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Feature: Hands-On With Playdough Platform Puzzler Semblance At BitSummit 2018

At Kyoto’s Bitsummit indie games festival, we had the chance to have some hands-on time and chat to the developers of ‘playdough’ platform puzzle game Semblance, from South African developer Nyamakop. 

The demo was all about the realisation of what was possible from one puzzle to the next, as the world and various platforms are altered and other elements are positioned to collect orbs and traverse the beautiful landscape. As we learned new moves and encountered new hazards, there was a continual sense of discovery and learning from our mistakes, as even when we thought we had solved a particular puzzle, there were still more traditional platforming and obstacles to pass. 

The game really started to show its stuff later on in the demo, as we talked to programmer Cukia ‘Sugar’ Kimani about how different sections have more than one solution and the use of momentum impacts how you slide, jump, dash and stoop to your goal with satisfying fluidity. Orbs that are agonisingly (or sometimes impossibly) out of reach become accessible by nudging both vertical and horizontal areas of the world into place. Trees sway, dust floats and hazards glow, bringing the vivid and layered world to life. 

We enjoyed our time with Semblance a lot, and once we’d solved the last puzzle, “in a different way to most others,” we spoke to both Sugar and designer Ben Myers about the game. 

Nintendo Life: First of all, you won the award for excellence in design at BitSummit. Congratulations! 

Ben Myers: Yes, thank you so much! It’s a wild feeling, to be honest – everyone is hyped about Boyfriend Dungeon, so to beat them in the design category is surreal. We formed this studio right out of our game design course in South Africa, so to be competing, and sometimes beating, world class game designers for an award like this is crazed. As Sugar always says, “We’re just a couple kids from Africa, just out of university.”

NL: The colour scheme is pretty striking. What was the approach regarding the aesthetic of the environment? What other locales will be explored?

Ben: We actually spent a long time designing the color palette – we specifically designed it to stand out. We looked at what color palettes people were using (on Steam, at the time), and decided one with pinks/ purples would stand out the most, and it’s definitely worked. When you see Semblance in a sea of screenshots, it pops.

The approach actually has an interesting story. Sugar, the programmer, started the game’s life as being inside an abstract painting (Rothko, etc.), where you could change the character’s shape to change the painting too, so the entire game has a background in abstract/minimalist art.

As we were just two programmers without an artist, we invested a lot of time in high-grade programmer art: using tweening, springing, and lots of code hacks to make the game feel alive and visually interesting. When we started collaborating with artists, a lot of the juicy code we’d made would have been too difficult to apply textures and sprites too, so we decided to stick with a minimalist aesthetic.

All the platforms, and the character, are all rendered, shaped, and animated with code! We also find this art direction makes the game quite internationally accessible – we’ve exhibited in America, Europe, Africa and Asia, and the response to the art style is always really positive. There are three worlds in the game, each with its own major mechanic addition, plus a distinct color palette and setting. World One is pink, World Two is green and swampy, and World Three is white/blue in the snow.

NL: Is there a story told? 

Ben: Yes there is, but we use no text in the telling of it, though. As it’s a puzzle game, we wanted to make a mysterious story that the player has to piece together as well. Throughout the game, there are cave paintings that allude to the plot of the game. 

The basic setting is: the property of ‘hardness’ doesn’t usually exist in this world – everything is soft, squishy, and bouncy. Yet, this infection of hard crystalline material has begun to seep into the world and infect everything, including the adorable critters. You’re a piece of the ground that has been brought to life to bring the world back to softness.

NL: Also the character has a cool fluidity to it…

Ben: Yes. The character is actually procedurally animated and rendered! The programmer used bezier curves to shape the character, and then there are springs on the body for moving the character into new positions. That’s what makes the character feel so jiggly.

We felt it was important to make the character feel jiggly/fluid for a lot of reasons: it makes the character a joy to control and interact with, but also really makes it feel like it’s a piece of the squishy ground that’s been brought to life. Plus, because you can change the shape of the character too, it was important to have tech that could support that.

NL: So each puzzle is a single screen?

Ben: Yes. Every element required to solve a puzzle is on screen, and all elements on the screen are critical for the puzzle. We designed it this way so players would intuitively understand that everything they need to solve a puzzle is right in front of them, and they don’t need to worry about thinking the solution is somewhere off-screen. 

This is a device we use to focus players – if you know everything is on screen you boundaries of a solution are clear. This also gives you an out – you know the solution is there, but if you can’t figure it out then you can just come back later.

NL: It goes against the convention that platforms are a means of getting from A to B and aren’t manipulated, so this turns the notion of platforming into a puzzle game.

Ben: Yeah and what’s interesting is that platform deformation actually came from a glitch. We were originally making a game where you could just change the shape of the character. We were experimenting with creating a soft world that this squishy character inhabited, but had this issue where every time you touched the ground, it would lower a bit. The programmer tweeted it, and people said, “wow that’s cool actually,” so we decided to make it the whole game. We tried to be very aware of ‘finding the fun’ in unexpected places while making Semblance.

We’ve been jokingly calling Semblance ‘the first real platformer’ because it’s technically the first game where platforming is actually the verb, because no other game allows you to deform, shape, and morph the platforms. We call it a ‘shooter’ because you shoot in it, surely a ‘platformer’ should be where you use platforms? Just a silly linguistic thing we play on.

NL: How much freedom is there to solve a puzzle? 

Ben: Many of the puzzles have multiple solutions to them – this is kinda just accidental from how much freedom the platform deformation gives you. Because of how the deformations work, many puzzles have several slightly varying solutions, as well as major alternate solutions.  As a result, we often refer to puzzles having solution ‘ranges’ rather that single solutions. In playtesting, we often see players figure out alternate solutions we hadn’t even thought of, and if that stays in the general ‘solution range’, we leave it in. 

One writer described Semblance as ‘collaborating with the designer’ to make levels, which we really like, because you can sort of shape platforms to make executing a puzzle easier or harder for yourself, as you wish. It’s akin to an innate accessibility. We’re excited to see speedrunners play around with these slightly varying solutions.

NL: We liked the idea of using both the character to change a platform as well as the reset beams that add a Portal-like sense of using momentum. How has that evolved during development and explored throughout the game?

Ben: Designing systems is akin to having a huge mass of LEGO pieces and you’re trying to build a Death Star model. You start out with the wrong pieces in the wrong order until you finally figuring out a small piece that looks right, and run with that. Initially all beams did were interact with the player, they didn’t affect platforms, and didn’t move with them.

We had this script to anchor flowers to platforms when they deformed, but for some reason had never thought to apply it to level elements, so one day we just threw the script on there and tweeted a little puzzle idea and it got a few hundred RT’s, so again, we decided to investigate that more.

After that insight, it clicked into place to make the beams affect platforms, and also anchor to them. They still affect the character too! So through discovering that interaction we unearthed this huge mass of gameplay that is interesting. The reset beams are actually the core sub-mechanic of the second world, there’s just that much interesting stuff there. There’s good stuff there – but we don’t want to spoil too much!

NL: How have you balanced the freedom of changing the environment with guiding the player sufficiently, especially considering the puzzle aspect of the game? 

Ben: It’s been a tricky balance to strike! It’s a game that asks players to think very laterally – you have these assumptions that come with a genre, that we ask player to break and think of in new ways. Thinking of the platforms themselves as ways to solve the puzzles is a really fresh and weird way to interact with a game, so we spent a long time making sure the structure of that understanding was near perfect. 

The core design mantra is based on Raph Koster’s ‘A theory of fun’, basically the idea that the feeling of fun is just learning happening in the brain. Based on that, the whole game is basically a tutorial, similar to what people talk about with Portal. But it’s not like we have invasive text telling players what to do, we have three controls prompts in the first five minutes of the game, and the rest of what we mean by ‘tutorial’ is level design. 

Each puzzle is teaching a small piece of the mechanics, an interesting interaction, and then in more challenging puzzles (which there are), we ask the player to make the next conceptual leap themselves. For example, here are two concepts: platforms can deform, and platforms reset when they touch a beam. 

