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Dota 2 Update – March 5th, 2020

In this update we are introducing a new system for gathering data on the type of changes that are harder to evaluate or predict without very large number of games, such as gold bounty formula changes.

We expect the number of times that we actually do this during the year to be very low, however when we do it it’ll be during weekdays only at the lowest point of user activity, between 4 and 6PM Seattle time. In addition, we are adding a convar “dota_disable_experimental_gameplay” that can be used by players to disable it. Any gameplay changes will only be active in matchmaking games where no players have the convar set. The changes will never be active in lobby and league games.

We recognize that in some cases players will back solve what changes were done, however we won’t announce changes ourselves in part because we don’t want players to overcompensate with knowledge of them and because generally we prefer to not reveal potential upcoming changes.

Although the type of changes we are thinking about, like gold distribution, take much more than a game or two to show their full impact, we will still be able to get meaningful data and analysis on the direction and scale of changes.

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Now Available on Steam Early Access – Broomstick League, 10% off!

Broomstick League is Now Available on Steam Early Access and is 10% off!*

Equipped with a broomstick, a wand and nerves of steel, players must hone their flying skills and use magic to dodge enemies, defend their goal, and pull off incredible plays in Broomstick League. Soar high through the magical arenas as you try to outscore the competition and gain victory over your opponents.

*Offer ends March 12 at 10AM Pacific Time

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Missile Command: Recharged Announced to Celebrate 40 years of commanding missiles

By Joe Robinson 05 Mar 2020

I don’t think I’ve ever actually played Missile Command, but it’s such an iconic game I’ve definitely heard of it. According to TouchArcade, a version of the classic missile defence game was released in 2008 along with the first wave of mobile apps, and now Atari are bringing it back once again to celebrate the series’ 40th birthday.

Missile Command: Recharged is slated to be a free-game supported by ads, with a one-time IAP to unlock everything for free. Notable changes include new special abilities and power-ups, a progression system, leaderboards and new retro art-style. It’s being developed by the team at Nickervision. There’s even an AR feature.

missle command recharged

(GIF courtesy of TouchArcade)

Pre-orders are already live on both iOS and Android. A ‘Spring’ release date has been mentioned, but it’s worth noting that the App Store has a release date of March 26th listed, so we’ll see.

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Humble Learn To Code Bundle

Humble are running the Humble Learn To Code bundle.  It’s a collection of courses on Zenva aimed at teaching viewers how to code with a very game development oriented focus.  It may sound familiar as Zenva ran a similarly named bundle just over a year ago, although the contents differed.  As with all Humble Bundles, this one is organized into tiers. 

1$ Tier

  • Bite-Sized HTML
  • Bite-Sized CSS
  • Bite-Sized Python
  • Intro To Game Development with Unity
  • Intro to Java for Mobile Development

12$ Tier

  • The Complete Beginners’ JavaScript Course
  • Bite-Sized NumPy
  • Bite-Sized Pandas
  • Reading Data from APIs with Python
  • Create Your First 3D Game with Unity
  • Intro to RPG Development with Phaser
  • Kotlin for Beginners
  • iOS App Development For Beginners

25$ Tier

  • Responsive Web Design for Beginners
  • Beginning SQL – Store and Query Your Data
  • The Complete Python Data Visualization Course
  • RPG Development – Quest Systems
  • Mobile Game Development for Beginners
  • Build a Micro RPG
  • Construct a First Person Shooter
  • Craft A Mario Style Platformer in Phaser 3
  • Develop a Top Down Action RPG with Phaser 3
  • The Complete Mobile App Development Course with Flutter

As with all Humble Bundles, you can decide how your money is allocated, between the publisher, Humble, charity and if you so choose (and thanks if you do!) to support GFS if you purchase using this link.  You can learn more about the bundle in this video below.

EDIT – I made an error in the video.  The courses are not a one year subscription, but instead you have one year to redeem your key!  Once redeemed it is a life long subscription, so even better!

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Homeworld Mobile Closed Beta Drops Sometime This Year

By Joe Robinson 04 Mar 2020

Gearbox dropped a new trailer last week showing off some additional gameplay footage of their upcoming Homeworld mobile port. TouchArcade spotted the news first, but I’ve only just come across it due to being away at the end of last week.

You can watch the trailer here:

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Sign ups for the closed beta can be done via the official website, although as Pocket Gamer pointed out backing Homeworld 3 on Fig at the $60 tier  or higher can guarantee you “early access” to the game (amongst other benefits). Whether that’s referring to this CBT, or whether FiG backers already have access, we don’t know.

