Posted on Leave a comment

The Weekender: Three to Go Edition

I’ve tried to be a bit more proactive this week, although I spent the first couple of days with Glen and Sean to help teach them about Pocket Tactics and its’ legacy. They’re already very excited to get stuck-in, but they’re spending these next couple of weeks doing a lot of boring admin work.

In case you don’t know what I’m talking about, make sure you catch up on my post from Tuesday going into more details about what the future holds for Pocket Tactics. The header image is from Door Kickers: Action Squad.

Meanwhile, in mobile gaming…

New App Releases

I haven’t seen anything massively exciting released this week that we haven’t already covered, have you? There’s a new Orangepixel game on the way later this month – Snake Core – which you can pre-order now on iOS, but we’ll talk more about it closer to the time.

[embedded content]

App News & Updates

Something not everyone might think about amidst the growing Covid-19 situation is the effect certain games have on our lifestyle. Sure, Esports events and game conferences are being cancelled, but what about games like Pokemon GO that almost require you to go outside?

Will, Niantic have definitely been thinking about it themselves, because they recently announced to Polygon that they’re implementing a number of chagces which will allow their players to enjoy the game without having to go outside as much. The main changes coming include:

  • More habitats, so that more Pokemon can be encountered at home.
  • Incense packs have been reduced in price by 99% and last an hour.
  • Incubators can hatch eggs twice as fast
  • Several real-world community events have been cancelled or postponed.

Niantic postponed a Harry Potter event as well, and they’re not the only ones trying to make changes to help deal with the situation. Discord, for example, have offered increased functionality even for non-paying users to help with the increasing number of people working from home.

pokemon go new pokemon

I’ve actually been kind of interested in checking out Games of Thrones: Beyond the Wall ever since I heard about it last year. Sure, it’s likely going to be a free-to-play gacha game, but hey, I’m a sucker for the Night’s Watch. We haven’t really heard or seen much about it in recent months, but Behaviour Interactive are in the midst of a press tour and have confirmed it will be released on iOS first on March 26th, with Android following on April 3rd. Pre-registration is open for both.

[embedded content]

We’ve got a decent new game announcement this week as well: Door Kickers: Action Squad is a 2D side-scrolling platform/action game released late 2018 that’s a spin-off from 2014’s Door Kickers. It’s finally coming to mobile (having gone everywhere else first). You play as one of six different SWAT troopers sent into one of 84 different levels to deal with whatever situation has arisen – rescue the hostage, disarm the bomb… if you squint, it’s like a 2D solitaire Rainbow Six: Siege.

[embedded content]

Pre-registration/Pre-Order is available for both iOS and Android. The App Store hints at a release date of April 8th, 2020, but that could change of course.

Singapore is the place to be if you want to get your hands on Legends of Runeterra before anyone else. An eagle-eyed twitter user has spotted that Riot’s own collectable card game offering has soft-launched on the Google Play store over there. We’ve not been able to find out if it’s landed anywhere else yet, but it seems to also be in the iOS app store in the region.

Last but not least; I know we don’t really cover PUBG much here, but the mobile version just got a colourmind mode in a recent update, which is neat.

[embedded content]

App Sales

A handful of games on sale this week you might be interested in – haven’t thought about some of these games in a long while! All of the discounts listed below are available on both iOS and Android.

  • Friday (or Freitag) by Friedemann Friese is one of the more understated digital board game ports to come out during my time so far. It’s a modest card game, and this is a modest digital version of that game, and you can pick it up for $1.99. 
  • Cosmic Express is one of our favourite puzzle games, and it’s now down to its cheapest price yet – also $1,99.
  • One of Orangepixel’s earlier classics, Sir Questionnaire is back down to $1.99 for the first time since May 2019. This is the official ‘best price’ right now, so if you haven’t picked it up yet this is your chance. 

This isn’t technically a discount, but as of earlier this week the XCOM-like squad tactics game Xenowerk Tactics has gone ‘Free-to-Try’. You can download the game for free and play through a trial, and then the full-game unlock has been turned into an IAP. That IAP is still currently $6.99, however. 

Seen anything else you liked? Played any of the above? Let us know in the comments?

