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Review: Pode (Switch eShop)

There’s no doubt about it; in the current gaming climate, competitive online gameplay is the talk of the town. The ever-growing Switch library of games boasts a fair share of titles that offer awesome online goodness – whether it’s spending three frantic minutes inking turf in Splatoon 2 or praying that a blue shell isn’t thrust your way on the last lap of Mario Kart 8 Deluxe. But when it comes to true, good old-fashioned couch co-op game, the search to find a compelling piece of software becomes somewhat of a challenge.

Enter Pode from developer Henchman & Goon, a small Norwegian team that wants to remind players that multiplayer video games can be just as much fun while being relaxing, tranquil and comfortably cooperative. You see, Pode is a game built around the themes of friendship and teamwork and believe us when we say this: Pode is best played with someone by your side. You take control of Glo and Bulder, a fallen star and a rock, and embark on a mystical (and often emotional) journey to help Glo return home. With their distinct abilities, it’s up to the player to exercise their unique traits to overcome a bunch of challenging puzzles all while being reminded that working as part of a team is paramount to success.

Much like the ingenious Snipperclips and Death Squared, Pode is a title with cooperation proudly sitting at its core – a welcome theme that doesn’t ease up from start to finish. Each and everyone of its carefully placed puzzles is tackled by utilising good teamwork and effective communication. With Glo having the ability to bring life to dormant wildlife with a squeeze of ‘ZR’, flowery ledges, colourful springing platforms and other useful fauna are brought to life in astounding and beautiful detail. Glo is also much lighter that Bulder and has means of tiptoeing across water and floating down to hard-to-reach platforms.

Bulder, on the other hand, is much heavier and can manoeuvre (and even swallow) rocks, press down switches and ‘grow’ additional means to traverse across the terrain. Having two small, but hugely contrasting sets of abilities at your fingertips makes way for some truly mind-bending puzzles. In one instance, Glo carries Bulder across a pool of deep water for Bulder to inhale a glowing stone that’s needed to be placed on a switch on the other side of the cave. However, Glo isn’t able to walk through waterfalls so it means that Bulder has to ensure the path is clear and the main body of water is safe to traverse.

As we continue our journey to return Glo to his rightful place and to reunite him with his starry friends, both characters gain abilities that add layers of puzzle-solving elements into the mix at a steady and comfortable pace. We won’t spoil it, but some of the later caves have us scratching our heads for longer than we’d like to admit. There’s very little room for error, and there’s only one way to battle these tasks, but clearing one after exploring every tiny corner of the cave not only provides a welcome sigh of relief but also a real, well-earned sense of achievement.

The attention to detail to scenery and even down to the subtle, cute emotes from the characters is truly breathtaking at times and the developer’s focus on creating a world that’s inspired by Norweigan art is magnificent and pulled off almost without a hitch. However, the title runs at 30fps and we do experience moments of screen judder and slowdown in some of the more built up cave areas. It should also be noted that Pode is almost unplayable in tabletop mode due to the tiny details that are easy to miss even on a 55-inch TV.

What could have easily been a series of gloomy and uninspiring caves full of puzzles to roam, reveals itself to be a collection of carefully and beautifully designed spaces that makes the exploration aspect of Pode a surprising element that adds to the fun package of puzzle-solving and cooperative gameplay. Each cave places the camera at a different angle and that can sometimes be an issue. Often enough it helps to mix things up, but with no option to pan or shift the view, you’re forced to complete each puzzle from a set perspective. Granted, the perspective floats and follows the main character that’s being controlled, but you’re stuck with what it gives you. We’re not asking for an FPS view here, but having the ability to slightly shift the camera to help with some of the more zoomed out caves could alleviate some of the frustration that comes from finding hard-to-see boxes or hidden ledges.