Homeworld: Mobile was announced at PAX West last year at the same time as Homeworld 3. Gearbox has owned the license ever since they bought it from THQ back in 2013. There’s been no official word with regards to platforms or pricing model as of yet.

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Unreal Engine March 2020 Giveaway

Every month Epic Games give away several free items from the Unreal Engine marketplace and this month is no exception.  There are 5 items that are yours free forever, so long as you “purchase” them before the first Tuesday of next month.  There is also one permanently free item.  In addition to this months giveaways, Epic are running a 50% off Flash sale until March 6th.

This months free content includes:

Free For March

  • Ability Pack – Time and Space
  • Android Native Goodies
  • FPS Assault Pack
  • Phoenyx Anim Pack 3
  • Ultimate Archvis Kit

Free Forever

You can learn more about the giveaway in the video below.

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Retro Bowl Review

When I was brought on as head coach of the Cleveland team, it was out of desperation. It was a tragedy of a team that couldn’t muster a winning record. No veteran players in their right mind would have wanted to be traded there. Rookies lived in fear that they would be drafted there, ending their career before it started. Cleveland football was a disaster.

Now, six years later, fans enthusiastically pile into the stadium every game to power our team into the playoffs. We have a consistent, league leading offense that can score on any drive. Rookies come to Cleveland looking to become a franchise player and lead this team to dynastic greatness. We’re no longer an afterthought, we’re inevitable. Next stop: the Retro Bowl.

This isn’t the engagement I’d expect from such a small game. Retro Bowl aims to create an American football simulator to rival that of genre juggernaut, Madden. It can’t possibly compete with that entire video game empire, one who’s entire look and feel is so influential that the real life sport has been jacking it’s style for years. But when you consider it’s scale, and the platform it’s limited to, Retro Bowl is special. It has no peers when it comes to mobile football games – including the Madden ports and downscaled efforts that pepper the App Store yearly.

retro bowl match play

Where it succeeds is it’s clever mix of team management simulation and focused gameplay. Before the games, you manage things like team rosters, player morale, coaches, and facility quality. This kind of granular micro-management can be tedious though, so Retro Bowl only includes the things that matter. Your team has enough players to field for a full game, but you only manage the stars. Keeping a select few players happy and healthy is enough to keep all the random no name role-players in line.

I find that this mimics lots of sports mentality pretty well. On real football teams, everyone is an individual, of course. But anyone who isn’t an analyst will rarely weigh the strength or potential of a team using anything but how good their standouts are. The New England Patriots are synonymous with QB Tom Brady and not Kicker Steve Gostkowski for a reason. Possible proliferation of the sports-forward mentality that reduces people to mindless human capital aside, Retro Bowl can be appreciated for being realistic about how we interact with sports with this design choice.

retro bowl management

These star players can also improve while on your team. They gain experience every time you play, and leveling up allows them to raise some stats up to a projected maximum. When new players come to you via draft or trade, they’ll have two ratings – one for what they are now, and one for what they can potentially be. There’s a lot of strategy in managing this simple roster season to season. Do you keep the solid 3 star player knowing that that is as good as they get? Do you trade them for a 2 star that can become a 4 and a half in a couple of seasons? How does your salary cap fit into this?

When it’s time to hit the field, Retro Bowl takes a lot of shortcuts, as well. You have two options on every play: throw the ball to a receiver or toss the ball to a running back. By dragging back on the screen, you’ll see the trajectory of your throw, and can aim the pass at will. After the ball is caught, you can avoid defenders with quick swipes up or down, or swipe forward to dive for more yards. All of these things work reasonably well, and are modified heavily by the player’s stats. A running back with low stamina can juke way fewer times before they start running at a snail’s pace. A quarterback with low throw accuracy has a short trajectory line, making it hard to predict exactly where the ball will go.

retro bowl touchdown

This scaled down system is fun and simple. You can’t move your QB around the pocket during a play, but watching your receivers struggle to get open while feeling that encroaching pressure of a defensive line caving in successfully translates that pocket pressure that makes big plays so satisfying. How reliable things like catching and fumbling are depends on the quality of your players, but more than once have I had a really good wide receiver have a ball just bounce off of their helmet while they stand wide open down field.

