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Feature: Escaping An Alien Invasion Any Way We Can With Mugsters Developer Reinkout

Mugsters is a quirky action puzzler focused on ‘saving everything’ from a robot alien invasion. We had some hands-on time with the title, and suffice to say it’s shaping up to be a very interesting experience. As a tasty little extra, Finnish developer Reinkout sat down with us to explain the game in more detail. Enjoy!


Nintendo Life: Congratulations on bringing Mugsters to the Nintendo Switch.

Riku Tamminen: Thank you! I never would have imagined this happening, especially when NES really started it all on my end. Having my own Nintendo game has been a dream for quite some time.

So, what is a ‘Mugster’ and where does the name come from?

To be honest, at first, I just really liked the flow of the word, it has a good feeling! It can mean a few different things. Some see Mugsters as the two-headed red alien enemies that you encounter throughout the game, but Mugsters could even be the players themselves. I’ve left it open to the player to interpret, are they the Mugsters? Are you?

Where did the idea come from/ did any of your previous work influence the inception of Mugsters?

My previous work really hasn’t influenced it a lot, only the fact that I always wanted to develop a car game of some sort. Mostly it’s a mix of Mad Max, Wile E. Coyote, Bugs Bunny and old sci-fi movies.

Are there any games that influenced the gameplay or art style? (Personally, we got a bit of a Blast Corps vibe).

I’ve had people getting Blast Corps vibes so many times, but honestly, I never had the N64 and have completely missed this game. It’s high on my list to get my hands on, can definitely see the resemblance! Mugsters has definitely gotten influenced by games like Death Rally, Rally-Sport and GTA2. Even though the game isn’t a racing game, lots of influence comes from that genre.

Also Bugs Bunny cartoons has a big influence on the style, mainly because of the trails and particles so that’s more of an artistic influence.

How much freedom do we have in solving puzzles and completing levels?

You can complete the tasks and get out off the islands, but the way you do it is completely up to you. Take it easy and do everything cleanly, or simply blast through things and kill everything on sight, both ways work just fine. You are given all of the tools needed to complete the level in many different ways, how you chose to go about it is down to your play style.

Are there any level specific objectives besides the overarching ‘Save everyone’?

There are also crystals spread around each island and also a ‘main task’ which can involve things from destroying some weird machines to fixing a broken connection.

What do the crystals do?

They’re collected for a mysterious machine on home island, but they also work as sort of a health doubler/ armour. Without carrying you’d die from a UFO collision, but when carrying, instead of dying you’d drop the crystals first, spreading them around you.

Can you give us an example of how the physics play a role in achieving or reaching our goal?

There can be a light wall between you and a pressure switch that opens a gate to proceed. You could throw an explosive barrel to break the wall, pick up a rock which you’ll leave on the pressure switch, hop into your estate wagon and drive onto the next problem. I’m also quite partial to using the explosion from a barrel to propel the character across large gaps.

Was it difficult designing a sandbox-style puzzle environment with the game being action based?

Sure was! There are so many options and ideas it’s really hard to keep things simple and try to avoid feature creep. But the water around being deadly helped a lot on keeping things in a compact package, what I like is that the game can cause some frustration, which drives you to cause some crazy driving chaos and completing an island while doing so.

Is there a deeper narrative in addition to the main mission?

You basically go straight into action with this one, mostly the player would be making up the story in their minds while playing further. I have tried to give some clues on how I think the story goes with the environments.

How can players balance or mix being evasive, defensive and/ or offensive?

Basically you should be able to play an island through while being anything above. There might be a moment when you’re in the middle of running away from a big robotic orb and you just go, “Nope, it’s time to start exploding things.” Maybe do a U-turn and let your car ram into the enemies.

What Nintendo games did you play growing up?

Super Mario 3, Chip ‘N Dale: Rescue Rangers and Terminator 2. There are the ones that come to mind first and so I’d say they were my top three. I just need to get myself an N64 for Blast Corps!

We would like to thank Riku and Team 17 for their time. Mugsters will arrive on Nintendo Switch in 2018.

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ARMS Update 5.3 Promises To Bring “Useful Content”

Good old ARMS, it’s the game that keeps on giving and getting better with each free update. Update 5.2 launched last month and brought a whole host of improvements, including the excellent Party Crash mode, “Big Time ARMS.”

Next up of course is version 5.3, which has just been announced by the Japanese Twitter account for ARMS and will be arriving tomorrow:

Here’s the Google translation to make sense of this:

Suddenly … It will be delivering Ver.5.3 tomorrow!

This time I got the materials from the ARMS Association Public Relations Office in advance! … I got it … that spilled coffee from the top …

Well, you can barely read the word “useful content”!

We’re really intrigued to see what improvements will be on offer, you can never have enough, “useful content,” after all.

