If you’ve been looking forward to a new NBA-related title on Nintendo Switch this month, then we’ve got a bit of bad news. NBA Playgrounds 2, which was due to slam dunk onto the eShop on 22nd May, has now been delayed until further notice.
Developer Saber Interactive confirmed the news via the game’s official Facebook page, stating that, “there are exciting things brewing with the NBA Playgrounds franchise that we think will take arcade basketball to new levels,” so that its, “launch date of May 22nd will be moved out.”
Considering the problems the franchise has encountered thus far on Switch, a delay isn’t the worst news, especially if it means the team behind it is working hard to make it the best basketball arcade experience you can buy. Fingers crossed that extra time makes a difference. No further details on a release date were provided.
What’s your take on the news? Are you looking forward to NBA Playgrounds 2? Share your thoughts with us below…
Ubisoft has released its full year sales and earnings figures for the 2017-18 period, providing us with a breakdown of how the company’s games performed across various platforms and regions.
A chart showing the difference in sales between rival platforms shows that the Switch accounted for just 7%, with PS4 leading the charge on a strong 42%. Of course, Switch has seen the likes of Mario + Rabbids Kingdom Battle, South Park: The Fractured But Whole and Just Dance 2018 (a series that tends to do well on Nintendo platforms), but has missed out on heavy-hitters such as Far Cry 5 and Assassin’s Creed Origins.
Elsewhere, a second chart showing sales by region shows a relative consistency from last year to this. North American-based sales have remained at 47% for the second year running, with Europe marginally dropping from 38% to 37% of the total sum.
It will be interesting to see what Ubisoft brings to the table at E3 next month, and with the success of Mario + Rabbids and its ongoing support through DLC, we’d hope to see the studio show some more love for Nintendo’s hybrid.
Have you enjoyed Ubisoft’s selection of games for Switch so far? Would you like to see more be announced at E3? Share your thoughts with us in the comments below.
Skipmore’s charming Legend of Zelda/Ys retro mash-up did some good service for 3DS owners in the past and it’s once again being brought to the spotlight thanks to a compilation of both titles (and a couple of extra ones) in this new Fairune Collection. Are these brain-teasing adventures worth taking once again? Let’s give them a ‘Fairune’ assessment…
Fairune is the first chapter in the series, and an ideal introduction to the core mechanics – an overworld made up of single-screen areas, and once you get the Sword of Hope, classic Ys-style combat ensues where you only need to bump into enemies to attack them. While you are free to explore the land in any order you deem fit, the game design cleverly steers you in the right direction by using different level enemies to nudge you onto the right path. Don’t worry if you get stuck, the Ancient Codex (a magic, talking book) will not only tell you what enemies you should be fighting at your current level, but also blabber about all sorts of hints to solve the various item puzzles needed to progress. You will probably solve this charming adventure in under a few hours.
While on the 3DS, the fact that the game kept its mobile 4:3 resolution wasn’t much of a problem, on Switch the action only takes place on the left side of the screen with the other half is used for the map and item selection. There was probably no way around this issue, but when playing on a big screen TV, it feels a waste to use such a small portion of the screen for the actual playfield.
Fairune 2 is the second entry in the series, and it’s the biggest offering yet. The core concepts of combat and puzzle solving make a welcome return, but this time you have a vastly expanded overworld (and underworld) to explore. This one hits the spot on pretty much everything you could hope for a sequel and it will the one you will spend most of your time on.
Unlike the first game, here you get nearly all the screen real estate you could need to enjoy the pixelated land of Fairune, and it certainly is a very welcomed visual upgrade for those playing in docked mode. However, we do find ourselves frequently roaming the land in hope of finding that elusive ‘Eureka!’ moment that enables us to progress further. Thankfully, this is the only real minus point we find in this expanded sequel.
Fairune Origin is the third layer of this multi-tiered cake, but it’s also the smallest. So small, in fact, that the overworld is made of just 12 interconnected single screen areas. Size is, however, unimportant because you will truly learn to appreciate the ‘less is more’ game design philosophy, with some truly neat and rewarding puzzle solving emerging from such a small playground. It’s true that once you know exactly what to do, you can complete this one in around six minutes, but your first playthrough is a very rewarding experience.
Finally, we come to the cherry on top of the proverbial cake: Fairune Blast! This is unavailable when you first start your adventures, with three locks shut tight above the game icon. As you might have already figured out, you’ll be able to remove each lock by successfully completing each aforementioned Fairune adventure. Up to this point you have been flexing your brain to solve puzzles, but this one is a rather radical departure because it’s time to test your hand-eye coordination. Fairune Blast is a vertical scrolling shmup of the cute variety! Simply pick one of three different coloured fairies and blast your way to the top on what could easily pass as a game of the TwinBee franchise. An outstanding original reward for dedicated players of this package.
