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The Snack World Scoffs Its Way To Number One In The Japanese Charts

The Japanese charts are in, with The Snack World Trejarers Gold Nintendo Switch port filling its belly with sales (and the top spot, just for good measure). It did so well it’s knocked Kirby Star Allies off the number one position, although Splatoon 2 holds fast at three for another week.

Elsewhere, Mario Kart 8 Deluxe drops two places to number six, while The Legend of Zelda: Breath of the Wild and Super Mario Odyssey also drop two places each (although both are still very much in the top ten). Detective Pikachu has finally dropped out of the top 10, falling from ninth to 14th, while Pokémon Ultra Sun/Ultra Moon also drops a place.

01(NEW) [NSW] The Snack World: TreJarers Gold – 35.655 / NEW
02(01) [NSW] Kirby Star Allies – 23.695 / 416.108 (-33%)
03(03) [NSW] Splatoon 2 – 18.729 / 2.232.305 (-14%)
04(NEW) [PS4] Death end re;Quest – 15.303 / NEW
05(02) [PS4] Far Cry 5 – 14.472 / 116.678 (-46%)
06(04) [NSW] Mario Kart 8 Deluxe – 12.415 / 1.473.250 (-10%)
07(NEW) [PS4] Cities: Skylines – PlayStation 4 Edition – 11.366 / NEW
08(06) [NSW] The Legend of Zelda: Breath of the Wild – 6.990 / 954.532 (-18%)
09(07) [NSW] Super Mario Odyssey – 6.924 / 1.691.031 (-16%)
10(05) [PS4] Super Robot Wars X – 5.182 / 105.504 (-53%)
11(08) [PS4] Ni no Kuni II: Revenant Kingdom – 4.184 / 87.251 (-49%)
12(NEW) [PS4] Steins;Gate 0 – 4.087 / 60.990
13(12) [3DS] Pokémon Ultra Sun / Ultra Moon – 3.931 / 1.614.909 (-22%)
14(09) [3DS] Detective Pikachu – 3.837 / 68.392 (-45%)
15(19) [PS4] Tom Clancy’s Rainbow Six: Siege – Advanced Edition – 3.700 / 38.976 (+3%)
16(11) [PS4] Monster Hunter: World – 3.640 / 2.003.054 (-30%)
17(10) [PSV] Super Robot Wars X – 3.340 / 63.946 (-49%)
18(18) [PS4] Like the North Star – 3.074 / 163.636 (-18%)
19(13) [NSW] Hyrule Warriors: Definitive Edition – 3.070 / 40.408 (-36%)
20(15) [PS4] Attack on Titan 2 – 2.822 / 52.102 (-39%)

And, for posterity’s sake, here are the hardware figures, too. Switch’s sales are actually up, while PS4 makes a small drop. Nintendo’s console continues the trend of selling four times that of Sony’s powerful hardware:

Switch – 36,308 (40,016)
PlayStation 4 – 9,491 (9,530)
New 2DS LL – 4,564 (5,006)
New 3DS LL – 3,366 (3,865)
PlayStation Vita – 2,921 (2,929)
PlayStation 4 Pro – 1,473 (4,970)
2DS – 616 (551)
Xbox One – 55 (72)
Xbox One X – 17 (47)

So what do you make of the Japan charts this week? We’re really hoping The Snack World makes its way to the West. It just looks so tasty. Share your thoughts below!

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The Custom Range Blaster Will Wreak Havoc In Splatoon 2 From This Weekend

As we eagerly await the release of Splatoon 2‘s upcoming single player campaign expansion, Nintendo continues to provide us with weekly additions to the game’s ever-growing weapon roster.

This weekend sees the return of the Custom Range Blaster, which originally appeared in Splatoon on Wii U. It is set to feature the Curling Bomb as its sub weapon, and the Bubble Blower as its special, changing things up from its original setup which saw the Splat Bomb and Kraken abilities in their place.

As always, the update will likely kick in somewhere around 6pm Pacific / 9pm Eastern today (20th April), which means the desperately early hours of the morning in Europe.

Are you a fan of the blaster weapon category? Or does the idea of another blaster being introduced send shivers down your squid spine? Do squids even have spines? Too many questions.

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Review: BAFL – Brakes Are For Losers (Switch eShop)

Picture the nightmarish scenes on a race track if the cars didn’t have brakes. Chaos would most certainly ensue. This is the basis of the Switch eShop title, Brakes Are For Losers. It’s a classic top-down arcade racer for up to eight people featuring cars that obviously don’t have any brakes. Each race is simply a matter of bracing yourself for the worst outcome while hoping for the best one.