Let us know if you are looking forward to this incremental ARMS update tomorrow with a comment below.

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Etrian Odyssey Is Mapping Out One Final Adventure On Nintendo 3DS

The Switch may be Nintendo’s main focus now but that doesn’t mean the 3DS is on the way out – in fact, the console is continuing to get software throughout 2018.

Atlus has just confirmed that Etrian Odyssey X will launch on the Nintendo 3DS on August 2nd, with a price of ¥6,998 in Japan. It is being billed as the final outing on 3DS, and is an all-new game (don’t let that Capcom-style ‘X’ at the end of the title fool you).

Etrian Odyssey began life on the Nintendo DS before moving to the 3DS with titles like Etrian Odyssey III and Etrian Odyssey IV, and its gameplay is built around the concept of having two screens. It will be interesting to see how Atlus will evolve the franchise beyond this final game on 3DS – or if it intends to continue the series at all now that Nintendo’s dual-screen system is entering its twilight years.

[via japanesenintendo.com]

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Play nice! Nintendo celebrates National Siblings Day

Play nice! Nintendo celebrates National Siblings Day

A sibling can be many things. Sometimes they’ve got your back in times of trouble or sometimes they take over the TV at the most crucial, inconvenient moment. And sometimes they have really impressive mustaches.

No matter the case, we’re celebrating brothers and sisters in honor of National Siblings Day. Check out the fun ways you (and your siblings) can celebrate with Nintendo!

Play Nintendo
Mario and Luigi are two of the most famous siblings in video game history. Which set of video-game siblings do you think would be fun? Take a very special Siblings Day poll on Play Nintendo to choose between Mario and Luigi, Cappy and Tiara, and more!

My Nintendo
My Nintendo is offering rewards that put a spotlight on brotherly love. You can redeem your My Nintendo Platinum points for a free Luigi Mustache HOME Menu theme for the Nintendo 3DS™ family of systems. Plus, you can redeem points for a free Siblings Day wallpaper featuring Mario and Luigi!

Let your siblings know how much you care with a cheerful “Happy Siblings Day” card sheet to download and print. Redeem your My Nintendo reward points, then say “I love you, bro!” or “You’re the best, sis!”

Nintendo Switch News
Do you and your siblings play well together? Challenge them to a day of fun with co-op games for the Nintendo Switch™ system! Just remember to play nice…because that’s what siblings do, right?

In Super Mario Odyssey, Player 1 controls Mario while Player 2 controls Cappy! If your sibling is significantly younger than you, the new Smart Steering feature in Mario Kart™ 8 Deluxe helps rookie racers stay on track.

Here are a few more co-op games to help strengthen your sibling-y bond:
ARMS™
Bayonetta™ 2
Fire Emblem Warriors
Kirby™ Star Allies
Snipperclips™ – Cut it out, together!
Splatoon™ 2

Additional games, systems, and accessories may be required for multiplayer mode. Games, systems, and some accessories sold separately.

Games Shown:

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No, Sega Is Not Returning To The Home Console Arena

In a recent interview with Yahoo! Japan, Sega Games COO Kenji Matsubara got chins wagging by pointing out that the Japanese giant is considering releasing a new console in Japan – but it’s not quite what you think, or what some other sites have reported, either.

Matsubara is in fact talking about importing the AtGames Sega Mega Drive / Genesis Flashback to Japanese shores, a licensed console which comes pre-loaded with 85 games and is capable of accepting original Mega Drive and Genesis cartridges.

We are considering importing and selling the ‘Sega Genesis Flashback’,… [it] is built-in game software primarily sold in North America & Europe.

The catch is that the “System on a Chip” approach used by AtGames results in poor quality emulation; we recently tested the latest iteration of the company’s portable Mega Drive and came away pretty crushed by the whole experience. We’ve since been told by an AtGames representative that the company is working on improving overall performance.

Sega can’t be blamed for wanting a piece of the retro action – Nintendo has scored two amazing hits with the NES and SNES Classics, after all – but it really needs to take the project by the horns and handle production itself, because we can’t imagine many Japanese fans will be at all impressed with the performance of AtGames’ current Sega-based products.

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Review: Sling Ming (Switch eShop)

Another day, another eShop release. Sling Ming joins the swelling ranks of the online storefront at a time when Nintendo itself has acknowledged increasing discoverability issues. Coming from ‘twindie’ developer Good Night Brave Warrior, does this 2D swinger have what it takes to stand out in the crowd of charming puzzle-platformers?    

First off, ignore the eShop description – it’s not really a platformer. You take control of Princess Ming of Topius. Or, rather, you take control of her connection to the Oxylane, an abandoned transit system previously used to travel the polluted planet by hooking yourself to a network of overhead rails. Safely tethered to the line, it also supplies breathable air to the princess inside her protective suit. 

