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Twin-Stick Shooter Tesla vs Lovecraft Is Blasting Onto Switch This Week

10tons has announced that Tesla vs Lovecraft, a game released a just a little over a month ago on Steam, will be hitting the Switch eShop later this week.

Tesla vs Lovecraft is a twin-stick top-down shooter which sees the player, as the inventor Nikola Tesla, take on the minion hordes of horror author H.P. Lovecraft. Equipped with a Quantum Teleport backpack, the player can warp short distances and even through walls and monsters, while the Tesla-Mech battle robot also grants the player an immense but temporary boost in firepower. A hefty arsenal of conventional and sci-fi weapons, power-ups, special abilities, and selectable perks are also present in the game.

Features:
– Use the Quantum Teleport to zip out of harm’s way and travel through solid objects!
– Activate the Tesla-Mech battle robot to rip apart even the most hideous abominations!
– Attack with shotguns, energy weapons, and scientific marvels such as the X-Ray Blade!
– Fight through story mode with bossfights and compete in survival mode online leaderboards!
– Blast monsters together in local co-op for 2-4 players!

The game is set to launch on 16th March at $14.99 / €14.99. 10tons’ recent Switch release JYDGE has apparently mirrored its pleasing Steam fortunes on the console, so the team will no doubt be hoping for a similar success this time around.

Will you be picking this one up in a few days’ time? Let us know down below.

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Bike Racer Descenders Is Still Coming To Switch, But It’ll Require “A Lot Of Work” To Pull It Off

We were pleased as punch to learn that Descenders – the first-person, downhill mountain bike racer – was planned for Nintendo Switch, but like all ports, we’re always a little cautious when a graphically-demanding game on PC is down-scaled to meet the technical limitations of a handheld.

Thankfully, the task hasn’t put off developer RageSquid, which revealed a little more about it’s at in terms of bringing the game to a Nintendo machine. In a recent interview with Red Bull, co-founder and lead coder Roel Ezendam confirmed that a Switch port is still on the cards, but that it’s going to require, “a lot of work,” to make it without the extra oomph afforded by PC and other consoles. “For now, we’ve only decided that we’re doing a Switch version, but we’ve not done much on the actual port yet,” admits Ezendam.

Right now, the Dutch studio’s priority lies in getting the procedurally-generated courses and stunt madness of Descenders ready for PS4 and Xbox One. Once those are finished, then work will begin in earnest on the portable version. It’s great to see a developer being so transparent about a game’s development, even if it is acknowledging some of Switch’s technical shortcomings.

Does Descenders get your blood pumping? Do you think a game like this could really work on Switch? Sound off with your comments below…

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Inazuma Eleven: Balance Of Ares Gameplay Footage Sprints Onto The Pitch

Level 5 has released new gameplay footage of its forthcoming Inazuma Eleven sequel, subtitled Balance of Ares.

The franchise began life on the Nintendo DS before leaping over to the 3DS. Balance of Ares is coming to Switch, PlayStation 4 and smart devices this year in Japan, and will be accompanied by an anime series – the trailer for which is also included below.

As you can see from the new gameplay trailer, the franchise massively benefits from the increased power of the hardware, making those one-on-one encounters all the more dramatic.

Let us know if you’re looking forward to this new instalment by posting a comment below.

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Mamma Mia! Guns, Gore & Cannoli 2 Brings The Gangster Style Back To Switch

Following on from a successful Kickstarter campaign earlier in the year, Crazy Monkey Studios has confirmed Guns, Gore & Cannoli 2 will follow the first game onto Nintendo Switch. Unlike the original instalment, which saw you fighting hordes of zombies in the 1920s, the sequel jumps forwards in time to WW2 and tasks you with fighting the Nazis on the battlefields of Europe. Ever wanted to fight a tank with a Tommy gun? Now’s your chance.

It’ll feature online co-op, so you and up to three other players can lock and load and turn the Third Reich to red pulp with all manner of guns and explosive devices. It’s basically Rambo meets Kelly’s Heroes, and if it’s as mad and over-the-top as the first game, we’ll definitely have our eye on it. Check out the launch trailer below for all the cartoon gore you could possibly desire:

Does Guns, Gore & Canolli 2 catch your eye? Did you enjoy the first game on the Switch eShop? Share your thoughts below…

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First Toki Tori 2+, Now The Original Toki Tori Hits The Switch eShop This Month

Two Tribes’ avian adventures have spent plenty of time on Nintendo consoles, having appeared on 3DS, Wii U and Game Boy Colour, and now the original Toki Tori is following in its sequel’s footsteps by making the jump to the Nintendo Switch eShop on 30th March (with a 10% pre-order/launch discount for good measure).

