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Destiny 2 Hotfix 2.0.3.1

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Heroic Adventures

  • Fixed an issue where Barons were providing Legendary rewards outside of Heroic adventures
      • Barons in Heroic adventures now reward one guaranteed Legendary per day
      • Subsequent kills grant Legendary rewards at a reduced rate

Weapons/Items

  • Fixed an issue where players can get stuck with the Origin Story or the Last Dance weapons if they use the character level boost after obtaining them in Homecoming
  • Fixed an issue where BrayTech Legendary Scout Rifle dismantled into Mod Components

Dreaming City

  • The Offering to the Oracle now sorts to the Pursuits bucket, rather than Consumables
      • Removed the weekly bounty that required players to redeem an Offering for the Oracle
  • The Dreaming City weekly challenge now requires only two weekly bounty completions
  • Fixed an issue where some enemies would improperly spawn chests after being killed
  • Players can no longer obtain Dreaming City rewards when repeating the mission “Awakening” 
  • Fixed an issue where Telesto could be used to accelerate progression of objectives in the Blind Well

Gambit

  • Players may now progress the “Cayde’s Will” quest step by defeating either invaders or general enemies with Hand Cannons 
  • Turned off rejoin functionality in Gambit


















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Destiny 2 Hotfix 2.0.3

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Sandbox

Armor

  • Dragonfly Regalia armor now comes with a Masterwork socket

Weapons

  • Fixed an issue where Hand Cannons were not using the correct recoil stats for players on PC
  • Heavy Guard and Swordmaster’s Guard now function correctly on Adaptive Swords

Activities

PvE

  • Io
      • Fixed an issue where players could be returned to orbit during the final battle of “The Long Play”
      • Fixed an issue where players would sometimes not receive a Seed of Light after interacting with the tree at the end of the mission “Visions of Light”
  • Strikes
      • Fixed an issue where the post-game carnage report would not show at the end of strikes launched via strike-specific Director nodes

Triumphs

General

  • Temporarily removed the “Trace Rifle Mastery” Triumph for platforms where players could not complete all objectives
  • This Triumph will be changed in a future release to be available on all platforms
  • Changed the Persistent Blaze emblem variant to require 40 Mastery Triumphs

Crucible

General

  • Activity reconnection has been enabled in the Competitive playlist
    • Players who are disconnected from Destiny 2 servers will have an opportunity to reconnect to their match under the following conditions:
  • The match is still active
  • A connection to the match can be reestablished
    • Players who rejoin matches will NOT be penalized for quitting a match should a rejoin complete successfully

UI

  • The player state display now appears in Competitive versions of Control and Clash.

Gambit

General

  • Activity reconnection has been disabled in the Gambit playlist to allow for faster backfilling of lopsided teams

Items & Economy

General

  • Fixed an issue where the Traveler’s Chosen Sidearm could not be dismantled or transferred to the vault
  • Fixed an issue where BrayTech RWP Mk. II was granting weapon mods when dismantled
  • Fixed an issue where Fossilized Hermaion Blossoms were not being granted from strikes

Collections 

  • Replaced the Traveler’s Chosen Sidearm with damaged version
  • Removed the Iris Pulsator Ghost Shell from Collections, as it is not currently available

Dreaming City

  • The bounty “Audience with the Queen” now takes time to abandon, so it cannot be abandoned accidentally
  • The Offering to the Oracle item now goes to the Postmaster if the player’s consumables inventory is full

Clans

  • Daily clan bounties should now rotate at the daily reset, rather than weekly


















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This Week At Bungie – 9/13/2018

This week at Bungie, we prepare for our Last Wish.

We’re deep into week two of Forsaken. Many of you have finished your hunt and served justice to Uldren. That was just the beginning. The bravest Guardians have already visited the Dreaming City and begun to uncover its secrets. Tomorrow, fireteams will make their first attempts at defeating our latest raid, Last Wish.




As with every raid, we will be watching the streams and cheering you on. The completion of the raid is not even the endcap of what the Dreaming City has to offer. There are many more mysteries to uncover once the final boss has been slain.

Raid Rewards

Last week, we showed you a preview of the new raid World First title belts. For more details, see our official rules. That’s not the only thing we have lined up for the most hardcore raiders to immortalize their accomplishment—the World First team is also guaranteed to all receive the One Thousand Voices Exotic, which is a rare drop from the final encounter. 

If you think you may have finished first, make sure you loot the final chest after defeating the final encounter to ensure both your rewards. After that, return to Orbit to finish the activity. 

In addition to the extra rewards for the World First team, any player who beats the raid within the first 24 hours will receive the “Wish Ascended” emblem.

That’s not all! Any player who beats the Last Wish before 10 AM PDT on Tuesday September 18, 2018 will have access to a personalized Last Wish raid jacket available for purchase through the Bungie Rewards program. Players who would like to participate in this offer need to make sure they complete the raid, claim the in-game Triumph, and then claim the code on the Bungie Rewards page BEFORE the weekly reset. You will have until September 30 to use the code to make the purchase.

There are many more secrets to uncover in the raid and ways to showcase your accomplishments to other Guardians in Destiny 2. We’re excited for the race to begin and can’t wait to see who comes out on top.

Pumping Iron

Not into raiding? That’s OK. Lord Saladin returns next week to challenge you in the ways of Iron Banner! Things may feel a bit different for Guardians returning to the fray. For the first time in Destiny 2 multiplayer, your Power will matter.  You are now in an arms race with the Guardians you face off against, so make sure to equip your most powerful gear.

Game Mode: Control

Begins: Tuesday, September 18

Ends: Tuesday, September 25

Enabling Power advantages is not the only change coming to Iron Banner. Lord Saladin will present seven weekly bounties for you to complete. Each bounty rewards you with an Iron Banner-themed reward, and two of these bounties in particular grant powerful rewards. There are no exceptions: All Iron Banner-themed weapons and armor have the chance to be rewarded when bounties are completed.

The original Iron Lord will also be offering armor for direct purchase, as well as two weapons with unique rolls per event. You can gain access to purchase these items by completing their associated bounties.