Posted on Leave a comment

Epic Games Acquire Cubic Motion

Today Epic Games have announced the acquisition of Cubic Motion, a real-time facial animation capture company.  Cubic Motion’s technology has been used by several of the most successful games of the current generation including SpiderMan and HellBlade, as well as powering several of Unreal Engines previous GDC and SIGRAPH presentations.   This company is a good fit for Unreal Engine and 3Lateral, the 3D character creation company Epic acquired last January.

Details of the acquisition from the Unreal Engine blog:

Today we are thrilled to welcome Cubic Motion to the Epic Games family. Cubic Motion is a longtime Epic partner and a leading provider of automated performance-driven facial animation technology and services for video games, film, broadcast, and immersive experiences. By joining forces, our teams are solidifying our commitment to advancing the state of the art in the creation of believable digital humans for all Unreal Engine users.

Cubic Motion’s talent will work hand in hand with 3Lateral, developer of innovative technologies that enable digitization of human appearance and motion at unprecedented levels of realism. 3Lateral joined the Unreal Engine team in January 2019 to lead development of the state of the art in real-time capabilities for the creation of virtual humans and creatures.

“We are delighted to be joining Epic Games and look forward with excitement to this next chapter in our story,” said Cubic Motion CEO Dr. Gareth Edwards. “Together, we are uniquely positioned to push the boundaries of digital human technology, bringing ever more realism and immersion to all forms of visual entertainment.”

“Digital humans are not only the next frontier of content creation, but also the most complex endeavor in computer graphics. With Cubic Motion bringing their computer vision and animation technology and expertise to our digital human efforts, Epic along with our team at 3Lateral are one step closer to democratizing these capabilities for creators everywhere,” said Tim Sweeney, founder and CEO of Epic Games.

Cubic Motion’s existing Persona facial capture technology is currently unimpacted by the acquisition.  You can learn more about the deal in the video below.

[embedded content]

GameDev News


<!–

–>

Posted on Leave a comment

Fanatical Build Your Own Zenva Courses And Wiley Linux Books Bundles

Fanatical are running a pair of new deals of interest to game developers.  The first one is a straight forward collection of ebooks from Wiley Press on the subject of Linux, both programming and operations.  It is organized into tiers, where buying a higher value tier get’s you all of the books in the tiers below it.

The other deal being offered is a build your own bundle with a selection of Zenva courses, including:

  • Bite-Sized HTML
  • Bite-Sized CSS
  • CSS Flexbox for Beginners
  • The Complete Beginner’s JavaScript Course
  • Discover Developer Tools for JavaScript Apps
  • Bite-Sized Python
  • C++ Programming for Beginners
  • Machine Learning for Beginners with TensorFlow
  • Web Scraping with Python and BeautifulSoup: https://academy.zenva.com/product/web-scraping-with-python-and-beautifulsoup/
  • Godot Game Development for Beginners
  • Beginning SQL – Store and Query Your Data
  • The Complete Python Data Visualization Course
  • Intro to Game Development with Unity
  • Learn C++ by Making a Text-Based RPG
  • Unity 2D Projects – Super Plumbers
  • Build a First-Person Shooter with Godot
  • Build a Micro Strategy Game
  • Create a City Building Game with Unity
  • Create a Road Crossing Game with Phaser 3
  • Develop a Top-Down Action RPG with Phaser 3
  • Build a Tower Defense Game with Phaser 3
  • Intro to Augmented Reality
  • AR Game Development – Space Shooter
  • Build a Micro-VR Game:
  • VR Projects – First-Person Shooter

In this bundle you can buy a single course for $1.50, 5 courses for $6, 10 course for $11 or all 25 of the courses for $25.  Additionally Fanatical are still offering a collection of ebooks from Packt on topics including Unity, C++, Blender and Unreal which we discussed here.  It is important to note the Humble are currently running a similar Zenva course bundle, so be careful that you don’t purchase the same course twice!  All of the above links contain affiliate codes that help support GFS if you purchase using them (and thanks if you do!).

You can learn more about the Linux Wiley Book Bundle and the Build Your Own Zenva Course bundle in the video below.

GameDev News


<!–

–>

Posted on Leave a comment

Castlevania: Symphony of the Night Review

Symphony of the Night launched on the original Sony PlayStation (PSX) in an era that seemed to hail the end of 2D games. With Mario gone three dimensional the previous year and the Legend of Zelda soon to make the switch, releasing a 2D platformer seemed incredibly shortsighted. But Konami knew exactly what they were doing.

