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This Week At Bungie – 5/16/2019

This week at Bungie, we are hosting Lord Saladin one last time in the Season of the Drifter.

The final Iron Banner for this Season rages on. This is your last chance to finish up any of the Triumphs—or maybe get that ridiculous emblem if you like to show off. We’ll have some slight changes to Iron Banner next season. We’ll give you the full details on what to expect the week before Saladin returns to the Tower in Season of Opulence

Season of Opulence Sandbox Changes

Season of Opulence is on fast approach and, similar to past Seasons, some sandbox changes will arrive with it. Last week, we set your sights on a new raid that begins on June 4—the same day that the new Season launches. We wanted to let you know what to expect from the new sandbox so you can plan accordingly. The Destiny Dev Team has the details.

Destiny Dev Team: For Season of Opulence, several notable weapons are being adjusted.  We want to ensure that encounters—raids and other endgame content, for example—remain a challenge. Some of these weapons have been overwhelming that challenge. Our first choice is to buff underused weapons, but if we continue to push every weapon up higher and higher, it will be impossible to maintain challenging experiences. This is not a full list of changes, but some of the most impactful.

Whisper of the Worm

Whisper of the Worm was already adjusted in Season of the Drifter, but an Exotic that can generate an infinite amount of Heavy ammo is still a gigantic outlier and renders many weapons irrelevant for certain encounters. While Exotics are intended to be powerful and novel, bypassing the ammo economy can tend to force us to adjust enemies to compensate. This effectively results in Sniper Rifles as a whole being punished because of Whisper’s unique ammo ability. As a result, we’re removing the ammo generation ability so that we can increase the effectiveness of all other Snipers that don’t have an endless ammo supply. 

  • White Nail pulls ammo from reserves rather than creating it
  • Reserve ammunition increased to 18 (without ammo reserve perks)

Sleeper Simulant

The reduction of bounced shot damage for Sleeper Simulant is already present on several important enemies. We are now making this reduction part of the weapon. The difference in damage is too large between a single precision shot of Sleeper Simulant and an angled shot that pierces the target and then also hits the target again with the bounced projectiles. Much like Whisper, we’ve had to adjust enemies around that potential. By making these changes a permanent part of the weapon, we can get it into a more balanced position.

  • Reduced ricochet/bounce damage on boss combatants
  • Modified precision behavior—total damage is unchanged, but non-precision shots are significantly more forgiving

Lord of Wolves

Lord of Wolves received a massive increase in damage with the full benefits of the Shotgun changes in Season of the Drifter. This made it a lot more popular, but we got a significant amount of feedback that Release the Wolves activating on every kill made it difficult to control the weapon’s ammo consumption. As a result, we’re allowing you to swap between the two states to control the output, while also reducing its output slightly.

  • PvE damage reduced by 20%
  • Release the Wolves perk has been reworked:
      • No longer triggers automatically on kill
      • This effect is now triggered by holding reload, similar to “The Fundamentals” on Hard Light and Borealis
      • PvE damage and range bonuses on this effect has been removed and replaced with a universal damage bonus instead

Ace of Spades

Ace of Spades is pretty hot in the Crucible, and has been since its inclusion in Destiny 2: Forsaken. The number of perks on the weapon, combined with the semi-permanent effect of Memento Mori gives the weapon too many advantages compared to other weapons. Now that Memento Mori ends when you stow the weapon, you’ll need to make a decision on whether or not you’ll keep the weapon drawn to retain the bonus.

  • Memento Mori now ends if the weapon is stowed
  • The PvP damage bonus of Memento Mori was slightly reduced to prevent two-tapping Guardians while Vengeance (One-Eyed Mask) was active
      • Specifically, you need four resilience to survive this
  • Memento Mori is active for six shots again (up from five)

Exotic Armor

Along with the weapons above, we will also be making some changes to some Exotic armor pieces. Primarily, we’re paying attention to pieces of Exotic armor that grant back Super energy. We felt they are increasingly becoming “must-pick” gear choices. Orb generation from teammates is meant to be the best way to accelerate your Super generation. These Exotics are allowing players to bypass this teamwork mechanic by generating a large amount of Super energy without relying on other players’ orbs. 

Also, because these items are so overwhelmingly strong in situations where players face off against large numbers of enemies, some activities were designed considering the use of armor such as Orpheus Rigs, Phoenix Protocol, Skull of Dire Ahamkara, etc. This means if someone in your fireteam doesn’t have these Super Exotics equipped, the activity becomes far more difficult. 

We are making some changes to these armor pieces to try to preserve their power fantasy and still leave them as viable choices for difficult activities without making players feel like they must have them equipped or be at a huge disadvantage.

