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Another Lost Phone: Laura’s Story Will Dial Onto Nintendo Switch Next Week

Developer Accidental Queens is bringing the sequel to A Normal Lost Phone, entitled Another Lost Phone: Laura’s Story, to Nintendo Switch on 26th April. The game is designed as a narrative investigation where you must piece together elements from the different applications, messages and pictures to progress. Scrolling through the phone’s content, you will find out everything about Laura: her friendships, her professional life and the events that led to her mysterious disappearance and the loss of this phone.

You can play in both portrait and landscape mode, which is a cool little feature in itself, and there’s the usual support for HD Rumble as well. Honestly, these people need to stop losing their phones…

Let us know if you’ll be picking up Another Lost Phone: Laura’s Story next week. Is it your kind of thing? Let us know in the comments below…

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Video: Capcom Shows Off Mega Man X Legacy’s Bonus Features In New Footage

Mega Man fans sure have their plates full this year, as Capcom is releasing not one but two retro collections of classic titles – and both are Switch-bound.

Mega Man X Legacy Collection 1 and 2 will, between them, span the entire X sub-series, and will also come with a selection of bonus features, such as an art gallery and Challenge Mode. You can see some of these elements in the video above.

Let us know how excited you are for these vintage collections by posting a comment.

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Feature: Which Retro Classics Do You Want To See Come To Sega AGES On Switch?

Sega’s confirmation that it is bringing its classic games to Switch as part of the AGES range was pretty incredible, if only for the sheer potential of such a move; Nintendo’s erstwhile rival may be a very different company to the one that launched the Mega Drive, Saturn and Dreamcast these days, but it sits on an astonishing treasure trove of titles, and hopefully we’ll get to see a great many of these vintage classics come to Switch in the fullness of time.

Sega has already confirmed that the first five games will be Sonic the Hedgehog, Phantasy Star, Alex Kidd in Miracle World, Thunder Force IV and Gain Ground – all of which will be ported by emulation experts M2 and will boast additional features which are exclusive to each title. Sega has also revealed that this range won’t be limited to just the Master System, Mega Drive and arcade – Saturn and Dreamcast games will also be coming in the future.

With that in mind, we thought it prudent to start wishing for particular titles we’d personally like to see come to the service, arranged neatly by hardware generation. A couple of things to note before you venture into the comments section with your flaming torches and pitchforks because we’ve missed out one of your favourites: it would seem that the AGES range is limited to first-party titles or titles to which Sega now owns the rights (such as Thunder Force), so we’ve restricted our picks accordingly. We’ve also avoided including titles that are already available as part of the Sega 3D Classics line on 3DS.

Master System

Sega’s 8-bit console struggled to make a dent in the market share of the NES in practically every territory apart from Europe and Brazil, and is often unfairly ignored in favour of Sega’s other machines. That’s a shame, because the system itself was technically superior to Nintendo’s 8-bit hardware and showcased some amazing exclusives and stunning arcade ports.

Alex Kidd in Shinobi World

Miracle World may be Alex’s most beloved outing, but this unique crossover title is well worth a look too, and has been largely forgotten about over the years. It places Alex in the world of Shinobi, another of Sega’s classic franchises, and features action-oriented gameplay to suit.

Zillion

Based on the Tatsunoko Productions anime series from the ’80s, this action adventure has a lot in common with Metroid on the NES; you explore an enemy base, unlocking rooms with key cards and codes while taking down hostile threats.  

Golvellius: Valley of Doom

Often cited as the Master System’s closest rival to Zelda, Golvellius boasts side-scrolling and overhead sections and ticks all the usual RPG boxes. It’s a bit of a grind in places but is still one of the console’s most notable role-playing adventures.

SpellCaster

This action RPG is often overshadowed by its Mega Drive sequel, Mystic Defender – both of which were known as “Peacock King” in Japan. The mix of role-playing and platforming action works well, and the visuals are a cut above what you’d normally expect from an 8-bit release.

Shinobi

While it might pale in comparison to the arcade original, the Master System port of Shinobi is still a fantastically playable game, with tight controls, fast gameplay and excellent presentation.

