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Stardew Valley Dev Shares Thankful Message To Switch Fans, Is Excited About The Game’s Future

Today marks the one-year anniversary of Stardew Valley arriving on Nintendo Switch. For many, this year will have likely flown by thanks to the addictive nature of the game, but if you can take your eyes off your beautiful farm for just a second, you’re in for a nice surprise from the developer behind it all.

Eric Barone – also known as ConcernedApe – has shared a small message to fans via the Nintendo Switch’s news section (North American users can check it out for themselves by following the ‘Indie’ channel). He begins by reflecting on the journey the game has undertaken, right from the very beginning.

“Six years ago, I began working on a simple farming game as a project to improve my programming skills. Over time, the scope of the project grew and grew until it had become something bigger than I ever imagined… Though I was proud of what I had created, I never dreamed the game would become so popular and make so many people happy. Having grown up as a huge Nintendo fan, seeing my game on the Nintendo Switch feels surreal but also brings me a lot of joy.”

He goes on to talk about the game’s success and how – because of that success – he had the opportunity to meet Yashuhiro Wada, the creator of the early Harvest Moon games from which Stardew Valley is heavily inspired. It’s clear that ConcernedApe has a deep passion for the game and Nintendo as a platform, and is thankful for everything that has happened because of the game’s arrival on Switch. His message concludes with a nod to the future.

“I’m still very excited about Stardew Valley and what its future holds. With the upcoming multiplayer update there is so much life left in the valley… and Nintendo Switch is truly a perfect home for the game.”

Have you enjoyed Stardew Valley on Switch? Is there anything you’d like to say back to its creator? You never know, he may be reading!

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Video: Super Mario Party’s Online Mode Is A Real Party Pooper

As you’ll already know if you’ve read our review, we really liked Super Mario Party. It’s a fun return to form that not only packs in loads of new mini-games but also offers fresh new ways to play, including a mode which uses two Switch consoles at once.

However, one element of the package which isn’t all that impressive is the online mode. In the video above, our resident video host Alex runs through the reasons why Super Mario Party’s online functionality is, well, a bit naff.

It’s not the end of the world, of course – Mario Party is a series which really benefits from local rather than online multiplayer, because mocking someone until your throat is sore is much more fun when they’re in the same room as you.

However, when you consider how close this game has launched to the high-profile arrival of the Nintendo Switch Online subscription service, you’d think the company would have made more of an effort in this area.

Have a watch and then let us know your thoughts below.

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German Ratings Board Suggests That Trine 3: The Artifacts Of Power Is Headed To Switch

The German video game classification board USK has rated Trine 3: The Artifacts of Power for Nintendo Switch, suggesting that the game will eventually make its way to the console.

The first two games in the series, Trine and Trine 2, both made their way to the Wii U as extended editions, but the third instalment had such a rocky start at launch that a Nintendo version never came about. The game was accused of being too short and potentially holding content back for paid-for DLC by players at the time, forcing developer Frozenbyte to publically state that this wasn’t the case and confirm that the future of the series was in doubt thanks to the negative reaction.

Despite this, a PlayStation 4 version released several months after the initial PC launch, with similar problems being stated in reviews at the time. Our chums over at Push Square sympathised with the studio’s budget issues surrounding the game’s release (Frozenbyte had confirmed that the studio was too ambitious with its early goals for the project and had to majorly cut back by release), but ultimately came to the same conclusions as the players did.

“We extend our sympathies toward Frozenbyte since Trine 3’s weaknesses are due to unforeseen costs that exceeded its budget, but this doesn’t alter the reality of the game’s state. While it may surpass expectations as a picturesque fairy tale come to life with a lovely score and promising tale, your childlike wonder will fade and be cut short due to abrupt closure, trite puzzle-solving, and dumbed-down gameplay that spells a fumble for this middling entry.”

If the game does make it to Switch, it might have to add something new to the table to truly impress. This could be the perfect chance to breathe new life into the game and get it closer to those lofty amibitions, and we hope that it can shine brighter this time around.

Are you a fan of the Trine series? Did you play Trine or Trine 2 on Wii U? Let us know with a comment below.

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Video: Learn More About The World Ends With You: Final Remix With This Latest Trailer

It may well have been ten years since the original’s release, but it only seems like ten minutes have passed since we first heard about The World Ends With You: Final Remix heading to Switch. Now, though, the game’s launch is already nearly upon us, and Nintendo has shared a brand new trailer to celebrate.

The trailer invites you to learn more about the game’s distinctive battle system, giving you a look into the pins which act as Neku’s abilities in battle, tips on how to work well with your battle partner, and how to keep on top of all the latest shopping trends. Of course, you also get to see how the game looks and sounds – we challenge you to not groove to the music in the second half of the video.

If you missed The World Ends With You the first time around on Nintendo DS, this would be a perfect opportunity to see what all the fuss is about. The game arrives on Switch next week on 12th October.