The game’s aesthetics deliver charming 8-bit style sprites and tiles that successfully manage to be distinct enough to be both pleasing and functional. The music is lovely, pure chiptune that could be playing straight out of a proper NES. Veteran 3DS players will notice a few enhancements on a few choice melodies here and there that, thankfully, do not break the faux nostalgic illusion this whole package blissfully delivers. Speed-runners rejoice: worldwide leader-boards will keep track of your best times playing through the adventure games and your Fairune Blast high-scores.
Conclusion
Fairune Collection is a deliciously big slice of brain-teasing RPG fun with a sprinkle of shmup action on top. None of the games will require a huge amount of time to complete, solving many of its puzzles feels truly rewarding and both graphics and sound will take you back to a simpler time in this industry. If you were a fan of the original outings, you will certainly like this ‘upgrade’ but if you are venturing into the realm of Fairune for the first time, heads up: you might have just discovered the perfect lazy summer afternoon game of the year.
The Dream Friends concept was an interesting inclusion in Kirby Star Allies, giving players the ability to play alongside special characters from across Kirby’s long history. Though the selection of Dream Friends is admittedly rather slim as of the time of writing, Nintendo has pledged to continue adding new friends in free content updates in the future. The next of these updates is due this summer, and Nintendo has teased who will be included.
If you look at the image above, you’ll see the silhouette of one of the next additions. There’s lots of speculation going around as to who exactly it could be, but if you don’t mind spoiling it for yourself, data miners have found information in the game’s files that specify who’s being planned for the roster.
What do you think? Who is the character being teased here? Who would you like to see added next? Share your thoughts in the comments below.
Confront your childhood fears in Little Nightmares: Complete Edition
Do you remember your childhood fears? Immerse yourself in this dark whimsical tale and help Six & The Kid escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal!
Features
THE ALL-IN-ONE EDITION FOR NINTENDO SWITCH – Embark on a delectably dangerous journey with Six and The Kid in two parallel escape stories that will put your cool to the test.
A SPOOKY PUZZLE PLATFORMER – Trapped in an oversized dollhouse inhabited by monstrous residents, light your way through darkness, hide & sneak to avoid danger and run for your life to find a way out.
REKINDLE YOUR CHILDLIKE JOYS – Find your inner child and bend your imagination to solve complex 3D puzzles and find your way out. Each room is a cell, each resident a threat, and both are puzzles to untangle.
TAILORED TO THE DEVICE – Undock your Nintendo Switch and continue your journey everywhere, anytime with full HD rumble support for the Joy-Con controllers.
Protect Hyrule as your favorite Legend of Zelda characters!
Take control of iconic characters from the Legend of Zelda™ series in an epic battle for Hyrule! The dark sorceress Cia has opened the Gate of Souls and disparate worlds are now colliding. Command legendary heroes and villains in large-scale battles and take down your foes with flashy special attacks. The fate of Hyrule rests in your hands.
Features
Contains all downloadable content and features from prior versions of the game! Choose from 29 playable heroes and villains, including fan-favorite characters like Ganondorf, Tetra, Skull Kid, and Midna.
Battle through the game’s epic story in Legend Mode, complete missions in Adventure Mode, or replay stages with any of your unlocked characters in Free Mode.
Fight alongside a friend in two-player mode on a single Nintendo SwitchTM system by sharing Joy-Con™ controllers or using Nintendo Switch Pro Controllers (sold separately).
Level up your own personal fairy to aid you in battle with My Fairy.
Tap compatible amiibo™ figures and cards* to get bonuses. For a chance to receive specific character weapons, tap the Legend of Zelda amiibo figures of characters who appear in the game.
Update: Nintendo has updated its E3 site and has removed any reference to “Nintendo Direct: E3 2018”. The new wording now says:
Three days of Nintendo Switch gameplay with Treehouse members and developers, starting right after the video presentation with Super Smash Bros.
Original Story: Ever since Nintendo opted out of the usual E3 press conference circus (something Sony has followed suit on this year), it has seemingly been unable to decide what to call the pre-recorded broadcast that airs during the world’s biggest gaming show.
In the past we’ve seen them called “Digital Events” and “Nintendo Directs”, and this year the company has reverted to the classic naming. Its show will be called “Nintendo Direct: E3 2018”, and it will be accompanied by the usual raft of Treehouse streams which focus on individual games. The first of these will be for Smash Bros. on Switch.
While this isn’t exactly groundbreaking news, at least you now know what to call this year’s biggest Nintendo-related E3 event.
Splatoon 2 and, to an extent, De Blob, have a lot to answer for. It seems that so many developers are attempting to ape the style that comes from splashes of paint spilling from a protagonist or vehicle. There’s a lot to be said for the visual style; bright colours bursting from a screen are always eye-catching and it speaks to the inner child in us all because everyone enjoys making a mess. There’s something satisfying in watching as a splash of vibrant pigment dashes outwards, being overlapped by other hues.
InkSplosion gets to the root of that desire by leaving contrails of colour on an otherwise drab world. The arenas for this top-down shooter are stark, bold lines of black and white. You pilot a small craft that has no backstory and whose only job is to kill the enemies that appear. Each enemy type fires differing projectiles in an attempt to destroy you and halt your progress, while leaving behind a colour. It could be a bullet that homes in on you in a spiral leaving a blue trail, or perhaps a fast-moving shot that bleeds red onto the floor. There’s no doubting, this is a lovely looking game.
