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Become A Puzzle Master In Collapsus, Coming To Switch Later This Year

Ratalaika Games has announced that Collapsus will be making its way to Nintendo Switch later this year.

Collapsus is a puzzle game which centres around a unique block-crunching, risk-reward, resource management system, as well as a brand new gravity rotation mechanic. Players will be joining Leon the Chameleon, flipping, turning, tilting, and crunching their way through the following features:

– Unique risk/reward resource-management mechanic
– Turn your device to change gravity (all 4 directions) to really turn the game “on its head”
– 3 Standard difficulties + 2 Unlockable difficulties; each with Gravity Rush and Time Panic variations with endless gameplay
– 25 mind-bending Challenge Modes + 25 “Plus” Modes that add crazy new mechanics to the game
– Zen Mode, for when you just want to sit back and relax
– A robust Puzzle Mode with 300 built-in single screen puzzles to test your wits against
– Dozens of accessibility options for differently abled players (including colourblind palettes, dyslexia-friendly font options, re-mappable controls, and more)
– Translations for 10 different languages
– Endless block-crunching action!

The game’s specific release date and pricing will be revealed as the launch draws closer. Until then, though, what do you think? Can you see yourself downloading a puzzle game like this for some fun on the go? Let us know down below.

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Review: Devious Dungeon (Switch eShop)

There’s something to be said for a game with a simple concept. A piece of software that knows what it does, does that thing well and never tries to be anything else. It’s both a comforting constant and a reminder of just how grander and deeper said game could be if it mixed its recipe up a little bit more.

It’s this dichotomy that sits at the heart of Ratalaika Games’ new roguelike RPG platformer. Devious Dungeon rarely tries to riff on its core mechanics, but is still an immensely fun experience if you’re happy to sit inside the same dungeon-exploring feedback loop. That cycle is your classic roguelike setup, with all the fantasy tropes you could possibly hope for – so, naturally, you play a knight tasked with defeating the evil that lurks in the dungeons beneath a castle.

With each dungeon layout randomly generated every time you descend into its depths, you’re effectively given an infinite line of maps filled with all manner of monsters, treasure and hidden items. Every one of these dungeons has a key, which you’ll need to find in order to unlock a gate located elsewhere on the map. It’s possible to zip through each level, flitting from key to gate, but exploration and combat will always reward you with the dual nectar of XP and coin.

As you might expect, the more you fight, the more you level up and improve either your strength (damage inflicted), stamina (health) or dexterity (chances of making a critical hit). And the more enemies you kill – and the more boxes, vases and other scenery you destroy – the more coins you can collect. Your current health bar carries over to each new level, so you’re effectively running a gauntlet (while wearing gauntlets). 

When you eventually pop your chainmail clogs you’ll be resurrected back in the castle, but you’ll keep your XP and any cash you’ve swiped along the way. You can spend these with shopkeeper Olaf (who also appears every so often in between a dungeon transition), purchasing new armour, weapons and items that slightly buff your attributes. Hit a certain level and you’ll be able to start from that point rather than the start, with each set of dungeons eventually leading to a fun – if a little basic – boss fight.

It’s a satisfying loop, but without any real sense of danger or threat to your precious progress, it eventually begins to lose its lustre. It’s an issue both helped and hindered by the basic nature of its mechanics; a 2D Metroidvania platformer with plenty of melee combat is always going to appeal, but it’s held back by a stern refusal to add any tangible depth. Combat is reduced to using one melee weapon at a time and a single button to use it – better weapons are faster and inflict more damage, but with no means to block or dash (and no additional weapons for ranged or magical combat) you’re left to hit, jump and repeat.

Thankfully, there are a few extra features in place to add a tiny pinch of spice, however small that pinch might be. There are in-game quests that award you cash for meeting certain objectives (such as killing a select number of monsters) and there are special books that, if found, fill your XP meter like crazy. There’s also a cute in-game achievements system to help urge you to meet certain milestones, but without any tangible reward (bar an inflated sense of self-worth) there’s very little incentive to keep you chasing them.

The one area in which Devious Dungeon does hold its best cards is enemy design. There’s a bestiary of creatures to defeat, each with their own attack style and movement speed to consider. From towering Wolfmen with long strike ranges to Orcs whose axes can still hurt you if they throw one before you kill them, their presence keeps the game from falling even further into mediocrity. There are even plenty of enemies with ranged attacks to keep you jumping to evade damage, but in the end it’s just another reminder of how basic your own repertoire really is.  

