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Destiny 2 Update 2.1.0

Sandbox

Supers

  • Chaos Reach
      • Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
      • Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
      • Fixed an issue in which Chaos Reach did not damage Taken Blights
      • Note: Changes to Chaos Reach Cancellation will come with Destiny 2 Update 2.1.1, scheduled for 12/4/2018
  • Nova Warp
      • Fixed an issue in which Nova Warp would sometimes fail to detonate on release.
  • Sentinel
      • Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
  • Spectral Blades
      • Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
  • Burning Maul
      • Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
  • Thundercrash
      • Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super

Exotic Armor

  • Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
  • Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
  • Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP

Weapons

  • Warden’s Law
      • Replaced perks on Warden’s Law that did not function properly with the weapon’s archetype
          • Triple Tap replaced with Feeding Frenzy
          • Fourth Time’s the Charm replaced with Zen Moment
      • Warden’s Law now has bullet contrails
      • Updated the intrinsic perk text on Warden’s Law to distinguish it from Aggressive Burst Sidearms
  • High-Impact Scout Rifles
      • High-Impact Scout Rifle damage increased by 1.87%
          • Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
      • Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018
  • Shotguns
      • Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
      • Trench Barrel
          • Trench Barrel perk now deactivates after three shots
          • Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
  • Submachine Guns 
      • Slightly increased range on Submachine Guns
  • Machine Guns
      • Slightly increased accuracy on Machine Guns

Exotic Weapons

  • Prometheus Lens
      • Prometheus Lens damage increased by 10%
  • Hard Light
      • Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield”
  • Ace of Spades
      • Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets

General

  • Fixed mantle animation for the Queenbreaker
  • Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
  • Fixed an issue where Bows would sometimes become invisible when equipped
  • Polished the Blade Barrage animation for when the player is holding a Bow
  • Buffed out a missed spot on the Refer-a-Friend Borealis ornament
  • Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
  • Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying
  • Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary
  • Polished Grenade Launcher strafing animations to remove up and down reticle veering 
  • Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
  • Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
  • Fixed an animation issue that would occur when firing and walking with a Machine Gun
  • Polished Tractor Cannon’s sprint animation to feel more natural
  • Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
  • Rapid Hit now displays a status effect buff on activation
      • Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
  • Updated Oathkeeper’s Exotic perk to remove text for Bow charge speed
  • Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
  • Fixed an issue where the Momentum Transfer perk was not functioning properly

Crucible

Modes

  • Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
  • Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
  • Scorched and Team Scorched have been added to Private Matches
  • New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
  • Single round modes (Clash, Control, etc.) now end with a “Match Complete” countdown similar to those displayed at round complete in round-based modes
  • Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
  • Added two new gold-tier medals—happy hunting!
  • Fixed an issue where “The Cycle” medal was not being tracked properly
  • Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
  • Iron Banner uses new unique Match Complete banners

Ranks

  • Valor and Glory are now subdivided into three sub-ranks similar to Gambit
  • Valor and Glory have NOT subdivided the Legend rank
  • Valor does NOT require players to win at Legend

Shaxx 

  • Shaxx has a new rotation of items available for direct purchase.
      • Players must earn Valor to collect these items
  • A new set of Seasonal Items has been added to Shaxx’s inventory
      • Previous seasons’ exclusive items have been removed
  • A new pinnacle weapon quest has been added to Shaxx’s inventory
      • To allow players to make progress on any character, each step features account-wide objectives
      • This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
  • Previous pinnacle weapon quests continue to be available on Shaxx

Gambit 

Ranks

  • Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear

Bounties and Quests

  • Infamy Rank Point rewards from all Gambit bounties have been doubled
  • Many bounties have had their objectives retuned to take less time and be easier to complete
  • Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation
  • Fixed an issue where the Malfeasance quest could be progressed in Crucible modes

NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.

Primeval Mechanics

  • Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
  • The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
  • The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds
  • Primevals will hard ping less often, to reduce stunlock against highly coordinated teams

Matchmaking

  • Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties

Clans

General

  • Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.
      • Does not require Clan Rank 4
  • A new season of progression is available, with new perks to pursue
  • Fixed an issue where Weekly Raid Challenge Bounties were only available for 24 hours after reset

Items and Economy

General

  • Fixed an issue where the “Rainmaker” consumable didn’t provide showers of Glimmer from defeated enemies
  • Fixed an issue where Public Defender Ghost perk wasn’t properly applying to public events on Mars, the Tangled Shore, or the Dreaming City
  • Fixed an issue where Nightfall unique rewards were not dropping at the rate intended for non-Forsaken owners
  • Fixed an issue where not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received

Triumphs

  • Fixed an issue where the title of Triumph “Steadfast” was “Meet Sloane on the moon Titan” (you must still meet Sloane on the moon Titan)

Collections

  • Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)
  • Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players
  • Unearned Season 4 gear is now hidden

PC

Controls

  • Added new “Take Screenshot” keybind (defaults to the “Print Screen” key)
  • Screenshots are available here after taken: %APPDATA%/Bungie/DestinyPC/screenshots

Text Chat 

  • Added new friend management commands
      • /addfriend
      • /removefriend
  • Added new fireteam management commands 
      • /invite 
      • /join

Note: The fireteam commands can target any player by providing the player’s full BattleTag, allowing players to assemble fireteams without sending friend requests.

UI

General

  • Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen
  • Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions
  • Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity

Localization

  • Traditional Chinese
      • Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game

Misc

Performance

  • Improved activity and destination load times on consoles
      • Note: We are actively investigating load times for loading the player inventory screen, switching between UI tabs starting up the game, signing on, and selecting characters. See This Week at Bungie – 11/08/2018 for more details.

HDR

  • Fixed an issue where brightness was not adjusting properly for players

General

  • Fixed an issue with missing Transmat FX on Amanda’s exchange
  • Fixed an issue with erroneous source strings on multiple Dawning and Crimson Days items
  • Fixed an issue that caused several shaders to be unavailable for bulk exchange at Rahool
  • Fixed an issue where some UI elements would not load properly if interacting with a vendor and launching into character inventory
  • Fixed an issue where the Fortunate Projection was causing visual effects issues in third person
  • Fixed an issue in which the IGR version of the “High and Mighty” bounty did not count wanted escapee kills
  • Fixed an issue in which the IGR version of the “I’m Not Sorry, I’m Lost” bounty required too many points for completion
  • Fixed an issue in which the IGR version of the “Through the Crucible” bounty required too few points for completion
  • Fixed an issue that caused high amounts of Baboon errors in the Tower
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This Week At Bungie – 11/21/2018

This week at Bungie, we give thanks. 

Our weekly check-in is coming at you a day early to make way for the holiday break. Tomorrow, we’ll be out of the studio in celebration of Thanksgiving. We’ll be seated with family and friends. The table will be set with a bountiful feast. In the background, a parade will march past on our televisions. As each of us gives thanks for the good things in our lives, we’ll reflect on how fortunate we are to create entertainment for this amazing community. Destiny is an adventure that evolves year after year, and we’ve been honored and humbled that you’ve come along with us on that journey.

