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Daily Deal – Not Tonight, 25% Off

We’ve just rolled out an update that makes it easier to find downloadable content for your favorite games. Any game that offers DLC will now have a sortable, featured page of all of its DLC in one place. Furthermore, (and especially for games that have a tons of DLC) we’re providing ways for developers to customize how these pages by creating lists, adding branding and specifying which titles to feature.

Here are a few examples: Fantasy Grounds (1,166 DLC), Train Simulator 2019 (586 DLC), Microsoft Flight Simulator X: Steam Edition (272 DLC), and Rocket League (28 DLC)

To find these new pages, visit the store page for any game with DLC and click the new ‘View all’ button in the DLC area.

Let us know if you run into any issues or have feedback on these new pages.

-The Steam Team

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The Weekender: Much Ado About Nothing Edition

Things are settling back to normal here at PT HQ – it’s still going to be a bit slow in terms of content this month, but we’re getting there. We’ll probably have some filler reviews next week, followed by more recent stuff as it comes out. I’ve already earmarked a few games arriving later this month to target.

We’re also going to be looking into some more guides. Our ‘Best Mobile Wargames’ feature should finally be coming towards the end of the month, and I’m going to try and give our Android readers some extra love as well. Also, a special surprise guest will be making a return towards the end of next week!

Meanwhile, in the world of mobile games…

Out Now

Silent Abyss – Fate of Heroes (iOS Universal)

Only one game really caught our eye this week, and sadly it’s only out on iOS. Silent Abyss is a card-based roguelike, echoing elements we’ve seen in other beloved Pocket Tactics games – One Deck Dungeon, Meteorfall etc… If you play much on PC, there’s been several comparisons to Slay the Spire as well.

You choose two heroes on each play-through, and each one will come with their own suit of special cards. Additional cards with equipment, spells, etc… can be acquired midgame. It bills itself as being quite challenging. So far it has two IAPs – Hero unlocks for the Warlock and the Archer. It’s unclear whether you can unlock these heroes through play.

silent heroes

Updates

Carcasonne Official Board Game (Android) (Review)

This update actually dropped just before Christmas, but we’ve only just spotted it (sorry). Asmodee Digital’s currently Android-exclusive version of hit boardgame Carcasonne got a new update and DLC. The Winter 1.7 update added new AI behaviours and a stronger 4th AI, and the Traders & Builders expansion was also added to the game as an IAP.

Old School Runescape (iOS Universal and Android

I’m sure we’ll get around to reviewing this game eventually (sorry), but in the mean time if you’ve already jumped in, you’ll be pleased to know the classic version of Runescape got a major content update yesterday.

The Kebos Lowlands have been added to the game, which come with a new town, a new dungeon, new quests guilds and rewards. Content for OSR has to be approved by the community first, and this new update got a 95% approval rating from the community, so you know it must be good.

meteorfall challenge

We’ve also heard that Pocket Tactic’s GOTY – Meteorfall – will be getting a new update soon. We’re not sure when, but it will introduce daily challenges. You can read more here.

Sales

Agricola (iOS Universal) (Review): $1.99

Hit board-game Agricola is going for a couple of bucks on iOS, although it is also available on Android.

Among the Stars (iOS Universal & Android) (Review): $2.99

One of 2018’s best board/card game releases is going cheap on iOS and Android, although it’s a little bit more expensive on Google Play.

Siralim 3 (iOS Universal & Android): $2.99

Another RPG we didn’t get around too, people generally have said good things about this Monster Hunter-esque game, and it’s currently enjoying a small discount.

Seen anything else you liked? Let us know in the comments!

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Dota 2 Update – January 10th, 2019

* Fixed a bug that caused Quickbuy items to disappear when multiple identical items were queued and the first item was completed.
* Fixed a bug that caused player profile information (such as Ranked Medals) to not update in some cases.
* The highlighted items at the Secret and Side shop now include items that can be completed with what’s available in your inventory, and what’s available at the shop you are near.

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Two Mario games continue Nintendo Switch and Nintendo 3DS momentum into 2019

Two Mario games continue Nintendo Switch and Nintendo 3DS momentum into 2019

Two of Mario’s most beloved adventures are back – and this time with fresh new content perfect for new players and longtime fans. The New Super Mario Bros. U Deluxe and Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey games are both now available for the Nintendo Switch system and the Nintendo 3DS family of systems*, respectively.