Mega Drive / Genesis

Easily Sega’s most successful home console, the Mega Drive (or Genesis if you’re in the US) offered gamers accurate arcade ports, a flood of sports titles and Sonic; little wonder then that it stormed the North American market, attracting millions of players who had grown up with the NES and now wanted something a little more mature. In Europe it was just as successful, but in Japan it placed third behind the Super Famicom and PC Engine.

Herzog Zwei

Considered by many to be the first “true” real-time strategy title, Techno Soft’s Herzog Zwei is quite unlike any other game from this period. You control a robot which can transform into a jet to airlift units around the map; the aim is to destroy your opponent’s base before they do the same to yours. In two-player, this is amazing stuff.

Phantasy Star IV

The pinnacle of the Phantasy Star series, and one of the finest Sega RPGs ever made, this fourth installment drastically improves on what has gone before to present a massive quest, stunning graphics and a gripping storyline.

Shining Force II

The second Shining Force game is even better than its predecessor, and gives Nintendo’s Fire Emblem a serious run for its money. There are hours and hours of gameplay to be found here.

Dynamite Headdy

Treasure’s zany platforming epic doesn’t get as much acclaim as its Mega Drive sibling Gunstar Heroes, but it’s every bit as inventive and playable, and really pushes the host hardware to its limits.

Landstalker

This isometric action RPG was a revelation at the time of release, and even by today’s standards it looks and sounds wonderful. We’d love to get the chance to play this again on the Switch.

Saturn

With Nintendo holding back on its N64 system, Sega perhaps believed it had the market to itself when it launched the 32-bit Saturn – but Sony had other ideas. Despite hosting some amazing games, the Saturn has gone down in history as a bit of a failure; in Japan it held on for longer than expected but in the west it was soundly beaten by the PlayStation.

Panzer Dragoon trilogy

We’ve cheated a bit here, but it’s impossible to choose between these games. The first two are on-rails shooters, a bit like Space Harrier, but the third is an epic RPG which – on the Saturn – spanned four discs. Hopefully Sega can overcome the issue of no longer having the source code for Panzer Dragoon Saga and bring it to the AGES range.

Burning Rangers

Sonic Team worked wonders with Nights: Into Dreams but Burning Rangers gets our vote, thanks largely to its impressive visuals and intriguing premise, which sees you rescuing civilians from flaming structures.

Shining Force III

Camelot’s final contribution to the series it made world-famous is a masterpiece, but sadly only the first of the three available chapters was ever localised outside of Japan. It might cost a bit of cash, but we’d love to see Sega translated the remaining two chapters, which told the story from the perspective of two different protagonists.

Sega Rally Championship

After the disappointment that was Daytona USA, the Saturn port of Sega Rally restored the faith of many a Sega fan. Insanely fast, incredibly playable and wonderfully challenging, it’s still one of the best home console racers ever made.

Virtua Fighter 2

Sega worked wonders porting the arcade smash Virtua Fighter 2 to the Saturn – a system not exactly famed for its 3D prowess. Using the console’s high-resolution mode, this conversation dazzled not only with its visuals, but its technical depth, too. If the home port can’t make it to the Sega AGES line-up, then we’d obviously be happy to accept the arcade original…

Dreamcast

Sega’s final throw of the hardware dice is regarded by many fans as its defining console; bolstered by some superb arcade ports and excellent sports titles, the Dreamcast did well in North America and was moderately successful in Europe and Japan, but the company was in such dire straits that nothing less than total market dominance was required to truly save it. In 2001 Sega announced that the Dreamcast would be its final system and that it would be moving into third-party publishing; the arrival of the PS2 put the final nail in the coffin of what remains one of gaming’s most underrated platforms.

Shenmue

Recently confirmed for release in remastered form on PS4 and Xbox One, Shenmue’s inclusion in this list might seem odd; we could, after all, see the remastered version arrive on Switch in the not-too-distant future. Or maybe Sega’s plan is to bring it to the AGES line-up instead?

Ferrari F355 Challenge

Yu Suzuki’s obsession with the Prancing Horse began with Out Run, but it is this realistic racer which saw it reach its climax. Created in collaboration with Ferrari itself, this is a challenging yet rewarding speed-fest which used three monitors in its original coin-op configuration.

