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Shadow Archery Is A Brand New Game For Wii U, And It Will Launch For Free

Just when you thought the poor Wii U was well and truly finished, enjoying its early retirement sipping margaritas on the balcony of a Spanish villa somewhere, indie developer Ultra Dolphin Revolution has called the console back into action.

Shadow Archery is an endless arcade-style light gun shooter inspired by 8-bit games of the day, and it will be heading to the Wii U eShop on 12th April in North America (European release details are expected soon). You can play the game with either the Wii U’s GamePad or a Wii Remote if you prefer, as you aim to take out the pesky Arachners and help Archer survive in the Darker Realm.

You’ll be fighting against hordes of creatures using your trusty crossbow, finding power-ups to aid you in your survival against the ever spawning creatures. Your arrows are limited, however, so you’ll need to make every shot count.

Amazingly, the game is set to launch for the very low sum of ‘free’. Yes, for the first week of the game’s release, you’ll be able to download Shadow Archery for free, with the price set to rise to $0.99 / €0.99 thereafter.

If you want to give your Wii U some love once more, this would be an incredibly cost-effective way to do it. What have you got to lose?

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Stardew Valley Multiplayer Could Be Ready As Soon As Next Month

Indie developer Eric Barone, the man behind studio ConcernedApe and hit farming simulator Stardew Valley, has just offered a new update on the game’s upcoming multiplayer mode. In a post on Twitter, Barone confirmed he’s, “still making good progress on fixing bugs,” and that, “if all goes well it should be ready in about a month.”

Barone revealed the mode back in January, also confirming that the co-operative feature was now his sole focus. Fingers crossed all that hard work means you and your friends can farm together once more in (potentially) only four weeks time. We still love a bit of Stardew Valley here at Nintendo Life so we’re all for teaming up with some mates to tend the soil.

Question is, what do you think of this upcoming Stardew Valley addition? Will it tempt you back, keep you playing even longer or not interest you at all? Comments at the ready!

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Horror Comes In Many Forms In Closed Nightmares For Nintendo Switch

Once upon a time the FMV was all the rage in video games, especially back on PC in the ’90s. Well, it’s having something of a comeback on Switch. First, there’s the recently released The Bunker, and now Japanese handheld owners are getting another live-action romp in the form of horror outing, Closed Nightmare.

Mixing live-action sequences, exploration and other in-game challenges, the game follows the unfortunate journey of a kidnapped woman attempting to escape a gruesome experiment. Heroine/victim Maria Kamishiro also has her left arm paralyzed, although we don’t know how that will affect gameplay (if at all) just yet.

It’s due to hit Nintendo Switch in Japan on 19th July. No news yet on a western version. So what do you make of this unusual offering? Do live-action segments still have a place in modern gaming? Have your say below… 

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Review: Masters Of Anima (Switch eShop)

It’s no secret or surprise that Nintendo fans are longing for the next instalment in the Pikmin series. Hey! Pikmin on 3DS was met with outspoken, lukewarm reactions from fans as Nintendo unexpectedly steered it down the 2D platformer path last year. Masters Of Anima, however, might be the game to scratch the micro-minion, micromanagement itch (if you can get past its sickly love story, that is).

As the game opens, you take control of an inexperienced, but awkwardly jolly Shaper called Otto. Shapers are humans who have the power to channel Anima and can use it for good – or evil. Otto is destined to use the sacred magic power of the former and we find ourselves introduced to his wife-to-be, Ana. A leisurely stroll through the colourful and ambient forest and your first quest of collecting flowers for your fiancé soon turns ghastly.

Within just a few moments, you’re handed a magic staff by a respectable village elder and, after a quick tutorial on how to control some miniature sword-wielding skeletons called Guardians, you’re sent on your merry way to save Ana from the evil Zahr and his menacing army of unforgiving Golems.

Sadly, this is where the game first trips up. Masters Of Anima is hell-bent on drawing attention to the small group of characters that are encountered and there is an awkward and overwhelming emphasis on voice acting. It wouldn’t be so bad if we don’t find ourselves physically cringing at most of the lines being read – the more we progress, the worse it gets – it’s more like watching a children’s pantomime than playing a fantasy adventure game.

