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Star Realms gets the United: Assault expansion and foil card support

By Joe Robinson 30 Jul 2018

White Wizard Games’ iconic sci-fi deck-building experience Star Realms has just been updated with a new mini-expansion.

Star Realms is one of the best card games on mobile. Check out the others.

United: Assault is the third update of four in the ‘United’ series of card packs from the physical game, The first two were United: Command and United: Heroes, and the main new mechanic revolves around multi-faction cards. The final pack, Missions, will contain a new card-type that will offer alternative win conditions.

The ‘Assault’ pack includes the following twelve cards that are a mix of multi-faction ships and bases:

  • 2x Coalition Freighter
  • 1x Coalition Fortress
  • 2x Alliance Frigate
  • 1x Alliance Landing
  • 2x Assault Pod
  • 1x Unity Station
  • 2x Unity Fighter
  • 1x Union Cluster

Special effects and combos trigger when two factions combine. An update on both iOS and Android has made this pack available to purchase via IAP for $1.99 | £1.69, as well as updating the UI and adding in support for foil cards.

There was a five month gap between Command & Heroes, and a three month gap between Heroes and Assault. Missions should be out by the end of the year, at least.

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Get a Super Mario Happy Meal toy with your McDonald’s Happy Meal

Get a Super Mario Happy Meal toy with your McDonald’s Happy Meal

Kids can take family fun to the next level with a Super Mario™ toy inside every McDonald’s® Happy Meal® now through August 20th!

You can get one of eight interactive toys at participating McDonald’s (while supplies last.) Play Yoshi Bingo, throw a fireball with Luigi, help Mario hit a target with Cappy, and more.

Check out all the toys at http://www.happymeal.com/#toys. You can also download Super Mario coloring and puzzle pages!

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Dota 2 Update – July 29th, 2018

7.19:
==

* Daily Bonus Hero changed from 2 Mangoes to 1
* Added 2 trees near the cliff area below the Dire primary jungle shrine

* Abaddon: Mist Coil manacost reduced from 50/60/70/80 to 50
* Ancient Apparition: Ice Vortex manacost reduced from 80/90/100/110 to 65/80/95/110
* Bloodseeker: Level 25 Talent reduced from +20% Max Thirst and Damage to +18%
* Bloodseeker: Thirst bonus rescaled from 16/24/32/40 to 7/18/29/40
* Broodmother: Spin Web movement speed reduced from 40/50/60/70% to 25/40/55/70%
* Broodmother: Spin Web charge replenish rate increased from 40 to 45 seconds
* Centaur: Base strength increased by 2
* Crystal Maiden: Crystal Nova manacost increased from 100/120/140/160 to 130/140/150/160
* Drow Ranger: Base strength reduced by 1
* Enchantress: Nature’s Attendants manacost increased from 110/120/140/150 to 170/160/150/140
* Juggernaut: Blade Fury damage increased from 80/105/130/150 to 90/115/140/160
* Necrophos: Reaper’s Scythe Scepter cooldown increased from 55/40/25 to 60/50/40
* Necrophos: Ghost Shroud self magic resistance reduction increased from 30% to 40%
* Necrophos: Reaper’s Scythe cast point increased from 0.5 to 0.55
* Ogre Magi: Fireblast damage increased from 55/110/165/220 to  60/120/180/240
* Outworld Devourer: Sanity’s Eclipse damage multiplier increased from 8/9/10 to 9/10/11
* Outworld Devourer: Essence Aura mana bonus increased from 125/200/275/350 to 150/250/350/450
* Phantom Lancer: Juxtapose Illusion incoming damage increased from 500% to 600%
* Phantom Lancer: Base intelligence reduced by 2
* Phoenix: Level 15 Talent reduced from +60 Fire Spirits DPS to +50
* Puck: Waning Rift silence duration increased from 1.5/2/2.5/3 to 2/2.5/3/3.5
* Pudge: Meat Hook cooldown increased from 17/15/13/11 to 27/22/17/12
* Pugna: Base damage reduced by 2
* Riki: Smoke Screen cast point improved from 0.4 to 0.2
* Shadow Shaman: Base armor increased by 1
* Sniper: Level 15 Talent increased from +25 Shrapnel DPS to +35
* Sven: Base damage increased by 2
* Templar Assassin: Psionic Traps damage reduced from 250/350/450 to 250/300/350
* Timbersaw: Reactive Armor armor per stack increased from 1/1.2/1.4/1.6 to 1.3/1.4/1.5/1.6
* Treant Protector: Leech Seed manacost increased from 80/95/110/125 to 100/110/120/130
* Visage: Gravekeeper’s Cloak minimum damage reduced from 50 to 40
* Weaver: Base movement speed reduced from 280 to 275
* Windranger: Windrun cooldown increased from 12 to 15/14/13/12
* Winter Wyvern: Splinter Blast manacost increased from 90/110/130/150 to 105/120/135/150
* Zeus: Nimbus radius reduced from 500 to 450