“After a strong 2018, both Nintendo Switch and Nintendo 3DS add to their large and diverse libraries with two solid games starring Mario and friends,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Nintendo is giving fans on both platforms good options to kick off their entertainment in 2019.”

New Super Mario Bros. U Deluxe contains New Super Mario Bros. U and the more challenging New Super Luigi U – two full games with a ton of high-quality content. While you can play as iconic characters Mario, Luigi, Toad and Nabbit, a new character also joins the mix – Toadette. Younger or less-experienced players will love playing as Nabbit and Toadette, as they offer extra assistance during play.

When Toadette picks up a Super Crown, she turns into Peachette and can double jump, float slowly during freefall and boost back up when she falls in a pit. When playing as Nabbit, you won’t be hurt by enemies and can earn extra 1UPs at the end of stages.

New Super Mario Bros. U Deluxe is a classic side-scrolling Super Mario experience in the vein of the original games. With 164 levels and numerous hidden secrets, it’s the ideal game to play at home or on the go. There is a wide variety of additional game modes to entertain players of all skill levels, and with up to four player multiplayer**, you and your friends and family members can all play together.

New Super Mario Bros. U Deluxe is now available on Nintendo Switch at a suggested retail price of $59.99. For more information about the game, visit http://newsupermariobrosu.nintendo.com/.

Mario & Luigi: Bowser’s Inside Story is one of the most acclaimed entries in the beloved Mario & Luigi RPG series. This new version for Nintendo 3DS includes all of the original’s hilarious and captivating content, with revamped graphics and refined gameplay. It also includes an original new mode starring everyone’s favorite son of the famous Koopa King, Bowser Jr., as he gathers an army, creates formations, supports his allies with an arsenal of moves and generally causes chaos (in the best way possible).

Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey is now available at a suggested retail price of $39.99 and can be played on the entire Nintendo 3DS family of systems*, including Nintendo 2DS and New Nintendo 2DS XL. For more information about the game, visit https://marioandluigibowsersinsidestory.nintendo.com/.

Remember that Nintendo Switch and the Nintendo 3DS family of systems feature parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/ or https://www.nintendo.com/3ds/.

*Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey is playable only in 2D.

**Additional accessories may be required for multiplayer mode. Sold separately.

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Begin your adventure in Tales of Vesperia: Definitive Edition

Begin your adventure in Tales of Vesperia: Definitive Edition

A power struggle begins in a civilization dependent on an ancient technology, the blastia, and the Empire that controls it. Follow Yuri, a former Imperial Knight, whose seemingly simple mission pushes him into the middle of a nefarious plot that threatens the entire planet.

Celebrating its 10th anniversary, Tales of Vesperia is one of the most beloved entries in the ‘Tales of’ series and returns with remastered full HD graphics, never before seen characters, expanded story, and much more!

Features

  • Upgrades: Tales of Vesperia: Definitive Edition features updated graphics and an expanded story.
  • Bonus content: Additional playable characters, scenarios, locations, brand-new music tracks, and costumes that have not been available outside of Japan.
  • Adjusted Combat: This edition uses a specialized version of the Linear Motion Battle System. Players control a single party member in real-time combat, while the other three members are controlled by customized A.I. commands. Assemble your favorite team and enjoy exciting real-time battles with all new Mystic Artes and skills!

If you would like to purchase the game, please visit https://www.nintendo.com/games/detail/tales-of-vesperia-definitive-edition-switch.


Alcohol Reference
Blood
Fantasy Violence
Mild Language
Simulated Gambling
Suggestive Themes

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Daily Deal – Sonic Franchise Advertising App, 75 – 85 % Off

We’ve just rolled out an update that makes it easier to find downloadable content for your favorite games. Any game that offers DLC will now have a sortable, featured page of all of its DLC in one place. Furthermore, (and especially for games that have a tons of DLC) we’re providing ways for developers to customize how these pages by creating lists, adding branding and specifying which titles to feature.

Here are a few examples: Fantasy Grounds (1,166 DLC), Train Simulator 2019 (586 DLC), Microsoft Flight Simulator X: Steam Edition (272 DLC), and Rocket League (28 DLC)

To find these new pages, visit the store page for any game with DLC and click the new ‘View all’ button in the DLC area.

Let us know if you run into any issues or have feedback on these new pages.