Masters Of Anima is set in a world that is ruled by magic with everything based on the use of ‘Anima’. It’s easily obtainable throughout the levels, but it’s the one thing that you’ll constantly want to search high and low for. Anima is found by smashing pots, cutting grass, and defeating enemies, and without it you’re met with a terrible fate and will be pushed back to a checkpoint.

The prime use of Anima is to control hordes of Guardians. Your number of Guardians quickly grows, and with a few level ups, the variety changes too. The five classes of Guardian all bring different abilities to the table, and being able to effectively split the Anima to gain a well-balanced army is not an easy art to master. There are no smaller enemies to battle here, which leaves you to build your precious Guardian army, only for it to get instantly crushed by Golems that lurk underground almost everywhere you turn.

Thankfully, checkpoints are in abundance and you’re able to confront the same Golem over and over (and over…) until you find the right mix of Guardians to turn them to dust. It’s a frustrating exercise to perform – especially as all the enemies feel more like boss battles – but it’s a necessary one. There’s enough assortment of Golems to keep things interesting, however, they often feel overpowering.

Smaller, easier-to-defeat Golems for grinding EXP would’ve gone down a treat and helped to break up the strict flow of gameplay, but sadly there’s no option for that. Using Guardians to drain enemies of Anima to replenish your small reserve, while ensuring that your archer Guardians aren’t being downed with a flick of a Golem’s finger, quickly becomes tiresome and the option to jump back to the last checkpoint is far too frequently used.

There is some welcome respite from these frequent encounters in the form of simple puzzle solving. Guardians have a use outside of Golem battles and you can utilise their skills to shift stone blocks to clear pathways, raise barriers to block electrical storms and other Guardian-specific tasks. The downtime in between gathering more Anima and EXP is far more pleasant and tranquil. This puzzle solving isn’t difficult by any means and you’ll pass through these sections fairly quickly. Going off the beaten track to shift a few blocks for Anima is equally effortless, but finding your way back to the route is frustrating and not helped by the lack of a map. 

Using the different Guardians in different ways can be fun, and with some of the puzzles and fetch quests acting as a platform for character development, Masters Of Anima becomes vaguely engrossing as you progress. Although we never feel fully invested in the story, the developer should be commended for creating a unique world that’s home to some interesting Golem and Guardian designs.

The environments in which you control Otto are varied and, for the most part, look great. There are the expected elemental backdrops to gawk at with the music suited to each one. Passtech Games has gone for a geometric treatment; think along the same lines as indie titles such as Fe or Mulaka. The layouts look crisp in both handheld and TV mode and we rarely encounter performance issues during our playthrough. As we’re free (with enough EXP) to bolster our army to the big 100, the playing field quickly gets crowded, but thanks to the unique designs of our Guardians, distinguishing who’s who in the middle of a chaotic battle is a piece of cake.

Conclusion

From the outset, Masters Of Anima, tries its utmost to engage with a different world that’s ruled by a unique magic, bare-bones lore and a bunch of awkwardly portrayed and forgettable characters. The floundering voice acting and clunky script, coupled with a cringe-worthy story that’s more embarrassing than your drunk uncle dancing at a wedding, grates quickly. The title certainly won’t hold your hand when it comes to defeating the only enemy in the game, which could prove to be tedious for some. Masters Of Anima is no Pikmin, but if you’re looking for a fantasy land filled with tough enemy encounters and a game that’s relatively straightforward, then this one is for you.

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Treasure Teases Both Ikaruga And Nintendo Switch Fans

Hardly a day goes by at Nintendo Life Towers when we don’t daydream about Ikagura one day appearing on Nintendo Switch. Smooth 60fps in both docked and portable mode? Check. Optional TATE mode for both modes? Double check. We do like to daydream around here, but looks like we might not be the only ones debating such issues, because Treasure tweeted the following:

The tweet refers to the challenge of  “The side (horizontal position) is perfect, but the vertical position is a little short.” Seems like a challenge worthy of the maestros at Treasure, so we hope this tweet is indication that something real is indeed being considered in the near future.