If you’ve never played one before (honestly, where have you been?) you take control of the titular Toki Tori, a surprisingly heroic chicken, as he puzzles his way through 80-plus levels spread over five unique worlds. Said avian isn’t very athletic and can’t even jump, but thankfully he has some great tools at his disposal, including the Telewarp, Freeze-o-Matic and InstantRock. Two Tribes is touting this as the, “the most detailed portable version of the game so far,” and with a price tag under £5/$5, it’s not a hard sell if you’re new to the world of chicken-based antics.

Will you be adding this to your collection at the end of the week, or have you already played it enough on other Nintendo platforms? Let us know below…

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Video: Here’s More Evidence That The Switch Port Of WWE 2K18 Really Is Terrible

We’d just about gotten over the disappointment of the Switch port of WWE 2K18, which we awarded a generous 3/10 to back in December, but following a recent patch to the Switch version the lovely folks over at Digital Foundry have opened the wound again with one of their trademark comparison videos with the Xbox One version of the game. Guess what, it still isn’t much better!

Naturally, comparing a port of a game running on the Switch versus the Xbox One is a bit like comparing apples to oranges – the Nintendo Switch is a portable gaming device which uses a mobile chipset, so we have to be realistic here. Many Switch ports have graphical downgrades, but we’ve seen how well the system can perform when the experience is tailored properly to the power available on the Switch – like with DOOM, for example.

So what do we learn from the video above? Basically, the Switch port of WWE 2K18 is complete trash. In the cutscenes it is noted that the graphics renderer is slowing down, so what is happening on the screen doesn’t stay in sync with the audio. The character models feature laughably bad low resolution textures and lack shading underneath character’s hair, which looks really terrible.

In docked mode during the cutscenes the Switch version runs at 20FPS and dips down to 13FPS at the worst. During a one-on-one match the framerate is around 25-30 FPS. All in all, this feels like a lazy port that doesn’t do justice to the power available on the Switch, and we’re sure it could have been much better had the game been ported more carefully.

If anything, this video reminded this humble scribe of PitFighter running on the SNES, an equally upsetting event from the 16-bit days. Needless to say, if you were thinking about picking up WWE 2K18 on the Switch, just don’t.

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Guide: A Kirby Retrospective: From Game Boy To Nintendo Switch

The upcoming Kirby Star Allies marks a triumphant return to 2D platforming for everyone’s favourite inflatable pink ball, so we figured it was high time we had a good long look at the franchise to see just how far it’s come.

Kirby’s adventures started all the way back in the early nineties on the Game Boy, and his latest adventure is out this year on Nintendo Switch. That’s over 25 years of inhaling enemies, stealing their abilities, and battling King Dedede.

In this feature, we’re going to take a look at each mainline entry in the Kirby series to learn where he came from, what’s changed over the years, and how it all ties together in Kirby Star Allies.

Kirby’s Dream Land, 1992 – Game Boy

Did you know Kirby hasn’t always been able to copy his enemy’s abilities? In the very first game, 1992’s Kirby’s Dream Land for the Game Boy, Kirby could only inhale, swallow, or spit out his enemies. Kirby could pick up food that would bestow a variety of power ups though, and these acted in a similar manner to his present range of abilities. There was a spicy curry that gave him fiery breath, a mint leaf that let him shoot more air puffs while flying, and more besides.

Other than that, Kirby’s Dream Land plays remarkably similar to modern day Kirby. You run and jump your way through 2D side-scrolling levels, inhaling enemies to spit them out as projectiles at others. You can fly as well by inhaling air, though firing it out as a projectile ends the flight. Complete a level and you had to face a boss, some of which you’ll recognise from later games like Whispy Woods and King Dedede.

Kirby’s most notable feature, at least in the beginning, was its accessibility. Designer Masahiro Sakurai wanted to create an action platformer that was easy to pick up and play, and it shows as Kirby’s Dream Land was very different to other platformers at the time.

For a start, the levels are made up of a series of smaller rooms rather than long corridors. If you died, you’d start at the beginning of the room, losing only a fraction of the time you would have had the area been larger. Also, being able to swallow and fire enemies as projectiles keeps you at a relatively safe distance over, say, jumping on their heads. Challenge was there for those who wanted it though. Complete the game and you unlocked two codes that allowed you to edit Kirby’s maximum HP and number of starting lives on your next play through, or start again on a mode with higher difficulty.

