Posted on Leave a comment

Get Your Wiggle On As Spectrum Gets A Switch-Exclusive Local Multiplayer Race Mode

Following on from news that 3D Avenue’s colourful platformer Spectrum is wiggling its way onto Nintendo Switch, publisher Digerati has now revealed an extra special addition to sweeten the deal – a new Race mode that’s exclusive to Ninty’s handheld machine.

This new local multiplayer model will enable you and a mate (or a passing stranger, if that’s your thing) to race head-to-head in a splitscreen battle. With the same colourful, abstract design to its levels, you’ll also be able to take on your opponent with a split Joy-Con (so there’s no need to invest in a Pro Controller or a second set of Joy-Cons). No news yet on an exact release date for the Nintendo Switch version, but we’ll keep you posted as soon as we know more.

Will you be swimming, diving and wriggling your way to ambient victory in Spectrum on Switch? Share your thoughts on this lil’ indie offering below…

Posted on Leave a comment

Nihilumbra Will Make The Journey From Wii U To Switch On 3rd May

Following a run of success on mobile since its original release back in 2012 – and a 2015 port on Wii U – puzzle adventure Nihilumbra is set to make its way to Nintendo Switch next month. Barcelona-based BeautiFun Games will be handling its own port, which will arrive on the Switch eShop on 3rd May.

The original gameplay, which uses colours and shades to affect the environment and solve puzzles, will arrive intact on Switch and you can pre-purchase the title on 19th April with a price tag of €6.99/£5.99/$7.99 (from 3pm CEST / 6am PDT). No word yet if the game will feature the Wii U-specific co-op mode, though.

Will you be picking up Nihilumbra on Nintendo Switch next month? Did you play the original on mobile or Wii U? Share your thoughts with the community below…

Posted on Leave a comment

Review: Burly Men at Sea (Switch eShop)

Burly Men at Sea wants to tell you a story. Well, actually, it wants you to tell its story, guiding three sea-faring brothers as they sail the sea in search of adventures worthy of the telling. You’ll encounter all sorts of weird and wonderful characters as your turn its virtual pages, plotting points on a mysteriously blank map as you choose the chapters that comprise this maritime yarn.

The end result is something more akin to an interactive storybook than a game. It’s an experience that’s clearly been made with family viewing in mind, its pithy dialogue often winking at the adults as much as its slapstick antics entertains the kids. As such, there isn’t much actual ‘game’ to be had – you’ll mostly just drag the edge of the screen to move the titular trio of bearded sailors and tap to open doors – but that’s obviously the intention of husband-and-wife studio Brain&Brain is going for. It’s not necessarily about what you do to reach a certain destination, but what you find along the way.

Here’s where things get a little dicey. Burly Men at Sea’s most memorable moments are best discovered on your own playthrough, so we’ll do our best not to ruin its juiciest bits, but we will say you’ll likely encounter them in a unique combination each time you play, and that’s where the real selling point reveals itself. Every journey starts with the three titular men of caliber – whimsically-named Hasty Beard, Steady Beard and Brave – discovering a blank map in a bottle, a rather handy plot device that leads them to port in search of answers.

It’s here you get a little taster for what Burly Men at Sea is preparing to serve up. From the mystery of what’s to come (the NPCs you meet seemingly knowing nothing of a blank treasure map, a fact that only urges you to set sail again and divine its true purpose) to the use of voices to create everything from the soundtrack to everyday sounds (yes, someone really did record themselves impersonating a coffee machine), it feels pleasantly homemade from top to bottom.

The characters you encounter and the paths the story takes are entirely up to you, with each one splintering off depending on your seemingly innocent choices. Its web of potential avenues isn’t exactly Mass Effect of something from the David Cage book of consequence-based narratives, but it does create a consistently entertaining experience as the hirsute triumvirate bounce from one encounter to the next.

The lack of agency will rankle those looking for a little more interaction for their buck, but with each sea-based adventure lasting anywhere from around 25-40 minutes per session, it’s very easy to loop together enough bizarre tales to keep yourself entertained. There is, of course, going to be some repetition along the way (we re-experience a fair few of the same sections multiple times during our many playthroughs), and it does dull the experience somewhat if you’re really trying to discover all its oceanic secrets.

When you finish each tale a book will be added to a shelf back at port, which recounts each adventure you’ve been on with the Brothers Beard. It’s a cute way of archiving your experiences, but it also serves another unique purpose. On the spine of each is a special number, one the game tantalisingly dangles in front of you without explanation. Well, if you head to this website and enter that code you’ll be able to purchase a hardcover edition of that very story, in all its printed glory. It’s very kitsch to say the least, but it’s still a fitting physical tie-in for a game that wears its storybook DNA on its sleeve throughout.