Super-Generating Exotic Armor Changes

  • Skull of Dire Ahamkara, Orpheus Rigs, and Phoenix Protocol now receive Super energy back with diminishing returns, making it rarer to get a full Super back
  • Shards of Galanor and Ursa Furiosa had their Super gain caps reduced to be in parity with other Super Exotic changes
  • Gwisin Vest had its energy reduced from 15% to 8% for killing one to two Guardians
      • Still scales up similar to before when killing three or more Guardians
      • PvE energy return remains similar to before

We’re sympathetic about the fact that the changes we make in the interest of balancing combat and game design can be jarring. It was important that we have this conversation before you read the patch notes. We know many of you have a lot riding on day one of Season of Opulence. Hopefully, this intel will assist you in building the perfect monster-killing machines for the next Season of play.

Repping TR3-VR 

If you have ventured too deep into the old Tower, you may have awoken something in the darkness. A terrifying machine of unknown purpose, who now haunts our nightmares with a red glow.

Now you can memorialize this horror with a fancy new TR3-VR T-shirt from the Bungie store. Even if you haven’t completed the Zero Hour mission and are just a big fan of killer robots, you can buy the shirt now.

We also have some other new additions to the store, including a Black Talon pin, Sundance Ghost vinyl, Comic Collection shirt, and more!

Support Class

Destiny Player Support is here to help. You can find them on the #Help forums answering your questions. This is their report. 

A Tale of Two Flashpoints

Last week, on the weekly reset of May 7, players who logged in to Destiny 2 immediately after 10 AM PDT were assigned EDZ as the weekly Flashpoint, but all players who logged in after 10:30 AM PDT received Titan as their weekly Flashpoint.

Following this week’s weekly reset on May 14, we expect all players to be realigned, and everyone should see the same Flashpoint moving forward. Pardon our dust.

Iron Planner

Right now, Lord Saladin is in the Tower hosting the final Iron Banner for Season of the Drifter.

Players who have been pursuing the “Heavy as Death” emblem for defeating 2,500 Guardians in Iron Banner while affected by the Iron Burden have until the weekly reset on Tuesday, May 21. At that time, Lord Saladin will depart from the Tower, and Iron Banner will no longer be available for the remainder of the Season.

Only a few days remain to claim this reward, so players are encouraged to plan their matches now.

Clarification of the Nine

Tomorrow, Xûr’s final Invitation of the Nine becomes available to eligible players in Destiny 2.

Unlike similar experiences that players encountered in the Dreaming City when completing weekly bounties from Petra Venj, players cannot miss out on any of Xûr’s invitations.

Players who have fallen behind may resume progress by speaking to Xûr the weekend after they complete their current invitation. From then on, progress will continue at a weekly cadence for players until they have completed all invitations.

Destiny 2 Known Issues

In addition to the known issues described above, we’d like to touch on the following issue being investigated in Destiny 2.

  • Riskrunner and PC BIRD Errors: We are investigating an issue where Riskrunner may sometimes cause BIRD errors for PC players in the Zero Hour mission.

Popped Corn 

Welcome back to Movie of the Week. This is where we pick a few of our favorite videos to highlight each and every week, except on weeks that we don’t. If your video is chosen, make sure you add everyone who helped out in the description of the video, and we will give out a special emblem to everyone who worked on it. Let’s see what we got. 

Movie of the Week: TR3-VR is waiting. 

[youtube https://www.youtube.com/watch?v=w02ih_o2xGg?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention:  Just Listen

[youtube https://www.youtube.com/watch?v=QRt9ImikRIA?wmode=transparent&rel=0&fs=1&w=1136&h=641]

We are only two TWABs away from the start of Season of Opulence. We’ll be sharing more on what to expect over the next few weeks

It’s been awesome watching players in the community take the time to help others fight their way through the Zero Hour mission. I think I might help some players out on LFG tonight. Or maybe I’ll just slow them down, we’ll see. Until next time. 

<3 Cozmo

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This Week At Bungie – 5/9/2019

This week at Bungie, TR3-VR was waiting for you.

What was once [Redacted] is now live. Some of our favorite moments in the studio happen when players uncover the secrets in Destiny, whether it’s a new dungeon in the Dreaming City or something much more sinister, hiding within eyeshot of the Traveler. With the release of Zero Hour, we got to enjoy that all over again, right alongside many of you. The team who brought this experience to life has a short message for you:

Dev Team: Experiences like these are a salute to our inquisitive, skilled, and close-knit Destiny player community. We couldn’t make these without the right audience to discover and enjoy them. Thanks for being awesome, and don’t forget TR3-VR is waiting for you down there.

[youtube https://www.youtube.com/watch?v=tkJlZi600To?wmode=transparent&rel=0&fs=1&w=1136&h=641]

It’s time for your weekly dose of Bungie Blog content. We’ve got some information on the upcoming season and your final chance to take on the Iron Burden. Let’s dive in.