In the spirit of the American holiday, we will also be pardoning one of our fine feathered friends—the Colonel. We know she is not a Turkey, but we wanted to make sure that whatever bird she may be, she remains off the menu.

Whatever you find yourself doing over the next few days, whether it’s seeing family or binging some Destiny 2, we wish you the best.

Pinnacle Weaponry

Season of the Forge is kicking off next week. With it comes a new pinnacle weapon to earn in the Crucible. We received a lot of feedback that you also wanted a pinnacle weapon to work toward when pitted against the environment. Good news: We have two for you! Vanguard strike missions and Gambit are being added to the list of worthy pursuits with coveted trophies to be claimed. They won’t take as much of a time commitment as the Crucible reward does, but they will still require some dedication to their activities.

We asked Sandbox Designer Victor Anderson to give you the full rundown on all three pinnacle weapons for Season 5.

Victor: We have heard your feedback and requests for weapons akin to Luna’s Howl to earn in non-Crucible activities like Gambit, and to meet that demand, we’ve created three pinnacle weapons. I do hope you’ll enjoy them.

VANGUARD

Loaded Question—High-Impact Fusion Rifle (Arc)

  • Loaded Question’s unique perk is “Reservoir Burst: When the battery is full, your next burst deals additional damage and causes enemies to explode on death.”
  • This one went through a couple of cycles—originally it had a completely different perk that didn’t quite make the cut. We tried a version that had only a damage bonus, but damage bonuses can sometimes be hard to appreciate when you’re using a Special weapon against lower-health enemies, so explosions on kill were added to really sell the “oomph” and deal with waves of clustered enemies.

How to earn Loaded Question:

  • Pick up the quest from Zavala
  • Complete all the following objectives; you can earn progress toward these goals at the same time
      • 500 Fusion Rifle kills (in any strike or Nightfall)
      • 1000 Arc kills (in any strike or Nightfall)
      • 40 strike or Nightfall completions
  • Head back to Zavala to receive a fully Masterworked Loaded Question

GAMBIT

Breakneck—Precision Auto Rifle (Kinetic)

  • Breakneck’s unique perk is “Onslaught: This weapon’s rate of fire increases as you stack Rampage.”
  • When the plan was made to create more pinnacle weapons for a variety of activities and not just the Crucible, we had to think of something that would fit the activity. This was intended to be a workhorse for Gambit encounters, where killing large numbers of enemies very fast is the name of the game for a significant portion of it, so something with Rampage was an obvious starting point. Pinnacle weapons occupy an interesting space in the sandbox where we can take what is normally a Legendary-tier effect like Rampage and expand on that idea further. We did it with Outlaw for Desperado, and we’re doing something similar here for Rampage.


 

How to earn Breakneck:

  • Pick up the quest from the Drifter
  • Complete all the following objectives; you can earn progress toward these goals at the same time
      • 500 Auto Rifle kills
      • 100 Auto Rifle multikills
      • 150 challenging enemies defeated
      • 40 Gambit matches completed
  • Complete all of the objectives and head back to the Drifter to receive a fully Masterworked Breakneck

CRUCIBLE

The Mountaintop—Lightweight Grenade Launcher (Kinetic)

  • The Mountaintop’s unique perk is “Micro-Missile: This weapon fires in a straight line and has a massively increased projectile speed.”
      • In addition to the above benefits, the projectile instantly detonates on the environment instead of bouncing like a traditional grenade launcher, unless you have Sticky Grenades selected.
  • This weapon was created for a few reasons. Other than the Militia’s Birthright, we haven’t created any new Lightweight grenade launchers since Forsaken. In general, it’s a pretty underrepresented weapon type. This gave us an opportunity to explore it as a pinnacle Crucible weapon, and add more variety to the mix of what you’ll use and have used against you. The feeling of getting a direct hit for that instant kill is satisfying, so the weapon was built to support it—but to give it more options, it’s also the only Lightweight grenade launcher with Sticky Grenades, for those of you who have a more tactical approach to the Crucible.

How to earn the Mountaintop: The Quest to earn this weapon lives up to the weapon’s name. It’s going to take some dedication. We did change it up this season, so you can do some of the steps in a non-competitive playlist if you chose, but you will progress quicker by playing in the Competitive playlist. You still need to rank up your Glory score to Fabled in the end to claim the weapon. 

Step 1

  • Reach Glory rank “Brave” within a season

Step 2

Each objective earns you progress per action in any playlist, and players can earn substantial bonus progress by completing these objectives in the Competitive playlist.

    • In the Crucible, earn Grenade Launcher final blows
        • 750 Total Points
            • Non-Competitive Playlists:
              • Kills: 3 Points
        • Competitive Playlist:
            • Kills: 10 points
    • Rapidly defeat groups of two or more opponents
        • 200 Total Points
            • Non-Competitive Playlists:
                • Double Plays: 2 Points
                • Subsequent Kills after Double Plays: 1 Point
            • Competitive Playlist:
                • Double Plays: 5 Points
                • Subsequent Kills after Double Plays: 2 Point
    • Earn Calculated Trajectory medals
        • 100 Total Points
            • Non-Competitive Playlists:
                • Medal Earned: 1 Points
            • Competitive Playlist:
                • Medal Earned: 4 Points

Step 3

  • Reach Glory rank “Fabled” within a season

After you reach Fabled, you can come down from the mountaintop and return to Lord Shaxx to receive… the Mountaintop. 

We got a lot of feedback from players that they didn’t like splitting their progress toward the Crucible pinnacle quest. All these objectives use account wide constructs so players can complete these objectives on ANY character. 

That should give you an idea of how pinnacle weapons will work in Season of the Forge. Next week, you can start earning them and see for yourself. 

Bungie Foundation

The Bungie Foundation aims to reduce distress and suffering in children through entertainment. On a daily basis, this sees us working with hospitals to put games into the hands of young people whose hearts need a lift. There are moments, however, when we expand our mission to include others who also need a helping hand.

Our hearts are with all of those who have lost their homes or loved ones by the ongoing California wildfires. By purchasing the Destiny 2 Bungie Foundation Pin between now and 12/31/18, 100% of the profits will be donated to Direct Relief’s efforts to support.

We have been proud to partner with Direct Relief on a variety of disaster relief efforts due to their unwavering dedication to the people they serve, prompt support using customized methods that specifically meet the needs of each situation, and full transparency on the use of all donor funds.

Please help us in supporting the amazing work they’re doing for the residents and first responders in California. 

By the Hammer of Sol… What a Savings

With Thanksgiving comes another American tradition—Black Friday. No need to fight the crowds; the Bungie store has you covered for any holiday shopping you have left to do for fellow Guardians. Or just treat yourself. You deserve it! Check out some of our new wares. 

Black Armory Friday on the Bungie Store begins 11/23 at 12AM PST.

Comical

We are proud to announce our next web comic, “Cayde’s Six.” 

Heroes may die, but their stories are forever told. And some heroes have more stories to tell than others.