Then we ask players to experiment with what happens if their character is on a platform when the platform touches a beam, which results in a trampoline mechanic. The difficulty in the game is mostly conceptual – harder puzzles ask players to take bigger conceptual leaps, rather than physically bigger jumps. So we give players a lot of room to experiment and figure stuff out, but we’ve also designed every single puzzle to either intuitively teach players something or challenge them to figure out the interaction path we’ve set up.

In terms of balancing the freedom with guiding players, we design some puzzles sometimes to not allow you to deform all platforms in a puzzle, just so we can guide them in the right direction. At the same time, these ‘hard platforms’ enable players to change their character’s shape too, so it’s not like we’re restricting players utterly – we’re restricting one aspect, while building on another one.

NL: How has player reaction and feedback been?

Ben: It’s been amazing! We’ve been showing, structurally, the same demo for about a year, but the reaction has increased every show with all the polish and juice we’ve added. What’s so exciting is the different angles people enjoy the game from: people love the art or the cute characters; puzzle fans love the unique mechanic and the way the puzzles are constructed; and kids really enjoy interacting with it too because of the accessible controls. At PAX East we even had a boy teach his grandmother how to play – the first game she’s ever played!

NL: Has it affected the game or its development in any way?

Ben: Totally! In the early days of development we shared quite a lot of GIFs of the game as it was being made – some of these ended up getting RT’ed a few hundred times and we were like, “okay, well that experiment should go in the game then.” 

Also, because indie game development is so risky, you really need to be getting a good response from players at shows to provide evidence that the game could do well – that people actually want this thing you’re making. I would say 75% or so of people at shows finish the whole demo, which is a great sign to us. Not to mention the significant morale boost response like this can give the team.

NL: How does the full game expand on ideas in the demo (which was really good at introducing the world and mechanics, bit leaving enough open to look forward to the full game)? 

Ben: There are tons of neat little interactions and mechanics that aren’t in the demo. In fact, many of the ideas that are in the demo go even a bit deeper than what you saw there. The system design of the game is specifically designed to have fewer level elements, while keeping the super deep ones. We had a bunch of interesting level elements that we cut just because they were a bit shallow, and weren’t interesting to build on after a couple interactions with them.

So yeah, there are some cool level elements we left out of the demo to keep a nice conceptual learning ramp, but also the stuff that is in there goes a bit further than you saw.

NL: There is a degree of linearity, but is also open, in terms of puzzle solving, is that right? 

Ben: Yeah, the game is kinda a mix between linear and open. We have these three worlds you can enter, and each world as an overworld where you can access each level separately, and then each level have a collection of puzzles inside. Of course, the puzzles in each level, and the levels themselves in the overworld, are all accessible from the start – you can play whichever level or puzzle you want. 

But because of the affordance of platformers of moving left to right, you usually just play the worlds, levels and puzzles in order. Because of that, we have designed conceptual ramps for players to go along, but skipping certain puzzles and levels won’t necessarily hurt you much, because we try isolate the conceptual ramps to levels. So we support a linear approach, but you can also access everything in an open manner, and we tried to support that as much as possible in terms of understanding the mechanics, and also because of avoiding frustration if you get stuck.

NL: So it’s possible to leave and come back to a puzzle, based on knowledge of the different mechanics?

Ben: Yes that is totally possible, and something we specifically designed! We also don’t like puzzle games where if you get stuck with a puzzle, either you figure it out or you never play the game again. So we designed the game so that all puzzles in the game are accessible from the beginning. We only conceptually-gate players – and only in five or six places. So if you can figure out how a certain interaction works, you can get past that skill gate, and play all the puzzles there. 

We designed it this way so if you get stuck on a puzzle, you can move on and come back to it whenever you like. We definitely have an ideal linear order for solving the puzzles, but learning and understanding don’t always work that way – you have this huge messy model of understanding in your head, and different things click for different people at varying times. So we allow people to move on, and maybe something they do in another puzzle will make it clear how to solve the puzzle(s) they have left behind. 

NL: Is there an inclusion or balance between more twitch-based action platform elements like Super Meat Boy, or what have you embraced or tried to avoid considering the freeform nature of the game?

Ben: We have tried to avoid too much twitch-based gameplay. One of our mantras was ‘conceptually difficult, easy to execute’. We want players to be challenged conceptually with a problem, but once they figure out they correct solution, they can execute it reasonably enough. 

However, due to the genre of the game, you still have some execution difficulty in there for sure. We also have secrets, and collectibles, that require a bit more twitch-based gameplay to get to. I think speedrunners will really be the ones who lean on the twitch-based controls – they’ll try to use as little deforming as possible to save time to complete puzzles. Again, we’re happy with this direction because it means the game has a low skill floor, but also has a reasonably high skill ceiling, so you can engage a wide variety of players.

We’ve had a couple of speedrunners come hog a station at shows and just sit there breaking the game, and figuring out things – it was amazing to watch.

NL: Any use of the specific Switch hardware features?

Ben: It took us a while to get our dev kit, so we didn’t have as much time to experiment with the awesome features the Switch has, like the HD Rumble. Yet, we think the game still works really well for the platform, because the level and world structure of the game is designed in a way to enable players to leave and come back to puzzles later – this works excellently for the portable nature of the Switch.

NL: Any hopes for a physical release or other media? 

Ben: We definitely hope for this to happen! If the game sells well enough we would love to look into a physical release, and maybe even a vinyl OST. All a dream until the game does decently, though! 

NL: When can we expect to see the full game? 

Ben: It’ll be out in 2018 – we’ll be announcing the launch date very soon, but can’t quite say when yet.

We would like to thank Ben and Sugar for their time. Be sure to share your thoughts on the game in the comments below…

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Nintendo Download: 17th May (Europe)

This week’s Nintendo Download update is in, bringing in tons of new games, demos, themes and activities to the EU eShops. As always, be sure to add a vote or two to the poll at the bottom of the article, and a comment with your chosen digital pickups. Enjoy!

Switch eShop

Hyrule Warriors: Definitive Edition (Nintendo, €59.99 / £49.99) – Charge into battle with Hyrule’s mightiest legends in Hyrule Warriors: Definitive Edition, exclusively for Nintendo Switch. Cut down entire legions of enemies using powerful, over-the-top Dynasty Warriors-style moves, and switch between multiple fan-favourite characters to enhance your strategies. – Read our Hyrule Warriors: Definitive Edition review

Little Nightmares Complete Edition (BANDAI NAMCO Entertainment, €34.99 / £29.99) – Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal.

Battle Chasers: Nightwar (THQ Nordic, €39.99 / £34.99) – Battle Chasers: Nightwar is an RPG inspired by the console genre-greats, featuring deep dungeon diving, turn-based combat presented in classic JRPG format, and a rich story driven by exploration of the world. – Read our Battle Chasers: Nightwar review

Never Stop (Pixelsplit , €4.99 / £4.49) – Keep moving ! Roll and jump – but never stop in this new addicting game! The longer you keep moving without getting stopped by one of the many obstacles or traps, the more points you get. How long can you manage this thrill of speed? Will you be able to dominate your friends in multiplayer?

The Mystery of the Hudson Case (Magic Frame Studios, €4.40 / £3.99) – In 1979, a daring journalist sets out to investigate on his own, after continuous disapproval by his editorial department, the famous case of the Hudson Family. The case never reached the courts. Because of this, the journalist James O’Connell must travel to the state of Louisiana, where a difficult task awaits him if he intends to bring to light all the mysteries that may have been hidden for more than a hundred years in that mansion.

Splitter Critters (RAC7, €5.49 / £4.99) – Splitter Critters is an award-winning freeform puzzle game that puts world-splitting power into your hands. Split and rearrange the world to bring faraway platforms together, move deadly lasers out of the way, and create floating swimming pools to guide alien critters back to their spaceship.