Interesting trivia: Kirby’s design as a simple ball with eyes, a mouth, and feet was originally a placeholder, but the designers and Sakurai ended up loving it so much that they decided to keep Kirby like that. Sakurai particularly liked how Kirby’s design mimicked the simplicity of the game play.

Kirby’s Adventure, 1993 – NES

Kirby’s Adventure launched on the NES less than a year after Kirby’s Dream Land, and introduced Kirby’s copy ability – along with a bunch of others he can still use today. These include the dash and sliding kick. Returning elements include adversaries like King Dedede and Whispy Woods, the Dream Land setting, and Kirby’s abilities to inhale, fly, and fire projectiles. 

Designer Sakurai once again led development, and aimed to tackle fan feedback from Kirby’s Dream Land, with many feeling that it was too easy, and too short. Sakurai wanted to retain the simplicity of the original in the sequel, but also try and ensure that it was more appealing to those looking for a challenge. Copy abilities were the result, providing a bunch more ways to play than in its predecessor. You could now tackle each level a variety of different ways, depending on the copy ability you had equipped at the time.

Kirby’s Adventure is much longer than the original as well, with seven worlds to conquer and up to five levels and a boss fight in each of them. There’s a bunch of mini games to play through as well, extending the adventure considerably.

It was also designed with replayability in mind, thanks to the random nature of the copy abilities. It’s safe to say that Sakurai listened to the feedback that Dream Land was too short. Kirby’s Adventure is perhaps most notable for pushing the NES’s graphical capabilities to the absolute limit, with visuals so stunning you’d be forgiven for mistaking it for an SNES title – for shame!  This beauty is both down to its late release in the NES life cycle, and Sakurai and Miyamoto’s decision to have an artist design the backgrounds, rather than the traditional method of using a designer that specialises in game maps.

Interesting trivia: Meta Knight made his debut appearance in Kirby’s Adventure as one of King Dedede’s henchmen.

Kirby: Nightmare in Dream Land, 2002 – Game Boy Advance

Kirby’s Adventure was later remade for the Game Boy Advance as Kirby: Nightmare in Dream Land. This was to celebrate the 10 years that had passed since Kirby’s Dream Land first launched on the Game Boy.

The remake featured enhanced visuals and sound, and even featured up to four player multiplayer. The other players would play as different coloured Kirbys. You could also play as Meta Knight in the sub-game, Meta Knightmare. Here you had to complete all of the levels in the game in one sitting as quickly as possible.

Interesting trivia: 120 Kirbys rush across the screen when you turn it on.

Kirby’s Pinball Land, 1993 – Game Boy

With Kirby’s Pinball Land, HAL Laboratory threw out the rule book and just made a straight up pinball game featuring the pink ball. That’s probably Kirby’s biggest problem – being a pink ball means he can be exploited and used in any ball related game. Maybe we’ll see Kirby’s Football Land next?

Anyway, Kirby’s Pinball Land did include features from the previous two Kirby games. The levels were themed on previous levels like Whispy Woods, you could fire Kirby into enemies to defeat them, and if you successfully managed to make it to the top of the level, you’d face a boss.

Certain items also made a return, like the Maxim Tomato, and you could find secret mini-games hidden throughout each level.

Interesting trivia: Kirby’s Pinball Land later reappeared as mini-game “Kirby Brawlball” in Kirby Mass Attack. Though not entirely the same, it’s clear that the developers drew enormous inspiration from the Game Boy original.

Kirby’s Dream Course, 1994 – SNES

Remember what we said about Kirby being exploited? In Kirby’s Dream Course he was used as the ball once again in this highly bizarre golf game. You have to hit Kirby around a variety of golf courses, taking out enemies and gathering stars.

Curiously, the copy ability makes a return here. You can copy various abilities from enemies to progress in the various courses. These include the parasol, UFO, and a sparkly ball. Once you’ve defeat all of the enemies on a course, the final enemy turns into a hole that Kirby must fall through to complete the course.

Interesting trivia: Kirby’s Dream Course is included in the Nintendo Classic Mini: SNES library of games.

Kirby’s Avalanche, 1995 – SNES

Kirby’s Avalanche wasn’t actually a Kirby game at all. It was the Japanese title Super Poyo Poyo hiding under the Kirby guise to better appeal to western gamers. The only changes made for the western release was a Kirby skin for the various characters.

Interesting trivia: The only notable feature for Kirby fans in Kirby’s Avalanche is that it revealed Meta Knight’s true name (Meta Knight!) and changed his appearance to the one we know and love today.

