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Weirdness: Watch In Horror As A Game Boy Gets Tortured In The Name Of Music

The humble Game Boy has long been used as a musical instrument by chiptune enthusiasts, but this latest audio “hack” really doesn’t just take the biscuit – it steals the entire jar and gobbles them all down in one go.

YouTuber LOOK MUM NO COMPUTER – who does loads of really interesting and experimental things with old tech – decided to put some of faulty Game Boy consoles through the grinder to see what he could come up with. 

He soldered a wire from an oscillator to the timing crystal of the Game Boy itself, allowing him to override the timing and use the oscillator to muck about with the Game Boy’s CPU speed. 

The results are pretty interesting (there’s also some bad language in the footage, so be warned) – if a little upsetting for those of you who have a special bond with the trusty DMG-001. At least these ill units are being put to some use, right?

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Nintendo Download: 19th April (Europe)

Fear not, intrepid European Switch owner – your Thursday Nintendo Download update is ready, and we have all the details. Whether you’re looking for a new handheld dogfighter, another slice of retro goodness, some oddball indies or something totally off the wall, you’re bound to find something fresh and new on Switch, 3DS or Wii U. As always, be sure to drop a vote in the poll below, then drop us a comment or two with your hot picks.


Switch eShop

Manticore: Galaxy on Fire (Koch Media, €19.99 / £17.99) – Write your legacy in gunfire and smoke as you take down the galaxy’s most wanted criminals in action-packed dogfights! Rise to become the hero of the Neox Sector – a deadly fringe world terrorized by ruthless crime lords and their no-good underlings!

Wild Guns Reloaded (Natsume Inc., €29.99 / £26.99) – Wild Guns is a fast-paced arcade-style shooter, mixing the Wild West with steampunk. Each character can jump, dive, and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun!

The Way Remastered (SONKA , €14.99 / £13.49) – The Way Remastered tells a story about a member of space explorers team who lost his beloved. During one of his expeditions he discovers ancient writings that testify the existence of a method for obtaining eternal life. Hoping to get his beloved back, he decides to return to the alien planet. However, the planet hides many secrets and dangers that he must face. – Read our The Way Remastered review

It’s Spring Again (Sometimes You, €1.99 / £1.79) – This game intended to develop associational and logical thinking. By following the hints, children help the seasons change. They learn the order of the seasons and create a melody for each of them with a little help from their parents and the narrator.

Party Trivia (Sabec , €7.99 / £7.19) – With Party Trivia play head-to-head, outwitting each other, testing each other’s speed at being the fastest to answer the questions to win points and the game.

ACA NEO GEO REAL BOUT FATAL FURY SPECIAL (HAMSTER, €6.99 / £6.29) – “REAL BOUT FATAL FURY SPECIAL” is a fighting game released by SNK in 1997. Introducing a brand-new 2-line battle system, a refinement of the Power Gauge system, and the abolishment of the ring-out system, the battle tactics of this system have been further improved. Along with Wolfgang Krauser, a total of 19 combatants appear…

BAFL – Brakes Are For Losers (Plug In Digital, €4.99 / £4.49) – Challenge your friends, pick a funky car and outrun them with your driving skills and dirty tricks. Ram them out of your way or pick up bonuses to wreck them.

Neo ATLAS 1469 (StudioArtDink, €42.99 / £37.99 / CHF -) – It is 15th century Europe, at the height of age of discovery, back when the very shape of the world was still unclear, and believed to be flat. Search for what lies at the ends of the Earth, collect information about the world and create your very own world map.

Skee-Ball (Ocean Media, €19.99 / £17.99) – Skee-Ball is a fun and action packed alley bowling game which you can now take with you wherever you go. The game captures all the fun of the original arcade game, features a host of new game variants.

Ninja Striker! (Flyhigh Works, €3.99 / £3.59) – Ninja Striker takes visuals and music inspired by the 8-bit era and fires them up with modern touches. Heavily stylised around Japanese themes, your goal is to advance forward with as much speed, flair and combo power as possible.

3DS eShop

Dodge Club Pocket (JAMES MONTAGNA, €4.99 / £4.49) – The underground ravers of Dodge Club invite YOU to play in their pixel dance party. Dodge the red hot fireball and electric spark in a variety of unique mini challenges, each one more wild than the last!