Cayde-6 had a job to do, so he gathered a crew of unlikely troublemakers and headed to the Reef. The plan was to hunt Fallen Barons in the Tangled Shore. The plan was to bring outlaws to justice. Maybe the plan didn’t go so well. Or maybe it did. Depends on who you ask. After all, when someone goes looking for trouble, sometimes they find it.

Cayde’s Six—Part 1” sets the stage for a showdown between Cayde-6 and the vile Scorned Barons who, eventually, helped claim his life. But this is no eulogy. It is adventure. It is action. And it is a reminder that while a hero may be gone, he will always be remembered through the many stories that carve his legend.

“Cayde’s Six—Part 1” will be released on 11/29 in all of our supported languages. Feel free to check out our other web comics while you wait at comics.bungie.net.

Changing Seasons

The DPS team is always working diligently behind the scenes. They are making sure you have the info you need to have the best Destiny 2 experience.

This is their report.

Clan Rank Resets

In addition to the ranks discussed last week, clan ranks will reset at the start of Season of the Forge.

Players have until the season transition on November 27 to achieve Clan Rank 6 and unlock the clan staff from Season of the Outlaw. On that date, when Season of the Forge goes live, all clans will reset to Clan Rank 1.

Weekly Raid Bounty

With the release of Destiny 2 Update 2.1.0 on November 27, all players who have access to the Last Wish raid will be able to claim its weekly bounty from Hawthorne in the Tower Bazaar.

During Season of the Outlaw, players needed to have achieved Clan Rank 4 to unlock Hawthorne’s weekly bounty. In Season of the Forge, this bounty will be available to all players who have unlocked the Last Wish raid, regardless of clan rank.

Infamous, Once Again

As called out last week, we would like to remind players that once Season of the Forge begins, players must complete at least one Gambit match before turning in Gambit bounties brought over from Season of the Outlaw.

Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.

Season’s Greetings

For a final reminder, as we transition into Season of the Forge, players may experience a variety of unforeseen issues in the week between November 27 and December 4.

The Destiny Player Support team is currently working to consolidate a list of temporary changes that may impact the player experience during this week-long window. In the meantime, we would like to remind players that issues encountered in game are best reported to our #Help forum. When we have more information to share about this week-long transition, we’ll be sure to let you know.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
  • Blade Barrage Tracking Issue: We are investigating player reports describing the Hunter Blade Barrage Super tracking allies when activated.
  • Sword Perks not Activating: We are investigating an issue where some Sword perks are not activating as expected under some circumstances.

Found Footage

It’s a short week, but the show must go on. Here are this weeks winners.

Movie of the Week: Become Legend




Honorable Mention: Solo Shattered Throne (No Guns)




We gave you a little info on Season of the Forge today, but we know you all have many more questions on what the next season of content contains. On 11/27, we will release a ViDoc to show you what you’ll be playing and tell you more details on our plans going forward. We will also have a full gameplay calendar to draw a clear picture of what to expect for the rest of the year and beyond.

Thanks for continuing to be an incredible community. We look forward to showing you a glimpse of your next adventures.

<3 Cozmo

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This Week At Bungie – 11/15/2018

This week at Bungie, we brought the thunder. 

Many among you have followed the trail to Master Ives’s killer. Leads have gone cold over the last few weeks, but the scent picked up on Tuesday, leading to your final confrontation—and the sweet reward. No more waiting, only justice to be served in the frigid wastes of the Cosmodrome.

Upon completing the quest and (re)claiming your Thunderlord, you’ll also unlock availability of the newest addition to our Bungie Rewards program. You will have through 11:59 PM PST on November 27, 2018 to claim your code and acquire this wearable trophy. May it be a light for you in dark places.

The Lost Cryptarch quest will also be available through November 27. After that date, Thunderlord will be rolled into Exotic Engrams and the Cosmodrome will return to full quarantine.

Let thunder reign again.

Season of the Forge, and Beyond

With the Thunderlord in play at the end of the trail, the Season of the Outlaw has revealed its very last mystery. If you’ve fought your way from Cayde through the raid, we’ve loved having you along for the ride. The time has come to begin a new conversation about how the Destiny endgame will continue to thrive in the months to come. 

As announced last week, Season of the Forge will begin on November 27, 2018. On the day it arrives, we’re planning to release a brand new ViDoc and a full gameplay calendar to illustrate what awaits your Guardian for the rest of the year. What we have planned are not the post-launch expansions you may have played in years past. Your starside journeys will span three distinct seasons that will unfold over the rest of the year.

What will each Season hold for every player of Destiny 2? How will the Annual Pass add to that experience? These are the questions we want to answer as we introduce you to a whole way to to enjoy your hobby as a Guardians with new challenges to conquer and new rewards you’ll want to add to your inventory.

Next week, as the holiday season begins in our neck of the woods, the news coming out of our studio will be random and light. The week after, we’ll be exploring all the details of another kind of season. Stay tuned for what comes next.

The Flip of a Coin

Of all the reasons we’re proud of Forsaken, one of the highlights has been Gambit, our new competitive co-op mode. The community response has been exciting and humbling. On Monday, we had a great time putting a bounty on the heads of some of our finest players in the studio while the developers talked about their inspirations and fielded some player questions. If you missed it, check out the stream recap!

[embedded content]Watch Bungie Bounty – XBOX ONE – 11/12 @ 10AM PST from Bungie on www.twitch.tv

Noted during the stream, a few changes are coming to Gambit in Season 5. Designer Robbie Stevens has a quick list of updates you can expect on November 27.

Robbie: The Gambit team has been closely monitoring the community’s reaction to this mode, and we’ve implemented a series of quality-of-life updates and bug fixes.

Gambit Bounties

      • Infamy Rank Point awards for all bounties have been doubled
      • Numerous dailies, daily challenges, and weeklies have had their objectives retuned to take less time and be easier to complete 
      • A new bounty has been added to the daily rotation that requires Primeval envoy kills

Infamy Rewards

      • Subdivision rank-ups now award Gambit Legendary weapons or armor—goodbye blues!

Primeval Catch-Up Mechanics

      • Teams that summon their Primeval second can only ever receive one “catch-up” stack of Primeval Slayer. Previously, the trailing team would receive multiple stacks depending on how far behind they were. For instance, if the leading team had seven stacks of Primeval Slayer, when trailing team summoned they would receive four stacks. Now they will receive only one.

Ascendant Primeval

      • We identified (another) issue that was causing the Ascendant Primeval to not always award credit to the correct team when killed, and we fixed it.

Next week is our send-off for Season of the Outlaw. What better way to celebrate than letting the Drifter sweeten the pot a little?

Double Infamy

Start: 9 AM PST, November 20, 2018

End: 9 AM PST, November 23, 2018

Triple Infamy

Start: 9 AM PST, November 23, 2018

End: TBD, November 27, 2018

Bank your Motes responsibly.

Keeping You Updated

In less than two weeks, Destiny 2 Update 2.1.0 will become available for download, kicking off Season of the Forge. Before we’re there, we have some housekeeping and notes to cover.