The Adventures of Elena Temple (GRIMTALIN , €4.99 / £4.49) – The game is a monochromatic puzzle platformer made to look as if it were created in the 80s. Overcome obstacles, figure out how to collect all the coins, find all the gems and remember your childhood while doing it! Progress through the game’s dungeon through non-linear exploration and keep an open eye for secrets to find.

Wizard of Legend (Humble Bundle, €15.99 / £13.99) – Wizard of Legend is a fast paced dungeon crawler with an emphasis on dynamic magical combat. Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies! – Read our Wizard of Legend review

ACA NEOGEO BASEBALL STARS PROFESSIONAL (HAMSTER, €6.99 / £6.29) – “BASEBALL STARS PROFESSIONAL” is a sports game released in 1990 by SNK. One of the launch titles as the NEOGEO debuted, it came with both a VS Mode and Tournament Mode. The dynamic animation and powerful productions made for an exciting game.

Fairune Collection (FlyHigh Works, €8.99 / £8.09 until 17/05/2018/ 23:59 local time Regular price €9.99 / £8.99) – Fairune is a retro-styled adventure RPG. Our heroine embarks upon a journey to unlock three mysterious statues and seal away a great evil. Throughout the journey she will need to solve puzzles, fight monsters, discover new weapons and improve her abilities. Fairune 2 brings our heroine back for another perilous quest, this time to find a lost fairy. Fairune Origin, being released for the first time, offers an intriguing look at the beginnings of the IP. Fairune Blast is an unlockable treat, meanwhile, to offer something completely different.

FOX n FORESTS (EuroVideo Medien, €19.99 / £17.99) – FOX n FORESTS is a 2D action platformer with RPG and puzzle elements inspired by the glorious days of 16-bit! Switch between various seasons on the fly, shoot and slash with your magic melee crossbow and snatch loot to unveil the mystery of the 5th seasons. A thrilling pixel art fable with rewarding super secrets, screen filling bosses and thriving exploration.

FRAMED Collection (Surprise Attack, €9.99 / £8.99) – Rearrange the panels of an animated comic book to craft the story of a noir-styled spy adventure. Presented in an extensive series of visual puzzles, requiring logic and imagination, each panel move changes the current narrative, leading to all kinds of comedic blunders, untimely deaths–and when solved correctly–stylish heists, fast getaways and nail-biting escapades.

Ice Cream Surfer (Dolores Ent., €8.00 / £7.50) – The evil Broccoli, irritated by the fact that kids hate vegetables and love ice creams, has created an army of vegetables to destroy the flavor galaxy. Only the Ice Cream Surfer with the help of his 4 super tasty friends can prevent that. – Read our Ice Cream Surfer review

Invisiballs (Digital Kingdom, €9.19 / £8.29) – Invisiballs is a competitive local multiplayer game for 2 to 4 players. Everyone controls an invisible ball inside a maze and must capture a golden artifact to win the game. Designed entirely around a new type of gameplay set in a minimalist universe, Invisiballs is simple with a deep learning curve.

Silver Star Chess (Silverstar, €5.99 / £5.29) – One of the standard board games in the “SilverStar” Series of SilverStarJapan. Our latest offering: the game of chess. The “SilverStar” board game engine also plays outstanding chess games.

The Banner Saga (Versus Evil, €19.99 / £17.99) – Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.

White Night (Plug In Digital, €14.99 / £13.49) – Explore the macabre past of an old mansion in the 1930’s and solve puzzles of light and shadows in this fully black & white survival horror! Players are trapped in this nightmare where darkness is a constant threat!

Yonder: The Cloud Catcher Chronicles (Prideful Sloth, €24.99 / £22.99) – Yonder is set in the world of Gemea, a natural island paradise with eight distinct environments ranging from tropical beaches to snow-capped summits. As the hero of Gemea, you can seek out the hidden and whimsical creatures known as Sprites. Use their power to clear the Murk and restore nature’s beauty. Yonder offers a world to lose yourself in; a world filled with the wonder of discovery and the spirit of adventure.

Henry The Hamster Handler (Pocket Money Games , €2.89 / £2.49) – The ancient art of Hamster alchemy, a long-forgotten lore… Until now. Join the team at Hamsters Inc. as they delve into the practice and reveal that hamsters must endure as many near-death experiences as possible and over time the little furry balls of fun turn into bronze, silver, and gold! It’s your job to ensure that they survive the ordeal before they get melted down and turned into a fancy pair of earrings!

The Pinball Arcade (FarSight Studios, €0.00 / £0.00) – Pinball Arcade is a realistic and comprehensive pinball simulation!

3DS eShop

Shin Megami Tensei: Strange Journey Redux (Deep Silver, €39.99 / £34.99) – A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well, get ready to don your Demonica once again in this new expanded port: Shin Megami Tensei: Strange Journey Redux.

Block-a-Pix Colour (Lightwood Games, €7.99 / £6.99) – Block-a-Pix is a block-filling puzzle where every grid has a picture hidden inside. Reveal the picture by dividing the grid into smaller rectangular blocks. Each block must contain one clue number, which tells you the number of grid squares covered by that block and the colour the block will be painted. y detailed pictures.

Switch Pre-Orders

Crash Bandicoot N. Sane Trilogy (Activision, €39.99 / £34.99, pre-order from 15/05/2018) – Pre-Order until 28/06/2018. 23:59 local time Game description: Play Crash Bandicoot anywhere! Your favourite marsupial, Crash Bandicoot, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy game collection. Now you can experience Crash Bandicoot like never before. Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all.

Sushi Striker: The Way of Sushido (Nintendo, €49.99 / £39.99, pre-order from 17/05/2018) – Pre-Order until 07/06/2018. 23:59 local time Game description: In the fast-paced world of conveyor-belt sushi fighting, match coloured plates and types of sushi to hurl tall stacks of plates at your opponent. The more matches you make, the taller the plate stack and the stronger your attacks will be.

Special Offers

Nintendo Switch

  • Lost Sea (Eastasiasoft ) now €8.99 / £8.09 until Thu 7th Jun, normally €9.99 / £8.99
  • ATOMINE (MixedBag ) now €8.99 / £8.09 until Fri 25th May, normally €9.99 / £8.99
  • Energy Invasion (EvgeniyKolpakov) now €2.39 / £2.15 until Mon 21st May, normally €2.99 / £2.69
  • One More Dungeon (Ratalaika Games ) now €6.39 / £5.59 until Sun 27th May, normally €7.99 / £6.99
  • Battle Chef Brigade (Cartoon Network) now €13.99 / £12.59 until Wed 23rd May, normally €19.99 / £17.99
  • De Mambo (DangerousKitchen) now €5.49 / £4.99 until Wed 30th May, normally €10.99 / £9.99
  • Wonder Boy: The Dragon’s Trap (DotEmu) now €9.99 / £8.99 until Tue 22nd May, normally €19.99 / £17.99
  • Lumo (Rising Star Games) now €15.99 / £15.99 until Thu 24th May, normally €19.99 / £19.99
  • The Count Lucanor (Merge Games) now €7.49 / £5.99 until Thu 24th May, normally €14.99 / £11.99
  • SUPERBEAT XONiC EX (Rising Star Games) now €33.74 / £29.99 until Thu 24th May, normally €44.99 / £39.99
  • 88 Heroes – 98 Heroes Edition (Rising Star Games) now €14.99 / £14.99 until Thu 24th May, normally €29.99 / £29.99
  • Brawlout (Angry Mob Games) now €13.99 / £12.59 until Thu 7th Jun, normally €19.99 / £17.99
  • Coffin Dodgers (Wales Interactive) now €9.09 / £6.99 until Thu 31st May, normally €12.99 / £9.99
  • Conga Master Party! (Rising Star Games) now €5.39 / £4.79 until Thu 24th May, normally €8.99 / £7.99
  • Infernium (Undergames) now €17.24 / £14.99 until Sat 2nd Jun, normally €22.99 / £19.99
  • Ninja Shodown (Rising Star Games) now €7.79 / £5.99 until Thu 24th May, normally €12.99 / £9.99
  • Stikbold! A Dodgeball Adventure DELUXE (Reign Bros) now €10.49 / £9.40 until Sun 27th May, normally €14.99 / £13.49
  • SUPERBEAT XONiC EX (Rising Star Games) now €33.74 / £ / CHF until Thu 24th May, normally €44.99 / £- / CHF –
  • Tesla vs Lovecraft (10tons ) now €11.99 / £10.39 until Wed 23rd May, normally €14.99 / £12.99
  • The Next Penelope (Plug In Digital) now €9.99 / £8.39 until Thu 24th May, normally €12.99 / £10.99
  • Vostok Inc. (Wired Productions) now €11.99 / £10.39 until Thu 31st May, normally €14.99 / £12.99
  • Bouncy Bob (SONKA) now €2.99 / £2.69 until Fri 8th Jun, normally €4.99 / £4.49
  • Death Squared (SMG Studio) now €8.37 / £8.03 until Mon 4th Jun, normally €12.50 / £11.99
  • forma.8 (MixedBag) now €6.49 / £5.84 until Sun 3rd Jun, normally €9.99 / £8.99
  • Glaive: Brick Breaker (Blue Sunset Games) now €7.49 / £6.74 until Fri 25th May, normally €9.99 / £8.99
  • Green Game: TimeSwapper (iFun4all) now €1.49 / £1.34 until Thu 24th May, normally €2.99 / £2.69
  • Paper Wars: Cannon Fodder Devastated (iFun4all ) now €4.99 / £4.49 until Thu 24th May, normally €9.99 / £8.99
  • Red Game Without a Great Name (iFun4all) now €1.49 / £1.34 until Thu 24th May, normally €2.99 / £2.69
  • The Way Remastered (SONKA ) now €10.49 / £9.44 until Fri 8th Jun, normally €14.99 / £13.49
  • Wheels of Aurelia (MixedBag) now €6.49 / £5.84 until Sun 3rd Jun, normally €9.99 / £8.99
  • Rock ‘N Racing Off Road DX (Enjoy Up Games) now €6.39 / £5.75 until Sun 10th Jun, normally €7.99 / £7.19