Kirby’s Dream Land 2, 1995 – Game Boy

Kirby then returned to Game Boy with a direct sequel to his debut game, Kirby’s Dream Land 2. It played much like the original, but with the inclusion of swimming sections and, most notably, three animal friends that Kirby  can ride to help him on his adventure. These animals basically help Kirby travel faster in difficult environments. Rick the Hamster doesn’t slip on ice, Coo the Owl can fly at full speed through harsh winds, and Kine the Ocean Sunfish can swim against the current. All animal companions generally travel faster as well, speeding up the adventure.

The copy ability from Kirby’s Adventure also makes a return here. Curiously, your abilities change depending on the animal companion you’re riding at the time.

Interesting trivia: Kirby’s Dream Land 2 supported the Super Game Boy, and had a limited colour palette and additional sound effects when played through an SNES.

Kirby’s Block Ball, 1995 – Game Boy

Kirby’s Block Ball is a Breakout-like adventure that launched on the Game Boy in At this point, we’re starting to wonder if there’s a ball-related game that hasn’t been turned into a Kirby game.

Much like Kirby’s Pinball, the only real Kirby-related feature of note was the return of the clone ability. Kirby could take on a variety of different forms to break through different blocks.

Having said that, Kirby’s Block Ball was praised at the time for being an accessible version of Breakout that anyone could enjoy. That’s absolutely in the spirit of Kirby!

Interesting trivia: Though the instruction booklet for Kirby’s Block Ball depicted Waddle Doo and Pengi, neither character actually appears in the game.

Kirby Super Star, 1996 – SNES

Kirby Super Star was something of a departure for the franchise. It launched towards the end of the SNES’s lifecycle and was more a collection of smaller games than a full on platforming adventure. This entry did introduce multiplayer into the mix though. You could play all of these games with a friend, with the second player taking control of a helper character. 

What’s interesting here is that the first player would have to first steal an ability from an enemy, and then turn that ability into a helper character that the second would then control. Kirby can enlist the support of a helper character even in single player too, with the computer taking control.

If the helper character dies, Kirby then has a short space of time to find another ability for the helper character. The reason for this new format, as a collection of games rather than a single adventure, was because Sakurai felt like games during the 16-bit era had become too long. In keeping with Kirby’s simplistic philosophy, Sakurai decided to develop this Kirby as a collection of games so you could reach a conclusion to each faster.

Interesting trivia: “Spring Breeze”, one of the seven campaigns included in Kirby Super Star, is actually a remake of the original Game Boy game, Kirby’s Dream Land.

Kirby Super Star Ultra, 2008 – DS

Kirby Super Star Ultra is an enhanced remake of Super Star, which launched in 2008 on the Nintendo DS. It had improved visuals and sound, and a variety of new modes and sub-games.

Interesting trivia: Beat Meta Knightmare Ultra, and you may witness a Meta Knight version of the intro.

Kirby’s Star Stacker, 1997 – Game Boy

Kirby’s Star Stacker is the Kirby take on Tetris. Three different blocks fall from the top of the screen, each depicting an animal friend from Kirby’s Dream Land 2. Your goal is to sandwich the stars on the game board between two identical blocks to grab them, earning points. Much like in Tetris, you fail if the blocks build to the top of the screen.

Much like with Kirby’s Pinball Land and Kirby’s Block Ball, Star Stacker doesn’t contain an awful lot of Kirby elements. Instead, it provides a nice and simplistic version of a game that already exists – in this case, Tetris.

Interesting trivia: Kirby’s Star Stacker was later re-released in Japan for the Super Famicom as “Kirby no Kirakira Kizzu”, but never released in the US or EU because Nintendo of America stopped shipping SNES games in 1997.

Kirby’s Dream Land 3, 1997 – SNES

Kirby’s Dream Land 3 was the final title Nintendo released for the SNES, and is a direct sequel to Kirby’s Dream Land 2 on the Game Boy. This entry is notable for being the first Kirby title to have plot continuation with a previous entry. Aside from that, there were no new features of particular note. Kirby could summon his friend Goo, who would accompany Kirby on his adventure in exchange for two hit points. Goo was either controlled by the computer, or by a second player.

The three animal friends from Kirby’s Dream Land 2 also returned, along with three new friends with additional abilities.

Interesting trivia: Kirby’s Dream Land 3 didn’t actually release outside of Japan or North America at launch, and wouldn’t be playable in those regions until its re-release on the Nintendo Wii.

Kirby 64: The Crystal Shards, 2000 – N64

Kirby 64: The Crystal Shards was, again, a direct follow up to the previous entry, Kirby’s Dream Land 3. It’s most notable for its use of 2.5D visuals, and was the first entry in the Kirby franchise to do so thanks to being released on the 3D-capable N64.

