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Destiny 2 Update 2.1.3

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Activities

  • Fixed an issue where the final boss encounter of Scourge of the Past would not end properly.
  • Fixed animation error on Awoken Corsairs so that they no longer pretend to hold invisible rifles.
  • Fixed a rare bug in Scourge of the Past where players would not receive a Phase Radiance buff when meleeing a terminal.
  • Fixed an error on Brakion’s weapon so that he can once again shoot at Guardians.
  • Players will now spawn insides the arena with the downed ship rather than reusing the previous phase’s spawn points that placed them behind the spawned encounter barrier.

Crucible

  • Fixed an issue where Heavy Ammo was not spawning appropriately on Convergence

Items & Economy

  • Players under 600 Power may now receive higher-powered rewards when completing Director Challenges.
  • Fixed an issue where weapon frames would be removed from inventory in error when completing alternate forges.
  • Fixed an issue where players were not rewarded properly when completing a forge activity that was joined in progress.
  • Players may now access forge bounties before completing a forge activity.
  • Fixing an issue where players were not properly granted the Scourge of the Past Emblem or Triumph for completing the activity within the first 24 hours.
  • Fixed an issue where submachine guns awarded by research weapon frames were not dropping with the appropriate perks.
  • Completing and claiming the Dreaming City Triumph “Ascendant Paragon” will always properly grant the Secret Victories Emblem and its Transcendent variant. Players who already claimed this record will have the variant automatically unlocked on reaching orbit.
  • Removed Season 4 shader Crucible Solemnity as a requirement for the “Forged in Fire” Collections Badge.
  • Fixed an issue where players weren’t properly being granted Harbinger’s Echo if they destroyed eggs across multiple characters. For affected players, the Sparrow will appear in inventory and be unlocked in Collections upon reaching orbit.
  • Removed Annual Pass requirement for claiming the “Curator of the Black Armory” Triumph.

Misc

  • Fixed an issue where the “Envoy While it Lasts” bounty did not display properly for players using Spanish, Russian, or French languages.
  • Fixed an issue where Season of the Forge shaders were not dismantling quickly.

Sandbox

  • Pressing reload while charging a fusion rifle will initiate a reload. Previously, pressing reload while charging a fusion rifle did nothing.
  • Fixed an issue where SUROS Machine Guns (Avalanche) had more recoil than intended.


















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This Week At Bungie – 12/13/2018

This week at Bungie, we began our celebration of the Dawning. 

This year, the party is about more than just snowballs and Nova Bombs. Eva Levante has returned with a whole new way to spread some seasonal cheer. Mixing and matching various ingredients, you can become a Legendary Baker and earn some sweet loot along the way.

There were a few hiccups when the doors opened, but the skies have cleared, and now we’re set for a wonderful winter festival. Season of the Forge kicked off for all players of Destiny 2, and Ada-1 opened the doors of the Black Armory for those who seek to reforge the lost weapons of the Golden Age. Fun to think that we’re just getting started.

This week, we bring you news of updates and current investigations going on at Bungie. Let’s dig in.

Black Armory Investigations

Since the beginning of Season of the Forge, we’ve been monitoring the pulse of your gameplay. Some issues have been discovered since Black Armory and the Dawning, and we’d like to give an update on some of our highest-priority issues.

Scourge of the Past

  • 24-hour completion:
    • We are currently investigating an issue where qualifying players were not properly rewarded the Scourge of Nothing Emblem, nor the associated “Best of the Best of the Best” Triumph for completing the raid within 24 hours.
    • Once addressed, players will be properly credited and receive appropriate rewards.
  • Revive Tokens:
    • We are currently investigating an issue where tokens are not removed appropriately when reviving team mates. This issue has been present since the launch of Destiny 2, but reproducing the issue for investigation has proven difficult. In Scourge of the Past, this seems to be occurring much more frequently.
    • If you have encountered this issue, please post a report to the Help forum detailing your experience.

Black Armory: Forges

  • Missing Weapon Frames:
    • We are currently aware of an issue where weapon frames may be lost from inventory. We have identified the cause and are currently developing a fix.
    • Until resolved, we recommend holding only one weapon frame from a specific forge in inventory at any given time.
  • High-Value Targets:
    • To unlock the Gofannon Forge, players must defeat a high-value target on Nessus for a specific quest step. Currently, only the player who lands the finishing blow is credited with defeating the enemy. We are currently developing a fix for a future update.
  • Postmaster:
    • We have identified an issue where Ballistics Logs and Modulus Reports do not recover to the postmaster. We are currently developing a fix for this issue, targeted to release in January. Until resolved, players should ensure they have appropriate space in their inventory, under both Pursuits and Consumables.

General

  • Fastidious Miser:
    • There is currently an issue where some players are unable to unlock the Fastidious Miser Triumph, even when fulfilling requirements. We’ve identified the root cause, but this issue will not be addressed next week. We are currently planning for a fix to be deployed in January.

2.1.3 Preview

Next week, we’re deploying an update to address various issues in the game and bring a few minor quality-of-life updates into the fold.

  • Players under 600 Power will begin to receive higher-powered rewards when completing Director Challenges
    • Developer commentary: This change is being made to build upon changes in Update 2.1.2, where we increased Power rewards from Prime Engrams.
  • Fixing an issue where players did not receive the Harbinger’s Echo Sparrow when destroying all Ahamkara Eggs in the Dreaming City
  • Fixing an issue where players who joined an in-progress forge activity would not receive rewards
  • Fixing an issue where weapon frames would be removed from inventory when completing a different forge
  • We have a fix planned in 2.1.3 to address issues affecting damage from 1000 Voices on PC
    • Right now there is an issue where the weapon is doing more damage than intended at higher frame rates on PC. After Update 2.1.3, functionality will match between all platforms
  • Fixing an issue where Season 5 shaders dismantled slowly
  • Fixing an issue where players who did not earn the Crucible Solemnity shader could not complete the Crucible Badge
  • Fixing an issue where players could not retrieve clan XP rewards from Hawthorne under certain circumstances
  • Veterans of the Hunt Bundle
    • Once Update 2.1.3 has been deployed, players should expect to receive this package later in the day. Stay tuned for updates.
Player Support is continuing to monitor the #Help forums for reports of new issues. Make sure to check out their recently created articles covering all vital information and known issues in Destiny 2. See the Player Support Report below for an update.