There is no plot-driven reason for the combat though, InkSplosion is an arcade shooter in the most traditional fashion – movement is on the left stick, aiming on the right. Although, there are a few modern aspects thrown in; firing comes from the right shoulder buttons, the left is dedicated to slowing down time. Here is where the game takes on an interesting slant. Across the top of the screen is a life bar, as is traditional, should it empty the game ends. However, should you want to slow down time to dodge bullets or avoid enemies, that same bar will slowly deplete.
This becomes a nice tactical element that asks you how they want to survive. In the normal starting mode, there are levels which present you with four enemies – clear them and the level ends. There’s also a random weapon, such as a shotgun, normal bullets, a distance gun (which works like the normal but has more range) and a laser. This latter weapon is easily the strongest as it passes through enemies to hit others behind and has unlimited range, too. The random aspect of which weapon you use is nice, but with only a few options it doesn’t affect the gameplay that much.
Using the slow down here isn’t really needed – the bullets fly and the colours distract, but much of the carnage on-screen can be avoided. If you do take a hit, some of your health will be replenished some as the level ends. It is easy to die quickly, should you get overwhelmed, but jumping back in is as easy as pressing the ‘A’ button.
Aside from the enemies, there are also hazards to avoid. A moving line will blink on and off in a pattern – breaking the line will cause damage, though when it switches off it can be passed with no issue. Sometimes the line will border the screen, it could also appear as if clock hands rotating round or it may split the playing field in two, even four. These only appear in the normal mode and the later unlocked hard mode.
In the arena mode, those hazards are removed and now you have to defend against waves of enemies – though they still only appear in groups of four. The movement of the ship is sluggish but is something you get used to and the aiming is fine, though it varies from weapon to weapon. As an arcade shooter InkSplosion looks lovely and feels as it should, but it has no longevity. The developer has chosen to include an achievement system within the game and they range over scoring a certain amount of points in normal mode or killing a number of enemy ships in arena. It took 34 minutes to unlock every single achievement. Once this was done, the only impetus to continue playing was to beat high scores.
This would be fine if the game offered enough variation elsewhere, however, there are only a handful of enemy ships and they all look rather bland and with just these three modes to play, InkSplosion soon becomes tiring. No amount of pretty visuals which look like a calamity in a Dulux warehouse can cover a shallow experience. There are no customisation options, there’s nothing to unlock – you can’t even change the colour of the paint your bullets leave behind. It’s yellow, by the way.
Conclusion
InkSplosion could have been so much more, but it’s ultimately let down by a sheer lack of variety (and a frustrating lack of replay value once you’ve swiftly bagged all of its in-game achievements). As a top-down shooter it’s certainly competent, but it’s unlikely you’ll hang around for long with so many other fuller packages on offer on the Switch eShop.
In a series of tweets yesterday, Game Freak employee James Turner revealed a sneak preview of a new educational manga recently released in Japan, detailing the history of Pokémon creator Satoshi Tajiri, and information from the early days at Game Freak.
The book, called ‘Satoshi Tajiri: The Man Who Created Pokémon’, was written for Japanese elementary school children, and will be the first in a series of comics that introduces kids to historical figures. A photo tweeted by Turner shows a page of previously unseen Pokémon concepts from Red and Blue – despite claims that most of the documentation about the first two Pokémon games either never existed, or was lost in time.
One of the panels seen in the image contains an internal poll used during development of the games – with Exeggutor listed as the winner, claiming 23 votes. According to Resetera user ERAsaur, the unreleased Pokémon in the image include: Deer (56), [Obscured]-ro (61), Crocky (62), Cactus (67), and Jagg (68).
Interestingly, the numbers shown on the sheet also appear to match the internal index order for Pokémon Red and Blue: showing that every unused Pokémon in the image turned into a ‘MissingNo.’ This suggests that these Pokémon may have been cut in the middle of game development.
However, we have since seen crocodile, cactus and deer-like Pokémon in later generations of the games – so it’s likely that these concepts were the inspiration behind them. For those interested in digging deeper into Pokémon history, the manga is now available on Amazon Japan.
Do you think we’ll continue to see Game Freak utilising older assets in new iterations of Pokémon? Do you plan to get your hands on a copy of the book? Let us know in the comments below…
It happens every year. Every year as fans and people who run a Nintendo website we’re bombarded by supposed leaks of Nintendo’s E3 plans or E3 schedule or something to that effect. Sometimes they’re believable, but a lot fo the time they’re blatantly fake. After all, anyone can print off a piece of paper with a load of game titles and developer names.
So when we found one such piece of paper badly photographed and shared around the internet, we decided to have a bit of fun and tear it apart piece by piece. You can see the result in the video above, or if you just want to giggle along to yourself, you can see the full ‘leak’ below.
Feel free to make your own observations in the comments below.