One thing is for certain: having a trusty friend on hand is an absolute must. Pode can be undertaken on your own, but we encountered some issues that made grabbing a friend the much-preferred way to play. Not only is it more fun, it’s far more straightforward and less frustrating. You see, playing on your own requires you to constantly flick between both Glo and Bulder, and it soon begins to feel disjointed and a lot of the charm is lost. Play with a friend or loved one and the dynamic instantly changes for the better.

Working together and every cave gets cleared more effectively with two minds at work. We found that player two blissfully ignored the glaringly obvious hints while we pick up on them. Our trusty friend, however, often saw the end goal to a puzzle and worked backwards. Splitting off and using their unique abilities to make the cave come to life in an explosion of colour and sound. Meeting in the middle to exchange methods is a real joy and we spend a lot of the time real-life high-fiving.

Pode offers a display of unique and striking splendour from the get-go that’s certainly best enjoyed with company by your side. Going at it alone is achievable, but this 3D adventure/puzzler’s charm is inadvertently lost when you go solo. Much like the critically acclaimed Journey on PS3, players are treated to a simple, yet incredibly moving story of hardship, friendship and companionship that sheds light on the importance of true teamwork.

Conclusion

With its subtle, relaxing and appropriate musical score, gloriously soft visuals and a simple yet emotional story, Pode succeeds in offering a generous and humble cooperative yet challenging 8-10 hours of content that will shine brightly – especially in among the assortment of fast-paced and frantic multiplayer games that we have right now on the eShop.

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Nintendo Announces The Splatoon 2 UK Championship 2018 Series

Nintendo UK has announced its plans for the rest of its competitive 2018 schedule, featuring the almighty return of the Splatoon 2 UK Championship Series and some early chances to get your hands on Super Smash Bros. Ultimate.

The Splatoon 2 UK Championship 2018 series will see an extended tournament format hosted at multiple events throughout the UK, kickstarting at the @NintendoUKVS Live: London event. This event will play host to the first official qualifier for the series, as well as being the first ever event in UK & Ireland for players to try out Super Smash Bros. Ultimate on Nintendo Switch. Other multiplayer titles will be available to play, too, including the likes of Mario Tennis Aces, ARMS, and more.

For those of you familiar with the usual Splatoon Championship setup, you’ll be interested to know that this year has a slightly different player format in place, with the introduction of the Octo League and Inkling League. Octo League matches will be played in ranked game types in best of five matches, and this league is open to teams of all ages. The Inkling League is a new division specifically for squads of younger players aged 13 and under, with matches played as Best of Three in the Turf War game type.

Across the event mentioned above, and all events across the season (which can be seen below), seven Octo League teams and four Inkling League teams will make it through to a UK grand final. This event will be held at a @NintendoUKVS Live event in Birmingham in November 2018, with the top squads in both age divisions being crowned as the Splatoon 2 UK Champions 2018 (and going on to represent their country in the Splatoon 2 European Championship next year). Nintendo UK’s official Twitch channel will be livestreaming footage from all qualifier events, so make sure to get involved if you love the game.

Here’s a full list of Nintendo UK events coming up in 2018. The brackets before each entry indicate where an Octo League or Inkling League event/qualifier will be taking place.

  • Hyper Japan, London: 13-15 July 2018
  • [Octo/Ink] @NintendoUKVS Live: London, Royal Horticultural Halls, London: 28 – 29 July 2018
  • [Ink] Summer in the City, London: 11-12 August 2018
  • [Octo/Ink] Insomnia63, Birmingham: 23-27 August 2018
  • [Octo] Splatoon 2 UK Championship 2018 Online Open #1: September 2018 (Final date TBA)
  • [Octo] Event (Exact Event TBA): September 2018 (Final date TBA)
  • [Octo] Splatoon 2 UK Championship 2018 Online Open #2: October 2018 (Final date TBA)
  • [Octo/Ink] MCM Comic Con, London: 26 – 28 October 2018
  • [Octo] @NintendoVSUK Live: Splatoon 2 UK Championship 2018 Grand Final, Birmingham: November 2018 (Final date TBA)

If you want to have a sneak peek at how the competitive Splatoon 2 tournament usually plays out, make sure to reminisce on last year’s event where Team Nintendo Life took to the stage in the latter stages of the competition.

