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Destiny 2 Hotfix 1.2.3.1

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Solstice of Heroes

  • Solstice of Heroes becomes available at 10:00 a.m. PDT.

General

  • Fixed an issue where the Fabled Guardian Triumph was not unlocking at the correct Valor rank.
  • Fixed an issue where players would encounter error code WEASEL when rapidly collecting or storing items in the Vault.


















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This Week At Bungie – 7/26/2018

This week at Bungie, we’re preparing for a celebration.

The Tower is getting ready for the kickoff of Solstice of Heroes, starting next Tuesday, July 31. To keep the party lively, you’ll find bounties to help you track your Triumphs and new challenges for upgrading a new armor set. All the details are laid out in the Solstice of Heroes article. The event will run from July 31 until the weekly reset on August 28. 

Today, we showed off what some of the new weapons and armor can do in Forsaken. We love it when the game does the talking. Here is a glimpse of some of the tools of the trade that arrive with Forsaken on September 4.




Full Stream Ahead

Ever since we started talking about the second year of Destiny 2, we’ve dropped a lot of hints about how the state of combat between Guardians will be changing. We know you have questions about how you’ll be using your weapons next season. How will you equip them? How will you customize them? How will you earn the ammunition you’ll need to use them?

Some of these things defy explanation, so we’ll demonstrate the performance of the new arsenal in real time. You are invited to watch us engage in combat—for science!

Year Two Combat Reveal Stream

Tuesday, August 7, 10 AM PDT

Joining us again in one of the hot seats will be full-time Senior Sandbox Designer (and part-time rockstar) Jon Weisnewski. He makes some promises that we’ll keep when we go live on stream.

Newsk: Hello friends! If you’re a sharp-eyed PvP enthusiast, you may have noticed from some Forsaken coverage that the weapons are doing a bit more damage than they do in the current version of Destiny 2. If you’re a seasoned Destiny 2 player, you may then extrapolate the possibility of a global lethality pass on weapons and abilities that may or may not be in the pipe to go live when Forsaken is released. I’m here to quickly confirm that, along with weapon slots and ammo availability, we have globally adjusted the “time to kill” in the Crucible. If you’d like more details, join us on stream and we’ll get into it! See you then!

And that’s just one question we’ll answer beyond the shadow of a doubt. Tune in for a full demonstration of perks, mods, loadouts, and everything else you’ll need to know to best your fellow players in battle. We can’t give you skill, but we can equip you with a pre-mission briefing.

Save the date, follow our channels, and prepare your favorite chat room snacks.

Back to the Lab Again

Crucible Labs has been on hiatus for a while. It’s time to start experimenting again. Senior Designer Andrew Weldon has the details about the new mode coming next and when you can expect to see it go live. 

Andrew: Hello again!

Back in May, we launched the first Crucible Labs playlist with the game mode “Showdown.” As discussed in the following week’s TWAB, this was a good opportunity for us to test the playlist on a relatively safe baseline that we had mostly already shipped for Crimson Days and the standalone Doubles playlist. The first test served its purpose—we stood the system up and got great feedback on an in-development mode. We’ve also made one noteworthy change to Labs as a whole—with the 1.2.3 update, Labs matches will now also count toward your Valor ranking and will offer standard Crucible rewards at match complete!

Now that we’ve released that 1.2.3 update, we’re ready to deploy our next Crucible Labs experiment to you—“Lockdown.” Lockdown is a new 4v4 round-based Competitive mode that, like Control, is about capturing and holding zones. Unlike Control, your only score comes from playing the objective. Those of you from the Taken King/Rise of Iron era know this mode’s predecessor, the Control variant “Zone Control.” Here’s how it plays out:

Both teams start Lockdown with a “Progress” percentage of 0% displayed under the scoreboard. Once a team holds two zones, progress will begin ticking up for that team at a rate of 1% per second. There is no round timer—the first team to reach 100% will win the round, and the first to win three rounds will win the match.

That’s not all, though—if a team can successfully capture all three zones, they will instantly win the round, regardless of each team’s progress state. A well-coordinated push from your opponents will always be dangerous, which means you need to stay focused on your objective.

However, winning a round that way is not necessarily as simple as it might seem. To earn capture progress or win on the triple cap, you must hold uncontested zones. If a team holds two zones, you can fully halt their progress by contesting one or more zones (you’ll see “PROGRESS HALTED” display under the scoreboard to let you know this is happening). They won’t start earning score again until they clear you and your progress off the point(s). The same applies when going for the triple cap lockdown—the instant win only applies if all three zones are completely clear.

We’ve seen some really exciting matches play out from this ruleset internally, and we hope you have similar experiences out in the wild!

As with any Labs playlist, this mode is not final, and you may come across some tuning issues or bugs. Your most direct avenue for feedback on this mode will be in a new Labs thread on the Feedback forum, and we’ll be monitoring the conversation we see around the mode to pluck out actionable items for future iteration and polish.

We hope you enjoy this first look at the new mode—and you can play it right now.

Shhhh

Many Guardians have heard whispers on Io and rushed to investigate. Some of you encountered a long streak of Cabal drills—far too many Cabal drills. We did some investigating to see if this was a bug. Turns out there’s no bug, but the current random generator doesn’t do a good job of preventing streaks of either event. 

We’re currently investigating ways to prevent these bad luck runs in the future. We did some simulations to see if there might be any more long streaks of one type of event in the forecast. We expect a few more outliers, but balanced with long streaks of only Taken Blight events. This activity will be available every week, and once you do unlock the Heroic version, it will stay unlocked. We will continue to monitor the situation. Happy hunting.

From Now Until Forsaken

Earlier this week, we published a new Development Roadmap. Previous editions of this forecast were more focused on our plans for the future. With our immediate future looking brighter—even with a darker story to tell—we’re using the Roadmap to telegraph the updates you’ll need to download before your second year of Destiny 2 can begin.

We’ve been pretty true to the plans we laid out in the last roadmap, but there were some new entries. As we do, today we’d like to provide some commentary on Director Updates and Milestones and Challenges Updates

Two of the main functions of the Director have been to help players know what to do next and lead them to sources of more powerful gear. We have some new ideas for how we can better support these goals, so we’re changing the way those things work.

There will be three ways to acquire Powerful Engrams in Forsaken:

  • A whole new challenge system that will replace the way you have been tracking milestones. 
  • Specific quests and bounties will provide better gear, indicated by their summaries.
  • New mysteries are rarer sources—but if we told you about them, they wouldn’t be mysterious.

Most of these sources of power will be refreshed weekly or daily. Some will be one-time sources.

Once these changes are deployed into the wild, the “Milestones Blade” will call attention to these activities:

  • Critical, required missions such as the main campaign or new subclass path pursuits
  • Next steps for quests or other aspects of the progression of your characters
  • Legacy milestones from Destiny 2 campaigns that aren’t becoming “challenges” or quests

Additionally, the layout of the Director will be updated to accommodate two new destinations: The Tangled Shore and the Dreaming City. You’ll obviously need to purchase Forsaken to visit them, but they’ll appear on the interface that we all see.

Today, we wanted to set some expectations for what’s changing, and why it was on the roadmap. You’ll understand the full experience for how these new (and improved?) features lead you on your journey to your maximum potential as a Guardian when you play. That’s always the best source of understanding. Plus, discovering the path is part of the fun.

Save the Dates

There are plenty more than just downloads that have to happen before Forsaken launches. With Gambit as our special cargo, we’re heading to gamescom, where we will make some important announcements. We’re going to PAX West, where we’ll mix it up with the community (and, yes, play some Gambit) one more time before launch. As always, there will be fun things happening in the game to keep you challenged and entertained as you count down the days until September 4.

Check out our August calendar of events in the game and in real life.

The Sacred Texts!

A popular request among Guardians is to see the Grimoire committed to print. Today, we are proud to announce an upcoming Destiny Grimoire Anthology.

Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds—enticing threads that hinted at a greater tapestry. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy. 

Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions about what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

The first volume is titled Dark Mirror and available for preorder on the Bungie store. Look for it this fall wherever books are sold. It will also be published in additional languages and available in additional regions to be announced.

Service Guarantees Citizenship

There are many ways we collaborate with our players to make a better game. We pore over feedback loops from multiple sources on the internet. We contract notable experts among you to join us as testers for a limited run. Sometimes, we’ll even host a summit in our studio to dig into our future plans. Those measures, while effective, unfortunately don’t stand a chance of including everyone.

Bungie User Research casts a wider net. Willing test subjects complete online surveys. There are even occasional invitations to visit our studio and step into the lab to sample something in development. The registration questionnaire has been updated with new data points that we’d love to know about you. If you’re already in our database, hit it again. If you didn’t know about this opportunity to do your part, this is your chance to sign up for a future testing opportunity.

Would you like to know more?

For the Monarchy

New Monarchy claimed the third and final Faction Rallies victory of Season 3. They were dominant in previous seasons but were winless coming into this one. The faction managed to squeak out a victory despite Dead Orbit having more players pledged. It’s about action, not promises.

Helping Hands

This is the Player Support Report. 