Special Offers

Wii U

Other

Nintendo Switch

  • Uno Demo (Ubisoft, Demo) – Free

DLC / Add-On Content

Nintendo Switch

  • A.O.T. 2: Additional Episode: “A Titan Worth a Thousand” (KOEI TECMO EUROPE) – €0.99 / £0.89
  • A.O.T. 2: Additional Episode: “Skill Demonstration” (KOEI TECMO EUROPE) – €0.99 / £0.89
  • A.O.T. 2: Additional Episode: “Second Victory” (KOEI TECMO EUROPE) – €0.99 / £0.89
  • A.O.T. 2: Additional Sasha Costume: “Sports Outfit” (KOEI TECMO EUROPE) – €3.49 / £3.19
  • A.O.T. 2: Additional Annie Costume: “Pop Star Outfit” (KOEI TECMO EUROPE) – €3.49 / £3.19
  • A.O.T. 2: Additional Ymir Costume: “Shrine Maiden Outfit” (KOEI TECMO EUROPE) – €3.49 / £3.19
  • A.O.T. 2: Additional Hange Costume: “Detective Outfit” (KOEI TECMO EUROPE) – €3.49 / £3.19
  • Pic-a-Pix Deluxe – Small Puzzles 4 (Lightwood Games) – €1.99 / £1.99
  • Pic-a-Pix Deluxe – Mixed Puzzles 4 (Lightwood Games) – €1.99 / £1.99
  • Pic-a-Pix Deluxe – Large Puzzles 4 (Lightwood Games) – €1.99 / £1.99
  • Atelier Lydie & Suelle: Season Pass (KOEI TECMO EUROPE) – €79.99 / £71.99
  • Atelier Lydie & Suelle: Great Adventures in New Worlds Vol. 1 (KOEI TECMO EUROPE) – €11.99 / £10.79
  • Atelier Lydie & Suelle: Secret Synthesis Research Journal (KOEI TECMO EUROPE) – €4.99 / £4.49
  • Atelier Lydie & Suelle: Adventurers’ Tales (KOEI TECMO EUROPE) – €1.99 / £1.79
  • Atelier Lydie & Suelle: Nights of Azure 2 BGM Pack (KOEI TECMO EUROPE) – €4.99 / £4.49
  • Atelier Lydie & Suelle: Delicacies and Rarities Pack (KOEI TECMO EUROPE) – Free

Switch Pre-Orders

Another Lost Phone: Laura’s Story (Plug In Digital, €5.99 / £5.39, pre-order from 18/04/2018) – Pre-Order until 26/04/2018, 14:59 CEST Game description: Another Lost Phone is a game about exploring the social life of a young woman whose phone you have just found. This game is designed as a narrative investigation where you must piece together elements from the different applications, messages and pictures to progress.

Jotun: Valhalla Edition (Thunder Lotus Games, €14.99 / £10.99, pre-order from 18/04/2018) – Pre-Order until 27/04/2018, 14:59 CEST Game description: Jotun is a hand-drawn, action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla.

Bouncy Bob (SONKA, €4.99 / £4.49, pre-order from 19/04/2018) – Pre-Order until 27/04/2018, 14:59 CEST Game description: Defeat hordes of zombies and seal your fate with the push of one button! Beat your own score in Single Mode or invite your friends to play together in Multiplayer Mode.

Nihilumbra (BeautiFun Games, €6.99 / £5.99, pre-order from 19/04/2018) – Pre-Order until 03/05/2018, 14:59 CEST Game description: Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.

Sparkle ZERO (Forever Entertainment, €1.24 / £1.12 for owners of Sparkle 2 or Sparkle 3 Genesis€2.49 / £2.24 for owners of Violett, Frederic 2: Evil Strikes Back, Hollow, Frederic: Resurrection of Music Regular price €4.99 / £4.49, pre-order from 19/04/2018) – Pre-Order until 26/04/2018, 14:59 CEST Game description: Go back to the beginning of evolution. Start from ZERO and become the smallest creature – a spark of life – which has endless development paths ahead of it.

Special Offers

Nintendo Switch

  • Goetia (Forever Entertainment) now €6.99 / £6.29 until Thu 3rd May, normally €9.99 / £8.99
  • Immortal Redneck (CremaGames) now €17.99 / £16.19 until Wed 9th May, normally €19.99 / £17.99
  • Hyper Sentinel (Huey Games) now €10.79 / £8.99 until Thu 10th May, normally €11.99 / £9.99
  • Darkest Dungeon: Ancestral Edition (Red Hook Studios) now €26.34 / £22.09 until Mon 23rd Apr, normally €30.99 / £25.99
  • Darkest Dungeon (Red Hook Studios) now €18.69 / £15.29 until Mon 23rd Apr, normally €21.99 / £17.99
  • Squareboy vs Bullies: Arena Edition (Ratalaika Games) now €3.99 / £3.59 until Sun 29th Apr, normally €4.99 / £4.49
  • Darkest Dungeon: The Crimson Court (Red Hook Studios) now €7.64 / £6.79 until Mon 23rd Apr, normally €8.99 / £7.99
  • Darkest Dungeon: The Shieldbreaker (Red Hook Studios) now €2.96 / £2.54 until Mon 23rd Apr, normally €3.49 / £2.99
  • Nine Parchments (Frozenbyte) now €11.99 / £10.79 until Tue 1st May, normally €19.99 / £17.99
  • AeternoBlade (CORECELL) now €13.49 / £12.14 until Thu 3rd May, normally €14.99 / £13.49
  • Draw a Stickman: EPIC 2 (Hitcents) now €5.24 / £5.24 until Thu 26th Apr, normally €6.99 / £6.99
  • JYDGE (10tons) now €8.99 / £7.79 until Wed 25th Apr, normally €14.99 / £12.99
  • Fear Effect Sedna (SQUARE ENIX) now €14.96 / £11.99 until Thu 26th Apr, normally €19.95 / £15.99
  • Frederic: Resurrection of Music (Forever Entertainment) now €1.49 / £1.34 until Thu 3rd May, normally €5.99 / £5.39
  • Frederic 2: Evil Strikes Back (Forever Entertainment) now €1.24 / £0.99 until Thu 3rd May, normally €4.99 / £3.99
  • Qbics Paint (Abylight) now €3.74 / £3.36 until Thu 3rd May, normally €4.99 / £4.49
  • Qbik (Forever Entertainment) now €2.49 / £2.24 until Thu 3rd May, normally €4.99 / £4.49
  • Sparkle 2 Evo (Forever Entertainment) now €1.24 / £1.12 until Thu 3rd May, normally €4.99 / £4.49
  • Tumblestone (QuantumAstroGuild) now €5.19 / £4.79 until Thu 17th May, normally €12.99 / £11.99
  • Violett (Forever Entertainment) now €2.99 / £2.69 until Thu 3rd May, normally €9.99 / £8.99
  • Mad Carnage (QubicGames) now €3.99 / £3.59 until Sun 13th May, normally €4.99 / £4.49
  • Spartan (Sinister Cyclops) now €5.49 / £4.94 until Sun 22nd Apr, normally €10.99 / £9.89