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The Weekender: Heresy Edition

Welcome to the Weekender, your weekly look at the best new games, sales, and updates. We’ve got some great new gaming options, including two completely free and very fun titles. There’s also a smattering of sales including a rare sale on one of the best mobile games ever.

Out Now

Mind Cards (iPhone)

Mind Cards is a new solo card game in the same vein as TinyTouchtales classic hit Card Crawl. In it you must work your way through a 21-card deck in order to win. Some cards are monsters you must fight, and they deal damage which reduces your life. Some are potions that heal lost life. Some cards are food and replenish another of the game’s finite resources. You use food with every card you play. Some cards are gems which allow you to deal out cards to all open spaces. You can do this without gems, but it will cost life instead. Finally, there are special attack cards that hit monsters without taking damage. The goal of the game is to use every card without losing all of your life and it’s a fair bit harder than it sounds. As you play you earn gold and can unlock more special cards for use in future games. Mind Cards is completely free with no ads or IAPs, so if solo card games are at all your thing, there’s no reason not to check it out!

Mind Cards

The Horus Heresy: Legions (iOS Universal and Android)

There’s a new CCG on the block, The Horus Heresy: Legions is Warhammer 40K’s entrance into the crowded market. Can they take a bite out of Hearthstone and others? It’s hard to know for sure and certainly time will tell, but the easy answer is probably not. The Horus Heresy: Legions features pretty-standard gameplay for the genre. You pick a legion which dictates card choices. You take on opponents and try to reduce their life to nil for the win. The only innovation I see is a guild system, which has the potential to be cool. I’ve always wondered why CCGs didn’t implement guilds as a way to keep players invested. Having a play group to test and play with is huge. It’s free with the usual IAPs, so easy enough to check out if you dig the IP or want a new CCG to play around with.

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Amethlion (iOS Universal and Android)

Amethlion is an explore/craft/survive game with an open world full of quests, dungeons, and mysteries. The graphics and music are a bit basic, even for the genre, but there’s a lot to explore, build, and you know, kill. Oh, and you can get pets. There’s a big update with new items, quests, and areas of the world to explore coming next Tuesday on iOS. The update is already live on Android. It’s not perfect but the developer seems receptive to feedback and the game is just a couple bucks.

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Nishan Shaman (iOS Universal)

Nishan Shaman is a rhythm game where you control Nishan’s spirit travels into the void on a quest. She protects herself from the dangerous in that place through a spiritual shield maintained through drumming, which you control. As creatures hit her shield you drum them into nothingness, protecting her as she continues her journey. It’s simple yet quite engaging. I was immediately nodding along with the music and smiling broadly as I drummed the monsters away. Nishan Shaman has a cool mythology and cultural elements, a great story, and beautiful graphics and music. Oh, and it is completely free. You should download it right now.