Tuesday Morning Glory

This week, Destiny Player Support became aware of an issue impacting the Glory bonuses earned by players who were completing three or more Competitive Crucible matches a week.

With the launch of Crucible Ranks in Season 3, it was intended that players who were Fabled rank or below would receive a bonus allocation of Glory points following the weekly reset of any week during which they completed three or more Competitive matches. After investigating player reports regarding this feature, we have determined these Glory rank packages are not being granted as intended.

While we’re working with our Crucible team to investigate this issue, players should expect that this issue will persist for the remainder of Season 3. Players who are aiming to unlock Glory rank–based rewards for Season 3 should plan their Crucible play accordingly.

Destiny 2 Hotfix 1.2.3.1

Next week we’re deploying Destiny 2 Hotfix 1.2.3.1 to players. This hotfix is the final barrier between players and the launch of Solstice of Heroes, and all players will need to install this hotfix before they can join the celebration. Provided below is a brief timeline of this deployment.

On Tuesday, July 31, 2018:

  • 9 AM PDT: Destiny 2 Hotfix 1.2.3.1 will become available to all players.
  • 9–10 AM PDT: Players will be prompted to accept Hotfix 1.2.3.1 as they return to orbit after completing activities.
  • 10 AM PDT: All players who have not yet accepted Hotfix 1.2.3.1 will be removed from activities and returned to the title screen to take this hotfix.

Solstice of Heroes

Next Tuesday, July 31, 2018, Solstice of Heroes will kick off in Destiny 2. Before this event goes live, here are a few points of vital information:

  • Before attempting to complete a Triumph, players should make sure they have acquired it from the Statue of Heroes. Some Triumphs may need to be completed again if the Triumph is not in the player’s inventory at the time of completion.
  • For Moments of Triumph, adventures and Region Chests are tracked by the character that has completed the most of them, and they are not tracked account-wide. Players who encounter issues making progress toward these Triumphs should make sure they are playing on the character that has made the most progress toward these Triumphs.
  • Progress toward Triumphs and event rewards may be lost if players delete any characters on their account. For the best experience, it is recommended that players do not delete any characters until all desired rewards have been redeemed and Solstice of Heroes concludes on August 28, 2018.

Cayde’s Exotic Stash

Since the reveal of Destiny 2: Forsaken, players have asked whether or not Cayde’s Exotic Stash will be included with pre-orders directly from platform online marketplaces. We can confirm that this pre-order bonus will be available to all players who purchase through the PlayStation, Xbox, and Battle.net online stores before launch.

Additionally, shown below is what players can expect to become available to them in Year 2, based off of title ownership:

For information on purchase eligibility from other retailers, players should visit the official destinythegame.com page.

Smoke and Mirrors

Welcome to the most exciting section of the TWAB! This is where we get to honor you, the players, for creating kick-ass videos. Every week, we pick our favorites and send the creators a special emblem. If you think you can create something to catch our eye, post it to the Creations page. Now, let’s bring out this week’s champions. 

Movie of the Week: We Were Here II




Honorable Mention: Bad Day




Before we go, here is a quick peek at last week’s top scorers in the Nightfall.

Game Informer is wrapping up its month of Forsaken coverage. You can read and watch all of it on this handy hub page the magazine set up. Tomorrow, Game Informer will be finishing up with a podcast featuring Game Director Steve Cotton and Project Lead Scott Taylor. We know you still have questions. We are a little more than a month out, and will start diving into more details as we draw closer. The stream on August 7 will shine a light on many topics you’re curious about regarding the future of combat in Destiny 2.
As mentioned above, Crucible Labs is live right now! Im going to play some Lockdown.

<3 Cozmo

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Destiny Development Roadmap – 07/25/2018

In several weeks, along with a new story we’re telling as part of a major expansion, a new season of content begins. Between now and the launch of Forsaken, there are a number of new features that we intend to deliver. Our outlook on this forecast hasn’t changed dramatically since the last time we published a roadmap, but we do have more granular detail about deployment times to share. There are two impending downloads that will kick off Year 2. One is a preload and the other is a day-one patch for Forsaken.

The following features will be available to all players of Destiny 2.

It should be noted that not everything in Update 2.0.0.1 will become available on September 4. There are special events like Iron Banner that will be scheduled at a later date. During the season, new Crucible Maps will enter Matchmaking playlists. We’ve also indicated the fact that one of these new maps will be a PlayStation exclusive.

Please stay tuned to this blog for a more complete calendar of events as we grow closer to the beginning of Season 4. Developer commentary for some of the new additions listed above is being gathered at this moment. We’ll also have updates on the maintenance windows for the two deployments in future editions of ‘This Week At Bungie.’

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This Week At Bungie – 7/19/2018

This week at Bungie, we released a prestigious update to Destiny 2.

It’s been another busy week. We deployed Update 1.2.3, kicked off a World First raid race, and started up the last Faction Rallies of Season 3. All on the same day!

You can read the full patch notes to get all of the details on what has changed. We also whipped up another Dev Insight video that dives into what’s new and what else is coming with the Solstice of Heroes event this summer.




Along with the news and commentary about the update, we also showed off what you’ll earn in the Solstice of Heroes. The event starts on July 31 and is available to all players of Destiny 2.

World First

We had a double serving of World First runs this week. Tuesday featured Prestige Eater of Worlds, and Wednesday followed up with Prestige Spire of Stars. Players already knew the mechanics and were at max Power, so it was just a matter of who could execute the quickest with the loadouts and modifier we threw at you. Here are the results…

Prestige Eater of Worlds

  • Eon
  • Tehkidmarc
  • GooeyGravy
  • Phammy
  • Chevy
  • Gigz

Prestige Spire of Stars 

  • Incerae 
  • Sotosolice 
  • Noviq 
  • EtherPanda 
  • Balla 
  • Alex

Congratulations to these elite fireteams who rose above the rest. These races were close—Spire of Stars saw the top two teams finish within a minute of each other. The next World First race is coming in September. Maybe your team will be the next to be honored here. 

A Final Rally

Future War Cult is still riding high from the last Faction Rallies, where they claimed their first victory ever. Dead Orbit won the first event of this season, so New Monarchy should be eager to reclaim the crown they wore many times last season. Who do you think is going to win? Go to the Tower to cast your vote.

This is the final Faction Rallies event of Season 3. Grab up any gear you haven’t collected yet. Here is a look at what you can expect through the month of July:

Hotness

We returned from Tampa earlier this week with full hearts and sweaty clothes. Our away team went down to GuardianCon to show off Gambit to a sea of players, many of whom were excited to try out the new mode. It was great to meet everyone who attended and to hear stories of clans meeting in person for the first time and the impact Destiny has had on some players. All together, the event raised $2.7 million for St. Jude’s Children’s Research Hospital. It was an astonishing outpouring of generosity. Thank you to everyone who donated.
While we were there, we put Gambit on the mainstage in a friendly competition to see who could take home the really tall trophy we made. Everyone played well, but team Gambiteers won in an exciting final match, in which one of the rounds left True Vanguard shocked and speechless. You can watch a replay of the event on the GuardianCon channel

Here are a few moments from the event.

Player Support Report

You may have noticed we have a fancy new GIF. We are rebranding this section. Player Support Specialist Chris Alejo has the details.

Chris: Some of you may remember, in a bygone era, Bungie’s weekly blog was titled the “Bungie Weekly What’s Update.” In the age of Destiny, in partnership with our Destiny Operations Center, we took this name and began publishing a segment called “What’s Up, DOC?” The purpose of this segment was to inform Destiny players of known and emerging issues, as well as make official statements on the state of the Destiny service.

This segment has long since been authored by the Destiny Player Support team, but now we’re officially making it our own. Players can expect the same content and coverage that they’ve come to know in “What’s Up, DOC?”, but with a fresh coat of paint and a new identity. Our prime directive continues to be serving Destiny players.

Today, I’m proud to announce that this segment is donning a new name: the Player Support Report.

Destiny 2 Update 1.2.3

This week, we deployed Destiny 2 Update 1.2.3 to players. This update brought changes to the game experience, including Prestige raid lairs, new Exotic Masterworks, and Crucible playlist updates.

Since this update has gone live, two important issues have emerged that we’d like to bring to the attention of players:

  • Armor earned from the “Leviathan, Eater of Worlds” raid lair is not displaying its Prestige raid lair ornament or ornament requirements. These ornaments may still be unlocked by completing the actions listed below. This information is also available in this help article.
    • Head Armor Ornament: Complete Prestige “Leviathan, Eater of Worlds” and the Throne Challenge
    • Arms Armor Ornament: Complete Prestige “Leviathan, Eater of Worlds” and the Gardens Challenge
    • Chest Armor Ornament: Complete Prestige “Leviathan, Eater of Worlds” and the Pools Challenge
    • Leg Armor Ornament: Complete Prestige “Leviathan, Eater of Worlds” and the Gauntlet Challenge
    • Class Item Ornament: Complete Prestige “Leviathan, Eater of Worlds”
  • Weapons earned in Prestige raid lairs cannot be infused directly into other Legendary weapons. They may be infused into Exotic weapons, and those Exotic weapons may then be infused into non-raid Legendary weapons, but players should exercise caution when doing so because non-Prestige raid lair Legendary weapons will be capped at 385 Power when infused. This information is also available in this help article.