Considering the wealth of other games with roguelike elements on Nintendo Switch, Devious Dungeon ends up feeling disappointingly shallow. Without the depth of combat found in Shovel Knight: Treasure Trove or the wealth of movement afforded by Flinthook, Ratalaika Games’ solid yet ultimately simple effort feels far less essential and much harder to recommend over its competitors. 

Conclusion

Devious Dungeon is far from a bad game. Its feedback loop of exploration, levelling up and gear acquisition makes for a fun and rewarding experience for the first few hours, but its lack of tangible depth ultimately torpedoes the endless potential of its randomly built dungeons. Still, for less than £10, there are certainly worse dungeons to explore.

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Baseball And Salted Popcorn Emerge Victorious From The Weekend’s Splatfests

Another weekend has been and gone, and with it came Splatfests in both North America and Europe. As usual, both events were well contested, with Splatoon 2 players of all ranks and skill levels taking part to bring home the win for their selection.

As is often the case, both events resulted in narrow 2-1 wins, with each competition seeing the most popular side lose out in the solo and team matches. The North American Splatfest was particularly close, with Baseball just coming out on top thanks to some very marginal wins.

It was a similar story in Europe, although the solo and team games swung a little more in the winning side’s favour. Salted popcorn came out on top.

Did you take part in the Splatfest? Were you on the winning side? Let us know how you got on in the comments.

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A Quiet Week Sees Super Mario Odyssey Back In The UK Chart Top Ten

While it’s been a relatively quiet week for the games industry (and the month as a whole, compared to the fanfare that saw Nintendo Switch’s launch a year ago), we did some activity on the Nintendo Switch front. The multiformat monster that is FIFA 18 continued a strong run with another week at number two, although Mario Kart 8 Deluxe dropped from number four to number seven as Forza Motorsport 7 revved back into the top five.

Super Mario Odyssey also had a decent week, with sales that pushed it from number 11 back into the top ten at  a respectable number nine. Outside of the top ten, The Legend Of Zelda: Breath Of The Wild also had a better week making the shift from number from 18 to 15. Here’s the full list:

1(1) Far Cry 5
2(2) FIFA 18
3(3) Sea Of Thieves
4(9) Forza Motorsport 7
5(5) PlayerUnknown Battlegrounds
6(6) Call Of Duty: WII
7(4) Mario Kart 8 Deluxe
8(10) Grand Theft Auto V
9(11) Super Mario Odyssey
10(12) Crash Bandicoot N.Sane Trilogy

So what do you make of last week’s chart performances? Will Nintendo Labo make an impact among the big hitters come the end of April? Share your thoughts below…

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Preview: Getting Gruesome In Wolfenstein II: The New Colossus On Switch

As we played through the Wolfenstein II: The New Colossus demo at PAX East this weekend, two showgoers stopped to catch a glimpse of what we were playing. “Let’s head over to the Nintendo booth next,” says one. “This is the Nintendo booth,” says the other. What followed were comments and genuine shock that such a brutal game was running on a Nintendo system. And it’s all true. It’s been a long time since Nintendo could boast about this kind third-party support. Wolfenstein II is a very welcome addition to Switch’s library and the PAX demo gives a lot of promise for those that are waiting for its release. 

Bethesda’s welcomed support continues to show. After releasing The Elder Scrolls V: Skyrim and DOOM late last year, Wolfenstein II is the next in what seems like a healthy and long-lasting relationship between Nintendo and Bethesda. Both the Skyrim and DOOM ports were received well, especially for their compatibility in portable mode. Playing Wolfenstein II on the go is certainly its biggest feature. Knowing that Panic Button, the developer that handled the port of DOOM, is heading this project helps put any worries to rest.

Graphically, the Switch version is the weakest of the bunch. That’s not to say it looks bad, but the reduction in texture quality was enough to notice. This version looked a bit muddier than the rest, but it’s still an awesome showcase of what Bethesda can bring to the console. While the frame rate is nothing spectacular, it was smooth throughout and rarely was there a dip. I prefer consistency over random spikes. 

That said, the biggest draw of Wolfenstein II on Switch is still its portability. Sadly, this demo was docked and a demo on the Switch’s own screen was not available. It’s clear that this is the biggest draw for this game and not being able to test it out was disappointing. Although, looking at the love both the Skyrim and DOOM ports received for their compatibility in portable mode, there shouldn’t be much to worry about. 

