Posted on Leave a comment

Review: MLB Manager 2018

If you know anything about Baseball, you’re in luck. MLB Manager 18 has no tips, no tutorials, no hints at the rules of the sport or the nuances within the stats. Whereas so many management sims allow a little wiggle room for new players who may only take a partial interest in the sport, this game effectively shutters itself off from any kind of enquiry. In fact, even those who have an extensive knowledge of the American pastime might find themselves completely lost among a hundred menus which offer no solace or guiding nudges about what specific command does what action. It’s a mess.

MLB18 opens with the usual fare of naming your coach, selecting the team you’d like to head up from the American or National leagues. Before even seeing a playing field or batting cage, the game prompts ask whether to simulate the real world of Baseball. Maybe you’d like to tick boxes which really mean very little until the game gets into the flow of things? MLB18 has you covered by asking about pitchers and batters with no shade of why they’re asking.

MLB 18 Rev 1

Once these frustrating opening screens have passed by, we’re met with the most uninspiring handful of menus. Still, there’s no sign of any tutorial so absently tapping at certain boxes in the hope of either starting a season or changing the line-up of the team relies solely on either luck or parsing the information until you stumble into the correct menu option and there’s a list of names that mean very little. Do we tap and hold? Do we tap? Can we rename anybody to make the game more personal? Mess around and find out, because the developer clearly doesn’t want to tell us.

I chose to use the Philadelphia Phillies, for myriad reasons and wanted to dive straight into a game, hoping to have some sway on how my team performs. I entered a game, forgiving the lack of direction thus far and tapped ‘Swing’. My hopes of any kind of interesting interaction were thwarted as I watched a wall of text fall down the screen in a pseudo commentary voice. The pitch of the ball was described as arcing through the air, my batter did his thing and we made it to first base. The static Baseball diamond on my screen changed the colours of a few names to state that the Phillies had grabbed the first base and the game prompted me, asking if I wanted to steal second base.

MLB 18 Rev 2

Why not? Maybe there’s a mini game hidden away that allows me to test the infield players as I heroically dash from first base to second as the pitcher unleashes his ball. Nope. More text, we didn’t steal the base and my batter struck out. Before I even considered trying to swap out players, I decided to simulate a couple of innings, in the hope that maybe the game would show some form of animation of players movements, balls flying out to home runs or sliding into home. Sadly, a few names blinked red rather than black and the menu appeared from before, only now I was 0-3.

Of course, most management games are brimming with menus and stats. That’s mostly why we flock to them, because it’s in the minutiae where we find joy. It seems no matter where I turned, every menu is bland, leading into another soulless list where drop down menus languish, unexplained or even brushed over by the game itself. I know a decent amount about Baseball, I like to watch a bit of Spring training, I catch games where I can, and I stumbled around lists that made no sense to me. Despite knowledge, a game needs some form of guidance. Building a routine of which option furthers play or the calendar, maybe highlights a few of the star players to add into the starting line-up. If I wanted to roam endless boxes of information I don’t really understand, I’d open Microsoft Excel.

MLB 18 rev 3

I can’t imagine that even the most expert Baseball fan will find much joy here. There’s no option to swing a bat, or throw a pitch, which could have easily been implemented. MLB18 takes everything that makes Baseball an interesting sport and removes it. There’s no passion for the game, or even any hint that there’s a genuinely fun sport within the simulator.

After a time I started changing the strategy of my team – increasing their aggression on running bases, telling my pitcher how to hold base runners, I asked my players to steal bases wherever they could. I found a screen that told me that my personality was “charitable” and that I was “delighted” with the performance of the team. I started rotating players around, choosing different starting pitchers. Not one thing made any noticeable difference. I might as well have just simulated every game using the default settings, because nothing I changed really mattered. The game rolled some imaginary dice or randomly generated a few numbers, translated that into ‘boy howdy’ Baseball commentary and declared my batter swung and missed. STRIKE!