This is their report.

Changing Seasons

As called out in This Week at Bungie – 11/08/2018, players who wish to complete seasonal Triumphs and objectives have until November 27. On that day, Season of the Forge will begin, ranks will reset, and incomplete Triumphs for Season of the Outlaw will expire.

Specifically, items that will reset are as follows:

      • Nightfall Rank
      • Valor Rank
      • Glory Rank
      • Infamy Rank
      • Any incomplete Triumph or quest step that requires players to complete objectives in any single season
      • All incomplete Triumphs with “Season 4” in the title will expire and be removed at the start of Season of the Forge

Examples of items that will not reset or expire:

      • Quests for pinnacle Crucible weapons from Season of the Outlaw
          • If you currently have a quest item in inventory, it will not be removed.
          • If you are on a step requiring a specific rank or number of rank resets in a season, progress will be lost. Your quest will remain on that step, however, and may be completed the following season.
      • Any incomplete Triumph or quest step that requires players to complete objectives across all seasons

Restocking Shelves

In addition to rank and Triumph resets, players have until November 27 to redeem Prismatic Facets received from weekly Eververse bounties. After the season transitions, Prismatic Facets from Season of the Outlaw will expire and no longer be available for use in the Prismatic Matrix.

Players should also be aware that Steadfast Engrams will be removed from Eververse stock at the start of Season of the Forge, and will be replaced with a new Bright Engram that contains new items. 

Infamous

With the upcoming transition into Season of the Forge, there is a known issue regarding Gambit bounties which we would like to bring to the attention of our players.

Players who complete Gambit bounties during Season of the Outlaw and keep those bounties in their inventories after the season transitions must complete a Gambit match in the new season before turning them in.

Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.

A Heck of a Week

In recent weeks, some players have noticed that Season of the Forge begins on November 27, but Black Armory becomes available on December 4.

Just like the release of Forsaken before it, there will be a one-week window in which Destiny 2 will be in a state of transition, and players may encounter a number of unforeseen issues.

The Destiny Player Support team is currently working to consolidate a list of temporary changes that may impact the player experience during this week-long window. In the meantime, we would like to remind players that issues encountered in-game are best reported to our #Help forum. When we have more information to share about this week-long transition, we’ll be sure to let you know.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
      • Pursuit Items: We are investigating player reports describing pursuit items being removed from the player inventory.
      • Master Archer Bundle: We are investigating an issue where some players may not have received all Bright Engrams included in the Master Archer Bundle.
      • Totem in Lost Sector: The objective that players need to interact with in order to advance the quest “The Lost Cryptarch” may sometimes not appear. Players who encounter this issue may need return to orbit to relaunch the activity.
      • “The Lost Cryptarch” and Nav Mode: On the fourth step of the quest “The Lost Cryptarch,” the objective will not show up in Nav Mode when pulling out your Ghost.
      • Elevated WEASEL/TAPIR Errors in Destiny 1: We are investigating an issue causing elevated WEASEL and TAPIR errors in Destiny 1 on legacy consoles.

It’s Electrifying!

Last week, it was cloudy with a chance of meatballs. This week, we’re seeing thunderstorms. Don’t be scared, though—keep yourself grounded and fight the good fight in Iron Banner. 

Movie of the Week: Blink and You’ll Miss It




Runner Up: Thunder and Lightning



Want to see your video here? Submit your video to the Creations page. If you win, we will send you a special emblem to show off to your friends.

This weekend, Last Wish is on our minds. The top raiders of Bungie will be melding minds to perfect their strategy for Monday’s livestream. If there’s a single wipe, we’ll fire Cozmo again. We also have a solid lineup of developers who are eager to dive in to the creative process. Ever wonder what goes into building an Ahamkara? How many meetings it takes for a producer to go mad? Tune in to find out!

Last Wish Raid-Along

Monday, November 19

10 AM PST

Until then, I’ll be checking off my final Triumphs for the Wayfarer title. Just a few more Heroic missions for Asher Mir, and I’ll have my purple bar. Many of you are at the last steps of the Luna’s Howl, Not Forgotten, and Redrix’s Broadsword quests! Don’t forget: This weekend is the final Iron Banner and Triple Valor event of Season 4. See you out there.

Cheers,

Dmg04

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Community Focus – Shackleshotgun

Our focus this week is a member of our community who spends a lot of her time organizing things Bungie employees say throughout the week into a single easy to read report. The best places to keep up with Destiny 2 updates is here on Bungie.net and our social channels on Twitter, Instagram, and Facebook, but we also like to mix it up with the community on our forums, reddit, and our personal social channels. If you want a one stop shop for keeping track of us outside of official channels, please meet Shackleshotgun.

Q: Tell us a little bit about yourself and what your role is in the Destiny Community.

Shackle: Hello there! I’m Shackleshotgun. Also known as Hotgun or Ram-shackle. I live in a cold country that’s existence people like to debate about. My first time experiencing Destiny was the PS3 Trial shortly after Taken King’s release. I instantly fell in love with the Destiny world and bought a PS4 & the game.

I am mostly known known for running a site called DestinyRoundup.com, where you can find all daily dev ramblings about the game in one place. Some people may see it as a gateway to stalking, but I can assure you that it’s not that, alright? It’s not. 

Q: We’re flattered by your interest in our online musings. Where can we find you on the internet?

Shackle: Besides the site, you can find me on Twitter, @shackleshotgun. I tweet a lot about the game.

Q: So do I. What has been your favorite Subclass and weapon?

Shackle: If I had to pick a favourite, I’d pick Sunbreaker Titan. I love the raw power of it. I have the most hours on my Nightstalker Hunter, so essentially my Titan is a tiny Hunter on stilts in a Tian suit. I’ve misadventured myself with my own grenade one too many times to call myself a full blown Titan. I looked frabjous while doing it, though. 

As for weapons, I’ve been really enjoying Mindbender’s Ambition as of late, and my Bygones with Rampage and Outlaw never leaves my inventory.

Q: Those are fine tools of destruction. Tell us more about the roundup. What is your overall goal with the site? Do you plan to add anything new to it?

Shackle: A lot of information is scattered. Some people don’t want to use Twitter, some people don’t know how to use Reddit, and some people can’t find stuff on the forums. Some people know how to use all three but they don’t have the time to do what I do and they just want a one stop shop. The goal is to make it easy to find info (feedback passed along, bugs addressed and fix ETAs, general things about the game, etc) in one place.

The biggest thing I wanted to accomplish was to make people a bit less angry.

My boyfriend does the hard coding, I come up with ideas and run the site. We have a list of features we want to add to it, mostly features that will prevent it from becoming a bloated fractal nightmare, usability improvements, and making the site prettier. 

Q: We like to consolidate messaging in our weekly TWAB, but appreciate you consolidating our one offs through the week. What made you decide to start following us all around on social media and trying to organize our ramblings?

Shackle: I wanted to contribute something positive to the community. 