Nodes sit at junctions along the network and selecting one causes the tether to move along the rail, dragging Ming with it. By configuring these nodes, you will swing (and, indeed, sling) her through nearly 50 stages across four planets in a quest to recover the three crown jewels of Compassion, Courage and Honesty (hmm, sounds familiar…) and solve the mystery of the strange vault lying beneath the Royal Castle.

Successful navigation depends on consideration of Ming’s starting position, momentum and rotation. Careful timing will have her looping majestically, hitting buttons, pulling levers and nabbing collectibles as she goes. Mistiming your swing will leave her snagged on terrain or dangling beside whatever goodies you were aiming for. Worst-case scenario, she’ll be torn from the Oxylane courtesy of the myriad hazards found on each planet, which run the gamut from carnivorous plant life to laser beams. 

And yes, of course, there’s lava. Restarts are rapid and your previous node placement is retained when you respawn so you can easily tweak your network and try again. Abilities unlock as you progress enabling you to throw projectiles, travel along railings at double speed, grab handles and manipulate movable platforms.

The influence of World of Goo, Angry Birds, and even the pointer-based slingshot and gravity-switch sections of Super Mario Galaxy can be felt in these mechanics. Lofty company indeed, and that Sling Ming can take inspiration from those greats while forging an identity of its own is mightily impressive. Those games all rely on impeccably stable and consistent physics models and, happily, those systems are watertight here as well. 

Throughout our playthrough, not one of the 333 deaths recorded was down to buggy collision or mis-registered input. When you die – and make no mistake, you will die a lot – it’s entirely your own fault. Several times you’ll find obstacles that seem impassable at first, but persistence and experimentation are rewarded. Collecting the coins scattered throughout the environments enables you to skip any stage that tries your patience, so you can always come back later with a fresh head, but there’s a great feeling of satisfaction in conquering a tough section.

Hidden throughout the levels are collectible molecules called Itoms which are used to access the boss fight in each world and progress to the next. These tricky bouts put you under pressure from a mobile threat in a small arena. It may take a while to work out exactly what is required, but watching for patterns and following clues will reveal weak points and, with practice, they’ll be dealt with swiftly.

Your choice of controls affects the difficulty of these encounters. The boot-up screen asks whether you wish to use the touchscreen or controller, and you can change at any time via the pause menu. Your selection locks out the other option, avoiding accidental inputs. Joy-Con control has been thoughtfully implemented – pushing the left analog stick snaps between neighbouring nodes in the chain while holding ‘Y’ enables free movement across the screen – but pointer controls would have enabled faster input in docked mode. As it is, the speed of touch makes it the preferred way to play, especially in more hectic scenarios.

The story is told through dialogue with a handful of characters, including Ming’s AI companion, pathOS. These exchanges are brief and a handy fast-forward button is provided if you’re replaying a stage. It’s a charming, unobtrusive little yarn that avoids bogging the game down with exposition. Once the main quest has wrapped, there are plenty of collectibles to mop up using your accumulated skills, and each stage features additional challenges that task you with reaching the end within a set number of moves or time limit.

Conclusion

Sling Ming is a polished game with rock-solid physics and smart puzzles, all shot through with a simple, endearing story and a catchy soundtrack. Difficulty is carefully balanced with addictive mechanics that reward perseverance, leaving a game that can stand proudly with the best indie offerings on the eShop.

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Animal Super Squad, The New Game From PewDiePie, Is Headed To Switch

Developer DoubleMoose – a studio featuring Armin Ibrisagic, one of the devs who brought you practical joke turned actual gaming hit, Goat Simulator – has announced its upcoming physics-based adventure game Animal Super Squad is coming to Nintendo Switch.

The game is the first creation to come out a deal between DoubleMoose and Revelmode, a media company owned by Felix ‘PewDiePie’ Kjellberg. The platformer – which is currently in Early Access on Steam and is centering its experience on the potential community-driven power of its level editor – is all about sending chicken, a fish, or a sloth across a level in attempt to survive its Trials-esque, physics-based dangers in one piece.

No word yet on when the game will eventually be gracing the Nintendo Switch eShop. Here’s a trailer from the game’s launch on PC, but keep in mind its gameplay isn’t necessarily representative of what the final product might be on Switch.

What’s your take on Animal Super Squad? Will it tempt you with its animalistic charm? Share your thoughts with us below…

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Review: Super Daryl Deluxe (Switch eShop)

They always say you’ll have the time of your life at school, but things couldn’t be further from the truth for Daryl in Super Daryl Deluxe. Newly enrolled at Water Falls High School, he quickly becomes wrapped up in a textbook profiteering business with fellow pupils Alan and Paul, but as time passes, Daryl begins to discover an underbelly of mystery as students and teachers go missing (as well as the fact that the classrooms have been locked up for weeks). In order to become the most popular kid in town, he’ll have to face the audacious task of roaming the school hallways to find an answer to the problem plaguing the establishment.