New Nintendo 3DS

  • Breakout Defense (nuGAME) now €4.90 / £4.20 until Thu 17th May, normally €7.00 / £6.00
  • Cycle of Eternity: Space Anomaly (RandomSpin) now €2.99 / £2.69 until Thu 10th May, normally €4.99 / £4.49

Nintendo 3DS

  • AeternoBlade (CORECELL) now €7.49 / £6.75 until Thu 3rd May, normally €14.99 / £13.50
  • Alien on the run (Joindots) now €1.99 / £1.59 until Thu 3rd May, normally €4.99 / £4.19
  • Chain Blaster (Joindots) now €1.99 / £1.59 until Thu 3rd May, normally €4.99 / £4.19
  • Coaster Creator 3D (Big John Games) now €4.78 / £3.96 until Thu 17th May, normally €7.25 / £6.00
  • Crazy Construction (Joindots) now €1.99 / £1.39 until Thu 3rd May, normally €6.99 / £4.99
  • Cube Creator 3D (Big John Games) now €4.95 / £3.46 until Thu 17th May, normally €7.50 / £5.25
  • Gourmet Dream (CIRCLE Ent.) now €4.00 / £3.79 until Thu 10th May, normally €5.00 / £4.79
  • Jump Trials Supreme (Joindots) now €1.99 / £1.59 until Thu 3rd May, normally €4.99 / £4.19
  • Mercenaries Saga 3 (CIRCLE Ent.) now €4.79 / £4.69 until Thu 10th May, normally €5.99 / £5.89
  • Parascientific Escape – Gear Detective (CIRCLE Ent.) now €4.00 / £3.79 until Thu 10th May, normally €5.00 / £4.79
  • Undead Bowling (Joindots) now €1.99 / £1.39 until Thu 3rd May, normally €6.99 / £4.99
  • VoxelMaker (Nostatic Software) now €4.39 / £3.67 until Thu 3rd May, normally €5.49 / £4.59

Wii U

  • Double Breakout (nuGAME) now €4.90 / £4.20 until Thu 17th May, normally €7.00 / £6.00
  • Pinball Breakout (nuGame) now €4.90 / £4.20 until Thu 17th May, normally €7.00 / £6.00
  • Tumblestone (The Quantum Astrophysicists Guild) now €9.99 / £7.99 until Thu 17th May, normally €24.99 / £19.99
  • STEEL RIVALS (nuGAME) now €4.89 / £4.19 until Thu 17th May, normally €6.99 / £5.99
  • Unepic (unepic fran) now €4.99 / £4.49 until Thu 3rd May, normally €9.99 / £8.99
  • VoxelMaker (Nostatic Software) now €4.39 / £3.59 until Thu 3rd May, normally €5.49 / £4.49
  • Wicked Monsters Blast! HD PLUS (CORECELL) now €3.99 / £3.59 until Thu 3rd May, normally €7.99 / £7.19

Other

Nintendo 3DS

  • Hello Kitty is a pretty ladybug (Sanrio, Theme) – €0.99 / £0.89
  • Hello Kitty surrounded by bows (Sanrio, Theme) – €0.99 / £0.89
  • fun with a duck (Sanrio, Theme) – €0.99 / £0.89
  • Hello Kitty lives in a red village (Sanrio, Theme) – €0.99 / £0.89
  • The Hero of the woods (Mondo TV, Theme) – €0.99 / £0.89
  • is not afraid! (Mondo TV, Theme) – €0.99 / £0.89
  • prince of Thieves (Mondo TV, Theme) – €0.99 / £0.89
  • Promises of love (Mondo TV, Theme) – €0.99 / £0.89
  • Empress of Austria (Mondo TV, Theme) – €0.99 / £0.89
  • Together again (Mondo TV, Theme) – €0.99 / £0.89

What are you downloading this week? (54 votes)

Manticore: Galaxy on Fire​

19%

Wild Guns Reloaded

7%

The Way Remastered

  0%

The Way Remastered

6%

It’s Spring Again

  0%

Party Trivia

  0%

ACA NEO GEO REAL BOUT FATAL FURY SPECIAL​

2%

BAFL – Brakes Are For Losers

4%

Neo ATLAS 1469

4%

Skee-Ball

  0%

Ninja Striker!

