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Teamfight Tactics is out on iOS and Android Right Now

By Joe Robinson 19 Mar 2020

While the ‘Auto Chess Wars’ seem to have cooled off a bit heading into 2020, there are still some clear front-runners. ‘OG’ Auto Chess is still plodding away, with the main version existing on mobile devices. Valve’s DOTA Underlords may have lost most of its user-base, but the team were quite quick at getting the game out and have proven very responsive so far in terms of development – we hope the launch of their first official season has gone well.

Elsewhere, Blizzard have gotten in on the action with the most unique Auto Chess take to date – Hearthstone Battlegrounds. ‘Auto Chess but with cards’ isn’t something I’d have expected to work well, but it does, despite my issues with the stat inflation that mires the main CCG.

Arguably though the One Auto Chess to Rule Them All currently is Riot’s Teamfight Tactics, which has just released today on the App Store and Google Play.

teamfight tactics mobile champions 

I’ve just taken it for a quick spin – it’s pretty decent, although the change from a square grid to a hex isn’t as impactful as I thought it’d be. Perhaps it’s more of a subtle change. Like Underlords it has very good visual production values, and some neat little touches. Your little penguin avatar can actually roam about the map, for example, and there’s a couple of carousel rounds where you need to run and ‘pick’ your starting/free champion from a rotating line-up. Your avatar will pick the first one it touches so path-finding is key, lest you accidentally get someone else.

This can be confusing for new players though, as it really needs you to understand who champions are at a glance and what their traits are.

Other than that, it feels a lot like Underlords and OG Auto Chess. There’s money, there’s three tiers a champion can reach, there’s mob rounds… all the usual mechanics right now. If you want to read more regarding tips & strategies for Teamfight Tactics before jumping in, our sister website Strategy Gamer put together an essential tips guide for anyone new to this particular brand of Auto Battler.

teamfight tactics mobile shop

The launch of the mobile version coincides with the ‘Galaxies’ update, which swaps out a lot of content for new sci-fi/space themed environments. There are also brand new champions and synergies to play around with as well.

Teamfight Tactics is free-to-play, but features a Battle Pass system where you can pay for additional in-game goodies, such as avatars and emotes. The Battle Pass for the current Galaxies season is $9.99, but the App store lists several different IAPs currently – we think those are simply Battle Pass IAPS for other languages.

teamfight tactics iaps

Will you be giving Teamfight Tactics a go, or are you Auto Chessed out?

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Aces of the Luftwaffe Review

There comes a time when even the most diehard of armchair Generals feels the urge to roll up their sleeves and get stuck in. On such occasions, there is no better way to get the juices flowing than a good old-fashioned shoot-em-up. The original Aces of the Luftwaffe was released some seven years ago and flew under the radar without so much as a murmur.

Now, those dastardly German flying aces are back and this time they have their eyes set on a juicy Big Apple. Yes, the Luftwaffe is about to embark on an audacious invasion of the USA –“Not nice people,” as the president may exclaim. Only the plucky pilots of the allied squadron stand in their way. However, every story has two sides and this extended edition includes a second campaign that allows you to play as the German Nebelgeschwader, or fog squadron, who from their base within the Bermuda Triangle, embark on their very own secret mission. Both campaigns are suitably madcap, with elements of old war films and sci-fi, complete with giant Nazi flying saucers and steampunk-style flying trains. Don’t be surprised if you see ghosts and mutant crows also entering the fray.

aces of the luftwaffe mobile gameplay

With the bewildering lack of support for physical controllers, the big issue is always going to be how well the touch controls work. There are two different control schemes to choose from. The default allows you to drag your finger around the screen to guide your squadron, whilst the alternative uses a floating joystick. A set of fixed buttons, which can be positioned on the left or right side of the screen, control your guns and power-ups. Auto-fire is engaged by simply holding the fire button down. Neither method is going to replace the responsiveness of a proper controller and both take some getting used to, but they work as well as can be expected.