Will you be taking part? Let us know if you’ll be joining a group of friends and challenging for the ultimate Splatoon 2 title!

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Nintendo Download: 21st June (North America)

The latest update to the Nintendo eShops in North America is here, and it’s brought all manner of new and exciting games to your digital doorstop. Whether its a LEGO-themed blockbuster or a new addition to your growing HAMSTER collection, there’s bound to be something to tickle your fancy. Be sure to drop a vote in the poll below, and a comment or two with your favourite picks. Enjoy!

Switch eShop

Mario Tennis Aces (Nintendo, $59.99) – Unleash an arsenal of shots and strategies in all-out tennis battles with friends, family and fan-favorite Mushroom Kingdom characters. Whether you play locally*, online** or using simple motion controls, intense rallies await. In Adventure mode, experience a new flavor of tennis gameplay, with a variety of missions and boss battles. The Mario Tennis Aces game will be available on June 22. Read our review.

LUMINES REMASTERED (Enhance, $14.99) – The critically acclaimed puzzle game produced by legendary creator Tetsuya Mizuguchi arrives on Nintendo Switch. An HD remaster of the original game, LUMINES REMASTERED beautifully marries the elements of sound, light and puzzle-action into one addictive, yet easy-to-play game. You’re at the center of the high-energy, block-dropping action while you groove to awesome house, trance and techno beats. LUMINES REMASTERED will be available on June 26. 

Ys VIII: Lacrimosa of DANA (NIS America, $59.99) – Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and explore mysterious ruins on the isolated island. Amid this, Adol begins to dream of a mysterious blue-haired maiden living in an unknown world. Join Adol as he unravels the riddle of the cursed isle and the blue-haired maiden Dana in the Ys VIII: Lacrimosa of DANA game, available on June 26. Read our review.

ACA NEOGEO THE LAST BLADE 2 (HAMSTER, $7.99) – “THE LAST BLADE 2” is a fighting game released by SNK in 1998. The Four Gods aiming to seal Hell’s Gate and the eternal dead who aim to stop them are in the middle of an intense battle. A variety of systems have been introduced. Characters have their own individual Sword Quality, the ability to Repel and turn back enemy attacks, Desperation Moves and Super Desperation Moves, as well as the ability to cancel enemy moves and sequence them into Desperation Moves known as Super Cancel. 

Destiny’s Princess: A War Story, A Love Story (D-Pad Studio, $14.99) – A historical Japanese romance game for women, with beautiful visuals and sound. Enjoy romance with famous Warring States military leaders in a tense environment born of despair and amidst the beauty of Japan.

Drawful 2 (Jackbox Games, $9.99) – The team behind the hit party games Fibbage, Quiplash, and YOU DON’T KNOW JACK presents Drawful 2, the game of terrible drawings and hilariously wrong answers!

GUNBIRD 2 for Nintendo Switch (Zerodiv , $7.99) – Five characters with distresses went out for an adventure to get the medicine that was handed down from the ancient times.

Johnny Turbo’s Arcade: Wizard Fire (FTE Games , $6.99) – Wizard Fire a is classic multiplayer action RPG for one to two players. Originally released in 1992, and a noted classic arcade title from the 90s. 

Lost in Harmony (Plug In Digital, $6.99) – Dive into a fantastic musical odyssey, brought by an immersive soundtrack imagined by famous composers.

Minecraft (Mojang, $29.99) – Current owners of Minecraft: Nintendo Switch Edition will be able to upgrade to the new version of Minecraft by downloading it from Nintendo eShop for free! This new version will let you play together across different devices, access a multitude of content through the Minecraft Store and get all future game updates, starting with Update Aquatic. 