In terms of gameplay, the biggest new feature here was the ability to combine any two copied abilities for additional effects. You could combine two of the same for a stronger effect, or two different to make a completely new effect. An example of this is the Bomb and Cutter combo that produces a shuriken that explodes on impact when thrown.

While multiplayer didn’t return in the main campaign, you could play a selection of mini-games with up to three friends – a first for the franchise, which had previously supported two players maximum. There were three mini-games in total, and your friends could play as Waddle Dee, Adeleine, and King Dedede.

Interesting trivia: In early screenshots of Kirby 64, King Dedede, Waddle Dee, and Adeleine were all shown as playable characters in the main game. This could also have suggested that Kirby 64 may have at one stage been developed as a four player game, though this was never confirmed.

Kirby Tilt ‘n’ Tumble, 2000 – Game Boy Color

Kirby Tilt ‘n’ Tumble was a puzzle game in which you actually tilted your Game Boy Color to direct Kirby around a variety of levels. The goal was to grab all of the stars in each level, while avoiding obstacles. You could quickly jerk the Game Boy Color in any direction to cause Kirby to jump that way.

This entry is notable for including an accelerometer inside the cartridge itself, giving the game extra functionality.

Interesting trivia: If you pause the game and wait a few seconds, Kirby falls asleep. If you then shake the Game Boy Color, Kirby will wake up with a start before falling asleep again.

Kirby Air Ride, 2003 – GameCube

Kirby Air Ride is a racing game, and curiously the only Kirby game to launch on the GameCube! You ride vehicles based on previous Kirby games, like the Warp Star, though the vehicle moves by itself, so you only have to control its direction. This is likely a deliberate design decision to make Kirby Air Ride more simplistic than other racers like Mario Kart: Double Dash.

The most notable Kirby feature is copy abilities. You can suck up nearby enemies to copy their ability, then use it to hinder your opponents or help yourself. You can also glide in certain areas, and it acts much the same as when flying in other Kirby titles.

At the beginning, Kirby is the only playable character, though there is multiplayer, with the other players taking the role of a different coloured Kirby. You can unlock Meta Knight and King Dedede as playable characters though, and they act differently from Kirby.

Interesting trivia: Following the release of Kirby Air Ride, Kirby creator Masahiro Sakurai resigned from HAL Laboratory.

Kirby & The Amazing Mirror, 2004 – GBA

Kirby & The Amazing Mirror launched on Game Boy Advance in 2004, and was the first entry in the franchise to feature four player co-operative multiplayer. Kirby has a cellphone that he can use to call in any nearby player that has a GBA and a copy of The Amazing Mirror in it. Much like in previous additions, these three other players can also be controlled by the computer.

This entry is most notable for playing like a metroidvania, rather than a traditional platformer. Kirby is trapped in a maze and has to find his way out by copying abilities from his enemies that let him progress in specific areas. You can progress in any order you wish, though you have to complete each section to reach the final boss.

Kirby & The Amazing Mirror also introduced several new abilities, like Cupid, which allows Kirby to fly and fire arrows from a bow, and Smash, which gives Kirby the same abilities as he has in Super Smash Bros. Melee, amongst many more.

Interesting trivia: Kirby & The Amazing Mirror somewhat ironically doesn’t contain the “Mirror” ability.

Kirby: Canvas Curse, 2005 – DS

Kirby: Canvas Curse (AKA Kirby: Power Paintbrush in Europe) probably shouldn’t be on this list. It isn’t a traditional Kirby game and doesn’t really include much platforming of note.

It was the first Kirby to launch on DS, and was fully controlled using the stylus. You have to paint paths for Kirby to traverse using the stylus, and can tap on Kirby to dash and his enemies to stun them. If Kirby defeats a stunned enemy, he can pick up an ability that you can then use by tapping Kirby.

Kirby: Canvas Curse didn’t produce any new features that would be used again in any other entry of the franchise (except one, which we’ll get to later). We included it because, despite this, it does count as a mainline entry and it felt mean not to.

Interesting trivia: Kirby: Canvas Curse was entitled “Touch! Kirby” in Japan, which is a much better (and more self explanatory) name if you ask us.

Kirby: Squeak Squad, 2006 – DS

Kirby: Squeak Squad launched just a year after Canvas Curse, and marked a return to 2D platforming for Kirby. This entry is notable for introducing environments that react to Kirby’s abilities, like grass that you can cut and ice that you can melt to progress.

Kirby can also store multiple abilities in his stomach, and you can combine several of these using the touch screen to create new abilities. This is similar to the system used in The Crystal Shards, but on a much smaller scale as you can only combine certain abilities.