Of course, Symphony of the Night quickly became a cult hit and is now a frequent contender for the top of “greatest games of all time” lists. It launched not one but two well-received trilogies on Nintendo handhelds and became grandfather to its very own subgenre: the ‘metroidvania’. As the indie revolution arrived, the freedom, creativity, and room for narrative that the metroidvania formula offered within a 2D space led to an explosion of games in this style.

Where would modern indies be without Cave Story and Shadow Complex?

Castlevania Symphony of the Night Maria

Emerging from this indie scene, mobile gamers have seen some phenomenal ‘metroidvania’ and metroidvania-inspired titles. Underwater variant Aquaria, beautifully animated Dust, criminally underrated Dandara, rougeish Dead Cells, the fantastic mobile exclusive Grimvalor and even Apple Arcade game Shinsekai. The continuous, iterative gameplay of the genre makes it a great fit for hardcore gamers playing on mobile. It is now the perfect time to revisit the game that inspired them all: Castlevania: Symphony of the Night.

Presumably as part of a promotion for the third season of the surprisingly good Netflix anime series, Konami has just dropped a mobile port of Symphony executed by the experts at Dotemu. The version hitting mobile is the same one that came with PSP title The Dracula X Chronicles. Compared to the PSX original, it has an ‘improved’ script and voice acting that loses some of the original’s b-movie jankiness (including the infamous line: “What is a man? A miserable little pile of secrets!”) Players who remember the original may be disappointed, but overall it’s for the best. You do also get the option to play as Richter or Maria from the start.

Castlevania Symphony of the Night Cutscene

Other differences from the classic are refined item menus that function with touch controls and higher-resolution text and (static) artwork. In terms of live assets, the game’s pixels are chunkier than the retro games that have lifted its style. Played on a larger screen, you may be surprised by how few tiny squares the original animators had to work with. That said, the animation holds up. It’s incredibly detailed and lifelike for the era, and a masterclass for today’s pixel artists.

Gamers without dedicated controllers will be stuck with on-screen controls, of course. These are not ideal – you have a simple touch pad rather than the more-intuitive swipe-anywhere controls used by games like Dead Cells. The jump button is easy to hit, but the various attack buttons are fiddly-er. There are a few allowances made to touch gamers: hotkeys are available for the spells and transformations, although one does wonder why it’s still d-pad-up+attack to use special weapons. The touch controls are also not customizable for sizing and position, which is a weird oversight for an experienced developer of emulated classic games to make.

The game works best with a dedicated controller, naturally. One bizarre choice is binding the map to a flick (in any direction) of the second analog stick, especially when L2 is just sitting there doing nothing.

Castlevania Symphony of the Night Game Over

But the game itself? It’s still incredibly good. You have a massive, varied castle map that’s literally twice as big as you think and packed with details that tell you a story without the need for lengthy cutscenes. It’s challenging, but not frustrating, with plenty of secrets for hardcore gamers. Combat, especially boss combat, requires thought, skill, and judicious use of your abilities. There’s some light RPG elements in building your stats and finding new equipment. Yes, there are ways to break the game and make Alucard incredibly overpowered, but honestly that’s part of the fun. This version is even enhanced with the ability to instantly continue from the last room you entered rather than get dragged back to the last save point. (If this gets you stuck in a tight spot, you can reload from the last hard save.)

At a mere three dollars at launch, this is definitely the cheapest Symphony of the Night has ever been, unless you fancy scouring garage sales for the original CD-ROM. Even with the poor on-screen controls, I’d say it’s worth trying at that price. If you missed the original, it’s a chance to experience one of the pillars of a now-trending genre. If you remember it fondly, that’s a small price to pay for the waves of nostalgia you’ll feel from hearing That Music and fighting That Boss again. If you do have a controller, you have no excuse. Get this game now. Maybe if enough people buy it, a port of Rondo of Blood will be just around the corner! 

