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Review: Nightmarium

Before we delve into the Nightmarium, I should make it clear that this is a game that uses the Tabletopia game system. This means that all you are getting is a digital rendition of the game’s components, leaving the players themselves to interpret and enforce the rules. Furthermore, do not expect any AI opponents or online matches, as the only option is to play face to face with a player count of two to four.

Nightmarium is a small, easy to learn card game that only had a limited print run. Consequently, this digital version will be the only chance that many of us will have to play the game. The background story concerns the masters of the Order of Dreamers who have been studying the landscape of dreams for centuries. Even after all this time, one small, dark corner of the dream world subconscious remains off-limits. That place, as you may have guessed, is the Nightmarium, home to night terrors, bogeymen and monsters under the bed. Finally, the researchers have mastered the art of subduing these terrors and moulding them into creatures. The problem is that these creatures are hostile and volatile, often, fighting among themselves, simply disintegrating or escaping to run amok. Yet, despite their nature, these unstable creations do have a use since they offer the only means of reaching the Crystal of Panic.

Early game

An example of what the game looks like in the early stages.

As a player, you will take on the role of a dream researcher and compete against your opponents to be the first one to assemble five creatures.  The night terrors are made up of 108 individual cards, which are split into legs, torsos and heads. You can work on creating your five creatures simultaneously, but each has to be assembled in a strict order beginning with legs. Most cards can only be used for one body part, but some special cards can be used for two, or even three parts. Each night terror is loyal with one of four colour-coded legions of Horror – Necronauts, Insektoids, Homunculi, or Chimeridae. A creature can be made up from any mix of Night Terrors, but creating creatures from cards of the same legion will give you a distinct advantage.

At the start of the game each player is dealt a hand of five Night Terror cards and on a turn, they get to perform two actions. The most basic action is to draw a card.  A variation of this is to discard as many cards as you like and draw half that number back. There is also the option to play a card from your hand to start or continue constructing a creature. Creatures have to be built from the bottom up; starting with legs, followed by the torso and finishing with the head. As soon as a creature is complete any special abilities that are marked on the individual body parts will activate. These are applied in strict order, starting with the head and working downwards. If a special ability cannot be performed, then it and any other outstanding abilities are cancelled. If you have ensured that the creature is made from terrors of the same legion, then every opponent must discard one card of that legion from their hand. If they have no such card, then they face the larger penalty of having to discard two cards.

Late Game

Your late-game board may end up looking like this.

Special abilities are worth investigating a little closer as they form the core of the game and ensure that there is more to Nightmarium than a simple primary school matching game. The Weeper ability lets you draw two new cards, whilst the Mocker lets you play an extra card from your hand. The Herald skill is one of the strongest: it offers a combination of the previous two skills, allowing you to draw two cards and immediately use them to construct your creatures. The other skills are more interactive – the Executioner allows you to remove the head from an opponent’s creature and add it to your hand, the Scavenger ability lets you remove an opponent’s incomplete creature. Finally, the Devourer ability lets you discard the top card of any of your own creatures. Identifying how these skills complement each other is at the heart of the game. For instance, a completed creature with both Executioner and Scavenger abilities could first claim the head from an opponent’s creature, thus making it incomplete. Then the Scavenger skill can be used to send the unfortunate soul back to the discard pile.

Nightmarium is a straightforward game that can be learnt in five minutes and only takes about twenty minutes to play. The theme is refreshingly original, with the lovely creature illustrations adding to the game’s overall charm. However, there are frustratingly high levels of luck involved, which makes for a game best suited for families rather than seasoned gamers. In terms of actual gameplay, there is nothing here that hasn’t been seen many times before. However, Nightmarium’s rather ruthless player interaction and neat card combo opportunities make for a decent if unspectacular game.