New Nintendo 3DS

  • Double Breakout (nuGAME) now €4.90 / £4.20 until Thu 14th Jun, normally €7.00 / £6.00
  • Pinball Breakout (nuGAME) now €4.90 / £4.20 until Thu 14th Jun, normally €7.00 / £6.00
  • RTO (nuGAME) now €7.19 / £6.39 until Thu 14th Jun, normally €8.99 / £7.99
  • RTO 2 (nuGAME) now €7.99 / £7.19 until Thu 14th Jun, normally €9.99 / £8.99
  • Triple Breakout (nuGAME) now €3.49 / £3.49 until Thu 14th Jun, normally €4.99 / £4.99

Nintendo 3DS

  • Squareboy vs Bullies: Arena Edition (Ratalaika Games) now €3.34 / £3.34 until Sun 27th May, normally €4.99 / £4.99
  • Around the World with Hello Kitty and Friends (Rising Star Games) now €14.99 / £14.99 until Thu 24th May, normally €29.99 / £29.99
  • Around the World with Hello Kitty and Friends (Rising Star Games) now €14.99 / £ / CHF until Thu 24th May, normally €29.99 / £- / CHF –
  • Beyblade Evolution (Rising Star Games) now €4.99 / £4.99 until Thu 24th May, normally €19.99 / £19.99
  • BIT.TRIP SAGA (Rising Star Games) now €4.99 / £4.49 until Thu 24th May, normally €19.99 / £17.99
  • Cooking Mama: Sweet Shop (Rising Star Games) now €14.99 / £14.99 until Thu 24th May, normally €29.99 / £29.99
  • Girl’s Fashion Shoot (Rising Star Games) now €4.99 / £4.99 until Thu 24th May, normally €19.99 / £19.99
  • Girl’s Fashion Shoot (Rising Star Games) now €4.99 / £ until Thu 24th May, normally €19.99 / £-
  • Hakuoki: Memories of the Shinsengumi (Rising Star Games) now €11.99 / £11.99 until Thu 24th May, normally €29.99 / £29.99
  • Harvest Moon: Skytree Village (Rising Star Games) now €19.99 / £14.99 until Thu 24th May, normally €39.99 / £29.99
  • Harvest Moon: The Tale of Two Towns (Rising Star Games) now €9.99 / £8.99 until Thu 24th May, normally €19.99 / £17.99
  • Hello Kitty & Friends: Rockin’ World Tour (Rising Star Games) now €14.99 / £12.49 until Thu 24th May, normally €29.99 / £24.99
  • Hello Kitty and the Apron of Magic : Rhythm Cooking (Rising Star Games) now €14.99 / £12.49 until Thu 24th May, normally €29.99 / £24.99
  • Hometown Story (Rising Star Games) now €7.49 / £7.49 until Thu 24th May, normally €29.99 / £29.99
  • Jewel Master Cradle Of Egypt 2 3D (Rising Star Games) now €4.99 / £4.49 / CHF until Thu 24th May, normally €19.99 / £17.99 / CHF –
  • Jewel Master Cradle Of Rome 2 (Rising Star Games) now €4.99 / £4.49 / CHF until Thu 24th May, normally €19.99 / £17.99 / CHF –
  • Shifting World (Rising Star Games) now €4.99 / £4.49 until Thu 24th May, normally €19.99 / £17.99
  • Super Black Bass 3D (Rising Star Games) now €4.99 / £4.49 until Thu 24th May, normally €19.99 / £17.99
  • Virtue’s Last Reward (Rising Star Games) now €12.49 / £9.99 until Thu 24th May, normally €24.99 / £19.99
  • Art of Balance TOUCH! (Shin’en Multimedia) now €5.24 / £4.71 until Thu 7th Jun, normally €6.99 / £6.29
  • Brilliant Hamsters! (Rising Star Games) now €4.99 / £4.99 until Thu 24th May, normally €9.99 / £9.99
  • Excave III : Tower of Destiny (Rising Star Games) now €3.99 / £3.59 until Thu 24th May, normally €7.99 / £7.19
  • Excave II : Wizard of the Underworld (Rising Star Games) now €5.00 / £4.49 until Thu 24th May, normally €10.00 / £8.99
  • Kutar Concert Staff (CIRCLE Ent.) now €0.69 / £0.69 until Thu 31st May, normally €0.99 / £0.99
  • Kutar Jump Rope (CIRCLE Ent.) now €0.69 / £0.69 until Thu 31st May, normally €0.99 / £0.99
  • Kutar Magic Ball (CIRCLE Ent.) now €0.69 / £0.69 until Thu 31st May, normally €0.99 / £0.99
  • Kutar Quiz (CIRCLE Ent.) now €0.69 / £0.69 until Thu 31st May, normally €0.99 / £0.99
  • Kutar Tube Rider (CIRCLE Ent.) now €0.69 / £0.69 until Thu 31st May, normally €0.99 / £0.99
  • Lionel City Builder 3D: Rise of the Rails (Big John Games) now €2.99 / £2.69 until Thu 14th Jun, normally €4.99 / £4.49
  • Psycho Pigs (Rising Star Games) now €3.99 / £3.59 until Thu 24th May, normally €7.99 / £7.19
  • SADAME (Rising Star Games) now €5.99 / £5.19 until Thu 24th May, normally €14.99 / £12.99
  • Unholy Heights (Rising Star Games) now €2.99 / £2.69 until Thu 24th May, normally €5.99 / £5.39