Also introduced in Squeak Squad was Ability Scrolls, which you can use to power up any ability you currently have equipped. Again, this is similar to a system in The Crystal Shards, that let you combine two of the same abilities to increase its power. An example of this in Squeak Squad is the hammer growing to twice its normal size. You can also store items in Kirby’s stomach and combine them to increase their power. You can combine food to restore HP, or stars to shoot out more powerful projectiles.

Interesting trivia: Kirby: Squeak Squad will wish you a happy birthday on your birthday if entered into the DS. Cute!

Kirby’s Epic Yarn, 2010 – Wii

Kirby’s Epic Yarn launched on the Wii in 2010, and once again was a complete departure from the usual gameplay we’d come to expect from the franchise. As the name suggests, the entire theme is based on knitting and the world design reflects that. It appears to be made up of a variety of fabrics knitted together.

This is also reflected in the gameplay. Kirby doesn’t inhale enemies like before, but instead whips them with a piece of yarn, bundles them into a ball, and fires them at other enemies. You can’t copy abilities in Epic Yarn either, though Kirby does transform into different shapes depending on the circumstances.

For example, Kirby doesn’t fly but instead transforms into a parachute to glide to the ground. Similarly, he turns into a knitted car when dashing and a submarine when swimming through water. There are many more unique transformations that only appear during certain sequences in the game too. Multiplayer also makes a return, though it’s limited to two players. The second player takes charge of Prince Fluff, who behaves in exactly the same manner as Kirby.

Interesting trivia: Epic Yarn wasn’t originally conceived as a Kirby game. Prince Fluff was the protagonist and it was called World of Fluff.

Kirby Mass Attack, 2011 – DS

Kirby Mass Attack seems more inspired by Pikmin than other Kirby titles. It’s basically a strategy game in which you indirectly control up to 10 Kirbys on the screen by tapping where you’d like them to go. Tap on an object and they’ll interact with it, including defeating enemies. You can even flick the screen to fling the Kirbys around. You gain more Kirbys by grabbing fruit dotted around each level.

Interesting trivia: You can fish King Dedede out of the water in the fishing mini-game, and he’s the most difficult object to reel in.

Kirby’s Return to Dream Land, 2011 – Wii

Kirby’s Return to Dream Land was a triumphant return to the 2.5D visuals and gameplay of Kirby 64: The Crystal Shards. Return to Dream Land took it a step further though, and introduced four player multiplayer into the mix for the entire campaign. Other players can either take on the role of a different coloured Kirby, or play as Meta Knight, Waddle Dee, or King Dedede.

Return to Dream Land introduced a bunch of new features too. Super Inhale allows Kirby to swallow larger items by shaking the Wiimote to increase the power of his inhale, while Team Attack lets Kirby and his allies stand on top of each other and unleash a more powerful attack.

Other than that, this is traditional Kirby as you know and love him. You can inhale, float, swallow, fire projectiles as usual, and copy abilities from foes as usual. Occasionally, you’ll find a super ability that bestows a temporary ability much more powerful than the typical ones.

Interesting trivia: Kirby’s Return to Dream Land began development as a GameCube title first shown at E3 2005, but went through so many iterations it didn’t actually arrive until 2011 on the Wii.

Kirby’s Dream Collection, 2012 – Wii

Kirby’s Dream Collection was released on the Nintendo Wii in 2012, and is an anthology of six previous Kirby games. It includes:

  • Kirby’s Dream Land
  • Kirby’s Adventure
  • Kirby’s Dream Land 2
  • Kirby Super Star
  • Kirby’s Dream Land 3
  • Kirby 64: The Crystal Shards

Interesting trivia: Kirby’s Dream Collection only launched in Japan and North America, skipping Europe entirely. 

Kirby: Triple Deluxe, 2014 – 3DS

Kirby: Triple Deluxe follows closely in the footsteps of Return to Dream Land, though makes a few alterations. The 2.5D visuals remain, as do most of Kirby’s abilities. Super Inhale does return, though in a different form. This time you have to pick up a Miracle Fruit to turn into Hypernova Kirby, allowing you to inhale much bigger items than usual. There’s also a bunch of new copy abilities, like Beetle, Archer, and Circus.

Triple Deluxe is notable for using the 3DS’s 3D effects, allowing attacks to arrive from both the foreground and background, though it does take a pretty sizeable backwards step by removing multiplayer from the single player campaign entirely. There are mini-games that allow multiplayer though.

Interesting trivia: The first letter of each of the levels combine to spell the word “flowered”, which is the final form of the final boss.