What a mess

The horror! Not the monsters – just LOOK at the state of that board…

The simple rules and few moving parts mean that Nightmarium is a good choice for conversion to the Tabletopia system. Although, having to keep your cards hidden from the other players does mean that turns need to be taken in secret, so only one person can view the screen at any one time. Whenever I play I cannot help but feel that the game would be infinitely more enjoyable to play in its physical format; snatching an actual physical card from a rival is so much more satisfying. Tabletopia is an innovative way of playing tabletop games, but the fiddly interface, no-frills presentation and, most tellingly, lack of rules implementation means that it will only ever appeal to a limited market. The rest of us will happily stick with physical copies or enjoy the impressive range of fully featured board game apps that have added advantages like AI opponents and competitive online matches.

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Now Available on Steam – サガ スカーレット グレイス 緋色の野望

サガ スカーレット グレイス 緋色の野望 is Now Available on Steam!

「サガ」シリーズ最新作【サガ スカーレット グレイス 緋色の野望】がついにSteamに登場!!

「サガ」シリーズをプレイしたことがある人も、初めての人も、「サガ」の魅力が凝縮した最新版を是非プレイしてみてください!!

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Fire Emblem Heroes: Feh’s Summer Celebration

Fire Emblem Heroes: Feh’s Summer Celebration

It’s been one year and six months since the release of the Fire Emblem Heroes game. We’re throwing a Summer Celebration full of limited-time events to express our gratitude for your continued support!

1. Summer Celebration Log-In Bonuses
During this event, there will be two Log-In Bonus rounds in which you can collect a total of up to 40 Orbs!

  • Active: 8/2/18 at 12 a.m. PT to 8/15/18 at 11:59 p.m. PT
  • Active: 8/16/18 at 12 a.m. PT to 8/29/18 at 11:59 p.m. PT

2. Summer Celebration Quests
Active: 8/2/18 at 12 a.m. PT to 8/29/18 at 11:59 p.m. PT

Defeat enemies with specific Hero types to earn up to 20 Orbs!

3. Daily Reward Maps
Active: 8/2/18 at 12 a.m. PT to 8/15/18 at 12 a.m. PT

Reward Maps in two difficulties, Normal and Hard, for 10 days in a row. You can play these maps to earn up to 20 Orbs!

Note: Daily Reward Maps will be available for four days each .

4. Double EXP and SP
Active: 8/2/18 at 12 a.m. PT to 8/15/18 at 11:59 p.m. PT

During this time, the EXP and SP you earn in battle will be doubled!

5. Tempest Trials+
Active: 8/14/18 at 12 a.m. PT to 8/23/18 at 11:59 p.m. PT

You can earn six of the Heroes who appeared in Tempest Trials during 2017!

6. Daily Summoning Focus Revivals
Active: 8/2/18 at 12 a.m. PT to 8/16/18 at 11:59 p.m. PT

We will be reviving one limited-time skill-related summoning focus per day. They’ll each be available for 24 hours only!

Also, Legendary Hero Summoning Event – Lucina: Glorious Archer is available until 8/6/18 at 11:59 p.m. 5-star Focus Heroes have an initial appearance rate of 8%! (What’s more, the appearance rate regular 5-star Heroes are set to 0%.) Plus, for new summoning events, the first time you summon, you won’t have to use Orbs!

We hope you continue to enjoy Fire Emblem Heroes this summer! If you’re new to the Fire Emblem Heroes game, learn more at the official site.


Fantasy Violence
Suggestive Themes
Partial Nudity
Digital Purchases

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Review: Teen Titans GO! Figure

Teeny Titans – Teen Titans GO! is a mouthful of a title, a great game, and one of the most successful premium games on the App Store. Grumpyface Games and the Cartoon Network are back two years after its release to bring us the next installment in the collect-and-battle franchise. A sequel always invites comparison to its predecessor. Is there enough new hotness to make it feel like a different game but not so much that it loses what fans loved about the original?

Teen Titans GO! Figure walks down the middle of that line like a tight-rope specialist. In the game we’re back in Jump City, but the figure-battling craze has cooled off and the game looks to be in trouble. Powerful forces are looking to shut the game down for good and the culprit seems to be…the Justice League? As a last gasp, new figures were just released which jump-starts interest in Jump City and puts the teen heroes on a path to save their favorite game.