Wii U

  • Hello Kitty Kruisers (Rising Star Games) now €14.99 / £12.49 until Thu 24th May, normally €29.99 / £24.99
  • 360 Breakout (nuGAME) now €4.90 / £4.20 until Thu 14th Jun, normally €7.00 / £6.00
  • Annihilation (TreeFall Studios) now €1.19 / £1.07 until Thu 7th Jun, normally €1.99 / £1.79
  • Double Breakout II (nuGAME) now €4.90 / £4.20 until Thu 14th Jun, normally €7.00 / £6.00
  • PONCHO (Rising Star Games) now €4.49 / £3.99 until Thu 24th May, normally €8.99 / £7.99
  • RTO (nuGame) now €7.19 / £6.39 until Thu 14th Jun, normally €8.99 / £7.99
  • Star Splash: Shattered Star (Snails Animation) now €1.74 / £1.49 until Thu 31st May, normally €3.49 / £2.99
  • The Gem Collector (TreeFall Studios) now €1.79 / £1.61 until Thu 7th Jun, normally €2.99 / £2.69
  • Triple Breakout (nuGAME) now €3.49 / £3.49 until Thu 14th Jun, normally €4.99 / £4.99
  • forma.8 (MixedBag) now €1.99 / £1.79 until Sun 3rd Jun, normally €9.99 / £8.99

DLC / Add-On Content

Nintendo Switch

  • Gear.Club Unlimited: Gear.Club Unlimited – Limited Edition Cars Pack #2 (Microids) – €0.00 / £0.00
  • Gear.Club Unlimited: Gear.Club Unlimited – Mclaren 570S GT4 Pack (Microids) – €2.99 / £2.69
  • Gear.Club Unlimited: Gear.Club Unlimited – Super Cars Pack (Microids) – €3.99 / £3.59
  • Gear.Club Unlimited: Gear.Club Unlimited – Super Car Pagani Zonda Cinque (Microids) – €1.99 / £1.79
  • Gear.Club Unlimited: Gear.Club Unlimited – Super Car Mazzanti Evantra (Microids) – €1.99 / £1.79
  • Gear.Club Unlimited: Gear.Club Unlimited – Super Car W Motors Lykan Hypersport (Microids) – €1.99 / £1.79
  • Gear.Club Unlimited: Gear.Club Unlimited – Limited Edition Cars Pack #2: Alpha Romeo 4C Italian Pike (Microids) – Free
  • Gear.Club Unlimited: Gear.Club Unlimited – Limited Edition Cars Pack #2: Lotus Exige S English Racing (Microids) – Free
  • Gear.Club Unlimited: Gear.Club Unlimited – Mclaren 570S GT4 Orange (Microids) – Free
  • Gear.Club Unlimited: Gear.Club Unlimited – Mclaren 570S GT4 Black (Microids) – Free
  • Gear.Club Unlimited: Gear.Club Unlimited – Mclaren 570S GT4 White (Microids) – Free
  • Pic-a-Pix Deluxe – Small Puzzles 5 (Lightwood Games) – €1.99 / £1.99
  • Pic-a-Pix Deluxe – Mixed Puzzles 5 (Lightwood Games) – €1.99 / £1.99
  • Pic-a-Pix Deluxe – Large Puzzles 5 (Lightwood Games) – €1.99 / £1.99
  • +4 save slots (adds 4 additional save data slots) (althi) – €3.99 / £3.59
  • The Pinball Arcade: Gottlieb Table Pack 1 (FarSight Studios) – €9.99 / £8.99
  • The Pinball Arcade: Gottlieb Table Pack 2 (FarSight Studios) – €9.99 / £8.99
  • The Pinball Arcade: Gottlieb Table Pack 3 (FarSight Studios) – €8.99 / £8.09
  • The Pinball Arcade: Gottlieb EM Table Pack (FarSight Studios) – €8.99 / £8.09
  • The Pinball Arcade: Stern Table Pack 1 (FarSight Studios) – €19.99 / £17.99
  • The Pinball Arcade: Stern Table Pack 2 (FarSight Studios) – €19.99 / £17.99
  • The Pinball Arcade: Alvin G. & Co Table Pack (FarSight Studios) – €7.99 / £7.19
  • The Pinball Arcade: Doctor Who: Master of Time (FarSight Studios) – €4.89 / £4.39

Nintendo 3DS

  • Shin Megami Tensei: Strange Journey Redux – Training Day (Koch Media) – €1.99 / £1.79
  • Shin Megami Tensei: Strange Journey Redux – More and More (Koch Media) – €1.99 / £1.79
  • Shin Megami Tensei: Strange Journey Redux – Macca Rain (Koch Media) – €1.99 / £1.79
  • Shin Megami Tensei: Strange Journey Redux – Forma Search X (Koch Media) – €1.99 / £1.79
  • Shin Megami Tensei: Strange Journey Redux – Sub App 4-Pack (Koch Media) – €6.99 / £9.80
  • Shin Megami Tensei: Strange Journey Redux – Strike Team Support Pack (Koch Media) – Free
  • Shin Megami Tensei: Strange Journey Redux – Growth Vest (Koch Media) – Free
  • Shin Megami Tensei: Strange Journey Redux – Fortune Vest (Koch Media) – Free
  • Shin Megami Tensei: Strange Journey Redux – Demon Slayer Pack (Koch Media) – Free
  • Shin Megami Tensei: Strange Journey Redux – Safe Journey Pack (Koch Media) – Free

Other

Nintendo Switch

  • Urban Trial Playground Demo (Tate Multimedia) (Demo) – Free

Nintendo 3DS

  • Denim Badge 01 (SmileyWorld, Theme) – €1.49 / £1.39
  • Denim Badge 02 (SmileyWorld, Theme) – €1.49 / £1.39
  • Patchtastic 01 (SmileyWorld, Theme) – €1.49 / £1.39
  • Patchtastic 02 (SmileyWorld, Theme) – €1.49 / £1.39

What are you downloading this week? (128 votes)

Hyrule Warriors: Definitive Edition

16%

Little Nightmares Complete Edition

13%

Battle Chasers: Nightwar

9%

Never Stop

  0%

The Mystery of the Hudson Case

2%

Splitter Critters

1%

The Adventures of Elena Temple

1%

Wizard of Legend

2%

ACA NEOGEO BASEBALL STARS PROFESSIONAL

2%

Fairune Collection

4%

FOX n FORESTS

6%

FRAMED Collection

1%

Ice Cream Surfer

  0%

Invisiballs

1%

The Banner Saga

4%

White Night

2%

Yonder: The Cloud Catcher Chronicles

9%

Henry The Hamster Handler

1%

The Pinball Arcade

1%

Shin Megami Tensei: Strange Journey Redux

6%

Block-a-Pix Colour​

1%

Nothing for me

20%

Please login to vote in this poll.

So that’s the Nintendo Download update for this week. Be sure to drop a vote in the poll above and in a comment down below with your hot picks/thoughts on this week’s haul…

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Super Neptunia RPG Brings Side-Scrolling Dungeons And Turn-Based Battles To Switch

Idea Factory has revealed that the Neptunia series is coming to the Nintendo Switch later this year in the form of Super Neptunia RPG.

Developed by Canadian company Artisan Studios, Super Neptunia RPG will mix side-scrolling dungeons and turn-based battles to create a unique game which shifts from 2D to 3D in a heartbeat.

Here’s some PR:

We are thrilled to announce that Super Neptunia RPG will head to North America and Europe this Fall 2018! The side-scrolling RPG will be available physically and digitally for the PlayStation 4 and for the first time ever, a Neptunia game will now be available on the Nintendo Switch! The game will have Original Japanese and English voiceover options, as well as English and French subtitle options.

Developed by Artisan Studios in Canada, this game brings the characters of the self-referential Neptunia series to life in a whole new way. Each character was hand-drawn by Tsunako, the artist behind the series, then animated by computer magic to create a world that’s mysteriously gone from three dimensions to two. Explore side-scrolling dungeons and fight in turn-based battles to settle the debate once and for all – which games are better: 2D or 3D?

Will you be picking this one up?

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Events: Attending The MCM London Comic Con? So Are We…

The MCM London Comic Con takes place between the 25th and 27th May at the Excel in England’s capital, and as ever, there were be plenty of video game-related points of interest among the TV stars, merchandise and cosplay.