[Editor’s Note: Weapons from Prestige raid lairs and armor from Solstice of Heroes were not intended to be infusion fodder for two reasons:

  • These items are intended to be trophies, for players to show their accomplishments leading up to Forsaken.
  • If players who own Curse of Osiris but do not own Warmind use these items for infusion, any gear infused above 335 Power will no longer be available for use.

Players who have already done this can claim a duplicate of their weapon from their Weapon Collections, which will become available to all players when Forsaken launches on September 4, 2018.]

Faction Rallies

Right now, Destiny 2 players are invited to participate in the final Faction Rallies event of Season 3. Players can pledge to Dead Orbit, Future War Cult, or New Monarchy for glory and rewards, but they should be reminded that all pledges are account-wide

Players in search of more information on Faction Rallies should see our Faction Rallies Guide. Players who encounter game issues should report them to the #Help forum.

Bungie.net Emblem Codes

Over the past months, players have had the opportunity to earn exclusive Destiny 2 emblem codes by participating in special offers in the Bungie Store, as well as by playing Gambit at E3 and GuardianCon. 

Players who have received these codes should visit our Code Redemption Guide for information on how they can redeem the codes. When redeeming Bungie.net codes, players should pay close attention to which account they are logged in with. Codes redeemed on unintended Bungie.net accounts will not be restored or returned.

Green Screen


 

Welcome to another edition of Movie of the Week. This is our chance to pick a few community-created videos and share them with a wider audience. The creators also get a special emblem for their excellence. If you want your shot, submit your video to the Creations page. Just make sure you tag the player names for all who contributed to the video in the description.

Here are this weeks winners.

Movie of the Week: Like a River




Honorable Mention: My Tractor Is Sexy




Before we go, here are last week’s top scores for the Nightfall. We seem to have some familiar faces in the top three each week.

I’ve been out for a bit lately—went to visit the fam, then GuardianCon. It’s good to be back. This update is lighter than some, but we have a lot more we’ll want to talk about before the launch of Forsaken. We know you have burning questions about how exactly we’ll keep some of our promises regarding the new state of combat, and we’re working out details for how we’ll serve up those answers. Some of them will happen in real time on stream. Others will land right here, on a Thursday yet to come.

Keep your eyes on this space, and you’ll learn everything you need to know to take your first steps in avenging Cayde!

<3 Cozmo

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Solstice of Heroes

“This is our finest hour. Ever victorious against the enemies of humanity. Ever triumphant in our home, and around the system. Now the City wants to honor us. Who are we to deny them?”

—Ikora Rey

It was a day that was supposed to be a celebration of our past glories. The anniversary of Six Fronts — the victory that united the City and gave us the Vanguard. Guardians donned ceremonial armor to commemorate the event, and gathered for a rousing speech by the Speaker. Then everything came apart when the Red Legion struck.

The Tower fell. The City was lost. Thousands of lives were lost with it. It was our lowest point since the Collapse. But humanity is not so easily extinguished.

We fought back. We recovered our lost Light. With the awakening of the Traveler, we faced our conqueror and prevailed. We reclaimed our home. We entered a new Golden Age.

That was almost a year ago.

Now, humanity is once again victorious: against the overwhelming might of Ghaul and the Red Legion; against Panoptes and the infinite threat of the Vex; against Xol and the unfathomable hordes of the Hive. More than ever, the City is grateful for their seemingly invincible Guardian protectors. And more than ever, humanity wants to show that gratitude.

Solstice of Heroes begins on Tuesday, July 31. This event is held in the Tower, and allows the inhabitants of the City to celebrate and thank Guardians for bravely defending them. During this time of celebration, Guardians will once again don the now-broken ceremonial armor from the day the City was lost to the Red Legion. They do this for many reasons: to remind themselves of what it’s like to not be invincible; to challenge themselves and thus inspire the City even more; and to eventually reforge that broken gear into something stronger… just as humanity has been broken and reforged over and over again for hundreds of years.

Guardians will meditate on their journey through the Red War and take on additional challenges in those memories. They will marvel at the resurgence of the Traveler, as the elements themselves flare into existence during their adventures. And they’ll do it all while humanity celebrates their past, present, and future.

Ikora Rey is the Tower’s representative for the Solstice of Heroes event. She’ll direct you to the center of the Tower, where the City has erected the Statue of Heroes as the focal point for the event. The statue will track your Moments of Triumph progress, and grant you the Solstice of Heroes event armor that you will begin upgrading. 

New Armor to Upgrade

After you visit the Statue of Heroes, you will receive an uncommon “Scorched” armor set at Power 240. On each armor piece is a series of objectives that you will need to complete to upgrade the armor. Once you have completed the objectives, return to the Statue of Heroes to upgrade to the next set. 

After you upgrade your Shattered set, you’ll receive the “Rekindled” set at Power 340 — with a new list of objectives. Once you complete those objectives, your reward is the “Resplendent” Armor Set at Power 400. One final group of objectives to complete, and you’ll unlock the Masterwork version of the armor set.

If you love the way the Shattered or Rekindled sets look, and would rather show those off, we’ve got you covered. Each Resplendent Armor Set offers the previous versions as ornaments, so you can pick and choose how each piece looks.

Redux Missions

One of the ways you’ll upgrade your armor during the event is through Redux Missions. We have hand selected 5 story missions and given them some slight alterations. Each mission can be accessed in the Tower by finding its statue. Here are the five missions for the event:

I – Homecoming

II – Spark

III – Payback

IV – 1AU

V – Chosen


Moments of Triumph

Many of you have already begun completing your Moments of Triumph, currently being tracked on Bungie.net. The final five Triumphs will become available at the beginning of the Solstice Heroes event, and can be tracked in-game. Your Triumphs will be tracked by in-game bounties that are obtained at the Statue of Heroes. As you complete and turn in those Bounties, you’ll unlock rewards that can be redeemed at the Statue.

Extras

There’s also the Solstice Engram available from Tess Everis. You can earn three per account by completing the event Milestone on each of your characters. No matter what activity you play in Destiny 2 during Solstice of Heroes, you’ll receive one Solstice Engram in addition to the Bright Engram you earn for leveling up.

Here’s a look at some of the rewards that will drop from the Solstice Engram:

Armor Glows also come from the Solstice Engram. These can be applied to any version of the Solstice of Heroes armor sets, to provide Guardians with an enhanced look. Armor Glows are unlocked permanently, like ornaments, and they shine brightest when your subclass element aligns with the element of the Glow.


Developer Insights

In preparation for the Solstice of Heroes event, the July Update for Destiny 2 kicks off for all Destiny 2 players on July 17, 2018. This update introduces 6v6 Quickplay for the Crucible, Iron Banner upgrades, Exotic Armor tuning, new Exotic Catalysts, Prestige Raid Lairs, Vanguard and Crucible Bounties, the Moments of Triumph event with 400 Power gear, and more.




If you’re looking to get a head start on your Moments of Triumph before Solstice of Heroes goes live on July 31, 2018, make sure to check out the Moments of Triumph Guide, which can be found here.
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Destiny 2 Update 1.2.3

Solstice of Heroes

Moments of Triumph

  • Moments of Triumph bounties will become available in-game for the Solstice of Heroes event starting July 31, 2018.
    • Players may access a set number of Triumphs on Bungie.net prior to the event beginning.
    • Players can complete Triumphs to earn points that they can trade for rewards such as emblems, a Sparrow, and a code to purchase a special T-shirt.
  • When the summer event becomes available on July 31, 2018, players can receive these Triumph bounties from the special summer event vendor and will have the entirety of the event to complete them.
  • Triumphs are based on account-specific data; once a Triumph has been claimed and redeemed for points, it cannot be claimed for points on another character.
  • All Triumphs can be tracked via bungie.net; the highest values of a character on that account will be displayed.
  • In-game rewards will become available on July 31, 2018. Stay tuned to @Bungie for announcements of availability.
NOTE: All information concerning Solstice of Heroes: Moments of Triumph may be found at help.Bungie.net.

Investment

Bounties

  • 5 Crucible bounties a day will now be available from Shaxx.
  • 5 Vanguard bounties a day will now be available from Zavala.
  • These bounties rotate on a daily cadence.
  • Bounties can expire after you obtain them. Expiration of individual bounties is shown in the tooltip.

Exotic Masterworks

  • Catalysts for Legend of Acrius, Telesto, and Sleeper Simulant are now available as rewards from Prestige “Leviathan,” Prestige “Leviathan, Eater of Worlds,” and Prestige “Leviathan, Spire of Stars,” respectively.
  • Exotic catalysts from Heroic strikes now have slightly higher drop chances.
  • The Skyburner’s Oath Exotic catalyst from the “Leviathan” raid now has slightly higher drop chances.
  • The catalyst for Sturm can now be found by defeating enemies on Nessus.

