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The Evolution digital port comes to mobile next month

By Joe Robinson 09 Jan 2019

The digital adaptation of popular board game Evolution has been on our radar for a while now – we were hoping it would turn up last year – but sadly it never materialised.

With any luck, this game will join our list of other great mobile board games.

Looks like it’s a sure thing for 2019, however, and we won’t have to wait long! North Star Games’ digital arm, North Star Digital, has announced that Evolution will be releasing on both iOS AND Android on February 12th, alongside its PC release.

[youtube https://www.youtube.com/watch?v=vyiWCE2RwcM?controls=0]

The physical game has been played by over 1.6 million people, so the digital version will have a lot to live up to. The press release mentions the digital game is “inspired by” the physical game, so don’t expect a straight 1:1 interpretation, but it sounds like they’re trying to make the best use of the potential of software:

…Evolution retains the elements which made the analog edition so popular with more than 1.6 million players worldwide but offers a swift pace and features only possible in a modern video game. Meticulously designed so even those who are completely unfamiliar with the original board game can jump in right away…

Evolution digital will be a four-player game, and will have the following features:

  • A Learn-as-you-Play tutorial.
  • A solo campaign mode with A.I.
  • Skill-based, cross-platform multiplayer with options for turn-based or simultaneous play.

No mention of pass-and-play, which would be a shame but perhaps it’s something that might be added in in the future.

Evolution will be $14.99 / £9.99 on Steam, where-as both mobile versions will have a ‘free-to-try’ version, with the full game available for $9.99. It’s unclear whether this will be via an IAP or a separate app SKU, but we’ll follow up. There will be a 20% launch-discount during the first week. 

The game enjoyed a successful Kickstarter campaign back in October 2017, where it raised over $100,000 USD.

Are you excited for the release of this game? Let us know in the comments!

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Dota 2 Update – January 8th, 2019

We’ve just rolled out an update that makes it easier to find downloadable content for your favorite games. Any game that offers DLC will now have a sortable, featured page of all of its DLC in one place. Furthermore, (and especially for games that have a tons of DLC) we’re providing ways for developers to customize how these pages by creating lists, adding branding and specifying which titles to feature.

Here are a few examples: Fantasy Grounds (1,166 DLC), Train Simulator 2019 (586 DLC), Microsoft Flight Simulator X: Steam Edition (272 DLC), and Rocket League (28 DLC)

To find these new pages, visit the store page for any game with DLC and click the new ‘View all’ button in the DLC area.

Let us know if you run into any issues or have feedback on these new pages.

-The Steam Team

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Midweek Madness – ELEX, 60% Off

We’ve just rolled out an update that makes it easier to find downloadable content for your favorite games. Any game that offers DLC will now have a sortable, featured page of all of its DLC in one place. Furthermore, (and especially for games that have a tons of DLC) we’re providing ways for developers to customize how these pages by creating lists, adding branding and specifying which titles to feature.

Here are a few examples: Fantasy Grounds (1,166 DLC), Train Simulator 2019 (586 DLC), Microsoft Flight Simulator X: Steam Edition (272 DLC), and Rocket League (28 DLC)

To find these new pages, visit the store page for any game with DLC and click the new ‘View all’ button in the DLC area.

Let us know if you run into any issues or have feedback on these new pages.

-The Steam Team

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Paradox Interactive has acquired Prison Architect in all its forms

By Joe Robinson 08 Jan 2019

Paradox Interactive isn’t exactly a ‘house name’ when it comes to mobile gaming, they’ve dabbled, sure, but they’re mainly known in the PC strategy space. If you’re a mobile gamer and only a mobile gamer, you may recognise them as the publisher of the iOS and Android versions of Prison Architect.

A management/sim game where you can create and run prisons, Prison Architect was released on PC in 2015, and that was AFTER a stint in early access. Another studio (Double Eleven) was brought on board to bring the game to console mid-2016, and then Paradox Interactive and a third developer, Tag Games, finally brought Prison Architect to mobile in May 2017.

