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Destiny 2 Update 2.1.4

Sandbox

Super Tuning

Hunter: Gunslinger

  • Golden Gun Super
      • Increased damage to bosses by 40% 
          • Includes Six-Shooter and Celestial Nighthawk

  • Golden Gun Six-Shooter
      • Base damage increased from 275 to 300 per shot
      • Kills now return a bullet to the Golden Gun’s magazine

  • “Line ‘Em Up” Perk
      • Doubled precision damage bonus per stack of the buff

  • “Practice Makes Perfect” Perk 
      • Stack limit increased from 3 to 5 
      • Super regen modifier increased by 20%

  • Blade Barrage Super 
      • Impact damage decreased from 150 to 35
      • Explosion damage increased from 150 to 250
      • Now deals self-damage
          • Our goal for AoE supers of this type is that they incur self-damage when activated too close to a target. We consider Blade Barrage not causing self-damage a bug, which we are now addressing.
          • In other words, Hunters will know how Warlocks feel when they throw a Nova Bomb into a wall.
      • Fixed an issue in which Blade Barrage projectiles could track allies

Hunter: Nightstalker

  • Moebius Quiver
      • Tethered targets now have the full damage increase, rather than needing to be tethered by multiple Shadowshots
          • Additionally, the Shadowshot damage bonus to tethered targets was increased
      • Increased Moebius Quiver tether radius by 20%
      • Increased Moebius Quiver tether lifetime
      • Made it easier to fire successive Shadowshots

Developer Commentary: This is step one for Shadowshot, and we intend to keep improving the way it works. For this pass, we focused on Moebius Quiver quality of life. We plan to continue to make it more effective and globally relevant in the future.

  • Spectral Blades Super
      • Bonus damage resistance while in stealth decreased from 15% to 5%
          • While in Spectral Blades AND in stealth total damage resistance is 62%
      • Total Super duration while invisible decreased by 3.67 sec

Hunter: Arcstrider

  • Arc Staff Super
      • Heavy ranged and slam attack damage increased from 220 to 300
      • Heavy palm blast attack damage increased from 400 to 700 

  • “Lethal Current” Perk
      • Bonus hit damage has been increased from 100 to 130

  • Raiden Flux (Exotic Armor) 
      • Damage bonus decreased from 20% to 13.5%
          • This change keeps the bonus damage granted by this Exotic about the same. Because this is calculated on a scaler instead of a flat number, any big changes in base damage have a large effect on the Exotic.  

Titan: Sunbreaker

  • Sunspots 
      • Damage increased from 25 to 50 per tick

  • “Sun Warrior” Perk
      • Buff now increases ALL damage output from the Sunbreaker by 20% in PvP; 25% in PvE
      • Buff duration has been increased from 3 to 5 seconds

  • Burning Maul Super 
      • Spin melee attack damage increased from 65 to 80 per hit
      • Slam detonation radius increased from 5 to 6 meters
      • Improved Slam attack projectile tracking

Titan: Sentinel

  • Sentinel Shield Super 
      • Final melee combo hit damage increased from 300 to 390
      • Damage to PvE combatants increased by 17%

Titan: Striker

  • Fist of Havoc Super
      • Heavy slam attack (R2/RT) base damage decreased from 325 to 275
      • Damage to base, elite, and miniboss combatants increased by 7%
      • Damage to bosses increased by 23%
      • Damage to vehicles increased by 60%

  • “Terminal Velocity” Perk
      • Changed the way that bonus damage from this perk is granted
          • Added a third threshold tier based on how long you are in the air before impact
          • Arc damage hits per tier increased from 3 to 4
              • Tier 1 = 4 hits
              • Tier 2 = 8 hits
              • Tier 3 = 12 hits
          • Increased damage per Arc hit from 100 to 112

  • Code of the Juggernaut
      • Fist of Havoc shoulder charge energy cost reduced by 83%

  • “Trample” Perk  
      • Can now trigger the energy return every 0.5 sec, up from 1 sec

Warlock: Voidwalker

  • Cataclysm Nova Bomb
      • Initial detonation damage increased from 900 to 1500
      • Detonation radius increased from 8 to 10 meters
      • Seeker projectile detonation damage increased from 205 to 300
      • Improved seeker projectile turning radius and homing to make it more consistent to use against bosses/single targets
      • Fixed an issue where seeker projectiles could be prematurely detonated
  • Vortex Nova Bomb
      • Initial detonation damage increased from 900 to 1200
      • Linger volume damage increased from 10 to 23 per tick
  • Nova Warp Super
      • Slightly slowed movement while charging
      • Charging costs more energy
          • Initial charge cost (each time you trigger your super) increased by 60%
          • Sustained drain cost (holding) increased by 60%
      • Duration decreased by 6.8 seconds
      • Decreased Super damage resistance from 56% to 54%
      • Damage against Guardians decreased by 27%

Warlock: Dawnblade

  • Daybreak Super 
      • Increased damage against minor, major, and miniboss combatants by 43%
      • Increased duration by 3 seconds

Warlock: Stormcaller

  • Stormtrance Super 
      • Increased chain lightning maximum target count by 1

Weapons Tuning

  • Auto Rifles
      • Increased base damage on rapid fire by 9%
      • Increased base damage on high-impact Auto Rifles by 5% 
      • Increased base damage on adaptive Auto Rifles by 6%
  • Scout Rifles
      • Increased base damage on lightweight Scout Rifles by 5%
      • Increased base damage on rapid-fire Scout Rifles by 6%
      • Increased all Scout Rifle PvE damage by 10%
  • Sniper Rifles
      • Increased base damage of rapid-fire Sniper Rifles by 8%
          • You can two-shot to the body to defeat other Guardians in PvP
  • Grenade Launchers
      • Tweaked Grenade Launcher projectiles to feel more consistent on direct hits
      • Proximity Grenades can no longer impact directly (prevents Special ammo Grenade Launchers from one-shotting with the perk active)
      • Increased ammo reserve size of Special ammo Grenade Launchers
      • Increased initial spawn ammo in PvE for Special ammo Grenade Launchers
  • Bows
      • Made the effect of draw time from bow string perks more noticeable (High Tension String, Flexible String, Elastic String, and Polymer String)
          • The accuracy stat from High Tension String was increased from 10 to 15 to better compensate for the slower draw time
          • KNOWN ISSUE: The tooltip for High Tension String was not updated to show the larger accuracy increase; this will be addressed in a future update
  • Legend of Acrius 
      • Range increased by 0.5 m
      • PvE damage increased by 50%
  • Telesto
      • Reduced base damage of each bolt from by 19%
      • Increased optics stat from 15 to 20 to be comparable with other Fusion Rifles with scope perks
      • PvE damage increased by 30%
  • Trace Rifles
      • Trace Rifles now gain additional ammo when picking up Special ammo
      • Reduced damage output of Wavesplitter against Guardians
          • Reduced by 19% on medium-damage mode
          • Reduced by 27% on high-damage mode
          • Adjustments were made to keep the damage output the same in PvE activities

Exotic Armor

  • Tuned energy values on Shards of Galanor to accompany changes to the Blade Barrage Super
      • Reduced maximum energy return from 90% to 75% of the total Super
      • Now only returns energy on the knife impacts
  • Reduced energy return on Gwisin Vest from 10% to 7% of the total Super

Miscellaneous

  • Abilities
      • Fixed an issue where players could retain Super energy for Chaos Reach even when being suppressed mid-Super
      • Fixed an issue where players could equip Celestial Nighthawk mid-Super to partially benefit from “Hawkeye Hack” perk when using the Six-Shooter subclass
  • Weapons
      • Fixed an issue where the arrows the Spiteful Fang left lodged in targets did not match the arrows it fired
      • Fixed an issue where Anarchy’s trap detonation was not dealing damage if the owner had died
      • Fixed an issue where the Auto-Loading Holster perk was not reloading the magazine in some circumstances
      • Fixed an issue where the muzzle blast and spent shell effects had become misaligned on the Suros Regime and its ornaments
      • Fixed an issue where the No Feelings Scout Rifle had incorrect stats when Masterworked
      • Fixed an issue where the Tempered Dynamo Fusion Rifle wasn’t playing all of its charge-up audio on consoles