Holiday Calendar

During the Dawning, you can look forward to more than just cookies and snow. Players who are keen to dish out pain in the Crucible have something delicious to play through the end of the 2018. Even if you aren’t a Legend, we’ve got some fun in store.

Mayhem

Began: December 11, 2018

Ends: December 25, 2018

You read that right. Two full weeks of Mayhem are on the books. If you’ve been missing this mode since the launch of Forsaken, you have ample time to sink your teeth into the chaos. Get out there and fight.

Iron Banner / Increased Valor

Begins: December 25, 2018

Ends: January 1, 2019

Lord Saladin is visiting during the Dawning, but isn’t coming for cookies. He’s come to oversee the power enabled combat of the Iron Banner. With Season 5, you have new armor to earn, and two Year 1 weapons returning to the fold with random rolls.

Bounties will function as they did at the end of Season 4, granting powerful rewards and unlocking rewards for direct purchase from Lord Saladin. Double Valor will be enabled from December 25 through December 28, followed by triple Valor from December 28 through January 1.

Live Investigations

Our Player Support team at Bungie is comprised of individuals who are dedicated to tracking down issues that you may be encountering in the field. They dive deep to get the right information to teams that can take action.

This is their report.

Destiny 2 Update 2.1.2

This week, we deployed Destiny 2 Update 2.1.2 to players. This update introduced changes to the Prime Engram economy which accelerates leveling for players who have not yet achieved 600 Power. It also resolved an issue with Annual Pass purchases for Forsaken owners.
Following the deployment of Update 2.1.2, Destiny 2 services encountered a series of issues which resulted in elevated CENTIPEDE, CHICKEN, GUITAR, MONKEY, and WEASEL errors. Following the conclusion of this maintenance, services stabilized, and these errors returned to their normal trends. Players who have continued to encounter these errors following this deployment should report them to our #Help forum.

Destiny 2 Update 2.1.3

Next Tuesday, December 18, Destiny 2 Update 2.1.3 is scheduled to go live.

While the timeline for this deployment has yet to be finalized, players should follow us at @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest information as soon as it is available.

Regional Connectivity

Earlier this week, we investigated player reports regarding elevated ELDERBERRY, FIG, and GRAPE errors in Destiny 2, most notably from players in the northeastern United States.

Upon investigating these errors, an issue was identified with a regional internet service provider which caused disruptions for players who relied on their services to connect to Destiny 2. After identifying and escalating the root cause, we believe that issues causing these elevated errors are resolved.

For information on known service issues as they are discovered, players should follow us on Twitter at @BungieHelp or monitor our support feed on help.bungie.net.

Eva’s Return

On Tuesday, the Dawning launched for all players of Destiny 2. While Destiny Player Support is continually monitoring for player reports in the #Help forum, we have already published a list of Dawning-related vital information and known issues here. Here’s a brief overview:
      • Eva’s Holiday Oven and Eververse Baker’s Bundles: Dawning ingredients required to create cookies, including those purchased for bright dust from Eververse Trading Co., will be removed from player inventories when the Dawning ends on January 1, 2019.
      • Vital Information: Bake Burnt Edge Transit Cookies! Players cannot make Burnt Edge Transit cookies after discovering all other recipes and will become blocked from completing hidden Triumphs which require this cookie to be baked and turned in.
      • Claiming Triumphs: Unearned or unclaimed Triumphs for the Dawning will be removed when this event ends. Players should claim all Triumphs before the Dawning ends on January 1, 2019.
      • Pursuit Inventory Space: It is recommended that players have open space available in their pursuit and consumables inventory to receive new quests and items for the Dawning. Some items received for the Dawning may not go to the postmaster if players have insufficient inventory space, and will be lost.
      • Dawning Items Already Claimed: We are investigating player reports that some Dawning items in the Winterdrift Engram are showing as claimed even if the player has not yet found or received them.
      • Dawning Sparrow Lore Tab: The “Dawning Cheer” Sparrow will not have a lore tab until Destiny 2 Update 2.1.3.
      • Dawning Cheer Sparrow: Players will only be able to pick up Glimmer dropped by the “Dawning Cheer” Sparrow if they have completed the Dawning milestone for Eva Levante.
Players who are looking for general information regarding the Dawning should also see our Dawning Guide.

Destiny 2: Forsaken and Season of the Forge Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken and Season of the Forge.
      • Legend Rank and Enhancement Cores: We are investigating an issue where Enhancement Cores are no longer being awarded to players for achieving Legend rank in the Crucible.
      • One Thousand Voices: The explosion from One Thousand Voices doesn’t do full damage against the Scourge of the Past raid boss, Insurrection Prime, because its weak points become blocked after firing.
      • Dunking Relics on High Framerate PCs: Players on high framerate PCs will be launched into the air if they jump while dunking carry objects, sometimes cratering them into a roof.
      • Raid Destination Map: Players will not be able to see other players on their destination map in the Scourge of the Past raid.

The Forges Are Lit!

Need a quick break from your pinnacle endeavors or from the forge grind? Sit back, relax, and check out these fun videos from the community at large. One for fun, the other for fun, and well… any video you see in this section is handpicked on the basis of fun. Enjoy!

MOTW: 3 player Scourge of the Past completion




Runner up: What? WHAT?! WOW.