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Battleheart 2 (iOS Universal and Android) (Review)

Ok, so I may have been a little harsh a couple weeks ago when Battleheart 2 came out for iOS. I wasn’t, and still am not, a big fan of how little the game progressed in the seven years between the original and sequel. I may have discounted how good of a game it still is, for what it is. It’s out now on Android and I’ve played about 10 hours in the intervening two weeks. A good chunk of that was the co-operative multiplayer, which while unintuitive to set up, does work pretty well and is a fun addition to the game. You and a friend just pick the same room name and it connects you. Battleheart 2 is quite the grind fest, there’s no story to speak of, and it’s certainly not getting any awards for innovation, but, if you enjoy real-time action and slowly improving a party of adventurers you could do a lot worse.

Sales

Dungelot Shattered Lands (iOS Universal and Android): Free on iOS (Review)

One of the world’s better roguelike games, Dungelot: Shattered Lands features fun and challenging gameplay and a lot of persistent benefits to gain as you play to make the next run even better. It’s free on iOS and you should get it if you don’t already own it. 

Punch Club (iOS Universal and Android): $.99 on iOS

Tinybuild, the makers of the aforementioned, have their popular boxing sim on sale as well for just a buck on iOS. 

Crashlands (iOS Universal and Android): $3.99 on iOS (Review)

Now we’re talking people. Crashlands might be my favorite mobile game. It’s certainly my favorite explore/craft/survive game on mobile. If you love that genre as much as I do and haven’t tried it out now’s the time, it’s very rarely on sale, and $4 is a steal for this one. 

Kingdom: New Lands (iOS Universal and Android): $4.99 (Review)

Have you played the side-scrolling, genre-mashing Kingdom: New Lands? It’s part tower-defense, part city builder, part simulation, part puzzle, and all kinds of challenging. It’s also on sale for $5, half off.

Seen anything else you liked? Played any of the above? Let us know in the comments!

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Review: Isle of Skye

A cursory glance at the promotional screenshots and you could be forgiven for dismissing Isle of Skye as simply a Carcassonne clone with a Scottish setting. Thankfully, although it shares the same tile-laying mechanic, Isle of Skye has many clever ideas of its own. So much so that the board game has won a host of awards, including the prestigious 2016 Kennerspiel des Jahres.

As clan chieftain, you expand your territory and strengthen your clan in the hope of being crowned King of the Isle of Skye. You do this by purchasing and placing landscape tiles. These tiles feature a mix of highlands, water and mountain areas and must be placed so that the different landscape types match. There are also roads to consider. These do not need to be placed so that they link to other roads, but to earn the maximum income, it is advantageous to have a connected road network. Tiles also feature a range of other point scoring opportunities, including livestock, ships and various types of buildings Finally, a small number of tiles contain scrolls that award bonus points at the end of the game for fulfilling certain requirements.

Isle Skye Rev 2

The first significant difference from Carcassonne is that each player works on building his or her own individual landscape. You may think that this would lead to a rather solitary gaming experience, with little interaction between competing players. Happily though, the brilliantly designed auction system ensures that the game feels both competitive and involving. Before we go to auction, however, we need some cash. Players earn a basic five coins per turn; additional income is earned from tiles that feature whisky barrels as long as they are connected to your castle by road.  There is also a catch-up mechanism that rewards extra coins to players who have fewer points.

With coins burning holes in our sporrans it is time to get trading. At the beginning of each round, all players draw three tiles. They then have to secretly choose one tile to discard and decide how much they are willing to pay for each of the remaining two. Then, in turn order, each player has the opportunity to use any remaining coins to purchase a single tile from an opponent. This works brilliantly, as you have to carefully set prices with the aim of purchasing tiles for the best possible price. However, set these too low and your opponents will snaffle them up. Furthermore, you don’t want to tie up too many coins in trying to secure your own tiles because you may miss the opportunity to purchase a tasty tile from another player. It sounds simple but setting prices can lead to some agonising decisions. Sometimes, you will be tempted to hang on to a tile that is not particularly useful because you know that it will appeal to an opponent. You can then attach a high price and take a gamble that they will bite, but you run the risk of being forced to cough up for your own overpriced tile.