Crucible

Breakthrough

  • Fixed an issue where deploying the Breaker or hacking the Vault exactly as time expired could end the round in an incorrect state

Heavy Ammo Tuning

  • Competitive
      • Control
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
      • Clash
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
      • Survival
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 45 seconds, now 60 seconds)
  • Rotators:
      • Showdown
          • Initial timers stay the same
          • Increased respawn timer for Heavy ammo (was 30 seconds, now 60 seconds)
  • Rumble:
      • Initial timers stay the same
      • Increased respawn timer for Heavy ammo (was 60 seconds, now 120 seconds)
  • Ammo Counts (All Modes)
      • Reduce Heavy crate ammo for Machine Guns

Redrix’s Broadsword Quest:

  • Valor Rank Resets:
      • The Valor rank resets step will now look at previous seasons accomplishments as well. 
      • Five Valor resets are still required during a single season, but this is no longer restricted to the current season. Ex: If a player had five Valor resets in Season 4, this will now grant progress towards the quest.
  • Completion Inconsistencies
      • Fixed various issues where the quest was not progressing to the pickup step until a player re-entered orbit.

Crucible Ranks

  • Enhancement Cores
      • Fixed an issue that prevented Enhancement Cores from being awarded when reaching Legend in Valor and Glory ranks

Activities

Raids

  • Scourge of the Past
      • Fixed an issue where players could initiate damage phases for the boss encounter too early
      • Fixed an issue where the “Like a Diamond” Flawless Triumph was not being rewarded properly

Black Armory and Forges

  • Fixed an issue where players were not being properly credited when consuming keys for the Mysterious Box quest.
      • Players already affected by this issue will be awarded credit for the keys they’ve used the next time they log in.
      • It is still possible, on rare occasions, for players to use a key and not complete the objective. When this happens, returning to orbit should resolve this issue.
  • Forge emblems are now awarded from forge completions, rather than forge-specific bounty completions
  • Modulus Reports and Ballistics Logs will now go to the postmaster if lost; cap on Modulus Reports remains at 15 per account
  • When hunting for high-value targets on Nessus for the “Siviks’s Delivery Note” quest step, all players who damage the enemy will be given credit toward the kill
  • Players can no longer purchase weapon frames if the Pursuits bucket is full
  • Black Armory lore drops have been increased to 20% (up from 10%), and successful forge completions are now required to earn the reward

Weapon Frame Updates:

  • Ballistics Logs no longer removed at reset
  • Ballistics Logs increased cap to five per character
  • Ritual Frame quests carried across reset now “refund” into purchased currency
      • “Gold” frames refunded into one Ballistics Log
      • “Silver” frames refunded into three Modulus Reports
      • Any instance of a “Radiant Matrix” removed on weekly reset
      • Players should stop experiencing frames “missing” from Ada’s inventory on a week-to-week basis
      • Players may still only purchase up to two “Gold” frames per week
  • All Nessus Fallen Captain high-value targets around the Exodus Black will now spawn correctly

Public Events

  • Whispers on Io now occur more frequently

General

  • Fixed an issue where the Fastidious Miser Triumph was not properly unlocking for players
  • Fixed an issue there the Veterans of the Hunt emblem was using the wrong art
  • Fixed an issue where the Knife Flip emote did not properly loop

Eververse

  • Fixed an issue where the Summer’s Altar and Jupiter Midnight Sparrows shared the same appearance
  • Fixed an issue where the “Visions of Iron Bundle” and the “Form Given Function Bundle” did not show the correct message if players did not own proper DLC entitlements for purchase
  • Satou and Rassmussen Ghost Projections now have the correct imagery
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This Week At Bungie – 1/25/2019

This week at Bungie, we’re getting ready to turn up the power.  

Next week, your Super abilities are in for a shakeup. Update 2.1.4 has a lot of different fixes in it, but the crux of it will be buffing a large amount of Supers to make them more powerful. There are also a few changes to bring some hot abilities down in hopes that the distinct sound of a Nova Warp won’t haunt your dreams… as much. You can read the full preview on subclass changes here, and a look at what is changing with weapons in last week’s episode of this weekly address

Mayhem Returns

With all of these new Super changes, we figured you’d be eager to jump in and try them out. What’s the best mode for showcasing Supers? Mayhem! We’re turning up the recharge rates to 11, so pick your space magic of choice and start melting faces. 

Mayhem!

Begins: January 29, 2019

Ends: February 05, 2019 

As you battle it out amidst the chaos, please remember that the Crucible is not liable for injuries sustained therein.

Crimson Days

Crimson Days is coming soon. It was originally scheduled to start on February 5. That date is being shifted slightly. Grab your partner and get ready for action and rewards.

Crimson Days

Begins: February 12, 2019

Ends: February 19, 2019 

If you missed out on Crimsons Days last year, or didn’t get everything you wanted, you’re in luck. This is your chance to get the rewards exclusive to this event. The event is very similar to last year, but we have added a few new rewards and ways of obtaining them. We’ll give you the full details closer to the special day.

Cleaning House

Starting with Season of the Drifter, we’re making a slight change to the way bounties grant powerful rewards. To ensure an even playing field each time we kick off a new season, bounties acquired during previous seasons will have a maximum possible power reward. This change is intended to prevent players from feeling the need to hoard bounties and raid keys that grant powerful rewards until the Power cap is raised in an attempt to get a leg up in the push toward the new Power cap.

Example:

  • A player has completed the “WANTED: SILENT FANG” bounty during the Season of the Forge, but has not yet claimed the reward.
      • If they claim this reward after the Season of the Drifter has begun, the reward will have a maximum Power of 650.
      • If they instead acquire this bounty after the Season of the Drifter has already begun, the reward will have a maximum Power of 700.
      • The cap is applied to bounties on acquisition.

NOTE: Completed bounties have no mechanism to “dismantle,” so keeping completed bounties could negatively affect players for the first week of a new season. By holding on to the old bounties, this locks players out of an “uncapped” bounty that could become available with the start of a new season.

We strongly recommend either completing or discarding any powerful rewards bounties before the new season begins. Completing these bounties after the season changes could result in missing out on the new season’s version of the bounty with the higher Power cap.

We are also looking to address stockpiles of Raid Keys as well. We are currently finalizing details, and will give additional information when available.

Final Preview

We’ve talked about a lot of changes coming next Tuesday in 2.1.4, but we have a few more you may not know about yet. Here is a final preview before the official patch notes ship with the update on 1/29/19.  

Redrix’s Broadsword Quest:

  • Valor Rank Resets
      • The Valor Rank resets step will now look at previous seasons’ accomplishments as well. 
      • Five Valor resets are still required during a single season, but this is no longer restricted to the current season. Example: If a player had five Valor resets in Season 4, this will now grant progress towards the quest.
  • Completion Inconsistencies
      • Fixed various issues where the quest was not progressing to the pickup step until a player re-entered orbit.

Enhancement Cores

  • Fixed an issue that prevented Enhancement Cores from being awarded when reaching Legend in Valor and Glory ranks.

Grenade Launchers

  • Tweaked Grenade Launcher projectiles to feel more consistent on direct hits.
  • Proximity Grenades can no longer impact directly (prevents Special ammo Grenade Launchers from one-shotting with the perk active).
  • Increased ammo reserve size of Special ammo Grenade Launchers.
  • Increased initial spawn ammo in PvE for Special ammo Grenade Launchers.