BAFL is somewhat unconventional. It does away with one of the most integral components in a car (yup, brakes) and chooses to mix-up the concept of racing games even more by experimenting with a few other unique ideas. One is the level of interactivity within the game menu. It’s essentially a hub, where selecting a mode requires you to drive a micro race car around a map. Not often would you find the menu to be one of the most intriguing aspects of a game, but this happens to be one of those rare cases. You might even find yourself aimlessly drifting about in this area more than playing the actual racing modes.

When you do eventually rip yourself away from this area, what’s on offer is the usual line-up of modes. This includes a championship, custom-game, quick race and challenge mode. Each of these is as you might expect, and include multiplayer options as well. The challenge mode is probably the most distinctive, requiring you to work through a series of tracks in order to earn the best time and perfect run. The aim of perfect races is to travel a certain distance without making contact with the outside barriers of a track. It’s as infuriating as it is fun.

The racing itself again twists the traditional formula. You race around a variety of looping circuits against seven other competitors, but instead of a cap of three laps you instead must complete as many laps as you can within a certain time frame. The winner is the racer with the most laps when the clock hits zero. If you would prefer a lap limit, this option is also available, as is a “last car standing” mode. Of course, it’s not as simple as just driving around a track. On top of not having any brakes, there are also items and power-ups. These include hazards such as oil slicks and the ability to give your car a boost from time to time. You’ll even have to regularly repair your vehicle by taking strategic pit stops at some point in each race. If that wasn’t enough, in between races during the championship mode, you can upgrade key stats of your car. This includes acceleration, handling, top speed, adhesion and even armour.

The A.I. in races is a hassle to deal with at first, but if you’re playing a mode like the championship, the upgrades should put you ahead of the competition over time. One continual problem is losing sight of your car in the midst of a race. This can be especially troublesome if you’re playing against friends. Unless you keep a keen eye on your car at all times, expect to find yourself focused in on the wrong one or driving in the completely opposite direction. Some basic colour outlines on each player’s vehicle might have been a solution to this problem.

The physics in top-down racers is commonly an important feature. In BAFL, the drifting, turning and general speed of cars is sufficient; however it’s just not as captivating as it should be in a game like this. Quite often there’s no sense of thrill driving these tiny cars around the track – even with no brakes. The game runs smoothly both in docked and handheld modes (even during multiplayer sessions), but still feels underwhelming as your car does speed around the track.

Probably the most disappointing aspect of this game is the graphics. Despite drawing inspiration from classic ‘80s and ‘90s pop culture, that’s no excuse for it to look as generic and bland in its presentation in certain parts. Some areas of the title are comparable to a web browser flash game from the early ‘90s. The soundtrack makes a bit more effort, with a selection of tunes from smooth vibes to rock. Unfortunately, the sound effects fail to satisfy with engine noises so faint they are as good as absent, even if you turn off the music. 

Conclusion

Brakes Are For Losers has some interesting ideas, but the entire package simply does not match the quality of certain other recent releases on the Switch eShop under this same genre. As marketable as the multiplayer is, it doesn’t override the fact that the game still lacks a certain sense of satisfaction you would normally expect when playing a top-down arcade racer. Before considering this, maybe look at any other options that are available.

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Hey Dood, Disgaea 1 Complete Is Coming To Switch This Autumn

To celebrate the 15th anniversary of the Disgaea franchise, Nippon Ichi and NIS America are giving the very first entry in the series the Complete treatment. Following on from last year’s Disgaea 5 Complete, you’ll now be able to battle with your favourtie Doods when Disgaea 1 Complete arrives on Nintendo Switch this Autumn.

Play through the main story, or try Etna Mode with extra characters not found in the original release! Get lost in the Item World for hundreds of hours of fast-paced strategy RPG action, now in HD for the first time. You can pre-order a copy today, including a standard boxed addition as well as a fancy Rosen Queen’s Finest Edition, which includes a treasure trove of physical goodies including a hardcover art book, a soundtrack, a Prinny Cube plush and loads more. (It’ll set you back $99.99, though.)

Will you be adding this celebratory addition to the Disgaea series to your collection? Share your thoughts with the community below…

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Soon Crash Bandicoot Will Be Able To Hold Your Switch For You

If you’re looking for a Switch stand with a difference, then Exquisite Gaming might have just the product for you.