Confirmed stars include David Harewood (Supergirl), Rosario Dawson (Marvel Cinematic Universe), John DiMaggio (Futurama, Adventure Time), Caroline Blakiston (Star Wars), Anthony Daniels (Star Wars) and many more besides.

Nintendo is making a big splash at this year’s event, and our very own YouTube host Alex Olney will be in attendance on the Saturday. Nintendo will be running a livestream during the event, with a number of headline tournaments taking place during the three days.

On Friday it’s ARMS and Pokkén Tournament DX, Saturday will be Splatoon 2 and Sunday will showcase Mario Kart 8 Deluxe and Rocket League. In addition to these games, Mario Tennis Aces will be getting a push on each day. If you’d like to sign up to take part in these events, head here.

While he’s not on stage providing questionable commentary, Alex will be milling about the Excel on the Saturday and is more than happy to take some photos with all you lovely people. If you happen to see him aimlessly wandering around the Excel, please approach with caution as it may have been some time since his last meal and his bite is quite nasty. 

If you do get close enough to take a photo and still have enough fingers intact to operate your smartphone, post your selfie on Twitter with the hashtags #HelloThereLovelyPhoto and #MCMcomiccon, and be sure to tag both Nintendo Life and Alex – we’ll be sure to share the least harrowing examples with our Twitter followers.

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Get In The Holiday Mood With Bandai Namco’s Go Vacation For Switch

Long time Nintendo fans may remember Bandai Namco’s Go Vacation on the Wii, which we weren’t exactly bowled over by at the time. Anyway, it seems Bandai Namco has heard the demands for a remake, and the game will be coming to Switch on 27th July.

In the game, you go on vacation to the tropical Kawawii island and stay in a special resort. Activities on the resort range from sky diving and beach volleyball to tennis and even snowball fights; it seems the island has quite a varied climate. The game boasts more than 50 mini-games and activities to enjoy.

Some of these games will be co-op and some will be competitive. They can be played solo or with up to four players via a single Nintendo Switch system or local wireless. Several activities offer the option to use motion controls, making swinging your tennis racket and throwing snowballs even more fun and immersive.

You’ll get to discover new surprises each day as you adventure through the four different resort areas on Kawawii island. While exploring – either on foot, on horseback, on a snowmobile or more – you’ll discover numerous collectibles, challenges and other opportunities to level up and customise your character.

You can decorate your own villa, enjoy a delicious meal at one of the food trucks and snap in-game photos of the dozens of adorable animals hiding in each resort. Regular challenges and presents, like special costumes and different dog breeds, will keep you coming back for hours of Kawawii island adventures.

Check out the trailer above and let us know if you plan to pick up Go Vacation for your Switch in July with a comment below.

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Nintendo Download: 17th May (North America)

Thursday has rolled around once more, so it’s time to see what delights Nintendo has brought to its various eShops with this week’s Nintendo Download. As always, be sure to leave a vote in our poll and drop us a comment or two in the comments section on which games you’ll be picking up…

Switch eShop

Hyrule Warriors: Definitive Edition (Nintendo, $59.99) – Cut down enemy hordes as characters from the Legend of Zelda series. You even play co-op multiplayer with a friend on one system! All features and downloadable content from past versions of the game, including My Fairy mode and elements from The Legend of Zelda: Breath of the Wild and The Legend of Zelda: The Wind Waker, can be enjoyed in crisp HD on the Nintendo Switch system. The fate of Hyrule rests in your hands! The Hyrule Warriors: Definitive Edition game will be available on May 18. Read our review.

Runner3 (Choice Provisions, $25.49) – The Timbletot is determined to rid the multiverse of all its love and happiness. CommanderVideo, a lover if ever there were one, refuses to let this happen. He’s ready to jump, double-jump, wall-jump, slide-jump, slide, kick, float, drive, fly and dance his way to victory, all across a medley of thrilling, challenging and joyous levels. The Runner3 game will be available on May 22.

Little Nightmares: Complete Edition (Bandai Namco, $12.99) – Do you remember your childhood fears? Immerse yourself in the Little Nightmares Complete Edition game, a dark whimsical tale that will confront you with your childhood fears as you help Six & The Kid escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. Little Nightmares Complete Edition will be available on May 18.

Mega Man Legacy Collection (Capcom, $14.99) – The Mega Man Legacy Collection game is a celebration of the 8-bit history of Capcom’s iconic Blue Bomber. Featuring faithful reproductions of the series’ origins with the original six Mega Man games, the Legacy Collection will remind longtime fans and introduce newcomers to what made Mega Man such a popular and iconic character. Mega Man Legacy Collection will be available on May 22.

Mega Man Legacy Collection 2 (Capcom, $19.99) – The Blue Bomber is back in this second collection of classic Mega Man games. Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection spans the iconic series’ evolution and retro revolution. Take on the nefarious Dr. Wily and his diverse Robot Masters in these timeless 8-bit, 16-bit and 32-bit adventures. The Mega Man Legacy Collection 2 game will be available on May 22.

ACA NEOGEO BASEBALL STARS PROFESSIONAL (HAMSTER, $7.99) – “BASEBALL STARS PROFESSIONAL” is a sports game released in 1990 by SNK. One of the launch titles as the NEOGEO debuted, it came with both a VS Mode and Tournament Mode. The dynamic animation and powerful productions made for an exciting game.

The Banner Saga (Versus Evil, $19.99) – Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. 

Fairune Collection (Flyhigh Works, $8.99) – Fairune Collection includes four games in one package – Fairune, Fairune 2, Fairune Origin and Fairune Blast!

FRAMED Collection (Surprise Attack, $8.99) – The FRAMED Collection is a new compilation of the critically-acclaimed, multi-award winning noir puzzle games FRAMED and FRAMED 2.

Ice Cream Surfer (Dolores Entertainment S.L., $8.00) – The evil Broccoli, irritated by the fact that kids hate vegetables and love ice creams, has created an army of vegetables to destroy the flavor galaxy. Only the Ice Cream Surfer with the help of his 4 super tasty friends can prevent that. Read our review.

Invisiballs (Digital Kingdom, $12.99) – Invisiballs is a competitive local multiplayer game for 2 to 4 players. Played on a single, top-down, shared screen, everyone controls an invisible ball inside a maze and must capture a golden artifact to win the game. Designed entirely around a new type of gameplay set in a minimalist universe, Invisiballs is simple with a deep learning curve. Nervous and precise, Invisiballs is for players who love to play competitive games with their friends.

Johnny Turbo’s Arcade: Super Burger Time (FTE Games, $6.99) – Super Burger Time, play as Peter Pepper Jr. and complete the burgers, but watch out for Mr. Hot Dog, Mr. Egg and the dangerous Mr. Pickle!

White Night  (Plug In Digital, $14.99) – Explore the macabre past of an old mansion in the 1930’s and solve puzzles of light and shadows in this fully black & white survival horror! Players are trapped in this nightmare where darkness is a constant threat!

Yonder: The Cloud Catcher Chronicles (Prideful Sloth, $26.99) – Yonder is set in the world of Gemea. A natural island paradise with eight distinct environments ranging from tropical beaches to snow-capped summits.

The Mystery of the Hudson Case (Magic Frame Studios, $4.89) – Welcome to a new title of our saga The Mystery! This time we bring you The Mystery of the Hudson Case!

Never Stop (Pixelsplit, $4.99) – The longer you keep moving without getting stopped by one of the many obstacles or traps, the more points you get. How long can you manage this thrill of speed? Will you be able to dominate your friends in multiplayer?

The Adventures of Elena Temple (GRIMTALIN, $4.99) – The game is a monochromatic puzzle platformer made to look as if it were created in the 80s. Overcome obstacles, figure out how to collect all the coins, find all the gems and remember your childhood while doing it! Progress through the game’s dungeon through non-linear exploration and keep an open eye for secrets to find.