In fact, the demo wasn’t some kind of build that was made specifically for this event or for demo purposes. It was simply the full game where representatives would simply load an old save after each player got their fill. The port of Wolfenstein II still does not have a solid release date so it’s possible the portable mode was not ready to be shown.

Each demo had a Pro Controller set up as the main way to the play. Anyone who is accustomed to playing on PlayStation 4 or Xbox One should feel at home with the use or the Pro Controller. Each button is utilised properly and aiming and controlling feel exactly as you would expect. It’s safe to assume using the Joy-Con Grip with two small Joy-Cons will play similarly.

Some have been waiting since last October for the Switch port to play Wolfenstein II, so it’s worth going into what the demo shows off. Set in a future where the Nazis won World War II and essentially conquered the world, you play as BJ Blazkowicz, the same protagonist from the first game, and you’re tasked with escaping from imprisonment by your new Nazi masters. Something serious has just gone down but the demo is already past that point. Thanks to the help of the lieutenant’s own daughter, an escape is possible and you’re quickly set to murder and kill your way to the exit. 

As you would expect from Wolfenstein, this first-person shooter’s combat is frantic and exciting, leaving little worry that this port is anything less than what the other versions have to offer. Everything is mapped to the controller in a way that makes sense and you don’t often have to worry about frame rate dips that could affect gameplay. The demo was a little low on a variety of weapons but this level is one of the first missions you’ll encounter.

The demo gives an overall taste of what to expect. Every other room you’ll encounter a round of enemies. They won’t see you at first so you’re given two options: go in guns blazing or take the stealthier approach. If you’re looking for a fight, there are multiple approaches you can take. Walls and corners can be used to peek out from and the ventilation system lets you move throughout a room without running through enemy lines. If you’re feeling confident, there’s no shame in standing and spraying enemies with bullets. The demo must have been set to one of the lower difficulty settings as we didn’t have any worry about losing health and armour when standing out in the open. 

Each room is designed in a way to allow for various stealth routes. Sneaking up and taking out enemies is always available, but so are the vents. In almost every situation you find yourself is some kind of hole or hidden route that you can crouch and move through to get to a better position. Messed up? Change your plan and go a different way. Killed at the hands of an evil Nazi soldier? Find a new route where you can bypass the enemies completely. Options like this make a second playthrough worth considering.

Enemy AI is responsive and fair, for the most part. There was a moment where an enemy that really should not have spotted me hiding behind a wall alerted the others. Thankfully, this only happened once and everything else was programmed just the way it should have been.

Stepping out of the demo and getting a look at Dark Souls: Remastered a few stations down really brought back the comments of the two showgoers from earlier. Nintendo Switch has had an incredible first year and third-party support is looking stronger with each day. Wolfenstein II is a testament to that. Other than a general 2018 release, we still don’t know when we’ll be able to get our hands on Wolfenstein II: The New Colossus. If the demo is anything to go by, those who have waited should not be disappointed.

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Wolfenstein II: The New Colossus lands on Nintendo Switch later this year. Do you plan to pick it up? Let us know in the comments below…

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Review: Warp Shift (Switch eShop)

Nintendo Switch has proved itself to be an ideal home for all manner of genres – be they twitch-platformers with many a throwback mechanic or asymmetric multiplayer games with couchplay firmly in mind – but none feel more suited than the ingeniously designed puzzler. Warp Shift – the latest offering from German studio Fishlabs – fits comfortably into that category, with its charming aesthetic working in ideal harmony with its progressively deep conundrums.

And yet they don’t feel that deep to begin with, such is the simple design of its concept. It’s your job to reunite young heroine Pi with her droid-esque cuboid companion, and eventually help her reach the safety of home. To do this, you’ll need to guide her through a series of square capsules, moving each block around with the right analog stick. With no timer in place, you’re instead judged by how many moves it takes you to get Pi from her starting position to an end portal, creating a sedate pace that rewards forward thinking over manic decisions.

It effectively works like a cross between a maze and one of those classic sliding puzzles you used to play with as a child, lulling you into a false sense of inflated intelligence as you clear the first few rounds of its puzzles. Then new ideas and mechanics are introduced, drip fed slowly into proceedings, and suddenly the simple requirement to move Pi through those capsules, shifting them about so each opening creates a path to the portal, becomes devilishly more demanding.

