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Blender Tools For Unreal Engine Released

Epic Games have just released a new set of tools aimed at making the lives of Blender users easier when working with Unreal Engine.  The tools consist of two projects, Send to Unreal and UE to Rigify.  Both are available on the Epic Games Github page, although you need to link your GitHub to your Epic account before it will work, instructions are available here.

Send to Unreal is a set of tools enabling you to easy export from Blender completely rigged, textured and animated meshes with a single menu selection.  Send To Unreal documentation is available here.

UE to Rigify goes in the other direction and enables you to import Unreal Engine rigs into Blender and make them compatible with Rigify (which needs to be enabled separately).  UE to Rigidy documentation is available here.

You can see the new Blender Tools in action, including a step by step tutorial on using Send To Unreal, in the video below.  It should be noted that you need to configure Blender to use Unreal Engine 0.01 scale, which I personally found extremely buggy in the current release.  Details on scene scale are available here, however at time of writing following these instructions caused Blender to crash every time I copied an armature into the Rig folder.  There is a good chance I did this part incorrectly in the tutorial, but it’s the only way I found to successfully export while not crashing Blender!

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Media Molecule’s Dreams named GOTY at 2020 Games for Change Awards

Games for Change has named the winners of its annual Games for Change Awards, aiming to highlight games throughout the industry that, in the words of organization president Susanna Pollack “[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good.”

Media Molecule’s Dreams, a game that is as much a creation tool as much as it is a video game on its own, walked away with the ceremony’s highest honors this year: the Games for Change Game of the Year award. It was also named this year’s Most Innovative Game, competing against fellow nominees like Concrete Genie, Sea of Solitude, and Sky: Children of the Light for the honor.

“These winning games exemplify ‘play’ as we know it by delivering experiences that transport us, connect us and even strengthen our inner resolve with inventive and joyful narratives and clever mechanics,” continues Pollack. A full rundown of this year’s winners can be found in bold just below, while details on each can be found on the Games for Change website.

Best Gameplay

  • Arise: A Simple Story (Piccolo Studio)
  • Dear Reader (Local No. 12)
  • Mosaic (Krillbite Studio)
  • Sky: Children of the Light (thatgamecompany)

Most Innovative

  • Concrete Genie (Pixelopus)
  • Dreams (Media Molecule)
  • Sea of Solitude (Jo-Mei)
  • Sky: Children of the Light (thatgamecompany)

Most Significant Impact

  • Eliza (Zachtronics)
  • Life is Strange 2 (Dontnod Entertainment)
  • Sea of Solitude (Jo-Mei)
  • SweetxHeart (Catt Small)

Best Learning Game

  • Funexpected Math (Funexpected LTD)
  • Mightier (Mightier)
  • Rabbids Coding (Ubisoft)
  • Sci-Ops: Global Defense (Plasma Games)

Best Student Game

  • Apollo (Team Apollo)
  • Gamer Girl (RIT’s School of Interactive Games and Media)
  • Plasticity (Plasticity Games)
  • Resilience (Sungrazer)

Best XR for Change

  • Bonfire (Baobab Studios)
  • Escape to the Future (Open Lab, Newcastle University)
  • Paper Beast (Pixel Reef)
  • The Holy City (Nimrod Shanit / Holy City VR)
     
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Reggie Fils-Aimé is now a strategic adviser for indie publisher Rogue Games

Former Nintendo of America president Reggie Fils-Amié has adopted another retirement pastime: acting as a strategic adviser for indie publisher Rogue Games. That role will see Fils-Aimé leveraging his years of industry experience to offer guidance to Rogue Games’ board of directors, advice now invaluable to Rogue as it expands beyond PC games and into the console game business.

Fils-Aimé is best known as the charismatic head of Nintendo of America, a position he held for over a decade before retiring from the company in February 2019. Since, Fils-Aimé continues to be involved with the video game industry, often in an advisory capacity. Some of his notable post-retirement ventures include joining the board of directors for both the New York Video Game Critics Circle and GameStop.

“The benefit of being retired is that I get to work with people I like and companies that I feel are doing unique and valuable things,” Fils-Aimé explains in a chat with VentureBeat. “In Rogue’s case, I have known Matt Casamassina and Chris Archer for years. They do things the right way and are willing to benefit from my years of experience. And they are leading an incredibly talented team who have a fresh vision for how to do digital games publishing.”

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Game Creator Humble Bundle

The Game Creator Humble Bundle is currently running over at Humble.  The bundle contains dozens of game assets including sprites, 2.5D art, battler images and music assets for use in your game, as well as the 001 Game Creator game engine and PixelMash, a pixel graphics application previously covered here.