Skies of Arcadia

Set in a world packed with floating islands and patrolled by noble pirates and a hostile empire, Skies of Arcadia has it all – turn-based combat, hours of gameplay and epic contests between flying battleships. A GameCube port appeared shortly afterwards, and we’d love to see the game on a Nintendo system again as soon as possible.

Space Channel 5

One of the most unique games in the Dreamcast library, this rhythm action title places you in the high heels of a reporter who finds herself in the middle of an alien invasion. This one is ripe for rediscovery as part of the AGES range.

Rez

Recently updated on modern consoles, there’s a danger we might be growing too familiar with Rez – but then again, it’s one of the best on-rails shooters ever made, so you’ll forgive us for including it here. As soon as we hear Adam Freeland’s ‘Fear’ over those speakers, we can’t help ourselves…

Arcade

 

Sega’s coin-op history is perhaps more exciting than its home console one; the company was making mechanical arcade units before video games were even a thing, and during the ’80s it produced a string of coin-op classics that made its the envy of the world video game industry. It still makes arcade systems to this day.

Golden Axe: Revenge of Death Adder

That we never got a home port of what is unquestionably the best Golden Axe game is a crime, and one that needs solving as soon as possible. This 1992 gem was perhaps too much of a challenge to port to the Mega Drive, and by the time the Saturn arrived in 1994, it was no doubt considered old news – we got the terrible one-on-one fighter Golden Axe: The Duel instead.

Virtua Racing

M2 has previously mentioned porting Virtua Racing to home systems, so there’s a good chance we could finally see an arcade-perfect conversion of the 3D racer which sparked a revolution. Sure, the Mega Drive, 32X and Saturn ports were passable, but we want the real deal.

Scud Race

Once mooted for release on the Dreamcast, Scud Race sadly never made it out of the arcades and it one of Sega’s many “lost” coin-op classics. Mixing real-world cars with the amazing tracks that are Sega’s trademark, it’s one of the company’s best efforts in the genre, and we’d love to see it get a domestic debut on Switch.

Planet Harriers

Yep, it’s another arcade exclusive which is ripe for a resurrection on Switch. This 3D take on the Space Harrier template had a chance of getting ported to the Dreamcast, but it never transpired; as a result, very few people have had the pleasure of playing it. Adding it to the AGES lineup could solve that.

Sonic the Fighters

While it’s not quite a forgotten classic (it was included on the Sonic Gems Collection on GameCube in 2005, and more recently was released on Xbox 360 and PS3), Sonic the Fighters is an interesting spin-off to the main series; produced by none other than Yu Suzuki, it’s half Sonic, half Virtua Fighter, and one of the more unique brawlers Sega has created over the years. It also predates Smash Bros., which took a similar approach on the N64 but with Mario and his chums – so it has historical importance, too.

That’s our picks – but what about you? Let us know which Sega classics you’d like to see in the AGES range by posting a comment below.

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Guide: Pokémon GO’s Best Pokémon For Attacking And Defending

Play Pokémon GO for long enough, and sooner than later you’ll want to get involved in gym battles. This is where you get to put your Pokémons’s fighting prowess to the test, battling other players and Pokémon to take over gyms and then defending them.

Raids provide a similar kind of challenge, often pitting you against the most powerful Pokémon including Legendaries to get the chance to catch the rarest monsters – amongst other amazing rewards.

However powerful you might think your Magikarp is though, you won’t be winning much of anything unless you know the absolute best Pokémon to bring into battle with you. In this guide, we’ve put together a list of the best Pokémon by a few key stats.

We’ve got attacking Pokémon, ordered by their highest attack power and max CP, then defending Pokémon, ordered by defense and stamina stats. Though there are lots of different factors, including the best skills they can learn, this should get you on the right track.