MUSYNX (PM Studios, $26.99) – Experience MUSYNX, the new music game sensation! Featuring classic hardcore rhythm game play mechanics! 

Pode (Henchman & Goon, $24.99) – Pode is a co-op puzzle exploration game about a rock and a fallen star working together to solve ancient puzzles in a stunning environment inspired by Norwegian art and culture. 

The Journey Down: Chapter One (BlitWorks, $9.99) – In a shady corner of Kingsport Bay, at the outskirts of St Armando, Bwana and his trusted sidekick Kito struggle to make ends meet at their run-down gas station. Little do they know that they are about to be thrown into a spine-tingling adventure that will take them far from home and right into a twisting plot of corruption and danger.

Vegas Party (Funbox Media, $24.99) – Welcome to the gambling-friendly universe of this over-the-top version of Las Vegas city.

Grab the Bottle (Sometimes You, $4.99) – Innovative, twisted way of solving puzzles by stretching and retracting your arm. 

Anima: Gate of Memories – The Nameless Chronicles (Badland Games, $19.99) – Anima The Nameless Chronicles is a third person action RPG that tells the story of a man without name, an immortal being cursed to walk the world until the end of time.

Anima: Gate of Memories: Arcane Edition (Badland Games, $29.99) – Anima Gate of Memories Arcane Edition is the complete edition of Gate of Memories. Anima: Gate of Memories is a third person action RPG that tells the story of both sides of a unique conflict, a war in the shadows between a girl who has lost her past and an immortal cursed to walk the world until the end of time. 

INK (Digerati, $8.99) – The world’s first splatformer is here! INK is a fast-paced platformer with a twist – levels are invisible and must be splattered with brightly colored paint before they can be seen!

The Lost Child (NIS America, $49.99) – The Lost Child is an RPG set in modern Japan. Hayato Ibuki, an occult journalist, is thrust into the middle of a conflict between angels, demons, and fallen angels. Now, he must capture defeated foes and turn them into valuable allies.

FLASHBACK (Microïds, $19.99) – FLASHBACK, the hit action-adventure game with over 2.2 million units sold, is back on Nintendo Switch! Read our review.

LEGO The Incredibles (WB Games, $59.99) – Experience the thrilling adventures of the Parr family as they conquer crime and family life through both Disney-Pixar films The Incredibles and Incredibles 2, in a LEGO world full of fun and humor. LEGO The Incredibles allows players to explore action-packed story levels and an epic hub world – including Municiberg, as they use their unique “Super” abilities to bring the city’s Super Villains to justice. Gamers can also team up with family and friends in 2 player co-op to assemble incredible LEGO builds! Read our review.

1917 – The Alien Invasion DX (KORION, $7.99) – 1917 – A memorization shooter combined with the fast and frantic action of bullet hell shoot ’em ups.

Air Mail (N-Fusion, $13.49 – normally $14.99) – N-Fusion Interactive’s award winning flight-adventure game, Air Mail, has arrived on Nintendo Switch™! Get ready for an incredible ride through a fantasy world filled with exotic lands to explore. Available June 26. 

Cubikolor (LIGHTMAZE, $8.99) – Immerse yourself in the world of Cubikolor! Move your Kube by matching the kolors of the sides and the platform to complete each level. Armed only with your logic and your Kube, move through the 150 levels outwitting the traps in the System, an evil, scheming entity, to confront the machine and pass the test! Available June 26. 

de Blob (Nordic Games, $29.99) – Equal parts amorphous blob of paint, struggling artist, revolutionary and juvenile delinquent, de Blob’s goal is to replace the drab, lifeless gray coloring that the I.N.K.T. Corporation has imposed on Chroma City and its inhabitants, the Raydians, with a range of vibrant life-giving colors, all the while avoiding and battling the gray-clad forces of the Inkies. Available June 26. 