I once spent two hours trying to find a specific comment on Reddit to prove someone wrong, and I got angry because its search system is not the best. 

In summary, I got annoyed and decided to do something about it by creating something that actually works, something people would benefit from and could easily reference. It first started off as a Google Doc and then became a website.

Q: What have you thought of Forsaken so far?

Shackle: Forsaken is an amazing expansion, and the Dreaming City is one of the most beautiful locations I’ve seen in any game. I love the perfect dichotomy between the Dreaming City and The Tangled Shore. 

Also, I love and hate the Collections. I love it because it’s an amazing feature. I hate it because when people find out that shaders are the reason why I only have two Legendary Shards. They give me a very strange look and I don’t like confrontation. 

Q: Anything else you would like to add before we go?

Shackle: Thank you guys for all you do. Thank you for creating this amazing world that has led a lot of people to beyond cool things and friendships. <3

Thank you for playing and being a positive part of our community.

You can visit Shackle’s site at DestinyRoundup.com. Please forgive me if you I say anything dumb on there. That is all we have for this week’s Community Focus. If you have an idea of who we should write about in the future, let us know on the forums using the tag #CommunityFocus.
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This Week At Bungie – 11/08/2018

This week at Bungie, we’re looking toward the future.

Festival of the Lost has come and gone. Guardians spent three weeks eliminating Nightmares in the Haunted forest. All that remains is the investigation into the murder of Master Ives. Many of you are still working toward some of your Forsaken goals, earning titles and various Triumphs. Even with much to do in game, we’re looking to spice things up a little. 

First up, we’re dusting off the Twitch studio. We’ve been hearing some feedback that you want to get to know our team a little better, and hear some stories from the development floor.

Bungie Bounty: Gambit

Platform: Xbox One

Monday, November 12, 2018

Bungie Last Wish Raid-Along

Monday, November 19, 2018

Each stream will showcase gameplay with commentary from the creators of Destiny 2. Following our streams, we have some changes coming up to address feedback we’ve collected since Forsaken was released. Read on for more!

Incoming Improvements

As you continue to fight the Scorn and defend the Dreaming City, we’re collecting player feedback and looking at ways to improve your quality of life. We have a few deployments in development and wanted to give you a preview of what’s on the way. Everything below is subject to changes on the development floor. If issues are found or bugs arise, items may be delayed. In any case, we’ll keep you updated on the status until this work is translated into patch notes.

Performance

Engineer Ben Thompson: We have been paying close attention to reports of long load times on console and are working on improvements to reduce these load times. Let’s break down three distinct performance issues that we are looking into (each with different contributing factors):

      • Starting up the game, signing on, and selecting your character
      • Loading into activities and traveling throughout a destination
      • Loading the player inventory screen and switching between UI tabs

In the upcoming Season 5 update, you should see significant improvements loading into activities and traveling throughout a destination. We’ve been bringing new content, bug fixes, and patches at a cadence more frequent than we had previously accounted for. That cadence of patching has translated into some unexpected overhead within the code that is responsible for loading data into the game.  All that being said, loading from Orbit into the EDZ should be reduced from over two minutes down to just over one minute and we’re eager to see how things pan out in the wild.

We’re continuing to investigate load times when launching Destiny 2 and when interacting with aspects of the UI. When more information is available, we’ll provide updates.

Super Tuning

Sandbox Design Claude Jerome: Spectral Blades was heavily re-tuned to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities The following changes are planned to reach these goals:

      • Increasing melee lunge range of all attacks
      • Reducing the cost of Light melee attacks
      • Increasing the number of consecutive hits required to speed up attack rate
      • Decreasing base attack speed to improve hit registration on intended targets
          • Developer Commentary: This is not intended as a nerf. The goal here is to increase the intentionality of the attack rate increase, so that it is most often happening when players are focusing on a single target
      • Retuned melee targeting to have greater emphasis on player input (i.e., where your stick input is directed toward or which target your camera is facing).
          • Developer Commentary: The goal here is to reduce the likelihood of melee targeting picking enemies that you don’t want to hit
      • Increasing viability of Stealth mechanics
          • Added a small amount of damage resistance to the Stealth state
          • Further decrease to super drain when in Stealth state

For Chaos Reach, we’re tuning the energy cost of deactivating Chaos Reach early. The intent of this tuning pass is to make it more rewarding to skillfully time your early deactivation when using this super. Essentially, it will be more punishing to deactivate the Chaos Reach Super extremely early, but less punishing when deactivating later in the Super.

Checkpoint Resets

User Interface Tester Tony Gacia: We’re currently looking to add reset functionality to checkpoints in various activities, like the Last Wish raid. We do not have a specific timeline for when this functionality will be added, but wanted to note that the feedback is under investigation.

Gambit Free Trial and Double Infamy Weekend

Recently, Destiny 2 became free to all players on PC through November 18. To celebrate our new players and introduce them to the Drifter, we’ll be hosting another Gambit Free Trial weekend.

Gambit Free Trial

Starts: 9 AM 11/9/2018

Ends: 9 AM 11/11/2018



If you own Forsaken, Double Infamy will also be available in the Gambit playlist. As it’s a full curse week, expect to see some Ascendant Primeval Servitors during your time on the field.

Seasonal To-Do: 4th Edition

We are rapidly approaching the end of Season 4, which is currently set for November 27, 2018. You have a limited number of weeks remaining to complete the following objectives:

Iron Banner

Lord Saladin returns next week for the final Iron Banner of Season 4. While Iron Banner weapons introduced with the release of Forsaken will continue to be available, this will be your final chance to earn Season 4 Iron Banner armor.

Iron Banner

Start: 9 AM 11/13/2018

End: 9 AM 11/20/2018

Additionally, this will be the final chance to earn any Iron Banner Triumphs associated with Season 4.

Triumphs

Some Triumphs have seasonal requirements. While these Triumphs do not have a score associated with them, players may wish to complete them prior to November 27.

  • Vanguard
      • Seasonal Vanguard Rank
  • Crucible
      • Seasonal Valor Rank
      • Seasonal Glory Rank

Pinnacle Crucible Weapons

While questlines for Luna’s Howl and Not Forgotten are available year-round, Crucible ranks will reset at the end of Season 4. Each quest contains a quest step to reach a rank milestone, and progress may be lost for these specific steps if you do not reach the requirements prior to the season ending. Progress for alternate quest steps will not be reset. If you’re in the middle of getting precision kills or completing Rumble matches, you will not lose any progress in those steps.

If you’re within arm’s reach of Fabled or Legend, this is your time to make the final push. If you do not reach the rank you’re aiming for by November 27, you will be reset to Guardian and have to climb the ladder once more. If you reach the rank and complete the associated quest step before season’s end, you’re all set.

Quick shout out to one of our community artists, Aviixe, for their amazing creation. This piece perfectly captures the feeling of earning Luna’s Howl!

P.S.R.

On a daily basis, team members of Destiny Player Support meet to discuss the issues that you’re encountering in game. Ranging from error codes to Collections, they’ve got their finger on the pulse of this community.