Season of Opulence: Getting Raid Ready

Starting June 4, 2019, Season of Opulence kicks off for all players of Destiny 2. Many of you are familiar with how raids can launch with new content—usually on a Friday at reset. This season, we’re doing something a little different. Owners of the Annual Pass will be challenged to conquer a new raid on day one. Here’s some context on this new plan and changes to the upcoming Power climb:

Dev Team: The world’s first race for a raid is a competitive event. The raid is a challenge geared toward testing a fireteam’s ability to learn and execute on the mechanics, as well as their ability to overcome enemies and bosses together. Having a short window of time between release and launch allows us to preserve the combat challenge for players making their attempt on day one and get people playing the raid content right away.

Crown of Sorrow

June 4, 2019: 4 PM PDT

Recommended Power for first encounter: 715

With this race, there will be a few minor changes to current investment systems to ensure an even playing field while players are increasing their Power at the launch of the Season.

      • Last Wish and Scourge of the Past will be unavailable until Crown of Sorrow has been beaten
          • This prevents players with a stash of Ethereal Keys from having a leg up in the race
      • Prime Attunements will be reset to two charges per character on day one
          • While characters build Prime Attunement charges over time, these are being set to two per character upon logging in after the new season begins.
          • All level 50 characters can earn Prime Engrams after signing in and playing during the Season of Opulence
          • Players may continue to build Prime Attunements over time after the reset occurs
As a reminder, any powerful bounties acquired prior to Season of Opulence will have a Power cap of 700. For additional information, see the “Cleaning House” section of this article.

If you’re the type to take a day off work to celebrate the start of a new Season, get that request in now! We’re officially four weeks away from Season of Opulence. We’ll have more information on what’s changing in the Destiny 2 experience in June, so keep your eyes set on the blog for updates. 

Stoke the Fire

The final Iron Banner of Season of the Drifter takes place next week. Lord Saladin returns to the Tower, which is now clean of Revelry decorations, and invites you to participate in Power-enabled combat.

Iron Banner and Increased Valor

Start: 10 AM PDT on May 14

End: 10 AM PDT on May 21

Destiny 2 Update 2.2.2, released earlier this week, fixed an issue where the Iron Ruby shader was not being rewarded when dismantling Iron Banner rewards. If you’ve been looking to acquire this shader, you can either dismantle a reward that’s already in your inventory or dismantle an Iron Banner reward next week. Lord Saladin will also feature the following weapons for direct purchase when completing their associated weekly bounties:

NOTE: This will be your final chance to participate in the Iron Burden experiment of Season 6. If you’re currently on the path to earn 2,500 burdened kills and the “Heavy as Death” emblem, you have seven days to complete the “Now You’re Just Showing Off” Triumph.

Additionally, this will be your final opportunity to unlock Season 6 Triumphs or armor sets related to Iron Banner. Get out there and make Saladin proud.

Player Support, Reporting In!

This week brought a list of issue resolutions to Destiny 2, and a few issues have been discovered since the deployment of Destiny Update 2.2.2. Player Support is at the ready to give you the information you need for success.

Destiny 2 Update 2.2.2

On Tuesday, we rolled out Destiny 2 Update 2.2.2. This update included a sandbox tuning pass and resolved the following issues:

      • Fixed an issue in which Combination Blow was unintentionally magnifying damage of the Arc Staff Super
      • Fixed an issue where Warlocks were unable to Blink after going through a teleportation portal
      • Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn’s Soul Devourer or Hunter Tethers)
      • Fixed an issue where Actium War Rig would prevent Auto Rifles with the Grave Robber perk from being able to generate Masterwork orbs
      • Fixed an issue where Vestian Dynasty could not be Masterworked
      • Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge
      • Fixed an issue where the “Collect Vex Samples” objective of the Xûr bounty “The Tower” could not be completed in the Warden of Nothing strike
      • Fixed an issue with the Gambit Prime bounty “Sentries Hold the Line” where all boss enemies were unintentionally contributing toward bounty progress
      • Fixed an issue where Massacre and Locksmith medals were not appearing in Gambit Prime
      • Fixed an issue where the Iron Ruby shader was not dropping
      • Fixed an issue where Legendary Eververse Ghost Shells were dropping with only Mercury perks
      • Fixed an issue where the “Good Doggo” emote was dropping from unintended sources
Players can find the full Update 2.2.2 patch notes here. For future patch notes as they are made available, players should keep an eye on our Updates page.

Known Issue Callout: Zero Hour

This week, players discovered the Zero Hour mission in Destiny 2. While we will not divulge the details of this mission for the uninitiated, a known issue has emerged that we would like to touch on.

Currently, we are investigating an issue where players are not receiving their reward drop when completing the Zero Hour mission on secondary characters, blocking access to the Heroic version of this mission.