If you have tokens left over from Season 3, these may be redeemed in Season 4 for reputation packages. As with bounties, all Iron Banner-themed weapons and armor may be earned through reputation packages from Lord Saladin.

To wrap up rewards, post-match drops are also returning to Iron Banner. Both Crucible and Iron Banner rewards will drop at match completion.

Coming with Iron Banner at 10 AM PDT on 9/18, a reprised Crucible map will also become available. This map will be instantly available in Crucible playlists for all Destiny 2 players. Owners of Forsaken will also gain access to this map in private matches. We will reveal the map on Monday, so stay tuned to all of our social channels for a preview.

Beautiful Things

At Bungie, we strive to build beautiful worlds, and Forsaken is no exception. From the Tangled Shore to the Dreaming City, the weapons, armor, and characters are all meticulously crafted by our talented artists. We have a few of their favorites to share here, and each link below will take you to their portfolios, which offer more of their inspiring creations.

If you enjoyed this art gallery, check back next week. We will be featuring artists from our partner High Moon Studios. 

Bounty Hunters

It’s about time for another Bungie Bounty. Instead of just doing one, we thought we would place several bounties on players from all around the globe. We are going to run several bounties on different players each week. They will span across all three platforms and feature players from regions around the world. Some will be playing Crucible, others will be playing Gambit.

The rules are the same. Find the targets during the two-hour blocks their bounty is active, and defeat them. If you win, you will be rewarded the “Sign of Mutual Combat” emblem. 

We plan on running bounties from September 17 through October 21, 2018. We will keep you updated with weekly schedules. Here is who is up next week.

Euro Gamers

It’s time for another outbound journey. For the second year in a row, we have an away team prepping to attend EGX in Birmingham, UK. We can’t wait to have another chance to meet Guardians from Europe!

Destiny 2: Forsaken will have a stand on site with a chance to play Gambit or the Warden of Nothing Strike. The loot for all players will be a code to earn our event attendance emblem – you know, the ones you see available for auction online.

Here’s when you can expect to find us:

We hope to see you there.

Patch Note Preview

Next week, we will be deploying Hotfix 2.0.3. Here is a short preview of some of the issues being addressed. 

  • Fixing an issue that impacted weapon recoil on PC
  • Fixing an issue where the Traveler’s Chosen sidearm had no dismantle or vault functionality
      • The Traveler’s Chosen will appear as the damaged version in character inventory once this change is live
  • Fixing an issue where daily clan bounties were not rotating properly each day
  • Players may be given the option to reconnect to Competitive matches when encountering errors that remove them to the login screen
Make sure to follow @BungieHelp for details on when our next deployment becomes available.

Optimal Prime

Destiny 2 Hotfixes 2.0.2 and 2.0.2.1

This week, we deployed Hotfixes 2.0.2 and 2.0.2.1 to players in Destiny 2. Cumulatively, these updates resolved a number of issues discovered post-launch with the sandbox and economy of Destiny 2: Forsaken, as well as provided rewards to players who completed challenges after the erroneous weekly reset on Saturday, September 8.

To see the full patch notes for these releases, players should follow the links below:

Additionally, following today’s Hotfix 2.0.2.1, some players may observe bizarre behavior in their Director screen. Affected players are encouraged to close their Destiny 2 application and relaunch. Players who continue to be affected should try clearing their console cache.

Destiny 2 Update 2.0.3

Next Tuesday, September 18, Destiny 2 Update 2.0.3 will be deployed to players. Following Hotfixes 2.0.2 and 2.0.2.1, Update 2.0.3 will continue to resolve issues that directly affect the game experience.

Prime and Powerful

Over the past week, we have observed confusion from players regarding the differences between powerful gear and Prime Engrams. Listed below is information that we expect will define these loot sources more clearly.

Powerful Gear

  • Awarded to players directly for completing eligible activities, challenges, bounties, etc. These will list “Powerful Gear” as the reward in their tooltip and can be pursued deterministically.
  • Provides gear as soon as it drops; does not need to be decrypted by a Cryptarch.
  • Provides a boost based on the player’s current best Power level.

Prime Engrams

  • Require the Prime Attunement buff that players receive from achieving character level 50 and speaking to Master Rahool in the Tower.
  • Can be earned randomly by defeating challenging enemies or by completing Crucible matches.
  • Prime Attunement will enter a cooldown when a Prime Engram is awarded. This cooldown will reset over time, and players may then earn another Prime Engram. 
  • Appear in the player’s engram inventory when they are obtained; they must be decrypted by a Cryptarch.
  • Provide a boost based on the player’s current best Power level.

Also regarding Prime Engrams: Since the launch of Destiny 2: Forsaken, we have become aware of an exploit that negatively impacts a player’s ability to earn Prime Engrams over time. After monitoring player concerns, we would like to once again state that players earning Prime Engrams under normal gameplay conditions should not expect to see the negative effects of this exploit. Happy hunting.

Gambit Suspensions and Disconnects

Since the launch of Destiny 2: Forsaken, we have become aware of issues causing exceptional load times and disconnects in the Gambit playlist. To mitigate erroneous restrictions due to these issues, quitter penalties in the Gambit playlist have been temporarily disabled.

For information on the resolution of this issue when it is available, please stay tuned to our News page.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
  • Offering to the Oracle: We are investigating issues retaining the Offering to the Oracle in inventories. To avoid this, players should log into all characters in Destiny 2, or log into the Destiny Companion app, before acquiring the item. Players should also make sure their consumable inventory is not full.
  • WANTED: Combustor Valus Bounty: We are investigating an issue where some players in a fireteam don’t receive credit for killing the Combustor Valus and then can’t replay the adventure.
  • Various Trophies/Achievements: We are investigating issues with some trophies and achievements not unlocking for new players.
  • Crucible Kill Feed: We are investigating an issue where players can’t see their Crucible kill feed. Players may want to clear the console cache for a possible workaround.
  • HDR Issues: We are monitoring reports where players who use HDR are having issues.
  • Crucible Drops: We are investigating an issue where some players do not receive any loot drops for completing Crucible matches.
  • Hawthorne Clan Bounties: We are investigating an issue where Hawthorne doesn’t update her daily clan bounties.
  • Traveler’s Chosen Sidearm and Other Starting Weapons: We are investigating an issue where the Traveler’s Chosen Sidearm and other starting weapons cannot be dismantled or stored in the vault. Players are encouraged to not retrieve the Sidearm, as it will remain in their Kinetic weapon slot until a fix is deployed. Additionally, new players should reach the Farm before using a character boost so their weapons don’t remain in their inventory.