Miscellaneous Quality-of-Life Changes

  • Adjusted Escalation Protocol weapon reward chances to be more deterministic.
    • Players improve their chances each time they defeat the boss.
  • Once all Mercury Forge weapons have been obtained, they become available for direct purchase from Brother Vance in the Lighthouse (second vendor page).
  • Momentum has been removed from Heroic adventures.
  • The “Pursuits” inventory bucket has been moved to the top of Inventory categories.
  • Fixed an issue where unequippable emotes could be selected.
  • Fixed an issue where no sound would play on increasing and decreasing the handicap on Challenge Cards.
  • Commas have been added to large numbers as separators on the IGCR and PGCR.
  • Fixed an issue which prevented the Season 3 Dead Orbit Gauntlet Ornament from receiving progress from Arcstriders using the Way of the Warrior subclass tree.
  • Armor may now be purchased from Iron Banner and Faction Rallies vendors.

Strikes

Strike Modifiers

  • Blackout: Now increases enemy melee damage significantly but is no longer a guaranteed one-shot kill for all players.
  • Glass: Slightly reduced the health and shield penalty.
  • Grounded: Significantly reduced incoming damage when you are airborne, to account for odd geometry that Guardians may not have any control over.

Developer Insight: The goal is to ensure these modifiers are noticeable, but when Guardians advance their Power and stats, they can notice themselves overcoming the debuffs.

Nightfall

  • The Nightfall tutorial experience for new players has been updated to no longer call out pre-1.1.3 Nightfall mechanics.

Destinations

Mars

  • Fixed an issue that was preventing some players from accessing Mars adventures.
  • Fixed an issue that caused some open world chests on Mars to not drop Glimmer or Mars tokens.
  • Fixed an issue which prevented prophecy materials for Brother Vance from dropping from chests found on Mars.

Sandbox

Exotic Armor Updates

  • Hunter
    • Lucky Raspberry
      • Increased the chance to fully recharge Arcbolt Grenade on Arcbolt Grenade hits.
      • Now guarantees a full recharge when Arcbolt Grenade hits four targets.
    • St0mp-EE5
      • Increased benefits when using Strafe Jump and Triple Jump.
    • Young Ahamkara’s Spine
      • Now also improves Tripmine Grenade’s blast radius and throw speed, and makes your Tripmine Grenades harder to destroy.
      • Solar ability hits now grant some Tripmine Grenade energy (33%).
      • Added new FX treatment to the improved Tripmine Grenades to differentiate them from normal Tripmine Grenades.
      • Removed target-marking functionality.
  • Titan
    • ACD/0 Feedback Fence
      • Now grants Fury Conductor stacks on melee hits instead of kills.
      • Now reduces melee damage received while you have stacks of Fury Conductor.
      • More stacks of Fury Conductor further reduce melee damage received.
    • Doom Fang Pauldrons
      • Void melee kills now grant more Super energy.
      • Shield Throw hits now grant Super energy.
    • Dunemarchers
      • Reduced the time to activate Linear Actuators while you’re sprinting to 1.5 seconds (down from 5 seconds).
      • Increased the damage of the chain lightning effect (+70% in PvP, 440% in PvE).
  • Warlock
    • Crown of Tempests
      • Collapsed the total number of stacks of Conduction Tines to 3 (with the same total effect).
      • Conduction Tines now also reduces the speed that Super energy depletes while Stormtrance is active.
    • Karnstein Armlets
      • Melee kills now instantly heal you, then grant continuous healing for 8 seconds.
      • Removed bonus resilience, mobility, and enemy highlights on melee kills.
    • Starfire Protocol
      • Empowered weapon damage hits now grant some Fusion Grenade energy (20%).

Armor

  • Plasteel Reinforcement Mod now includes “Trait” in its tooltip, to have conformity with Restorative and Mobility Enhancement Mods.
  • Corrected stowed Hand Cannon position on the Haakon’s Iron Strides ornament.
  • Dragon’s Shadow now has an audio cue when it reloads your weapons.
  • Updated tooltip presentation of some Warmind Exotic armor item intrinsic perks.
  • Updated the perk description for Sanguine Alchemy to better reflect its functionality.
  • Fixed an issue that was causing targets marked by Sanguine Alchemy to produce orbs when defeated.
  • Fixed an issue that caused Wraithmetal Mail’s active perk to appear in the UI without an icon.
  • Fixed an issue that caused Starfire Protocol not to work with the Dawnblade Attunement of Sky ability path.
  • Fixed an issue that prevented Warlock melee attack damage when players were using the Ophidian Aspect Exotic and Hive Swords or orb carry objects.
Abilities

  • Fixed an issue for high framerates on PC that caused players to suddenly lose momentum after activating Supers and aerial dodge abilities.

Exotic Weapons

  • Increased the number of rounds granted to Crimson on respawn.

Weapons

  • Fixed an issue that allowed empty swords to drop heavy ammo bricks on death in the Crucible.
  • Fixed the Rapid-Fire Frame intrinsic perk on Basilisk (Dead Orbit Shotgun).
  • Fixed an issue that impacted the recoil of West of Sunfall 7 and the Trials of the Nine Hand Cannon, A Cold Sweat.
  • Fixed an issue causing the Iron Banner Hand Cannon, Finite Impactor, to not properly track Masterwork statistics.

Raid

Prestige Raid Lairs

  • Each week, there is a curated weapon suite and a global activity modifier for Spire of Stars and Eater of Worlds Prestige. The weapon set and modifier will be the same across both activities.
    • Prestige Eater of Worlds will become available at 11 a.m. PDT on July 17, 2018.
    • Prestige Spire of Stars will become available at 10 a.m. PDT on July 18, 2018.
  • Prestige raid lairs will drop weapons at 400 Power and Exotic catalysts.  
  • Raid armor ornaments will become unlockable.

Misc

  • Fixed an issue which prevented Hunters from receiving some loot chest rewards in the Spire of Stars raid lair.

PC

Clan Chat

  • Adds a new in-game text chat channel that allows online Destiny 2 clan members to communicate (in real time). This chat channel is separate from the companion clan chat channel.  

Director Map PC (Mouse) User Experience

  • Scrolling area reduced to the edges of the game window.
  • Cursor is now restricted to game window when a map is active (mouse capture).
  • Edge scrolling now freezes when game window loses focus.

Misc

  • Fixed an issue which caused bluetooth headphones to not play sound properly on some PC configurations. For more info, please see the Vital Information section of our Destiny Audio Guide.

Crucible

Iron Banner Updates

  • The Iron Banner game mode now uses Iron Temple fire pits as capture zones instead of standard Control flags.
  • Added new Power Play rules unique to Iron Banner:
    • Upon capturing a third zone, all three zones lock for 20 seconds.
    • After 20 seconds, all three zones reset to neutral and must be recaptured.
  • Added new audio for fire pits and Power Play alerts.
  • Updated score and time limits to match standard Control now that Quickplay is also 6v6.

Private Match Bug Fixes

  • Private Match is no longer available to trial users.

Crucible Lab Update

  • Added “BETA” to the activity tooltip.
  • Added support for more Labs in the future.
  • Added end-of-match rewards.

Crucible Playlist Update

  • Quickplay
    • Increased player configuration to 6v6 and updated playlist description.
    • Removed Supremacy.
    • Updated Clash win score to 100.
    • Updated Control win score to 150.
    • Control Zones are initially neutral.
  • Competitive
    • Updated playlist description.
    • Countdown: Bomb Fuse timer lowered from 40 seconds to 35 seconds.
  • Rumble is now available full-time.
  • Supremacy is now a rotating 6v6 playlist with a score to win of 150.

Crucible Ranks Update

  • Players can now earn Valor Rank from the following playlists:
    • Competitive
    • Crucible Labs
    • Iron Banner
  • Joining a game in progress now protects your Valor Win Streak for that game.
    • If you lose: No penalties incurred to your Valor Win Streak.
    • If you win: Valor Win Streak increases.
  • Players will now be matched using their Glory Rank.
    • This means your opponents will be of similar rank to you.
    • The higher you climb, the tougher the opponent!
  • Glory Loss Streaks have been re-tuned to be less punishing over time.
    • Consecutive losses now decrease the Rank Points lost instead of increasing.
    • Streaks still cap out at five.
  • All Rank Streaks no longer reset once they hit their cap.
  • Fixed a bug where Rank Up toasts were not firing once a player hit orbit.
  • Fixed a bug where players who logged into a character for the first time after a weekly reset would incur the Glory Rank weekly award/penalty.
  • Fixed a bug where players were incorrectly hearing the rank points increase/decrease sounds where there was no rank attached to the activity. 

Audio

  • Miscellaneous adjustments to increase the readability of enemy audio cues across all modes.

Eververse

Summer Event Engram

  • For the duration of Solstice of Heroes, players will earn a bonus Solstice Engram with each Prototype Engram earned through Prestige level-up.
  • When decrypting Solstice Engrams, players will receive new items until they’ve unlocked all items in the box. Once all items have been acquired, additional Solstice Engrams will award duplicate items. Players may track what items they’ve earned from the Solstice Engram through the engram’s preview.
  • New item type: armor glows. Players who earn the Solstice of Heroes armor sets may use armor glows obtained from Eververse or the Solstice Engram.
    • Armor glows illuminate portions of the Solstice of Heroes armor and shine brightest when the element of the armor glow and the Guardian’s subclass align.
    • Once obtained, armor glows may be used and re-used on any Solstice of Heroes armor piece, regardless of class.
  • During Solstice of Heroes, players may purchase event-exclusive items from Eververse for Bright Dust.