MLB 18 Rev 4

I’d like to say that MLB Manager 18 has a redeeming feature, but it doesn’t. It’s the most lifeless, boring game I’ve played in a long time. Maybe someone who reads every little detail about the sport will find something to love. You have to be an absolute die-hard fan of Baseball and have the patience of a saint to really get anything from MLB18. As someone who supports a team, watches games, plays other Baseball games on mobile and console I wanted to still be guided around and told about the intricacies of this management sim. Instead, I felt like I was scooped up from Little League practice and told to bat in the World Series.

Posted on Leave a comment

Dota 2 Update – August 2nd, 2018

We’ve heard a bunch of complaints from the community after the recent treasure was released, and we wanted to walk you through how things unfolded from our end.

On Tuesday after the release, we heard the community being concerned if there were bugs with the item drops, with many examples of people not getting the Witch Doctor set but having the Phantom Assassin and Outworld Devourer sets. We looked into it to see if there were any differences between the drop rates of those items, and found that all three were identical, so we just assumed it was anecdotal cases and selection bias. Another contributing factor is that the volume of Treasure 3 is meaningfully less than Treasure 1 and 2, partly because a lot of customers bought the Weekend Bundle Sale and that did not include Treasure 3 (as is the case historically). So it would then be expected that a number of people would have some items and not the others, and that the Witch Doctor set would be the most rare.

However, the complaints continued to come in, and it was confusing to us why. We decided to investigate a bit more, but were generally still assuming it was a mixture of selection bias and supply differences between Treasure 1 and 2 and Treasure 3, especially since we knew the three items were identical. Late last night we eventually found a bug that existed for all the Immortal treasures this season. It primarily affected players who opened a very large number of treasures, causing the drop rates to not escalate as quickly as they did last year. And since the volume of Treasure 3s were lower than the other two, it was a more visible bug to players.

As a result of this, this morning we started working on fixing this. We are re-running the rolls for players on Immortal Treasure 1, 2 and 3, and will be granting the items shortly as well as fixing the bug for unopened treasures. We will also be giving all Battle Pass owners 10 extra levels.

In addition to this, we’ve also heard the community being unhappy at the content of the level 615 reward. As part of this update, we are adding an extra bundle of treasures at level 615. It’ll include 4 Immortal Treasure 1, 4 Immortal Treasure 2, and 4 Immortal Treasure 3.

Posted on Leave a comment

DRAGON BALL FighterZ Open Beta arrives on August 9th!

DRAGON BALL FighterZ Open Beta arrives on August 9th!

Before the full power of DRAGON BALL FighterZ is unleashed upon the Nintendo Switch system, fans will be able to get a taste of what’s to come with the free Open Beta!

Here are some details:

August 3rd: Pre-load the Open Beta Client by downloading it from the game page on Nintendo.com or on Nintendo eShop. Players won’t be able to play until the Beta begins, but this is a great way to get ready!

August 9th (9:00pm PDT): Official release of the Open Beta on the Nintendo eShop and start of the Open Beta session (all players can now launch the game and have access to the online game servers).

August 11th (11:59pm PDT): The Open Beta period ends.

Players will be able to choose amongst 23 of their favorite DRAGON BALL FighterZ characters for this Open Beta and take them into battle in Arena Match, Ring Match, and Ring Party Match modes. Or they can spend some time in Practice Battle Tutorial mode to get some training in before taking on real life opponents.

DRAGON BALL FighterZ for the Nintendo Switch is slated to launch in the Americas on September 28, 2018.

Game Shown:

May Contain Content Inappropriate for Children. Visit www.esrb.org for rating information.

Posted on Leave a comment

Wario returns–and he’s out for gold!

Wario returns–and he’s out for gold!

The infamous schemer, Wario, is back in the WarioWare™ Gold game, exclusively for the Nintendo 3DS™ family of systems! Play his brand-new microgame collection, where you’ll have seconds to complete each of the 300 different microgames. Better think fast to succeed! You’ll use the touchscreen, tilt the system, push buttons, and rock the mic as you laugh through fully voiced stories featuring new and classic characters!