The game you’re getting on Nintendo Switch isn’t far removed from the one you may have played on Steam and mobile back in 2016, or the versions ported to PS4 and PS Vita last year. You can control the action either via the touchscreen with the Joy-Cons. Unsurprisingly, touchscreen controls work best so playing this little curio in handheld mode offers up the best and most satisfyingly intimate experience.

Conclusion

While it might not offer that much in terms of player agency, Burly Men at Sea more than makes up for it with buckets of charm, wit and affable Scandinavian storytelling. Its playtime sessions are usually short, but with each playthrough recorded like a tome on your virtual shelf, there’s plenty of new characters and encounters to be discovered as you plot many a memory on your very own map.

Posted on Leave a comment

NBA Playgrounds 2 Will Take To The Court On Switch In 2018

Following a listing by the Australian Classification Board – which all but confirmed its existence – Saber Interactive has finally made it official. NBA Playgrounds 2 is coming to Nintendo Switch, although it’s currently got a vague 2018 release window attached.

The original NBA Playgrounds – which offered a cross between NBA Street and NBA Jam – had a troubled start on Switch, but it’s silly, over-the-top basketball antics was still a hoot when it came together. The sequel promises to take that same two-on-two setup with a fresh set of NBA legends and current ballers (over 200 in total). There are also plenty of new modes on offer:

Playgrounds Championship mode introduces a new worldwide ranked league system, featuring multiple competitive solo and co-op division ladders for players to climb. Season mode is a new single-player experience that recreates the feeling of leading a team through the regular season, playoffs, and, ultimately, the NBA Championship itself. There’s also improved matchmaking with dedicated servers, the arrival of four-player online matches, the return of three-point contests, custom matches, and more – pick your team and play without limits!

NBA Playgrounds 2 is slated for a 2018 release on Nintendo Switch. Will you be picking up a copy later this year, or have the various issues with the original made you stick with NBA 2K18? Share your thoughts below…  

Posted on Leave a comment

Dark Souls: Remastered Succumbs To Delay On Switch, Along With Solaire amiibo

Bandai Namco has revealed that Dark Souls: Remastered on Switch has been delayed until the summer, along with the special Solaire amiibo.

The May 25th release date still applies to the other versions, however. It would seem that whatever issue has occurred, it only impacts the Switch edition.

With no solid release date being confirmed, we could potentially see quite a lengthy delay for this one. Hopefully it’s not so serious that we have to wait several months before we get to play Dark Souls on the move.

Did you have this one pencilled into your May schedule? How do you feel about the delay? Let us know with a comment.

Posted on Leave a comment

Guide: Pokémon Switch: Rumours, Release Date News And Everything Else We Know So Far

If there’s one thing we know for sure about Pokémon on the Switch, it’s that it’s definitely happening. In fact, The Pokémon Company already announced it back in 2017, during the E3 Nintendo Direct.

The initial rumours predicted it would be Pokémon Stars, an ultimate version of Pokémon Sun and Moon. But the subsequent launch of Ultra Sun and Moon on the 3DS combined with comments made by The Pokémon Company have resulted in a move away from that rumour.

Here, we’re going to round up everything we know about the elusive Pokémon Switch in one place to whet your appetites. We’ll keep this updated as we learn more, so it might be worth bookmarking so you don’t miss anything.

Pokémon Switch will mark the start of Generation Eight

In a recent issue of the Official Nintendo Magazine, The Pokémon Company confirmed that Pokémon Switch will mark the debut of Generation Eight. That pretty much confirms that it’s a brand new entry, given how each of them have introduced a new generation into the mix so far.

What it also suggests is that we’ll visit a brand new region, too. Again, each new entry in the Pokémon games has so far introduced a new region alongside a new generation.

Pokémon Switch will feature new mechanics

Also revealed in the issue of Official Nintendo Magazine, is that Pokémon Switch will feature all new mechanics. The Pokémon Company confirmed that it’s rethinking the series entirely to provide a new way to play.

That’s all we know at a factual level, but our brains are already whirring at the possibilities. Will this be Pokémon’s Breath of the Wild? We can only hope.

Pokémon Switch will likely feature multiplayer

Pokémon always feels like it should be a true co-operative multiplayer experience, but it wasn’t until Pokémon GO in 2016 that this side of the game started to bear fruit.

The Switch’s online options, while admittedly not perfect, are far and away the best Nintendo’s managed so far. That’s something the Pokémon Company is well aware of, it seems, as it said the following quote in an interview of Bloomberg: “Until now, games were made as one for one person, but now you can go home and play with everyone — so how do we tackle these themes, and how do we make sure it’s not complicated?”.