Now they’re are switches that need to be flipped in order to open a certain gate on your way to escape, or keys that need to be collected to activate the portal. There are even colour coded openings that need to be lined up with their respective pigment in order to make them accessible. On their own, they’re relatively simple to overcome, but mixed together and Warp Shift’s latter puzzles become fiendishly difficult to navigate and complete.

Originally designed for the portrait presentation of smartphones, the landscape orientation of Nintendo Switch thankfully makes a comfortable new home for Pi’s adventures. There’s support for both touchscreen controls and the use of Switch’s analog sticks and button layouts. If you’re double-dipping from the smartphone days you’ll find using the sticks a little strange at first, but it’s a title surprisingly well-suited to dual controls.

Warp Shift’s captivating backgrounds also pop off the screen on Switch, those hand-painted animated backdrops helping accentuate that persistent sense of serenity the game maintains so well. Sure, you might start pulling your hair out trying to pull off each solution with a three-star rating, but you’ll be on the edge of zen in between those head-scratching moments.

One issue we found with the mobile version persists on Nintendo Switch, and that’s a distinct lack of an ‘undo’ button. Yes, you can restart each puzzle with a press of ‘X’, returning the conundrum to its original state, but since many of these brain teasers require multiple moves to complete not being able to redo your previous move makes having to return to the start of a particularly frustrating task. Especially in the final sections of the game, this issue becomes more and more of a problem.

While the game’s puzzles serve as the conceit for her journey home, you’re left wanting when it comes to the game’s wider narrative. From the intriguing world Pi now inhabits to her cute relationship with the voiceless, cooing cube that’s guiding her to sanctuary, Warp Ship’s mild sci-fi setting is an intriguing place to visit. It’s a testament to the strength of Fishlab’s design, but it leaves this addictive puzzler feeling a little shallow outside of its core challenges.

Conclusion

While Nintendo Switch isn’t short on puzzle games, it’s still got plenty of room for those with a clever twist at their heart. Warp Shift has plenty of creativity at its own core, offering up an engaging twist on some simple principles. While it may be a little light on the narrative – a crying shame considering how interesting the world beyond its puzzles appear – there’s still plenty of brain-teasing fun to be had in its charming company.

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Talking Point: What Are You Playing This Weekend?

The weekend is finally here, so it’s time to grab a few precious moments of free time and fire up your favourite Nintendo console for a little R&R. This week, Team Nintendo Life are playing action-RPGs, cutesy detective sims, virtual pinball tables, retro shmups, horror romps and, of course, Splatoon 2. As always, feel free to leave a vote in the poll and a comment below sharing your gaming choices this weekend. Have a good one!

Steve Bowling, US editor

I was initially quite excited to play one of my favourite Japan-only games, Phantasy Star Online 2 on my Switch this weekend, but it just isn’t all that great. Instead, I’m going to finish up my import copy of Hyrule Warriors DX, then show my 3DS a little love with Detective Pikachu. If that isn’t enough to carry me through the weekend, I’ll likely pick up Mercenary Kings and try that out on the Switch. I loved it on other platforms, but it always felt like it’d be better as a portable title. Now if only Pocket Rumble and Street Fighter would release already…

Alex Olney, video producer

I’m off to IKEA at the weekend and I’m driving, so I won’t have any time to play at all tomorrow. When Sunday rolls around though you can bet your sweet collective bottoms I’m going to be playing some more ARMS. Don’t know what it is but recently that game’s suckered me right back in, and I’m loving every second of it. I need to improve my Helix play but I’m getting there.

Dave Letcavage, contributing writing

Lately I’ve been hanging out with Far Cry 5 and Dark Souls II: Scholar of the First Sin on Xbox One, but this weekend I’m shifting gears and catching air with Urban Trial Playground on Switch. I played through the first game in the series and thought it was decent enough, and being a huge fan of RedLynx’s Trials games, this seemed to be an obvious choice. If I’m not too busy, it would be wonderful to flip over to the Bethesda Pinball tables that were recently added to Pinball FX3. Also, Morgan told me Dragon Blaze reminds him of Mushihimesama, so how the heck could I say no to that?