Popcorn.gif

It’s movie time. If your movie gets chosen, we will give you a special emblem in Destiny 2. To enter, just send your movie to the Creations page. Here are this week’s favorites.

Movie of the Week: Drewsky & Baken’s Dualtage




Honorable Mention: Anti-Air Missile




We’re glad to hear that you’re enjoying Forsaken. I know, as I am writing this, that I am planning out which powerful rewards I am going for tonight when I get home. Maybe I will see you in the Crucible, or in a strike. Tomorrow is going to be a ton of fun. Remember, the completion of the raid is only the beginning.

<3 Cozmo

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Destiny 2 Hotfix 2.0.2.1

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General

  • Fixed an issue where some Weekly Challenges were not resetting properly
      • Players who were impacted by this issue should now have their missing Challenges
  • Fixed an issue where players could earn Masterwork Cores at no cost through the Drifter
  • Fixed an issue where the reward for completing all available Crucible weapon triumphs was not properly available to all platforms


















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Destiny 2 Hotfix 2.0.2

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Sandbox

General

  • Fixed an issue where Antaeus Wards were sometimes generating orbs when used by Sentinels
  • Fixed an issue where Shards of Galanor were not giving energy back when knives hit from a long distance
  • Fixed an issue where players were able to create 10 Deadfall Void Anchors using Orpheus Rigs and Moebius Quiver 

Armor

  • Fixed an issue where the Cloak of Remembrance would not interact properly with other objects

Exotic Weapons

  • Lord of Wolves
      • Fixed an issue where Lord of Wolves could lose ammo
  • Ace of Spades
      • Fixed an issue where visual effects from the Memento Mori perk would persist when swapping weapons

Weapons

  • Fixed an issue where the Explosive Payload perk was dealing less damage than intended

Abilities

  • Titan
      • Fixed an issue where Thundercrash was missing some visual effects
      • Fixed an issue where walking into the Dawnblade Well of Radiance while blocking with the Sentinel Shield would drain Super energy
      • Fixed an issue where Sentinel Super kills would not progress the Code of the Commander subclass path
      • Reduced amount of health, melee energy, and grenade energy returned when using the Sentinel Commander subclass path
  • Warlock
      • Fixed an issue where Phoenix Dive would grant alternate amounts of health due at different frame rates on PC
  • Hunter
      • Fixed an issue where Exploding Knives would deal less damage due at different frame rates on PC

Items and Economy

Character Boost

  • Fixed an issue where boosted characters were not unlocking the Curse of Osiris or Warmind campaign triumphs

Bounties

  • Fixed an issue where bounties were not being sorted properly in the Pursuits section of character inventory
  • Fixed an issue where Lost Sector bounties were not progressing properly when in a fireteam
  • Fixed an issue where the “Fist of Judgement” bounty had an incorrect objective
  • The wanted bounty for Irxis Partisan now shows the correct mug shot

Triumphs

  • Fixed an issue where the “Relic Rumble” Triumph was not progressing properly
  • Fixed an issue where “The Best Defense” Triumph was unlocking prior to completing the proper objective
  • Removed a duplicate checkbox in the Mercury “Lost Sectors” Triumph
  • Fixed an issue where Baron Triumphs would not unlock for players who joined an activity in progress
  • Fixed an issue where the “Adventurous” triumph for Io was not granting proper Triumph score

Activities

Escalation Protocol

  • Fixed an issue that sometimes caused players to revert to wave 1 after failing a wave and restarting it
  • Players may now restart at wave 6 after completing wave 7
      • Option available for 60 seconds after wave 7 completion

Technical

PC

  • Fixed an issue with Toggle ADS where players would not auto-cancel out of ADS when expected

IGR Bounties

  • Fixed an issue where players in IGRs in the Korea region could no longer earn IGR bounties


















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This Week at Bungie – 9/06/2018

This week at Bungie, the hunt is on.

Players from around the world have said their final goodbyes to Cayde-6 and are hunting for Uldren Sov and his Barons. They’re finding collectibles in the farthest corners of the Reef, and some Guardians have already become notorious in a new season of Crucible.

This launch has been a rollercoaster of emotions, and we’re thankful to share it with this community. Everyone at Bungie, High Moon Studios, and Vicarious Visions has been watching as you invade the lawless frontier. We thank you for playing, and for being heroes in the worlds we’ve built together.

New experiences and secrets have yet to be discovered, and some are still on the way. Season of the Outlaw has just started. The full calendar for year 2 content can be previewed in the roadmap that was released last week. The dust hasn’t even begun to settle.

The Pinnacle

Guardians have made their way to the Tangled Shore, and some of you have already reached the Dreaming City. The pursuit of powerful loot has taken hold, in preparation for new doors to open…

The race for World First is coming up soon. The field just got a little more competitive, with our new friends from Korea joining us on the starting line. This time, there’s more than just bragging rights on the line.

When “Last Wish” becomes available, the first fireteam of six to complete the raid will have the opportunity to acquire real-world trophies for each teammate, commemorating their accomplishments. We’ll have more details next week, so stay tuned.

A Treat for Your Ears



Composers Michael Salvatori, Skye Lewin, Rotem Moax and Pieter Schlosser also have a few words for you as you continue your hunt in the Reef, accompanied by the music they’ve created.