New Year’s Resolutions

The DPS team is always working diligently behind the scenes. They are making sure you have the info you need to have the best Destiny 2 experience.

This is their report.

Destiny 2 Update 2.1.4 Resolved Issues Preview – Part 2

Resuming the conversation from last week, the following known issues are expected to be resolved with the launch of Destiny 2 Update 2.1.4 on January 29.

  • Like a Diamond” Triumph: The “Like a Diamond” Triumph is not unlocking for fireteams who complete the “Scourge of the Past” raid in a single session with no deaths.
  • Always on Time” Sparrow: The “Always on Time” Exotic Sparrow from the “Scourge of the Past” raid cannot be reclaimed from Collections.
  • Modulus Reports to Postmaster: Modulus Reports earned when a player’s Pursuits inventory is full are not sent to the Postmaster.
  • “No Feelings” Kill Tracker: The “Scourge of the Past” raid Scout Rifle “No Feelings” does not correctly track kills when Masterworked to tier 6 or higher.
  • “Rasmussen” and “Satou” Ghost Projections: There is a discrepancy between the assets used in the “Rasmussen” and “Satou” Ghost projections available in the Etched Engram.
  • Veterans of the Hunt” Emblem: The “Veterans of the Hunt” emblem uses art from the “Universal Hero” emblem, causing the “Universal Hero” emblem to not display properly.

For the full Destiny 2 Update 2.1.4 patch notes when they are available, players should monitor our Updates page.

Destiny 2 Update 2.1.4 Deployment Timeline

Next Tuesday, January 29, Destiny 2 Update 2.1.4 will become available to players. This update marks the arrival of the Exotic quest, “The Draw,” as well as the expected resolution to issues described in our Resolved Issues Previews—Part 1 and 2.

All Destiny 2 players will need to download and install this update when it is available. Please see below for the Update 2.1.4 deployment timeline for Tuesday, January 29.

  • 8 AM PST (1600 UTC): Destiny 2 maintenance is scheduled to begin. Some Destiny Companion features may be unavailable on the web, mobile, and third-party apps.
  • 8:45 AM PST (1645 UTC): Downtime in Destiny 2 will take place at this time. All players will be removed from the game. Players will not be able to log into the game.
  • 9 AM PST (1700 UTC): Update 2.1.4 will begin rolling out across all platforms and regions. Downtime in Destiny 2 is expected to end, but maintenance will be ongoing.
  • 10 AM PST (1800 UTC): Destiny 2 maintenance is expected to conclude.
  • 11 AM PST (1900 UTC): Destiny Companion features will be re-enabled on the web, mobile, and third-party apps. Players who encounter issues should report them to the #Help forum.

Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to make sure players are aware that the following known issues are being investigated in Destiny 2.

  • GUITAR Errors in “Last Wish”: Elevated GUITAR errors are ongoing in the final encounters of the “Last Wish” raid. For the latest info, see: This Week at Bungie – 1/11/201
  • Obsidian Accelerator: The tooltip for Obsidian Accelerators says “Use,” when it should say “Discard.” Players should turn these items in to Ada-1 and may re-earn them in forge activities.
  • Stryker’s Sure-Hand: The perk “Surrounded” no longer does bonus damage on the Stryker’s Sure-Hand Sword after it is been upgraded to a tier 10 Masterwork.
  • Collections Badge Count: The Collections screen incorrectly shows a count of only 10 badges instead of 11.

Dutch Angle

What will they do next? It’s a question we often ask ourselves. Movie of the Week is one of the ways we like to highlight the awesome things the community creates. It can be anything from a huge accomplishment to a funny short. Every week, we pick a few of our favorites and show off their creations here.

Movie of the Week:  How to Titan




Honorable Mention: Live like Legends




As always, both creators of these videos and any helpers they had will receive a special emblem for their efforts. If you are one of the winners, make sure you put everyone’s player name who helped in the description.

Next week is going to be a great time to jump in and play some Destiny. We haven’t even covered the Hand-Cannon-shaped elephant in the room. Along with everything else weve talked about, next week is also when you’ll be sent out on a quest to claim the Last Word. We can’t wait to watch as Guardians wield a familiar weapon forged for heroes once again. 

<3 Cozmo

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This Week At Bungie – 1/17/2019

This week at Bungie, we continue our journey.

Before we dive into the weekly roundup of information about the game, we’d like to shed some more light on the future of the franchise.

Destiny Franchise Director Luke Smith:

Hey everyone, 

I wanted to share three things on behalf of the Destiny team today. 

First: Our sincere thanks to the people at Activision who’ve helped bring Destiny to our players,  High Moon Studios for their wonderful collaboration on Forsaken, and Vicarious Visions who helped establish a Destiny community on PC, worked with us on Warmind, and who is currently readying their Destiny swan song with content that will appear in the upcoming Season of [Redacted]. 

Next: In the short-term, we’re continuing to build the content we’ve promised for the Annual Pass. We’ve learned a lot from Black Armory that we will apply to future releases, most notably that we’d like the beginning experiences of content drops to be a better point of convergence for the playerbase. In Black Armory, we set the Power requirement for the first forge too high, and that meant it wasn’t a great chance to jump into some new content. We want to find the line between new content that many players can play, and aspirational content for players to progress toward. We’re exploring improvements to catch-up mechanics for players in upcoming seasons. 

Last: Long-term, Bungie is committed to Destiny. We created the universe and we hold its future entirely in our hands. The vast majority of the team is hard at work envisioning future experiences, enemies, and ways to play the Guardian you’ve been building since 2014. We’re going to keep doing that. 

We’re thinking about what it means to be truly independent, what it means to self-publish, and crucially, what Destiny‘s future can now look like for our players. 

It was a busy Fall, and it is going to be a busy year. 

When I look ahead and think about Destiny and where it could go, I see a bright future, with roots in a memorable past. Not everything has been lost in the dark corners of time.  

See you soon,

-luke 

Up the Damage

Paired with changes to Super abilities in Destiny 2 Update 2.1.4, the team has is also set to deliver some fine-tuning to weapon archetypes in your vault, waiting to be used. Designer Victor Anderson has a rundown of our goals and the changes being made to reach them.

Mr. Anderson: In the 2.1.4 update, we’re making several adjustments to weapons with the following goals in mind:

  • Buff underutilized weapon archetypes
  • Adjust hot button weapons in PvP, including Telesto and Wavesplitter
  • Avoid PvP adjustments that will negatively affect PvE efficacy

In summary, our design philosophy is to keep the sandbox feeling the same, but tune damage separately dependent on activity where it makes sense.

Here’s a sampling of some the changes you’ll see:

Weapon Archetypes

Auto Rifles

  • Damage increased for rapid-fire, adaptive, and high-impact families. We find that Auto Rifles are a little unforgiving for the ranges they ask you to occupy in a world with special weapons, and as a result, we’re increasing the damage to offset the higher risk.

Scout Rifles

  • Damage increased for lightweight and rapid-fire families, as well as an increase to all Scout Rifles in PvE. Scout Rifles are always going to be on the lower end of damage due to the safety that their range affords you, but the difference currently between them and other primary weapons is too drastic. As a result, we’re reducing the size of the gap.

Sniper Rifles

  • Increased the damage on the rapid-fire archetype to be able to kill in two bodyshots. Although snipers are still finding success, we believe that allowing you to clean up a kill easier with a Sniper Rifle will allow the sniper to have that success at more ranges and in more situations.

Exotic Weapons

Legend of Acrius 

  • Increased the damage and bumped out the range slightly. As time moves on, things tend to trend upward in terms of power, and in a post-Forsaken world, Acrius simply didn’t have the output to match other heavy weapon Exotics.