Would you fellow NL readers of impeccable shmup taste be interested in having Ikaruga any time, anywhere?  Phase shift your comments below please…

[via twitter.com, nintendoeverything.com]

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Hands On: Welcoming New Neighbors In Story Of Seasons: Trio Of Towns

About a year ago, Story of Seasons: Trio of Towns brought more farm sim action to the 3DS, making several improvements on the original release and carrying on the spirit of Harvest Moon in a meaningful way. We absolutely loved the original release, but there was DLC released only in Japan shortly after launch that notably expanded the game, yet fans in the West were left out in the cold. The community spoke up about this, and its efforts convinced the development team to spring for localisation, creating the ‘New Neighbors Pack’.

New Neighbors adds in a whole slew of new features, most notably by enabling characters Stephanie and Woofio to be marriage candidates. In addition to this, you can now have a child with Inari, view brand new events and dialogue, and acquire new clothing, with some outfits being from Rune Factory 4. At an asking price of $7.99, the question, then, is whether this new content justifies a return to the titular Trio of Towns.

To get one thing out of the way, this expansion isn’t of the kind that makes any major changes to the way that the game works. There’s nothing like a brand-new town or additional tools or farming options to add new ways to play, but rather, it adds a few more options to the existing content. It’s important to make note of this, as the contents of this DLC aren’t explicitly noticeable at first. In fact, if you wish to experience all of it, it’ll take multiple playthroughs. Even so, fans will no doubt find plenty to love here, as it does make help to add to the charm of this relaxing game.

The new events are fundamentally just cutscenes that help to build out the characters’ personalities and relationships through events that are out of the ordinary, but they do a great job of leaning into the whimsy and humor that makes the characters of Trio of Towns so engaging. Whether it be mining for rocks on a distant mountain or complimenting each other’s bodies in a hot spring, there’s plenty of funny and strange encounters that go a long way towards adding new dimensions to these characters, making them feel more like real people. Now, extended cutscenes like this may not be the element of choice for players who like focusing more on their farming than on socialising, but these new events are a lovely inclusion for those with the patience to sit through them.

The inclusion of Woofio and Stephanie as marriage candidates is a welcome addition, as they had both seemed to be interesting characters in their pre-patch forms. Though it may seem a bit goofy to date a man who never removes his dog costume, Woofio proves to be a surprisingly tragic character, and an interesting marriage partner due to the mystery surrounding his character. Stephanie is a little more traditional, although she’s extremely sweet and has a heartwarming story of how she came to be an MC. To be fair, the inclusion of these two characters as marriage candidates will only affect a relatively small percentage of the playerbase, but their writing makes it evident that the developers didn’t just phone in these characters so there’d be more content to pad out an expansion.

The same is true for the rest of the content, like the new lines, clothing, and Inari’s child; it’s clear that much care was put into making content that’s tailor made for the fans. Whether you’re traipsing around town dressed like Lest or retrieving a baby that’s born from a tree, there’s a certain gleeful freedom to things that will no doubt prove to be highly appealing to those who’ve already invested dozens or even hundreds of hours into the core campaign.

One minor complaint that bears mentioning, however, is that it takes a bit of time to actually encounter the new content. There’s very little DLC content viewable if you’re still in the early parts of the game, so it’ll take a bit of time before you get the chance to regularly converse with Woofio, for example. It’s a bit disappointing if you’re hoping to get into it all at once, but it makes sense from a narrative consistency standpoint.

Ultimately, we’d give New Neighbors a recommendation; it adds some cool and interesting social options and experiences that expand on the base game in ways that will prove to be quite satisfying to fans. It’s a little weird that you aren’t given access to all of the content right from the off, but that slow drip just helps to immerse you that much more in the surprisingly meaty base game. This is a great love letter to fans and a reassuring example of the power of community involvement; if you consider yourself a fan of Trio of Towns, then the New Neighbors DLC should be a no-brainer.

So what do you make of this new DLC for Story Of Seasons? Is it enough to tempt you back? Let us know in the comments below…

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Video: See, Blighttown Really Does Run At 30fps On Nintendo Switch

Last week we reported on how FromSoftware and Chinese studio Virtuos had reportedly managed to wrestle Blighttown – a notorious location in Dark Souls, known for its brutal boss fights and crippling frame rate issues – to a stable 30fps on Nintendo Switch.