The Destiny 2: Forsaken original soundtrack is now available on the Bungie Store, and includes the Curse of Osiris and Warmind soundtracks. All purchases through November 22, 2018, will also include the Pursuit of Dreams emblem.

Challenges and Resets

With the release of Destiny 2: Forsaken, challenges have become a new avenue for players to acquire powerful rewards. 

There are two types of challenges: daily and weekly. Now, these types behave a bit differently when it comes to resets.

Weekly challenges follow the weekly reset each Tuesday at 10 AM PDT.

Daily challenges, on the other hand, offer a unique challenge each day, and they reset every four days. Here are some examples:

  • The first daily strike challenge was offered on Tuesday, September 4. So, the next daily strike challenge will arrive with a reset on Saturday, September 8. 
  • The first daily Gambit challenge was offered on Wednesday, September 5. So, the next daily Gambit challenge will arrive with a reset on Sunday, September 9. 
  • However, players will retain daily challenges until they’re completed. 
      • If a player completes the daily strike challenge on Friday, September 7, the challenge will be offered once more on Saturday, September 8.
      • If a player does not complete the daily strike challenge by Saturday, September 8, they will not receive a duplicate challenge. Instead, the challenge will be reset and progress will be cleared.
Fear not! We’ll be creating a calendar to be featured on help.bungie.net to lay out how the system works. Stay tuned to @BungieHelp for details. Speaking of Player Support…

Making a List, Checking It Twice

Forsaken has landed, and Destiny Player Support is here to make sure your time in the Reef is stable. They’ve been in the trenches, providing troubleshooting steps for various known issues and passing along information for investigations. Would you like to know more?

This is their report.

Destiny 2 Hotfix 2.0.2

On Tuesday, September 11, Destiny 2 will undergo maintenance to receive Hotfix 2.0.2. For the deployment schedule, please see the times listed below or check out our Server and Update Status help article. 

On Tuesday, September 11:

        • 9 AM PDT: Hotfix 2.0.2 will begin rolling out across all platforms and regions
        • 10 AM PDT: Online players who have not installed Hotfix 2.0.2 will be removed to the login screen at the next activity completion
        • 2 PM PDT: All remaining online players who have not yet installed Hotfix 2.0.2 will be removed to the login screen to install the patch
For Hotfix 2.0.2 patch notes on September 11, players should keep an eye on our Updates page or follow @Bungie on Twitter for live announcements.

Bungie Rewards

Players wishing to participate in the Bungie Rewards program will need to make sure their Bungie.net profiles meet the following requirements:
        • Have their Destiny 2 account linked with their Bungie.net profile
        • Have a validated email linked to their Bungie.net profile
        • Set their notification options to receive news, updates, promotions, and exclusive content by email
For more information on the exclusive rewards to earn and purchase for your moments and triumphs, please see the Bungie Rewards page. Players who are encountering issues with the program should check this help article

Forsaken Editions and Incentives

Destiny Player Support is monitoring reports of purchase issues and confusion around the various Forsaken editions, incentives, and other items. Please see below for a brief list of known issues or read our help article here for a more detailed explanation. 
        • Standalone Forsaken Expansion: We are working with our platform partners to investigate issues that may be preventing players from purchasing the Destiny 2: Forsaken standalone expansion on PlayStation®4 and Xbox One. Please stay tuned to @BungieHelp for more updates as we investigate the issue.
        • Digital Deluxe Items: Players will receive the items from the Destiny 2: Forsaken Digital Deluxe Edition after completing the final Forsaken campaign mission and then returning to orbit.
        • Cayde’s Exotic Stash: Players who pre-order any edition of Destiny 2: Forsaken from participating retailers will be eligible to receive the Cayde’s Exotic Stash pre-order bonus. These items can be retrieved from Amanda Holliday in the Tower after you complete the final mission of the Forsaken campaign. 
        • Forsaken Annual Pass: Players who purchase a Destiny 2: Forsaken edition that includes the Forsaken Annual Pass, or who purchase a standalone Forsaken Annual Pass, will receive 1,000 bonus Silver as part of their purchase. This Silver will be automatically added to their account’s Silver balance the first time they log in after purchasing the Forsaken Annual Pass. Players can see their Silver balance and Eververse purchase history from their Bungie.net profiles. Players who encounter issues with Silver purchases should see the Silver and Eververse Guide for more information.

Destiny 2: Forsaken Known Issues

The Player Support team is monitoring, tracking, and investigating a number of issues reported by players in the #Help forums. Here are some of the issues we are tracking:

        • Cayde’s Will Quest: To receive proper Gambit kill credit for the Aces of Spades quest line, players must defeat an invader five times with a Hand Cannon.
        • Traveler’s Chosen Sidearm: We are investigating an issue where the Traveler’s Chosen Sidearm cannot be dismantled or stored in the vault. Players are encouraged to not retrieve this weapon, as it will remain in their Kinetic weapon slot until a fix is deployed.
        • “Limited Edition” Triumph: We are investigating reports of players being unable to claim the “Limited Edition” Triumph.
        • Character Boost – Year 1 Adventures and Triumphs: Players who use the character boost may not be able to access Year 1 adventures and won’t be able to unlock previous campaign Triumphs on that character.
We keep an updated list of issues we are actively tracking in our Forsaken Known Issues Thread. Players who are encountering an issue that has not yet been included in our Known Issues thread should report to the #Help forums with a description of the issue they are encountering, any known repro steps, and any video or picture evidence they may have of the issue.

Could I Get Some Hype in Chat?

Last Saturday (September 1), Gambit was made available to all. It was a blast seeing players take their first footsteps through an invasion portal. Thanks to all who jumped in and took the mode for a spin before launch! That said, let’s get to watching some sweet clips. Never forget, DEATH HEALS PRIMEVAL.

Movie of the Week: IT’S A TRAP!



Honorable Mention: Don’t Get Comfortable with That Lead



Honorable Mention: Fowl Play



If you’d like a chance to earn the Lens of Fate emblem, make sure to submit your video to the Creations page on Bungie.net and include #MOTW in your title.