Posted on Leave a comment

The Best Multiplayer iPhone & Android Games

Today we’re talking about multiplayer games, whether they be on iPhone (or iPad), Android or Windows Phone (lolz). There are fairly significant games out there that you can play with your friends locally, and then vast, massively multiplayer experiences that you can play online. Granted, a lot of these venture into Free-to-Play territory but it’s come to a point where we can’t ignore them.

What are the best multiplayer iPhone & Android games?

  • Mucho Party
  • Fortnite
  • Identity V
  • Clash of Clans
  • Heads Up!
  • Spaceteam
  • Hades Star
  • Talisman: Digital Edition
  • Arena of Valor 
  • Triple Agent
  • Worms 4
  • Words With Friends 

Presented for the curious, here is a list of multiplayer iphone & android games across all types, as well as local party games to help liven up a gathering. For those of you who’ve been paying attention, yes this is similar to the ‘Best Party Games’ feature we had – as an experiment I decided to ask Michael to give it an overhaul with a new focus. Enjoy!

Mucho Party

Developer: GlobZ
Platforms: iTunesAndroid
Price: Free (effectively a trial with limited games), $3.99 one-time IAP for full unlock.

mucho

Sample a sumptuous variety of mini-games with inspired and easily-digested twists with goofy facial reactions, and deft touch controls. Your player avatar has an oversized head with a handful of emote options which are customizable: just snap a few photos of your mug with exaggerated expressions and mild hilarity ensues. Yes, the new Mario Party is a classic return to form but Mucho Party is a really nice substitute available for the price of a song. A hidden gem.

Fortnite

Developer: Epic
Platforms: iOS, Android
Price: Free

multiplayer iphone games fortnite

Fortnite fever shows no chance of breaking anytime soon; the game continues to generate its own hype through cross-overs and events like Thanos’s brief appearance or the sudden appearance of that black hole. It has crafting and the Battle Royale last-man-standing appeal. This phenomenon came from nowhere and isn’t going anywhere for the foreseeable future. Both it and PUGB (Player Unknown Battlegrounds) are still the golden standard for Battle Royale games, and until Apex launches on mobile, I don’t see them being unseated.

Identity V

Developer: NetEase Games
Platforms:  iOS, Android
Price: Free

identity v

One hunter chases four innocents across a gothic manse while the would-be escapees struggle to find and solve puzzles. The asymmetry and creepy-cute aesthetic make for a thrilling and iconic experience. The devs are always experimenting with new play modes (like the 8v2 for starters) and the hunt-or-be-hunted setup is a timely mix of the survival- and battle-royale games so en vogue these days. Add in a splash of progression (skill trees, new and unusual characters, cosmetic unlocks) and you have a winner. 

Clash of Clans

Developer: Supercell
Platforms: iOS, Android
Price: Free

clash of clans

Clash of Clans is an august title dating all the way back to 2012. Supercell’s launched a billion other projects since and they all have similar DNA: easy core gameplay loops with short bursts of required activity and an addictive structure. Oh, and they’re all free-to-play with boosts and shortcuts tucked not-so-discreetly away behind a paywall. Clash is the original and still among the greats, though it has some issues with plateaus and top-level play, the ramping up to the endgame is still a delight.

Heads Up! 

Developer: Warner Bros.
Platforms: iOS, Android
Price: $0.99, Free (android). Optional IAP to unlock extra category modes.

heads up

Heads Up! Was a victim of its own success for a time. The game is dead simple: a word appears on screen and is held above the guesser’s head. This same guesser is assailed by clues from teammates until the guesser finds the right word or phrase . Cycling through words quickly to rack up a high score, switching up the guessing role amongst team members. Heads Up! has one simple advantage over every other game on this list: it doesn’t need a surface to work. Works just as great standing or crammed together in a vehicle. Anywhere with good sight lines is fair game for Heads Up! short of a hall of mirrors. It’s so good that it’s cliche, at risk of getting played to death and forgotten. In case you’ve never given it a chance with a bored group, do.

Spaceteam

Developer: Henry Smith
Platforms: iOS, Android
Price: Free

spaceteam

Masquerading as chaos and nonsense, Spaceteam never fails to gin up a riotous good time. Navigating the reaches of space takes technical know-how and precise coordination, and Spaceteam spoofs these facts of spacetime-travel by splitting up instructions from control panels. Someone knows which button to press, and where, but the orders and details are deliberately turned into techno-speak-gibberish. Jabbering, giddy gibbons sharing gibberish…in space. Seriously though, the game works wonders for those improvisational types who thrive on chaos and unprecedented social situations. Oh, and it allows for cross-platform play between Android and iOS.