Thankfully, the difficulty has been tailored accordingly, the action is rather slow-paced and the number of enemies and bullets on screen never reaches the crazy levels of more hardcore shooters. The leisurely speed also helps combat the unusual screen aspect. It feels strange for a mobile vertically-scrolling arcade game to adapt a landscape view rather than the much more traditional portrait aspect. This odd choice means that you have less time to react to enemy attack. On the plus side, your plane can take a considerable amount of damage, represented rather neatly by bullet holes and cracks appearing on the screen. You have a final ace (or four) up your sleeve in the guise of support from your wingmen, because, instead of controlling a single plane, you control a squadron of four.

aces of the luftwaffe mobile skill tree

Your pilots will earn medals and eventually they will be in a position to learn new skills. They each have a unique skill tree of new abilities, which tend to specialise in a particular field. For instance, Malissa Munro and her German counterpart Robert Schulz are particularly good at defence and repair. Your wingmen are in constant radio contact, sometimes you may wish they weren’t since their corny comments (even the allies seem to have dodgy German accents) do begin to grate.

Anyone who has ever played Starfox will know what to expect but they can prove useful, warning you of imminent attack and their state of mind. This matters because each of the eight pilots (four for each campaign) have their own hang-ups. John King is prone to fits of rage, causing him to storm off into battle alone, attacking both friends and foe with impunity. Conversely, Melissa often has to skip out of the action because she suffers from acrophobia, yes, a pilot scared of heights, that’s as ridiculous as a certain German dictator being afraid of cats.

aces of the luftwaffe mobile boss battle

At times, Aces of the Luftwaffe feels supremely satisfying. Especially when your newly earned skills kick in and enemy planes spin out of control, billowing smoke as they plummet earthwards. Things become even more chaotic when you collect supply crates that contain the likes of rotating lasers, sonic waves and Big Bad Bullets™, along with a range of other upgrades. When the screen gets very busy there is a little slowdown but nothing too drastic. The music is rousing, the sound effects exciting and the missions are quite varied. One moment you will be blowing up key targets, the next stealthily avoiding searchlights. Each assignment also has a separate side mission that adds some replayability and there is a diverse assortment of twelve end-of-level baddies that require attention.

It is when you encounter these boss battles that the touch controls really begin to creak under the strain. The impreciseness of manoeuvring around the screen begins to seriously hamper progress and send blood-pressure soaring. Thumbs slip off fire buttons and fingers obscure your view of the action. If your trigger finger has seen better days, then I’m afraid that the only option is to revisit earlier levels to gain more experience to spend on skills.

aces of the luftwaffe night time

With a total of 50 levels to battle through, the amount of content is hard to argue with. It is just a pity that the additional Nebelgeschwader campaign doesn’t introduce anything significantly new. It is fun to play through the game from a different perspective but, ultimately, both campaigns feel disappointingly similar. The PC version had a crazy four-player co-op mode that unquestionably turned up the fun quota. Here, you are forced to rely on your computer-controlled wingmen. Wingmen can be given limited commands to determine their thresholds for triggering special powers and the effort has been made to instil each pilot with their own personality. Unfortunately, it is never going to capture the feeling of playing with real people.

Aces of the Luftwaffe is an admirable attempt to offer more than your standard arcade shooter. It is a game that doesn’t take itself seriously, with a pulpy storyline and over the top characters. Nevertheless, the upgradable skill trees and squadron-based gameplay ensures that there is a serious challenge lurking beneath the light-hearted exterior.

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Unity 2020.1 Beta Released

In continuing not-GDC news, Unity have just released Unity 2020.1 beta.  This beta continues the trend of moving more and more functionality into packages, including new code performance and analysis tools, support for Visual Studio and VS Code and more.  Additionally 2D physics was improved, raytracing support was added and more.

Details from the Unity blog:

The Unity 2020.1 beta is a milestone in the development cycle of the first TECH stream release this year, one of two 2020 TECH stream releases that lead up to the 2020 Long-Term Support (LTS) release next year.

As a token of our appreciation, everyone who tries out the 2020.1 beta and submits at least one bug report gets a chance to win one of four NVIDIA GeForce RTX™ 2080 graphic cards. See the end of this post for details on the prize draw.