Kirby and the Rainbow Curse, 2015 – Wii U

Kirby and the Rainbow Curse (or Rainbow Paintbrush in PAL regions) is a direct sequel to Canvas Curse on the DS, and contains very similar gameplay. Much like the DS iteration, here you paint paths on the Wii U gamepad using the stylus, which Kirby then travels across. You can also tap Kirby to make him dash, like before.

Rainbow Curse also allows Kirby to take on different forms in select levels, much like in Epic Yarn on the Wii. These include a tank, submarine, and rocket, and you also control all of them using the stylus. It also has an interesting art style, much like Epic Yarn, though this one is inspired by claymation.

Four player multiplayer makes a return too, though it does make the game insanely easy. The three other players play as Waddle Dees, and they can carry Kirby around and throw spears at enemies. Rainbow Curse is also the first Kirby game to feature amiibo support. You can use Kirby, King Dedede, and Meta Knight to active various in-game bonuses.

Interesting trivia: A bandage appears on Kirby’s head when he only has one health remaining.

Kirby: Planet Robobot, 2016 – 3DS

Kirby: Planet Robobot plays very similarly to Triple Deluxe, using the 3D effect of the 3DS to allow Kirby to travel between two different planes – the background and the foreground. New additions include three copy abilities: Poison, Doctor, and ESP, a mech suit called Robobot Armour that increases Kirby’s power, and two new bonus mini-games.

The Robobot is the biggest new feature though, allowing Kirby to destroy larger objects and enemies than before. It can also gain copy abilities just like Kirby, and you can customise it with a variety of unlockable stickers.

Interesting trivia: The ROM of Kirby: Planet Robobot was leaked on Reddit just prior to its release.

Kirby Battle Royale, 2017 – 3DS

Kirby Battle Royale is a top down brawler that launched on the 3DS in 2017. You have to help Kirby battle other Kirbys in a variety of arenas, using traditional Kirby abilities to give you the upper hand in combat.

Interesting trivia: It is possible for a Battle Arena match to end in a tie if two Kirbys knock each other out at exactly the same moment.

Kirby Star Allies, 2018 – Nintendo Switch

Here we come full circle, with the upcoming Kirby Star Allies on Nintendo Switch. What’s interesting to note about this entry, is how many features from previous Kirby games its incorporated from the previous entries. Before we get onto that though, Kirby Star Allies plays much like 2011’s Return to Dream Land. It’s designed with four player co-operative multiplayer in mind, and has you beating platforming stages with Kirby and his allies working in tandem.

Kirby’s moveset is pretty much the same as 1992’s Kirby’s Dream Land, though with the copy ability, dash, and sliding kick of Kirby’s Adventure. Certain animal friends, first introduced in Dream Land 2, also make an appearance, and you can ride on your allies much like you did the animal friends.

Multiplayer works much in the same manner as Super Star, with friends taking the role of helper characters that can also be controlled by the computer, the visuals are 2.5D, much like in Kirby 64: The Crystal Shards, and you can combine certain abilities with elements, just like in both The Crystal Shards and Squeak Squad. amiibo support also returns from Planet Robobot.

So as you can probably tell by now, Kirby Star Allies really is the latest major instalment in the Kirby franchise, with many returning, or at least tweaked, features from many of the previous iterations in the franchise. We hope you’re as psyched to play it as we are!

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Review: Guilt Battle Arena (Switch eShop)

Guilt Battle Arena blurs the line between easy-to-play party games and Super Smash Bros.-style arena fighters, throwing you and up to three friends into a frantic, fast-paced fight to the death with a very basic set of controls. It’s all fun and games on the surface with an endearing sense of humour visible from the off, but is it worth your time? Let’s dive right in and find out.

The game revolves around one very simple idea combined with those easy controls we mentioned just a second ago. Your character only has one bullet available to shoot with and, once you’ve fired a shot, you’ll have to travel to wherever it landed to pick it up again. Using simple jumps, double jumps, side-dashes, and dives, you’ll need to rush around the 2D screen, shooting at your enemies, taking your bullet back, and repeating the whole thing over and over at high speed.

Guilt Battle Arena’s main mode, which can only be played with 2-4 players, sees you and your friends taking each other on in a variety of battle types. There is a standard option, which simply tasks each player with taking out their opponents’ lives, but there are also several others that really turn up the crazy. Essentially, though, you’ll always be competing to knock out your opponents enough times for the win.

One example of this added mayhem introduces rockets that will pick a player at random and charge towards them, forcing that player to either dodge it, or attempt to get an opponent between them and the rocket’s flight path. Another weakens your guns to a simple stun setting, only enabling you to freeze other players in position, before dropping giant chickens from the sky to crush anyone who can’t move out of the way quick enough. It’s all complete madness, and you’ll still have to keep on top of your movement and shooting as usual, but it’s good fun.