Telesto

  • PvP damage brought down to match a standard Fusion Rifle charge rate. Optics (zoom) was also increased to match Fusion Rifles with long-range scopes. Telesto has become fairly notorious in the Crucible for its effectiveness, even in some cases getting accidental multikills due to how damaging the explosions were. To combat these, we’ve reduced its (PvP) damage to match its charge rate. This brought up an issue where doing so was significantly hurting the usability of the weapon, so the optics were buffed in return. In general, you should still find it an effective weapon, it just won’t be quite as generous as it was before.

Trace Rifles

  • Increased the minimum amount of ammo you could receive from special ammo boxes. Trace Rifles had a pretty rough time keeping ammo reserves in the Crucible as it doesn’t have access to scavenger perks. You should have more success using it more often in the Crucible now, and the changes also affect PvE bricks.
  • Reduced the strength of Wavesplitter in PvP. After the ammo changes noted above, Wavesplitter had its one weakness removed, so we’ve opted to bring it in line with the other Trace Rifles before this patch hit the public.

Weapon tuning is an ongoing process. We’ll be sure to talk to you about it again in the future. Some topics we’re looking at for future potential adjustments include Trace Rifle damage in PvE, Submachine Gun damage adjustments, Shotgun adjustments, and taking a holistic look at the heavy slot options and how much of an impact it has on loadout choices for PvE content. We are always looking at what’s currently in use and what isn’t in use, as having more choices is always better than being locked into a narrow band.

These changes are currently planned to land on January 29. 

Stoke the Forge

Sandbox won’t be the only aspect of Destiny 2 receiving Quality of Life changes in the next update. We’ve also spent some time collecting player feedback on the Black Armory experience. What follows are some details for the changes we have planned for weapon forging.

Black Armory


  • Ballistics Logs will no longer be removed at reset
  • Stack limit for Ballistics Logs increased to 5 per character
  • Weapon frames carried across reset now refund into the following
      • “Gold” frames refunded into 1 Ballistics Log
      • “Silver” frames refunded into 3 Modulus Reports
      • Any instance of a Radiant Matrix will be removed on weekly reset
      • Players should stop experiencing the issue where frames are missing from Ada’s inventory on a week-to-week basis
      • Players may still only purchase up to 2 “Gold” frames per week
  • Drop rate for Black Armory Lore increased from 10% to 20%
      • Now requires successful forge ignition for chance to drop
  • Quest step that requires players to defeat a high-value target on Nessus no longer requires a player to land the final blow.
  • Modulus Reports and Ballistics Logs will now go to Postmaster if lost. Cap on Modulus Reports still at 15 per account
  • Forge emblems will be awarded when completing a forge, no longer requiring a specific bounty to be completed

That’s not even the final form of our next deployment. Check out the Player Support Report below for a list of known issues being addressed in Update 2.1.4.

Clubhouse Renovations

Over the last few weeks, members of the Community, Player Support, and bungie.net teams have been meeting to discuss some ways we can improve the experience on our forums. The first change will be a reorganization of our current forum structure, paired with some under-the-hood improvements to moderation tools.

A large piece of feedback that we’re looking to address is that players didn’t know exactly where to go to join the conversation. As such, we’re condensing Destiny 2-related forums, eliminating subforums that weren’t used frequently, and giving the Destiny Companion its own place of discussion. Second, we wish to create a more welcoming place to discuss Destiny 2. Whether you’re giving critical feedback on your experience or looking to share some sweet lore you’ve just uncovered, we’re looking to maintain a healthier community on our website. We absolutely welcome topics and discussion on what we can do better in Destiny 2, but players must follow the Code of Conduct if they wish to join the conversation.

That said, here’s what you can expect on January 22 when visiting the bungie.net forums:

  • Destiny 2
    • Feedback
    • Gameplay
    • Rewards
    • Lore
  • Destiny 1
  • Clan Recruitment
  • Companion
    • iOS
    • Android
    • Web
  • Help
    • All current Player Support subforums
  • OffTopic

Like anything else related to Destiny, we’re eager to hear your feedback on how this experience can be improved.

Reporting for Duty

Week in and week out, members of the Player Support Team dedicate themselves to identifying the issues you’re facing, and working with the development team to investigate. We’ve said it a thousand times before; the only good bug is a dead bug.

This is their report:

Destiny 2 Update 2.1.4 Resolved Issues Preview – Part 1

This week, we’d like to pick up the conversation on some existing known issues in Destiny 2. The following issues are expected to be resolved with the launch of Destiny 2 Update 2.1.4 on January 29.

  • Lost Radiant Matrix: Players can become blocked from accessing Black Armory activities if the Radiant Matrix is pushed out of their Postmaster inventory.
  • Ada-1 Missing Weapon Frames: Weapon frames may disappear from Ada-1’s inventory in a given week for some players.
      • [Editor’s Note: This issue will no longer be present due to the system changes for Ballistics Logs described above.]
  • Mysterious Box Keys: Forge Keys are sometimes not applied when used for the Mysterious Box but are removed from inventory, blocking progress. Spent keys will be applied retroactively.
  • “Fastidious Miser” Triumph: The “Fastidious Miser” Triumph may sometimes not unlock when players access all relevant chests in the Dreaming City.
  • Full Pursuits at Ada-1: Players are able to purchase weapon frames from Ada-1 when their Pursuits inventory is full, receiving nothing while still costing materials.
  • Nessus Roaming Captains: High-value targets on Nessus do not count for other fireteam members when someone defeats them for the “Siviks’s Delivery Note” Pursuit.
  • Earning Redrix’s Broadsword: Redrix’s Broadsword is sometimes not granted when completing its quest, requiring players to restart the Destiny 2 application for it to drop.
  • “Knife Flip” Emote: The “Knife Flip” emote does not loop indefinitely.

Check back next week for Part 2 of our Resolved Issues Preview, where we’ll discuss other known issues that are expected to be resolved in Destiny 2 Update 2.1.4 later this month.

Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to remind players of the following known issues in Destiny 2.

  • Black Armory Key Molds: Investigations are ongoing regarding issues causing the Black Armory Key Mold to only be available on the first character it is received on.
  • “Relic Rumble” Triumph: We are investigating an issue where the “Relic Rumble” Triumph isn’t unlocking for players.
  • “Submachinist” Medal: We are investigating an issue where the “Submachinist” Medal does not appear in the Crucible.
  • Izanagi’s Burden Scope: We are investigating reports that the scope on Izanagi’s Burden experiences issues with Well of Radiance, with Inertia Override, and while invading in Gambit.

Lost Sector Discovered

Throughout the week, we’re on the hunt for entertaining Destiny montages and creation. Showcasing skill is one thing, but covering a spider tank in flaming swords made of space magic? Stupendous.

Movie of the week: Well, Well, Well…




Runner up: Minimalist




If you want a chance at the Lens of Fate emblem, make sure to submit your content to the Creations page on bungie.net. Do not throw away your shot!

To close out, we invite you to take a step back to Friday, January 11, 2019.

Guardians had been working together to solve puzzles in the Niobe Labs. A final clue was given to nudge players in the right direction. After three and a half days, the Hubris of Niobe was recognized, and the puzzle was completed.

World First: The Destiny Community

While a fireteam executed the plan, we wanted to highlight that this was achieved by more than just three Guardians. We thank everyone in the community who lent their troubleshooting skills to help crack this code. Many shout outs to /r/RaidSecrets were made, but we also must acknowledge those who engaged with each other via social media. Whether you were on forums, tweeting, texting, or submitting your theories to stream chats: Thank you for taking part in this experience.

Until next time, I’ll be in the Iron Banner. Maybe I’ll dip my toe into Gambit to get the final two wins I need for Dredgen. See you online.