Hades’ Star

Developer: Parallel Space Inc.
Platforms: iOS, Android
Price: Free

hades star multiplayer iphone game

Hades’ Star has a persistent, dynamic and massive world whose contours are shaped by the collective actions of the players. In this respect, it’s like a bite-sized EVE Online, though a tad simpler. I’ve always found that vast settings make the crawl of real-time games more palatable, like with Subterfuge. Situated in outer space, the 4X stages of explore and expand take a good amount of time, but that deliberation is the best part of Hades Star.

It suffers from a little free-to-play structure in its later stages, I guess, but it isn’t really a game which makes sense to binge, so the premium currency of ‘crystals’ is for those who want to play faster on their own terms. A little-known treat for fans of MMOs, 4X or the outer reaches of the universe.

Talisman: Digital Edition

Developer: Asmodee Digital
Platforms:  iOS, Android
Price: $3.99, $3.49. See here for an extensive DLC guide.

talisman2

Talisman is a wild time and a mess, digital or analogue, but it’s markedly tidier and every bit as much of a caper on the good old ‘pad. Collecting magic artefacts, spells and literal pieces of fate and destiny as the hour grows late. It’s a classic and epic game, but also well suited to casual meet-and-greets, too. Because each turn’s decisions are relatively simple and straightforward, players can banter, chow down or otherwise divert themselves without hampering the flow of the gameplay at all.

Arena of Valor

Developer: Tencent
Platforms: iOS, Android
Price: Free, IAP for cosmetics and other unlocks

arena of valor multiplayer iphone game

Deliberately as evocative of League of Legends as possible, this one is a good game with a few caveats. First, the monetization is not especially burdensome but hard to ignore. Secondly, the controls work pretty well but since the Switch version came out they feel second fiddle, in terms of responsivity. Still, you can experience a polished and mature MOBA with respectable mechanics, tutorials and matchmaking. It’s not quite as vibrant a scene as it used to be, but Arena of Valor is still a rush to play.

Triple Agent

Developer: Tasty Rook
Platforms: iOS, Android
Price: Free

triple agent

Triple Agent is a mixture of chaos and order, of ineffective backstabs, liars giving useful tips and honest fools botching the naked truth. It’s a find-the-betrayer style party game, just like Mafia and Werewolf, but what sets it apart from its ilk, aside from a whip-smart app and panoply of extra optional win conditions, is the total miniaturisation of the experience. One device is passed around to dole out identities, clues and the final elimination vote. The group at the end of the chaotic play session collectively eliminates one person, and if they were a Good Guy the Bad Guys win and vice versa. Really fresh interface and game design take on an old standard.

Worms 4

Developer: Team17
Platforms:  iOS, Android
Price: $4.99

worms 4

Worms are good for the earth, enriching the soil and setting the fields for a rich harvest next season. Worms from Team 17, on the other hand, spend all their lives trading quips and aiming impractical and ultraviolent weapons at each other. Carpet bombs, napalm, the holy hand grenade, anything and everything is an instrument of death in Worms. The terrain is destructible too, and the only ‘loot crate’ drops are just in-game goodies and not a euphemism for scummy monetisation. This is a premier zany 2D shootout, decades old and no worse for wear.

Words With Friends 2

Developer: Zynga
Platforms: iOS, Android
Price: Free

[embedded content]

Whoof, Words with Friends is a veritable dinosaur, dating back practically to the first days of the iPhone itself. It is an excellent multiplayer game because it accommodates all kinds of time commitments and skill levels. Yes, it’s a duo affair but so good it bears repeating. A simple word game gets even better with asynchronous play and friends list integration, so that when a moment of creative insight strikes, you can quickly convert it into a witty and devastating turn of phrase. It’s like texting, but with a score attached.

Other Party & Multiplayer Game Recommendations

  • Royal Adviser
  • Soul Knight
  • Psych
  • Mysterium
  • Legends of Andor

What are your favourite multiplayer games? Let us know in the comments!