Players should rest assured that they will receive this reward drop as expected for their first character who completes this mission, and this character may then move forward to the Heroic version. In the meantime, we will continue to investigate this issue.

Destiny 2 Maintenance: 5/9/2019

Today, Destiny 2 underwent maintenance to resolve an issue where players may lose their Key Cards during the Heroic Zero Hour mission when using Destiny Companion features.

While we expect this to be resolved, players who still encounter this issue should report it to the #Help forum.

Destiny 2 Known Issues

In addition to the known issues described above, we’d like to touch on the following issues being investigated in Destiny 2.

      • Bergusia Forge Crashes on PC: We are investigating an issue where PC players may experience crashes in the Bergusia Forge with the Zero Hour reward equipped.
      • “Lost Connection” on PC: PC players receiving a “lost connection” server error may need to exit Destiny 2 and check for updates in their BattleNet launcher. If this issue persists, we recommend that players perform a Scan and Repair.

This May Never Happen Again

We always love to see players leveraging nuances of the sandbox to claim victory. With a mix of Reveler’s Tonic, armor swapping, Arc Strider tomfoolery, and a cheeky teleport, a lone Guardian found success when challenging an ahamkara to battle.

Movie of the Week: Solo Riven

[youtube https://www.youtube.com/watch?v=Bc9XaV61mN8?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Gambit Shark

[youtube https://www.youtube.com/watch?v=ZF–yWXcg1A?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’d like a chance at the Lens of Fate emblem, be sure to submit your footage to the Community Creations portal on bungie.net.

Every time new content enters the game, an email is sent studio-wide reminding the team that the mysteries of Destiny are hand-crafted for you, the player, to uncover. We watch. We wait. We count the minutes until the first player notices something unique in a corner that has never been seen before. We monitor the conversation as players make progress toward their unknown prize. Then, we celebrate.

Now, it’s our turn to play. See you starside.

Cheers,

Dmg04

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This Week At Bungie – 5/2/2019

This week at Bungie, the Revelry is coming to a close.

We are deep into the third and final week of our spring celebration. You have until the weekly reset on May 7 to partake in Eva’s tonic and enjoy the festivities while they last. After that, Arbalest will be available as an Exotic drop. If you were a player who didn’t enjoy the extra abilities in Competitive, you can celebrate the return to order on May 7. 

Rerun

Earlier this week, we took a stroll into the depths of the Shattered Throne. A few representatives from the teams who helped build the mysterious dungeon offered some developer commentary on their motivations and design philosophies.

Did you miss it?

You missed it, didn’t you?

It’s OK, we saved it for you… this time. You can watch the entire Shattered Throne Ride Along here.

[embedded content]

Don’t miss DeeJ’s face when the fireteam gets kicked to orbit for inactivity while the developers are talking. 

Patch Note Preview

It’s time for the next update to the live game. Next week, on May 7, we’ll be deploying update 2.2.2. This will include the changes to Spectral Blades we discussed a few weeks ago, as well as a few other items. Here is a preview of what you can expect. 

  • Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge.
  • Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn’s Soul Devour or Hunter Tethers).
  • Fixed an issue where Warlocks were unable to Blink after going through a portal.
  • Fixed an issue in which Combination Blow was unintentionally magnifying damage of Arc Staff Super attacks.
  • Fixed an Issue where the Iron Ruby shader was not dropping
      • The shader now has a chance to drop when dismantling Iron Banner gear
Whenever we send new content from our servers to your machines, @BungieHelp is a good source to follow. We’ll keep you in the loop on when the download begins and when our housekeeping ends.

Renewed Invitation

Our Player Support Team has an update on known issues and upcoming fixes. 

Destiny 2 Update 2.2.2

Next week, Destiny 2 Update 2.2.2 will become available, and all players will need to download and install this update once it is live.

To see this release’s deployment timeline when it becomes available, players should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net.

Destiny 2 Update 2.2.2 Resolved Issues Preview

With the upcoming launch of Destiny 2 Update 2.2.2, we’d like to take the opportunity to follow up on the resolution of a sampling of player-impacting issues that have emerged recently in Destiny 2.

  • Invitation of the Nine: Update 2.2.2 resolves an issue called out last week where “The Tower” pursuit from Xûr could not be completed.
  • Verdant Light: Update 2.2.2 changes the “Verdant Light: Competitive” Triumph from the Revelry to require only 20 orbs, and it will unlock retroactively for players who have already met this new requirement. This will also complete the “Party Harder” Triumph for players who met all other requirements during the Revelry, awarding the Virescent emblem.
  • Jubilant Engrams: In the week following Update 2.2.2, players who were erroneously awarded duplicate items from the Revelry’s Jubilant Engram will receive an in-game message informing them how this issue will be resolved for their account.
  • Arc Week Emotes: In the week following Update 2.2.2, players who erroneously received the incorrect Arc emote during their Eververse purchase will receive an in-game message informing them how this issue will be resolved for their account.
For a complete list of resolved issue once 2.2.2 is out in the wild, players should keep an eye on our Updates page.