The accessory maker is currently putting the finishing touches to its “XL Crash Bandicoot Cable Guy”, which can hold your Nintendo console – as well as other gaming items. If you’re considering picking up Crash Bandicoot’s greatest hits when it arrives on Switch, this could be the perfect accompaniment.

The figure is 12-inches tall and is available to pre-order on Amazon now for just under 40 bucks. Units are expected to ship on June 15th.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

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Replacement Labo Parts Are Now Available Direct From Nintendo

Labo launches today in North America, and it’s heartening to know that once kits are in the hands of players all over the nation (Europe has to wait until next week, sadly), we don’t need to worry about broken parts – because Nintendo has kindly put a load of replacement items on its North American web store.

With prices ranging from $1.99 for a sheet of reflective stickers to $11.99 for packs of cardboard for the kits, Nintendo has pretty much everything covered here.

If you’d like to try making these yourself, Nintendo has also published PDFs of all the various bits so you can cut out your own parts. 

Given the nature of the material involved it’s almost inevitable that you’re going to need some spare elements at some point during your time with Labo, so we’re glad Nintendo has made sourcing replacements so easy – and relatively cheap, too.

Thanks to Ernest_The_Crab for the tip!

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Regalia: Of Men And Monarchs Developers Share Info On How To Cut Down Load Times

Many of you have no doubt played Regalia: Of Men And Monarchs – Royal Edition, a tactical RPG with heavy JRPG elements that launched on the eShop last week, and noticed the excessive load times. Though they don’t render the experience unplayable, they do present a significant inconvenience that does tend to drag things down. A patch has already gone out to address the issue, but not everything has been fixed, so the developers have posted about how load times can be cut down further in advance of the next update.

If you have the game installed on an SD card, it may be a good idea to move it to internal storage; as tests done by the developers have shown that this speeds things up a good bit. Moving the data between locations won’t delete your saves either, so there’s no risk involved. Here’s what the developers had to say:

We are aware that patch 1.0.1 has not solved all the technical issues and we wanted to assure you we’re working full-force on improving the stability of the game and making the loading times shorter. We hope to get these things improved as soon as possible.

How to make loading times shorter?

We performed some tests that indicate the loading times are much longer if the game is installed on an SD memory card, and they hugely depend on the performance of the memory card. That’s why we recommend installing the game in the console’s internal memory, especially for new players. Please note that reinstalling the game from your memory card to your internal console memory will NOT delete your game progress.

Patch 1.0.2. on the way!

We have just finished working on Patch number 1.0.2, submitted it for review, and it should be available for download in a few days. The patch will:

– Add an option to auto load scenes without having to press the “A” button, which should result in shorter loading times. This option will be turned on by default.
– Fix an issue in Esther’s Heart of Glass quest.
– Improve controls and cursor movement for players with used up analog sticks.
– Add “ZL” and “ZR” icons if there are more than one actions available during exploration.
– Replace the “Press B to Restart Battle” option with “Hold B to Restart Battle”.
– Fix a few minor issues.

What do you think? Have you been enjoying Regalia? What’s your favorite RPG on the Switch? Share your thoughts in the comments below.

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Nintendo unboxes new possibilities to make, play and discover with launch of Nintendo Labo

Nintendo unboxes new possibilities to make, play and discover with launch of Nintendo Labo

Experience a whole new way to interact with Nintendo Switch as you Make, Play and Discover with Nintendo Labo. Now available at retailers nationwide, Nintendo Labo kits offer interactive build-and-play experiences that combine the magic of the Nintendo Switch system* with the fun of DIY creations. In celebration of the launch, Nintendo unveiled a new online destination for you to share your Nintendo Labo creations and enter for a chance to win special Nintendo Labo prizes.

With each Nintendo Labo kit, building and discovery are designed to be just as much fun as playing, which is why the experience is categorized into three key pillars: Make, Play and Discover.

  • Make: Transform modular sheets of cardboard into interactive creations called Toy-Con – from a 13-key piano to a motorbike, a robot suit and more.
  • Play: After they are built, combine the Toy-Con creations with the Nintendo Switch console and Joy-Con controllers in creative ways to enjoy a variety of game-play experiences.
  • Discover: Learn how Nintendo Switch technology works together with each Toy-Con project. With Toy-Con Garage mode, a feature included with the software in each Nintendo Labo kit, you can invent new ways to play with your Toy-Con projects.

“As with anything we do at Nintendo, our primary goal with Nintendo Labo is to make people smile,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Whether you are a kid or a kid at heart, we hope the playful spirit of Nintendo Labo ignites imagination and creativity in people of all ages as they interact with Nintendo Switch in new ways.”