Prismatic Matrix

  • The Prismatic Matrix has been temporarily removed. It will return in Season 4.
  • Prismatic facets have been deprecated. Dismantling deprecated Prismatic facets will grant Bright Dust.

Other

HDR Calibration

  • Adds a calibration screen for HDR on all platforms. It can be accessed through the Brightness video setting when HDR is turned on.

GDPR Compliance

  • Updated LSLA screen in bootflow, including link to GDPR resources.

Item Preview Updates

  • Players can preview spawn effects and Sparrow contrails in their inventory.
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This Week At Bungie – 07/12/2018

This week at Bungie, Lord Saladin is ornamenting the Guardians again.

Iron Banner is back, and not even for the last time in Season 3. There are matches to be won, ranks to earn, and rewards to collect. This is also your one and only chance to enjoy some 6v6 combat in the Destiny 2 Crucible – for one more week, at least.

Update 1.2.3 lands on Tuesday. With it, Quickplay will evolve to become a 6v6 engagement. Between now and then, our old friend the Iron Lord is the only one with the hookup.

That’s great, Bungie, but what about us solo players?

Rumble is also coming back in Update 1.2.3!

What about those of us who aren’t Crucible warriors, Bungie?

We have other news to report for those of you who prefer to focus your fire on the enemies of humanity.

Let’s dig in and take a look at everything in our immediate future.

Bountiful Harvest

When you light out into the wild in search of action and adventure, the fighting is all the sweeter when you have more ways to reap the rewards. In Update 1.2.3, we’re expanding on that experience with new bounties for Destiny 2. Senior Design Lead Tyson Green, who some suspect is actually the Cryptarch in his spare time, has some thoughts on what we want to accomplish with this addition to the player experience.

Tyson: With the original launch of Destiny, bounties provided a set of daily objectives that players could use to advance faction reputation or earn XP to level up their gear. These were removed to streamline the activity experience in Destiny 2 and reduce the number of “chores” that players felt compelled to complete every day. In retrospect, we realized that was an over-correction, and optional daily objectives to achieve specific goals are something we want to restore.

The bounties returning to Destiny 2 in Update 1.2.3 are a return to most of the properties of bounties in The Taken King. They will be obtained from a variety of vendors, they will generally award XP and faction reputation (though some will offer even better rewards), and can be redeemed “in the field” to immediately claim your rewards. In Forsaken, you may also see some bounties drop in the wild.

There are two new mechanics. Bounties will expire if left uncompleted, and acquiring them will cost a small amount of Glimmer. We wanted to avoid the “grab every bounty you see until your inventory is packed and sort them out later” experience without constraining players to the tiny inventory they found in previous iterations of the game.

In Forsaken, more vendors will have more bounties on offer, and some will provide Legendary (or better) rewards for completing them.

It’s fair to observe that we didn’t answer every question you might ask about the return of bounties. What would be the fun in that? You’ll discover exactly how they work and where you can find them next week, and in all the weeks that will follow.

For the Kids

At the time of this posting, one storm is dissipating online while another one gathers in real life. The GuardianCon fundraising stream is over, with millions of dollars raised for charity. Once again, we are left stunned by the passion and goodwill exhibited by the community. Congratulations to everyone who pitched in and ran their leg of the marathon.

Tomorrow, the after party begins inside the Tampa Convention Center, and the celebration is shaping up to be thunderous. We’ll be on hand to commit all challengers to teams of four to battle each other in Gambit. This is your final blog reminder that we’re also hosting an epic clash of content creators you may know on their mainstage.

Gambit Exhibition Tournament

July 13, 6 p.m. EDT

At this very moment, our away team is building our booth. They’re hanging the art, building the network, and arranging all the velvet ropes. If you’re in attendance, they can’t wait to meet you.

Breaking News

Are you current with all the Forsaken field intel that Game Informer has been serving up?

SUPERS!

FLASHPOINTS!

TANGLED SHORE!

EXOTICS!

Keep an eye on ’em. They’re not done showing off what awaits you this September.

Coming Attractions

Update 1.2.3 will deploy on Tuesday, July 17. Destiny Player Support will have more information concerning deployment times and download sizes here, but we have a quick preview of what to expect next week:

Misc Quality of Life Changes

  • PC Clan Chat: Adds a new in-game text chat channel that allows online Destiny 2 clan members to communicate.
  • Once all Mercury Forge weapons have been obtained, they become available for direct purchase from Brother Vance in the Lighthouse (on the second vendor page).
  • Removed momentum from Heroic Adventures.
  • The Pursuits inventory bucket has been moved to the top of the inventory categories.
  • Commas have been added to large numbers as separators on the IGCR and PGCR.

Exotic Armor Fixes

  • Fixed an issue that was causing targets marked by Sanguine Alchemy to produce orbs when defeated.
  • Fixed an issue that caused Starfire Protocol to not work with Dawnblade’s Attunement of Sky ability path. 
  • Fixed an issue that prevented Warlock melee attack damage when using the Ophidian Aspect Exotic and the Hive Swords or orb carry objects.

Additionally, some Heroic Strike Modifiers will be given slight adjustments in response to player feedback. Test Engineer Drew Martineau has a quick round of developer commentary on the goal of these changes:

Hey all,

Since the release of Update 1.1.3, we’ve been collecting player feedback concerning Heroic strike modifiers. On Tuesday, three of the more punishing modifiers will receive some adjustments. Ultimately, we want your Power, stats, and armor modifications to matter, and we realized that our debuff modifiers were a little too powerful to allow players to see their impact. Here’s what you can expect:

  • Blackout: We wanted to ensure that enemy melees are threatening, but this shouldn’t dismiss a player’s Power progression or the stats they chose to invest in with their armor. As such, this modifier is changing somewhat: it still increases enemy melee damage significantly, but it’s now no longer a guarantee of players being defeated by a single melee from many enemies. Be careful, though! If you’re not at the recommended Power for the Heroic Strikes playlist, your enemies will be more powerful and pack a harder punch.

  • Grounded: There are many times players are considered “airborne” when they’re not actually jumping. To account for that, we are reducing the damage threshold so players aren’t punished for things outside of their control. Additionally, we’re looking to prevent players from falling to their demise from a height of 2 meters, just as they happen to land on a rock or some other small object.

  • Glass: This modifier reduces a Guardian’s shields and health while increasing recovery. We slightly reduced the impact of this modifier to better enable players to see the effects of their overall Power progression over time.

Stay tuned to bungie.net next week for the full patch notes, expected to become available at 9 a.m. PDT on Tuesday, July 17, 2018.

Matrix Reloaded

Over the past few months, we’ve been testing a new feature called the Prismatic Matrix. When we first announced this new reward system, we stated our goals for the experiment:
  • Give players more control over how they earn Eververse items
  • Offer a more predictable path each week that guarantees access to specific items
  • Drop fewer duplicate items

This week, the user interface calls specific attention to the limited time of the feature. To explain our previous objectives and future plans, here are some thoughts from the design team:

The original intent of the Prismatic Matrix was for it to be a special event—something to help players round out their collections, as the odds of earning the items that were eluding them improved as they continued to earn Bright Engrams. We had a limited number of weeks scheduled, designed to keep repetition to a minimum. That schedule of curated offerings is coming to an end, so the feature will be going on temporary hiatus starting next week. Thanks to some good feedback about this new feature, we’ve learned how we can make it better, so we’ll continue to support it in Forsaken. We look forward to your continued feedback and are excited to relaunch the Prismatic Matrix in the next season of Destiny 2.

There will be more on this topic soon. Before the launch in September, we’ll update this conversation with a full preview for how the Eververse Trading Company will be evolving to better serve you.

The Player Support Report

Community management involves a lot more than going to conventions and posing for pictures. Serving the Guardians is a team effort, and some of us are more tactical than others. The specialists on the Player Support Team are experts on how the game evolves over time.

This is their report.

Moments of Triumph

On July 7, we launched Moments of Triumph on Bungie.net and the Destiny Companion. Destiny 2 players can now track their Triumphs online before they go live in-game with the Solstice of Heroes live event. The following is vital information that players should be aware of for Moments of Triumph:
  • Progress toward Triumphs and event rewards may be lost if players delete any characters on their account. For the best experience, it is recommended that players do not delete any characters until all desired rewards have been redeemed and Solstice of Heroes concludes on August 28, 2018.
  • Players will not be able to redeem completed Triumphs for points or rewards until Solstice of Heroes goes live in Destiny 2 on July 31, 2018.