-The Steam Team

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SpatialOS For Unity Shut Down By ToS Change

Earlier today Improbable released the following statement regarding their cloud based networking service SpatialOS:

Today we must regretfully inform our community of the following developments.

  • Unity’s block of SpatialOS: The game engine provider Unity recently changed (Dec 5) and then clarified directly to us (9 Jan) their terms of service to specifically disallow services like Improbable’s to function with their engine. This was previously freely possible in their terms, as with other major engines.
  • What this means: Unity has clarified to us that this change effectively makes it a breach of terms to operate or create SpatialOS games using Unity, including in development and production games.
  • Ongoing negotiation: Worryingly, this change occurred during an open commercial negotiation with the company to find a way to do more together.
  • Revoked Unity license: In addition, Unity has revoked our ability to continue working with the engine for breaching the newly changed terms of service in an unspecified way.  This will affect our ability to support games.
  • Continuing service for all other engines: Users of all other engines remain completely unaffected and we are working with other engine providers to see if they can help support engine transitions for customers hit by this change.

The updated Terms of Service section 2.4 from Unity now reads:

2.4 Streaming and Cloud Gaming Restrictions.

You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user devices without a separate license or authorization from Unity. Without limiting the foregoing, you may not use a managed service running on cloud infrastructure (a “Managed Service”) or a specific integration of a binary add-on (for example, a plugin or SDK) or source code to be integrated in the Unity Software or Your Project Content incorporating the Unity Runtime (an “SDK Integration”) to install or execute the Unity Runtime on the cloud or a remote server, unless such use of the Managed Service or SDK Integration has been specifically authorized by Unity.  Additionally, you may not integrate the Unity Runtime with a Managed Service or  SDK Integration and offer that integration to third parties for the purpose of installing or using the Unity Runtime on the cloud or a remote server. For a list of Unity authorized streaming platforms, Managed Services and SDK Integrations, click here.This restriction does not prevent end users from remotely accessing your Project Content from an end user device that is running on another end user device.  You may not use a third party to directly or indirectly distribute or make available, stream, broadcast (through simulation or otherwise) any portion of the Unity Software unless that third party is authorized by Unity to provide such services.

In a nutshell, the new ToS seem to prevent running any portion of the Unity runtime on a cloud based install without prior licensing of the cloud hosting company and Unity directly.  The timing of this is quite interesting following on the heels of a partnership between Unity and Google to provide cloud based networking services.

In the meantime, developers that built their game around Unity and SpatialOS are going through a bit of a rollercoaster ride of emotions right now, such as Spilt Milk Studio:

image

Followed by:

image

Unity have not yet released a public content although their forums are quite… lively.

UPDATE: Tim Sweeney, founder and owner of Epic Games was quick to comment upon Unity’s gaff here and to reassure Unreal Engine developers that this wont happen to them:

image

[youtube https://www.youtube.com/watch?v=8h6Vg3iCA3k&w=1280&h=720]

GameDev News


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Rebel Inc. Tips & Tricks

By Dick Page 10 Jan 2019

One of the great things about Rebel, Inc. is that while gameplay is relatively light on interaction, its systems hide a surprising amount of depth. Later maps and higher difficulty levels can provide a huge challenge to even the most seasoned player.

On the surface, Rebel, Inc. looks a lot like a military strategy game, but the most important things are going on behind the scenes. It’s easy to get distracted by chasing insurgents around zones trying to trap them when your real mission is to build up support with the local population. Zones with high levels of support and especially those already secured are very difficult for rebels to pop up in. Make sure to take some time to pause the game and check on your levels of corruption and stability and make sure you are adding new developments continuously.

Rebel Inc 3 1

Here are some of the more advanced secrets to putting down an insurgency that may have slipped by you:

Location Location Location

The first thing to do is make sure your operation has an amusingly incongruous name, like Volcano Tornado. Then, at the beginning of any map, base location is vital. There are three things to consider. Firstly, you’re going to want a lot of infrastructure and connected cities.

This speeds up deployment of your developments, since they spread outward from your main base. Sticking your base right in a corner means development can only spread in one direction, which slows you down in building support with the population overall. For controlling insurgents, however, being pretty close to a corner can be a big benefit. If they appear in that area, you can easily wipe them out. Additionally, quickly controlling one side of the map reduces the likelihood of insurgents catching you in the middle and forcing you to split up your military forces.