For some initial inspiration, Nintendo Labo owners can visit the user-generated content (UGC) hub to see a dapperly decorated RC Car created by TV personality and “Science Guy” Bill Nye, who recently took Nintendo Labo for a spin and spent time tinkering with Toy-Con Garage. Check out Bill Nye’s full Nintendo Labo experience here. Throughout the next few weeks, the UGC website will also feature custom Toy-Con creations from popular social media influencers and Toy-Con Garage inventions from Nintendo employees.

Starting today, you can submit your own creations to the site by signing in with your free Nintendo Account. Fans in the U.S. or Canada who are 13 years old or older can also choose to enter their creations in the limited-time Nintendo Labo Creators Contest for a chance to win a Nintendo Labo prize package, including a Nintendo Labo kit, a special jacket and a signed framed certificate. Learn more about the contest and upload your submissions here: https://labo.nintendo.com/share/#!/contest/.**

The first two Nintendo Labo kits (available now) are the Variety Kit and the Robot Kit.

The Nintendo Labo Variety Kit ($69.99MSRP*** USD) includes all the necessary materials and software to create five different Toy-Con projects:

  • RC Car: The RC Car is powered by vibrations in the Joy-Con controllers and can follow a path of reflective tape by using the IR Motion Camera in the right Joy-Con controller – it even works in the dark! Materials to build two RC Cars are included, so two players can race or battle each other!****
  • Fishing Rod: Build a working rod and reel, and then go fishing on the screen of your Nintendo Switch console to catch a variety of exotic fish. You can also enter Aquarium mode – accessed via Toy-Con Piano – to view all the fish you’ve caught or even design your own colorful fish.
  • House: Insert different blocks into your newly constructed House to interact with the adorable creature inside. Combining multiple blocks can unlock special features and mini-games, including an exhilarating mine cart ride!
  • Motorbike: Rev the throttle of your Motorbike by twisting the right handle, just like the real thing! You can even create and race on tracks you design.
  • Piano: Compose and record music using different octaves, reverb and sound effects – even cat noises!

With Nintendo Labo Robot Kit ($79.99 MSRP*** USD), you can build a wearable robot suit, including a backpack and visor, which allows you to assume control of a huge on-screen robot. Smash buildings and UFOs in Robot Mode, make sound effects using your Toy-Con Robot in Robo Studio or customize your in-game robot in the Hangar. With an additional Nintendo Labo Robot Kit and set of Joy-Con, you can even battle against a friend in multiplayer mode using just one Nintendo Switch system!

A Customization Set ($9.99 MSRP*** USD) is also available, which includes colorful tape, stencils and Nintendo themed stickers to decorate your Toy-Con creations. When it comes to decorating your Toy-Con projects, almost anything will work! Try some of your favorite arts-and-crafts supplies, like markers or paint.

For more information about Nintendo Labo, visit https://labo.nintendo.com/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.

*Nintendo Switch system required; sold separately.

**Void where prohibited. Open to legal residents of the U.S. and Canada, ages 13+. Nintendo Switch system and Nintendo Labo kit required. Contest begins 11AM PT on 4/20/18 and ends at 10:59AM PT on 5/11/18 for the Best Decorated Toy-Con Contest Category, 10:59AM PT on 5/25/18 for the Best Toy-Con Mod Using Toy-Con Garage Contest Category, and 10:59AM PT on 6/15/18 for the Best Original Invention Using Toy-Con Garage Contest Category. To enter, upload your photo or video of your Toy-Con creation or invention as detailed in the Official Rules. 9 winners will each receive One (1) Nintendo Labo Variety Kit (ARV: $ $69.99 USD) or Nintendo Labo Robot Kit (ARV: $79.99 USD), one (1) Nintendo Labo Creators Jacket (ARV: $ 70.00 USD), and one (1) award certificate (ARV: $ 70.00 USD). ARV of each prize package: $209.99-$219.99 USD. Total ARV of all prizes: $1,889.91-$1,979.91 USD. Chances of winning a prize depend on eligibility and quality of entries received, and how well each meets the judging criteria. Details and restrictions apply. For Official Rules, visit https://labo.nintendo.com/share/#!/contest-rules. Sponsor: Nintendo of America Inc.