Runner Up: Up high!




Runner Up: Kill clip… on a sniper?!




If you’d like a shot at the Lens of Fate emblem, make sure to submit your video to the Creations page on bungie.net and include #MOTW in your title.

I don’t have exact numbers, but Master Rahool is currently overwhelmed by the amount of Burnt Edge Transits being brought his way. Whether you’re a master or a novice when it comes to culinary arts, we hope you enjoy this year’s Dawning festivities.

I’ll be taking a quick break next week, but Cozmo will be here to bring you the final This Week at Bungie of the year. Throughout the holiday season, your friendly neighborhood Community Managers continue to collect player feedback, Player Support will be investigating issues, and we’ll all be working together to keep you informed. May your holidays be filled with cheer, and we hope to see you out there in the wild.

A quick shoutout before we go: Cheers to Anodyne for this amazing Community Creation. The Dawning is a wonderful time to cherish the friendships you’ve made through Destiny, new and old.

Cheers,

Dmg04

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Community Focus – CammyCakes

Our focus this week is a skilled player who enjoys taking the road less traveled. This Crucible warrior wields weapons that are often passed over by others, and does so with elegance. 

Please meet CammyCakes. 

Tell us a little bit about yourself and your role in the Destiny Community.

CC: I don’t do intros. Well, at least I don’t on YouTube. 

Hi, I’m Cammy and long story short: I was lucky and somehow built a humble following by using terrible weapons not so terribly.

As far as my role in the community goes, on occasion I stumble onto something both equally genius and idiotic. I find I’m constantly asking myself, “If I don’t do this, then who will?” Then it leads to putting this madness in practice, which ends up resulting in a missile Titan’s Thundercrash Super going through a Gambit teleporter and somehow taking out the only player with 15 motes. 

Practical madness. Got it. Where can we find you on the internet?

I’m going right now to smash that “like” button. What has been your favorite subclass and weapon?

CC: My favorite is most definitely the Warlock’s Attunement of Grace. I feel like Oprah when I play it. “Check under your seats! YOU get a healing ‘nade. EVERYONE gets a healing ‘nade!”

Fun fact: I was a cheerleader in high school. It’s actually how I ended up with the nickname CammyCakes. When I play healer Warlock, I am the encapsulating definition of a cheerleader, and I love it. 

As for weapon? I can’t name just one. It’s the whole package. It’s a lifestyle. I’m referring to the SnipeLion. I used Fighting Lion when it hit 57 with splash damage. I thought it was overpowered back then. Now it delivers tactical nukes without the need for a killstreak. 

And that’s not even the best part. Pair this baby with a snipe, and you’ll have the capabilities to either snipe someone outright, or clean them up around the corner with a lion bank shot. You would think shotgunners would be an issue. But dust off that Geometry doctorate, and angle the lion at the floor or ceiling to increase travel distance, so you can detonate right in their face and show them what Mindbender’s ambition truly means.

It’s always great seeing creative uses of the sandbox. What can we expect to see on your channels?

CC: I’ve been partial to live commentaries, where I either give tips on the fly in a match, or make terrible jokes to pass the time. I’ll also do weapon/armor reviews, and discuss the pros and cons of interesting builds. On occasion I’ll post competitive tips, and highlights from great matches. On Twitch, I drink tea and shoot things in a cave for hours.

Not all of your jokes are terrible. What is one of your favorite moments playing Destiny 2?

CC: Before the Forsaken changes were implemented, I understood that the days of the primary were numbered. I knew every callout, crevice, and subclass quirk. I cranked the headphones up and learned every sound. I paid attention to nuanced things like shadows and dust particles.

Never have I felt so in tune with my team, my aim, and my decision making. Despite not liking the Wormhusk, Dire Promise, and Graviton Lance/Tractor Cannon, I played my heart out in the competitive playlist, and made so many great memories with awesome friends. Nothing beats the feeling of a fancy strafe 3 tap with a 110RPM handcannon. 

What are your first impressions of the Season of the Forge so far?

CC: I’ll break down my first impressions of Black Armory’s Forge into likes, dislikes, and how it can be improved.

Likes: it’s a bite-sized activity with guaranteed unique loot. Great to laugh with friends and have a (responsible) drink with.

Dislikes: It’s fairly predictable and could be grindy soon as a result.

How it can be improved: Provide PvP alternatives for weapon charging. More random elements during the activity to spice it up. Continually reward time investment with more deterministic rewards. 

My thoughts on the raid are mixed. I appreciate the setting and scale, because nothing feels more bad-ass than an urban assault. I particularly liked the free-roam nature of the final boss. The difficulty on launch leaves a bit to be desired after experiencing Last Wish.

Anything else you would like to add?

CC: Be nice to your fellow Guardian. Shoot someone a compliment every now and then. Reach out and make new friends. Don’t blindly be swayed by a content creator. Test things out yourself and add to the conversation in a constructive way.

Thanks for being awesome, Destiny community. 

Well said. Thank you for taking the time to tell us more about yourself and your channels.

Make sure you stop by and see some of Cammy’s videos. He has a lot of content to keep you entertained when you are away from your console/PC. As always, if you have an idea of who we should write about in the future, let us know on the forums using the tag #CommunityFocus.
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Destiny Update 2.1.2

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Items and Economy

General

  • Prime engrams will now drop more frequently and with larger power bumps for players under 600 Power

Misc

General

  • Fixed an issue where players could not purchase the Annual Pass from the Director node


















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This Week At Bungie – 12/06/2018

This week at Bungie, the Black Armory opened its doors.  

A new mysterious section of the tower revealed itself and a new vendor by the name of Ada-1 sent you out to reclaim the Lost Forges. Your reward: The ability to craft the most powerful weapons of the golden age. 