A few weeks back, we sent out a thank-you to some of our community artists. To see players bring their Guardians to life through content that’s handcrafted is always a pleasure. To further cement our appreciation for these talented Guardians, we’ve crafted our own gift of gratitude. Starting today, any artists who are featured in the Bungie Blog or through @Bungie on social media will be granted the Artist in Residence emblem.

Thank you all for an amazing launch week, and we’ll see you in the wild.

Cheers,

Dmg04

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Bungie Rewards

Last week, Moments of Triumph came to a close to make way for the launch of Destiny 2: Forsaken. Today, we’re happy to announce that we’re introducing a brand new rewards program, built around Forsaken and linked to the Bungie Store to give you more ways to celebrate, commemorate, and show off your in game accomplishments.

We’re calling it Bungie Rewards. It kicks off today with Destiny 2: Forsaken, and the first offer is something we don’t think you’ll want to miss. Any player who signs up by opting in and verifying their email and completes the Destiny 2: Forsaken campaign by the end of September will receive a free digital download of the Destiny 2: Forsaken Original Soundtrack, 110 minutes of music plus two bonus tracks from the Whisper of the Worm quest that are available only through this offer.
Also available at the Bungie Store, along with a new line of Forsaken themed goodies, is the Special Edition of the Destiny 2: Forsaken Original Soundtrack, which includes the Forsaken Soundtrack, as well as the Curse of Osiris and Warmind Soundtracks, for a total of 190 minutes of music available in multiple audio formats. The Special Edition of the Destiny 2: Forsaken Original Soundtrack also includes a code for the “Songs of the Forsaken” in-game emblem.

As the Season of the Outlaw rolls on, Bungie Rewards will offer additional collector’s items to earn, acquire and unlock that are uniquely crafted to commemorate various tiers of in game accomplishments.

To sign up, you can visit the Bungie Rewards page now. As new offers are added to Bungie Rewards, we’ll update the page with more details.

In addition to Bungie Rewards going live today, we will also be giving away the Pursuit of Dreams in-game Destiny 2 emblem with any purchase from the Bungie Store now through November 28. 

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Destiny 2 Update 2.0.0.1

The Season of the Outlaw has begun.

Player Character

General

  • Raised character level cap to 50 for Forsaken owners

Sandbox

General

  • Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms

Exotic Weapons

  • Riskrunner
      • Increased inventory size
  • Whisper of the Worm
      • Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail

Weapons

  • Year 2 weapons now provide random perks when acquired
  • Year 2 Masterwork weapons have revamped system
    • Allows players to reach +10 bonus stats
  • Year 2 mods are now available
    • Can be acquired by dismantling Year 2 weapons
    • Can be purchased from the Gunsmith
    • Year 1 weapons no longer accept modifications

Perks

  • Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers

Abilities

  • Hunters    
      • Golden Gun
          • Increased Golden Gun damage against base and elite enemies
  • Titan
      • Magnetic Grenades
          • Grenades should now detonate a second time even if the initial detonation kills the target

Activities

Strikes

  • The Vanguard Strike Playlist is now available
  • Nightfall strike scoring has been re-enabled
  • Base-level strikes are available through destinations
  • Year 1 Sony exclusive strikes are now available to all platforms

Exodus Crash

  • Analyzing the Fallen device in Prodromus Down
      • The objective progress rate increases based on number of Guardians standing near Ghost
  • Thaviks encounter
      • Decreased thaviks’s teleport frequency
          • Was three long teleports and six quick teleports
          • Now two long teleports and three quick teleports
      • Increased Thaviks’s quick-teleport speed increased
      • Reduced enemy waves to match teleport frequency
      • Added additional enemies per wave
      • Damage to Thaviks is preserved when Thaviks switches weapons

Daily Heroic Story Missions

  • Daily Heroic story missions now available

Crucible

General

  • Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches
  • Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18
  • Removed Mayhem temporarily from the weekly featured playlist until a future update
  • Trials of the Nine is now on hiatus
      • Trials of the Nine reputation tokens cannot be redeemed until the activity returns

Maps

  • Retribution and Wormhaven are now available on all platforms
  • Retribution has been reworked and enlarged to support 6v6 matches

Rumble

  • Earning a place in the Top 3 in Rumble will now count as a win
  • The correct number of Valor Rank Points will be granted

Competitive

  • Glory
      • Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
      • Fixed the weekly award and doubled its gains
      • Fixed and returned weekly Glory decay
      • Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
      • Removed loss streaks
  • Valor
      • Losses in the Competitive playlist no longer reset your Valor win streak
  • Game Modes
      • Control and Clash modes have been added to the Competitive playlist
  • Rewards
      • Pinnacle Crucible rewards are now awarded via quests
          • These quests will not be removed at the end of the season
      • Redrix’s Claymore has been retired in Season 4 as a seasonal reward
          • Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses

Private Matches

  • Added the option to adjust the respawn timers for Survival
  • Score-to-win options have been updated for several modes
      • Control
          • Added 25 and 150, removed 10 and 20
          • 150 is the new default
      • Clash
          • Added 25 and 150, removed 10 and 20
          • 100 is the new default
      • Supremacy
          • Added 25 and 150, removed 10 and 20
          • 150 is the new default

Gambit

General

  • The Gambit playlist is unlocked 
      • Requires Forsaken
      • Requires completion of mission “Spark”
  • Infamy ranks now available

Tower

Vendors

  • Zavala
      • The Season 4 vendor progression system has been updated with two separate progressions
          • Vanguard Rank
              • Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
              • Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls 
              • You can continue to acquire items found in Vanguard engrams beyond the season end boundary
              • Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
          • Nightfall Rank
              • Increased by attaining score on various Nightfall strikes
              • Items are now available for purchase from Zavala by increasing in Nightfall Rank
  • Shaxx
      • Updated reputation reward packages for Season 4
      • Updated bounties for Season 4
      • Added pursuits to Shaxx’s inventory
      • Added new rewards for Valor ranks
  • Gunsmith
      • No longer exchanges Year 1 mods; these can be safely dismantled 
      • Now sells two mods (one armor, one weapon) a day.
      • Gunsmith packages now require 100 Gunsmith Materials
      • Updated repuation reward packages for Season 4