Isle Skye Rev 3

Isle of Skye introduces plenty of variety, with a choice of sixteen different scoring tiles. Only four of these are used in each game and their point scoring potential should form the crux of your overall strategy. Before the game commences these four tiles can be chosen by the players or determined randomly. Not all of these tiles will be scored every round, so certain types of landscape tiles are going to be more valuable at certain points in the game. There is an interesting variety of scoring tiles, which require different tactics to exploit. Some have a spatial element, such as forming squares of four tiles; others will require you to enclose areas of particular landscape types. Then there are those that require you to have the majority of particular items such as ships or coins. The result is a pleasing diversity of scoring opportunities that makes every game feel different.

This isn’t a difficult game to learn and the interactive tutorial will soon have you up and running. To improve your strategy there is the option to watch games that have been played between the highest ranked players. At the start of the game your five coins will not go far, but with some shrewd financial management, you should soon see your income escalating. This will also mean that the landscape tiles will in turn rocket in price, which means that you constantly have to be aware of market trends.

Isle Skye Rev 1

The graphics accurately represent the table-top original and the screen layout works relatively well. All of the required information is laid out along the screen edges, with the central area reserved for your ever-growing kingdom. There are a few times when the interface feels a little unresponsive, like when you are trying to set prices, or get an overview of each scoring tile. I am not convinced by the background, which gives the impression that you are playing on a stained tablecloth. Also, the sound is rather nondescript, although mercifully it does hold back on the bagpipes. Most seriously of all, there appears to be a major bug that causes the game to freeze when playing a pass and play game. I encountered no such problems when competing against just AI opponents. Unfortunately, even at the highest difficulty level the AI does not put up too much of a challenge. In the auction, placing a value on a tile is dependent on so many different variables that creating an AI to challenge experienced players is tough. You are going to want to find some online human opponents to really get the most from this game. Thankfully, setting up an asynchronous online game is easy enough. This mode works especially well, as turns play quickly, and a single game doesn’t drag on too long.

Isle Skye Rev 4

If you enjoyed Carcassonne and are looking for something with more strategy and depth, then Isle of Skye is definitely worth considering even if the app itself isn’t as polished as other leading board game adaptations.

Note: By the time of publication, a recent update has ensured that the interface is much more responsive, sadly the issue with pass and play games freezing hasn’t been resolved.

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Drive, dive and fly with the new Nintendo Labo Vehicle Kit

Drive, dive and fly with the new Nintendo Labo Vehicle Kit

Buckle up for a new adventure while sitting in the driver’s seat of a car, a submarine and a plane with the Nintendo Labo: Vehicle Kit, launching on Sept. 14. This new Nintendo Labo kit is designed to work with the Nintendo Switch system*, and contains materials to build a variety of customizable cardboard creations called Toy-Con, including a Car, a Submarine, a Plane, a Pedal, two Keys and more. By inserting one of the assembled Keys into any of the vehicles, players can enjoy a variety of fun games and activities. Changing between vehicles while adventuring is a cinch – simply pull the Key out of one and slot it into another to transform from an airplane pilot to a submarine captain!

“Nintendo Labo is a collaborative and creative experience designed to encourage imagination in people of all ages,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We’re excited to offer a variety of fun gameplay experiences with Vehicle Kit, and look forward to seeing the creative Nintendo Labo community continue to grow.”

Since its introduction in April, Nintendo Labo has inspired new ways to play by combining the family-friendly fun of DIY creations with the technology of Nintendo Switch. Nintendo Labo: Vehicle Kit will unlock even more ways for people to make, play and discover together, as they speed through races, battle cars equipped with extendable arms and explore a mysterious world. Each vehicle features its own controls and special moves, and with the second Key, players can even invite a co-pilot along on their in-game journey. Interacting with the assembled Toy-Con creations instantly translates into in-game actions to create a truly immersive experience – from pulling the cord on the Car to pop a wheelie, pushing the button on the Submarine to launch a grappling hook and so much more.

As with every Nintendo Labo kit, Nintendo Labo: Vehicle Kit includes its own unique Nintendo Switch software designed to work with the included Toy-Con projects. Enjoy the fun of making each Toy-Con creation, playing immersive games with them, discovering how they work and even inventing new ways to play. All materials needed to complete each Toy-Con creations are included – no glue, tape, or scissors required!