On April 20, we will be hosting a webinar for people interested in a guided tour of the features and updates in this beta. You can register here and find more information at the bottom of this post.

To get started, download the Unity 2020.1 beta from the Unity Hub or from our beta page. We recommend that you check out the beta to evaluate the technology while planning your future development, and don’t use it to work on projects that are live or in production. As always, make sure you back up existing projects before you test them with beta and Preview technology. Read our guide for more details.

For more complete details be sure to check out the video below.  If you are interested in the Physics2D samples mentioned in the video, it is available here on GitHub.

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Vulkan Raytracing Launched

Today at not-GDC, Khronos Group announced the release of Vulkan Ray Tracing, with initial support via beta drivers to NVidia cards.

Details from the Vulkan announcement:

Vulkan Ray Tracing consists of a number of Vulkan, SPIR-V, and GLSL extensions, some of which are optional. The primary VK_KHR_ray_tracing extension provides support for acceleration structure building and management, ray tracing shader stages and pipelines, and ray query intrinsics for all shader stages. VK_KHR_pipeline_library provides the ability to provide a set of shaders which can be efficiently linked into ray tracing pipelines. VK_KHR_deferred_host_operations enables intensive driver operations, including ray tracing pipeline compilation or CPU-based acceleration structure construction to be offloaded to application-managed CPU thread pools.

Vulkan Ray Tracing shaders are SPIR-V binaries which use two new extensions. The SPV_KHR_ray_tracing SPIR-V extension adds support for ray tracing shader stages and instructions; SPV_KHR_ray_query adds support for ray query shader instructions. Developers can generate those binaries in GLSL using two new GLSL extensions, GLSL_EXT_ray_tracing and GLSL_EXT_ray_query, which are supported in the open source glslang compiler. Engineers at Khronos member companies, including NVIDIA, have also added support for the SPIR-V extensions to DXC, Microsoft’s open source HLSL compiler, enabling Vulkan Ray Tracing SPIR-V shaders to be authored in HLSL using the syntax defined by Microsoft, with minimal modifications.

Beta drivers are available from NVidia here although it should be cautioned, these drivers are very much for developers only!  You can read more about the announcement in this 20 page pdf presentation, as well as a more in-depth technical overview of raytracing support in this blog post.

You can learn more about raytracing support in Vulkan in the video below.

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Humble Coding Starter Kit

With many people looking for a way to pass the next few weeks, this Humble Bundle might come at the perfect time.  The Coding Starter Kit by No Starch Press Bundle is a collection of eBooks from No Starch about teaching kids and beginners programming, often through the lens of game development.  As with all Humbles, this bundle is organized into tiers.

1$ Tier

  • Lauren Ipsum: A Story About Computer Science and Other Improbable Things
  • The Official ScratchJr Book
  • 25 Scratch 3 Games For Kids
  • Build Your Own Website.  A Comic Guide to HTML, CSS and WordPress
  • Make Your Own Scratch Games!
  • Super Scratch Programming Adventure!

8$ Tier

  • A Beginner’s Guide to Circuits
  • Learn Robotics With Raspberry Pi
  • Micro:bit For Mad Scientists
  • JavaScript for Kids
  • Electronics for Kids

15$ Tier

  • Coding with Minecraft
  • Python For Kids
  • Doing Math with Python
  • Invent Your Own Computer Games with Python
  • Mission Python – Code a Space Adventure Game!

As with all Humble Bundles, you get to decide how your money is allocated, between Humble, the Publisher, charity and if you so choose (and thanks if you do!) to support GFS is purchased using this link.  You can learn more about the bundle in the video below.

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Virtual GDC 2020 Schedule Revealed

Sadly due to Corona Virus/ COVID-19 concerns, this years GDC 2020 had to be postponed and most likely cancelled.  Fortunately however, not everything is lost!  The GDC have announced they will be streaming a number of talks scheduled for GDC 2020 completely free this year.  Details from gdconf.com:

Just a quick reminder that while the Game Developers Conference is no longer happening next week in San Francisco, organizers invite you to watch livestreams of the awards and some of the talks planned for GDC 2020!