Wizard of Legend (Humble Bundle, $15.99) – Wizard of Legend is a fast-paced dungeon crawler with an emphasis on dynamic magical combat. Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies! Unlock over 100 unique spells and discover powerful spell combinations! A wide variety of elemental spells allows you to create a hand best suited to your play style. Dive head first into the fray or stand back and let your minions do the work for you. Play solo or co-op! The choice is yours! Read our review.

Battle Chasers: Nightwar (Nordic Games, $39.99) – Battle Chasers: Nightwar is an RPG inspired by the console genre-greats, featuring deep dungeon diving, turn-based combat presented in classic JRPG format, and a rich story driven by exploration of the world. Read our review.

Calculation Castle : Greco’s Ghostly Challenge “Subtraction” (media5, $9.99) – Now children can study Subtraction on the Nintendo Switch! Let’s challenge Greco’s Calculation Castle!

Calculation Castle : Greco’s Ghostly Challenge “Addition” (media5, $9.99) – Now children can study Addition on the Nintendo Switch! Greco and his ghosts await your challenge!

Calculation Castle : Greco’s Ghostly Challenge “Division” (media5, $9.99) – Now children can study Division on the Nintendo Switch! Greco and his ghosts await in the greatest obstacle: The Calculation Castle!

Calculation Castle : Greco’s Ghostly Challenge “Multiplication” (media5, $9.99) – Now children can study Multiplication on Nintendo Switch! Use your math skills to defeat Greco!

Disco Dodgeball – REMIX (Zen Studios, $11.99) – Disco Dodgeball – REMIX is a ridiculous physics-based futuresport combining robots, one-hit-kill projectile combat and crazy dodgeball action. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots with your mustachio’d unicycle robot and enjoy the voice of a booming monster truck driver announcer when you score! Play a wide variety of classic and expert game modes in singleplayer, local multiplayer, or online multilpayer matches. Available May 22.

Henry The Hamster Handler (Pocket Money Games, $3.69) – Join the team at Hamsters Inc. as they delve into the practice and reveal that hamsters must endure as many near-death experiences as possible and over time the little furry balls of fun turn into bronze, silver, and gold! It’s your job to ensure that they survive the ordeal before they get melted down and turned into a fancy pair of earrings! Available May 18.

Kitten Squad (Arcade Distillery, Free) – Sadistic robots have enslaved orcas at SeaLand Marine Park. The evil Sheep Puncher robot has kidnapped sheep for the twisted wool industry. Only the Kitten Squad is up to the task of saving these gentle animals. Players must guide the Kitten Squad, armed with weaponry ranging from carrot rocket launchers to yarn ball guns, on missions to defeat the evil robots and free the animals in this action game brought to you by PETA.

3DS eShop

Shin Megami Tensei: Strange Journey Redux (Atlus, $39.99) – With its twisted demonic sci-fi story, addictive demon-collecting fun, and multiple narrative paths to explore, Strange Journey Redux is an essential ATLUS JRPG adventure that can’t be missed!

Block-a-Pix Color (Lightwood Games, $7.99) – Reveal the picture by dividing the grid into smaller rectangular blocks. Each block must contain one clue number, which tells you the number of grid squares covered by that block and the color the block will be painted.

Demos

Nintendo Switch

Happy Birthdays – Demo Version (Nintendo eShop on Nintendo Switch) – Available May 22

Urban Trial Playground – Demo Version (Nintendo eShop on Nintendo Switch)

Activities

Nintendo Labo Creators Contest for Best Toy-Con Mod Using Toy-Con Garage Ends Next Week – Make, play and discover with Nintendo Labo! Create your masterpiece using a Nintendo Labo kit and a Nintendo Switch system, then post a video or picture of your creation to the My Nintendo – Nintendo Labo Creators Contest site for a chance to win some great prizes.* The “Best Toy-Con mod using Toy-Con Garage” contest ends on 10:59 a.m. PT on May 25, so act fast!
Are you curious about what other My Nintendo members have made so far? Check out them out here, and be sure to click the “Like” button for your favorite creations!

* Void where prohibited. Open to legal residents of the U.S. and Canada, ages 13+. Nintendo Switch system and Nintendo Labo kit required. Contest begins 11AM PT on 4/20/18 and ends at 10:59AM PT on 5/11/18 for the Best Decorated Toy-Con Contest Category, 10:59AM PT on 5/25/18 for the Best Toy-Con Mod Using Toy-Con Garage Contest Category, and 10:59AM PT on 6/15/18 for the Best Original Invention Using Toy-Con Garage Contest Category. To enter, upload your photo or video of your Toy-Con creation or invention as detailed in the Official Rules. 9 winners will each receive One (1) Nintendo Labo Variety Kit (ARV: $ $69.99 USD) or Nintendo Labo Robot Kit (ARV: $79.99 USD), one (1) Nintendo Labo Creators Jacket (ARV: $ 70.00 USD), and one (1) award certificate (ARV: $ 70.00 USD). ARV of each prize package: $209.99-$219.99 USD. Total ARV of all prizes: $1,889.91-$1,979.91 USD. Chances of winning a prize depend on eligibility and quality of entries received, and how well each meets the judging criteria. Details and restrictions apply. For Official Rules, visit https://labo.nintendo.com/share/#!/contest-rules Sponsor: Nintendo of America Inc.

Hyrule Warriors: Definitive Edition My Nintendo Rewards – To celebrate the Hyrule Warriors: Definitive Edition game launch, My Nintendo is offering themed rewards, including two free character printables (printable 1 and 2) and a new wallpaper redeemable with My Nintendo points. Check out more rewards at https://my.nintendo.com/news/e5335141c5d8c4dd.

What are you downloading this week? (390 votes)

ACA NEOGEO BASEBALL STARS PROFESSIONAL

3%

The Banner Saga​

6%

Fairune Collection

3%

FRAMED Collection

1%

Ice Cream Surfer​

  0%

Invisiballs

  0%

Johnny Turbo’s Arcade: Super Burger Time​

2%

White Night​

1%

Yonder: The Cloud Catcher Chronicles​

4%

The Mystery of the Hudson Case​

  0%

Never Stop

  0%

The Adventures of Elena Temple

  0%

Wizard of Legend​

4%

Battle Chasers: Nightwar​

9%

Shin Megami Tensei: Strange Journey Redux

4%

Block-a-Pix Color​

1%

Hyrule Warriors: Definitive Edition

12%

Runner3​

9%

Little Nightmares: Complete Edition​

8%

Mega Man Legacy Collection

11%

Mega Man Legacy Collection 2​

12%

Disco Dodgeball – REMIX​

1%

Henry The Hamster Handler​

  0%

Kitten Squad

2%

Nothing for me!

7%

Please login to vote in this poll.

So that’s your lot for this week. Be sure to drop a vote in the poll and leave a comment with your hot picks below…

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Enjoy a fun-filled virtual family vacation anytime, anywhere when GO VACATION launches for Nintendo Switch on July 27

Enjoy a fun-filled virtual family vacation anytime, anywhere when GO VACATION launches for Nintendo Switch on July 27

A resort vacation is always at your fingertips with the new GO VACATION game for the Nintendo Switch system. From sky diving and beach volleyball to tennis and even snowball fights, Kawawii island offers something for everyone, with more than 50 different games and activities to enjoy. Check out a new trailer for the game by visiting https://www.youtube.com/watch?v=lDG_siAbPQE.

Created by acclaimed developer BANDAI NAMCO, GO VACATION includes a variety of cooperative and competitive games that can be played solo or with up to four players via a single Nintendo Switch system or local wireless (additional accessories are required and are sold separately). Several activities offer the option to use motion controls, making swinging your tennis racket and throwing snowballs even more fun and immersive.

Discover new surprises each day as you adventure through the four different resort areas on Kawawii island. While exploring – either on foot, on horseback, on a snowmobile or more – you’ll discover numerous collectibles, challenges and other opportunities to level up and customize your character. Decorate your own villa, enjoy a delicious meal at one of the food trucks and snap in-game photos of the dozens of adorable animals hiding in each resort. Regular challenges and presents, like special costumes and different dog breeds, will keep you coming back for hours of Kawawii island adventures.