Many of you are still increasing your power to attempt this new challenge. Yesterday, we lowered the Power requirement of the Lost Forge encounters by five. This wasn’t a huge change. These Forges are meant to be aspirational extensions of the endgame. But we did want to make them more accessible to Guardians around 600 Power. You can read the full details of the change and our goals here.

For some of you the enemies guarding the Lost Forges are immune to your weapons. We promised more details for players who are still working their way up to 600 and beyond. Here is what we have planned to help you move more quickly up to 600.

  • Prime engrams will now drop more frequently and with larger power bumps for players under 600 Power

This change is planned to land in the 2.1.2 update on December 11. We are also considering additional changes to assist with the Power climb in a future update. We will continue to monitor your feedback on Season of the Forge as it continues.  

Scourge of the Past

Tomorrow, the Scourge of the Past raid opens up to all of Guardians who have the Annual Pass and are brave enough to venture into the Last City to confront a new threat to its safety. 




Design Lead Brian Frank is here to brief you one last time before the race for World First begins tomorrow.

Brian: The team could not be more excited for the Scourge of the Past Raid to unlock tomorrow and accept challengers to be the first to fight their way through the Last City and recover a forgotten secret of the Black Armory. As always, we will be cheering you on from the theater. Dust off your sparrow collections. You’re going to want the right perk, and the right look, for crossing the finish line.

Make sure you grab the final chest to complete the activity before returning to orbit. Good luck Guardians!

The first fireteam to defeat the raid will be crowned as World First and awarded with a raid belt. As always, they will be awarded to six teammates. Please note that, if you swap players out during the mission, the spoils will only go to the final six.

Anyone who beats all of the encounters of Scourge of the Past in the first 24 hours will be awarded the “Scourge of Nothing” emblem. If you don’t think you can take down the final boss that fast, you will still have some extra time to qualify for the exclusive raid jacket through Bungie Rewards. You have until 9AM Pacific on 12/12 to beat the raid and claim your code to purchase the jacket on the Bungie Store. Here is a look at all of these rewards.

As Brian mentioned above, if you think you have finished first, have someone in your fireteam grab the final chest and return to orbit immediately. Completing the activity is crossing the finish line. You can read the full rules here. Good luck!

I am the Crucible

Today, we’d like to address the feedback we’ve received about the Crucible. The top issue reported by the community is associated with Matchmaking in the Competitive playlist. Many of you are expressing feedback around matching solos against fireteams, matching high Glory teams against lower Glory teams, and have many other suggestions regarding how progressing through the ranks should be changed. The appropriate teams are investigating possible changes to be included in a future update. We will have details for you as soon as we can.

We do have some information on changes to address another top trending issue in the Crucible: Power ammo spawns. There have been numerous requests to lower the amount of Power ammo spawning in Competitive games. Based on this feedback, we will be lowering the amount of Power ammo available during matches by increasing the time between Power ammo spawns. Here are the details:

Competitive:

  • Control
      • Initial timers stay the same
      • Increased respawn timer for heavy ammo (was 45 seconds, now 120 seconds)
  • Clash
      • Initial timers stay the same
      • Increased respawn timer for heavy ammo (was 45 seconds, now 120 seconds)
  • Survival
      • Initial timers stay the same
      • Increased respawn timer for heavy ammo (was 45 seconds, now 60 seconds)

Rotators:

  • Showdown
    • Initial timers stay the same
    • Increased respawn timer for heavy ammo (was 30 seconds, now 60 seconds)

Rumble:

  • Initial timers stay the same
  • Increased respawn timer for heavy ammo (was 60 seconds, now 120 seconds)

It Gets Everywhere

Power ammo and Matchmaking are not the only top-trending pieces of community feedback that we have been tracking. Many of you have Sandbox-related questions that apply to PVP and PVE. There are vocal camps on both sides for a lot of these issues and our Sandbox team is considering a combination of player feedback and data on the effectiveness of certain gear and abilities. Design Lead John Sandwich with notes on their process.

Joe: Hello again, my friends! Hamrick here to answer some hot community questions we have seen and give you a quick glimpse into what Sandbox is working on for the rest of the year and on into 2019.  

While we have those hot questions coming right up, I just wanted to take a second to call out something you may have noticed. Instead of building up to one or two massive patches a year, we have transitioned to shipping smaller batches of changes much more frequently. We hope that this new approach will allow us to remain more agile than we have been in the past and allow us to shake up the meta a bit on more frequent intervals. We hope that a year from now we can all look back on this new way of working and agree that it was very successful. Alright, enough of my rambling, onward, to the questions!

Can you buff snipers? We would really like flinch to be reduced and to have more lower zoom scopes.

Snipers are definitely one of the archetypes we are actively looking at and making changes to.  For example, later in January, Rapid-fire snipers will be moving to a two-shot body kill. Additionally, we are considering allowing more snipers to be able to one-shot supers on headshots in a future patch.

Lower zoom scopes do exist in the game, but have not been particularly prevalent with post-Forsaken weapons and have been largely limited to a few weapons (ie., The Supremacy), but we’ll be increasing the number of them in the game as we move forward.

We don’t currently have plans to alter sniper flinch any more at this time, but we will continue to keep an eye on your feedback.

Nova Warp??????????????????????????????

Yup, the Nova Warp super is too dominant right now and we are planning to tweak it. It’s currently slated to land with a patch coming in late January.

Spectral Blades hit detection feels much more consistent. Can sentinel and other melees get the same treatment?

We definitely want all melee supers to feel as good and reliable as possible. This is something we are still looking into.

A lot of the pre-forsaken subclasses feel underpowered now. Can they get buffed?

Yes! We have some planned buffs coming to older subclass paths in the patch currently slated for late January, but we are already looking ahead to what we’d like to do in patches further down the line. We will be regularly looking into tuning subclass content to ensure that there’s a healthy balance of viable choices in all activities.  We use a combination of data and community feedback to track the right things to fix, so please continue to surface which choices feel the least viable to help guide us.