[youtube https://www.youtube.com/watch?v=o8c20XZq5TI?controls=0]

We quite liked it – it was a bit fiddly In terms of interface, and the free-to-try was trying to skirt that awkward line between premium and free-to-play, but it was a decent enough PC-to-mobile experience which fleshed out a rather under-served genre.

Well, it’s possible we’re going to be seeing a lot more Prison Architect and other such games, now that Paradox Interactive has purchased the rights to the IP from Introversion. This includes the IP, and the rights to publish and develop the game across ALL platforms. So instead of just publishing the mobile ports, Paradox will be in charge of the PC and Console releases as well.

It makes sense, given Paradox’s work with other management games like Surviving Mars and Cities: Skylines, but it remains to be seen what this mean’s for the company’s future on mobile. It’s not their expertise after all, but I hope whatever they do for the IP next they remember to send it our way as well.

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GitHub Free Tier Now Includes Unlimited Private Repositories

Back in June of 2018, Microsoft acquired GitHub for an eye watering 7.5 Billion dollars.  This transaction took several months to make it through regulatory approval, with Microsoft finally taking control near the end of 2018.  Yesterday, we saw the first official impact of the ownership change and for end users, it’s a pretty good change.  The free tier of GitHub now offers unlimited private code repos!  This was arguably the biggest reason for many small developers to actually pay for a premium account, so for these developers, they can downgrade to free and save their money.  Now the major limitation between Free and Pro accounts is the number of collaborators in a private repo, with the free tier have a limit of 3, while the pro tier has no such limit.

Details of the new changes from the Github blog:

  • GitHub Free now includes unlimited private repositories. For the first time, developers can use GitHub for their private projects with up to three collaborators per repository for free. Many developers want to use private repos to apply for a job, work on a side project, or try something out in private before releasing it publicly. Starting today, those scenarios, and many more, are possible on GitHub at no cost. Public repositories are still free (of course—no changes there) and include unlimited collaborators.

  • GitHub Enterprise is the new unified product for Enterprise Cloud (formerly GitHub Business Cloud) and Enterprise Server (formerly GitHub Enterprise). Organizations that want the flexibility to use GitHub in a cloud or self-hosted configuration can now access both at one per-seat price. And with GitHub Connect, these products can be securely linked, providing a hybrid option so developers can work seamlessly across both environments.

Pricing for individuals now breaks down as follows:

image

Not a bad first move…

[youtube https://www.youtube.com/watch?v=C7n1QC0w2Zk&w=1280&h=720]

GameDev News


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Two classic adventures arrive on NES – Nintendo Switch Online on Jan. 16

Two classic adventures arrive on NES – Nintendo Switch Online on Jan. 16

Since its launch last September, the Nintendo Entertainment System – Nintendo Switch Online library of classic games has continued to grow. These classic NES™ games, which range from household names like Super Mario Bros. 3 to hidden gems like Pro Wrestling, have been enhanced with online features and, with the Nintendo Switch™ system, can be played at home on the TV or on the go.

On Jan. 16, two additional classic NES games will be added to the library of NES – Nintendo Switch Online games: Blaster Master and Zelda II: The Adventure of Link™.

  • Blaster Master – It’s panic or perish as you blast through an endless maze of tunnels, seeking secret passages for an escape. Destroy the Plutonium Boss and his mutant cronies before these warlords destroy the earth. Load up your arsenal, and get ready for the final encounter!
  • Zelda II: The Adventure of Link – Link™ returns to Hyrule to search for the Triforce™ and to awaken Zelda™ from an endless sleep. Embark on a quest to find the Triforce of Courage and save Hyrule from ruin. Learn magic spells, talk to people in towns to get clues, collect items to increase your power and explore six palaces where the underlings of the evil Ganon await you.

With a membership to Nintendo Switch Online, these games (as well as the dozens of other NES games currently included in the NES – Nintendo Switch Online library) can be played at any time*.

In addition to classic NES games, Nintendo Switch Online members gain access to online play and Save Data Cloud backup in compatible games, plus a smartphone app that enhances features of supported games. To make playing NES games feel more authentic, Nintendo Switch Online members with a paid membership can purchase Nintendo Entertainment System controllers** that are compatible with Nintendo Switch by visiting https://nesc.nintendo.com/nintendo-entertainment-system-controllers.