Seasons Fleeting

Next Tuesday at the weekly reset, the Revelry will come to an end. At that time, unearned and unclaimed Revelry Triumphs will become hidden. Players will no longer be eligible to earn progress toward Revelry pursuits. The “Verdant Light: Competitive” Triumph will still be visible and completable if players generated the 20 necessary orbs to complete it after the update.
Additionally, Arbalest will no longer be eligible for purchase from Eva Levante, and will be available only as a reward drop from loot sources.

While Arbalest is intended to be available to all players following the conclusion of the Revelry, we have become aware of an issue where players who do not own the Forsaken Annual Pass cannot reclaim Arbalest from their Exotic collection, and Arbalest will not be available to these players as a loot drop.

We are investigating this issue and are working to make Arbalest available to all players in a future update.

Destiny 2 Known Issues

Featured below are a list of recently emerged issues we are tracking in Destiny 2.

  • “Reaping with the Basics” Bounty: We’re investigating an issue where this Prime Weekly Bounty is not counting kills with Bows.
  • Huginn Skull and Postmaster: We’re investigating an issue where Tinctures of Queensfoil are not recovering to the postmaster when purchased from the Huginn Skull in the Dreaming City while players have a full Consumables inventory.


These Beats Are So Fresh

It’s time for another edition of Movie of the Week. This is where we pick a few of our favorite videos from the community and show them off. Anyone who helped create one of the featured features will be rewarded with a special emblem. Let’s see what we got.

Movie of the Week: Drum Wishes

[youtube https://www.youtube.com/watch?v=abAOCVp2qRs?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Voop’n n Boop’n

[youtube https://www.youtube.com/watch?v=LCqwOiPNXxs?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Tower Celebration

[youtube https://www.youtube.com/watch?v=Kf2Uml_ekrU?wmode=transparent&rel=0&fs=1&w=1136&h=641]

The Revelry is winding down. Make sure you finish up any event-related Triumphs you have left before the next reset. 

It’s already May. Hard to believe! Season of Opulence is a month away. We’ll have more info to share on what to expect next season as we get closer to June. This is a light news week, but we think it’s important to check in weekly and let you know that we’re always working on the next updates to the game. Some of them fix a few issues. Others change the way we play the game across all activities. Both varieties are in the pipe. We’re not talking about much this week, but we’ll have a lot more to say in the future. Thanks for checking in with us. 

<3 Cozmo

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This Week At Bungie – 4/25/2019

This week at Bungie, Saladin joins the Revelry. 

The Power-enabled combat of Iron Banner is live, and Guardians are mixing things up a bit. Wolf’s Favors, Iron Burdens, and the Reveler’s Tonic have all combined for a lively event. Whether you’re skipping grenades or hunting Iron Banner rewards, this is a week to break the rules and experiment with your loadouts. Double Valor is currently available, with Triple Valor beginning tomorrow at 10 AM PDT.

Last week, we covered some sandbox Super tuning on its way in Destiny 2 Update 2.2.2, planned for next month. Today, we’ll be looking at some changes currently in development for Season of Opulence, which is a bit further out. Read on to learn how the pinnacle Hand Cannons of Destiny 2 will be changing.

Balance the Bite

At the release of Destiny 2: Forsaken, two pinnacle weapons became available for players to earn in the Competitive playlist in the Crucible. Each weapon has a unique quest, requiring mastery of Hand Cannons to complete. There has been a lot of feedback on how the pinnacle Crucible Hand Cannons stand above most other weapons in the sandbox. Today, we’ll be going through some balance changes planned for Season of Opulence. We wanted to start this conversation early, to ensure players understood that change was coming, even if they were still on the path to acquiring these rewards. Here’s the Destiny Dev Team to walk us through the planned changes:

Dev Team: We wanted to give you a preview of some plans we have to balance Luna’s Howl and Not Forgotten in Season of Opulence. After significant amounts of feedback, internal discussion, and playtesting, we’ve decided to adjust how these Hand Cannons work. For some players, these weapons can represent a significant investment of time and the personal improvement needed to acquire them. When tuning, we attempt to take into account the time commitment players make to acquire weapons and balance that against how those weapons affect the different game modes. 

Magnificent Howl (the unique perk on these weapons) is too effective. It works in a neutral setting and rewards players for getting precision shots—something they would have done naturally. As a result, the time to kill of the game shifts to meet this new benchmark, and players feel that the majority of primary weapons in Destiny 2 cannot compete with these pinnacle weapons. 