Mahjong Deluxe 3 (Joindots, $19.99) – Mahjong Deluxe 3 is the newest entry in the popular Mahjong series of casual games produced by award-winning game developer EnsenaSoft. With more than 15 million downloads across versions, the blockbuster series of Mahjong Deluxe continues to impress with its ease of use, intuitive controls and family-friendly features and content. 

WHIP! WHIP! (Alpha-Unit, $9.99) – Tira the dessert hunter explores ruins to uncover the recipe required to revive a dessert from ages past. 

Demos

Caveman Warriors – Demo Version (Nintendo eShop on Nintendo Switch)

What are you downloading this week? (196 votes)

ACA NEOGEO THE LAST BLADE 2

3%

Destiny’s Princess: A War Story, A Love Story

1%

Drawful 2

1%

GUNBIRD2 for Nintendo Switch

7%

Johnny Turbo’s Arcade: Wizard Fire

1%

Lost in Harmony

  0%

Minecraft

9%

The Journey Down: Chapter One

1%

Vegas Party

  0%

Grab the Bottle

  0%

Anima: Gate of Memories – The Nameless Chronicles

1%

Anima: Gate of Memories: Arcane Edition

3%

The Lost Child

2%

FLASHBACK

4%

LEGO The Incredibles

1%

Mario Tennis Aces

22%

LUMINES REMASTERED

12%

Ys VIII: Lacrimosa of DANA

12%

1917 – The Alien Invasion DX

1%

Air Mail

2%

Cubikolor

  0%

de Blob

3%

Mahjong Deluxe 3

  0%

WHIP! WHIP!

1%

Nothing for me!

10%

Please login to vote in this poll.

That’s your lot for this week’s eShop update. Drop a vote in the poll above, and a comment below with your hot picks…

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Victor Vran: Overkill Edition Secures August Release Date And New Trailer On Switch

Wired Productions has announced that Victor Vran: Overkill Edition will be getting its teeth stuck into the Nintendo Switch on 28th August.

Featuring local two-player co-op, with up to four-player co-op online, Victor Vran: Overkill Edition has players teaming up for some good old demon-slaying action. As previously revealed, The Switch release will feature two expansions: Motörhead: Through the Ages, a wild tour through the mythos, music, and attitude of the legendary rock band; and Fractured Worlds, a “challenging and empowering” new chapter in the game’s story.

Players can forge their own personal version of Victor by utilising a vast array of powerful weapons, game-changing outfits, and wicked, spell-like demon powers, all while taking on waves of demons and clever boss monsters. 

This definitive edition will be available in both physical and digital formats, with a recommended retail price of £34.99 / €39.99 / $39.99.

Are you excited for this one? Let us know if you’ll be going demon hunting this August with a comment below.

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Minecraft! Now bigger, better and more beautiful–with new ways to play and share!

Minecraft! Now bigger, better and more beautiful–with new ways to play and share!

Minecraft is a game about placing blocks and going on adventures. Build anything you can imagine with unlimited resources in Creative mode, or go on grand expeditions in Survival, journeying across mysterious lands and into the depths of your own infinite worlds.

Will you hide from monsters or craft tools, armor and weapons to fight back? No need to go alone! Share the adventure with friends in split-screen multiplayer and online!

With constant updates and community creations, Minecraft is bigger, better and more beautiful than ever before. Explore amazing player-made maps, thrilling minigames and more! Band together with friends playing on phone, Windows 10 or console*, set up your own online world with Realms*, or join one of the massive player-run servers*! Also included is the Super Mario Mash-Up Pack—containing 40 Super Mario-themed skins, Mario-themed versions of the Overworld, The Nether, and The End, and a number of fun surprises for fans. There are so many ways to play!

If you would like to purchase Minecraft, please visit https://www.nintendo.com/games/detail/minecraft-switch.

*Realms requires paid subscription (sold separately). Realms and servers available as released. Free Microsoft account required for cross-play.