***Manufacturer’s Suggested Retail Price. The actual price may vary.

****Requires an extra pair of Joy-Con controllers, which are sold separately.

Games Rated:

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Video: One of You Sent Us a Box to Open, So We Decided to Open It

We’ve unboxed a fair few things in the name of so-called entertainment on our YouTube channel, but one in particular sticks in our mind. Perhaps spurred on by the tantalising idea of a mystery unboxing, one of you lot thought it would be a good idea to ship something off in our direction without telling us what it is, on the condition we opened it on camera.

Well, we don’t want to spoil the surprise in the text here, so make sure you check out the video above before someone blurts it out in the comments fifteen seconds after this article is published. Huge thanks to Graham for sending this over, big chuckles all round!

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Hands-On: Checking Out Pinball FX3’s Bethesda-Themed Pinball Tables

In the short timeframe Nintendo Switch has existed, Bethesda has shown an incredible amount of support for the system. It’s already brought across two of its most iconic franchises in the first year, with another one – Wolfenstein II: The New Colossus – expected to arrive in 2018. If you’re eagerly anticipating that next hit of sweet Bethesda gaming, perhaps Pinball FX3 can tide you over until then – with Zen Studios recently releasing a trio of action-packed Bethesda-themed tables in a single bundle. Having tested out all three, here is an overview including our thoughts.

Fallout Pinball

Firstly, until there’s an official announcement (fingers crossed), this is as close as you’ll get to a Fallout game on Switch. What’s on offer within this specific table depicts the source material as accurately as it possibly can while adhering to the limitations and laws of the pinball universe. All the notable elements of the Fallout series are present. While the role-playing mechanics in place under these conditions are not as deep or intricate as the actual games, you are still able to create and customise a 3D animated character, join factions, find loot, raid vaults and collect bobbleheads while gunning down super mutants and launching the famous mini-nuke – the Fat Boy. The V.A.T.S system is also present – giving your character an edge in battle with precision shots on the playfield – and there plenty of table events that can earn you a higher score.   

Each session you play on this table begins with the character creation. You can opt for a randomly generated one, or be more precise – selecting a gender and then assigning skill points as well as seven special attributes. Sound familiar? At the beginning of each game, you’ll also receive a companion with bonus perks to join you on your pinball journey. The role-playing game elements become more apparent the more you play. There’s a shop where you can spend bottle caps at – allowing you to treat your character’s radiation poising or wounds, improve any armour and weapons you have and become more powerful. 

You can level-up by completing quests, just like you would in Fallout, and gain experience – with skill points provided as a reward and used to buy attributes. These attributes raise the usual stats like perception, sneaking abilities along with strength and melee damage. Fights take any decisions or specialisations into account. During a fight, if the character’s health bar reaches zero, it is game over. Radiation poisoning is also a constant threat. 

The faction system mimics the game as best as it possibly can, with the ability to join one of four groups – the Minutemen, the Railroad, the Brotherhood of Steel and the Institute. Quests for each one can be activated by targeting specific areas on the table, including bumpers or ramps and the tasks will again typically be to hit certain areas on the table. Each faction comes with bonuses effects like extra balls or an enhanced ball-saver duration and has five quests each. Once all the quests have been completed in a faction, your character then sides with that group and is given the chance to attack any rival factions. In addition to this are vault quests, allowing you to collect bobbleheads sporting special perks and eventually unlocking the Wizard mode. As enemies are able to pop-up on the table at any time, you’ll find yourself in fighting on a regular basis – with each battle broken down into attacking and defending phases.  

The aesthetic presentation of this table captures the nuclear wastelands of Fallout perfectly. The table itself resembles a pile of functional junk. As deceiving as it may seem, there’s still plenty of secrets to discover about the table. Character comments about Nuka-Cola will also make any Fallout veteran feel right at home.  

DOOM Pinball

The minute you launch this table, you’ll know it’s based on DOOM because a chainsaw is somehow launching a ball into the playing field. On a related note, the visual design of this particular table is astounding, right down to the scoreboard and menus – featuring pixel graphics from the classic DOOM games. Before you do dive into the pinball equivalent of hell, you’ll be required to select a difficulty. Channeling the game, the differences between the ‘Hurt Me Plenty’ and ‘Nightmare’ settings here are that the table’s support features are either enabled or disabled. This includes the usual pinball bonuses like extra balls, kickbacks and ball saves. The difficulty setting you select is obviously dependent on your own skills and it is both fun and challenging to set high scores with no assists.  

Like other tables, key landmarks on this one will activate different sequences including missions. Generally, you’ll be required to power-up generators to turn the lights back on in the facility – pinball style, by hitting bumpers or the spinner repeatedly, while visiting points of interest including “the pit” and the labs. You’ll also be closing portals and fighting off hoards of demons on a regular basis, not to mention taking on a formidable Cyberdemon.