Best Pokémon For Attacking

Highest Attack

Pokémon Attack
Mewtwo 300
Slaking 290
Rayquaza 284
Salamence 277
Alakazam 271
Kyogre 270
Groudon 270
Dragonite 263
Espeon 261
Gengar 261

Highest CP

Pokémon Max CP
Slaking 4548
Kyogre 4074
Groudon 4074
Mewtwo 3982
Ho-Oh 3889
Tyranitar 3670
Rayquaza 3645
Metagross 3637
Lugia 3598
Dragonite 3581

Best Pokémon For Defending

Highest Defense

Pokémon Defense
Shuckle 396
Steelix 333
Lugia 323
Cloyster 323
Aggron 314
Onix 288
Ho-Oh 274
Mantine 260
Skarmory 260
Umbreon 250

Highest Stamina

Pokémon Stamina
Blissey 510
Chansey 500
Wobbuffet 380
Wailord 340
Snorlax 320
Hariyama 288
Wigglytuff 280
Slaking 273
Vaporeon 260
Lapras 260
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Looks Like BitSummit 2018 Will Have Plenty Of Nintendo Switch Indies In Attendance

The annual BitSummit indie games festival in Japan is only a few weeks away, meaning those lucky enough to be attending the event will get to go hands-on with some of the most exciting independently-developed titles coming on the horizon. And a new update to its official website promises some new exciting additions to Nintendo Switch’s growing digital library.

News had gone suspiciously quiet on the Switch version of clever, artistic puzzler She Remembered Caterpillars, a ‘fungipunk fantasy’ about love, loss, and holding on, told in the format of a colour-based puzzle game. There’s also the relaxing and emotional aerial exploration of Above, the fast-paced side-scrolling 2D slash action of Samurai Jet and the robotic puzzle solving of World for Two.

Check out a selection of trailer for one of these titles, Above, above. Let us know which ones have caught your eye and share your thoughts below…

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There’s Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

In an uncomfortable – but not entirely unsurprising – move, Nintendo has introduced loot boxes to Animal Crossing: Pocket Camp. The new update patches in a set of gacha-style Fortune Cookies, which offer a randomised set of clothing, props and furniture for your virtual community. There are also a set of premium Fortune Cookies which offer a chance of even better items for a higher price.

Problem is, these loot boxes don’t just unlock them item, but provide stamps you’ll need to use to eventually purchase it. Which means you’ll essentially need to sink a large sum of money into Pocket Camp to be within a chance of getting the new gear you really want.

Pocket Cap has had microtransactions for a while now, but only as a means of speeding up normal gameplay – a system that’s managed to keep the game feeling fair and rewarding to players who just want to unlock new cosmetic items through natural play. With these new ‘loot boxes’ that balance has gone out the window, a fact made all the worse when you notice Nintendo has also added some even more expensive microtransactions (£75 for 2500 Leaf Tickets, anyone?).

So what do you make of these new additions to Pocket Camp? Will it affect how you see and play the game? We want to hear from you, fellow campers…

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Video: Ace Your Way To World Number One With Tennis World Tour’s Career Mode

With Wimbledon only a few months away we can already taste that heady mix of strawberries and cream with a cold glass of Pimms, so what better way to keep that mood going than a new trailer for the Nintendo Switch-bound Tennis World Tour?

The new trailer is all about the game’s offline career mode, which sees you managing your avatars stamina while competing in tournaments, earning sponsorships and buying new equipment. It’s pretty standard fare if you’ve played the likes of NBA 2K18, but we’re hoping its systems are balanced and rewarding enough to keep us interested from rank 100 to number one.

Here’s the new trailer in all its racket-swiping glory. Will you be taking to its virtual courts this May, or will you be holding out for a certain other tennis title headed to Switch this summer? Go on, share your take with us below…

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Escape Alien Infestation In Professor Lupo And His Horrible Pets This Fall

BeautiFun Games has announced that its upcoming puzzle-adventure title Professor Lupo and his Horrible Pets will come to Switch “this Fall”.

Professor Lupo is a scientist who travels across each and every galaxy to collect the most horrible aliens, before returning to Earth to sell them for a healthy profit. Unfortunately for him, an attack occurs during his alien showcase, and his prized collection escapes to cause havoc in his space station. Your job, as an intern of the spaceship, must now take a terrifying new turn as you desperately try to find a way to escape in what is described as a “frantic puzzle-adventure game”.

Features:
– Puzzle-adventure game remarkably focused in the narrative.
– Investigate the aliens’ behaviour: use them in your favour!
– More than 100 levels of gameplay and replayability.
– Distinctive english voice-over for each character!
– Explore the depths of Aurora Space Station and its machinery.

Do you think you have what it takes to out-smart the aliens? Let us know if you’ll be keeping an eye on this one as we near release down below.