Dom Reseigh-Lincoln, editor

It’s going to be a typically busy weekend in the Reseigh-Lincoln household this week, so I’ll be gaming lightly over the next few days, but I’m hoping to jump back into Yo-Kai Watch with my eldest as he’s really fallen in love with its cutesy world and oddball creatures. It’s only a matter of time before his love of Pokemon cards translates into the games themselves…

I might just be firing up a classic PS1 trilogy involving a certain purple dragon. Sure, it’s not technically going to be on a Nintendo platform, but it’ll be portable, I can promise you that much at least…

Glen Fox, guides editor

Still playing and adoring Skyrim, but I decided to take a little break from it this week and dig into Resident Evil Revelations 2. It’s the only canonical entry in the long-running horror franchise that I haven’t played yet and, once again, the Switch provided a perfect excuse to finally get around to it. I’m super impressed with it so far. People rave about Resident Evil 7, and rightly so, but the resurgence really started with the Revelations – they strike a great balance between classic Resi and the action-oriented style we first saw in Resi 4. Revelations 2 even improves on it in a number of different areas, like allowing you to move and shoot, evade, and melee with ease.

Capcom’s also done a fantastic job with the port. Not only does it look great, but it also appears to run in 60fps which is a welcome treat. What I’m not so into though, are the motion controls. While I appreciate being able to adjust my aim in Skyrim and Breath of the Wild, I’m not digging full motion controls in DOOM or Revelations 2. It just doesn’t feel quite right, and I always end up reaching for the Pro Controller instead.

Gonçalo Lopes, contributing writer

Wrestlemania 34 is upon us, brother! As tradition mandates, I will be simulating all the main matches in the latest entry from WWE games available thus tragically that means… oh yeah, you guessed it, WWE 2K18 is on the cards this weekend. Why do I do this to myself? Woo! Tube Sliders was one of the few GameCube US imports missing from my collection so after securing a decently priced copy a few weeks ago it has arrived safely and I will be giving it a proper spin. 

Psikyo’s finest Tengai and Dragon Blaze will continue to keep my arcade roots strong and I am still throwing virtual currency down the gashapon machines in Gotcha Racing 2nd (no, I don’t have an addiction problem! I can stop at any time… maybe). There is also some sort of corn-related Splatfest drama going on in Europe so I too will be checking that out.

Ryan Craddock, news reporter

If I’m being realistic, most of this weekend will be spent taking part in an endless amount of Splatfest matches in Splatoon 2 (#TeamSweet), allowing me to simultaneously gather up some of those ever-useful Sea Snails while accidentally ignoring my friends and family for 24 hours.

I’ll also make sure to take some time out to explore The Adventure Pals – a game that I’ll be reviewing for you lovely lot. I really like platformers, and I really like giraffes, so all going well I’ll enjoy my time with the game. We’ll make sure to bring you our definitive verdict in the coming days!

Richard Atkinson, contributing writer

There’s a big party happening round my friends house tomorrow and I’ve been tasked with the job of bringing my Switch controllers, Mario Kart 8 Deluxe and a crate of beer. Needless to say, they didn’t have too much trouble twisting my arm. As well as a few lethal games of ‘Beerio Kart’, I’m currently reviewing Masters Of Anima so I’ll be delving deeper into that (review coming soon!). I’m packing up my flat in preparation to move home next week so that means Splatoon 2 will have to take a back seat for once, which is a shame as it’s the Sweet Vs. Salty Popcorn Splatfest in Europe this weekend!

Jon Cousins, Japan correspondent

Apart from waking up early (l was still a bit late) to take part in the Nintendo Life April Mario Kart 8 Deluxe tournament, I thought I’d go back and pick up two old gems on sale on the eShop this week. The first is Tumblestone. I’d never even heard of it, but someone on my friends list plays it constantly and I consider myself pretty decent at Tetris-style games (but doesn’t everyone?!). At almost the complete opposite end of the scale is Oxenfree. It looks cool, I’ve heard a lot about it and have always been intrigued, now there is no excuse.

Which games are you playing this weekend? (219 votes)

Phantasy Star Online 2

  0%

Detective Pikachu

3%

Mercenary Kings Reloaded

  0%

Urban Trial Playground

1%

Pinball FX3

2%

Dragon Blaze

1%

Yo-Kai Watch

2%

The Elder Scrolls V: Skyrim

5%

Resident Evil Revelations Collection

4%

WWE 2K18

1%

Gotcha Racing 2nd

  0%

Splatoon 2

21%

The Adventure Pals

1%

Mario Kart 8 Deluxe

8%

Masters Of Anima

  0%

Something else! (Leave a comment)

34%

Please login to vote in this poll.