While that’s not gold-plated proof that Pokémon Switch will feature multiplayer, it does suggest that some form of it will make it into the game.

Pokémon Switch could return to the Kanto region

Though this runs counter to our first point (unless Pokémon Switch features all or returning regions alongside a new one), a leaked image did suggest a return to Kanto. It’s very blurry, but below you can see it in all its glory. In case you can’t make it out, it’s a trainer riding a Lapras through what appears to be Route 21.

However, this could be a completely different game entirely from the core Pokémon game that arrives on Switch. Perhaps this is yet another remake of Pokémon Red and Blue? Or maybe it’s fake? You decide…

Pokémon Switch could be Pokémon Stars

Though this is looking increasingly less likely as the rumour mill swirls, there is some credibility to the earlier rumours that Pokémon Switch will be an enhanced version of Pokémon Sun and Moon.

Eurogamer claimed that “multiple sources” had confirmed Pokémon Stars to them back in 2016, though didn’t cite any in particular.

The “sources” claimed that Pokémon Stars was the codename for this Pokémon Switch game, and that it would launch in 2017. Pokémon would be tradeable between the 3DS and Switch versions of the game via an app named “Pokémon Bank”. The below image of a HD Pikipek was also bandied about as evidence for a while as well.

Pokémon Stars didn’t materialise in 2017, though an enhanced version did arrive on 3DS in the form of Ultra Sun and Moon. That doesn’t mean we still won’t see Pokémon Stars on Switch, but if we do it will be entirely separate from the core Pokémon RPG. Perhaps it’s designed to bridge the gap?

When will Pokémon Switch release?

That’s the million dollar question! The Pokémon Company has stated on two different occasions that we’ll see it in “2018 or later”, which is an incredibly wide release timeline. Hopefully that will be narrowed around E3 2018.

What do you think Pokémon Switch will be like? Are you hoping for anything in particular? Would you accept a remake of Red and Blue or Sun and Moon to help make the wait more bearable? Let us know in the comments below!

Posted on Leave a comment

Just How Is Nintendo Making All The Cardboard Kits For Nintendo Labo?

The release of Nintendo Labo for Switch is right around the corner now, with Toy-Con 01 – Variety Kit and Toy-Con 02 – Robot Kit becoming available on 20th April in the US and Japan, and later on the 27th in Europe.

Now you might be wondering how Nintendo is going to manage producing all of these cardboard kits on its own. This would be a huge feat considering that it is almost a worldwide launch and we’re imagining that supply will be plentiful.

It turns out that Japanese packaging firm Rengo will be doing the honours of producing the kits for Nintendo; however, representatives from the company are being tight-lipped about details of the manufacturing for business reasons. Still, at least now we have confirmation which company is actually making the cardboard kits.

Rengo is one of the first companies within Japan to produce corrugated cardboard, and in terms of sales it is the third-largest maker of containers and packaging products in Japan. Rengo has a market value of about 250 billion yen ($2.3 billion), so it is quite the ‘mover and shaker’ in the world of cardboard and packaging.

Are you looking forward to getting your hands on Nintendo Labo soon? Let us know your thoughts about the price of cardboard with a comment below.

Posted on Leave a comment

Nintendo’s Online Services Are Down For Russian Users As Officials Block Telegram Messenger

Russian telecommunications regulator Roskomnadzor may have gone a tad overboard while complying with court order to block Telegram messenger in the country. 

In an attempt to block servers used to circumvent the ban, Roskomnadzor blacklisted several million addresses used by Google’s and Amazon’s cloud platforms, thus impacting plenty of unrelated services – including the Nintendo Network.

Russian users are sharing screenshots of online Nintendo games failing to connect on all of three platforms running Nintendo Network. Since it’s internet providers who are setting up the blacklists, the actual number of impacted services varies by carrier. However, it seems that software which uses peer-to-peer connections, like Splatoon 2 and The Legend of Zelda: Tri Force Heroes, are the most common victims of the outage – although some users are reporting that they cannot access the Nintendo eShop, too. 

On Nintendo Switch, running the network test may show the NAT type being degraded to F, which means connection to other consoles isn’t possible. It is noted that the PlayStation Network seems to work as intended. Nintendo has acknowledged the outage on social media, but has no information to share at this time.

This is, unfortunately, not the first time Russian internet-controlling officials have accidentally blocked cloud services like AWS while trying to pin down something way more specific; we hope that Nintendo’s online services will return to normal operation soon.