Events & Rituals

Challenges

  • General
      • Between levels 20 and 50 challenges provide a source of Legendary items and experience
      • When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
      • After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
      • Level 20 challenges with progression will be converted to a new challenges at level 50
  • Daily challenges now available
      • Specific challenges offered each day
      • Individual daily challenges reset on a four day cadence
  • Weekly challenges now available
      • Reset each Tuesday

Items & Economy

General

  • Increased experience rewards for completing strikes and nightfall
  • Reduced experience rewards for completing normal and heroic public events
  • Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4
  • Players are no longer able to delete mods or shaders from an items details screen

Masterworks

  • Masterwork reward chances are being reduced in some activities
      • Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
  • Year 1 armor will always dismantle to one Masterwork Core
  • Year 1 weapons can dismantle to one or two cores, but no longer three

Power

  • Activity rewards now respect your Power
      • If you complete an activity while severely under-leveled,  rewards will offer a larger Power upgrade
      • If you complete an activity while heavily over-leveled,  rewards will be a lower Power level

Shaders

  • Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied
  • Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling
  • Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling 
  • It no longer costs anything to apply shaders to gear

Infusion

  • Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power
  • Weapon infusion is now slot-based rather than archetype-based
      • Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
  • Infusing duplicates of the same item is much less expensive than using two different items

Destination Materials

  • Reduced drop rates of destination materials from some destination activities

Collections 

  • Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind’s release on May 8
  • Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee
      • The cost to reacquire an item scales based on what the item dismantles into

Three of Coins

  • Three of Coins have been deprecated
      • Converted into “Faded Cards”
      • Can be safely discarded for Legendary Shards

Eververse

Prismatic Matrix Schedule

  • The Prismatic Matrix is now scheduled out for the full season
  • The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note
      • This permits players at all levels to obtain their free weekly roll

Eververse Bounties

  • Each Seasonal Bright Engram now grants one Bounty Note
      • These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
          • Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
          • Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
          • Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
  • Players can acquire as many Eververse bounties as they have Bounty Notes
  • Eververse bounties expire seven days after acquisition

Bright Dust Dismantle Yields

  • Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount
      • Example: Shaders will always yield 10 Bright Dust

Bright Engram Updates

  • Reward probabilities are now displayed on bungie.net
  • Added new Legendary weapon ornaments to the Bright Engram
  • Added new Ghost Projection category to the Bright Engram
  • Weapon and armor mods are no longer available in Bright Engrams

Eververse Armor and Perks

  • With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor
      • Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
      • Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks

Leveling Rewards in Forsaken

  • Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap
      • Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
      • This includes players who use a Character Boost
  • Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game

General

  • Silver transaction history is now displayed on bungie.net
  • Bundles that have not been opened can be refunded for seven days after purchase
  • Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season’s items
  • To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse

Clans

General

  • The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season
  • Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match

Season 4 Clan Progression

  • Clan experience is now earned by completing clan bounties available from Hawthorne
  • When a player reaches level 50, three new clan bounties become available

Guided Games

General

  • Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game

Technical

Audio

  • Adjusted ambient audio in the Tower

UI

  • Fixed an issue where having a certain number of unique items in the vault was causing items to not load
  • Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro
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This Week At Bungie – 8/30/2018

This week at Bungie, we’re on final approach.

This is the last blog update before-saken, and we’ve just served up a menagerie of content to get you prepared. If you’ve been looking to avoid spoilers, don’t click “play” on any of the following videos. If you’re chomping at the bit for info, this was cooked up just for you:



The hunt is about to begin, but we also have a long road ahead of this year. To share our goals for Forsaken and what waits beyond launch, we invited developers from the team to go on the record. Check out the new ViDoc to see what we have planned for the second year of Destiny 2:



If you’re looking for a quick reference on what’s covered in the ViDoc, we’ve also made a roadmap with details on Forsaken, Annual Pass content, and the free Seasons updates.

A single weekend is between you and Forsaken. We have a few treats ready to help you pass the time.

Gambit Showdown & Trial

On September 1, every player of Destiny 2 will be invited to try Gambit before the launch of Forsaken. For 24 hours, fireteams will bank motes in a race to beat their opponents and burn down a Primeval.

Tomorrow, before the games begin for everyone, we’re inviting some special guests into our studio to show how it’s done!

Gambit Showdown

Friday 8/31, 1 PM PDT

The following day, all are invited to join the fun. This is the final stop before launch, and we’ll be out there in the wild with you. If you happen to catch a Bungie employee on the opposite team, show ’em your favorite emote.

Gambit Trial

All platforms

Saturday 9/1, 10 AM PDT – Sunday 9/2, 10 AM PDT

We’re also planning to place a few bounties during the Gambit Trial event. If you want a chance to earn the “Sign of Mutual Combat” emblem, stay tuned to @Bungie for future announcements.

As always,

DEATH HEALS PRIMEVAL.

Penny Arcade Expo

Still hungry for a bit more Gambit before September 4? Stop by and see us at PAX 2018 in Seattle! With the convention center in our back yard, we’ll be here all weekend to host Gambit matches, hang out at signing tables, and offer some sweet Destiny gear for purchase from the Bungie store. 

Location: Booth 229, on the fourth floor.

Play Gambit—Earn an Emblem

We will have Gambit playable on the floor at PAX. Stop by the booth and try out the new competitive co-op game mode all weekend long. Anyone who plays will also receive a code for our event emblem.

Bungie Store—Snag some Swag

Available throughout the weekend, the Bungie Store will have the following merch (and more!) available for purchase. 

Signing Tables—Meet the Devs

We’ve rounded up a few developers from various teams who’ve brought Destiny and Destiny 2 to life! If you’d like to shake hands and snag an autograph, here’s the lineup.