As with all Bundles this one is organized into tiers, buy a higher value tier and you get all of the content from the tiers below it.

1$ Tier

  • Tales Of The Far East
  • 2.5D Character Pieces Vol. 3
  • Sci-Fi Backgrounds
  • Seraph Circle Monster Pack 1
  • PVGames Sci-Fi Game Assets
  • 2.5D Character Pieces Vol. 2
  • RPG Battlers 2nd 50 Monsters
  • Horror City Sprite Pack 1
  • CyberPop Interior Tiles

15$ Tier

  • Japanese School Interior Game Assets
  • Battling Center Game Assets
  • Inspirational Music Pack Vol 1
  • Seraph Circle Monster Pack 2
  • RPG Battlers 3rd 50 Monsters
  • RPG Battlers 5th 50 Monsters Shades of Battle
  • Horror City Sprite Pack 2
  • Forest Graveyard Game Assets
  • Retro Music Pack
  • 2.5D Character Pieces Vol. 1
  • RPG Battlers 1st 50 Monsters
  • Pixel Animations and Effects

25$ Tier

  • Train Station Game Assets
  • RPG Battlers 4th 50 Monsters
  • RPG Battlers 6th 50 Monsters
  • Horror City Sewer & Factory Tiles
  • Inspirational Music Pack Vol 2
  • Badass Bosses Monster Pack
  • Survival Horror Music Mega-Pack Vol 2
  • 2.5D Medieval Buildings Vol. 2
  • Medieval Music Pack
  • 2.5D Medieval Buildings Vol 1
  • Sci-Fi Foes Monster Pack
  • Japanese Urban Accessories Pack
  • Creature Feature SFX
  • Classical Adventure
  • Kanagawa Game Assets

30$ Tier

  • Omega Modern Graphics Pack
  • Japanese Arcade Game Assets + Music
  • Nightmare Music Pack
  • Dragon’s Den Resource Pack
  • 001 Game Creator
  • Inspirational Music Pack Vol 3
  • Inspirational Music Pack Vol 4
  • Fantasy Beasts Monster Pack
  • Madness Music Pack
  • Mythos: Reawakening
  • Grand Adventure Music Mega Pack
  • 2.5D Monsters: Daemonum Infernum
  • Horror City Tile Pack
  • Seraph Circle Monster Pack 3
  • 2.5D Nature Pack Vol 1
  • Pixelmash
  • PV Games Humble Bundle Exclusive Pack
  • 16Bit Fantasy Action Music Pack

In terms of license details, be sure to note the following:

ATTENTION: These assets are cleared for noncommercial and commercial use in your games and projects, but cannot be resold as standalone game assets.

As with all Humble Bundles, you get to decide how your money is allocated, including the option to support GFS using this link (Thanks so much if you do!).  You can learn more about the pack in the video below.  Stay tuned for a video on 001 Game Creator coming soon.

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Video: A guide to creating high-resolution pixel art and animation

In this GDC 2018 talk Firaxis Games’ Kyle Bunk demonstrates the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development.

Bunk’s talk was practical and helpful, as he walked attendees through the process of sprite animation from initial design to full animation, and what principles to consider for your gameplay in between.

Miss seeing it live, or just want to refresh yourself on some of the finer points? Good news: Bunk’s talk is now available to watch for free on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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Get free in-game goodies for demon-slaying RPG Darkness Rises!

If you’re a person who enjoys the simple things, like running through a dungeon, blending your foes with whirling blades, or facing off against fearsome bosses, then we might have something for you. After our giveaway of the JRPG, Emergent Fates last week, we are now giving away a fair few Android treasure codes for the action-packed, Darkness Rises. It’s a great looking RPG, crossing the hack-n-slash of games like Diablo with challenging boss battles, as you hold the line against a seemingly endless wave of demonic incursions.

Sounds like fun, right? Darkness Rises also has great character customisation options to give you that authentic RPG experience, and some elements of dungeon crawling. You don’t have delve dungeons alone either, as you can join a guild with your adventurer pals, and form a party to take the fight to those demon scoundrels.

Though Darkness Rises launched last year, it still feels pretty chipper with its graphical realism and gorgeous fantasy visuals. If you’re going to murder demons, why not do it in style?

If you’d like to get your hands on an Android code, simply fill in the Gleam form below. We do need your full name and email address so we can contact you in a week’s time if you win though, and we also require that you read our full terms and conditions before you enter. You can find them right here.