Our current plan is to make Luna’s Howl and Not Forgotten the only 150 RPM precision Hand Cannons. They will maintain some aspects of their current behavior while taking on the firing speed and damage of the 150 RPM Hand Cannons. Magnificent Howl will also be adjusted so that it increases only body-shot damage, resulting in a two headshot/one body-shot kill. Magnificent Howl will still give an advantage due to requiring less precision hits for optimal time to kill.

Like we do whenever Destiny gameplay evolves, we’ll be watching the conversation starting today on our planned changes. We’ll continue collecting feedback once these changes go live at the beginning of Season of Opulence. If you have feedback now, please make sure to sound off on the #Destiny2 forum, right here on bungie.net

Revelry: Verdant Light

Last week, Revelry Orbs were disabled in Gambit, Gambit Prime, raids, and Competitive Crucible due to an increase in GUITAR errors and activity disconnections. As multiple sources of progress for the “Verdant Light: Competitive” Triumph are no longer available, the team has been investigating a change to the requirements for completion.

As the above listed activities no longer provide progress, players are required to create 200 orbs by defeating other Guardians with precision kills in Quickplay, Rumble, and the featured Crucible playlist. This week, that playlist is Iron Banner, for example.

At this time, our current plan is to reduce this requirement to 20 orbs.

This change will be deployed after the Revelry ends, in Destiny 2 Update 2.2.2. Players who meet the requirement of 20 orbs will have the Triumph auto-complete after downloading the patch, which will also unlock the “Party Harder” Triumph and “Stimulant Spring” Emblem reward if all other Revelry Triumphs have been completed.

Exploring the Curse

Last month, we featured a string of three Bungie Bounties to celebrate Season of the Drifter and Gambit Prime. A few of you have been asking when we’d be jumping back on stream with a Ride Along. With the curse in full effect this week, it’s the perfect time to engage in some developer commentary in a live-fire environment.

Shattered Throne Ride Along

Monday, April 29

2:30 PM Pacific

We’ll have Bungie developers in the hot seats to speak to their inspirations, share some behind the scenes stories of development, and answer a few questions. Get ready for a fun ride. We’ll see you in chat.

At the Ready

With Season of the Drifter, new activities and weekly rituals became available to owners of the Annual Pass. Destiny Player Support has been investigating reports of various issues, and this week brings vital information regarding the Invitations of the Nine.

This is their report.

Denial of the Nine

Tomorrow, the seventh Invitation of the Nine will become available from Xûr. Before this pursuit goes live, we’d like to make players aware of a blocking issue, which we are currently working on.

Tomorrow’s invitation, titled “The Tower,” will require players to complete the Hollowed Lair strike and defeat Hive, Scorn, and Vex on the Tangled Shore. Currently, this invitation cannot be completed, since Vex are not available as enemies at any location on the Tangled Shore. This issue does not impact previous Invitations of the Nine, only “The Tower” invitation is currently blocked. We are working to resolve this issue as soon as possible.

For more information as soon as it is available, please follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net.

Spring Fever

On Tuesday, the Revelry kicked off its second week in Destiny 2.

Whether you’re plundering the depths of the Verdant Forest or you’re bringing a good mood to your favorite activity, there’s still another full week ahead of us before the Revelry ends at the weekly reset on May 7, 2019.

As a reminder, each new week brings a refresh of weekly bounties to Eva Levante. Players can complete these bounties to earn powerful Inaugural Revelry gear, as well as earn progress toward the “A Bountiful Spring” Triumph. Once the Revelry concludes, all unearned and unclaimed Triumphs will be hidden, so players are encouraged to party hard while they still can.

Additionally, we’d like to remind players that we’re tracking the following known issues in the Revelry:

      • Virescent Emblem Tracking: We’re investigating an issue where the Virescent emblem doesn’t track the deepest branch reached during a single run of the Verdant Forest.
      • Revelric Light and GUITAR Errors: To mitigate issues causing elevated GUITAR errors in Destiny 2, Revelric Light orb generation has been disabled in raids, Gambit, Gambit Prime, and Competitive Crucible.
      • Jubilant Engrams: We have identified an issue where Jubilant Engrams are not knocking out items as expected when opened across multiple characters. We will be reaching out to affected players to resolve this issue after the Revelry event has ended.
      • PC Players, Bergusia Forge and Ornaments: We’re investigating an issue where PC players who wear Revelry ornaments near the Bergusia Forge experience crashing. To mitigate this issue, it’s recommended to remove the Revelry ornament before going to the Forge.
For more information on the Revelry, players should visit our Revelry Guide.

Demolish Your Foes

The Revelry is all about breaking rules, and a few of you are having a field day. Brew your tonic and drink up, because the following videos may inspire you to throw more grenades.