Survival is just as relevant here as it is in the game. If your health meter is emptied, you’ll have to start again. Completion of a mission will reward you with Argent Cells which in return give you health, armour and ammo upgrades – again, this mirrors the source material. Additional side modes within the table remove some predictability from the play – with the chance to travel to hell and back to further increase your score. Like the recent DOOM game, there are also hologram devices that have information about events from the past and provide ways of progression. When translated to a table, this requires you to target a specific area or pathway on the playing field in order to earn a higher score.

Of course, the weapons are always an exhilarating part of the DOOM games, and this table attempts to recreate the magic by incorporating the gunplay with the pinball action. Your character starts off with a pistol, and can upgrade to bigger and better weapons including shotguns, rocket launchers and even chainsaws by hitting a captive ball in the middle of the table. Slaughtering demons is an on-going requirement and you’re rewarded with health, ammo and armour – and a higher score. You can also heal-up and replenish supplies by hitting certain parts of the board. Other elements of DOOM – like Rune trials – have been incorporated and even the Deathmatch mode gets referenced as a multiball.  

Attempting to recreate DOOM as a pinball table is definitely gutsy. However, it seems to work. The intense metal music playing in the background along with prolonged moments of eerie space station silence then followed by the cries of demons and the roar of a chainsaw adds to the immersion. It’s all of these elements combined that aim to provide you with a similar adrenaline rush you get from playing the actual DOOM games, and will spur you on to perform at your highest level. There’s also more flow to this table and the level of challenge of offer feels fitting. 

The Elder Scrolls V: Skyrim Pinball

Zen Studios has achieved the impossible, down-scaling The Elder Scrolls V: Skyrim – a game of grand proportions – to a single pinball table. This table is more in line with Fallout than the DOOM one – with the ability to customise your character’s race, abilities, armour and weapons, join factions and guilds, take on quests, fight a variety of dragons, visit shops and level-up. On paper it might seem impossible to recreate this type of role-playing game on a pinball table, but somehow they’ve done it.  

Like the game itself, Alduin the dragon is destroying the lands and it’s up to you to defeat him, as you are Dragonborn – a mortal with the soul and power of a dragon. Your character has three bars sustaining each play session – health, magicka and stamina that regenerates – as you take on a range of enemies such as bandits and wolves by targeting them in the middle of the playfield. The depth on this table attempts to match the game – with melee and magic attacks depleting each meter. There are also other complex Skyrim stats included such as weight and how worn your apparel is – staying true to the source.

To recreate a sense of adventure, there are multiple quests to complete while travelling to towns and various other locations on the table. To explore each location further, you must hit a ball directly into the watchtower landmark. At certain spots, you’ll discover treasure, chests, enemies and mining sites – all of which develop your character and their adventure. Two distinctive features on this table include the caves and Elder Scroll’s trademark lock picking mechanic. 

The caves that can be explored and are accessed by fulfilling certain tasks on the table, take on the form of a mini tilt table – where you must navigate a maze to find treasure  The lock picking game uses the flipper buttons and if you are successful you’ll be able to access the contents inside a chest. The inns also provide side-quests and enable you to rest at any time of the day, and the guilds and factions will multiply different scores on the table. There are even trainers who will improve your abilities – provided you can target the right area on the table.

With dragons flying over the table regularly and plenty of menus to navigate, this table shouldn’t surprise anyone who has played Skyrim before. It might be a little slower-paced than the average Pinball FX experience, but it does a great job at capturing the essence of the game it is based on. 

Verdict

The Bethesda tables manage to standout from existing offerings in Pinball FX3 by providing a unique combination of pinball, extensive role-playing mechanics and interesting challenges. Zen Studios has done a great job with each of the franchises as well, showing full respect to the source material and a certain level of appreciation and care that not every other developer would when handling someone else’s IP. 

The pacing, rhythm and flow of these tables is one aspect that not everyone might agree with. Sometimes sessions fail to gain momentum because of the role-playing elements. In saying this, what this does do is honour certain Bethesda titles where you may have spent more time navigating inventories or creating characters than actually playing other parts of the game. The overall production values add to the experience, with each table matching the tone of each title by including notable sound effects, voice-overs, music, familiar artwork and 3D models. So if you’re a Pinball FX3 player and happen to like Bethesda games, this is definitely worth a look.

Are you still flinging balls around Pinball FX3? Let us know which Bethesda table is your favourite in the comments section below…