This is a really fun story that manages to be both surprising and incredibly humorous in many ways. Witty writing in both text conversations and cutscenes keep up the funny streak as interactions with Alan and Paul regularly concluded in a laugh or two from us. In a more surprising move, you’ll encounter famous people from the past throughout the campaign who also joke about their achievements and play about with how that influenced the world of today. There aren’t many jaw-dropping twists or revelations to be uncovered, but the plot is sure to impress you with its wit and charm at the very least.

At its heart, Super Daryl Deluxe is a side-scrolling brawler that tasks you with taking advantage of numerous abilities to eliminate enemies. As well as that, you’ll also be engaging with some light platforming and puzzle mechanics. Daryl can have up to four skills equipped at any one time, all operating on a cooldown. With each one mapped to a face button, you’ll use them to kill any foes in your way, and combine them to deal even more damage. One minute you could be slicing and dicing a foe with Sharp Comments, then clamping them in a bear trap with Catching Lies, and finishing them off with a tsunami as you unleash Ride The Tide. With over 40 skills to choose from, there’s so much variety on offer which enables you to experiment and shape Daryl to your preferred playstyle. There’s melee combat, ranged attacks, status ailments to inflict, and even more to keep things fresh if you want to switch things up.

Beating up your opponent will reward you with both XP and skill-specific XP, and these feed into two different upgrade systems. SXP can be spent on enhancing the aforementioned abilities, while XP boosts the character of Daryl with increased health and access to new equipment. Unfortunately, this is one of the few areas where Super Daryl Deluxe is ever so slightly lacking due to the variety found within the skills themselves, it’s then disappointing that you can only ever improve their damage output. Some more customisation in this area would have been appreciated.

Outside of combat, you’re free to roam the grounds and hallways of Water Falls High School as you please. Exploration is rewarded with an abundance of side-quests that’ll have you searching high and low for all manner of things. A lot of them are fetch quests, but the humorous streak that runs through the entire game makes them a bit more enjoyable than the bog standard template. Elsewhere, there are secrets to discover, rare items to find, and padlock combinations to uncover. Finding one of these will allow you to unlock a fellow pupil’s locker and take their stash, but finding out which one is theirs is just as much of a challenge as locating the code in the first place. Not all of it is especially deep, but the side content is sure to keep you interested past the 12-or-so-hour campaign.

Graphically, Super Daryl Deluxe is spectacular. Its art style manages to make even the dull grey walls of the school’s hallways stand out, while the character of Daryl is particularly striking with a red tone that runs throughout his outfit. Every classmate you meet has their own look and style, while environments manage to look grungy and cool when they need to, and stylish and flashy when you wander somewhere else.

Conclusion

Super Daryl Deluxe is one of the coolest games on Nintendo Switch right now. Its skill-based combat will have you coming back for more as you unlock numerous abilities that change the game, the story will have you laughing with its witty through line, and the visual presentation is a sight to behold thanks to a stylish art style that is sure to please. If you ever need a bit of a pick me up, there’s not much better than playing Super Daryl Deluxe on the go.

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Video: The Delightful Dystopian Platforming of PikuNiku Gets A Colourful New Trailer

PikuNiku first came to our attention back in August 2017, with its bizarre and beguiling mix of platforming, puzzles and oddball humour. It was pegged with a 2018 release date, and while that vague window hasn’t been made any more specific, developer Sectordub and publisher Devolver Digital hope to ease the wait with a brand new gameplay trailer.

It’s probably one of the weirdest things you’ll see today, but if you like strange and wonderful indies such as Hohokum, you’ll certainly get a kick out of this.

PikiNiku is headed to the Nintendo Switch eShop in 2018. What do you make of its strange and wonderful world? Share your thoughts with the community in the comments section below…

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Video: See How Well Gravity-Defying Racer GRIP Performs On Nintendo Switch

Nintendo Switch has plenty of exciting titles headed its way in 2018, including a flurry of new racers looking to give Mario Kart 8 Deluxe a run for its racing money. That includes the gravity-defying action of GRIP, which is due to burn rubber and level buildings later this year.

YouTuber duo The Nintendo Power Couple was able to capture some footage of the game running on Nintendo Switch (it’s also coming to PC and other consoles) and you’ll be pleased to see it looks smooth, fast and furious (although we did pick up a little slowdown when things got hectic on screen). They also spoke with Chris Mallinson, the lead developer at Caged Element. Check it out below…

So what do you think of this GRIP footage? Will you be playing it on Nintendo Switch when it speeds onto the handheld later year? Share your thoughts with the community below…