Rebel Inc Services

Services

Initially, you’re going to want to start with providing basic Services that have fast roll-outs and do well with hostile population: education and healthcare. But don’t get Core Health or any vaccinations right away, because you can get a big support boost by immediately responding when people complain in an event later. A few government improvements also have a stronger effect at the beginning of the game:

  • PR will multiply your support gains.
  • Effective Procurement will keep each of your following improvements from generating too much corruption.
  • District Representatives will speed up intel collection.

Once some basic Services are in place, Developments will solidify your hold on provinces where you have a positive reputation, making it difficult for insurgent groups to rise up there.

Watch your inflation level and notice when it makes prices rise. When the difference is only one dollar, it’s usually better to go ahead and implement the policy to get its benefits started earlier. After that, prices will spiral out of control, hurting your ability to respond to emergencies. It only takes a few months for things to settle down, so then it’s better to wait.

COIN

With military action, your goal should be to keep the insurgents on the run, since you start losing reputation as they take hold of regions. Don’t spend too much on units to try to trap them early in the game–better to build local support and make it harder for insurgent groups to appear. A well-supported unit that can push insurgents out before they take hold is better than two units that get bogged down and let the insurgents grab more territory.

Rebel Inc Attack

Early military improvements (translators and the ghoulishly-named ‘Human Terrain System’) should help gather Intel and gain support of the locals, since your units will be operating in more distant locations. After that, garrisons are easily the most effective military advancement once you’ve started recruiting your first National soldiers. Once purchased, they will pop up regularly, usually in a useful province, essentially giving you a cheap and instantaneous stationary support army.

Drones should also not be underestimated. Before a military unit can engage the enemy, they have to gather intelligence about the region, which slows them down massively and lets rebels spread quickly beyond your capabilities. Drones also help you find insurgent bases and are necessary on Brutal difficulty. Speaking of which…

Brutality

Brutal mode makes the game more difficult by increasing the rate of appearance and strength of the insurgents. Your first instinct might be to rapidly deploy Coalition soldiers to try and corner the rebels. This strategy works well at standard difficulty and can clear maps very quickly, but on Brutal you’ll have to play a longer game. There are simply too many rebels to successfully defeat them purely through tactics.

As a result, you’ll need to focus your development on improvements that will also help your soldiers or undercut the insurgents from the very beginning. Local Representatives and the Census will improve intelligence-gathering. Dirt Roads will let soldiers move more quickly into rural areas. Requesting help from an NGO, taken as cash delivered over time, serves as an investment that can pay off later when money is tight. Security improvements will make it more difficult for rebels to take hold of a province. On Brutal, directly building support becomes less important than keeping the support you have from being lost due to rebel activity.

Rebel Inc Base

One of the biggest differences in Brutal mode is the higher rate of insurgent bases appearing. These need to be taken out as quickly as possible because they will spawn new insurgent groups and give bonuses to the ones that are already out and around. On Brutal, don’t be shy about using drones and airstrikes freely to take out those bases–they will also help defeat insurgent groups.

Peace in Our Time

When you get the opportunity to negotiate with the rebels you are in the endgame. Keep in mind any territory they still hold will hit your reputation hard, so it is often better to take a small reputation hit in negotiations if you have a better military position so you can focus on pushing them back. In a very strong military position, it’s better to not enter negotiations, since it’s likely to cause more insurgents to spawn, and you can win the game by stabilizing all regions without declaring peace.

Hope this helps your mission to bring stability to [unnamed country]! Has a different strategy worked better for you? Let us know in the comments!

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Daily Deal – The First Tree, 50% Off

We’ve just rolled out an update that makes it easier to find downloadable content for your favorite games. Any game that offers DLC will now have a sortable, featured page of all of its DLC in one place. Furthermore, (and especially for games that have a tons of DLC) we’re providing ways for developers to customize how these pages by creating lists, adding branding and specifying which titles to feature.

Here are a few examples: Fantasy Grounds (1,166 DLC), Train Simulator 2019 (586 DLC), Microsoft Flight Simulator X: Steam Edition (272 DLC), and Rocket League (28 DLC)

To find these new pages, visit the store page for any game with DLC and click the new ‘View all’ button in the DLC area.

Let us know if you run into any issues or have feedback on these new pages.

-The Steam Team