That sort of randomness is everywhere in Retro Bowl. For example, you can’t call your own plays. At the beginning of a play, you see patterns laid out for you, and you can only choose to throw it or run it. There’s no telling how the game has come to call this play. Does it take into account the defense? Does having a better offensive coordinator determine what kinds of plays get called? I think taking the minute elements of play calling out (audibles, play action) is fine, but being locked into a play that looks no good, without any understanding of why it was called and no option to change it, feels bad. Especially if you only have average offensive tools at your disposal.

retro bowl league

There’s also absolutely no defensive plays. Defense is played out via a series of text boxes that give you a gist of how the rival team’s drive is going. The success of your defense is determined by how good your overall defense is. That’s determined by the quality of your defensive players and coordinators. But it always feels like a crap shoot. When opposing teams have average or higher offenses, you’ll do best to assume that every time they have the ball, they’ll score. It reminds me of blackjack, where your best bet is to assume that the dealer’s face down card is a 10 at all times. Gambling also feels bad.

The stripped down features and mechanics are a good way to translate football sim experience to the small screen. The extreme lack of information and abundant RNG make for a game that is hard to fully engage with. All that said, if you want football in quick doses, and that head coach management experience from the big boys on the go, you’ll be hard pressed to find a better alternative than Retro Bowl.

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Buildbox Review And Plan Pricing Changes

Buildbox is a “no code” 2D/3D game engine for Windows and Mac, capable of targeting those platforms plus Steam and mobile.  Nearing the end of 2019 Buildbox announced a free edition with the release of BuildBox 3.

Since that update they have also announced that the Plus tier of pricing is back and cheaper than before.  Details of that announcement:

This new Buildbox Plus plan will also feature easy export to iOS, Android, and Windows. Plus, AdMob and ironSource SDK integration. Although there are no in-app purchase or custom ads options, it’s a huge upgrade from Buildbox Free, without breaking the bank. You’ll be able to make professional-looking 2D and 3D games for only $9.99 per month or $75.99 per year. All of our subscriptions are set at a 1-year commitment, which you’ll be able to later choose to opt-out of or renew.

Buildbox Plus

Buildbox Plus Plan ($9.99 per month or $75.99 per year)

  • Customizable Splash Screen
  • 5 World Limit
  • Unlimited Scenes
  • Export (iOS, Android, Windows)
  • Easy Monetization AdMob and ironSource SDKs

If you’ve been wanting to upgrade from Free, but not quite ready for Pro, this plan is a great option. With Buildbox Plus, you’ll have access to the latest version of our software, Buildbox 3, which includes all of our no-code and low-code game building features from smart assets to nodes. You can create up to five different immersive 2D and 3D worlds to challenge players. There’s also 100+ preloaded assets in Buildbox 3 to help you quickly build out the levels or scenes in your game. And of course, there’s an option to drag and drop your own assets into the software to use as well.

If you are interested in learning more about BuildBox, check out our hands-on review in the video below.

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ShaderED–Open Source Shader Editor

Today we are looking at ShaderED, an open source MIT licensed cross platform GLSL and HLSL shader editor.  We previously covered ShaderED back in July and a fair bit has changed since that release.  ShaderED now includes a full debugger enabling your to step line by line through your shader code.  Additionally ShaderED added a plugin API and now ships with two plugins.

One plugin makes it simple to import shaders from Shadertoy to ShaderED.  The other plugin enables Godot developers to write shaders using the Godot shader language.  Currently only CanvasMaterial is supported.

You can learn more about ShaderED in the video below.

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GDC 2020 Postponed

Due to the outbreak of Coronavirus (COVID-19), with elevated fears of infection and quarantine, several exhibitors including Unity, Epic Games, Microsoft and Amazon all announced that they would not be attending GDC this year.  It was almost inevitable that the event itself would be cancelled or postponed, which is exactly what happened.

Details from the GDC website:

After close consultation with our partners in the game development industry and community around the world, we’ve made the difficult decision to postpone the Game Developers Conference this March.

Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time .

We want to thank all our customers and partners for their support, open discussions and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we fully intend to host a GDC event later in the summer. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.

For more information, please visit our Frequently Asked Questions page.

From the linked FAQ come important details regarding refunds:

I am a current GDC 2020 paid conference or expo registrant – now the event is not taking place in March, can I receive a refund of my pass money?

If you are a currently registered passholder, you will be receiving an email about your registration status and any next steps regarding refunds, which conference and expo attendees will be receiving in full.


What is the situation with hotels if I booked through the GDC hotel website/room blocks?

Individuals who have made hotel reservations inside the GDC room block will not have to pay penalties or fees associated with their reservations. More information will be available early next week on next steps.

As several smaller developers are going to be financially impacted, gamedev.world are organizing a fund raising and relief effort for impacted developers.  You can learn more about the postponement in the video below.

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