Starting Lines for World First

Next Tuesday, July 17, at 10 a.m. PDT, Destiny 2 Update 1.2.3 will become available to players. To allow players to download and install this update and prepare for the launch of Prestige raid lairs, “Leviathan, Eater of Worlds” and “Leviathan, Spire of Stars” will be temporarily disabled. These activities will become available for players to compete for World First at the following times:

  • “Leviathan, Eater of Worlds” Prestige, 11 a.m. PDT on July 17
  • “Leviathan, Spire of Stars” Prestige, 10 a.m. PDT on July 18

Last week, we conducted the Destiny 2 free trial weekend on Battle.net. While players who participated can choose to keep Destiny 2 installed on their PC for use in future free trial weekends, they will receive SAXOPHONE errors if they do not own Destiny 2 when they attempt to launch the game outside of promotional periods.

For more information regarding trial access, players should visit our Destiny 2 Trial help article.

Motion Picture Arts and Sciences

People ask us a lot of questions about how we choose these weekly honors. The hunt begins when we look at our Creations page for entries. The #MOTW tag helps us know you’re submitting for competition. From there, we pick something that catches our eye. With the usual judges hosting sweaties in Tampa (Florida is so hot right now), I thought I’d assemble an alternate panel that includes some of my favorite community artists. Since each them leveraged their artistic expertise to lend a hand in celebrating excellence in multimedia, there are no points for second place.

Get ready to thank the academy. Here are your Movies of the Week.










Congratulations to all the winners. Please hold until next week before you start to ask dmg04 and Cozmo when you can expect to find your prize emblems. In my infinite wisdom, I put them on the road, and I never learned how to do that thing.

When your rightful community managers are back in the saddle, there will be patch notes and deployment status updates and all the hard work that gets done by the real heroes. It’s been my pleasure to return to my roots while they put on their show. Hope I wasn’t overly verbose. Old habits die harder than raid bosses.

DeeJ, out.

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Bungie Day 2018

Happy Bungie Day.

If you’re new to the community, you may find yourself asking, “Wait, why has Bungie dedicated a day to celebrating itself?”

To turn the page back to the beginning, Bungie Day is a holiday started by our community. Every year on the seventh day of the seventh month, we join our fans in celebrating the community as a whole— reflecting on friendships forged, sharing war stories from past skirmishes, or even flipping through some old photos of events where fireteam members met in person for the first time and solidified their bond for years to come.

This year, we have some exciting news.

Moments of Triumph

What’s available today is just a taste of what’s to come with the Solstice of Heroes event, which will expand the list of Triumphs and rewards that players may earn. The complete list of Triumphs will become available in-game starting on July 31, 2018.

Some of the hardcore veterans among you may have already done everything there is to do thus far, but some of you might have some progress to make in the next few weeks.

When Solstice of Heroes begins, Triumphs will become available in-game that track your progress towards Moments of Triumph. As you complete these Triumphs, they will increase your score, which will unlock certain rewards at different point thresholds.

Here is the breakdown of rewards for crossing each point threshold:

  • Complete any Triumph – Get your tracking emblem for Moments of Triumph
    • This emblem will show total Triumph Points earned
  • 125 points – Get the Right Choice, a Legendary Ghost Shell
  • 250 points – The Solstice of Heroes Moments of Triumph T-shirt offer becomes available
  • 300 points – Get Comrades in Arms, a Legendary Sparrow
  • 400 points (all) – Get the Eternally Triumphant emblem upgrade
The Solstice of Heroes Moments of Triumph T-shirt redemption page is live now, but you won’t be able to secure your code until Solstice of Heroes begins on July 31, 2018. After you complete enough Triumphs in Destiny 2 to reach a score of 250, you can go to the Moments of Triumph page on Bungie.net to retrieve the code you will need to purchase your customizable T-shirt.

These are not the only rewards you can earn during the Solstice of Heroes. We’ll have more specifics on that leading up to the event. Stay tuned to the blog on July 17, 2018, for more details.

But Wait, There’s More!

That’s not all. The Bungie Store also has a new collection of wares to celebrate this community holiday. Who knows, you may meet a fellow Guardian who recognizes your swag and joins you in a future raid.

If you make a purchase this week, you will also receive a code for the Day of Seven emblem, available through July 14, 2018.

Best of all, when you do business with the Bungie Store, you’re helping to support the Bungie Foundation

Event Decorations

As our last gift to you on this community-created holiday, here are some Forsaken wallpapers to decorate your devices while you count down the days until September 4.

Thank you for creating this holiday. It gives us another moment to celebrate this community, how far it’s come, and everything you’ve accomplished over the years. Thank you for your passion, your inspiration, and your Light.

There will be more events throughout the summer that will serve as an appetizer leading up to the launch of Destiny 2: Forsaken. Until next time! Now we have some Triumph Points to grind…

Happy Bungie Day.

Cheers,

Dmg04

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This Week At Bungie – 7/5/2018

This week at Bungie, Future War Cult took the crown.

It has been a long time coming. Future War Cult has always been celebrated among Guardians. I mean, who wouldn’t rally behind the faction who foretold of the Red War. Event after event, there were those who dismissed the cult, believing they’d never taste victory.

Zero Future no more. It was a wild race, from start to finish. Behind the scenes, we have the ability to spotcheck the pulse of each faction, and this event in particular was close. Each day, Dead Orbit was within reach, but ultimately lacking the proper dedication for another win.

Cheers to all who pledged their loyalty to Lakshmi-2. In just a few weeks, we’ll be watching the third and final Faction Rallies event of Season 3 unfold. New Monarchy, it’s your time to shine. That… or be left in the dust.

Guardians, Assemble!

Next weekend, after the smoke from tons and tons of fireworks has been carried away on the wind, we’ll be in Florida for the real celebration of rockets’ red glare. My fellow Community Manager has the details.

Cozmo: We’re heading down to Tampa for GuardianCon 2018. You’ve probably heard that Gambit will be playable at the show. It’s our pleasure to introduce the away team that will be inviting people to experience this brand new activity for Destiny.

GuardianCon Away Team

The Brass

Brittany Lichty, Captain

Matt Bianchi, Lieutenant

The Techs

Scott Kankelborg, TwitchMaster

Jason Pate, Master of Ceremonies

Nathan Henderson, Data Whisperer

The Gambit Experts

Robbie Stevens, Senior Designer

Peter Sarrett, Senior Technical Designer

Jared Berbach, Producer

The Community Team

Dylan Gafner, Skinny Jean Expert

Chris Shannon, Yours Truly

Griffin Bennett, Combat Correspondent

The Bungie Store

Katie Lennox, Proprietor

Chris Hausermann, Stock Boy

We’ll be in our booth, throwing all challengers into the arena we’ve created for the event. To close out Day One with a bang, we’re looking forward to hosting a Gambit Exhibition Tournament on the main stage. Don’t feel left out if you can’t attend the con—you’ll be able to watch the sparks fly on their live stream.

Gambit Exhibition Tournament

July 13, 6 p.m. EDT

GuardianCon Main Stage

Four teams featuring Bungie developers and some of your favorite content creators will compete across three matches. Alpha team will face off against Bravo team. Charlie team will face off against Delta team. The winners of each match will battle to the last in a final winner-take-all showdown. Color commentary will be provided by DrLupo and MTashed.

These teams won’t be duking it out for a big payout. This is all in the spirit of charity and goodwill. All your donations during the stream will go to support St Jude’s. Bragging rights are on the line, though!

The teams and enemies will be revealed as we take the stage. Line up or tune in to the GuardianCon stream to see which team has the most cunning risks for tactical gain.

This Whole World Is a Story

If you’re looking to learn more about Destiny 2: Forsaken, Game Informer has you covered. Recently, a team of Guardians hungry for action descended upon our studio, leaving no stone in the Tangled Shore unturned. All month long, you’ll be invited to inspect their findings—everything from story to endgame, with a variety of topics in between.

Schedule Alterations

Last week, Senior Designer Joe Blackburn took some time to set expectations on the upcoming Prestige raid lairs. Since then, we’ve been fielding many questions about the World’s First race—will we have one? Can the release of each raid lair be staggered to offer multiple races? Luckily, Joe’s still here to answer these burning questions.

Joe: Hey everybody, 

I just wanted to swing back around and give a quick update on some changes to the Prestige lair launch plan. Based on player feedback—and to ensure each World’s First race has a clean start—we’re changing the release times of each activity. Eater of Worlds will receive a one-hour delay to ensure players have ample time to download and install Destiny 2 Update 1.2.3 once it becomes available. Spire of Stars has been delayed 24 hours to offset the activity releases. The following times are when each activity will become available:

    • Eater of Worlds Prestige, 11 a.m. PDT on July 17
    • Spire of Stars Prestige, 10 a.m. PDT on July 18

I want to quickly reinforce that the Prestige raid lairs are much more about week-to-week variety and less about a singular pinnacle challenge, but we are still excited to have the chance to watch the best of the best in the community sprint to the finish on both of these activities. 

Dmg04 really wanted me to spill the beans on the Week One weapon loadout and modifier combination. I’m not that nice, but I’ll give you a couple clues. The first week’s modifier is brand new. It’s called Arsenal. It’s weird, and that’s all I’ll say about it. As far as the curated loadout goes, I can only give you a little advice about one slot: 

I’ve been looking out from my Time-Worn Spire and I feel an Autumn Wind blowing.