Cheers,

Dmg04

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Community Focus – Lowlines

If you are long-time Destiny player, you may remember a time when the only way to move your gear between characters involved endless visits to the Tower. To solve this problem, we created an API to let you move your gear around on your personal device of choice—using the right application, of course. There was much rejoicing. We also decided to allow the community to use that technology to make amazing applications to do everything from organizing your gear to finding clips of yourself in the Crucible.

Our focus this week is a pioneer in the Destiny application developer community. Please meet Lowlines. 

Welcome to your community focus! Tell us a little bit about yourself and what your role is in the Destiny Community.

LL: I am an Australian web developer with a passion for building tools for the gaming community. During Destiny 1, I maintained the unofficial Bungie API docs and helped other community developers build their own apps. I have also been known to record the occasional Pilgrimage Lore video while on patrol in the Dreaming City.

Thanks for assisting others in the creation of cool apps. Where can we find you on the internet?

LL: Here is where you can find me. 

 

What has been your favorite subclass and weapon?

LL: I love running my Hunter as a Nightstalker, though Blade Barrage has been a nice change to the mix! My favourite weapon would have to be the No Turning Back kinetic bow. I have racked up over 28K kills with it since Petra gave it to me in Spider’s Hideout.

Fine choices. Tell us about your site. It looks like more than just a few maps.

LL: My website is a space that allows me to share my passion projects with others. It provides me with a way to hone my skills and showcase how the web can be used as an extension to the player experience, particularly with the help of public game APIs.

Folks might be most familiar with the maps project, which is an enhanced version of the in-game Director and can be viewed from any device with a web browser even when you aren’t playing Destiny 2. I’ve also been collaborating with other community developers by making my map data available for them to use. Websites like D2Checklist can deep link to a specific location and I’ve even made it possible to embed the maps into other websites like you would with Google Maps, which has been a useful feature for clans that run their own websites.
The gear viewer is another project that is a porting effort of Bungie’s in-house web-based model viewer used to display 3d models on bungie.net back during Destiny 1. Despite being incomplete and fairly experimental, a lot of community artists have found it to be really useful for inspecting gear models for references while other community developers have used my code to build even cooler projects like the Catwalk by Josh Hunt or Chris Fried’s experiments with VR!
Near the end of Destiny 1, I even put together a little community challenge where you had to go on a boss hunt to help Cayde fill his Pokedex!

These are just some examples of the types of projects I’ve worked on, and I make stuff for other games too! I am constantly coming up with new ideas for projects, and my website is the place you can go to check out some of the more fleshed-out ones!

Those are all cool projects. What got you interested in making maps and API features?

LL: Around the same time Dark Below came out, I learned that bungie.net had added a new API for moving items between characters. Seeing that I suddenly no longer had to make trips to the Tower to change my gear was really eye opening, and ever since, I have been advocating to see more games with APIs.

For why the maps in particular, I played a lot of Borderlands 2 prior to Destiny and there was this really cool interactive map I remember using to keep track of collectibles on my iPad. There were no APIs for checking your profile data back then, but I just loved having such a tool on my companion device, and once I saw how the Director had evolved with Destiny 2, I knew I had to combine those two experiences together!

Do you have any new features planned?

LL: While I plan to continue supporting the maps for future Destiny content, I am looking at a way to make it easier to keep track of pursuits and all the activities you can do each week. Braytech.org has this really neat “This Week” view that shows a lot of the type of information I want to highlight on the maps. However, I’ve been working on the maps project for about eight months now, and much like making a game, it gets harder to keep adding new things on top of the existing code without the possibility of breaking something else. So it requires taking a few steps back to analyse what is there and find the best approach to move forward, and that takes time.
I have also been working on another project that looks at tracking changes to your profile data during a given play session. Examples include things like knowing when an Exotic item drops, how many kills you got with a given weapon, or even how many times you’ve killed Ghaul! I’m building it as a Twitch extension streamers could use to engage with their viewers and for running fun little community events like a boss hunt. Eventually I’d like to evolve it to a point where you might be able to do things like recreating an entire Crucible match by tracking all the players in the current activity and stitching it together to produce live stats. It’s still in the early prototyping stages at the moment, but I will be looking for folks to test it out once it is more fleshed out. I’m also open to ideas folks might have as there is so much data that you can track in the APIs, and I’m not even 100% sure what is possible yet!

We fully understand the risks of changing complex software. Anything else you would like to add?

LL: None of what I or any other developer within the community do would be possible without the amazing work folks like vthornheart at Bungie do with the APIs. They enable us to create awesome tools like DIM for managing your inventory, to keep track of your collections with DestinySets.com or track clan milestones and plan raids right out of Discord chat with bots like Warmind.io. Destiny has such a thriving developer community because of Bungie’s openness to let us use their APIs, and I am so glad that I decided to try the Destiny Beta all those years ago!

Thanks for taking the tools we made for you and putting them to good use. We appreciate you taking the time to tell us about yourself and what you are working on.

If you are interested in using Lowline’s API features, check out his website at lowlidev.com.au. We are already on the hunt for our next community focus. If you have a suggestion, make a post using the #CommunityFocus tag.
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This Week At Bungie – 1/11/2019

This week at Bungie, the fourth forge was unlocked.  

But not in the way we intended. Sometimes at Bungie we try new things. On many occasions in the past, we have enjoyed watching as the community worked together to solve puzzles. That was the idea behind Niobe Labs. As the puzzle hunt started to drag on for too long, Guardians watched from the sidelines, eager to forge some new weapons. The feedback was clear: Puzzles are fun, but not when they gate content you were expecting to play. We’re flexible enough to change a plan when it’s not playing out as we had hoped, so we decided to give Annual Pass owners access to the Bergusia Forge. The final forge is open now!




Niobe Labs is still waiting to be solved. Some of the clues in the Niobe Labs puzzle are not as clear as we intended. Our designers are looking into this and will have a clarifying update at 6pm PST. If you are still interested in helping solve it, keep an eye on our forum. We’ll share the link from @Bungie as well. 

We will be applying what we learned from this activity to experiences we’re creating for future releases.

Thanks for playing.

Over 9000 

Before the holidays, we mentioned some sandbox changes coming up at the end of this month. We’re excited to shake things up a little bit, specifically with how your most powerful abilities spread destruction. Here is Designer Dan Gniady with some designer commentary on the changes we have planned. 

Dan: Hello Super Aficionados! It’s DanG here to tell you about upcoming changes to subclasses. In the 2.1.4 update, you will experience fresh changes to most of the Supers and a couple goodies here and there for the subclasses at large. If you want just the quick takeaway: damage was increased for most Supers (and slightly reduced for Blade Barrage and Nova Warp), and we’ve injected a couple new tricks into some of the older subclass paths. Keep reading for a more detailed look.

Josh Hamrick recently touched on our upcoming plans for Sandbox, and we wanted to expand on our intentions a bit further. These are some of the goals guiding us:
  • As frequently as possible, continue to shift the combat meta with Sandbox updates to keep Destiny fresh
  • Investigate and improve outliers—underperformers in terms of popularity or effectiveness—to keep all of your given Sandbox options feeling like relevant and effective choices
  • Address major Quality of Life Sandbox issues reported by the community to maintain a smooth and consistent gameplay experience in Destiny

In this specific update, our goal was to look at Supers holistically across the board, bringing up damage where they underperform, fixing some major pain points, and adding new functionality where inspiration struck. To accomplish this, we did the following:

  • Compiled community feedback
  • Looked at data, both usage rates and effectiveness
  • Playtested changes and continued adjusting

So, specifically which Supers got a bump?