Friday, 8/31

      • 11 AM–12 PM: Narrative
      • 3–4 PM: Crucible
      • 4–5 PM: Gambit

Saturday, 9/1

      • 11 AM–12 PM: Bungie Diversity Committee
      • 1–2 PM: Art and UI
      • 2–3 PM: Sandbox
      • 3–4 PM: Gameplay and Investment

Cosplay Meetup—Meet the Guardians

Sunday 9/2, 1–2:30 PM

Each year, we’re humbled and amazed by the talents of our community. If you’ve ever wanted to see hand-crafted exotics or snap a photo with your favorite Destiny 2 character, chances are they’ll be there! For details on location, check out the Destiny Meetup at PAX West group.

Bringing the Hammer

The team has been hard at work the last few months improving their toolsets to watch over Destiny 2.  They have some important information to share on how we’re improving your search for Glory in the Competitive playlist.

Security Team: Throughout Season 3, we’ve been working on improvements to our systems that identify players who may be tampering with their connection to Crucible matches or breaking the Terms of Service for Destiny 2. We have some news to share, but first a point of clarification…

We have received reports from players who have been using bungie.net or other third-party websites to attempt to identify wrongdoers. We want to clarify that our internal tools have much more detail, which players do not have access to. For example, a player who returns to orbit or switches their character will show as did not finish on a third-party website, while our internal tools have much more detail on the reason they left the match. This helps to ensure that we do not hand out restrictions when opponents are disconnecting due to temporary networking or ISP issues or opponents leaving of their own accord.

Using this data—and working with the PvP team directly—we’ve recently updated our detection and analysis tools and re-checked the previous four months of matches from the Competitive playlist. 

Effective September 4, 2018, we will apply more restrictions and bans to player accounts that benefitted from opponent disconnects at a highly abnormal frequency throughout Season 3 with our improved detection methods. This will include “voluntary” disconnects when players are repeatedly matching against the same opponents.

      • Depending on the severity of infractions, players may receive Crucible restrictions and bans.
          • This will remove access to pinnacle Crucible rewards, such as Redrix’s Claymore, Redrix’s Broadsword, and Luna’s Howl, and any pinnacle Crucible rewards released in the future. 
      • For the most severe infractions, players may permanently lose access to all Destiny 2 activities, including PvE.

As we begin to apply this moderation, we will be crosschecking matches to ensure the proper levels of punishment are applied.

We’ll continue to apply and revise our detections throughout Season 4 and beyond. 

If you believe you’ve encountered a player who is breaking the terms of service, please see Report Suspected Cheating on help.bungie.net. This page details all available forms of reporting to Bungie for the platform on which you play.

As a final note, thanks to everyone who plays Destiny 2 legitimately. We appreciate the time you invest in our game, and we’re working hard to ensure everyone has a good experience when rightly earning their rewards.

Pardon Our Dust

Since the Year 2 deployment on Tuesday, we’ve seen reports that matchmaking time in the Crucible may be taking longer than usual. While no deliberate changes to matchmaking were deployed in Update 2.0, we have been investigating this issue.

We are planning to deploy a fix that we hope will increase the speed of matchmaking queues. As our investigation continues, please stay tuned to @BungieHelp for updates on our progress.

Upon the launch of Forsaken, skill matching will work in the same manner it has in recent weeks (i.e., no skill-based matchmaking). In the near future, we will preview any planned improvements to matchmaking in Crucible Labs first, so we can tune that experience collaboratively. As always, our commitment remains to communicate all changes to the competitive ecosystem in advance right here on bungie.net.

Thanks for playing!

Download After Download

As we said last week, things are a little weird right now. Player Support has been on the front lines, troubleshooting issue reports and identifying workarounds for some of the oddities you might be seeing since the release of Update 2.0.0.

This is their report: 

Destiny 2 Hotfix 2.0.0.1

On Tuesday, September 4, Destiny 2 will undergo maintenance to receive Update 2.0.0.1. The conclusion of this maintenance will mark the launch of Destiny 2: Forsaken, and this hotfix will be required to log in and play. For the Hotfix 2.0.0.1 deployment schedule, please see the times listed below.

On Tuesday, September 4:

      • 7:00 AM PDT: Players will no longer be able to log in to Destiny 2. Players leaving activities will be returned to the title screen. Hotfix 2.0.0.1 will begin rolling out across all platforms and regions.
      • 7:30 AM PDT: Destiny 2 will be taken offline for maintenance, and all remaining players will be returned to the title screen.
      • 7:30–10:00 AM PDT: Destiny 2 will remain offline for maintenance.
      • 10:00 AM PDT: Destiny 2 maintenance is expected to conclude, and Destiny 2: Forsaken will become available to play on all platforms.
For Hotfix 2.0.0.1 patch notes on September 4, players should keep an eye on our Updates page or follow @Bungie on Twitter for live announcements.

Destiny 2 Update 2.0.0 Known Issues

Over the past few weeks, we have warned players that the weeklong transition between August 28 and September 4 may be a rocky one. In direct response to player reports on our #Help forum, we have listed below some of the known and emergent issues we’ve tracked since the launch of Update 2.0.0. Please be aware that not all of the issues below will be resolved in Hotfix 2.0.0.1.
      • We are aware of an issue impacting players’ ability to obtain specific loot from the Nightfall strike “Strange Terrain.” This issue should be resolved on September 4 with Update 2.0.0.1.
      • The XP bar is not showing XP gains for players at the level cap. This is a UI issue, and all players will continue to earn XP and Bright Engrams at their expected rates. This issue is expected to be resolved on September 4 with Hotfix 2.0.0.1.
      • We are currently investigating an issue that causes the precision multiplier for some weapons with explosive rounds to be incorrectly capped, making them deal less total damage than intended.
      • We are investigating reports of issues impacting sandbox gameplay, including Hand Cannon recoil on PC and aiming down sights not cancelling properly.
      • Some Year 2 Forsaken weapons and armor may drop prematurely from world loot sources. Items awarded to players early may see minor changes following Hotfix 2.0.0.1 and the launch of Destiny 2: Forsaken on September 4.
      • Some objectives that require Heroic strikes will not be achievable until Hotfix 2.0.0.1 on September 4.
      • Players who still have the “Spicy Ramen” quest will not be able to complete it because the ramen shop is no longer distributing expired coupons.
For the full list of known issues, as well as possible mitigation steps, players should see our Update 2.0.0 Known Issues list.