For more information about Nintendo Switch Online, to view membership options and to learn about a free seven-day trial for new users, visit https://www.nintendo.com/switch/online-service/.

Persistent Internet and compatible smartphone required to use app. Data charges may apply. Nintendo Account age 13+ required. Online play, Save Data Cloud backup and Nintendo Switch Online smartphone app features available in compatible games. Not available in all countries. The Nintendo Account User Agreement, including the Purchase and Subscription terms, apply. https://www.nintendo.com/switch/online-service/

* See https://www.nintendo.com/switch/online-service/faq/ for more info.

** Limit one purchase per Nintendo Account with paid Nintendo Switch Online individual or family membership. Offer not available for trial membership. These controllers are optional and not required to play the Nintendo Entertainment System – Nintendo Switch Online collection of games.

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New handcrafted Yoshi and Kirby games launching in March

New handcrafted Yoshi and Kirby games launching in March

If you’re a fan of Yoshi and Kirby you are going to love the month of March. That’s because two big Nintendo adventures are launching that month – each featuring a beautiful handcrafted style, platforming gameplay for players of all ages and beloved Nintendo characters.

Yoshi’s Crafted World, a new adventure and the first game starring Yoshi for Nintendo Switch, launches exclusively for the system on March 29.

In the game, you play as an adorable Yoshi exploring a big world crafted from household items like boxes and paper cups, journeying through each themed stage to solve puzzles and find hidden treasures. On the flip side, stages can be played backward, providing new perspectives to explore and the challenge to find Poochy-Pups that are hiding around the course. You can even join up with a friend to play through the game in two-player co-op. For more information about the Yoshi’s Crafted World game for the Nintendo Switch system, visit https://www.nintendo.com/games/detail/yoshis-crafted-world-switch.

Kirby’s Extra Epic Yarn launches for the Nintendo 3DS family of systems on March 8.

In this enhanced version of the acclaimed Kirby’s Epic Yarn game that originally launched for the Wii system, Kirby is transported into a world made of cloth and yarn to unravel enemies, unzip secret passageways and transform into powerful vehicles. Every stage in the original Wii version is stitched in, but this Nintendo 3DS version has some new features, like Ravel Abilities that power up Kirby in fun ways, new mini-games featuring familiar faces King Dedede and Meta Knight, new furniture to personalize and decorate Kirby’s Pad, and a new Devilish mode that adds an extra layer of challenge to each stage.

Some of the Ravel Abilities include a giant yarn ball used to attack enemies, a wire sword that can slice through anything and the Nylon ability, which can generate wind for jumping higher and collecting beads.

The creative, colorful and visually stunning game also features new amiibo functionality* for compatible Kirby series amiibo figures that gives Kirby hats and abilities based on the figure used. For more information about the Kirby’s Extra Epic Yarn game, visit https://www.nintendo.com/games/detail/kirbys-extra-epic-yarn-3ds.

*amiibo sold separately. Visit amiibo.com for details about amiibo functionality.

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Alien: Blackout brings the survival/horror staple to mobile

By Joe Robinson 07 Jan 2019

After the critical acclaim of Alien: Isolation on PC/console,  I imagine there’s plenty of mobile gamers who’d want a decent Alien-esque experience on mobile on their smartphones or tablets. The real question is whether or not the recently announced Alien: Blackout is the droid you were looking for.

This game was teased last week after a trademark filing was spotted last year. Many people thought it might be a full-on Alien: Isolation sequel. I imagine those people are a bit disappointed.

Still, on paper Blackout doesn’t seem that bad so far. It’s billed as being a ‘survival/horror’ game, where you play as Amanda Ripley as she attempts to guide the crew of damaged space station to safety, out of the way of a rampant xenomorph.

[youtube https://www.youtube.com/watch?v=JXgAMbyZZS8?controls=0]

The choices you make in the game, whether to sacrifice certain crew-members or try to use the station’s damaged systems, will affect the outcome. Pocket Gamer even thinks it’ll be a premium game, given that the action is spread across seven distinct levels. It’s not your typical freemium structure, at any rate, but we’ll have to wait and see.