This is their report.

Destiny 2 Hotfix 2.0.5.1

Earlier this week, we conducted maintenance to deploy Hotfix 2.0.5.1 to players. This hotfix was in direct response to an emergent issue that prevented some players from receiving the Lost Cryptarch quest from Amanda Holliday after it became available.
While we believe all cases of this issue have been resolved, players who continue to encounter this issue should let us know by reporting to the #Help forum.

Refer-a-Friend

With the launch of the Refer-a-Friend promotion, Destiny Player Support has observed a number of reports from players who are receiving a message indicating that they are ineligible to participate in Refer-a-Friend. After investigating reports of this issue, we have determined that a significant majority of these players do not own Destiny 2: Forsaken, and are accessing Destiny 2: Forsaken content through platform license-sharing features.

Please note that in order to participate in Refer-a-Friend, both linked players must own full Destiny 2: Forsaken licenses on their participating accounts.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
    • Hecuba-S Sparrow: We are investigating an issue where players who do not own the Annual Pass cannot reclaim the Hecuba-S Sparrow from Collections.
    • Corrupted Strike Respawns: We are investigating an issue where players may spawn outside the boss arena in the Corrupted strike and immediately die because they spawn inside of a kill volume.
    • Hawthorne’s Weekly Raid Bounty: We are investigating an issue where Hawthorne’s weekly raid bounty shows up for only 24 hours past the weekly reset. If not acquired by 9 AM PST (1700 UTC) the next day, players won’t be able to pick a new raid bounty until the next weekly reset.
    • Moving Bank in Gambit Matches: We are investigating issues where the bank may drift/rotate out of place during Gambit matches, causing players to be unable to deposit motes.
    • Gwisin Vest Exotic: We are investigating an issue where the perk Roving Assassin on Gwisin Vest may not always activate properly.
    • Fastidious Miser and Ascendant Chests: We are investigating issues with the Fastidious Miser Triumph not unlocking when players find all of the Ascendant Chests. Players may need to find the Ascendant Chests a second time to unlock this Triumph.
    • Mint Condition: We are investigating an issue where the Mint Condition Triumph doesn’t unlock for players who don’t let the Generator Core in the Dreaming City go below 100% in the public event.
    • Riddle Me This: We are investigating an issue where the Riddle Me This Triumph is not unlocking for some players who open all of its corresponding chests in the Dreaming City.
    • Chinese UI Issues: We are investigating an issue where players using the Traditional Chinese language are experiencing long UI load times in Destiny 2. We are pursuing a fix targeted for early December.

How Do You Pronounce Meme?

Is it meme or meme? Gif or gif? However you say it, this week’s winner has gifted us with yet another awesome movie. Their editing skills are on point, and we hope you enjoy their creation as much as we did.

Movie of the Week: Don’t Sleep on It




Honorable Mention: Titan Mentality




Want to see your video here? Submit your video to the Creations page. If you win, we will send you a special emblem to show off to your friends. 

We’re excited for the future of Destiny 2. Season of the Forge is coming up quick, and we have more than enough to keep ourselves busy until then. We’ll be reminding you throughout the month, Season 4 ends on November 27, 2018. Claim your Triumphs and earn your gear before time’s up!

If you missed it, make sure to check out the Community Focus from earlier this week, featuring DrAssenov! If you have suggestions for a future Community Focus, let us know on the #Community forum.

Cheers,

Dmg04

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Community Focus: DrAssenov

We’re frequently inspired and amazed by the content that finds its way to the Community Creations page. It’s no secret that we love our community artists. Today, we’re shining the spotlight on DrAssenov, who’s been making Destiny art since we took our first steps in the Vault of Glass.

Q: Tell us a little bit about yourself and when you started drawing up Destiny creations.

DrAssenov: As a child, I spent hours drawing comics and cartoons of my favorite characters because they felt so real to me. I continued this hobby throughout my educational years, always knowing I wanted to create something of my own, driven by the hunger to remember others and be remembered after I’m gone. After a career in medicine as a physician, I decided to continue pursuing this childhood dream and began studying art more seriously.

I started drawing Destiny fan art when my Halo friends on Xbox 360 switched over to Destiny when it launched. The way the Hunters looked and moved just resonated with me, so they instantly became a favorite subject for me to draw. Most of my inspiration comes from my gaming buddies because they are the some of the funniest people I know, and I love them and hope they live forever! My first big Destiny fan art, “Attack on Destiny,” was drawn after we ran Vault of Glass, and it was actually published in UK PlayStation’s magazine! That gave me the positive feedback I needed to keep having fun attempting to draw the complicated and sophisticated weapon and armor sets in Destiny.


Q: What’s your normal process for art pieces? Paper napkin concept to final.

DrAssenov: First, I spend a few hours mulling over the poses and overall composition in my head while looking for references around me or online. I sometimes pose in the mirror or use my Body-Kun poseable dolls and take photos of them for ideas. I then attempt to sketch it in Photoshop, and realize that it looks absolutely terrible, haha! I then tell myself, “This is fine.” I keep pressing on and get past the bad sketches until I find something that works for me. Once I have the anatomy down, I can move full speed ahead from sketch stage to blocking out parts, and then finally coloring and detailing. I still find plenty of mistakes along the way. The more time I spend the more I can fix everything. Colored line art pieces can take anywhere from 10–40 hours each, but full-on painted pieces can take much longer.

People have often asked, “How can you work on something for so long? I can’t seem to find the patience!” The thing is, I don’t think I’m a very patient person—I just get addicted to the process itself. You just do it, because if you don’t, it will never exist. The creation coming to life in front of you ends up completely devouring you. That delicious color palette for your composition harmonizes and you want to taste more of it. You go a little bit crazy but you put on your favorite song and blast it for 10+ hours straight until you feel time stop and then you hit the zone. Everything makes sense and its coming together. Then you keep going after that, and you realize you haven’t slept in a while and should probably take a break to eat or something. Repeat this a few times, and that’s how I get it done.  After it’s finished, it feels so cathartic, and I am energized to do better next time!

Q: Any ideas on what your next project will be?

DrAssenov: I’m currently working on a really silly but smaller piece for my Destiny 2 clanmates on Xbox One. It features clanmates who participated in our “Everyone vs. Tetsu101” PvP tournament. Half of us spectated and were dancing off to the side while the other half scrambled over each other for kills. The top score for “number of Tetsu101 kills” was our friend Commander Nova, who was eating spicy ramen for the first five minutes of the match. This has resulted in the ramen being a very prominent part of the fan art, haha!

As far as personal projects go—offline, I am currently working on doing research, concept art, and writing for a hard science fiction game I want to create with my husband one day! We absolutely love studying space exploration and colonization, which is one of the reasons why I was drawn to the games you all have created. I really hope to capture how beautiful and how terrifying humanity can be in my projects one day. Until then, I’ll be pushing myself to get better and do more studies!

Q: Since the release of Forsaken, what’s been your go-to activity?