  0%

Dodge Club Pocket

  0%

Aqua Moto Racing Utopia

2%

Nothing for me!

57%

Please login to vote in this poll.

So that’s your lot for this week’s EU Nintendo Download coverage. Be sure to leave a vote in the poll, and leave a comment while you’re at it with your hot picks (or salty takes) on all these new additions to the eShops…

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JRPG Another Eden: The Cat That Travels Through Space And Time Is Coming To Switch

Japanese company Wright Flyer Studios has revealed that it is bringing its smartphone JRPG Another Eden: The Cat That Travels Through Space And Time to the Nintendo Switch.

The news was revealed during a live stream to mark the game’s first birthday on iOS and Android.

No other details were given, so we don’t know quite how the title’s free-to-play mechanics will be altered for the eShop release. We also don’t know if it’s a straight port or if it has any enhancements over the phone version. The final question is one of localisation; Another Eden is only available in Japanese at present, so there’s no assurance this will come to the west when it does eventually hit Switch.

Let us know what you think of this charming-looking JRPG by posting a comment below.

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Review: Pirates: All Aboard! (Switch eShop)

Few game concepts are as timelessly cool as pirates. From the tongue-in-cheek mystery of The Secret of Monkey Island to the open-ocean warfare of Assassin’s Creed IV: Black Flag, a pirate’s life is definitely for us. It doesn’t, however, make you a great game by proxy. Slapping the word ‘pirate’ in your title doesn’t automatically grant you a seat at the table of history’s greatest plunderers. 

Which brings us to Pirates: All Aboard! At first glance, it looks like it’s selling you something grand and worthy of a true virtual sea dog. With a logo that looks remarkably similar to the one used for Sid Meier’s Pirates (a game it so clearly hopes to aspire to), it appears you’re getting a slice of swashbuckling skullduggery on the high seas. But you’re not. Instead, you’re getting something a game with very little ‘game’ to speak of.

The problem it has is a serious lack of any tangible content. It’s a concept, pure and simple, with no real meat to hang from its bones. If you’ve ever played the likes of Overboard! on PS1, you’ll be instantly familiar with its top-down sailing. Its controls are easy to pick up, at least – you hold down ‘X’ to speed up, and use the left analog stick to steer your ship. There are three types to choose from, ranging from a nippy little schooner to a slower yet more powerful galleon.

You fire your broadsides with either with either ‘R’/’ZR’ or ‘L’/’ZL’ and you can set off a special power-up with a simple click of the same stick. There are seven of these to use for a limited time, which are dotted at random around the oceanic arena. Four are ‘Active’ and buff stats such as speed or the damage dealt by ramming; others are ‘Passive’ and increase your shot range or max health. You can notice a modicum of difference when they’re in effect, but everything ultimately boils down to who can sink the other the fastest with cannon fire.

The combat works competently, with the option to board your opponent if you get too close, but there’s no tangible short or long term benefits. There’s no means to level up your ship, no additional systems or mechanics to balance, and very little to keep you playing for long periods of time. With support for up to four-player local multiplayer, there’s certainly fun to be had trading cannon shot, but its a loop dependent on gameplay that’s ultimately inferior to the two-decade old games that clearly inspired it.

You can play multiplayer in a classic Deathmatch style, or go for a Battle Royale-esque Last Man Standing (why they didn’t call it ‘Last Ship Sailing’, we don’t know), but there’s very little to satisfy single-player sailors. There’s no story, no challenges or even a set of objectives to drive you around its map. There is a Practice mode, where you can test its mechanics against AI controlled ships, but it’s just a sandbox that feels like a tech demo rather than something you’d expect to publish on the eShop.

There’s also, rather inexplicably, an Endless mode included as well. Using a proper top-down view and automatic movement, it’s essentially an endless runner where you’ll need to guide a ship through a series of meandering channels, avoiding obstacles and cannon fire as you go. There’s a random selection of map layouts so there’s at least some challenge to be had, but by stripping its gameplay and controls down to a single analog stick feels out of place, like a mode tacked on to make a meager package seem that bit less spartan.

Conclusion

Pirates: All Aboard! could have been something special. The top-down sailing conceit has worked wonders for other games in the past, but it’s not a set of mechanics that can sail to glory on their own. If you’re looking for something to pass the time in local multiplayer, it’s a fun premise for a while, but there’s very little to keep you carving through its unfinished oceans in the long term.

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Battlezone Gold Edition Brings Glorious Tank Warfare To Switch This Summer

Back in the ’80s, Battlezone on the Atari was a 3D tank shooter well ahead of its time, and we were delighted (and intensely jealous) to see it revived by Rebellion for PlayStation VR and Oculus Rift last year. Well, we’re no longer green with envy because Battlezone Gold Edition is coming to Nintendo Switch this summer!

The rebooted version brings all the same in-tank battle action of the VR release, including the ability to play its lengthy campaign solo or with up to three other friends (or total strangers) in online co-op. The Gold Edition packs in all the released DLC, including all the cosmetic items you could possibly desire (and yes, that includes a Judge Dredd bobblehead for your cockpit). There’s even a rad new Classic mode that enables you to play in the green wire-frame aesthetic of the original. It looks awesome and will suit Switch’s continued embrace of all things retro to a tee. 