For more information about GO VACATION, visit https://www.nintendo.com/games/detail/go-vacation-switch.

Game Shown:

Mild Cartoon Violence

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Review: The Fall (Switch eShop)

When it comes to the allegorical relationship between artificial intelligence and the meaning of life itself, fiction has done a pretty decent job of marrying the two. From Blade Runner and Humans, to Ex Machina and The Matrix, it’s path well worn by many a piece of art. So is there space for a fresh interpretation, and can such a new offering really bring anything new to an already busy conversation?

Thankfully, The Fall does have something to say that’s worth hearing, crafting a story that uses its science fiction setting to full effect, and it’s that narrative that carries what is effectively a set of obtuse environmental puzzles and some 2.5D platforming/exploration. While its sequel – The Fall Part 2: Unbound – has already made its way to Switch, this first game had the (dis)pleasure of emerging on Wii U back in 2014, so what you’re getting here is a port of a three-and-a-half year-old game.

The good news is those intervening years haven’t dulled its dark and dangerous world, a place where an AI must attempt to save her human pilot while slowly learning to think beyond her base programming. ARID is the robotic heroine at the heart of the story, her pilot critically injured following a crash onto an alien planet. With her passenger close to death, she finds herself all alone with danger, decisions and death at every turn.

Trapped in what turns out to be a decrepit android repair facility, you’ll guide ARID as she encounters the mysterious and maniacal Caretaker, a being whose rigid programming sees it ‘repairing’ both androids and humans alike, usually with grim and horrific results. On the flipside, there’s the Administrator, an AI that wants to learn more about humanity, a sympathetic intelligence compared to the apathetic Caretaker. As the pilot inside her suit deteriorates, her actions become emotionally driven, with the game’s nuanced script slowly showing a program becoming something more than simple software.

So we know the story of The Fall will grab your attention, but what about the actual game itself? Well, that’s less of an easy sell. While it’s presented in the form of a 2D platformer, it’s actually more of a point-and-click adventure game. Pressing ‘ZR’ will pull out a pistol with a flashlight, which she can use to highlight points of interest on-screen with the analog stick. It’s a control scheme that works competently, it never feels intuitive in the same way the version on PC does.

The levels of a more open feel to them, and while it’s far from a traditional Metroidvania title, this sense of exploration enables ARID to investigate her surroundings, searching for clues to the mystery of the planet she’s landed on and acquire items to help her in her quest to save the dying pilot within. It plays into the adventure game core of its gameplay, where you’ll often need to explore an area to find a keycard to turn on a display or a broken arm to reach a distance console.

The only problem is these puzzles are often extremely obtuse, with very little clues or trails to follow in order to traverse from one area to another. That is, of course, the point of some point-and-click adventures, but considering how much of The Fall’s aesthetic relies on a dark and shadowy palette a la Limbo much of your time is spent swinging your flashlight around similar locales looking for a missing item to add to your inventory.

There’s some combat too, with the ability to use your pistol’s non-flashlight capabilities for a little shooty bang bang fun. The gunplay isn’t going to win any awards for ballistic excellence, but with scope for upgrades there’s just about enough depth to make its gunfights feel like a worthy punctuation to all that exploration and interaction. However, the rate at which ARID’s shields recharge remains as slow as the Wii U version, a fact that makes combat – especially in the first half of the game – feel tedious if you’re a poor shot.

Conclusion

Arriving almost four years after the Wii U version, The Fall still manages to offer one of the most engaging takes on the age-old ‘robot starts to feel alive’ concept without feeling tired or rote. Sadly, the limitations of its gameplay haven’t been addressed for this port, so while there’s a great story to be experienced, the game itself remains a forgettable miasma of genres.

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Review: Real Bout Fatal Fury Special (Switch eShop / Neo Geo)

With a name like Real Bout Fatal Fury Special you might think that the game is an update of something else from the series, much like how Fatal Fury Special was the second game with extra bits. This, however, is its own thing, but although it’s not an update of either of the other Real Bout games (and Real Bout 2 actually followed this one), it is not a completely dissimilar experience. It is a one-on-one fighter after all and one where most of the fighters from the previous instalment are included.

Geese Howard is gone (apart from as a hidden boss fight), but the rest of the Real Bout Fatal Fury gang has made it across. It’s not unusual for a sequel to bulk out the choice of fighters and that has happened here with the inclusion of four more characters last seen in Fatal Fury Special, including end boss Krauser. Via some button holding, four characters also have ‘EX’ versions available that come with some different moves to their regular variant. The EX characters may not be brand new fighting options, but they are still something to consider before embarking on your bottom-kicking adventure.

As well as special moves, there’s a power gauge that can lead to you performing guard-cancelling Break Shots and powerful Super and Potential Power moves. While the core fighting is solid and feels like a refined system from a confident developer, SNK continued to be unsure what to do with the multiple planes used during the fights. Having used a three-plane system for Fatal Fury 3 and the first Real Bout, here it reverts to a two-plane one.

Being able to move into the foreground (as well as the background) may have seemed like adding an unnecessary extra evasive option, but the fact that characters automatically returned to the centre lane after a moment worked well to keep the battle moving. Characters no longer do that here, which feels like a bit of a step backwards, but attacks can be launched across planes and evolving mechanics over the course of the series have seen the pace of battle increase, so it doesn’t really slow things down the way it once did.

Another change is the removal of out of bounds victories. Only featured in the first Real Bout game they provided an alternate way to win fights and were something to consider across multiple rounds. Here there is still some destructible scenery at the sides of stages, but while this can lead to a stunned opponent it can’t be used for a quick victory.

The stages themselves look great, with a pan down at the start of the fight allowing you a good look at the detail in the surroundings. Different times of day are used across the different rounds and there’s a good range of locations visited from a lush beach to a busy Hong Kong street and a music venue with instruments and videoscreens set up, possibly for a post-fight gig. Krauser’s castle stage is suitably ominous and has a lady providing haunted vocals as a lead-in to Mozart’s Lacrimosa. Elsewhere, the music provides the usual energised tracks that work so well, with move-calls, thumps, crashes and groans also adding to the atmosphere.

There’s some replayability in the single-player mode, such as trying to clear it with each of the characters, although the endings are quite basic, utilising victory artwork for a quick dialogue exchange. The difficulty is not too tough (certainly compared to some SNK fighters), but diving into the options menu allows you to adjust the challenge to your liking. Other options include turning the blood on/off as well as HAMSTER constants such as button remapping and the ability to add scanlines to the image. The usual one-credit Hi score and five-minute Caravan modes also feature but naturally most of the game’s replay value comes from battling against a friend, which can be done from them buying in to the regular arcade mode at any time.

Conclusion

The 19 (plus four) characters provide a good variety of options for the fighting and the battles are as fun as ever thanks to the usual range of offensive options and evasive manoeuvres. The fun out of bounds victories from the first Real Bout game have gone and there’s been a change to the multi-plane system, but there’s still plenty of fighting thrills to be had here. Real Bout 2 is ultimately a better game, but Real Bout Fatal Fury Special is still a solid fighter that can provide plenty of entertainment.

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Speed Brawl Is Bringing Anime-Style Victorian Fisticuffs To Nintendo Switch

If you’re hoping to combine a love of combat, racing and all things Victorian, you’re in for a treat. This is Speed Brawl, a lightning-quick brawler that sees you fighting and racing through the dank locales of an anime-style London in an all-out bloodsport. Filled with armored brutes, vicious aliens, and outlandish bosses, it’s a co-op adventure that’s going to suit Switch’s multiplayer support down to the ground.

The fast and hard-hitting combat in Speed Brawl is all about maintaining momentum while judiciously managing the available energy used to unleash powerful special moves. You can upgrade and customise your tag-team of fighters through the acquisition of equipment and unlocking new and improved skills, so there’s plenty of replay value beyond simple battles.

Speed Brawl is headed to Nintendo Switch this summer. Let us know what you make of this little indie offering in the comments below…