Jump City

The main quest line follows the fate of this game within a game and features a couple major DC heroes, Batman and Superman, along with a lot of other familiar faces. Naturally, there is also a whole host of new side missions to accept and new neighborhoods to explore. The city looks familiar but is rearranged and while many of the assets from the first game are reused, most of the content is new and is packed with the same tongue-in-cheek approach to collect-them-all games and the hero genre.

Now quests are great, but the figure battles remain the highlight of the game. Grumpyface Games didn’t try to fix what wasn’t broken here, and thankfully so. You can battle pretty much any character in the game and take part in figure-battling tournaments as well. Battles are still fast-paced, a lot of fun, and full of enough tactical bite to satisfy strategy gamers. You pick a trio of figures to go into battle against one to three opponents in a real-time showdown. Your goal is to defeat the other team by reducing each figure’s health to zero before they can do the same to you. Each side has a battle bar that builds up charge over time and each figure has three powers that fall somewhere on that bar. Powers deal damage, heal your team, and provide a variety of other support effects and the longer you must wait the more powerful they tend to be. This sets up some nice tension and key decisions: Do you pew-pew-pew with fast lower-damage attacks or do you save up your charge for one massive-damage hit?

Terrible Trio

Balancing your team of figures remains a strategic challenge. The game has six classes, and each has an advantage, and disadvantage, against one other class. When you have advantage your attacks do more damage, so making sure you go in with an advantageous crew is key. Figuring out an assortment of figures that work well in different trios and leveling them up remains a central part of the game and is definitely my favorite part of Teen Titans GO Figure.

So, what’s new in battle? Quite a bit. First, there’s a slate of new figures available, including fast-hitter Black Lightning, who quickly became one of my primary damage dealers. I had been worried I’d end up running with the same crew as in the first game, but this was not the case. Between all the new figures and getting some really good guys much earlier, hello Killer Moth, I ended up with a considerably different team of regulars to power through the game.

Teen Titans GO Figure not only has new figures, but also new powers, such as a blast of super-cold air that freezes your opponent’s battle bar and causes it to crack and fall to pieces, losing all progress made. It’s effective and adds a great tactical element to the game as you look to time it perfectly to maximize your opponent’s woe. There are also new tofu effects that are a lot of fun. Tofu are blocks that drop during combat and when you click on them you gain a bonus power that you can activate at will. Existing tofu did things like provide a damage bonus, regain health, and remove enemy effects. New tofu let you speed up your battle bar progress, create a shield, and freeze and break your opponent’s battle bar among other things.

Moth Dominance

Yet another big change to the figure-battling portion of the game is the introduction of accessories. Accessories are items you can add to a battle that provide a bonus. You must charge them by attacking and grabbing batteries that randomly drop like tofu and once ready, you can activate them and unleash more pain on your foe. Just a couple examples are a Lil’ Penguin that continually freezes your opponent’s battle bar, a Titan Coin that increases your team’s hit points, and Cyborg’s Waffle Shooter that fires waffles that temporarily block one of your opponent’s powers. Both sides get access to accessories and figuring out how best to use and play around them introduces yet another aspect to the game’s already compelling combat system.

Figure customization has also gotten some intriguing new features. The original game featured mod chips, which provided a nice bonus to a specific figure, as well as the ability to enhance each of the figure’s three powers to make them more effective. Teen Titans GO Figure includes both of these but has also introduced figure painting and power-order customization. Each figure has several different color-scheme outfits you can unlock with repaint tokens. At level 10 you can also customize the order of a figure’s three powers as well.

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Teen Titans GO Figure remains a premium game, but unlike its predecessor includes in-app purchases that include the ability to buy rare figures, extra repaint tokens, and eggs filled with a random assortment of figures, accessories, and repaint tokens. I’ve played through most of the game and I can attest that you don’t need to buy any IAPs and there’s no pay wall of any kind. All of what you can buy is relatively easily obtainable in the game. The IAPs might be really tempting for collectors and completionists who are impatient to collect them all but are easily ignorable for anybody else.

If you played Teeny Titans and are ready for more great figure-battling action, or enjoy the genre in general, Teen Titans GO Figure is an easy recommendation to make. The game is a great blend of old awesomeness and new hotness and does feel like a new experience, one that I am enjoying just as much the second time around.