You can actually change things up a little further, too, with stackable customisation options such as jetpacks, invisibility, a ‘trampoline’ setting which makes everyone horribly bouncy, and a ‘speed up’ option which incrementally increases how fast everyone moves until the game ends. The game can already feel fast and intense, especially with the full compliment of available players as you desperately try to dodge the endless storm of bullets in such a tight space, but these modifiers take things up another notch or two.

It is instantly noticeable that rather than being something to sink hours into, this game is perhaps best played in short bursts. Playing with friends can be a good laugh, and unlocking all of the new characters (including our personal favourite which is just a guy in a burger costume) is fun while it lasts, but after a few rounds you’ll likely have had enough. This is where the game verges closer towards the party side of that line we mentioned at the beginning, as it doesn’t really have the level of depth that would be needed to take it any further.

There is also a second mode available, however, which acts as a survival version of the main game. Either on your own, or together with a friend, you’ll be attempting to survive waves of enemies as they approach from each side, both on the ground level, and flying above you. Trying to decide whether to shoot or dodge each opponent can become tricky as each stage progresses; every new wave ramps up the speed of your enemies and you’ll soon be dealing with different types coming at you from all sides, often forcing you into mistakes through panic.

There are several different stages to choose from to play out your endless mode endeavours, but they follow a very similar pattern to the main versus mode. You’ll be seeing the same ideas as before, such as the rockets and the chickens, making you realise that the game doesn’t have quite as much content as you probably would have liked. The ideas are all fun, and the survival option is a great way to have a break from the shenanigans of the main mode, but we were left hoping for a little more.

Visually and performance-wise the game works really nicely, with clear bold colours and a pleasing artistic design shining through at all times. In fact, if the idea of the game could have been taken a little further, we would have loved to spend much more time with the characters and the world around them. As it is, though, every time we load up the game we feel that we’ve already seen everything before, wishing for more modes or different opponents to play against.

Conclusion

Guilt Battle Arena is a lot of fun while it lasts with frantic, fast-paced action that forces players to act quickly in the heat of battle. Our main issue, however, is that everything that the game has to offer can be seen very quickly, and the desire to keep picking up the game, again and again, isn’t as strong as we’d initially hoped. Fun in quick bursts, but lacking slightly in gameplay content, we’d urge you to place this one on your ‘maybe’ list.

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Happy MAR10 Day!

Happy MAR10 Day!

It’s Mario’s special day! Join the fun as we celebrate the mustachioed hero with fun content and special offers.

Mario Jumps to Google Maps
Have more fun getting to your destination with #MarioMaps on Google Maps for a week.

Check out the limited-time event today.

Mobile deals and events*
Super Mario Run™ is 50% off through March 26. Jump and run through worlds of obstacles and baddies. Initial download is free in the App Store or on Google Play.

Animal Crossing™: Pocket Camp is getting in on the party, too, with a limited-time event that lets you craft Mario-themed items. Don’t have the app yet? Download it free in the App Store or on Google Play.

New rewards & Play Nintendo goodies
My Nintendo members can redeem their Gold & Platinum Points on new rewards, including a Mario’s Mighty Mustache Nintendo 3DS HOME Menu theme, a Happy MAR10 Day wallpaper, and printable cards.

The Mushroom Kingdom superstar is also taking over Play Nintendo. Head over now for a fun poll and more.

And don’t forget Switch, 3DS, or Wii U
See Mario in action as he jumps, drives, runs, and smashes his way through some amazing titles, including:

For even more Mario games, visit the Game Store.

And be sure to tune in on Twitter and Facebook for the latest MAR10 Day updates from Nintendo.

*Persistent Internet and compatible smart device required. Data charges may apply. Optional in-game purchases available.

Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc., registered in the U.S. and other countries.

Google Play and the Google Play logo are trademarks of Google LLC.

Games Shown:

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Random: Join Us As We Do Our Best To Guess The Super Smash Bros. For Switch Roster

Nintendo likes to be a tease, and knows its fanbase will tear everything apart within moments of its publication. To make sure this trend continues we’ve painstakingly analysed the trailer for the upcoming Switch Super Smash Bros. entry in order to see if we can tell what new characters may be arriving in 2018. We’re sure you’ll agree, we’ve come up with some interesting discoveries. 

You can see our findings in the video above. We could be wrong of course, but if we’re right we could well be looking at one of the most daring new rosters the series has ever seen. 

Oh boy.