Gear Infusion and Level Requirements

Once Destiny 2: Forsaken is live on September 4, players may begin increasing their Power and character level beyond their Year 1 limits. As with all increases to player Power in Destiny 2, players should be aware that infusing gear with a requirement above their current character level will make the infusion recipient unavailable for use until the player levels up.

For example:

      • A player logs in to Destiny 2: Forsaken on September 4 at character level 30
      • The player receives new gear with a level 31 character requirement
      • The player infuses the new gear into their favorite Year 1 gear
      • This Year 1 gear is no longer available for use, since it has adopted the level 31 character requirement from its infusion material
      • The player must then increase their character level to 31 to reequip this gear

Players should pay extra attention to the character level requirements on their gear as they climb to max level in Destiny 2: Forsaken.

Mod Changes for All

As a reminder, mod changes will take full effect on September 4 at the launch of Destiny 2: Forsaken. Listed below is the full experience that players will encounter once Hotfix 2.0.0.1 becomes available.

      • Year 1 weapons will not accept Year 2 weapon mods
          • Elemental attributes on Year 1 weapons will be locked, and you will no longer be able to change them
          • Some targeted Year 1 Power weapons have had their elemental attributes changed and locked for Year 2
      • Year 1 armor will accept Year 2 armor mods
      • Year 1 Gear will not receive randomized perks
      • All Year 1 mods will be deprecated at the launch of Destiny 2: Forsaken on September 4
          • Year 1 mods may safely be dismantled ahead of time in preparation for the Year 2 mod system

Solstice of Heroes T-Shirt Redemption

As of this past Tuesday, Solstice of Heroes and Moments of Triumph have concluded in Destiny 2. Players who achieved 250 Triumph Points or more and redeemed the Triumph Shirt reward in-game are eligible to generate their Solstice of Heroes T-shirt code on their Bungie.net profile until September 12 at 10 AM PDT.
Players who generate their code by this deadline have until September 30 at 11:59 PM PDT to redeem their code at checkout with their shirt order at the Bungie Store. At that time, all remaining T-shirt codes will become invalid, and players may no longer place new Solstice of Heroes T-shirt orders on the Bungie Store.

It’s a Space Western

Things have been a bit wild this week. Anticipation is reaching a breaking point, and players are getting creative in their excitement. Here’s a sampling of what’s been bubbling to the top of the Creations page.

Movie of the Week: What’s This?!



[Editor’s note: Cheers to all involved in the creation of this week’s winner. Check out the Reddit thread here.]

Honorable Mention: Shaxx narration of a Gunslinger’s Last Stand



Next week, we deliver the start of a new year in Destiny 2. This week has been refreshing. We’ve deployed major system updates for Forsaken and a new season of content. Next week finishes off the implementation of changes not only to address feedback, but also to continue the growth and evolution of Destiny 2 and its universe. We’re excited to see you continue your journey, uncover new secrets, and take some of the new weapons in the arsenal for a spin.

When Destiny 2 was first released, new legends rose to the occasion. Who among you will be on the first fireteam to clear the “Last Wish” raid? To reach maximum Glory in Competitive Crucible in Season 4? To earn the “Chronicler” seal for completing all Lore Triumphs? Only time will tell, and we’ll be celebrating each moment alongside the community.

This next step is a big one. We can’t wait to see where the road leads, and we can’t thank you enough for being here with us. See you starside.

Cheers,

Dmg04

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Beyond Launch

In just mere days, Destiny 2: Forsaken will arrive, ushering in a host of new experiences and major upgrades aimed at transforming nearly every aspect of the game. We’ve already spoken a lot about Forsaken’s key features and updates, but we wanted to take a moment prior to launch to provide you with some additional details about what you can expect beyond day one. To tee up that conversation, we’ve recruited a handful of developers to take you through our plans, from the 2.0 update that went live today, through our current plans for seasons and the annual pass. 




Seasons of Change

Destiny 2: Forsaken kicks off the Season of the Outlaw. Once you’ve completed the campaign, hunted down the Barons, secured some of your favorite new weapons, and explored the new worlds and the challenges that await, you can expect to see us continue updating the game with new activities and rewards. We’ve also hidden away many surprises for you to discover, and the information and roadmap below aren’t intended to spoil them, but rather to give you a broad sense of what’s to come.

After Season of the Outlaw concludes, each subsequent three-month Season will usher in a month-over-month roll out of new experiences, events, rewards, and activities, most of which will be available for free to every Destiny 2 player.

Annual Pass

The Forsaken Annual Pass is different than the traditional post-launch Destiny expansions we’ve delivered in years past. Black Armory, Joker’s Wild and Penumbra will offer a range of different experiences that consist of new endgame activities and modes, discovery, and challenges that escalate, ebb, and flow over time, with each offering prestigious rewards. 

Annual Pass content will release throughout the year, working in concert with our free Seasons to help keep the world alive and fresh. Black Armory, Joker’s Wild, and Penumbra each deliver multiple beats that span the length of a given Season. We believe the overall experience will feel markedly different to Destiny players, in a really good way.

Below is our first Forsaken-era post launch roadmap. It includes a short hit list of what you can expect in the coming weeks, and a look at what’s on tap in the months beyond. Once again, it’s not intended to spoil the surprises, but it should give you a good idea of our commitment to supporting Destiny 2 in Year 2.

Like our previous roadmaps, we’ll continue to update you with additional details and changes as these experiences continue to shape up and come together.

Keep an eye out for more detailed scheduling and information covering the Season of the Outlaw soon, and more information about the follow-on seasons and Annual Pass in the months ahead. As always, we’ll be listening intently to your feedback, updating the game with an eye toward continuous improvement, and playing and experience the game as part of this remarkable community.