Pyrotechnics 

Before we move along, we have some news hot off the press from the Crucible team. Senior Crucible Designer Kevin Yanes has been working behind the scenes to bring the following event to your PvP experience:

Kevin: Hey everyone,

While some of us at Bungie are off on holiday to celebrate our country’s independence, we wanted to make sure all Guardians in Destiny 2 had something to celebrate. Starting this Friday (7/6) at 10 a.m. PDT and lasting through the weekly reset, players may earn 3x Valor Rank gains in all Valor-supported playlists! If you want to nab that Exotic Ghost or are looking to finish your Crucible ornaments, this weekend is the time to throw down in the Crucible. We hope you have fun this weekend and maybe take a dip in the Mayhem playlist, where you can celebrate with your own brand of fireworks.

Trial by Fire

Whether you be a grizzled ancient from the early days of Destiny or a new Guardian fresh out of the EDZ, Destiny Player Support has your back. They’re at the ready to help troubleshoot issues you encounter on your journey forward.

This is their report.

Free Trial Campaign Access

Last week, Destiny Player Support became aware of an issue where some players attempting to participate in the Destiny 2 Free Trial weekend were unable to progress their characters beyond level 8. Additionally, affected players were unable to progress the Red War campaign beyond the missions available on Titan.

After investigating reports of this issue, we deployed a server-side fix which corrected this issue for all Free Trial players. All players participating in Destiny 2 Free Trial weekends moving forward should have complete access to Destiny 2 base game content for the duration of the promotional period.

For more information on the Free Trial, players should visit our Destiny 2 Trial help article.

Destiny 2 Known Issues

The Destiny Player Support team is always on the lookout for the latest issues impacting players in Destiny 2. Players who encounter issues should take the following steps to determine whether or not their issue is known and tracked by the Destiny Player Support team:

1. Search help.Bungie.net for localized help articles on issues archived since the launch of Destiny 2.
3. Players who are unable to find information regarding the issue which they are encountering should then post a report to the #Help forum.

As always, including footage or imagery of reported issues encountered in game is the best way to make sure your issue is able to be promptly investigated for future updates.

Bungie.net Account Creation and Companion Features

For players who have yet to join us on bungie.net, we highly encourage you to join. A bungie.net profile is required to post on the #Help forums, and creating a bungie.net account grants access to Companion features such as item management, Clans rewards, and more.

Blazing a Path 

You miss 100% of the shots you don’t take. This Gunslinger was ready for their moment, and they executed with style. For that, they’ve earned the Movie of the Week, and an emblem to prove it in-game.

Movie of the Week: I Can’t Believe What I’m Seeing



Honorable Mention: Gravitational Pull



Want a shot at the Lens of Fate emblem? Submit a video to the Community Creations page on bungie.net with #MOTW in the title.

The days are flying by. We have 8 days until GuardianCon, 12 days until Update 1.2.3, and a little over 60 days until Forsaken. There’s quite a bit to do between now and each of those, and we’ll keep the comms flowing throughout the summer.

Cheers,

Dmg04

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This Week At Bungie – 6/28/2018

This week at Bungie, the factions are vying for your pledge.

Dead Orbit took the win by a fair margin for the first Faction Rallies event of Season 3. We’ve seen a sizable amount of passion for Future War Cult in the last few weeks, and we’re eager to see if the community can make Lakshmi-2 proud with the first FWC win of Destiny 2.
Before you ask—direct purchase for Faction Armor was removed with Destiny 2 Update 1.2.1 due to vendor constraints. We’re planning to bring this option back for Dead Orbit, New Monarchy, and Future War Cult in Update 1.2.3, prior to the final Faction Rallies event of Season 3. Direct purchase will also be restored for Iron Banner in this update. We’re continuing to collect feedback throughout each event, so make sure to sound off in the Feedback forum with your thoughts on Renown, rewards, and anything factions related!

After Expo Report

After months of anticipation behind the scenes, E3 has become a fond memory. Last week, we took some time to let the dust settle and come back to our senses. Looking back on the events of the show, we’re sincerely grateful for the warm reception we got in Los Angeles—and not just because of the sunshine. It’s always a rush when millions of people find out what we’ve been working on. It’s even better when they get to play for themselves. Here are some thoughts from our Away Team of official spokespersons who were on hand to answer questions on behalf of everyone who is working to bring Forsaken to life.

Matt Tieger, Game Director, High Moon Studios

After so many months of hard work, E3 is a glorious mix of relief and terror. The death of Cayde is a huge moment in the Destiny universe, and revealing that to the world was nerve-racking. I get a sense that the community is incredibly motivated to explore the Tangled Shore and avenge the death of their friend. As a game developer, what more could you ask for?

Steve Cotton, Game Director, Bungie

I think it’s fair to say that everyone on the team was both incredibly excited and a little bit anxious to reveal to the world how our Forsaken story begins. So, it was amazing for us to see the response right after. Between the questions of why and how, one thing was clear—there was going to be consequence in this world of immortal heroes, and this was going to sting. To see how quickly Uldren was elevated to every Guardian’s most hated enemy and how everyone’s plans for revenge solidified almost instantly was inspiring. Some people at the show got to play some of the first mission of the game, and we talked to them after. There were strong feelings while they played, but their plans to exact revenge only got more creative… more personal. In the end, the show was an incredible journey of conflicting emotions and now I am left with an uneasiness every time I visit the tower. Cayde is right there and I just want to warn him.  

Scott Taylor, Project Lead, Bungie

It was incredible to share Forsaken with the fans and let them get their hands on Gambit. The teams at Bungie and HMS have been developing Forsaken with the goal of reinforcing the hobby, and the reaction we got at E3 meant so much to all of us. There’s a lot more to reveal this summer, including details on Collections, Triumphs, and the major sandbox changes we’ve got planned. Everyone is working hard to put the finishing touches on the experience. Closing is one of my favorite phases of any project, and it’s a blast to see the game grow and evolve every day. We can’t wait to play it with all of you. 

Lars Bakken, Design Lead, Bungie

So, at E3, we lifted the lid on [REDACTED], finally unveiling Gambit to the world. I cannot express how overwhelmed we were by the positive sentiment around our new activity. Special thanks to all the people who stood in line—you are the true heroes. If you didn’t know, GuardianCon is the next stop on the hype train to play Gambit before September. Remember to keep a look out for those invaders!

Lars said it. E3 was only the start of a new conversation about Destiny. Next stop: Tampa, Florida. We’re packing our bags for some gator wrestling and more Gambit action. Next week, we’ll share the full Away Team active roster along with what we have planned for our time on the GuardianCon mainstage.

Following that, we’ll tell you more about the other stops we have planned for this summer…

Marking Your Calendar

If you reside in the northern hemisphere, summer has officially begun. This one in particular is full of seasonal events. We’ve gotten some feedback from players asking for a bit more of a heads up before things like Faction Rallies or Iron Banner go live. To address this, we’ve cooked up the following image to set expectations for the next few weeks:

We also have an update for the development roadmap planned for early July. Stay tuned.

An Early Preview…

The Crucible team has been hard at work over the last few months, digesting player feedback and tuning the experience. Normally we’d have a Crucible representative jump in to give some commentary on goals, but they’re currently all hands on deck working on the future of the Crucible. Here’s a quick Patch Notes preview for what you can expect to become available when Update 1.2.3 is released on July 17, 2018:

Crucible Playlist Update

  • Quickplay
    • Increasing player configuration to 6v6 and updating the playlist description
    • Removing Supremacy from the pool of available game modes
    • Control
      • Updating Control win score to 150
      • Control Zones will initially be neutral
    • Clash
      • Updating Clash win score to 100
  • Competitive
      • Bomb Fuse timer in Countdown lowered from 40 seconds to 35 seconds
  • General
    • Rumble will become a full-time playlist
    • Supremacy will be added to the weekly featured playlist, updated to 6v6, and have a win score of 150

Crucible Ranks Update

  • Players will be able to earn Valor rank from additional playlists:
    • Competitive
    • Crucible Labs
    • Iron Banner
    • Trials of The Nine
  • Joining a game in progress will protect your Valor Win Streak for that game
    • If you lose: No penalties incurred to your Valor Win Streak
    • If you win: Valor Win Streak increases
  • Players will be matched using their Glory rank
    • This means your opponents will be of similar rank to you
    • The higher you climb, the tougher the opponent
  • Glory Loss Streaks will be re-tuned to be less punishing over time
    • Consecutive losses will decrease the Rank Points lost instead of increasing
    • Streaks will still cap out at 5
  • All Rank Streaks will no longer reset once they hit their cap

There are many more changes to Destiny 2 coming in July, and we’ll be giving a few more Patch Notes previews leading up to release, providing developer insights and commentary when possible.

Prestigious Affairs

Crucible isn’t the only activity getting some love in Update 1.2.3. The raid team is excited to release Prestige difficulty for both the Eater of Worlds and Spire of Stars raid lairs. Senior Raid Designer Joe Blackburn set some expectations in February, and he’s back to flesh out some details on what the experience will be for players taking on the new challenge.