Will you be getting your groove on with this one next week? Have you been excited for the game’s launch since its initial reveal? Let us know with a comment.

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Feature: Why Pokémon: Let’s Go Is The Perfect Entry Point For Pokémon GO Players

The new main series Pokémon games, Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!, have divided fan opinion since they were first revealed. While many core fans feel things have been simplified too much, the fact that this pair of Switch exclusives are so approachable opens things up to expand the audience of the franchise before we get the more ‘traditional’ game next year.

While Game Freak insists it wants the game to be played by both new players and the core audience, there has never been a better time for new fans – introduced to the franchise by the incredibly successful Pokémon GO – jump into the main series proper. By the same token, lapsed players may find that these titles present the easiest way to get back in the saddle and resume their ‘mon-catching careers after a prolonged hiatus.

Here are 5 reasons why we think the Pokémon Let’s Go sub-series is a fantastic entry point for newcomers and GO-exclusive players.

It’s Not Daunting

This point will probably be a bone of contention, but do note we didn’t say complex. When you think about it, Pokémon currently has 808 known monsters – some of which have alternate forms – with each Pokémon having many of 735 currently known attacks, 233 abilities, 25 natures and hundreds of items.

If you said this to someone just jumping in, they’d have good reason to pause. How can any newcomer possibly take all of that information in right away? By scaling it back to just the original 151 monsters (+Meltan) with no Hold Items and Abilities, it’s less of a hurdle to newer players, who could feel overwhelmed and intimidated. The Let’s Go series provides a gentle introduction into the franchise in a similar manner to the way in which the first generation of players was ensnared way back in 1998.

From there, new players will get less of a culture shock when it comes to the upcoming 2019 game, which will be more traditional and will likely feature a return of the detailed aspects that aren’t present in Let’s Go. Baby steps!

It Neatly Combines The Main Series And Aspects Of Pokémon GO

As much as some elements of the Pokémon online community may try to deny it, Pokémon GO is a huge game and undeniably reinvigorated the franchise. Not only is it the most-played Pokémon game in existence with over 750 million downloads, it’s one of the most played video games of all time. With over 140 million active players a month, this means a lot of potential fans are playing GO and not touching the main series. If you’re one of them, then Let’s Go is a perfect bridge between the two.

By combining the main series battles with GO’s more approachable mechanics, it will help players learn the battle system via a setting they’re already familiar to them. It also carries over the levelling-up style from Pokémon GO of feeding Pokémon candy to make them stronger, except unlike in GO where it boosts the level, it instead boosts stats.

If you’re a GO-exclusive player and haven’t jumped into the main series yet, Let’s Go will feel instantly recognisable – and Game Freak clearly knows this.

It’s Familiar

Even if you haven’t ever jumped into the main Pokémon games, if you’ve heard of Pokémon then you’re very likely familiar with some of the main aspects of the series: Pikachu, Charizard, Eevee, Mewtwo, Team Rocket and so forth. Pokémon is one of the most popular media brands on the planet, so it already has a built-in attraction to potential players.

With these two games being a re-imagining of the classic Pokémon Yellow, they are designed to give you a feeling of familiarity, which means you’ll never feel like you’re jumping off the deep-end. These are characters you already know from kids toys, TV shows and even lunchboxes; by sticking with the original 151 monsters, Game Freak is ensuring that there’s wide appeal, even for people who aren’t fans.

The graphics aid in this by giving you a look which is very close to the original games, so if you played those 20 years ago, you’d definitely have the feeling of familiarity. Nostalgia is a powerful tool, after all.

You Can Play With Someone More Experienced To Ease You In

If you’re a new player to the main series but you’re friends or related to someone who has been playing them for a while, the local co-op mode is another way to get to grips with the main series games.

With this, you and another player can join in and play together, teaming up in battle. This allows for more seasoned players to help newcomers get to grips with the battle system. It’s actually quite fun, as it introduces an important layer of social interaction that is often missing from the main series.

This is also a cool way to introduce a new generation of players into the Pokémon fold!

The Controls Are Simple

In some ways, Pokémon Let’s Go harkens back to the days of the Nintendo Wii strategy. After so many buttons used to do so many things in games, the Wii brought things back to basics and reduced the Wii Remote to a couple of buttons; it also allowed for games to be played one-handed. Pokémon Let’s Go goes for the same approach, which makes it instantly accessible.

With the Poké Ball Plus controller, there are only two buttons which offer pretty much all you need for the game: an ‘Accept’ and a ‘Back’ button. This does mean some menu options can’t be accessed, but you get enough simple and basic functionality to get by.

In addition to that, the game can be played with a single Joy-Con. This does give more button options but it still is fairly easy for players to jump in with.

Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

So there you have it; five reasons why the Let’s Go titles are the perfect entry point for Pokémon newcomers. Will you be jumping in for the first time with these games, or will you be using them as a means of hooking family and friends? Share your own thoughts on this topic by posting a comment below.