Fantasy Violence

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Torna – The Golden Country Expansion Pass Content Detailed by Executive Director Takahashi

Torna – The Golden Country Expansion Pass Content Detailed by Executive Director Takahashi

Hello, this is Tetsuya Takahashi, Executive Director at Monolith Soft. We recently announced Xenoblade Chronicles 2: Torna ~ The Golden Country, an additional scenario for Xenoblade Chronicles 2.

It all started three years ago. Torna ~ The Golden Country was a part of our original prototype for the main game. More accurately, I suppose you could say that it was one of the potential story candidates included in our initial prototype.

It’s been five years since the release of Xenoblade Chronicles. We’ve accumulated quite a bit of production knowhow since then, and our process management has improved as well. Now we’re much better at knowing just how big of a game we can create at what level of quality based on a given volume of text. After looking at a variety of factors, we could tell that including Torna ~ The Golden Country in the main game would divert a major portion of the budget and development time we had allotted for Xenoblade Chronicles 2. We hadn’t shown anyone the prototype yet, and quickly decided against including this content, instead opting to take what we needed for the main game, which became the finished Xenoblade Chronicles 2.

For quite some time after that, Torna ~ The Golden Country slept on my computer’s hard drive, but when we decided to include a new scenario with the Expansion Pass, I knew that we had to revive Torna ~ The Golden Country and tell that story.

Story set 500 years before Xenoblade Chronicles 2

The story of Torna ~ The Golden Country covers not only the pasts of key characters from the main game like Jin, Mythra, Malos, and Praetor Amalthus, but will also spotlight characters like Lora and Addam, who factor heavily into the lore of Xenoblade Chronicles 2. Ah, and you know that the main story in Xenoblade Chronicles 2 is the story of Rex and Pyra (Mythra), but Torna ~ The Golden Country follows another set of main characters, Jin and Lora. You’ll see what happened in Jin’s past, what kind of person Lora was, and even what the relationship was between Addam and Mythra. There were bits and pieces of their stories throughout the main game, but they’ll finally take shape in front of your very eyes. (The generic models used for some of the side characters in flashbacks in the main game will be given dedicated models.)

New adventures on a new map

The Tornan Titan will be added as a new field map in Torna ~ The Golden Country. A lot of other RPGs set their additional story sections on existing maps, but Torna ~ The Golden Country ’s maps will be entirely new. And in addition to the field map, we’ll add the capital city of Torna as a new town map. Given that these events take place 500 years ago, the playable areas in Torna ~ The Golden Country will be limited to Torna and the surrounding areas, but I’m sure you’ll still find these to be very rewarding to play.

Reworked battle system

Torna ~ The Golden Country is set in an era of history before Drivers and Blades had learned to cooperate seamlessly during battle, and so there will be a new battle system used in this expansion. The refined battle system will still be based on the one seen in the main game, but I hope you’ll enjoy this new take on it.

New music added

New songs have also been added to Torna ~ The Golden Country. They were composed by Mitsuda-san and some others who were involved with the main game. The feel of the new music is a bit more grown up, in keeping with the more grownup tone of Torna ~ The Golden Country overall. They’re played mostly on acoustic instruments, and have a real groove to them, so I’m sure you’ll really enjoy them.

Torna ~ The Golden Country is an additional scenario that is scheduled for release on September 14 for anyone with Xenoblade Chronicles 2 and an Expansion Pass. And for those who have not yet played Xenoblade Chronicles 2, a stand-alone packaged version of Torna ~ The Golden Country will get a separate release on September 21. As I mentioned earlier, the story of Torna ~ The Golden Country is set 500 years before the main game. So it’s possible that players will view the main game a little differently if they play Torna ~ The Golden Country first. This packaged version will also include a code to the other Expansion Pass content besides Torna ~ The Golden Country into the main game, making it a great option as an entry point for anyone interested in experiencing XenobladeChronicles 2 and Torna ~ The Golden Country in the future.

We’ll still need a bit of time until it’s ready for release, but then you’ll get to enjoy all the new maps, new battles and the story of these new characters.