Hey everybody,

In Destiny 2 Update 1.2.3, we will be launching Prestige versions of both Spire of Stars and Eater of Worlds raid lairs. Prestige raid lairs use new activity modifiers and a new system of curated loadouts to challenge you in new and exciting ways each week. I wanted to give a quick rundown of what you can expect to get, what you can expect to do, and answer some questions you might have.

What You Get

We believe players will be chasing after three different pursuits in the summer Prestige raid lairs.  

  • 400 Power Weapons: The only way to get 400 Power armor before Forsaken is by participating in the Summer Solstice event, but the only way to get 400 Power weapons before Forsaken is by completing Prestige Spire of Stars and Eater of Worlds. Every time you complete all the encounters in a Prestige raid lair that week, you will be rewarded a 400 Power raid weapon. This can be any raid weapon from Destiny 2, not just the weapons that drop in that raid lair. 
  • Raid Armor Ornaments: Each Prestige raid lair has its own set of unique armor ornaments. 
  • Exotic Masterwork Catalyst:  Both raid lairs have a Masterwork catalyst that can be found only as a rare drop in the activity.   

What You Do

Each week, there is a curated weapon suite and a global activity modifier for Spire of Stars and Eater of Worlds. The weapon set and modifier will be the same across both activities.

  • Curated weapon loadouts are based on weapon archetypes. So over the summer, you might see combinations that require you to equip Auto Rifle/Submachine Gun/Sniper Rifle or Scout Rifle/Hand Cannon/Rocket Launchers
    • Loadouts are not locked inside the Prestige raid lair. You can bring tons of different guns into a raid lair and swap between them at will as long as the gun meets the required curation. For example, if you were doing Spire of Stars and the loadout is [Auto Rifle/Submachine Gun/Sniper Rifle], you might want to use Surous Regime for Val Ca’uor Phase 1, but swap to Ghost Primus for Val Ca’uor Phase 2 so you can equip D.A.R.C.I. for boss damage.
  • We are shipping three activity modifiers that the raid lairs rotate between. Two of these modifies are brand new and were built from the ground up by the raid team to work in raids. The third is a fan favorite from Destiny 2: Prism. 
  • Each of these modifiers is designed to provide Guardians with advantages over their enemies when they lean into it.
  • The goal of using these modifiers and loadouts is to change the way you engage with Prestige raiding each week. The first week, the modifier and weapon loadout might synergize really well with strategies and armor exotics you’ve been using for months. Next week, the modifier and weapon loadout might push you to explore the encounter in a different way and use different exotic armors (looking at you Lunafaction). 

Questions you might have:

Is anything happening to the Prestige version of the Leviathan raid?

Nope! Prestige Leviathan will stay exactly as is, this weapon curation and modifier will only apply to Eater of Worlds and Spire of Stars—but in 1.2.3, it might be worth going back and playing some more Leviathan Prestige to see if Callus has a new way to enhance one of your favorite exotic Shotguns. 

Are Prestige raid lairs getting per-encounter changes?

Nope! When we originally created the raid lairs, we wanted to focus on making the normal modes of encounters the most complete forms of the experience. We believe these modifiers and loadouts will create more variety in your Prestige gameplay than small, per-encounter changes. We also believe that the mechanical complexity in Destiny 2 raid lairs is very high, and we want to lean more into the moment-to-moment sandbox engagement in Prestige. 

How many of the Prestige raid activities will be active each week?

All of them! Do you want to play all three prestige raid activities each week on three different classes for maximum Exotic catalyst and 400 Power weapon farming potential? GO FOR IT!

When will the Prestige raid lairs become available?

Current plan is for both Prestige raid lairs to be active with modifiers right when the patch goes live. We feel like this is in line with Prestige being a new way to play each week instead of a one-time event, but we are open to feedback on this.

Costs and Collections

The Destiny 2: Forsaken reveal brought a lot to the table on what’s coming in September, but there are many questions surrounding new features that we’ll be tackling leading up to launch. This week, we’re hitting a few of the most frequently asked questions about the upcoming Collections feature. Investment Designer Matt McConnell is here to bring the knowledge.

What items from Year 1 inventory will Collections track?

Collections include any weapon, armor piece, Ghost, ship, Sparrow, emblem, or shader available in Year 1 of Destiny 2.

Is there anything I can dismantle before Forsaken launches?

If you have an item in your inventory right now, you can safely discard it and retrieve it from Collections in September. This does not include consumables, so hang on to those if they matter to you.

If I dismantled something previously, will it be waiting in my Collections this September?

Your Collection will begin with every piece of gear that you were holding in inventory or within your vault upon the launch of Warmind. If you had dismantled an item prior to May 8, it will not be available within your Collections.

What items from Year 2 can be reacquired from Collections?

With the addition of random perk rolls to items starting in Year 2, we had to make a tough call for Collections. We investigated numerous options for gear with random perks: fixed Collections perks, buyback limits, reroll mechanics, and many others—but each of these came with issues that impacted the Collections experience in a negative manner. Ultimately, we decided to disable purchase of all Year 2 randomly-rolled Legendary weapons and armor. 

We don’t like keeping some items from experiencing the full Collections treatment, so we’re looking at a long-term solve for storing your exact perk rolls in Collections. 

How much will it cost to reacquire items out of Collections?

We’re currently working on costs for item acquisition and will have more information at a later date.

We have two main goals when deciding on reacquisition costs:

  • Reacquisition isn’t a currency sink. We aren’t trying to make you spend all of your hard-earned Glimmer. We just want to make sure the items you find out in the world still have value.
  • Players won’t have to deal with currency conversions. For example, if a shader dismantles into Glimmer, it costs Glimmer to reacquire. If the shader came from Eververse, it will dismantle into Bright Dust, and therefore costs Bright Dust to reacquire. These same goals are true of all Collection items.

Note: A lot of you have been asking about the cost of shaders. We can say that they will have a cost to reacquire from Collections, but there will no longer be a cost to apply shaders to gear.

Here’s a quick example: Let’s say you just got that sweet Calus’s Treasured shader to drop from the raid. You’re able to apply it immediately at no cost. If you want that specific shader on all your armor, weapons, Ghost, ship, and Sparrow, you’ll need to pay some Glimmer to reacquire a handful of copies straight out of Collections.

Before we move along—purple and gold looks fantastic on the upcoming Tangled Shore Warlock armor set. You heard it here first.

When reacquiring gear from Collection, what Power level will they be?

Collection items will come out close to your current Power level, but will require infusion to be ready for endgame activities.  This is a delicate balance of making sure Collections don’t create a leveling exploit, but still providing items that are usable right away in most activities.

If there are things you’re eager to know more about, leave a post in the Destiny 2 forum of Bungie.net, or sound off on social media. We’ll be watching for trending topics, and working to get you up to speed before Forsaken launches.

Iron Resolve

Each day, Destiny Player Support patrols the #Help forum to assist Guardians in need. Whether it be an error code caused by connection issues or an item not appearing properly in game—they’re here to lend a helping hand. 

This is their report.

Lupus Visage

Last week, we reported an issue where the Lupus Visage ornament for Fighting Lion, featured in the Iron Ornament Bundle, did not properly unlock for some players after it was activated. With this week’s deployment of Destiny 2 Hotfix 1.2.1.2, this issue is expected to be resolved for all players.

Players who previously purchased this ornament should now find it when inspecting Fighting Lion. Players who purchase this bundle in the future will find this ornament in their modifications inventory.

Permissions

Over the past several months, we have monitored reports from players in Russia who repeatedly encountered the error “Permissions to access online multiplayer have changed or profile signed in elsewhere.” While it’s still possible for players to encounter this error through natural causes, we believe the platform issues that caused the elevated number of these errors to be resolved.

For players who see this error in the wild, we suggest that you visit our Help article for troubleshooting information. As always, players who encounter repeated errors codes and do not find resolution by searching help.Bungie.net should report the error to the #Help forums.

Faction Rallies Known Issues

With the launch of this week’s Faction Rallies, we have players reporting that they’ve kept their allegiance from the last Faction Rallies, even after pledging to a different faction for this one.
While Destiny Player Support is currently investigating this issue, any player encountering issues while pledging to factions should submit a report to the #Help forums. If possible, providing captured video footage or imagery of your issue as it is encountered in game will be helpful in our investigation.

No Intermission 

Running out of medals isn’t a requirement to take the crown in Movie of the Week. In anticipation for Prestige raid lairs, we took some time to find a six-player fireteam that has perfected the art of DPS. 

Movie of the Week: Flawless Raiders



Honorable Mention: Called Their Shot



If you’re eyeballing the Lens of Fate emblem, make sure to submit your content to the Community Creations page on bungie.net. Don’t forget to include #MOTW in your title!
After two weeks out, it’s great to be back. Cozmo will be out next week with family, but he’s made me promise to uphold his legacy of hiding felines in blog copy. In 14 days, a few of us will be on flights heading toward Tampa to join many of you at GuardianCon. Next week, we’ll have the full roster and some details on what we’ll be doing at the event. Until then, I’ll be spending some time on Titan. Hope to see you out there, even if you’ve pledged to an opposing faction.

Oh, and before I leave, join me in giving a shout out to the following Fireteams who earned the top three Nightfall scores last week!

Cheers,

Dmg04