Movie of the Week: Tripping over mines

[youtube https://www.youtube.com/watch?v=Ka5Kh4UTC2M?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Runner Up: Verdant Forest Solo : 5 Bosses Defeated

[youtube https://www.youtube.com/watch?v=TmM1rYgFuRg?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Runner Up: Perfect Grenades Don’t Exist

[youtube https://www.youtube.com/watch?v=BvdXlJT-suo?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’d like a chance at the Lens of Fate emblem, be sure to submit your footage to the Community Creations portal on bungie.net.

We’re almost to the weekend, and I’m feeling heavy as death. Not in a bad way—truly! I’m on the grind toward the reward for 2,500 Iron Burden kills in the Iron Banner. I don’t know about you, but this is my favorite emblem in Destiny 2, with a badass name to boot.

I admit, the challenge is difficult. Tasking myself to fight against enemies at a 100 Power deficit is a wild ride. I’ve had to change the way I approach most engagements, but I’m getting closer and closer to my prize with each game.

Maybe I’ll see you out there. Apologies if you’re in the sights of my Arbalest.

Cheers,

Dmg04

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This Week At Bungie – 4/18/2019

This week at Bungie, the Revelry has begun.

Everyone’s favorite space grandma has returned to the Tower, and the Revelry is in full swing. Pick up your Reveler’s Tonic, then set out to the Verdant Forest and beyond. Arbalest, our first Kinetic Linear Fusion Rifle, is now available to be earned by all players of Destiny 2. You can get the full details on the event in our Revelry event page.
There is one more Revelry reward we haven’t mentioned yet. Bungie Rewards is offering an emblem for eliminating 150 enemies with Super abilities during the Revelry. After you’re done dealing out space magic, claim the Super Celebratory Triumph, and then go to the Bungie Rewards Page to claim your reward!

Story Telling

The Drifter has a lot more to say than “Ding!”

Earlier today, we opened a window into the world of narrative design with a conversation about the stories our writers have been telling this season. If you haven’t watched it yet, here it is again…

[youtube https://www.youtube.com/watch?v=2qzjNRbIe_k?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Would you like to know more? Some of these same faces represented the team that spins yarn across the solar system in a conversation with Polygon. You can read the full article here.

Iron Islands

It’s time once again for one of Destiny’s oldest traditions, the Iron Banner. Lord Saladin returns to his perch at the top of the Tower next week to hold this battle between Guardians for control of territory.

Iron Banner and Double Valor 

Start: 10 AM PDT on April 23

End: 10 AM PDT on April 30

Iron Burden was an experiment for Season 6. After reviewing community feedback, we are not planning to bring it back in Season 7. You will have this Iron Banner and one more to earn your Wizened Rebuke. And if you really want to showboat, you can use these next two Iron Banners to get 2,500 burdened kills for the “Now You’re Just Showing Off” Triumph. Completing this Triumph will reward the “Heavy as Death” emblem.

Lord Saladin will also have the following weapons available for purchase in his inventory. 

Ghostly Blades

A few weeks ago, we let you know that we had some plans to adjust Spectral Blades in an upcoming update. The Sandbox Team has the details on what changes are in store.

Sandbox Team: As you’re all aware, Spectral Blades has been running amok in the Crucible. Below, you’ll find a brief on our plans to reign it in a bit. The two main issues are the length of the Super, especially combined with Gwisin Vest, and the survivability of the player while it is active. To address this, we have made the following changes to hit those specific issues:

Damage Reduction

  • Out-of-stealth DR reduced from 60% to 52%
  • In-stealth DR reduced from 62% to 54.4%

Previously, this Super had the highest damage reduction of all the roaming Supers, either in stealth or not. This change reduces Spectral Blades to have the lowest DR of all the roaming Supers while stealth is not active and to be in line with the low end while stealth is active. With stealth, vision through walls, and fast, shifty movement, this Super ability actually has a lot of built-in survivability. This means a lower DR will demand better planning and positioning to survive for multiple kills, which lines up well with the fantasy of the path.

This is also a first step toward trying out a roaming Super with lower damage reduction, so let us know what you think.

Super Duration

  • Super length out of stealth with no attacking: 17.5 -> 14.5 seconds
  • Super length in stealth with no attacking: 26.6 -> 23.5 seconds
  • Light melee cost increased by 50%

Basically, we reduced the duration by 3 seconds overall. We want you to feel like you have time to plan in stealth with the understanding that you need to be deliberate and swift with your strikes. Additionally, we increased the cost of the light melee attack. It may seem like a lot on paper, but previously it was almost nothing. Now you need to think just a little bit before spamming away. We didn’t want to make it cost too much, as it’s the only way to chase people down, but it did need to have at least a small visible cost to make it more of a choice.

Gwisin Vest

We are looking at Gwisin Vest now and playing with some changes. We also want to see how these initial changes go. If we decide to change Gwisin, you will see it in Season 7.