Language
Suggestive Themes
Use of Alcohol and Tobacco
Violence

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Exploring The Legalities Of Sony’s Fortnite Restrictions On Nintendo Switch

Almost immediately after Fortnite landed on Switch last week, players all around the world showed their outrage online at Sony’s bizarre restrictions regarding cross-platform play. As you may be aware, users who have played the game on PS4, potentially spending a hefty sum on of money and unlocking various content in the game, are not permitted to play using their account on their Nintendo Switch. Effectively, Sony has locked all purchases, save data, and therefore players’ time and money, onto its own system, preventing its customers from continuing the game on another console.

It feels unethical, especially considering Fortnite is actually Epic Games’ property rather than Sony’s, and you’d be forgiven for wondering whether the practice is even legal. Unfortunately, it appears that there is no answer to the issue, either, as current laws fail to acknowledge the problem whatsoever.

Speaking with Variety, Professor of Law at the Case Western Reserve University School of Law, Aaron Perzanowski, has explained some of the finer details behind the situation.

“In terms of the law, the existing legal rules tend to think about these issues primarily through the lens of End User License Agreements and Terms of Use. Those documents almost universally say that consumers are not purchasing but are merely licensing content. And often, they expressly forbid transferring those digital assets to another party, account, or service.”

A section of Fortnite’s End User License Agreement (EULA) reads: “regardless of any references Epic may make outside this Agreement to purchasing or selling Game Currency or Content, both Game Currency and Content are licensed, not sold, to you under the License”. This essentially means that Epic is technically only licensing (or lending) its content to players, and even though purchases are described as “sales”, Epic doesn’t ever actually transfer ownership of its content to consumers.

Of course, the ridiculous length and wording of license agreements deter users from ever reading them, and this allows organisations to get away with seemingly dodgy practices in a technically legal and honest manner. Despite this, though, Epic does not seem to be taking advantage of any potential loopholes created here; Fortnite can be played and transferred freely across all systems with no issues apart from Sony’s PS4, suggesting that Sony is the one using these legalities to its advantage – and this is something that Perzanowski agrees with, too.

“In this case, it looks like Sony is the one standing in the way of portability. Assuming Epic is opposed to that move, its ability to stand up for consumers turns largely on the nature of its contractual relationship with Sony. If Sony insists on this sort of authority, which wouldn’t surprise me, Epic could try to pressure Sony publicly or privately, but it may not have much in the way of legal recourse against Sony.”

Another part of the EULA states that “Except as otherwise prohibited by applicable law, Epic, in its sole discretion, has the absolute right to manage, modify, substitute, replace, suspend, cancel or eliminate Game Currency or Content, including your ability to access or use Game Currency or Content”. If Epic has “sole discretion” over its content, why does Sony have any say in the matter? Does this mean that Epic has some kind of contractual obligation in place to keep Sony happy? 

It’s frankly impossible to know, and it seems that a lack of laws surrounding the subject means that this practice is fine to go ahead. With a potential rise in popularity projected for digital services in gaming such as season passes, streaming, and licensing content, perhaps it’s time to have some more concrete laws put in place to protect all parties?

Have you been affected by Sony’s Fortnite restrictions? Do you think this situation seems unfair to consumers? As ever, feel free to share your thoughts and feelings on the matter with us in the comments below. 

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Guide: The Best Nintendo Switch Wired And Wireless Headsets

If you’ve been enjoying playing Fortnite on your Nintendo Switch, it might well be time to invest in a headset. While Nintendo has been in a bit of a muddle regarding voice chat on the Switch in the past, hopefully we’ll see more games offering their own in-game voice chat functionality on the Switch, thus removing the need for players to use Nintendo’s mobile voice chat app to communicate with their squad which is the current arrangement for Splatoon 2.