DrAssenov: My favorite activities in Forsaken are Last Wish and the Shattered Throne dungeon. Popping that tether on a big mob of Taken and creating a ton of Orbs at once is so satisfying. My friends and I actually fight over who gets to make all the Orbs sometimes. You all really did a fantastic job with this expansion—when I first found the Dreaming City, I actually had to fight back tears because I didn’t want to cry in front of my friends. Everything about that city just screamed at me—the lush vegetation, the ingeniously crafted color palettes, the fog over the shiny, wet stones on the shores, all the towering sapphire geodes, and the rainbows! It’s incredibly romantic and adventurous all at once and it made my brain explode! I love every part of that city and have found myself wandering around for hours looking for references. The way the artists have captured the mood with their lighting and design is astounding.


 Q: What subclass are you rocking these days? Any change with the new abilities?

DrAssenov: I mostly run Nightstalker purely for crowd control and Orb-making support in PvE. In PvP, I like to run Spectral Blades because I am not very good at reading enemy movements. The extra time I get sneaking around really helps me decide if I am going to win an encounter or not. Purple Hunter is even more fun this season with the new Reef shaders! I’ve tried Blade Barrage, but I think I have poor decision making because I tend to be that annoying person who panics and uses an entire Super on just one target in Crucible. Maybe it’s because my friends are way too good at Crucible and end up taking out most of the enemy team before I show up, haha. I’ve seen so many people rockin’ it with multikills, so it makes me want to get that good one day.

Q: How about weapons? We see you’re a fan of Quickfang.

DrAssenov: Running Quickfang in Crucible and against the Hive is still pretty fun, but there’s a new contender in town. This season, a fully Masterworked IKELOS shotgun dropped for me, and it is my absolute favorite Legendary weapon. I was never much of a shotgun user, and I still don’t use them in PvP, but it caters to my love of creating Orbs for friends in PvE. It’s effective at melting big mobs and makes me feel like an action hero.

Q: Any shoutouts before we go?

DrAssenov: I’d like to give the biggest shoutout ever for my husband, Randy, my incredible best friend for whom I would give my everything. To my dear brothers from other mothers who have known me since the beginning of my online gaming experience: Tetsu101, Cambo, Mario, Trolling Turnip, Ratmore, and Liam. We all started on Xbox 360 together almost a decade ago and are still together through Destiny 2. To you amazing people in our clan—The Lone Star—I want you to know that I really appreciate you guys, and I’m happy to have so much fun with you! I’d also like to show my love to my closest artist friends, Clinton Felker, Faysal Mekki, Steph Hoang, Matt Oishi, Dulcamarra, Stephen Boe, Spookgeist, and more! It brings me joy seeing their art because they literally make the world a better place with their light. Also to my favorite Destiny streamers—Teawrex and JOverrated—you are such positive and skilled people, and we’re blessed to have you in our community. Everyone should look them up and follow them—they will show you a good time!

It’s always a pleasure to know what goes on behind the scenes and what guides artists during their creative process. If you have any suggestions for a future Community Focus, let us know on the #Community forum on bungie.net.
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Destiny 2 Hotfix 2.0.5.1

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General

  • Fixed an issue where some players were unable to access The Lost Cryptarch quest


















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Temporal Surge

Starting tomorrow, a brand-new feature called the Temporal Surge will become available through the Eververse storefront. Our goals for this new offering are to offer Guardians a limited-time opportunity to directly purchase items from past Bright Engrams. While future Temporal Surges may offer a variety of items, this particular version focuses on Year One emotes.

The Legendary and Rare emotes included in this Temporal Surge will be the same exact items made available in Bright Engrams from previous seasons of Destiny 2. The Exotic emotes are Temporal versions, which will feature recolored effects to allow the original version to retain their uniqueness. 

Emotes will be priced as follows:

  • Rare Emotes: 200 Silver (Destiny 2)
  • Legendary Emotes: 500 Silver (Destiny 2)
  • Exotic Emotes: 1,000 Silver (Destiny 2)

The first Temporal Surge will be available from 9 AM PST on November 6 through 9 AM PST on November 13, 2018.

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This Week At Bungie – 11/01/2018

This week at Bungie, we sent you out on a quest.

As trick-or-treaters take stock of their sweet loot in real life, our own Festival of the Lost is entering its final stage. If you have yet to earn the mask that has eluded you, or still need to get your 600 Power Horror Story, you have until Tuesday, November 6. To close out the festivities, Amanda has a final quest. Over the next three weeks, she will unleash you in pursuit of those who killed Master Ives, the less-hated of the Cryptarchs. Each week offers up a new step in the quest, along with a powerful reward.

Happy hunting.

Getting Granular with Masterwork Armor

There have been some questions on how damage resistance works when Masterworking armor. In an effort to better explain some mechanics in the game where tooltips fall short, we are going to dive into some specifics. To explain the maths that goes into protecting your Guardian from incoming Arc barrages, Sandbox Tester Ryan Hammond will approach the chalkboard. 

Ryan: Hello everyone. Here is a brief rundown on how Masterworking your armor increases your damage resistance from both all incoming elemental damage from combatants and all damage during your Super. 

Masterwork Armor Breakdown:

  • Three families of Masterwork perks: Arc, Solar, and Void
  • Each family of perks has five tiers
  • Each Legendary armor item has a Masterwork perk, randomly assigned, allowing each player to potentially build up 25 cumulative tiers of Masterworks for a given damage type
  • Each tier bestows the following effects:
      • +1% damage resistance against any combatant attack carrying the specified damage type (not player attacks)
      • +1% damage resistance against any attack while the Guardian is in Super
  • Super damage resistance stacks regardless of family disparity; for example, if a player has tier 12 Arc and tier 3 Void, they have a cumulative additional 15% damage resistance while in Super, but only 12% damage resistance vs. Arc combatant damage and 3% vs. Void combatant damage
  • The in-Super damage resistance stacks multiplicatively with the innate damage resistance of a Super

Keep in mind that while your Masterwork Super damage resistance stacks with the base damage resistance of your Supers, you will never be 100% invulnerable to attacks. Lastly, differences in power levels between the Guardian and combatants, no matter how minor it may seem, play a large role in determining incoming damage, with Damage Resistances modifying that damage further. I hope this helps explain a little better what is going on under the hood. 

When we see you asking the unanswered questions, we’ll continue to use this space to seek out the answers from the people who know the facts.

Unmasking the Winners

Yesterday, the streets in our town were crowded with people on the prowl, dressed as their inner heroes or villains. On the internet, we saw the same thing. The Festival of the Lost Costume Contest was a parade of passion and creativity. Here is a recap of the winners who paraded past the followers of our official Twitter account. Each winner will receive the special emblem that we reserve for those with an artistic eye.

The winners!

Refer Your Friends

With the weekly reset, we launched a new Refer-a-Friend program. It’s a great way to earn some new teammates and some fresh loot at the same time. The mission is simple: Introduce your friends to Forsaken and show them the ropes of the world where you’ve become the legend. You’ll earn some cool rewards along the way. Here is a look at what two Guardians are capable of when they work together.