Well, PAX East has come and gone, and now we have some actual footage to help cement those reports for upcoming port, Dark Souls: Remastered. Taken off-screen by YouTuber Reakor Kacho, the short but brutally sweet video shows one player taking on the infamous Asylum Demon. Not only do they slay the vile beast, but they do so without very much slowdown at all. Of course, this is running in docked mode, but we’re hopeful the portable side of things will be just as stable.

So, there you have it – a seemingly stable-looking Dark Souls: Remastered on Nintendo Switch. The game launches on 25th May. What do you make of the news? Share your thoughts with us below…

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Disgaea Refine Launches On Switch Later This Year In Japan

The latest issue of Dengeki PlayStation has revealed that the previously-mooted remake of Disgaea: Hour of Darkness is called Disgaea Refine, and it will be hitting Switch this July in Japan. 

The original game was released on the PlayStation 2 way back in 2003, and established a series which continues to attract plenty of fans to this very day.

A limited edition version of the game which includes a soundtrack, daily desktop calendar, and special packaging will be available for for 9,200 Yen on July 26th. There’s no word on a western launch as yet.

Switch already has a Disgaea game in the form of Disgaea 5 Complete – would you be interested in playing a remake of Hour of Darkness, too?

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Review: Bombslinger (Switch eShop)

We were big fans of Super Bomberman R upon the launch of Nintendo Switch. Its continued focus on multiplayer brought players together to enjoy a franchise that had laid dormant on Nintendo hardware for nearly ten years. However, its single-player campaign that left a little bit to be desired, and it’s here where developer Mode4’s Bombslinger is looking to pick up the explosive baton. Pitched as a throwback to the likes of the 1993 classic Super Bomberman, does this blasting experience light the fuse for a new cowboy to rise to the top, or is it more of a dud?

After a long and harsh life as one of the Wild West’s most ruthless bandits, you’ve decided to settle down with your wife and see out the rest of your days tending to a ranch and its inhabitants. But after your former posse betrays you, burning the ranch down and killing your wife in the process, you vow to exact revenge. It’s a simple and well-worn premise, but don’t expect story proceedings to ever amalgamate into a real driving force for progression. The stand-offs between you and your former gang members provide some context as to why they double-crossed you, but it’s nothing too in-depth. Thankfully, the gameplay is far more extensive.

In classic Bomberman fashion, the game is played from a top-down view in which you will navigate a 2D grid by placing and detonating bombs. Take out every enemy in the area and you can move onto the next stage. What’s trying to put a stop to that progress is, of course, the adversaries, but also a number of obstacles that will stop you in your tracks. Shrubbery must be blown up to pass through, camp fires will deal damage if you walk across them, and red barrels explode with a huge blast radius if one of your bombs ends up next to them.

Meanwhile, enemies pose even more of a threat. Farmers will roam the grid with rakes for prodding, goats will charge at you, and dogs chase you while making attempts to dodge your bombs. Things kick up a further notch once you’ve made some headway with armed guards, crazed labourers that will stalk you across the map, and larger foes that throw chemicals at you which result in explosive consequences. There’s a good variety in the enemies you’ll encounter, and it’s this that keeps you on your toes. Learning the mechanics of each enemy is definitely a process because due to how deadly they can be, taking it cautiously is the way to go.

But when you are successful in a kill, you’ll gain XP that funnels into the upgrade system and coins to spend at the shop. Enhancements can increase your movement speed, supply you with extra bombs, re-fill your health meter, and boost your chances of dodging bullets. There’s a lot of variety to be found here as you fine-tune your character to your preferred playstyle, and the shop’s inventory of items and boosts further aids you in that aspect.

There are other ways to boost your arsenal, as enemies will drop their weapons upon death. Handguns and shotguns are aplenty in later levels, but you’ll also find ranged weapons such as a tomahawk that can repeatedly be thrown to take down more distant foes. Getting your hands on these game-changing items is essential if you plan on overcoming Bombslinger’s later levels.