Any changes to the top exotics being used in the Crucible like One Eyed Mask, Shards of Galanor, etc.?

These exotics get talked about quite a bit and while I don’t have any immediate incoming changes to share, I expect that they will be getting looked at in the future.

Telesto is currently besto. Can you tone it down or move it to the Power slot?

Late in January you will find that Telesto’s bolts-to-kill will now match its charge rate, where it was previously doing more damage than other fusion rifles of its type. That said, due to it being affected less by damage falloff due to its explosive nature, it will still be more consistent than fusion rifles of the same charge rate. Worth noting, PvE damage will be increased to keep parity there.  Once we see how these changes land, we can decide if and what to do next.  The goal still being to buff where we can, but when we have to nerf, you’re going to find us trying to inch down instead of going nuclear… at least as much as we can.

Scouts Rifles still feel weak in both PVP and PVE. Can they come up?

This is another archetype we are looking at and I would currently expect to see changes show up in future patches.

Could SMGs get a non-precision damage buff?

We just recently buffed the range on SMG’s to make them more competitive. We’ll be monitoring the data and feedback for a bit to help us decided where to take them next.  If we find that they still aren’t good enough, we will be happy to buff them further.

Can Fusion Rifles get buffed? Maybe longer range or higher damage to combat shotguns?

This is another archetype we are looking at and I would currently expect to see changes show up in future patches. We did bring up the damage of Rapid Fire Fusion Rifles in 2.1.0 last week. 

Any plans to adjust Wavesplitter?

It’s not at the top of our list but we do intend to take a look at it. First we want to look at the global ammo economy for trace rifles in PvP, and then we can take a look at Wavesplitter’s effectiveness.

Titan skating is rampant on PC. Do you plan to remove it?

We’d like to fix this, however, we’re being careful about how we do so because it’s so closely tied to the core feel of the Lift ability. In other words, we don’t want a Titan skating fix to change the way the Lift ability feels for all players.  We’d love to have a simple fix to this issue we could roll out immediately, but this one is going to take us a while to land on something solid.

To recap, we want to roll out smaller batches of patches more frequently.  We want to bring things up whenever possible, but when we do need to bring something down, we are going to try and inch it down and into the correct location.  And finally, there is a patch coming, currently slated for late January, where we expect you to see some changes coming to things like Rapid-fire snipers, Telesto, Nova Warp and pre-Forsaken subclasses…  And we have much more planned for the months ahead.

Love you, always,

Hamrick

That’s the Way the Cookie Crumbles

This morning, details about The Dawning hit the Bungie Blog. Our next seasonal event is starting up next week on December 11. We are excited to see you driving around on your new Sparrow, delivering your baked goods across the solar system.

Eva’s Little Helpers

Player support is tracking known issues and keeping you up to date when we deploy updates to address them.

This is their report.

Destiny 2 Update 2.1.1.1

This week we deployed Destiny 2 Update 2.1.1.1 to players. This update resolved issues causing crashes at the Morgeth encounter of the Last Wish raid, and reintroduced The Inverted Spire strike activity after it was disabled in Update 2.1.0 due to rather large bug.
For the full Update 2.1.1.1 patch notes, please click here.

Destiny 2 Update 2.1.2

Next Tuesday, December 11, Destiny 2 Update 2.1.2 is scheduled to go live.

While the timeline for this deployment has yet to be finalized, players should follow us at @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest information as soon as it is available.

Upcoming Challenges

On Tuesday, the Black Armory officially opened its doors and the Volundr Forge was discovered in the EDZ. Tomorrow, the Gofannon Forge will become available, and the race for world’s first will kick off in the Scourge of the Past raid.

For those among you who accept the challenge of becoming the world’s first Fireteam to conquer the Scourge of the Past, set your alarms and prep your fireteams. Scourge of the Past will unlock in the EDZ map tomorrow (12/7) at 9 AM PST. Players waiting in Orbit who do not see this activity become available in their Director may need to log out and back in after 9 AM.

As always, players who encounter issues in newly-launched activities should report them to our #Help forums. Providing imagery or video footage which outlines a reported issue will assist the Destiny Player Support team in escalating investigations with the dev team.

Holiday Cheer

Next Tuesday the Dawning returns in Destiny 2. All players are invited to experience the Dawning who have completed the Red War campaign and unlocked access to the Tower.

The Dawning will conclude at the weekly reset on January 1, 2019. For the full support copy, players should visit: Destiny 2: The Dawning Guide

Destiny 2: Forsaken and Season of the Forge Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken and Season of the Forge.
  • Blind Well Matchmaking: We are investigating reports regarding players entering empty instances of the Blind Well in the Dreaming City. While we are working on a fix, affected players should try entering the Blind Well slowly, hugging the right side staircase and hallway walls.
  • Mars Flashpoint: We are investigating reports describing sometimes not receiving powerful gear from the Mars Flashpoint.
  • Harbinger’s Echo: We are investigating ongoing reports regarding the Harbinger’s Echo exotic sparrow not being awarded as expected to players who have earned it after the deployment of Update 2.1.1.1.

Hello There

You all continue to create great content every week. Movie of the Week is our chance to show off a few of our favorites. Here is what caught our eye this week. 

Movie of the Week: Paint it Black (Armory)




Honorable Mention: Royalty




Honorable Mention: Thundercrushed




The creators of both of these videos will be rewarded with the Lens of Fate emblem. If you are one of the winners, make sure you have the player names of who worked on the video in its description. 

Thanks for continuing to provide valuable feedback as we transition from a box product to a world that evolves and changes over time. We will continue to consider avenues to help you keep up with the evolutions. But also continue rolling out difficult activities to challenge the mettle of the bravest among you. 

We’re all excited about raid day tomorrow. Be careful as you adventure into the Last City. May the best fireteam win.