Damage Increases:

  • Golden Gun (three-shot and six-shooter)
  • Shadowshot (Moebius Quiver)
  • Arc Staff
  • Burning Maul
  • Hammer of Sol (Code of the Siegebreaker)
  • Fist of Havoc
  • Sentinel Shield
  • Nova Bomb (Cataclysm and Vortex)
  • Daybreak

Small Damage Decrease:

  • Blade Barrage
  • Nova Warp

This is the beginning of a process. We believe we’ve found a good place around which to balance the subclasses. This means a few outliers will come down a bit, but most will be brought up. It will involve changes to Super damage, tuning numbers on perks to make them more effective, or even wholesale replacing them when they aren’t performing.

Below you will find the very start of these changes. If you don’t see a particular improvement you were hoping for, know that there will be more to come. And please continue to let us know what you think as we make changes. We appreciate your feedback and share in your passion.

Hunter

Gunslinger

  • Golden Gun
      • Six-Shooter kills return a bullet
      • Practice Makes Perfect Super regen increased
  • Blade Barrage 
      • The damage is now heavily weighted on the delayed explosion instead of the knife impact
      • Now deals self-damage if the knives explode too close
      • Fixed a bug where the knives would track allies

This Golden Gun change brings increased uptime with your Super. For the Way of the Outlaw, this means a skill-based mechanic to extend it. For Way of the Sharpshooter, it’s the ability to earn your Super more quickly. 

Nightstalker

  • Moebius Quiver
      • Entire damage bonus is applied on the first hit instead of stacking and multiplying
      • Increased tether radius and lifetime
      • Made it easier to fire successive tethers
  • Spectral Blades
      • Damage resistance in stealth decreased
      • Duration of Super while invisible slightly decreased

This is step one for Shadowshot, and we intend to keep improving the way it works. For this pass, we focused on Moebius Quiver quality of life. 

Arcstrider

  • Super damage is now more heavily weighted toward the heavy palm strike attack
    • No attack damage was reduced, but much of the added damage for this Super went into the heavy attack
  • Lethal Current bonus damage increased

Titan

Sunbreaker

  • Sunspots
      • Doubled the damage of the burn on enemies
  • Sun Warrior
      • Buff length increased from 3 seconds to 5 seconds
      • Now increases ALL outgoing damage
  • Burning Maul
      • Slam radius increased
      • Slam fire tornado improved homing
  • Super damage is more heavily weighted on the heavy shield charge attack.
      • No attack damage was reduced, but much of the added damage for this Super went into the heavy attack
  • Terminal Velocity
      • There are now three tiers of hang time
          • The amount of hang time for each tier has been reworked
          • Each tier of hang time now causes four damaging shocks instead of three
          • The damage for the hang time bonuses has been increased significantly
  • Trample
      • The light shoulder attack Super cost has been reduced by ~85%
      • Trample can now trigger every 0.5 seconds, up from every 1 second

For Code of the Earthshaker, the change to Terminal Velocity should make it more engaging. The first tier is now easier to achieve. For the second tier, you’ll probably want some high ground, but if all you have is flat land, a directional slam near the peak of your lift can proc it. Finally, there’s a new third tier that will require some serious height to activate. On top of that, you’ll not only need to land your hang time slams, but also do it quickly enough to get in all four possible to maximize damage.

With Code of the Juggernaut, if you play it right, you can extend your Super for minutes (in PvE). I know this sounds crazy, but it takes foresight and strategic choices. The light shoulder attack is almost a movement mode with the new cheaper cost. With the increased mobility, you should be able to lay some shoulder on bigger targets and then go on a run for little guys to rebuild your Super energy.

Warlock

  • Super duration increased

Voidwalker

Changes:

  • Cataclysm
      • Increased detonation radius
      • Cluster damage increased
      • Improved cluster bomb homing to make it more consistent against single targets
      • Cluster bombs no longer detonate one another
  • Vortex
      • Linger damage increased significantly
  • Nova Warp
      • Slower movement while charging
      • Charging costs more energy and overall duration is reduced
      • Damage resistance reduced very slightly
      • PvP damage reduction
        • Charged detonation will no longer be able to one shot another player in their Super, provided it has damage resistance

Summed up: “Nova Bomb, now not just for large groups.”

The Nova Warp changes above are all small, but we think together they will help bring it down into a good place—a place similar to the Supers that we’re raising up. 

Stormcaller

  • Stormtrance
      • Increased number of targets for chain lightning by 1

Well, my part of this TWAB is Super over. But hey, thanks for reading! We’re genuinely excited to get these changes in your hands and look forward to hearing what you think when you put hands to controllers/keyboards and mice. 

This is the current plan, but things could change in the next few weeks. The official patch notes will ship with the update which is currently slated for January 29. 

Making Matches

Next week, we will adjust matchmaking settings in Competitive. This change is scheduled to take effect on January 15 at 10 AM PST. The World Systems Team has been gathering feedback and using it in conjunction with player data to make the next change for how we match opponents in the Competitive playlist. 

We will be changing the matchmaking parameters so that opponents you find in Competitive matchmaking will be closer to your Glory rank. While the imbalanced match can still happen, we believe this change will reduce the number of occurrences dramatically. Players may experience longer matchmaking times as we will try to ensure a good Glory rank match before opening up the search criteria. Thank you so much for your feedback, and please keep it coming. We’re always improving the game and your feedback helps steer the conversation.

Fe

Saladin is making his regular visit to the Tower next week for the first Iron Banner of 2019. He brings with him weapons and armor to be earned by Guardians who chose to face off in the great tournament. Here are the rewards you can get your hands on.

Iron Banner and Valor Bonus

Begins: January 15, 2019

Ends: January 22, 2019

Where Are My Keys?

Player Support has your back out there in the wild. 

This is their report.

Shredding GUITARS

Shortly after the launch of Destiny 2: Forsaken, Destiny Player Support began monitoring player reports describing intermittent GUITAR errors in the final encounters of the “Last Wish” raid. These errors have been especially impactful to players attempting the “Petra’s Run” Triumph, which requires fireteams to complete the “Last Wish” raid in a single session with no deaths.

After comprehensive investigation, we currently believe that “Last Wish” GUITAR errors occur when players hit the limit on the number of server-controlled objects within a single area. This issue is exacerbated during the final encounter in “Last Wish,” when encounter-specific objects are left over from the Riven fight. Reaching this limit causes the server to crash, resulting in GUITAR errors for all players.

Our teams are working to identify this issue’s root cause, and are currently testing solutions to resolve these elevated errors. While no strict timeline can be guaranteed, possible solutions are being tested with the intent of shipping in Destiny 2 Update 2.2.0 in March. When more information is available, we’ll be sure to sound off.

Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to remind players of the currently tracked vital information and known issues which players should be aware of in Destiny 2.

  • Obsidian Accelerator: We are investigating an issue with the Obsidian Accelerator in which the item is DISCARDED when players select the “Use” button. Players should turn this item in to Ada-1 instead of selecting the “Use” option on the item.
  • Key Mold and the Mysterious Box: We are investigating player reports regarding the Black Armory Key Mold only becoming available on the first character it is received on.
  • Forge Key Issues: Investigations are ongoing regarding an issue where forge keys may not be counting toward the Mysterious Box, and players aren’t able to obtain another key.
  • Master Smith Triumph: We are investigating an issue where the “Master Smith” Triumph doesn’t count Rare research frames in its total.
  • Le Monarque “Poison Arrows” Perk: We are investigating an issue where the “Poison Arrows” perk on the Le Monarque Exotic bow is inconsistent over long distances.
  • Forged in Fire Triumph: We are investigating an issue where the “Forged in Fire” Triumph can’t be claimed after players complete their “Forged in Fire” Badge in their Collections.

The Film Is Not Yet Rated

This is a special Friday edition of Movie of the Week! Sure it’s late, but that’s better than never. We were a little busy breaking news around here. That doesn’t mean your awesome content isn’t important. We thrive on watching your exploits and sharing them with the world. 