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Dota 2 Update – July 31st, 2018

[ Bugfixes ]
– Fixed a bug that allowed players to cause Monkey King’s Primal Spring activation sound to play at different location than it would be cast.
– Fixed a bug that prevented Monkey King from drawing creep aggro for a short time when attacking out of Mischief.
– Monkey King may now transform into an Arcane Rune.
– Fixed a bug that caused Morphling’s Morph to gain certain abilities even if the morphed hero had not yet skilled them (e.g. Ogre Magi’s Multicast).
– Fixed a bug that allowed players to ping the real version of a hero if they had them selected before using illusion-creating abilities such as Manta Style and Doppleganger, which randomize the position of the hero.

[ General Changes]
– Enchanted Mangoes are now initially sellable at full price for ten seconds after they are purchased.
– Increased the number of Pro Circuit Prediction Tokens given per week to 60

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Pocket City is Out Today on iOS and Android

Nick’s been excited about Pocket City for ages and won’t stop bugging me about it. “Joe, when’s Pocket City out?” “Joe, do you know how awesome Pocket City is going to be?” “Joe, can you please pay me my invoice, I can’t afford food this week.” GAWD.

Well, finally I can be left in peace: we reported at the end of June that Pocket City was available to pre-order on iOS and had a release date of July 31st. Well, turns out iTunes was right; the city builder is indeed out today, and you can pick it up right now via the App Store or Google Play.

Pocket City Sceen

In case you haven’t heard of it before Pocket City is premium city-building game that re-imagines the classic genre with some surprise twists of its own. Here’s the feature list from the Google Play Store page:

  • Build a unique city by creating zones and special buildings
  • Trigger fun events like block parties, or disasters like tornadoes
  • Complete quests to earn XP and money
  • Unlock advanced buildings by levelling up
  • Unlock new land with different terrain types
  • Succeed by optimizing your cash flow, traffic, happiness, and more
  • Enjoy a dynamic city with citizens, vehicles, animals and animated buildings
  • Upload your city to the cloud to transfer to another device, or share with a friend
  • Intuitive, touch-based city building
  • Playable offline
  • Play in portrait mode or landscape mode
  • NO microtransactions

We’ve already got review code, so we’ll be bringing you more coverage ASAP. Nick will have some impressions for you in The Weekender on Friday, and I’ll make sure we get a full review up ASAP next week.

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Rust for Game Development

C++ has had a long run as the primary programming language for games, after taking the crown from C and ASM well over a decade back.  In recent years more and more developers are moving towards more productivity oriented languages such as C#.  What about developers that want to have the fine level of control of memory and low level access C++ provides, but want to get away from the complexity and cruft C++ has accumulated over the last 30+ years?  That is the niche the Rust programming language hopes to fill.  Rust is a systems programming language originally sponsored by Mozilla for use on the Firefox browser.  Game developers have long been interested in Rust, but last week one rather large game developer became the first to adopt the Rust programming language.

Last week, Ready at Dawn CTO Andrea Pessino released the following tweet:

image

Ready at Dawn is a well established game studio known for games such as The Order: 1886, Daxter and various God of War titles.  This tweet launched a far bit of interest in Rust, so I decided to start doing some research into the Rust echo system, a look at game engines and libraries available then promptly stopped…

Because this site, AreWeGameYet already did an excellent job of exactly what I was setting out to accomplish!  So there… if you are interested in checking out Rust for game development, be sure to start there.  Additionally if you are interested in learning a bit more about the state of Rust game development, as well as a quick tutorial on getting a Rust development environment up and running on Windows using Visual Studio Code using the Piston game engine, be sure to check out this video!

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Programming


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Now Available on Steam – Chasm, 10% off!

Chasm is Now Available on Steam and is 10% off!*

Explore the depths below a remote mountain town in this procedurally-generated Adventure Platformer. Taking inspiration from hack ‘n slash dungeon crawlers and Metroidvania-style platformers, Chasm will immerse you in a fantasy world full of exciting treasure, deadly enemies, and abundant secrets.

*Offer ends August 6 at 10AM Pacific Time