For the most up-to-date details on what’s streaming when, check out the new GDC 2020 Virtual Talks hub and be sure to follow the official GDC Twitch channel. That’s where organizers will be streaming speaker-recorded versions of the talks they’d planned for GDC 2020, for free, from 9am to 5pm PT Monday through Friday.

Expect to enjoy some expert talks from studios like 343 Industries, Playground Games, BioWare, Gearbox and more, as well as insightful behind-the-scenes explorations of notable indie games like Baba Is You, A Short Hike, and Kine.

Plus, there will be an assortment of talks offering new and useful advice on how to tackle the core challenges of game development. You’ll have the opportunity to practice new ways of planning, developing, and marketing your game, and get up-to-date insights on everything from UI design to scaling your online infrastructure.

The Independent Games Festival and Game Developers Choice Awards ceremonies will also be free to stream virtually starting at 5pm PT (8pm ET) next Wednesday, March 18th on GDC’s Twitch channel.

The virtual awards ceremony will feature the same hosts (Trent Kusters for the IGF and Kim Swift for the Game Developers Choice Awards) and identical awards categories planned for the original physical event — with the exception of the alt.ctrl.GDC award, which will not be awarded this year.

Directly before the awards at 4pm PT (7pm ET) on March 18th, Double Fine & iam8bit will debut a virtualized 2020 edition of its Day of the Devs showcase that promises to bring “visual beauty, charming design, poignant voices, and just plain cool games” to the official GDC Twitch stream.

As mentioned above, the schedule of talks is available here with times listed in Pacific Time.  The talks are available on Twitch but will eventually make it to the GDC YouTube channel as well as the GDC Vault.  Be sure to keep an eye on the GDC official Twitter channel too for updates through the week.  Or of course just tune in here at GameFromScratch for the top announcements and reveals at virtual GDC 2020!  You can learn more in the video below.

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Unity Mega Bundle

Unity are currently running a Mega Bundle over on their asset store.  Organized into 3 tiers $49.99, $79.99 and $99.99 and representing savings up to 90%.  The Bundle runs until the end of March 2020.  The bundle breaks down as follows:

49.99$ Tier or Higher

  • Snaps Art HD Sci-Fi Military Base
  • Realistic Explosion Pack
  • Snaps Prototype Sci-Fi Military Base
  • Snaps Art HD School
  • SciFi Cockpit Bridge 6

79.99$ Tier or Higher

  • Animal Controller
  • InControl
  • Poly Art Animals Forest Set
  • Dwarven Expedition Pack

99.99$ Tier or Higher

  • Unity Learn Premium 1 Year Subscription
  • SciFi Laboratory Pack 2
  • Playmaker
  • DarkTree FPS 1.3
  • Snaps Art HD Buried Memories Volume 2: Serekh
  • POLYGON – Battle Royale Pack
  • Space Skyboxes & Planets

It is important to realize that some of these assets have been included in prior bundles such as this Humble Bundle.  Fortunately the 1 year Unity Learn Premium stacks with existing subscriptions, extending your subscription.  The links to the Unity Asset Store contain an affiliate code. 

You can learn more about this Bundle in the video below.

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Weekend Deal – SD GUNDAM G GENERATION CROSS RAYS, 25% Off

Save 25% on SD GUNDAM G GENERATION CROSS RAYS as part of this week’s Weekend Deal*!

*Offer ends Monday at 10AM Pacific Time

Beyond creation, four eras come together as one! Discover the latest entry in this iconic Tactical RPG series. Form your own team of SD Gundams and deploy for battle — with units from Mobile Suit Gundam Wing, SEED, 00, and Iron-Blooded Orphans!

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Blender 2.82a Released

Fast on the heels of the Blender 2.82 release, comes a minor but appreciated stability release, Blender 2.82a.  This release fixes 20+ bugs, including:

You can learn more about the release in the Blender release notes.  Blender is available for download on multiple platforms right here.  You can learn more about the recent 2.82 release here or in the video below.

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