We’ve rounded up some of our favourite headsets for you below so that you can enjoy voice chat in select games, as well as premium audio in all games.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Splatoon 2 Headset

Let’s get this monstrosity out of the way first, while Hori’s headset isn’t bad value for the price we’re not massive fans of having the use Nintendo’s online app and having wires tethering the phone to the Switch. For the time being, if you want to enjoy voice chat with team members while playing Splatoon 2 this is your only option unless you just use Discord or something else. Let’s hope that Nintendo abandons their Online app and update Splatoon 2 to have in-game voice chat functionality soon.

Best Nintendo Switch Wired Headsets

Using a wired headset is your best bet if you enjoy playing in handheld mode. Simply plug it into your Switch’s headphone 3.5mm jack and you are good to go. You can of course just use a headset with any game so you can play without disturbing others, but in Fortnite you can also communicate with your squad and get your Victory Royale.

Best Nintendo Switch Wireless Headsets

If you tend to play your Switch docked mostly, then you’ll be better off using a wireless headset. This functionality was quietly added in October 2017 and lets you use any wireless USB headphones with your Switch when docked. Simply plug in your USB dongle into the Switch dock, pair with your headset and you are laughing. Remember voice chat will only work in Fortnite at present.

So these are some of our favourite Nintendo Switch headsets. Be sure to let us know if we’ve missed a good one with a comment below.

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Unravel Two Switch Port Would Have Delayed Its Reveal By “Half A Year Or So”

Unravel Two, the co-op focused follow up to one the most charming platformers we’ve seen in quite some time, proved to be one of E3 2018’s most memorable reveals, but that announcement would have been delayed by more than six months had a Nintendo Switch port been figured into developer Coldwood Interactive’s plan.

Speaking to GamesIndustry.biz, producer Michael Gill reveals development started on the sequel around two years ago, and while Switch would indeed make an ideal home for the multi-coloured Yarnies, it would have been a serious stretch for such a small team.

Even those controllers on the side are the same colours as the Yarnies – it’s incredible. It’s a machine made for Unravel Two. But we run at 60 frames per second, that’s really important for us and we want to keep that framerate. To keep that on Switch, and to keep the graphical quality [would have been difficult].

For Gill, it all comes down to resource management and the Swedish developer would have struggled to maintain its 60fps goal and keep its graphical fidelity on Switch, at least in the time frame it was given.

We’re also using a heavily extended version of [Sony’s] PhyreEngine, and we had to port it to Xbox One ourselves. It doesn’t have support for Switch yet, so we would have to do that port and the engine work ourselves, and we’re a really small team. We only have two engine programmers across the whole team, and they mostly work on updates for the game so we just didn’t have time.
“We really wanted to be able to release this week, but if we had to do a Switch port it would have taken another half a year or so.

So no Unravel Two, at least not yet, but it’s comforting to know that so many developers want their games to appear on Switch, even if the feat of porting it seems a little daunting at first. Share your thoughts on this story in the comments below…

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Captain Toad: Treasure Tracker Appears To Have Removed Its Super Mario 3D World-Inspired Levels

Captain Toad: Treasure Tracker is steadily getting closer and closer to release on Switch and 3DS, but there appears to be one very strange omission from the original Wii U release.

In a hands-on preview of the game, the folks over at NintendoWorldReport have mentioned that the four Super Mario 3D World-inspired levels present in the original game have been replaced with four levels featuring different Super Mario Odyssey Kingdoms. We’ve known about the new Super Mario Odyssey-inspired content for a while now, but it was assumed that this would be an addition to the main game – not something to replace already existing levels.

Of course, it would make sense for Nintendo to put any nods to Super Mario Odyssey front and centre in the new release, hoping to generate more sales across the two games thanks to the crossover, but getting rid of content referencing another game seems like a very odd decision. Hopefully the levels are still present in some way later in the game – perhaps as unlockable content. We’ll have to wait and see when the final game arrives next month.

If you want to get a taste of Captain Toad before it releases on 13th July, make sure to download the free demo that has become available on the eShop today.