We should mention that there’s been no official confirmation from Rebellion just yet that all the features present in the other console versions will feature on Switch, but considering the close parity of last year’s Rogue Trooper Redux port, there’s a good chance we’ll be blasting away with the full experience. We’ll let you know details on an official price as soon as we know more.

Will you be adding Battlezone Gold Edition to your digital armory come the summer? Let us know in the comments below…

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Unexplored: Unlocked Edition Brings Acclaimed Roguelite Dungeon Crawling To Switch

This excites me beyond belief. This game is soooooooo good. And now… its portable. Yasssss. Also, according to the press release, it includes all dlc:

“19 April, 2018 – Unexplored, one of last year’s most acclaimed roguelites, is coming to Nintendo Switch. The dungeon crawler has impressed players and critics alike with its immersive adventuring and revolutionary level generator. PC Gamer, Rock Paper Shotgun and Vice Waypoint all featured Unexplored on their respective Game of the Year lists and articles.

This spring, Digerati, in partnership with Ludomotion and Nephilim Game Studios, will launch Unexplored: Unlocked Edition, which includes the critically acclaimed roguelite dungeon crawler and all three of its DLC packs: Mithril Run, Ripley Run, and The Dark Ritual.”

Edit: D’oh. Missed you guys had that in article already. Sorry.

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Nintendo Download: 19th April (North America)

It’s Thursday again, so that means the Nintendo Switch, 3DS and Wii U eShops have just been updated with all manner of new goodies. And this week’s haul is a diverse one, too – we’ve got your usual Neo Geo offerings from HAMSTER, a revamped throwback from Natsume, some indie darlings and plenty of new and exciting titles that may have previously flown under your radar. As always, be sure to drop a vote in the below below and leave a comment with your potential digital picks. Enjoy!

Switch eShop

South Park: The Fractured But Whole – Standard Edition (Ubisoft) – Players will once again assume the role of the New Kid. As the newest member of Coon and Friends, you must create your own superhero, build up your notoriety and use your superpowers to save South Park. Only then will Coon and Friends take their rightful place as the greatest team of superheroes ever assembled – and get the movie deal they so richly deserve. The game launches on 24th April.

Death Road to Canada (Ukiyo Publishing, $11.99) – Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There’s a different story every time you play, set in a world that doesn’t take itself too seriously. Available April 25.

Football Manager Touch 2018 (SEGA, $39.99) – FOOTBALL MANAGER TOUCH 2018 on Nintendo Switch is the most immersive football simulation ever created for Nintendo players. Feature packed with a huge choice of clubs, TOUCH gets you through the seasons quickly without compromising on detail or control.

Firefighters – The Simulation (United Independent Entertainment, $39.99) – Buildings ablaze, people screaming and flames shooting several feet high! Welcome to the professional fire brigade. You and your team will experience the exciting work of the professional fire brigade, surviving realistic missions where you extinguish house fires, salvage and neutralize extremely toxic and hazardous substances, and accomplish many other fascinating tasks. Available April 24.

Firefighters: Airport Fire Department (United Independent Entertainment, $39.99) – Fire can be a friend, but also a merciless foe. Nowhere else is the danger greater than at a modern airport with thousands of travellers and highly flammable kerosene. Available April 24.

Gal*Gun 2 (Pqube, $59.99) – Japan’s most infamous shooter makes its long-awaited Nintendo Switch debut! Available April 24. Read our review.

Manticore: Galaxy on Fire (Deep Silver Fishlabs, $19.99) – Write your legacy in gunfire and smoke as you take down the galaxy’s most wanted criminals in action-packed dogfights! Rise to become the hero of the Neox Sector – a deadly fringe world terrorized by ruthless crime lords and their no-good underlings!

Ninja Striker! (Flyhigh Works) – Ninja Striker takes visuals and music inspired by the 8-bit era and fires them up with modern touches. Heavily stylised around Japanese themes, your goal is to advance forward with as much speed, flair and combo power as possible.

The Way Remastered (SONKA. $11.99) – The Way Remastered tells a story about a member of space explorers team who lost his beloved and cannot accept her death. During one of his expeditions he discovers ancient writings that testify the existence of a method for obtaining eternal life. Hoping to get his beloved back, he decides to return to the alien planet. However, the planet hides many secrets and dangers that he must face. Available April 20. Read our review.

Where Are My Friends? (Sometimes You, $5.39) – Eye on the ball named Wheye had come to the planet where his friends studied local species. His friends went missing, the planet is about to blow and only Wheye can save everyone. He will have to face different trials on his own. Available April 25.

ACA NEO GEO REAL BOUT FATAL FURY SPECIAL (HAMSTER, $7.99) – “REAL BOUT FATAL FURY SPECIAL” is a fighting game released by SNK in 1997. Introducing a brand-new 2-line battle system, a refinement of the Power Gauge system, and the abolishment of the ring-out system, the battle tactics of this system have been further improved. Along with Wolfgang Krauser, a total of 19 combatants appear.

BAFL – Brakes Are For Losers (Plug In Digital, $4.99) – Challenge your friends, pick a funky car and outrun them with your driving skills and dirty tricks. Ram them out of your way or pick up bonuses to wreck them.