<3 Cozmo

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The Dawning 2018

“Come in, come in! Even you Guardians can catch a chill. Things have certainly changed since I last called this place home. But the Dawning is always here for us: just as we should always be here for each other.”

—Eva Levante

When the Dawning last came to the City, a new Golden Age had just begun. Humanity had faced their greatest threat and emerged victorious, if not unscathed. Our Light had returned, brighter than ever. We were dazzled by the infinite possibilities in the world, and every day brought something new.

The return of something familiar can be like a welcome visit from an old friend. This year’s Dawning is no exception. Our dear Eva Levante—who was instrumental in bringing the traditions of the Dawning to the Tower—returns with it.

Eva’s fond memories of the heroes who share her home—and the friends she’s made in her many years there—spurred her to write down some of her favorite recipes, and recall stories of Dawnings past. This year, she’ll share them with some of her favorite Guardians, and help bring the spirit of togetherness back to the Tower.

Baking the Goods

Eva has returned to the Tower and brought her baking supplies with her. All players of Destiny 2 are invited to join the celebration. She will provide the oven and some ingredients to get you started, but you will need to go out into world to gather more ingredients by defeating enemies and completing various activities in Destiny 2.

Once you have your ingredients, you can start combining them to create some tasty treats like Gjallardoodles or Chocolate Ship Cookies. We’ll give you a few recipes to get you started, but it’s up to you to try different combinations and discover which ones turn into the most delicious cookies. Be careful: mismatched ingredients result in burnt edges.

You might be asking: “What do I do with all these cookies?” Friends you’ve made throughout the solar system are eager to receive your baked good as gifts. They will show their thanks by rewarding you in their own ways. There will also be bounties to complete along with your cookbook. Here’s a preview of the rewards you’ll have a chance to earn:

  • Enhancement Cores
  • Mods
  • Legendary Gear
  • Avalanche Heavy Machinegun, featuring random rolls

That’s not all you will earn while you celebrate the Dawning. As you gather ingredients and bake items, you will also progress towards unlocking this festive new Sparrow. 

Your new ride will come equipped with some very special perks.

Glimmer Boost

While boosting, the Sparrow spawns a glimmer present every few seconds, until boost runs out. Glimmer presents burst open after a moment so that players can acquire the glimmer.

Only active during the dawning.

Glimmer Trick

When the player lands a trick with the Sparrow, 3 to 5 glimmer presents are spawned.

Only active during the Dawning.

Instant Summon

Reduces Sparrow summon time significantly.

Dedicated bakers will also have triumphs to pursue. Those who unlock all the Triumphs during the Dawning will be flying in style.

Double Drops

A new event means new wares from Eververse. During the Dawning, we’re continuing the tradition of double Engram drops. All players who are at max level (depending on what content they own) will receive both a Bright Engram and a Dawning Engram on every level-up. There will also be a “knock-out” list on the Dawning Engram, preventing you from receiving duplicate items until you’ve earned all of the new items.

Introducing multiplayer emotes!

Also, get ready to throw down.

One Exotic emote will be exclusive to a bundle, available for direct purchase with Silver.

Do you have a stockpile of Bright Dust piling up? Tess will also offer ingredient packs in exchange for Bright Dust. If you don’t have a lot of Bright Dust and are worried about other players getting to bake all their goods without having to play, don’t worry—that won’t be the case. Eva’s Holiday Oven requires Essence of Dawning, which can only be acquired by playing activities in game. So even if you want to stock up on some ingredients with your extra Bright Dust, you still need to go out in the world to earn the fuel to fire up your oven.

For more information concerning the Dawning, be sure to check our Dawning Guide on help.bungie.net.

Thank you for another wonderful year. We hope you’ll join us in the Tower for this special celebration.

The Dawning begins on Tuesday, December 11.

The Dawning ends on Tuesday, January 1.

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Black Armory Update!

Effective immediately, we’ve made some changes to the Power requirements for the Lost Forges of the Black Armory.

In previous conversations about the Season of the Forge, we discussed our new development goals. With the Annual Pass, we set out to deliver an extension to the Destiny 2 endgame. We want to create a series of aspirational challenges to keep your hobby fresh.

Over the past day, we’ve been taking in your feedback. It’s become clear that we made the initial Power requirements for the Lost Forges too high, keeping those sweet new rewards out of reach. Some players at 600 Power have been unable to dive in and beat the final boss without grinding for new Power first.

We have just delivered a server-side update to reduce the Power requirements for all the encounters in the Lost Forges by five. We fully acknowledge that this is a small move, but it is the one that we can make today. This is not the full extent of the changes to the player experience that we are investigating, but it should give Guardians at 600 Power a better chance at completing the activity.

This response doesn’t answer all of your questions. There are still many of you asking how you can catch up and acquire the Power you need to join the quests to recover these Lost Forges. The answers to those questions are coming. We have some existing plans and some new ideas in the pipeline. That conversation will continue tomorrow in “This Week At Bungie.”

Thanks for playing. Thanks for your feedback. Keep reporting on your experiences out there in the wild.

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Destiny 2 Update 2.1.1.1

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Sandbox

General

  • Chaos Reach
      • Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.
          • Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.
          • With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.
  • Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away
  • Increased damage required to destroy Nightstalker Tethers prior to their activation
  • Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance

Armor/Weapons

  • Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure 
  • Fixed an issue where high impact scout rifles were not firing at 150 RPM
  • Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon
  • Gwisin Vest
      • Fixed an issue where kills were not required to extend Super uptime
      • Fixed an issue where Super was not extended after 10 or more kills
  • Chromatic Fire
      • Fixed an issue where explosions were doing less damage than intended
  • Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks
  • Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk 
  • Duplicate perks have been replaced in each weapon’s talent grid

  

Crucible

General

  • Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections
  • Fixed an issue that caused Valor Ranks to display different values from what their rank actually was
      • This is strictly a visual fix, ranks have worked properly since Season of the Forge began

Gambit

General

  • Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval
  • Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds
      • Sleeper Simulant still only receives 2 rounds
  • Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation
  • Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory

Vanguard

General

  • Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0
      • This strike has been reintroduced to Matchmaking, and can be launched once again from the Director

Raids

Leviathan & Raid Lairs

  • Removed “Normal Mode Completion” requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars

Last Wish

  • Fixed an issue where Destiny 2 would crash during the Morgeth fight

Clans

General

  • Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards

Items & Economy

Collections

  • The “Hecuba-S” exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections
  • The “Mimesis Drive” Sparrow now properly requires Annual Pass ownership to reacquire from Collections
  • Shader reacquisition time reduced from 3 seconds to 1 second

General

  • Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted
  • Fixed an issue where the “Harbinger’s Echo” sparrow was locked out for players who destroyed dragon eggs across multiple characters.
      • We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018

    Seed of Light added to the drop table of the Blind Well Heroic

  • The “Lest Ye Be Judged” Trophy/Achievement can be completed by visiting Xur
  • Fixed an issue where the “Riddle Me This” Triumph was not unlocking properly
  • Fixed an issue where Amanda Holliday had an improper notification waypoint
  • Fixed an issue where Festival of the Lost armor could not be masterworked
  • Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores
  • Fixed an issue where Amanda Holliday’s inventory did not refresh at the proper times

UI

General

  • When selecting an activity that supports checkpoints on the Director, players can now delete their current checkpoint before launching the activity
      • This includes Last Wish, Scourge of the Past, Leviathan, Eater of Worlds, and Spire of Stars
  • Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges


















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This Week At Bungie – 11/29/2018

This week at Bungie, we show you the road ahead. 

Season of the Forge has begun for all players of Destiny 2. Seasonal Ranks have been reset, and there are new rewards to earn. Pinnacle Weapon Quests for Gambit, Vanguard Strikes, and the Crucible are available to those willing to put in the effort. Some of you out there are well on your way to earning the Unbroken Title for reaching Legend in three seasons of Competitive Crucible. It’s a great time to dive in, and we have even more coming to owners of the Annual Pass next Tuesday. If you haven’t yet seen the gameplay calendar for Black Armory, check it out:

We’ve also cooked up a ViDoc to walk you through our goals for the next year. Filled to the brim with developer commentary, the ViDoc walks through the upcoming seasons of content and the Annual Pass beat by beat to help set expectations on what we’re aiming to achieve.



This is a new way for content to roll out for Destiny. Justin Truman puts it well in the ViDoc: “We really don’t want to be a box product that you think of as being on a disc. We want to be a world that evolves and changes over time.”

We’re excited for the future. We’ve already taken our first steps toward it.

Scourge of the Past

When we revealed the Annual Pass earlier this year, we mentioned the inclusion of new Raid Lairs. In Season of the Forge’s reveal earlier this week, we said it contains a Raid, not a Raid Lair, a concept we had introduced last year. Lairs were extensions of an existing Raid setting. Black Armory’s “Scourge of the Past” doesn’t fit that definition. It takes place in a new setting, tells its own story, and isn’t related to the events of the Dreaming City. Destiny Raids have come in many shapes and sizes, from “Crota’s End” to “Last Wish”, and “Scourge of the Past” falls within that spectrum. 

Scourge will release on Friday, December 7 at 9 AM. Its recommended Power is 640, but there is no minimum Power requirement. Any Guardian who owns the Annual Pass can drop into the space and explore. Good luck! 

Powerful Progression

Starting in Destiny 2 Update 2.1.1, the power cap for all players of Destiny 2: Forsaken will be increased to 650. We’ve been receiving some questions since the new cap was announced, and want to set the record straight here:

  • All players of Destiny 2: Forsaken may reach 650 Power, no Annual Pass required
  • The “soft cap” will remain at 500 Power
  • Players under 550 Power should expect to see Prime Engrams more frequently and receive higher Power bumps, to help them reach end-game levels
  • Powerful reward sources will remain consistent for those who own Destiny 2: Forsaken
  • There will be new powerful reward sources for those who own the Annual Pass

As we continue to work towards a goal of Destiny 2 feeling like a world that evolves and changes over time, we are looking at how players earn powerful rewards overall, and how this could change in future seasons. We have quite a bit of time until Season of the Drifter begins, but we’ll be sure to give an update on what to expect in the future. Until then, happy hunting!

A package of Gratitude

As promised in October, those of you who played Destiny 2: Forsaken before October 16 will receive Veterans of the Hunt rewards. This includes a unique emblem, shader, and two emotes. Our original goal was to release these in early December. Minor issues were discovered near the end of development for Update 2.1.1, leading to a short delay. We are currently planning to distribute these packages in Destiny 2 Update 2.1.3, which is tentatively planned to release on December 18.

Coin Flip

Knife Trick

If we find any issues in the course of development for Destiny 2 Update 2.1.3, this release may be delayed. Stay tuned for future announcements.

Helping Hands

Our Player Support team has been combing through the forums since Season of the Forge began, looking for any trending issues that players have been encountering. For known issues and workarounds, check out the info below.

This is their report.

Destiny 2 Update 2.1.0

Earlier this week we deployed Destiny 2 Update 2.1.0 to players. This update marked the beginning of Season of the Forge, and laid the foundation for upcoming content included with the Destiny 2: Forsaken Annual Pass.
Players who missed the Update 2.1.0 Patch Notes can find them here.

Destiny 2 Update 2.1.1.1

Next Tuesday, December 4, Destiny 2 Update 2.1.1.1 will become available to players. This update marks the opening of the Black Armory for players who own the Destiny 2: Forsaken Annual Pass.