So, those are our choices for the weekend, but what are your hot picks? Let us know in the comments section below – and don’t forget to drop a vote or three in the poll…

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Save Your Loose Change With SNK 40th Anniversary Collection On Switch

We’re getting a handsome helping of arcade classics later this year thanks to SNK, which is celebrating its 40th birthday with a bumper compendium of its most famous coin-op games.

Here’s some PR:

To celebrate the 40th anniversary of legendary studio SNK, a variety of classic arcade games from SNK’s golden age comes back together in one anthology on the Nintendo Switch as SNK 40th ANNIVERSARY COLLECTION! In it, you will find prized classics such as AthenaCrystalis, the Ikari Warriors trilogy, and more. 

With a treasure trove of features such as updated graphics at 1080p resolution, redesigned control schemes, and a special SNK Museum Mode featuring the extensive history of SNK with high definition artwork and original promotional assets, this extraordinary “modern meets retro” collection is for all gamers who want to have a slice of gaming history in their hands!

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Review: ClusterPuck 99 (Switch eShop)

Since its inception, the Switch eShop has developed a strong library of smaller-sized games ideal for short play sessions in between bigger releases. Many of these titles happen to be multiplayer games. ClusterPuck 99 – developed by PHL Collective and published by Coatsink – is exactly that, a compact arcade conversion of ice hockey that focuses on fast and frantic multiplayer fun for up to eight players.

The premise here isn’t too difficult to grasp. All you have to do is hit the puck into the opposition goal. Player engagement is derived from the competitive aspects of the title. During each match, your team or the opposition will score a point spurring on an inevitable counter-attack. With no extensive ruleset in place, it’s as simple as picking up a controller and joining in on the action. It’s definitely one of those easy to learn yet hard to master type of games because of the in-game physics – even if the game does feel a tad sluggish at times.

ClusterPuck 99 is at its best when you are playing with friends and family. Unfortunately, the options as a solo player aren’t half as enticing. There’s a challenge mode where you can earn medals to unlock new cosmetic options and also an arena creator mode, but none of this competes with local multiplayer for up to eight people. The short-lived challenge mode will hone your skills with target practice and various other drills against A.I. opponents, and the arena creator is where you can experiment with your own ideas – creating any map with a friendly tool set. 

The multiplayer is where this title provides the most value. Here you’ll verse both family and friends across a selection of 30 different arenas in either a score-based or timed mode. You can also substitute real players with computer opponents. Most matches play out in a similar fashion, with opponents colliding with each other in order to gain possession of the puck.

Adding to the chaos are various obstacles and power-ups including the likes of spikes, bumpers and speed boost pads. These will either halt you in your tracks or enable you to perform surreal on-field feats. On certain arenas, these elements add an extra layer of tactical depth. Especially when you must carefully navigate through a field of spikes. When making contact with this type of object, you’ll be reset – putting you at a tactical disadvantage in most cases. Other tactics you can use include having your teammates ram the opposition, while clearing a path for you at the same time, or if a level allows it, you can pass the puck from one teammate to another in order to hit the back of the net. If you do execute a stunning play, you’ll be able to admire it with the built-in replay system, while your friends watch on in awe.  

The production values of the title are comparable to a flash game. There’s a clean menu layout, basic 3D graphics and sounds along with a satisfactory frame rate that gets the job done –  and does not impact the overall enjoyment factor of the game. You’ll still find the action just as addictive and the fun is really more dependant on who you are playing with or if you are even playing with anyone at all. 

Conclusion

ClusterPuck 99 is certainly worth considering if you plan on hosting an eight-person party any time soon for a night of local multiplayer action. It won’t be the star attraction, but it’ll entertain friends and family for more brief periods. Where the game falls short is its lack of online multiplayer. It would have been great to be able to team up with the same number of people online. Additional modes could have then been included such as a competitive mode. Without online, what’s left is a game that just isn’t anywhere near as entertaining for solo players and is very hard to recommend. If you are interested in this, ideally you’ll at least a few people around to play this game with. 

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Video: Discussing the Possibility of Spyro Reignited Trilogy Coming to Switch

Considering Nintendo UK accidentally listed a page for Spyro Reignited Trilogy (under the name Spyro the Dragon Remastered), it’s not exactly a push to say it’s all but confirmed to be coming to the Nintendo Switch at some point in the future.

Nevertheless where there’s no actual confirmation, there’s stuff to talk about, or at least we say there is. We roped in the lovely Sammy Barker from our sister site Push Square to get his hot take on the situation, what with him being a Playstation-type and all that. Make sure you check out the video above to hear what he has to say.