For more information on how to refer your friends, visit this helpful resource. If you need more assistance with making the magic happen, your other friends on our Player Support team are standing by to assist you. 

How Can We Help?

Something awry? Player Support is on the case. This is their report. 

The Lost Cryptarch

We have observed reports from players who were unable to receive the Lost Cryptarch quest because their Pursuits inventory was full at the time they accepted the quest from Amanda Holliday.

Players who have not yet picked up this quest should ensure they have an open slot in their Pursuits inventory prior to speaking with Amanda Holliday. For players who have already been affected and are unable to begin this quest, we are pursuing a hotfix to resolve this issue.

Refer-a-Friend

As mentioned above, we launched Refer-a-Friend for Destiny 2: Forsaken. Players who previously played Destiny 2: Forsaken can now invite non-Forsaken players for to unlock Refer-a-Friend-themed rewards. 

To participate in Refer-a-Friend, players must:

  • Own base Destiny 2 and Destiny 2: Forsaken on the participating platform account (PS4, Xbox One, Battle.net)
  • Have an applicable platform membership (PS+, Xbox Live) to join fireteams and participate in matchmade activities
  • Have an appropriately linked bungie.net account

Additionally, effective immediately, all players who purchase Destiny 2: Forsaken between October 16 and November 6 have an extended referral period to be invited as new players. After November 6, only players who have purchased and played Destiny 2: Forsaken for fewer than seven days may be invited as a new player referee.

Destiny 2: Forsaken Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.

  • Harbinger’s Echo: We are investigating an issue where the Harbinger’s Echo Exotic Sparrow is not unlocking for some eligible players.
  • Hawthorne’s Weekly Challenge: Players who do not redeem their engram for Hawthorne’s Weekly Clan reward until after the following weekly reset will not be able to earn another engram for that week. Players will have to wait until the following weekly reset to get out of this state.
  • Tree of Probabilities: We are investigating an issue with point thresholds for the Tree of Probabilities strike.
  • Warden’s Law and Fourth Time’s the Charm: We are investigating an issue with the Fourth Time’s the Charm perk for the Warden’s Law not activating correctly.
  • Xbox One X Crashes: We are investigating an issue Xbox One X players may encounter a crash while in the Haunted Forest, receiving an “insufficient ventilation” error. Players who encounter this issue should play the Firewalled version of the Haunted Forest which disables matchmaking.
  • 150 RPM Scout Rifles: We are investigating an issue where 150 RPM Scout Rifles may not fire at their intended rate.

Scary Movies

Welcome to Movie of the Week. This is where we show you our favorite community created videos. Here is what caught our eye this week. 

Movie of the Week: Spooky Church




Honorable Mention: Your Chaperone Has Arrived

Want to see your video here? Submit your video to the Creations page. If you win, we will send you a special emblem to show off to your friends. 

Since the release of Destiny 2: Forsaken, we’ve been on the hunt for feedback. Whether it be a request to improve your quality of life or conversations over the viability of an Exotic Fusion Rifle in the Crucible, we want to hear your thoughts.

We’ll be posting a few of threads to both bungie.net and the community run Destiny subreddit to gather your feedback. While we’ve been consistently gathering your feedback and giving it to the team, we feel this is a good way to get eyes on a lot of great feedback now that we are eight weeks into Forsaken.

These first feedback posts that we’re hosting will be general. Tell us how you’re feeling overall. No specific topic or agenda. We plan to keep posting these threads to gather more targeted feedback through the end of the year, and beyond.

Hope everyone has a happy Festival of the Lost.

<3 Cozmo

Posted on Leave a comment

Destiny 2 Update 2.0.5

Sandbox

Weapons

  • Malfeasance
      • Increased Explosive Shadow detonation damage
      • Increased damage against Taken and invaders
  • Wish-Ender
      • Increased base Wish-Ender damage
      • Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage
      • Wish-Ender’s Queen’s Wrath perk effects are now more readable and consistent
  • Trace Rifles
      • Now spawn with 50 ammo in the Crucible
      • Now benefit from the following armor perks:
      • Auto Rifle Loader
      • Unflinching Auto Rifle Aim
      • Auto Rifle Targeting
      • Precision Weapon Targeting
      • Auto Rifle Dexterity
  • Increased Sword damage in PvE
  • Increased Fusion Rifle damage in PvE
  • Proximity Grenades now have a stat penalty to blast radius
  • Reduced the amount by which Full Choke narrows projectile spread
  • Changed the Dynamo and Distribution perks 
      • Players will need to activate their class ability in proximity to at least one enemy to gain the benefit
      • Increased the energy gain by 20% to compensate slightly for the new requirement
      • Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo

General

  • Increased visibility through a Titan’s Banner Shield for allies
  • The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits
  • Fixed an issue where the SUROS Regime scope was opaque yellow
  • Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering

Combatants 

General

  • Fixed an issue where Vex Cyclopes weren’t attacking players
  • Fixed an issue where Hive Knights and Taken Vandals were not using special abilities

Activities

Crucible

  • Breakthrough 
      • Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed 
      • Modified the game rules to prevent teams from forcing the round into a stalemate:
          • In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker.
          • While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone.
      • If the round ends in a draw twice, the match ends in a tie.
      • Neither team will get Glory points from this scenario.
      • Win Streaks are maintained.

Gambit 

  • Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4)
  • Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6)
  • Fixed an issue where sometimes one team’s invasion portal would not open
  • Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval
  • Increased the spawn rate of the Ascendant Primeval Servitor
  • The Gambit ship and Sparrow are no longer guaranteed drops
  • Quitter protection
      • Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties
      • Quitter penalties have been reenabled
      • Players will now receive two warnings before they are suspended from Gambit
      • Players will not be immediately suspended on the first match of the day if they quit a match the night before
      • Increased suspension time to 30 minutes

General

  • Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam

Items and Economy

Exotic Duplicate Weighting

  • When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own.
  • Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics
  • When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks
  • Removed quest Exotic weapons from the Exotic engram loot pool
      • Worldline Zero
      • Ace of Spades
      • Wish-Ender
      • One Thousand Voices
      • Malfeasance
      • Lord of Wolves
      • The Chaperone

Enhancement Cores

  • Renamed Masterwork Cores to Enhancement Cores
  • Enhancement Cores are now awarded by Scrapper bounties and six of the Spider’s weekly bounties
  • Enhancement Cores will be more visible in the loot feed

General

  • Banshee-44 now accepts up to 25 Gunsmith Materials at a time
  • Removed hold time for the Spider’s material exchange interactions
  • Increased the stack size of Ghost Fragments from 10 to 20
  • Reduced shader dismantle time from 1 second to 0.25 seconds
  • Fixed an issue where the Secret Victories emblem was using the wrong tracker description
  • It now correctly displays as “Ascendant chests looted”
  • The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights”
  • Raid challenge bounties now rotate in a fixed, round-robin fashion
  • Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion
  • The chance resets once a player receives any Nightfall unique reward

PC

General

Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity