcard currently looks more akin to a series of stone diving boards, jutting out into the ocean.

The game is far too big for me to even think about cleaning up an entire area at once, so I changed my mindset and started focusing on micro-projects, where I could tend to something specific and leave the big picture for another day. I put in the foundations of a little picnic area in Withered Wasteland one day, mapped out a garden in Sparkling Skylands the next. The areas themselves still look shoddy and rough around the edges, but suddenly, little pockets were starting to take shape.

Perhaps it was me coming to terms with my own creative ineptitude, but the more I did this, the more I convinced myself that this is the point of Pokopia. These lands were never meant for replica castles, arcades, or a 1:1 model of an Empire Star Destroyer, they were meant to be a hodgepodge of ideas, gloriously imperfect.

It’s not to suggest that anyone who has flattened a biome and rebuilt it from the ground up is playing the game “wrong” — I have big ambitions for the middle areas of each town, and remain extremely envious of anyone who’s already been able to enact them — but there’s something about a story of creatures desperately trying to rebuild a civilisation they don’t fully understand that makes me think things are supposed to be messy.

Pokopia
Image: Nintendo Life

I mean, take a look at your Ditto. As adorable as that little guy is, do you think there’s a single grain of town planning or feng shui understanding behind that vacant expression? I’m too indecisive to decide where a landmark building should go, for crying out loud, what hope does a sentient blob have?

And so, I’m embracing the mess. I still dream of carefully orchestrated living arrangements, complete with plant-covered exteriors and considered walkway placements, but I’m taking some time to focus on smaller projects first. Uniform pavements and houses more than one block high can wait until another time. I’ve got an impromptu bonfire area to plan.

Have you managed to tidy up your Pokopia towns yet, or are they looking just as messy as when you arrived? Let us know in the comments.

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Guide: Shopping For Retro Nintendo Grails In Madrid

Super Famicom
Image: Damien McFerran / Nintendo Life

Madrid is one of my favourite cities, overflowing with architectural intrigue, delightful cultural experiences, and brimming with the kind of sunlight that makes you feel like basking outside in the park with a handheld and a cool drink.

While the city is known for many things, one of its remarkable (and largely unsung) features is its game shops. On a recent holiday, I had the pleasure of visiting three superlative examples of the retro game store.

As digital storefronts attempt to muck up the gears of what I and so many game enthusiasts adore most about the physical sensation of shopping for games, these Madrid-based independent stores work around the clock to bottle the magic. More than anything, they represent the joy of our gaming community at large, demonstrating the connective tissue that physical games and accessories can create.

Next time you find yourself in ‘la ciudad del abrazo’, stop in and show these shops some love.

Madrid Retro Game Shops

#1 Chollo Games

C/Arenal,8 1ª Planta Local 18, C. Comercial Arenal 8 28013

My first impression of Chollo Games was being unable to find it. It’s located on the second story of an unassuming commercial building just a few streets away from the bustling Puerta del Sol. Once I managed to work my way up the stairs and through a few winding hallways decked with glass and emerald wood, I was treated to one of the best game stores I’ve ever had the pleasure of visiting.

Chollo doesn’t look like much at first. Its packed shelves of games, consoles, and figurines might not wow you relative to any other retro shop in a major city upon an initial glance. However, digging into the store’s selection reveals its true beauty.

On top of a stellar selection of games from every retro console you can imagine (including a particularly impressive set of complete-in-box SNES and Super Famicom titles), Chollo is also home to a well-curated CD soundtrack section. Most of the albums for sale are from JRPGs, with a refreshing amount of Squaresoft titles. Better yet, Chollo’s CD prices beat eBay in nearly every comparison I did. It made picking up the Black Mages and Seiken Densetsu 3 tracks I’d been looking to add to my collection a no-brainer.

Chollo has consoles, posters, and cool figurines, too, but the other truly noteworthy element of the store’s sale catalogue is its wide variety of rare licensed accessories and merchandise from the Famicom era. I saw Famicom wristwatches and branded reading glasses for the first time ever in the wild while perusing Chollo’s hallowed shelves. It was an unexpected joy, especially considering I hadn’t even been able to find licensed merch of this quality in Japan.

The icing on the proverbial cake is that Chollo’s vibe is entirely unique, carrying the frosted glass and painted wood aesthetic of its building’s hallways into the store itself. It almost reminds me of an avant-garde museum in the way its design blends both the utilitarian display of its wares with artistic flare. It’s but another reason Chollo is Madrid’s all-around best store.

#2 La Tienda de Videojuegos

C/ Los Vascos, 4 Local 28040

La Tienda De Videojuegos (which translates, simply, to “The Videogame Shop”) is located a few miles north of the hustle and bustle of Madrid’s city centre, close to the elegant neighbourhood of Chamberí. The train trip is more than worth it; La Tienda boasts the most polished section of rare games and retro consoles in the city, with a particularly impressive Game & Watch section whose plated sides gleam beautifully out of luminous glass cases at all who have the pleasure of passing by.

Of course, such quality comes at a price. That’s why I recommend treating La Tienda like Chollo games’ aloof rich uncle. It’s more of a museum, reminiscent of some of Tokyo’s game stores that have become more like well-guarded troves of artifacts than merchandise one might actually feel comfortable purchasing.

Still, even if you aren’t looking for the cream of the crop when it comes to console purchases, La Tienda has plenty to offer. Its neon signs done up in fetching pixel art might be just the thing to tie your entire gaming setup together. It also has a number of newer Switch titles on offer for fair prices. In this way, La Tienda functions as both a viable option for modern gamers and a retro enthusiast window shopper’s dream.

After making the trip up to La Tienda to have a look around its rows of glorious treasures, you’d be foolish not to enjoy the rest of what Chamberí has to offer. The stately neighbourhood is home to multiple striking galleries and museums (my favourite being the transport museum, located in the disused Andén 0 Metro station).

La Tienda de Videojuegos
Image: Jonny Malks

However, the best activity in town is completely free; there’s nothing better than a stroll around the residential streets encircling La Tienda. Its plazas and gorgeous, tree-lined avenues sing with the soul of the city itself.

#3 Kaoto

C. del Barco, 18, Local Izquierda, Centro, 28004

Kaoto (which is sometimes called “Kaoto Store” on navigation maps) is nestled in the heart of Madrid’s mini-mecca for game stores, otaku hubs, and comic shops. In this case, the city’s take on a Japanese media alley clustered around Calle de la Luna provides a perfect backdrop for Kaoto’s grungy brilliance.

At first blush, the store is cluttered, its poorly-lit corners playing host to the types of shaders on display in N64’s Perfect Dark. However, venturing into those corners allows collectors the pleasure of witnessing a truly unique compilation of grails amidst the stacks of one of Madrid’s best-kept video game secrets.

While Kaoto’s stock might not be as glitzy as La Tienda’s or as accessible as Chollo’s, its rarity and quirkiness more than make up for these shortcomings. While I was there, I was treated to my first complete Atari Lynx collection I’ve ever seen in the wild, in addition to some truly wonderful and esoteric Zelda collectibles that need to be seen to be believed.

Among these were limited editions of every Nintendo console out there, including an odd, red GameCube (a colourway whose existence I would have doubted until that very moment). These types of revelations are what represent Kaoto at its core. It’s a store for collectors who are okay with doing a little bit of digging to make it to the promised land.

Unfortunately, the required archaeology doesn’t do anything to defray the cost of Kaoto’s wares. In the main direct comparison I was able to complete, the same Black Mages album I bought for €20 at Chollo games was €35 at Kaoto. I found this pattern to be somewhat representative of the store’s pricing in some cursory internet searches on other items, as well.

That said, the customer service at the store is top-notch, and it’s still well worth a visit. While you’re there, check out the rest of the otaku sites around Calle de la Luna. If you’re the kind of person who enjoys reading Nintendo Life (like me!), I think you’ll be very happy with the trip.

¡Bonus! OXO Museo de Videojuegos

C. del Postigo de San Martín, 8, Centro, 28013

While this isn’t a game store, I’d be remiss if I didn’t make a quick reference here to the OXO Video Game Museum.

It boasts a strong collection of retro consoles that you can play to your heart’s content, in addition to some interesting historical delves. I spent a whole afternoon in the museum’s neon-flooded halls during my vacation, and I honestly wish I had had the full day. The gift shop is a great place to stock up on Nintendo plushies, in particular.

¡Chao!


Game & Watch
Image: Damien McFerran / Nintendo Life

Bouncing between retro game stores has quickly become my favourite way to enjoy a new city. I hope this guide can encourage you to do the same. Thanks for riding along with me on our journey across Madrid. If you ever find yourself amidst its sun-drenched streets, I highly encourage you to honour the hubs of gaming mentioned here with your patronage.

And give me a ring when you’re inside! I’ve been itching to get my hands on Nintendo’s rare line of Tetris and Mario Bros promotional watches that came out in the early 90s. I’m hoping Chollo Games might be able to cut me a deal. Or maybe La Tienda de Videojuegos has them in one of its glass displays. It’s also possible they’re under piles of magazines and cards in Kaoto. Possibilities await!

Chollo Games
Image: Jonny Malks

Let us know below if you have any other gaming recommendations in Madrid!

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

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Talking Point: What Are You Playing This Weekend? (2nd May)

inKONBINI
Image: Nagai Industries

Greetings, humans.

Well, it’s been a slightly quieter week, mostly likely due to the fact that it’s Golden Week over in Japan, so many folks will be taking a much-needed break. Still, there have been some interesting stories, so let’s go through a few of them here.

First up, it seems the streaming release date for The Super Mario Galaxy Movie might be sooner than we think. Meanwhile, a popular Pokémon-themed YouTube channel is no more after some copyright strikes from Nintendo. And if you’re itching to play Final Fantasy VII Rebirth on Switch 2, Square Enix has released a demo you can try right now.

Speaking of which, we also conducted an interview with Rebirth’s director, Naoki Hamaguchi. We touched on the work required to get the game running on Switch 2, along with how the upcoming third entry is progressing. In another interview, we grilled the Creative Director for Indiana Jones and the Great Circle on how MachineGames brought the game to Switch 2.

Jim Norman, Features Editor

Well, the day has finally arrived. After weeks of trying, I managed to secure my copy of Tomodachi Life: Living the Dream earlier this week and intend to start it properly on the train back to my parents’ this evening. This might be a pit from which I never leave (the Tomodachi obsession, not my parents’ house).

Wish me luck, folks.

Gonçalo Lopes, Contributor

I have been avoiding resuming the SHINOBI: Art of Vengeance DLC for a while now (difficulty is through the roof!) so I hope to get back to it this weekend. Goro Majima DLC is out on Sonic Racing: CrossWorlds and I want to at least give him a spin. I should have completed Pragmata by now but have been tackling the training mission for resources and upgrades. May have to dip into DLC for Diana’s dance animations. I also got the strange urge to replay After Burner Climax… (where did I store my PS3 anyway!?)

Game of the week is Final Fantasy VII Rebirth. I know, bit of a cheat, it is but the demo. I am quite enjoying the Switch 2 conversion and will hopefully wrap up both initial chapters before Monday comes up.

Gavin Lane, Editor

With Indy incoming and Pragmata in the chamber, I’m making my way through Pentiment as briskly as possible without missing anything. The writing is just fantastic – I want to talk to every single person in every chapter, but it’s taking a while to jog through Tassing with my apprentice and find them all.

Beyond that… no, there’s nothing beyond that. I’m all about Pentiment until it’s over. Have a good one, folks.

Mai Ladyman, Video Producer

I’ll be honest, I’ve mostly been trying out demos this week, but boy did they not disappoint! One in particular was the demo for Call of the Elder Gods, which is the sequel to Call of the Sea. I utterly adored the first game and although its sequel has been on my radar for quite some time, I never thought there would be a demo.

Straight off the bat, I know I’m really going to enjoy the full game when it comes out this month as the demo was filled with some fun puzzles and creepy vibes. I might have to replay the first game to keep me going!

Alana Hagues, Deputy Editor

I haven’t done one of these in a while! Sorry! Things have been busy in our household. But games have very much been a thing.

In the past week alone, I’ve beaten Yakuza: Like A Dragon (which is excellent, pls come to Switch 2) along with a co-op run of Pragmata with my partner; he did most of the work, I was just the platforming… I wouldn’t say queen, but I did the challenges and trickier sections.

Now I’ve moved onto Blasphemous II, which I’ve been promising to beat for a long time. So far, it’s really good! I miss the tone of the first game but the movement and combat is much smoother. Then I’ll be hopping into MIO: Memories in Orbit, then perhaps Constance. Just knocking out those Metroidvanias before our new addition arrives at the end of the month.

Have a good one!

Kate Gray, Contributor

I abandoned Pokopia SO HARD as soon as Tomodachi Life came out, but I feel like I’m reaching a point in Tomodachi Life where I’ve seen most of it. I got credits, which I didn’t expect to be a thing in a game like that! I’m really hoping they do an update or some DLC to add more content. I’m trying to keep my expectations low, as it’s certainly not as popular as Animal Crossing, but the fact that they’ve lined up a lot of seasonal content is promising — it means they’re maybe expecting to support it for a while?

Other than that, I’m making my way through DK Bananza, and trying my hardest to git gud at Slay the Spire 2. No new games this weekend!

Ollie Reynolds, Reviews Editor

I’m playing a lot of Alien: Isolation again recently in light of the recent teaser trailer for the sequel. Unfortunately, however, I’m sorry to say that I’m playing on PS5, not Switch. The input lag on the latter is just too noticeable for me, despite the impressive visuals and performance.

Ooh, and I also really want to try inKONBINI: One Store, Many Stories. We do have a review in the works as we speak, but it just looks so delightful, I think I’m going to just have faith and dive right in.


Those are our plans for the coming weekend. Now it’s your turn to tell us yours, so make sure to get busy with our poll, and let us know all about your weekend gaming plans in the comments!

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The Live-Action Zelda Movie Is Coming To IMAX

The Legend of Zelda Movie
Image: Nintendo

The live-action Legend of Zelda movie is due out in cinemas on 7th May 2027, and it’s now been officially revealed as part of IMAX’s blockbuster slate next year.

This update was shared in IMAX’s Q1 2026 Corporation Earnings Conference Call. As you can see in the official slide, the Sony Pictures release will be joined in IMAX theatres by various other “major franchises” including Paramount’s Sonic the Hedgehog 4, due out in March.

IMAX notes in fine print that this release slate on display reflects the current studio scheduling as of 30th April 2026.

The Legend of Zelda Movie
Image: IMAX

So, if you want a truly immersive experience on a very big screen, an IMAX screening may be the way to go.

This follows the news earlier this year that under agreement with Sony Pictures Entertainment the live-action Zelda movie will be streamed exclusively on Netflix following its “theatrical home entertainment release periods”.

Last month, the Zelda movie’s Director of Photography, Gyula Pados, supposedly revealed a key image of Link.

Will you be watching this movie in cinemas or wait until it’s available elsewhere? Let us know in the comments.

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Melty Blood: Twi-Lumina Announced For Switch 1 & 2, Out “Early 2027”

At EVO Japan this weekend, developer French Bread and publisher Aniplex lifted the lid on Melty Blood: Twi-Lumina with a special teaser trailer.

It’s currently locked in for an “early 2027″ release and will be available for the Switch and Switch 2.

Here’s some official PR, which notes how the existing 2D fighting game Melty Blood: Type Lumina (based on Type-Moon’s visual romance novel novel Tsukihime) is “back and better than ever”. No other details have been provided at this stage.

“MELTY BLOOD: TYPE LUMINA is back and better than ever! Refined battle mechanics! New characters join the fray! A tale of conflict stirs once again within a dream.”

Melty Blood: Type Lumina was originally released on the Switch eShop in 2021. It also received multiple DLC characters and free updates & got a compatibility fix for the Switch 2 last year. Here’s some gameplay footage of this version:

When we find out more about Melty Blood: Twi-Lumina, we’ll provide an update.

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Pac-Man Is Getting A New Animated Short Series, Here’s The Official Teaser Trailer

If May wasn’t already busy enough, Bandai Namco is currently celebrating “PAC-MAY” – a month-long birthday celebration of the iconic video game character Pac-Man.

The fun has kicked off this week with the first teaser trailer video of the “Pac-Man: Snack Breaks” animated short series, created in partnership with the animation studio Cartuna. The first episode will debut on YouTube on 22nd May 2026, and there’ll be a “new episode every month”.

Here’s some additional information about Snack Breaks from the PR:

“PAC-MAY kicks off today with the first teaser trailer of the “PAC-MAN: Snack Breaks” animated shorts. Bandai Namco Entertainment, in partnership with animation studio Cartuna, produced the animated series, which follows PAC-MAN as he leaves PAC-Village for the fast-paced, neon sprawl of NEW PAC-CITY, where everyday life bursts into high-speed, snack-fueled adventures. With Team Ghost always on his tail, PAC-MAN’s boundless optimism is the ultimate power-up. By combining action, high-energy comedy and inventive worldbuilding, the new series honors the franchise’s iconic history while launching PAC-MAN into a bold new chapter of adventures in NEW PAC-CITY and beyond.”

Pac-Man’s birthday celebrations will also apparently extend to live events, tournaments, fan events and crossovers (including Fruit Ninja x Pac-Man). Bandai Namco is also giving Pac-Man World 2 Re-Pac players a new free costume. It will be added to Nova’s Costume Shop. If anything else is announced, we’ll provide an update.

What are your first impressions of Pac-Man: Snack Breaks? Let us know in the comments.

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EA Sports Madden NFL 27 Is On Its Way To Switch 2

Madden NFL
Image: EA

A game page for a Switch 2 version of EA Sports Madden NFL 27 has appeared on the eShop and Nintendo website.

The official description reveals it’s “coming this August”, with the eShop listing seemingly narrowing down the estimated release date to 14th August 2026. The same listing estimates the file size on the hybrid platform to be around 50GB.

Madden NFL
Image: EA

This follows the release of Madden NFL 26 on the Switch 2 last August. We described this entry as a very solid port, even with the frame rate drops.

“Server issues at launch aside, and with the loss of cross-play noted, Madden 26 is a very solid port of one of the best outings for this franchise in recent memory. Yes, you’ll need to get used to a drop in the frame rate to 40fps on Switch 2, but it’s a reasonable downgrade in order to get this type of game running as well as it does on a portable machine. It really is a very close match in all other ways to other consoles.”

Will you be checking out the next entry on Switch 2? Did you play Madden NFL 26? Let us know in the comments.

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SEGA Genesis / Mega Drive LEGO Console Set Launches June 2026

SEGA GENESIS LEGO
Image: LEGO / SEGA

Following a new Animal Crossing set announcement, LEGO and SEGA have officially revealed a “Sega Genesis Console” set.

Set 40926 is officially described as a “highly detailed model” bringing together the best of creativity and a love for retro gaming. If the Mega Drive is more your thing, you can also customise this non-functioning brick build to look like this model – complete with detachable controllers and decorative stickers.

This set will launch on 1st June 2026, is priced at £34.99 / €39.99 / $39.99, and includes 479 pieces. We’ve even got some official measurements and photos:

“The set measures over 1.5 in. (4 cm) high, 6 in (16 cm) wide and 4.5 in (12 cm) deep, while the controllers measure over 1 in. (2 cm) high, 3 in (8 cm) wide and 9.5 in. (24 cm) deep.”

SEGA GENESIS LEGO
Image: LEGO / SEGA

If you want to actually relive the Genesis and Mega Drive, the Switch Online + Expansion Pack ‘Nintendo Classic’ service includes this retro Sega library. You can also buy Switch Online Genesis / Mega Drive controllers on the Nintendo Store.

What do you think of this Genesis / Mega Drive Lego set? Will you be adding this to your collection? Tell us in the comments.

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Move Over, Indy – This New Game Boy Color Indie Wants Some ‘Fortune & Glory’

The release of Indiana Jones and the Great Circle on Switch 2 has us here at Nintendo Life Towers cracking out our 4K discs for a cheeky rewatch. A little righteous swashbuckling and fantastical archaeology in these troubled times is just what the doctor ordered.

However, there’s another treasure-hunting game that caught our eye recently, one that’s seeking some of Indy’s fortune and glory: namely, Fortune & Glory, a brand-new GBC platformer that’s currently live on Kickstarter after smashing its goal on the first day.

Coming from indie dev Matthew Loffhagen, it’s actually another Disney character of Scottish heritage that this homebrew title is channelling: Scrooge McDuck – or more specifically, Scrooge’s NES platformers and the wider 8-bit Capcom oeuvre under the Disney banner (as spotlighted recently in Digital Eclipse’s excellent — and long overdue on Switch — Disney Afternoon Collection).

Fortune & Glory
Image: Matthew Loffhagen

Honestly, the Indy reference and the namecheck for quality Saturday morning tie-ins like Chip ‘n Dale and DuckTales was enough to pique our interest, but there seems to be plenty of heart and soul that’s gone into this GBStudio project.

You control one of the titular rodents as you explore Gatopolis — the City of Cats — in search of (in the best tradition) some sacred MacGuffin or other. Ancient cities? Check. Booby traps? Obvs. Minecarts? Natch. Snakes? Probably. Rats? Er, they’re mice, no? Mind-scarring melting faces or heart removal scenes? Probably not.

The game picked up second place in the Game Boy Competition 2025 jam, and you can check out the Kickstarter trailer at the top of the page for a better idea of how this little platformer moves and sounds. Here’s a little flavour from Loffhagen’s Kickstarter page:

“I’ve long wanted to make my own tribute to these games, and finally last year I fulfilled this dream by entering Fortune & Glory in the GB Compo ’25 game jam. To my surprise, the game won 2nd place in the jam’s games category, as well as scoring highest among the judges for art.

“Emboldened, I took my initial game and expanded it significantly, quadrupling its size and adding an additional playable character as well as detailed cutscenes tying the whole adventure together with a story inspired by Disney classics – with a healthy amount of Indiana Jones and The Mummy (1998) in there for good measure! After all, these films were inspired by Disney comics to start with, so it all felt very thematic!”

Fortune & Glory
Image: Matthew Loffhagen

There’s still more than 20 days to go on the Kickstarter at the time of writing, so if a physical copy of this sounds appealing (plus a variety of add-ons if they float your boat), head over there and take a gander.

Still not sure? There’s a demo on itch.io that you can download or even just play in your browser.

Let us know below if this is pressing your nostalgia button.