Posted on Leave a comment

The Future Of Blender

With the massive recent releases of Blender 2.8x it is time to start looking towards the future and that is exactly what the Blender Foundation have been done.  With a pair of posts to their developer blog addressing the upcoming future of Blender.

First is the announcement of LTS versions and with Blender 3, adopting a more standard numbering convention:

The first proposal is to do one Long Term Support (LTS) release every year. This release would be supported for two years with important bug fixes and updates for new hardware, while strictly maintaining compatibility.

A good reason to do an LTS now is the focus on fixes and patches of the past months. The next release (2.83) although big, will be relatively less experimental, thus a good candidate to keep supporting for a while.

LTS versions also will help to ensure that a project that started with an LTS version can be completed with the same version in a reasonable amount of time. Nice for studios with large projects, but also for add-on maintenance.

As well as details on the new versioning:

Along with this, I also propose to accelerate a bit our release numbers this decade.

This summer we’ll do Blender 2.90 (new particle nodes), and in summer 2021 the Blender 3.0 series begins! By then we will implement a more conventional release numbering.

I suggest to do minor releases (3.0, 3.1, 3.2, … 3.7) for two-year periods, and then move to a new major release. Blender 4.0 could be there in 2023 already!

Additionally there was some discussion on the “biggest projects” over the next year, the type of features you can expect to see in the next few releases of Blender.  There was also some tentative discussions on upcoming User Interface changes from their User Interface Workshop.

Finally there is some unfortunate news about Blender founder Ton Roosendaal who is taking a bit of a break due to help issues:

Last week Monday night I was hospitalized with an acute immune system failure. It was critical and severe but quickly fixed up and diagnosed to be excellently treatable with common medicines. Because of my weak immune system I’m confined to a special over pressured area in the hospital, to prevent germs or viruses from reaching me. Basically it’s the safest place in Amsterdam now!

Last week I migrated all Blender Foundation/Institute operational tasks to Francesco Siddi. He will take over ongoing projects and communication for me until I’m back in April. I would appreciate it if everyone would respect my rest for this month. I can’t handle thousands of good health mails or personal messages now! Social media will do fine 🙂 I know you care!

Wishing you a quick recovery Ton!  To learn more about all of the above be sure to check out the video below.

[embedded content]

Art GameDev News


<!–

–>

Posted on Leave a comment

Unity Acquire ArtEngine Maker Artomatix

Today Unity have announced they have acquired Artomatix, the Dublin based company behind ArtEngine, an AI powered material creation software.

Details from the Unity blog:

At Unity, we have talented developers working to solve problems using AI and machine learning. This talent, combined with the solution-oriented and production-validated approach of the ArtEngine team, means we can accelerate our ability to build an exceptional set of tools that help artists and creatives in many different ways. Content creators can expedite their process and get infinite variations of their materials in the blink of an eye. Immediate benefits apply to every industry exposed to 3D content, regardless of platform or engine.

We’re very excited to have the ArtEngine team join Unity. They have a great approach to solving the difficult challenges faced by artists, and we can’t wait to see what we can build together. Stay tuned as we combine forces to explore all the ways that AI-driven assisted artistry workflows can help artists deliver exceptional content.

The acquisition however did not just occur, as it was first reported on in December of 2019 by the Irish Times:

Artomatix, an Irish software company that has developed artificial intelligence (AI) technology, which can automate the creation of 3D content, has been acquired in a deal believed to be worth up to $60 million (€54 million).

The buyer’s name has not been disclosed but industry sources described it as a well-known Silicon Valley-based company that does not currently have a base in the Republic.

The transaction, which closed late last week, is valued at between $50 million and $60 million, leading to a significant return for Artomatix’s backers, which include Sure Valley Ventures and Enterprise Ireland.

Today we have learned that Unity was indeed the buyer.  There is good news for the Irish technology sector, as (again) the Irish Times have reported Unity intends to hire over 100 employees:

Unity Technologies, which recently acquired Irish software company Artomatix in a deal valued at up to $60 million (€52.8 million), is to create 100 jobs in Dublin over the next two years.

The move comes after Unity announced a new office in the Docklands area of the capital after recently completing the acquisition.

Artomatix chief executive Joe Blake said the company, which currently employs just over 20 people, intends to “immediately triple headcount,” with other Unity divisions also planning to take on staff locally.