All Destiny 2 players will need to download and install this update when it is available. Please see below for the Update 2.1.1.1 deployment timeline for Tuesday, December 4.

        • 8:30 AM PST (1630 UTC): Destiny 2 maintenance is scheduled to begin. Some Bungie.net and API features will be taken offline.
        • 8:45 AM PST (1645 UTC): Destiny 2 will be taken offline, and all players will be returned to the title screen.
        • 9:00 AM PST (1700 UTC): Destiny 2 maintenance is expected to conclude, and Update 2.1.1.1 will begin rolling out across all platforms and regions.
        • 9:15 AM PST (1715 UTC): All Bungie.net and API features are expected to resume.
For live updates on Update 2.1.1.1 when they are available, follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net.

Raid Wipe

With the launch of Destiny 2 Update 2.1.0, we have become aware of an issue in the Last Wish raid where Destiny 2 may crash when Morgeth, the Spirekeeper, achieves 50% empowerment. This issue is expected to be resolved following the deployment of Destiny 2 Update 2.1.1.1 on December 4.

In the meantime, players may be able to work around this issue by stunning Morgeth and defeating him before he can recover and continue charging. This issue will also disqualify players who are attempting the Petra’s Run triumph, which requires players to complete the Last Wish raid with no deaths.

The Subverted Spire

To mitigate issues discovered during the development of Destiny 2 Update 2.1.0, the strike activity “The Inverted Spire” has been disabled. Players who attempt to access this activity from the Director will receive the error “Players do not have access to this activity”.

On December 4, after Destiny 2 Update 2.1.1.1 has been deployed, this activity will be re-enabled in the Director and the strike playlist.

Destiny 2: Forsaken and Season of the Forge Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken and Season of the Forge.
        • Annual Pass on the Xbox Store: We are monitoring reports where players on Xbox One are unable to purchase the Forsaken Annual Pass through their console marketplace. Xbox players who own Forsaken can log in and purchase the Annual Pass here.
        • Crucible Solemnity Shader: We are investigating an issue where this shader cannot be obtained in Season 5 by players who did not already earn it in Season 4.
        • Heavy Ammo Spawns in Crucible: We are investigating an issue where heavy ammo may spawn in unintended locations during Crucible activities.
        • Double Perks Pre-2.1.1.1: Some weapons that drop after Update 2.1.0 may have redundant perks until they are corrected in Update 2.1.1.1.
        • The Mountaintop: “The Mountaintop” triumph’s description says, “Complete the quest “The Ascent” and collect its Grenade Launcher reward.” Players should be aware that this quest starts with the title “First of Many”, and is available from Lord Shaxx.
        • Masterwork UI: We are investigating an issue where some UI elements for masterwork gear do not appear when inspecting another player.
        • Season of the Forge Shaders: We are aware of an issue where Season of the Forge shaders dismantle at a slower rate than other shaders.

Pinnacle Achievement

Many of you are jamming out some pinnacle weapons, but we want to put a spotlight on some pinnacle achievement in the “Last Wish” Raid. Feast your eyes on one of the most difficult player achievements in Destiny 2 to date.

Movie of the Week: Three-Player Petra’s Run



Honorable Mention: Thunderlord



If you’d like a shot at the Lens of Fate emblem, make sure to submit your video to the Creations page on bungie.net and include #MOTW in your title.

Not going to lie, I’m having trouble writing this outro. All I can think about is the ascent to the Mountaintop in Competitive Crucible. But wait, isn’t it a full Curse week too? I need to hunt down a certain meatball for my Dredgen seal. Any way you slice it, there’s quite a bit to do in Destiny 2. I still have goals from Forsaken to complete, and the Black Armory is about to bring more to the table.

That grenade launcher will be mine. As the kids say, gotta get that bread. I leave you all with a wonderful moment cooked up by a few of our community members. Enjoy your weekend!

Cheers,

Dmg04

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The Road Ahead

Welcome to the Season of the Forge. Today, there are new ranks to earn, new pinnacle weapons to acquire in Vanguard missions, Gambit, and the Crucible. We’ve also added more Triumphs and lore for you to collect. That’s just the beginning. On December 4, there’s even more on the way for every Destiny 2 player, whether you own the Annual Pass or you’ve just joined us as a brand new Guardian.

Because we’re taking a new seasonal approach to our post-launch content this year, our team has prepped a new Bungie ViDoc to paint a detailed picture of the road ahead. 




Included in our in-depth look into what awaits you in the seasons to come is a gameplay calendar of events, activities, rewards, and updates that await. You don’t need to freeze frame to see it in full detail. We’ve included it below in all its high-resolution glory.

Throughout each of our three seasons and the Forsaken Annual Pass that rolls out alongside them, we intend to keep your Director filled with things to do each week. Some of those experiences will come and go (like the Dawning and Crimson Days), but others (like the Black Armory forges and raids) remain active after their initial introduction, building on the foundation of activities you can experience each week.

In the coming weeks, Annual Pass holders are in for a series of firsts. Beginning December 4, you’ll be invited to visit the Black Armory. You’ll be sent on a series of quests to rediscover, reactivate, and reclaim four lost forges—and the weapons they offer as reward. A new raid will open on December 7, and the bravest fireteams among us will make their initial runs in hopes of powerful rewards and community glory.

For all players, the Dawning will light up on December 11, and of course we’ll continue to host a conversation right here on bungie.net, providing specific dates and times for all of our major beats throughout the year.

If you’re looking to save the dates for our initial wave, below you’ll find a calendar charting the course for the first few weeks and casting an eye toward February. 

Both of these calendar graphics show our current plans, but are subject to change as development continues. As always, we’ll be right here on bungie.net, following along on socials, and in the game ourselves to make sure we’re providing you with the most up-to-date information about all the goings on in Destiny 2

See you out in the wild!