WarioWare Gold launches on Aug. 3, and can be purchased in stores, in Nintendo eShop on Nintendo 3DS family systems, and at Nintendo.com at a suggested retail price of $39.99.

If you want to try WarioWare Gold before you buy, download the free demo. It’s available now on Nintendo.com and Nintendo eShop on your device.

For more information about WarioWare™ Gold and to download the demo, visit https://www.nintendo.com/games/detail/warioware-gold-3ds .

Game in 2D


Cartoon Violence
Crude Humor

Posted on Leave a comment

GLOVE OpenGL ES on Vulkan Middleware Released

Think Silicon just released GLOVE (GL Over Vulkan … yeah, I don’t get how they make that work either) an open source middleware component that makes it so you can run OpenGL ES on Vulkan.  Available for Android, Linux and Windows, it seamlessly translates OpenGL called to Vulkan at runtime.  The code is available on GitHub under the LGPL v3 open source license.

Details of how GLOVE works from the Github page:

GLOVE functionality

GLOVE (GL Over Vulkan) is a software library that acts as an intermediate layer between an OpenGL application and Vulkan.

GLOVE is focused towards embedded systems and is comprised of OpenGL ES and EGL implementations, which translate at runtime all OpenGL ES / EGL calls & ESSL shaders to Vulkan commands & SPIR-V shader respectively and finally relays them to the underlying Vulkan driver.

GLOVE has been designed towards facilitating developers to easily build and integrate new features, allowing at the same time its further extension, portability and interoperability. Currently, GLOVE supports OpenGL ES 2.0 and EGL 1.4 on a Linux platform, but the modular design can be easily extended to encompass implementations of other client APIs as well.

GLOVE is considered as a work-in-progress and is open-sourced under the LGPL v3 license through which it is provided as free software with unlimited use for educational and research purposes.

Future planned extensions of GLOVE include the support for OpenGL ES 3.x and OpenGL applications.

Keep in mind this is a pretty early release and has only been tested on a small subset of hardware with mixed results.  You can find a great deal more technical information on how GLOVE works and how to extend it in this document.  Keep in mind, this is a fairly new technology and only has been tested on a small subset of devices.  You can read more about this release here.

[embedded content]

GameDev News


Posted on Leave a comment

Daily Deal – Disgaea PC / 魔界戦記ディスガイア PC, 65% Off

* Fixed various charged abilities not consistently being affected by cooldown reduction properly
* Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel; for example Vengeful Spirit’s Nether Swap cast on a target at the last tick of channeling a Town Portal scroll.
* Hero voice lines for picking up bounty runes no longer play in the first 30 seconds of game time.
* Fixed an uncommon client crash with Morphling’s Morph ability.
* Fixed a bug in the interaction of Lycan’s Howl and units with low max HP, which sometimes created uncontrollable and unkillable units.

Posted on Leave a comment

Endless Franchise Free Weekend, save 10 to 90%

Play Endless Space 2, Endless Legend, Dungeon of the Endless and Endless Space for FREE starting now through Monday at 10AM Pacific Time. Save 10 to 90% on all Endless Franchise titles too!*

If you already have Steam installed, you can click the following links to start playing now! Endless Space 2, Endless Legend, Dungeon of the Endless and Endless Space. If you don’t have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time




Posted on Leave a comment

Rome: Total War iPhone Requirements

Last we heard, Feral Interactive’s iPhone port of Rome: Total War was due before the end of summer. School summer holidays last until the start of September here in the UK, around mid-September in the US, so they have just over a month before they’re officially going to be late.

While there’s still no word on an exact release date, Feral have just sent out a tweet detailing what requirements your phone will need in order to be able to play the game.

So anything from an iPhone 5S up should be fine, and like most modern mobile games you’ll need iOS 11. Here’s a larger version of the image, just in case:

RTW iPhone

Rome: Total War for iPhone will be available from the App Store for $9.99/£9.99/€10.99. Users who have already purchased the game for iPad will be able to download it onto their iPhone at no extra cost, and transfer their save file.

Are you looking forward to finally being able to play Rome: Total War on your iPhone? Let us know in the comments!