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Review: Arcade Archives Moon Patrol (Switch eShop)

Irem’s Moon Patrol is a simple game across two auto-scrolling levels. Control is limited to adjusting the speed of your vehicle (forwards to accelerate, back to decelerate) as it trundles along the surprisingly colourful surface of the moon. There are two cannons that fire upon pressing this button (one vertical, one horizontal), but shots cannot be angled. It’s basic stuff, but it’s also a lot of fun.

Arcade Archives Moon Patrol takes this game and adds the usual HAMSTER options and game modes. Whichever one you’re playing, you’ll find that despite the simplicity, there’s quite a bit to do as you go looking for more points or simply hope to survive that bit longer. Rocks can be blasted away or you can choose to hop over them. Craters have to be jumped over as do the landmines that are later introduced. In some cases, it’s a simple matter of a well-timed button-press, but other times you’ll be adjusting your speed to clear a crater or pulling back when you clear one landmine so you don’t land on another one.

Speed adjustment is also used to better position yourself to shoot the various different enemies and intercept (or avoid) their shots. There are a few different types to deal with, attacking from different directions, with the bombers creating fresh craters for you to leap over. Another foe pulls up behind you before suddenly charging at you. Combined with the different jumps, there’s quite a bit of variety to be had.

The audio-visual presentation is simple as you’d expect from a 1982 release, with flat bright colours, but there’s some good touches such as parallax and uneven terrain, as well as some scenic variety with background mountains and buildings. The simple sound effects that include a bouncy jump are nothing remarkable, but they work well as does the cheery tune that plays.

Each level is split into 26 sections (represented by a letter of the alphabet). These serve as checkpoints if you lose a life and should you reach certain points (indicated by the onscreen progress bar) within a certain time you’ll be rewarded with some bonus points. Each section serves as a mini challenge with those on the first level not being too tricky once you know what to expect – although it is very easy to lose track of the ground-based dangers should you be concentrating on the aerial ones. The second stage is tougher, providing more opportunity for things to go horribly wrong and requiring quick thinking if you are to make it through.

As usual you are armed with unlimited continues in the main arcade mode, which allows you to force your way through the game, although there is a score-reset upon continuing so this is simply a way to see all the sights rather than rack up a ridiculous score. Upon clearing the second level, you get to play it again and this loop continues until all your lives are gone.

Initially, you may be interested in simply surviving the levels, but the replay value comes from trying to improve your score. The usual one-credit Hi score mode is available as is the Caravan mode which also limits you to five minutes of playtime. As always online leaderboards are included for you to try and move up and there are some impressive scores on display including from the fine folk over in the Arcade SHMUP High Score thread.

The regular arcade mode also has an online leaderboard, but it’s a mode that works better as a training one. Not only can you increase your lives from three to five, but there’s an option to enable you to pick your starting point – a good way to focus on a section that is giving you trouble in the other modes. Alternating two-player mode is also available here should you wish a more local challenge, rather than compete against scores from around the globe.

Conclusion

Initially seeming quite basic, Arcade Archives Moon Patrol becomes a lot of fun thanks to the various dangers encountered and discovering the different ways the limited controls can be utilised to clear these dangers. Working through the different sections is enjoyable and it is thrilling to clear a troublesome one. If simply getting through the two levels is your goal, there’s not a lot of replay value here, but Moon Patrol is of course a Hi Score chaser. Finding new ways to shoot attackers you’d previously avoided or managing a section quicker for that points bonus leads to enjoyable playthroughs as you look to improve your scoring.

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Ubisoft’s Big E3 2018 Keynote Will Be Heading To LA On 11th June

With only a couple of months to go until June, things are starting to heat up in the E3 department. All the big publishers are platformers are beginning to announce their respective showcases/keynotes and French mega publisher Ubisoft is the next one to pencil its name into the diary.

So stock up on energy drinks and snacks because Ubi will unleash its new haul of announcements on 11th June, live from the Orpheum Theatre in Los Angeles, California. The show will start at 9pm UK time, so not the worst of time slots if you’re watching on the other side of the pond. Here’s a link to last year’s broadcast to get you in the mood for the show to come…

Which games do you think Ubisoft will be unveiling? More news on Starlink: Battle for Atlas? An update on the Switch port of Steep? A new portable Assassin’s Creed? So many possibilities…