Movie of the Week: EXO 




Honorable Mention: OHK




As always, both of these videos will net their creators a fancy emblem. If you are one of the creative individuals that made a winning entry, make sure your name is in the description of the video. 

It’s been a busy week. 2019 is off to a crazy start. Yesterday, we shared with you some news about the future of Bungie. Don’t expect these changes behind the scenes to impact our plans for Destiny or the current rollout of content on the calendar.

Iron Banner starts next week. A quest to earn a storied Hand Cannon is coming up next. I’m super ready for the subclass changes that come along with it. Thanks for continuing on this journey with us.

<3 Cozmo

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Our Destiny

When we first launched our partnership with Activision in 2010, the gaming industry was in a pretty different place. As an independent studio setting out to build a brand new experience, we wanted a partner willing to take a big leap of faith with us. We had a vision for Destiny that we believed in, but to launch a game of that magnitude, we needed the support of an established publishing partner.

With Activision, we created something special. To date, Destiny has delivered a combination of over 50 million games and expansions to players all around the world. More importantly, we’ve also witnessed a remarkable community – tens of millions of Guardians strong – rise up and embrace Destiny, to play together, to make and share memories, and even to do truly great things that reach far beyond the game we share, to deliver a positive impact on people’s everyday lives.

We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.

The planned transition process is already underway in its early stages, with Bungie and Activision both committed to making sure the handoff is as seamless as possible.

With Forsaken, we’ve learned, and listened, and leaned in to what we believe our players want from a great Destiny experience. Rest assured there is more of that on the way. We’ll continue to deliver on the existing Destiny roadmap, and we’re looking forward to releasing more seasonal experiences in the coming months, as well as surprising our community with some exciting announcements about what lies beyond.

Thank you so much for your continued support. Our success is owed in no small part to the incredible community of players who have graced our worlds with light and life. We know self-publishing won’t be easy; there’s still much for us to learn as we grow as an independent, global studio, but we see unbounded opportunities and potential in Destiny. We know that new adventures await us all on new worlds filled with mystery, adventure, and hope. We hope you’ll join us there.

See you starside.

BUNGiE

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Unlocking the Bergusia Forge

Today, at 2PM Pacific Time, the Bergusia Forge will be unlocked for all players who own the Annual Pass.

While coming together as a community to solve puzzles can be fun, setting this puzzle up as a gate between you and new content that you want to play has not been an ideal experience. As such, we will be decoupling the puzzle from the final offering of the Black Armory. All Annual Pass owners will be able to experience the Bergusia Forge when the puzzle is solved or when the deadline expires – whichever happens first.

We realize that many of you have been working hard to solve the puzzle of the Niobe Labs. Whatever the outcome, it will remain open for Annual Pass owners who still want to test their problem solving skills. There is a Ghost and an Emblem to earn as evidence that you completed the challenge.

We love trying new things with Destiny, but we’re also flexible enough to pivot when you point out room for improvement. We’ll continue to monitor the conversation about this event and learn from your feedback as we create future content releases. 

Thanks for playing. Enjoy the final forge.

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Player Support Report – 1/3/2019

Things are just beginning to spin back up here at Bungie. Team members are slowly returning from holiday break, and This Week at Bungie will return on January 10 when we’re at full force. Until then, the Player Support team is here with an update on our current investigations.

Helping Hands

Ghosts of Dawnings Past

With the Dawning in the rear-view mirror, here are a few notes we’d like to make about the inventories of participating players.

  • Eva’s Holiday Oven has been removed from the Pursuits inventories of all players.
  • Along with Eva’s Holiday Oven, all ingredients for Dawning recipes have been removed from the inventories of all players.
  • Incomplete Dawning Cheer Sparrow upgrades have been removed from the Pursuits inventories of all players.
  • Leftover Essences of the Dawning have been removed from the Consumables inventories of all players.
  • The Dawning Cheer Sparrow perks “Happy Dawning” and “Dawning Dare” are no longer active following the conclusion of the Dawning.
  • All incomplete or unclaimed Triumphs from the Dawning have expired, and have been hidden in the Triumphs screen.
  • If dismantled, eligible players may reclaim the following Dawning rewards from their respective collections: the “Dawning Cheer” Sparrow, the “Affinity’s Gift” ship, and the “Holiday Treats” and “Delicious Benefactor” emblems.
  • Dawning armor from the Winterdrift Engram, which feature randomized perks, cannot be reclaimed from collections if dismantled.
Players encountering other issues following the conclusion of the Dawning should report to the #Help forum.

Destiny 2: Forsaken and Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to remind players of the currently tracked vital information and known issues which players should be aware of in Destiny 2.

  • Forge Key Issues: We are investigating an issue where forge keys may not be counting toward the Mysterious Box, and players aren’t able to obtain another key.
  • Ada-1 Weapon Frames: In addition to the existing issue where players may lose access to weapon frames during the week, we are investigating another issue where weapon frames are not received when a player’s Pursuit inventory is full, but materials are consumed anyway.
  • Calculated Trajectory: We are investigating an issue where the Calculated Trajectory medal is not appearing in Iron Banner.
  • No Feelings: We are investigating an issue where the No Feelings Scout Rifle does not correctly track kills when Masterworked.
  • Ace of Spades: We are investigating player reports indicating that Memento Mori is cancelling early when reload is initiated, then interrupted by sprinting.
  • Braytech RWP Mk. II: We are investigating player reports stating that the Braytech RWP Mk. II Scout Rifle cannot be infused above 600 Power.
  • Blast Furnace: We are investigating player reports describing Blast Furnace losing extra ammo on trigger pull when its magazine is overloaded by Ambitious Assassin.
Through the remainder of the week, I’ll be deep in the Destiny 2 and Feedback forums on Bungie.net, collecting your thoughts to pass on to the team. Have feedback on the Forges, Iron Banner, or other topics? Sound off!

Alright, Alright, Alright. 2019 on the field. Be notorious.

Cheers,
Dmg04

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Player Support Report – 12/27/2018

As mentioned last week, This Week at Bungie will be offline through January 10, 2019. Until then, we’ll be keeping you up to date on issues we’re tracking through the holiday season, along with some vital information. Make sure to note the dates below, as we don’t want you to miss out on any fun before the Dawning concludes.

Support Class

Season’s Greetings

As players participate in the final week of the Dawning, Destiny Player Support continues to monitor player-reported issues in the #Help forum. Listed below are the latest issues monitored by the DPS team over the holiday week:
  • Ace of Spades: We are investigating player reports indicating that Memento Mori is cancelling early when reload is initiated, then interrupted by sprinting.
  • Braytech RWP Mk. II: We are investigating player reports stating that the Braytech RWP Mk. II Scout Rifle cannot be infused above 600 Power.
  • Blast Furnace: We are investigating player reports describing Blast Furnace losing extra ammo on trigger pull when its magazine is overloaded by Ambitious Assassin.

Additionally, we’d like to remind players that the Dawning ends on January 1, 2019. At that time, incomplete or unredeemed triumphs will expire, and players will no longer be able to participate in Dawning activities.

Destiny 2: Forsaken and Season of the Forge Vital Information and Known Issues

In addition to the items listed above, Destiny Player Support would like to remind players of the currently tracked vital information and known issues which players should be aware of in Destiny 2.