The possibilities of Nintendo Labo: Vehicle Kit can be expanded even further with Toy-Con Garage. This intuitive and interactive programming tool is included with every Nintendo Labo kit and features a simple, visual interface and handy tutorials designed for players of all ages. Toy-Con Garage encourages players to experiment with the Toy-Con creations they’ve built or craft their own original designs using handy household items like paper cups, stickers and ribbon. With Toy-Con Garage, the possibilities of Nintendo Labo become almost limitless – players of all ages can enjoy hours of inventing, tinkering, crafting, playing and enriching fun.

Pre-order the Nintendo Labo: Vehicle Kit from select retailers for a suggested retail price of $69.99. Stay tuned to the Nintendo Labo website for more information about Nintendo Labo: Vehicle Kit.

To start making, playing and discovering right now, check out the Nintendo Labo: Variety Kit and Nintendo Labo: Robot Kit, which are currently available in stores at suggested retail prices of $69.99 and $79.99, respectively.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.

*Nintendo Switch system required and is sold separately.

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Ready for a virtual summer vacation?

Ready for a virtual summer vacation?

Welcome to Kawawii Island, a paradise resort where friends and family can enjoy 50+ co-op and competitive activities. There are all sorts of exciting ways to explore the island, from horseback to buggies, snow mobiles to inline skates. And to add to the fun, up to 4 players* can enjoy visiting and discovering every corner of the island together!

Features

• Explore four huge paradise resorts: Marine, City, Snow, and Mountain on horseback, underwater, or a variety of other vehicles.

• New for the Nintendo Switch™ version: marine and mountain fishing with 30+ species of fish, 40+ types of animals to photograph, and find boxes filled with rewards dropped by a plane!

• Enjoy leisure activities like scuba diving and horseback riding, or try out skydiving, surfing, and skateboarding. Sports like skiing, beach volleyball, and tennis are also included.

• Play with up to 4 players on one system* or with local wireless play**.

• Share a Joy-Con™ controller with a friend for instant multiplayer fun.

• Customize your character with outfits and choose a dog companion from various breeds.

• Daily presents include new breeds of dogs or costumes.

• Daily challenges appear in sets of three across the island.

If you would like to purchase the digital version, please visit https://govacation.nintendo.com.


Mild Cartoon Violence

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CryEngine 5.5 Preview 5 Released

CryEngine 5.5 just got a step closer with today’s release of Preview 5.  Beyond bumps to a few SDK dependencies, 5.5 preview 5 is mostly composed of fixes.  New features include a new lens flare effect and a screen fader post effect.Cry55

Highlights:

  • Updated to Wwise SDK v2017.2.6 build 6636.
  • Updated to Fmod Studio 1.10.06.
  • Updated Oculus spatializer plugin for Wwise 1.27.0.
  • New: View dist ratio for clip volumes.
  • New: Added feature light lens flare.
  • New: Screenfader post-process effect.
  • Fixed: Bug where m_fZoomDistanceSq would change during successive render passes and cause culling of attachments during skinning.
  • Fixed: Map load causes collider component settings to change.
  • Fixed: Crash when opening a certain Particle Effect.
  • Fixed: Missing WaterDDN in vertex-shader.
  • Fixed: Cubemap rendering.
  • Fixed: SVOGI in combination with forward tiled.
  • Fixed: Temporal AA jitters.
  • Fixed: Clip volumes for fog volumes
  • Fixed: Emitters not activating properly (muzzle flashes etc.).
  • Fixed: C# solution not being generated for non-C# projects in the Sandbox Editor (when the first C# file is added).
  • Fixed: Crash in obtaining help info in python module after VS 2017.7 compilation. Autocomplete data is generated by pythoneditor.generate_pythoneditor_autocomplete_files.
  • Fixed: .level.cryasset file is not generated after upgrading levels from .cry to .level.
  • Fixed: Not enough occlusion if offline voxelization for GI is used.

You can read more about the 5.5 Preview 5 release here

GameDev News