PT – Darkness Rises – Android giveaway

Each Android code lets you get your hands on the following in-game:

  • 5 x Costume Chest (Rank A – S++)
  • 500 x Adventure Key
  • 20,000,000 Gold
  • 20 x EXP Boost Ticket
  • 20 x Choice Dye Ticket
  • 10 Costume Deco Chest (Rank A – S++)

Be sure to enter if you want the free stuff! You can find Darkness Rises on Google Play and the App Store. If you also want some other games to sink your teeth into, try out list of the best mobile RPGs.

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Unity Power Tools Bundle

Over on the Unity Asset Store, Unity are running the Power Tools bundle, a collection of addons for the Unity game engine providing functionality from dialog support, to advanced terrain tools and even in game painting capabilities.  This bundle is organized into tiers, buying a higher dollar value tier gives you access to all the lower tiers.

The tiers of this bundle include:

$9.99

  • Editor Console Pro
  • Rainbow Folders 2
  • Tail Animator

$29.99

  • Dynamic Bone
  • The Vegetation Engine
  • Nice Vibrations Haptic Feedback
  • Path Painter
  • Obi Rope
  • Lean Touch+

$59.99

  • Enhanced Scroller
  • Microsplat Terrain Collection
  • Paint in 3D
  • TerraWorld – Automatic Level Designer
  • DoozyUI: Complete UI Management System
  • Poly Few Mesh Simplifier and Auto LOD Generation
  • Dialog System for Unity

If you purchase the bundle using this link, GFS receives a small commission (and thanks if you do!).  You can learn more about the bundle in the video below.  The bundle runs until August 1st, 2020.

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Don’t Miss: How adding 0.2 seconds to Halo 3’s sniper rifle fire rate changed the game

In this classic 2010 GDC talk, Bungie’s Jaime Griesemer discusses the decision to change the reload of Halo 3‘s sniper rifle from .5 to .7 seconds.

It was a rare look inside the process and ramifications of even a small, seemingly insignificant game design tweak in a multiplayer game.

Griesemer took a full hour to walk attendees through questions like, Why 0.7 seconds? Why that particular field? What processes and design principles lead to that change? How was it proposed, tested, and evaluated? What were its effects on the game’s balance? How were those effects evaluated to the effects of the infinite number of other changes that could have been made? What were the external considerations, such as community reaction or target demographics, that influenced it? And what can be learned from that change to improve our ability to make changes in the future?

It’s a classic talk that’s well worth a watch (or rewatch), and now you can watch it for free via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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There’s a new initiative to create a game industry code of ethics

A group of game industry professionals and academics launched a new collaborative initiative aimed at collectively codifying and improving ethics in games.

This new Ethical Games initiative was unveiled today during a live panel discussion on game ethics at the Games for Change Virtual Festival. Each of the panelists was part of the group that drafted the proposed code of ethics, which has two components: the first half suggests ethical standards for the player community, while the latter half focuses on ethical treatment of workers in the game industry.

Together, game UX consultant Celia Hodent, Geogrify chief Kate Edwards, UCI visiting researcher Kat Lo, and Fair Play Alliance cofounder Carlos Figueiredo discussed how their work had sparked their passion for addressing ethical issues in the game industry. 

“I think a lot of the ways we think about ethics are reactive,” said Lo. “I like that what we’re doing here is being proactive.”

They described a pressing need for more conversation and commitment to ethical standards in everything from community management to localization and culturalization, pointing to examples of how unethical practices in the game industry (from loot box monetization schemes to the whitewashing of voice actors) have hurt people and the industry at large.

They also called for higher ethical standards within the game industry, calling out harmful examples (like gender pay gaps and the dominance of white men) and encouraging game makers to expect ethical behavior from their employers, their peers, and themselves. 

“Games are an art form, and they’re made by people,” said Hodent. “Human rights apply to these people, and it’s important to think about how we can raise the bar for inclusion and diversity.”

Ubisoft and its recent rash of high-profile executives resigning amid sexual misconduct allegations was mentioned multiple times as a prime example of why the game industry needs to codify and commit to a code of ethics. The panelists pointed out that unethical practices and systems don’t just harm the people caught in those systems; they also hurt the companies who foster them when those ethical failures come to light.

“I think racism or sexism is always wrong; I don’t care the context, I don’t care where it is, I think it’s always wrong. If you see a gender wage gap at your company, that’s wrong. There’s no moral or ethical justification for that,” said Edwards. “One of the things I’d really like to see, [is] companies really unequivocally look at themselves in the mirror and say, is this the company we want to be?”

But throughout it all they kept the people who suffer from unethical treatment in the game industry front and center, calling repeatedly for more game industry workers to collaborate on this initiative and work to improve the ethical standards for both players and creators. For more details on the effort, check out the Ethical Games website.