  • Claiming Dawning Triumphs: Unearned or unclaimed Triumphs for the Dawning will be removed when the Dawning concludes. Players should claim all completed Dawning Triumphs before the Dawning ends on January 1, 2019.
  • Weapon Frame Bounties: We are investigating an issue where players are able to purchase weapon frame bounties when a player’s inventory is full, and they don’t go to the postmaster. Additionally, players who carry over weapon frames from prior weeks will lose access to one of the new week’s weapon frames after completion of the old frame in that week.
  • Dawning Items Already Claimed: We are investigating player reports that some Dawning items in the Winterdrift Engram are showing as claimed even if the player has not yet found or received them.
  • Radiant Matrix Missing from Inventory: We are investigating an issue where the Radiant Matrix will push out of a player’s postmaster and become unobtainable. It is recommended that players check their postmaster to retrieve their Radiant Matrix if it is missing from their inventory.
  • Veteran of the Hunt Emblem: We are investigating an issue where the “Veteran of the Hunt” emblem, given to eligible players in the Gratitude Package from Commander Zavala, uses incorrect art assets. This has also caused the “Universal Hero” PC-exclusive promotional emblem to not display correctly.

One Final Reminder

We’d like to take this opportunity to remind players that the Dawning ends on January 1, 2019. At that time, incomplete or unredeemed Triumphs will expire, and players will no longer be able to participate in Dawning activities. Additionally, Dawning ingredients required to create cookies, including those purchased for bright dust from Eververse Trading Co., will be removed from player inventories.

Happy New Year from Player Support!


We’ll be back again next week with another Player Support Report to cover any issues that appear over the remainder of our holiday break. If you encounter any issues during your playtime, be sure to report to our #Help forums. Player Support, Cozmo and I will be here to monitor for any bumps on the path into the new year.

Alright, alright, alright. 2019 on the horizon.

Cheers,

Dmg04

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This Week At Bungie – 12/20/2018

This week at Bungie, we lit the third forge.

The Izanami Forge has been discovered in the wreckage of the Exodus Black. New adventures await and more slick weaponry is available for those who can repair and reignite the ancient forge. 




We have more in store for you after the New Year. The community is currently solving puzzles and uncovering the secrets of the forges and the families who created them. Niobe Labs is set to go live on January 8. It’s not a dungeon, but an event that will ultimately unlock the final forge. Good luck!

Happy Holidays

The Dawning is still going strong. Ovens are roaring in the Tower and across the solar system as Guardians cook up sweet treats and deliver them to hungry vendors. The great Guardian bake off will continue for the rest of the year until the reset at 9 AM on January 1, 2019. So power up that new Sparrow with holiday cheer before the event comes to an end.

In preparation for the holidays, several TWABs ago we asked the community to use their artistic talents to create a Bungie Holiday card for 2018. We received a lot of incredible entries and it was hard to choose just one. In the end we selected this fine piece created by Micah Bell. 

Strike While the Iron’s Hot

Next week, Lord Saladin will visit the Tower for the final Iron Banner of 2018. He is bringing with him a new set of armor to earn and two Year 1 weapons upgraded to include random rolls.

Iron Banner/Increased Valor

Begins: December 25, 2018

Ends: January 1, 2019

Double Valor will also be live from December 25 through December 28, followed by triple Valor from December 28 through January 1. You can take advantage of these extra gains in Iron Banner, Competitive, or Quickplay. 

Microwaved WiFi

This week in Destiny 2 Update 2.1.3, we deployed some new tools from the Security Response Team to help improve the competitive environment of the Crucible.

Beginning soon, players with the most unreliable connections will receive an in-game warning. We know that connection quality is fluid, so don’t worry if you have occasional, temporary issues.

If your connection does not improve after an in-game warning, and we continue detecting a negative impact on other Guardians, restrictions from PvP activities may be applied to your account.

If a restriction is applied to your account, you will be unable to participate in PvP for two weeks. If you continue to play on an unreliable connection that harms the experience of other players, that restriction may be extended.

As always, you can find the latest information on Bungie’s ban and restriction policies at bungie.net/bans.

Support Network

And now for a word from our Player Support experts.

Destiny 2 Update 2.1.3

This week, we deployed Destiny 2 Update 2.1.3 to players. This update resolved several issues which impacted the player experience in Destiny 2. See below for a selection of highlights from this update:

  • Fixed an issue where players were not properly granted the Scourge of the Past emblem or Triumph for completing the activity within the first 24 hours
  • Fixed an issue where players weren’t properly being granted Harbinger’s Echo if they destroyed eggs across multiple characters
  • Fixed an issue that caused weapon frames to be erroneously removed from players’ inventories when completing forges
  • Fixed an issue where players were not rewarded properly when completing a forge activity that was joined in progress
  • Fixed an issue which caused the Avalanche Machine Gun to have more recoil than intended
  • Fixed an issue which caused Season of the Forge shaders to dismantle more slowly than other shaders
For the full list, please visit our Update 2.1.3 patch notes page.

Ghost Projections

Following this week’s deployment of Destiny 2 Update 2.1.3, an issue was discovered which caused a discrepancy between the Rasmussen and Satou Ghost Projections available in this season’s Etched Engram.

We are investigating the cause of this issue, and affected players can expect this to be resolved in a future update.

Izanami Forge

On Tuesday, the Izanami Forge rolled out to players in Destiny 2. Players who have completed the Volundr and Gofannon forges can begin their quest toward unlocking the Izanami Forge by defeating Vex on Nessus.

As players work to unlock this forge, they should make sure that they have space available in their Pursuits inventory. When defeating Vex on Nessus, there is a chance for the Vex Transponder quest item to drop, and players who have a full Pursuits inventory may not see this item in their postmaster.

For players who enter this state, we recommend making room in your Pursuits inventory and returning to Nessus for a chance at another drop.

Destiny 2: Forsaken and Season of the Forge Known Issues

In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken and Season of the Forge.
  • Like a Diamond Triumph: We are investigating an issue where the Triumph “Like a Diamond” is not unlocking as intended when players complete the Scourge of the Past raid without any member of their fireteam dying.
  • Veteran of the Hunt Emblem: We are investigating an issue where the “Veteran of the Hunt” emblem, given to eligible players in the Gratitude Package from Commander Zavala, uses incorrect art assets. This has also caused the “Universal Hero” PC-exclusive promotional emblem to not display correctly.
  • Radiant Matrix Missing from Inventory: We are investigating an issue where the Radiant Matrix will push out of a player’s postmaster and become unobtainable. It is recommended that players check their postmaster to retrieve their Radiant Matrix if it is missing from their inventory.
  • Weapon Frame Bounties: We are investigating an issue where players are able to purchase weapon frame bounties when a player’s inventory is full, and they don’t go to the postmaster. Additionally, players who carry over weapon frames from prior weeks will lose access to one of the new week’s weapon frames after completion of the old frame in that week.
  • Cookies for Petra and Spider: Players who do not own Forsaken will be unable to create cookies for Spider and Petra. This will not stop progress being made to fully upgrade the Dawning Cheer sparrow, however some Triumphs will be unavailable to complete.

Black and White Movies

Before MOTW goes into hibernation for a few weeks, here are two more winners. If you are vying to get the emblem, you can continue to submit your videos. Movie of the Week will return in the next TWAB on January 10. 

Movie of the Week: Gambit Etiquette




Honorable Mention: Are you saying I can dodge bullets?




As Dmg mentioned last week, the TWAB is taking a few weeks off. Don’t worry, there will still be community managers in the building as we staggered our time off. We’ll still be humbly at your service in all the usual places and back with your weekly update on January 10.  
You may have noticed that the header image is a mosaic of previous headers from all of the TWABs over the years. Elliot Gray has created nearly all of those images, and this is his final TWAB as he is moving to a different role at Bungie. We’d like to thank him for helping make our articles look so good for so long.

It’s been a great year, Guardians. We updated the game 29 times in 2018. Some big, some small, but every single one was deployed with the intent to continue improving Destiny 2. Through Warmind, Solstice of Heroes, Forsaken, Crimson Days, Festival of the Lost, the Dawning, and now Season of the Forge, we hope you have enjoyed the content our team has created.

Whatever you are doing and wherever you may be going, we wish you all the best this holiday season. 

<3 Cozmo