Blackout is being developed by FoxNext Games, D3 Go! Whose previous claims to fame is some licensed Puzzle Quest titles. Rival Games, from Finland, are also helping out, and you may know them from Thief of Thieves.

No word on a release date as of yet, but we know it’s coming to iTunes, Google Play and the Amazon App Store.

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The Best Upcoming iOS & Android Games 2019

The mobile gamer can look back at 2018 with an affectionate and misty eye, secure in the knowledge that gaming on mobile devices gets more diverse, sophisticated and polished with each year. In this respect, 2019 also is shaping up to be a banner year on this front.

Roughly speaking, the most exciting upcoming games can be split into three groups: the name-brand megahits-in-waiting, boardgame adaptations, and indie projects. Read on to see what the who’s who of mobile gaming are cooking up for this year’s treats.

Evolution (Board Game)

Evolution digital release

This was on the ‘MIA’ until recently, when North Star Digital announced that it would finally be releasing on February 12th. This is a digital adaptation of the popular boardgame of the same name, where you play as emergent species attempting to survive and adapt. You must use cards and combine traits to make sure your species gets the food it needs to live. This is a game of up to four players, and will feature a solo campaign vs. AI, as well as cross-platform online multiplayer.

Mario Kart Tour (Racing)

mkt

It’s been practically a year since this title was first announced and outlined with few concrete details added between now and then. Nintendo’s mobile offerings have run the gamut, from the premium Mario Run, the Miitomo social & style app everyone tried and forgot about, to the successful and generally great Fire Emblem: Warriors. Mario Kart is a treasured and classic franchise, even amongst Nintendo offerings, so that reputation guarantees some level of careful handling. It remains an open question whether the game will be a premium or freemium model, but the launch date is still projected to be March.

Diablo Immortal (Action RPG)

diablo

Diablo Immortal will draw some side-eye and mockery, having been already made notorious because of its horribly mistimed announcement. (Yes, we have phones, but read the room, Activision-Blizzard). Even more puzzlingly, the game is being created in partnership with NetEase, a Chinese developer whose resume already includes ‘Eternal Realm’ (无尽神域) itself essentially a Diablo clone. Weird stuff: the official license merging with a pretender to the throne to make a hybrid project together. Concerns about endless grind or re-skinning of Eternal Realm are well-founded, but while most of us will be as judge-y as possible we’ll also probably still give the final product a try. Good action RPGs live or die by loot, character progression and above all, delicate-yet-accurate controls, so it will be interesting to see if Diablo Immortal will be a good game as well as the inevitable cash cow.

Artifact (CCG)

artifact

Two juggernauts of early-aughts gaming, Valve and Richard Garfield, collaborated to create Artifact, a lane-based card game with its theme and heroes lifted from DOTA 2. Launching on desktops this November, the game has been universally praised for its gameplay and just as roundly (and soundly, I might add) panned for its multi-layered pay scheme, which presents significant barriers to entry and requires quite the investment. The game is a purchase upfront, with tournament tickets and the chance to earn cards in-game through other methods both requiring further shills at some point. Yes, there is an individual card market which allows powerful and rapid deckbuilding, but at what cost? Amazing game with an incredibly rocky launch, but its trade winds are already shifting. The game is excellent and its market & monetization can only improve. Watch this space.

Five Tribes (Boardgame)

fivetribes

Five Tribes, oldie but goodie, will make its digital debut this year. Days of Wonder has been updating and digitising its catalogue at a steady pace and with fantastic results. Five Tribes central mechanic is just like mancala. Pick a space and drop the meeples one by one along the path. Dead simple, but if you think it makes the game easy, you’d be dead wrong. The Five Tribes each possess unique scoring criteria and effects, and the turn-order bid means timing depends on correctly valuing the current layout. Many simple bits add up to make a nigh-perfect game.