Posted on Leave a comment

Venture Kid Is Coming To Nintendo Switch, And It’s A Console Exclusive

Indie studio FDG Entertainment has confirmed its retro platformer Venture Kid is headed to consoles. Well, to one console, that is – and it’s only Nintendo Switch! The 8-bit throwback – which is currently in Early Access on Steam – will place you in the shoes of the titular ‘Kid’ as you battle the evil Dr. Teklov and fight your way to his giant space fortress. 

The game comes with nine levels and plenty of bosses to tackle, eight unique power-ups to… well… power you up, many secrets areas to uncover and a lovely chiptune soundtrack (for those authentic retro feels) courtesy of composer Matt Creamer (who has previously worked on Retro City Rampage, Cartoon Network Match Land and more).

The two-man studio didn’t reveal when the game will be hitting Nintendo Switch, but from what we’ve seen, it’s shaping up to be an addictive throwback and a perfect fit for Ninty’s handheld. But what do you think of it? Share your thoughts below…

Posted on Leave a comment

Review: Infernium (Switch eShop)

It’s a well-worn form of journalistic shorthand to describe a game by its influences. With Infernium, though, such an exercise might prove more confusing than instructive. And one thing this game doesn’t need is any more confusion.  While it would be wholly accurate to describe the game as ‘Dark Souls meets Pac-Man meets Myst meets Portal,’ the constituent parts are just too wildly different for a clear mental picture to be formed. So let’s break that equation down a little.

This is a beautifully still first-person adventure full of bizarre scenery, exotic contraptions, and an almost complete absence of combat. That’s the Myst part of the equation.  It’s set in a strange underworld that could be some form of hell, though the story only reveals itself through found snippets of text and suggestive imagery. It’s also brutally difficult, with a punishing permadeath system and a semi-open, intricately knotted world to explore. That’s the Dark Souls bit.

Infernium is also full of first-person platforming puzzles that are powered by a personal teleportation system, while an intrepid predecessor leaves a breadcrumb trail through and behind the scenes of the world. That’s all very Portal. But perhaps the most intriguing comparison point here is Pac-Man. While we mentioned that there’s no combat, you do have to face a number of implacable foes. These spooky ‘ghosts’ head straight for you when you stray within range, and your only recourse is to lead them on a merry chase through the game’s mazey corridors. At these points Infernium does indeed feel very much like a slowed down 3D take on Namco’s arcade classic.

Of course, the key difference with Pac-Man is that you have an instinctive understanding of your immediate environment. In the dark, claustrophobic labyrinths of Infernium, it takes repeated run-throughs to get the lay of the land. That means numerous deaths, lots of backtracking and plenty of repetition. What’s annoying here isn’t Infernium’s toughness, as such. It’s the fact that there’s a fair amount of trial and error involved in getting through enemy encounters. You’ll often die when you first trigger an unseen stalker and stumble into a dead end in an unfamiliar section. It’s only once you’ve committed the layout to memory that you can ace it with any confidence.

Add in a limited lives system (which can be replenished at a cost), and the fact that it’s possible to get properly stuck if you lead certain creatures down certain avenues, and you’ll hopefully appreciate that Infernium isn’t for the easily riled. Everything from switches to collectible light orbs and even your teleportation system seem to take seconds to activate. This makes for some agonisingly tense moments when you’re being chased by a ghoul, and the game has a nasty habit of laying bait for you that’s usually best ignored (at first).

If you stick at it, though, this is a deeply rewarding game. There’s a rich world to discover here, and it’s one that’s enticingly open to exploration. The developer clearly wants you to uncover its secrets for yourself, rather than by following a waypoint marker. If you experiment with the slightly finicky teleportation system you can find yourself in completely new and unexpected areas.

Infernium is perhaps a little too vague for its own good, though. Aside from two early portions of text briefly explaining your limited move set, you’re largely left to fend for yourself. I can quite imagine people getting stuck very early on – perhaps even the first time you enter the post-death hub. Vital elements such as the light orb gathering system and how to level your abilities get only a few cursory mentions in the brief loading screen that crops up from time to time. You really do need to figure things out for yourself, and the game doesn’t make it easy to do so.

There are a few jarring tonal issues, too, such as when the enigmatic opening gives way to a sudden glut of exposition. The narrative is delivered a little clumsily, but is at least reasonably fresh and well written. Elsewhere, the aforementioned loading screen text adopts a very different tone to the main game, and feels a little like an afterthought. It all contributes to the sense of a deeply heartfelt, admirably fresh yet flawed experience. Those flaws ensure that it can’t be counted a classic, but Infernium is the kind of game that will inspire a whole lot of love from those who click with it.

Conclusion

Infernium is a beautiful, strange first-person adventure that draws its inspiration from an eclectic range of sources. It’s frequently frustrating and maddeningly vague, but those with the determination to crack its secrets will be richly rewarded.