Neo ATLAS 1469 (Studio Artdink, $49.99) – Searching for what lies at the ends of the Earth, collecting information about the world, creating their very own world map – but only the finest Admirals may take off on these adventures. You are a trader who charters a boat to take on the massive venture of creating a world map. Are you ready to reveal the true shape of the world?

Skee-Ball (Ocean Media, $19.99) – Skee-Ball is officially licensed Skee-Ball arcade game. Skee-Ball is fun and action packed alley bowling game which you can now take with you wherever you go. The game captures all the fun of the original arcade game, features a host of new game variants.

Party Trivia (Sabec, $9.99) – With Party Trivia play head-to-head, outwitting each other, testing each others speed at being the fastest to answer the questions to win points and the game.

It’s Spring Again (Sometimes You, $1.99) – This game intended to develop associational and logical thinking. By following the hints, children help the seasons change. They learn the order of the seasons and create a melody for each of them with a little help from their parents and the narrator.

Wild Guns Reloaded (Natsume, $29.99) – Wild Guns is a fast-paced arcade-style shooter, mixing the Wild West with steampunk. Play as Clint, Annie, Doris, or Bullet the dog with his sentry drone. Grab some friends and play together for some four player action! Each character can jump, dive, and roll to get out of the way of the barrage of bullets enemies let fly – or shoot them down with their own gun!

Switch demos

Stikbold! A Dodgeball Adventure Deluxe – Demo Version (Nintendo eShop on Nintendo Switch)

Super Chariot– Demo Version (Nintendo eShop on Nintendo Switch)

Super One More Jump – Demo Version (Nintendo eShop on Nintendo Switch)

3DS eShop

Cycle of Eternity: Space Anomaly (RandomSpin, $4.99) – The story is twisted around three graduates of the space fleet, who fell into a time trap. Trying to get home they get into an even bigger mess. Fight with enemies, improve your ships, go through the story and try to free your heroes from the space trap!

Wii U

Aqua Moto Racing Utopia (Zordix, $19.99) – Experience high speed and nerve-wrecking tension in a world of pure fun racing with powerful watercraft on waves so state-of-the-art you need to feel them to believe them. Explore and discover secret passages in dreamlike exotic locations like the Amazon, Tropics, Greece, and the Mangrove swamplands. Landing that perfect stunt in a narrow canal will surely put a smile on your face!

Nintendo mobile

Animal Crossing: Pocket Camp Update – New features and animals have arrived! The Fortune Cookie Shop is now open in Market Place. When you eat one of the cookies available there, you will get a random item based on the type of cookie. You can obtain fortune cookies with Bells and Leaf Tickets—some of which can be traded with Bells but some may be acquired trading in Leaf Tickets. Everyone’s favorite frequently lost seagull, Gulliver, has arrived on Sunburst Island to help you get rid of your extra furniture or clothing. Gulliver will load your extra items onto his cargo ship and when he returns you can get snacks, which you can give to your animal buddies to become better friends with them. There’s always something fun and exciting going on at the campsite. Be sure to check in frequently! Available on App Store and Google Play, the Animal Crossing: Pocket Camp game is free to start and offers some optional in-app purchases.

What are you downloading this week? (224 votes)

ACA NEO GEO REAL BOUT FATAL FURY SPECIAL

4%

BAFL – Brakes Are For Losers

2%

Neo ATLAS 1469

  0%

Skee-Ball

1%

Party Trivia

  0%

It’s Spring Again

  0%

Wild Guns Reloaded

10%

Cycle of Eternity: Space Anomaly

1%

Aqua Moto Racing Utopia

4%

South Park: The Fractured But Whole​

21%

Death Road to Canada​

8%

Football Manager Touch 2018​

1%

Firefighters – The Simulation​

  0%

Firefighters: Airport Fire Department​

  0%

Gal*Gun 2​

4%

Manticore: Galaxy on Fire​

13%

Shelter Generations

  0%

The Way Remastered​

3%

Where Are My Friends?

  0%

Animal Crossing: Pocket Camp​

2%

Nothing for me!

25%

Please login to vote in this poll.

So that’s your lot for this week. Be sure to leave a vote in the poll above (because we know you love a good poll) and a comment in the section below…

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Splatoon 2’s Octo Expansion Is Getting Its Own CD Soundtrack

Splatoon 2’s upcoming Octo Expansion DLC is getting its own soundtrack album in Japan, it has been revealed.

The album – which launches on July 18th in Japan – will come with two CDs. One will contains tracks from Octo Expansion, in addition to new songs which have been added to the core game via software updates. The second CD showcases the Inkopolive live concert performance that was held at Game Party Japan 2018. It will cost 3,200 Yen.

To top it all, there will also be a special first-print edition of the soundtrack that comes with a video recording of the Game Party Japan performance on a Blu-Ray disc. This enhanced edition will be 4,800 Yen.

The track listing for the Blu-Ray is:

  • Color Pulse (Off the Hook)
  • Acid Hues (Off the Hook)
  • Muck Warfare (Off the Hook)
  • Ebb & Flow (Off the Hook)
  • Fresh Start (Squid Sisters)
  • Spicy Calamari Inkantation (Squid Sisters)
  • Now or Never! (Off the Hook + Squid Sisters)

Splatoon 2’s previous soundtrack album as a massive success in Japan; we can’t see this being any different. Let us know you’ll be importing this one by posting a comment.