Scythe: Digital Edition (Boardgame)

Scythe2

In another history, the Great War also ruined Europe and annihilated a generation, but its nations and technologies faced the blight and devastation quite differently. With large mechs, steampunk agricultural combines and faux-Eurasian player nations, Scythe gives each player a unique entity to steer to victory. Engine building games are always efficiency races, conversion puzzles, but Scythe’s unique setting, eye-catching miniatures and indirect player confrontation quickly made a it a fan favorite amongst the gaming community. Its rollout on Steam has been smooth experience, with decent AI and a robust tutorial. The assets and UI will translate well to mobile and what used to cost near three figures will be available to most anyone for a fraction of the price.

Terraforming Mars (Boardgame)

terraformingmars

Terraforming Mars sounds like a noble goal for all of humanity. In reality, the game is a push-and-pull competition for corporations to garner by prestige by…terraforming Mars. Three categories: oxygen, temperature and ocean coverage dictate the endgame, but to get there, players will reshape the red planet into a bright blue hope. It’s a Euro though-and-though: precisely balanced, intricately co-dependent and inevitably point-based. But the close match between theme and mechanic makes this game deeply satisfying and intuitive to learn and explain, and the action selection mechanic is uniquely innovative and inspired. Just when I think boardgame design is tapped out, something truly exceptional rises to the top.

Mew-Genics (Sim)

This one has been incubating forever but should be worth it when it finally gets here. Ed McMillen (of Binding of Isaac fame) has been teasing this cat-breeding simulator for ages. The game has been described as a mix of Tamagotchi, Pokemon and the Sims, with its signature art style courtesy of McMillen. All bets for a playful wild game about the weirdness, sweetness, malice and all-around havoc of cat-raising seem to be right on the money. The ideas are there, the premise is promising, the only question remaining is when it will get here.

Overland (Finji) (TBS/Survival) 

Overland is tactical turn-based survival meets cross-country road trip (from hell). Each waypoint is a battle, a flashpoint conflict over some minor life-extending objective. Its overland map and procedural generation seem reminiscent of FTL (or its follow-up Into the Beach) but the setting here is familiar people struggling with post-apocalyptic daily hardship. Water, medicine, gas, weapons: the items are banal but vital. The game uses minimalism and scarcity to great effect, sketching characters and strategic scenarios alike with the barest elements.

Impossible Bottles (Rhythm/Action)

impossible bottles

Various robots move about in their bottles and raging about like a bull in a china shop. Each level presents one of these Impossible Bottles for the player to fix by manipulating the environment and repairing the situation, or at the very least soothing its sole occupant. A scientist built these robots as part of a perpetual motion machine for unlimited energy, but they don’t quite work as is. The secret to fixing everything is music, or in gameplay terms: rhythm. One-touch gameplay and lush, fantastic art, with a slated mid-year release.

Nowhere Prophet (Card Game)

nowhere prophet2

Nowhere Prophet: this one is a doozy and a little secretive. The dark horse of this race, if you will. In the game, post-apocalyptic leaders trek across a scabrous landscape to gather supporters and supplies, occasionally clashing with foes or environmental dangers. This card game has grid-based combat as well procedurally generated encounters. It’s a card-battler roguelike, essentially, with a unique setting and what seems to be a robust battle system.

Heaven’s Vault (Interactive Fiction)

heavens vault2

Inkle (of 80 Days interactive fiction fame) has been teasing their mechanically ambitious Heaven’s Vault for some time now. An archaeologist-slash-xenolinguist explores the dusty remains of an alien civilization on an unknown planet, with a vivid backdrop of sienna sand and celestial blue. There’s some pretty nifty procedural tricks behind the code-breaking and translation, and while its approach to storytelling is a little less handcrafted, it has the potential to have even more surprises and replayability than the globe-trotting 80 Days.

Other Missing Games From 2018

As a reminder, here is a quick list of some other games we were expecting last year, but never turned up:

  • Void Tyrant (card game/RPG)
  • Bad North (RTS)
  • Exodus: Proxima Centauri (Boardgame)
  • Dungeon Warfare 2 (Tower Defence)
  • Epic Card Game (Card Game)
  • Lord of the Rings Living Card Game (Card Game)
  • Monster Slayers (Card Game) 
  • EVE: War of Ascension (MMO)

Seen any other games coming out this year you’re excited about? Let us know in the comments.