Speaking of which, it’s actually the difficulty that’s going to make or break a lot of potential purchasers. This is a roguelike that will send you back to the very beginning of the game if you die, losing every single item, weapon, and upgrade you amassed in the previous run. Combine this with the procedural nature of the title, and you’ve got a recipe that spits out a new set of levels every time alongside an incredibly punishing death penalty. We think it’s far too harsh, especially because the game has a clear progression system of giving you a set of levels and having them culminate in a boss fight. Had the game reset to just after the defeat of a boss, things would be a lot fairer. But in its current state, Bombslinger’s death penalty is far too harsh.

To make matters worse, the controls can feel a little too imprecise at times. When using the Pro controller, there were multiple occasions where we’d navigate ourselves into the path of our own bomb and deal damage to ourselves, despite never meaning to. Combine this with the game’s unforgiving nature, and it’s all too easy to get frustrated.

Outside of the campaign, a multiplayer battle mode for up to four players keeps the action going once the credits have rolled. With Deathmatch and Last Man Standing modes to choose from, your options are a little limited but there’s still a ton of fun to be had. It is slightly mindless, however, because items that are a commodity in single-player, spawn continuously in multiplayer. It’s utter chaos as several items are activated at once, even to the point where it’s tough to tell what’s really going on. It’s definitely fun, but it’s hard to build up any real strategy due to the random spawns and chaotic nature.

Conclusion

Bombslinger is a decent game, but its brutal and unforgiving difficulty is sure to turn many potential buyers off. Building up a character with abilities, items, and weapons is engaging as you find new ways to deal with what’s put in front of you, but to have that all ripped away upon death is truly heart-breaking. If you can stomach the set-backs then Bombslinger is sure to please, but if you’d rather take your belongings to the grave, you’ll be in for a tougher and more frustrating time.

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Hacker Praises Nintendo’s Switch Security Efforts, But Says Console Is “Completely Compromised”

Nintendo takes the security of its consoles very seriously, and puts a lot of effort into making sure they’re as hard to hack as possible. However, in the case of the Switch, we’ve seen exploits and vulnerabilities appear quite swiftly in the system’s lifespan – it’s now possible to hack the console to run homebrew code, including emulators.

Hacker SciresM – a member of the ReSwitched group – has spoken to a member of the GBATemp forum about the current state of Switch security, and the message is a mixed one. On the one hand, SciresM praises the hard work Nintendo has undertaken to keep the Switch secure, but points out that the current revision of the console is “completely compromised” due to its reliance on Nvidia’s Tegra hardware:

I think that software-wise, Nintendo has done a really great job. Their operating system, Horizon, is a new, updated version of the OS on the 3DS — with all of the hardening that has come from the 3DS’s years of security issues. There have been a few unfortunate mistakes on their part, but by and large HOS is extremely secure. We’ve still not seen even one traditional exploitable vulnerability in the HOS kernel, which I think speaks well of the investment Nintendo has been making into securing their platform. I think that the Switch’s biggest weakness, security-wise, is that it’s running on (and has to be designed around) the Tegra X1 hardware.

When asked what degree of control hackers currently have over Switch, SciresM replied:

The switch has been completely compromised. 

All current hardware can be compromised. They can mitigate vulnerabilities in newer units, though, either via a hardware revision or updating the bootrom patches written at the factory.

…they’re currently in the process of doing so with a new SoC called “Mariko”. I expect this will be a “silent revision”, where newer units will start being sold using the newer hardware without any special marketing.

SciresM is keen to stress that the ReSwitched group isn’t interested in piracy or anything inherently harmful; instead, the team wants to foster a healthy homebrew community around Switch:

We want to create an engaged homebrew scene and do our best to foster a good, healthy community around it.

My personal goal is to continue hacking Pokemon games on the Switch (adding support for save editing via PKHeX, enable custom ROM hack content, etc).

He’s also critical of Team Xecuter’s modchip project:

I think it’s irresponsible of them to try to profit off of a bootrom 0-day vulnerability that affects more products than just the Switch, and I don’t think they provide anything of value to the community.

What do you make of these comments? Do you support the work of hackers like SciresM, or do you think all of this activity should be shut down as soon as possible? Let us know by leaving a comment.