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Feature: Taking To The Skies With Rogue Aces Developer Infinite State

Nintendo fans have always been partial to a good dogfight or two. From the barrel-rolling shootouts of Star Fox 64 to the trench-running action of Star Wars: Rogue Squadron, we’ve always been up for leaping into a virtual cockpit. However, the skies have been unusually quiet on that front as of late, but a slew of indie developers are stepping in to fill that void once more.

First there was the WW1 aerial warfare of Skies of Fury DX (check out our review here), and now there’s the side-scrolling dogfighting of Rogue Aces, which mixes roguelike exploration, shmup gunfights and more. We sat down with creative director Mike Daw and CEO Charlie Scott-Skinner from developer Infinite State Games to learn a little more about this genre-mashing ace…

Nintendo Life: Could you introduce yourself? 

Mike Daw: Yeah! We’re Infinite State Games and we’re basically two old pals who’ve been making games on and off together for over 10 years. 

Charlie Scott-Skinner: We’d worked on projects together in the industry since way back. We started knocking out our own games together in 2008 under the banner Infinite State Games and have been slowly rising from obscurity since!

Rogue Aces is rather different to your previous titles, was that a conscious decision? 

Mike: Nah, we very much go where the wind blows us in what game we decide to make!

Charlie: Yeah, all our games are very different to each other because we are easily bored, but Rogue Aces is something we’ve both been dying to make for a while. The thing holding us back was being able to afford the proper art to really do it justice, but I think it was worth the wait!

What attracted you to making a game like Rogue Aces? 

Charlie: For me the single largest influence for Rogue Aces was a little known Atari ST game called Sky Strike+. I spent many hours on that game and have dreamed of making something similar ever since. The main essence that I wanted to capture was the feeling of an open world that you could influence, but with a loose structure of missions over laid on top of the chaos.

Mike: The elevator pitch is basically an aerial combat arcade roguelite with MIT flight model controls that evolves to become a super intense zone experience. Instant attraction.

Were there any elements that you wanted to carry forward into Rogue Aces from your previous games? 

Charlie: We are both gamers so all we really want to do is make something we both enjoy playing. A core gameplay loop that satisfies us both is a constant thing we carry through all our games.  And explosions. We’re both big fans of explosions…

Mike: I think I’d definitely experiment with more guitars in game soundtracks in the future! And I imagine we’ll probably always have massive score numbers coming off things when they are destroyed in pretty much most of our games going forward, that’s always been a trademark.  

So, why the 1940s setting? 

Charlie: Because from a plane combat point of view, that was the best time – which is probably why George Lucas famously used WW2 footage to mock Star Wars dogfights, too. Earlier era biplanes were slow and underpowered that made for boring dog fights, while later era jets with missiles etc. It tends to a very different fire-and-forget style of dogfighting. The ’40s era provides that sweet spot in between. 

Mike: It’s not really the 1940’s in our world, it’s definitely not anything to do with any real conflict that’s ever happened. The fact is that Rogue Aces doesn’t have a story. The girl pilot is the commander’s daughter and the male pilot is some new recruit from a far off land. That’s all we’re giving you… but totally totally feel free to write your own backstories and send them to us! Nothing creepy though. Send them to Charlie.

Charlie: Don’t send me creepy backstories.

What influenced the art style? 

Charlie: We are both fans of seminal ’80s/’90s classics like Cannon Fodder, Chaos Engine, SWIV, Gradius V, R-Type, Metal Slug et al. We were very lucky to get Tony Hager on the project who excels at that old school cartoony sprite style.

Mike: He worked on some big Amiga games and has a style that’s, well to me it’s like an ultra polished Amiga era style. Like if an amazing artist from the Amiga era had spent the last couple of decades honing his 2D pixel art skills to perfection. That’s our tone.

How many pilot and plane options are there? 

Charlie: There is a male and a female pilot and only one type of plane – although you can steal enemy planes mid-flight, so does that count as two…?

How do the planes and pilots differ? 

Charlie: The pilots don’t offer any gameplay differences, only audio/visual. The plane evolves over the course of the game as you complete missions and collect upgrade crates. We think you’ll find the end-game plane a very different beast from the one you start in!

There seems to be a lot going on – what will we be doing besides dogfighting? 

Mike: You will at first be mostly crashing. Then when you’ve got combat and landing down, you’ll be coping with an emergent war of your very own! The proper water-cooler moments from Rogue Aces are those moments where a load of absolute random crazy interactions happen and all hell breaks loose.

Charlie: Yeah! Mostly blowing stuff! You may be defending against incoming bombers, rescuing some POWs, strafing ground troops or capturing enemy bases to push your troops forward. And that’s just the tip of the iceberg.

Everything seems to happen at breakneck speed. Is there any resource management or strategy involved? 

Charlie: Yes, there is a strategy around pushing forwards into enemy territory, but not so fast you out pace your upgrade level, as you will quickly get overwhelmed. Capturing enemy bases gives you forward refuel and rearm points and also means new enemy planes have to fly further to reach you.

Mike: It’s also very important to keep getting those upgrade crates from enemy planes, but to keep those coming you’ll need to complete missions. All the while trying to keep your plane in the air and out flying those trying to shoot you down. And watching your ever depleting fuel reserves!