You can learn more about the acquisition in the video below… including a small rant on how not to run your tech company!

[embedded content]

GameDev News


<!–

–>

Posted on Leave a comment

We really want a gacha collection system for Fallout Shelter, said no one

By Joe Robinson 10 Mar 2020

Fallout Shelter is one of those randomly unique mobile games – it’s free-to-play, but not too cynical about it, and yet there’s nothing quite like it. It’s done very well for itself since it released in 2015. It’s not really something that warrants a sequel, although I’d definitely pay attention if Bethesda decided to do anything new with the IP.

What I doubt any of us wanted though was an online-focused, free-to-play gacha title. Spotted by MMO Culture, it seems a Chinese company – Gaea Mobile Limited – has been working on an online F2P version since 2017. It’s now being released in English, Japan and Korea as Fallout Shelter Online. There was a closed beta test last year, which MMO Culture has some footage of:

[embedded content]

Here’s a recent gameplay trailer they uploaded for the English language version:

[embedded content]

It seems to be expanding and improving the adventure systems, which is where we imagine collecting characters becomes important. There are other new systems as well, so while we can appreciate the theory behind an expanded Fallout Shelter, it is a shame that it seems to also be leaning into freemium mechanics more.

No word on a release date yet – Pocket Gamer have spotted that the Phillipine app store is supposedly expecting it to drop on April 22nd, so we could be looking at a soft launch around then.

Posted on Leave a comment

Now Available on Steam Early Access – Dreadlands, 10% off!

Dreadlands is Now Available on Steam Early Access and is 10% off!*

Dreadlands is a turn based skirmish game in which you control a gang of misfits and mercenaries, battling for survival and supremacy in a lush post-apocalyptic setting. Pick your crew from one of the playable gang factions, all distinctly different playstyles, lore and visuals.

*Offer ends March 17 at 10AM Pacific Time

Posted on Leave a comment

The Weekendvania Edition

It’s not been a terribly interesting week, but I’ve made do the best I can – lots of behind the scenes changes going on at the moment, which I’ll be talking more about next week hopefully. We’ve got a few reviews in the pipeline but as we head towards the end of the month don’t expect much in the way of new features. I’ll be ticking things over with news in the interim.

Meanwhile, in mobile gaming…

New App Releases

Castlevania: Symphony of the Night (iOS & Android)

Castlevania is back in vogue at the moment thanks to the Netflix show, but we were genuinely surprised when we’d heard that one of the best entries of the series, Symphony of the Night, had dropped on mobile as a premium port – with controller support, no less!

It’s dirt cheap as well at $2.99, and the game is pretty much as it was back in the PS1 days, with a new ‘Continue’ feature being added by Konami, as well as Game Center achievements on iOS. There hasn’t been a new mobile trailer released as far as we’ve seen, so the below is from when the game was ported to the PS4.

[embedded content]

Other new releases today include War Tortoise 2, which is exactly what it sounds like (an on-rails Idle Shooter where you’re on a tortoise. Free to Play). Interestingly, Motorsport Manager has returned, only this time as online free-to-play game Motorsport Manager Online. I was thinking the other day we were overdue for a new entry in the series and it seems like rather than going down the annual release of other sports franchises, they’d try their hand at the free-to-play MMO world instead.

We’re not sure how it stacks up vs. the premium games, but we’ll try and find out. If you want to try it for yourself it’s available on both iOS and Android.

App Updates & News

Star Traders: Frontiers got some new updates over the past couple of weeks – a new crew class was added called the Blade Dancer, and this week a new blade weapon type was also added. ‘Straight Blades’ use quickness instead of strength as the primary stat, and have a higher piercing chance. This week’s update also closed the loop-hole where you could get a negative jump-cost stat and generate fuel by hyper jumping between systems. Crafty.

Mario Kart Tour has also received a few quality of life improvements ahead of the official release of multiplayer early next week.

App Sales

Football Manager Mobile & Football Manager Touch are at least 25% off on both iOS and Android.

It’s not much, but Bad North is also discounted by $1, which is still the cheapest it’s gone since launch. Kingdom: New Lands is 50% off, as is Star Traders: Frontiers.

Seen anything else you liked? Played any of the above? Let us know in the comments.