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A Pokémon GO ‘Psychic Spectacular’ Event Begins Today, Mewtwo And Shiny Drowzee Available

The latest event for Pokémon GO has been revealed, celebrating all things psychic-type by giving players the chance to catch lots of new Pokémon.

Called the Psychic Spectacular, this event coincides with Mewtwo’s current appearance in Raids, with Psychic-type Pokémon such as Abra, Ralts, and Baltoy appearing more frequently in the wild. If you’re still after that precious Abra and Ralts candy to get your hands on a mighty Alakazam or Gardevoir, now’s probably the best time to get out there and catch ’em all.

If you’re the shiny Pokémon-catching type, you’ll also be pleased to know that shiny Drowzees have a chance to appear during the event. Here are the full details:

Features:

Psychic-type Pokémon will appear in the wild more frequently.
Additional Field Research focusing on Psychic-type Pokémon will be available.
Shiny Drowzee has a chance to appear!

The event begins today, 5th October, at 1pm PDT (so 4pm EDT / 9pm UK / 10pm CEST) and will be taking place until 14th October at the same times. As a reminder, the start of a new month has also brought with it the chance to catch the legendary Pokémon Suicune – make sure to get your hands on it now while you still can.

Do you need any of these Pokémon for your collection?

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Nintendo Wants To Be An Entertainment Company, Rather Than A Gaming One

Nintendo of America’s President and COO Reggie Fils-Aime touched a range of subjects at the annual GeekWire Summit in Seattle earlier this week. When he wasn’t talking about the past, present or possible future of the company, he discussed how Nintendo would like to be defined.

In short, the Japanese company would like to be perceived as an entertainment company, rather than a video game one. He further elaborated on this by explaining how the company currently has three separate areas of business. The first is the dedicated video game business, the second is mobile gaming – “leveraging IP in a variety of ways” – and the latter covers theme parks and movies.

Reggie emphasised how Nintendo’s efforts beyond the Switch and 3DS were considered as major drivers. Super Mario Run was used as an example of how Nintendo intends to deliver its IP to consumers in compelling ways in the future:

That’s our vision for mobile: to deliver our intellectual property in compelling ways to consumers who may not have experienced those properties before. A belief that they’ll come back, maybe buy a Mario T-shirt, eat that Mario cereal, or buy a Switch, because of affiliation and affection they have with that IP.

Reggie added the slow mobile rollout and lack of direct ports was intentional. He said creating unique experiences for mobile platforms was vital and the company had to be cautious along the way as it worked out how to monetise each app:

Home system games, if transplanted to a mobile device, wouldn’t transfer as well. We needed to work through monetization… as we’re driven to make money. And we needed to work through how to be effective on platforms and marketplaces that we ourselves don’t own. That took time.

What do you think about the idea of Nintendo moving into the entertainment business and potentially branching out into multiple areas? Would you prefer it stuck with traditional video game development? Tell us below.

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Random: Banjo-Kazooie And Conker Are Being Added To The Totaku Collection

If you were around during the years of the Nintendo 64, you’ll no doubt remember Rare’s foul-mouthed squirrel Conker and the beloved bear and bird duo, Banjo-Kazooie.

To help you remember the glory days of these iconic characters, the Totaku Collection is adding the characters to its officially licensed figurine line. Both the designs are sporting classic Nintendo 64 looks and are expected to be released in the UK this autumn for £12.99 (exclusively at Forbidden Planet and Game).

This classic-game-inspired line started at the beginning of this year with six characters – the majority being PlayStation icons. Unlike amiibo, these are traditional figurines – with no extra features or functionality.

Do you collect video game figurines? Are you a fan of Rare’s N64 classics? Or would you rather stick with amiibo? Tell us below.

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Kariosoft Releasing Three Simulation Games On Switch eShop Next Week

Last month, it was revealed Japanese developer Kairosoft would be releasing its tiny simulation titles Game Dev Story and Hot Springs Story on the Switch eShop. A local eShop listing has now revealed both of these games are due out next week on 11th October and will be available for $12.00 / £8.99 each.

These games will be joined by Dungeon Village – another Kairosoft title releasing on the same day and for the same price. The mobile game was first released in 2012 and requires you to expand a town located in an RPG-inspired world. The aim is to attract heroes and then send them out to fight monsters.

In case you missed the original announcement, Game Dev Story was previously released on mobile in 2010. It allows you build and manage your own video game company as you work your way up from a small start-up studio to an industry giant. In Hot Springs Story – first released in 2011 – you develop a resort while juggling the needs of customers. To gain more wealthy clientele you’ll need to impress critics by enhancing your resort and managing staff at the same time.

Kariosoft began life in 1996 and carved a niche in the games market with its micro-sized simulation games. Game Dev Story was one of the first, with an original release on Windows in 1997.

Are you interested in buying any of these games? Have you played these titles previously? Tell us below.