One part of the trailer had a pilot parachuting while throwing a grenade to take out an enemy plane (which was awesome, by the way). Are there more opportunities for improvisation or action outside of flying planes like that? 

Charlie: Yes! You can steal enemy planes mid-flight by ejecting, but not opening your parachute. This is a very important tactic as it refills ordnance and fuel. But you also inherit any damage you did to that plane, so pick your victim wisely.

Mike: Yeah this the aerial steal! It’s not explained in the tutorial, we hope people will find out about it for themselves one way or another. It’s a crazy all, or nothing mechanic and we’re pretty pleased with how we’ve made that feel for the player. 

Were there any advantages or challenges with the game being 2D? 

Charlie: Both 2D and 3D offer their advantages, disadvantages and challenges. From our point of view, the asset pipeline is much simpler in 2D. I also feel that 2D games have a more timeless look than 3D ones.

Mike: If you set something in the past, it’ll never age. That’s what they say! Well that’s what they said about Dad’s Army. Dunno about that but 2D and 3D are just different canvases, where you can do different things. The things we wanted to do in Rogue Aces suited 2D. 

How important is it to have procedurally generated levels?

Charlie: Good question! Although, people may roll their eyes at procedural generation, it is important to us, because at our core we are just making stuff we want to play. And the best way to replay your own game and not get bored is if you don’t know what the game will throw you. So you can either spend ‘X’ amount of time designing a bunch of fixed stuff or spend that same amount of time designing procedural generation algorithms that are fun to play over and over.

Mike: As Charlie said, the old procedurally generated levels are awesome for a game like Rogue Aces where the bulk of the actual core game design is about the way it feels and how everything behaves in this daft little Carry-On style war that’s going on all around you. We have designed something that will give you a good time, that we can promise. I played it the other night just before bed and it was too hyped up after to sleep. Even after three years it’s still getting the heart pounding, and that’s predominantly down to the fact that it’s different every time.

How much do the levels vary in terms of length or mission objective? 

Charlie: There’s a great variety of mission types and game modes. Some of the missions will require you to destroy just a single building, while others will have you taking down a flight of bombers or an entire train. And depending on how much you like just blowing stuff up, there’s a good chance you’ll have already destroyed it, which will net you a 2x score bonus!

Mike: Yeah we’ve land, sea and air objectives of all sorts, but the thing about Rogue Aces is that anything can happen on even the easiest looking mission. Each mission is short and punchy, but it’s all about all the emergent chaos that happens en route. It’s very much about the journey, man. Haha!

It looks fun and accessible but also demands practice and skill. Does it cater for different types of players? 

Charlie: Yes, we’ve really just provided a destructive war sandbox with a mission structure players can choose to ignore or not. Players are free to do want they want, and we even provide two stock control methods and fully remappable controls on top, so empowering the player is key to us.

What was the process behind balancing the ‘pick up and play nature’ of an arcade experience and a longer, more in depth home console game. 

Charlie: The game started as a very hardcore prototype – for instance, you could bomb your own spare planes on the runway and destroy yourself from the splash damage of your own explosions. 

Mike: Yeah, it was absolutely brutal to be fair. However, over time we stripped back some of the more brutal aspects to leave a fairly simulation flight and damage model which gives you the depth. But on top we added a lot more traditional arcade elements such as score callouts, auto-eject, auto-land, things like that to make the game a lot more accessible to newer players. But if you want a small taste of a fraction of how it was back at the start, Veteran Campaign is how we think it should be played. I’ve never completed that mode yet I’ll be honest, hoooo boy it’s tough. But by GOLLY it’s satisfying.

Are there features exclusive to the Switch version? 

Charlie: Yes, the in-game user switching is a Switch specific quality-of-life feature that took surprisingly longer to add than I thought it would. It was worth the effort though.

Any features you’d like to experiment with in the future? 

Charlie: Multiplayer. This game is crying out for multiplayer modes, and indeed we have a tonne of great modes in our Trello backlog. But we had a short amount of time, and as there’s only two of us, it makes testing eight-player lobbies somewhat tricky!

Mike: Yeah multiplayer. We went all out on the extra single player game modes, mind! But if the demand was there for going back to Rogue Aces with some new features, I’d like to get the option to play the game with a trombone-only soundtrack. Let us know in the comments if you guys are into trombones.

We would like to thank Mike and Charlie for their time. Rogues Aces is out now on the Nintendo Switch eShop. Let us know what you made of the interview, and the game itself, in the comments section below…

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Video: Diving Head-First into the World of Nintendo Labo

We don’t think anyone can deny that Nintendo Labo has caused a stir amongst the gaming community, and even far beyond. The idea of a cardboard construction toy being used in conjunction with an already versatile console is unusual, and unashamedly “Nintendo”.

We were lucky enough to get our hands on some Labo at a recent event hosted by Nintendo UK, and it’s the first time we’ve had a proper chance to really get to grips with the full Labo launch range. Overall, we were impressed with what we saw, but we’ll have to wait to get our own kits to keep before we can produce a proper review.

Make sure you check out the video above to see our early impressions of the Variety Kit and the Robot Kit, and let us know which of the two you’d consider picking up on launch day in the comments below.