Kilts for Kids

In its eighth year, Seattle Ronald McDonald House is hosting its annual Men in Kilts Kilts for Kids fundraiser! This event is a Bungie favorite, and we are thrilled about the more inclusive rebrand. Help us achieve our $77k goal, and cast your vote for Team Bungie by donating $10 or more. Every $30 donated will pay for a family to stay at the House for one night. Head to the RMHC Donation Page to cast your votes by Friday, May 3 at 5 PM PDT!  

Need a sweeter incentive? Check out these backer rewards for donating to Kilts for Kids!

  • $50: Receive an exclusive Kilts for Kids 2019 Destiny emblem
  • $100: The prize above, plus receive a postcard signed by our K4K team and mailed to you
  • $250: All prizes above, plus receive a digital print of exclusive art made by Mark Flieg
  • $500: All prizes above, plus receive a physical print of Mark’s exclusive art
  • $1,000: All prizes above, plus participate in a Bungie studio visit with you and two guests, dates scheduled quarterly in 2019/2020 and announced separately to donors after the event concludes
    • All travel and hotel accommodations are the sole responsibility of the donor
  • Top 50 Donors: Receive a signed PS4 Destiny 2 Collector’s Edition
    • Ties will be broken by donations received at the earliest date.

*An email will be sent to donors at each prize tier at the end of the event, no later than Wednesday, May 10, with instructions on redeeming each prize

As a reminder, the Gauntlet Tabletop tournament is in full swing! A huge thank you to everyone who has already participated. There’s still plenty of time to support—head to our Gauntlet Team Page.

Missing Eva

The Player Support team is always at your service. They keep a watchful eye over the Help forum and are ready at a moment’s notice to provide information on emerging issues. 

This is their report.

Arc Week Emote

Last week, after Update 2.2.1 launched, some players who purchased the Resting Storm Bundle were given the Titan Striker’s Patience emote instead of the Warlock Stormcaller’s Patience emote.

We have identified the players who received the wrong emote, and they will receive the correct one in a future update. Players will also receive an in-game message confirming they received the correct emote. 

Breaking the Rules

Eva Levante has invited all players to celebrate life and break a few rules in Destiny 2’s live spring event, the Revelry. Players must complete the introductory milestone offered by Eva Levante before they will be granted access to the Verdant Forest. 

Players have until the weekly reset on May 7 to claim and complete all Revelry Triumphs. 

Orb Generation and GUITAR Errors

Earlier today, we announced that we were disabling precision kill Orb generation in raids, Gambit and Gambit Prime due to the Orbs causing frequent GUITAR errors, leading to players being removed from those activities. We also disabled this functionality in competitive Crucible. 
Revelry Triumphs and bounties that require Orb generation can still be completed in other activities listed on them. For more information, click here.

The Revelry Vital Info and Known Issues

While players down their Reveler’s Tonic to jump into the Verdant Forest, they may experience a few issues that we’re investigating:

  • Eva Levante Missing: We’re investigating an issue where Eva Levante doesn’t appear for some players in the Tower. Players who can’t find Eva may need to log out and log back in, then try launching into the Annex area instead of the Courtyard.
  • Virescent Emblem Tracking: We’re investigating an issue where the Virescent emblem doesn’t track the deepest branch reached during a single run of the Verdant Forest.
  • Unlocking the Verdant Forest: You need 50 Reveler’s Essence to open the Verdant Forest. Players must use the 50 Reveler’s Essence by inspecting the Reveler’s Tonic and choosing one of the three Good Moods. Players can acquire more Essence by completing various activities in Destiny 2, including public events, strikes, Crucible, Gambit, Escalation Protocol, and forges.
  • Verdant Light Triumphs and Orbs: For Orbs of Light to count towards the Verdant Light Triumphs, players must get precision kills that generate Orbs while affected by Revelric Light to count toward these Triumphs.
Players can review our Revelry Known Issues section for more known issues and vital information about the Revelry and are encouraged to report other issues to the #Help forum.

Other Known Issues

  • Ascendant Challenge Lore: We’re investigating an issue where Dreaming City lore isn’t dropping for players who complete Ascendant Challenges.
  • One Skip Ahead Triumph: Players who are having issues unlocking this Triumph must complete the entire Tier III Reckoning activity from beginning to end.
  • Sealed Ahamkara Grasps and “Nightmare Fuel” Perk: We’re investigating an issue where this perk doesn’t activate when Hunters use Knife Trick or a Tractor Cannon.
  • Wizened Rebuke and Collections: We’re investigating an issue where this weapon can’t be obtained from Collections.
  • Antaeus Wards and Misadventures: We’re investigating issues where players die due to misadventures when wearing these Exotic boots, as well as where projectiles may no longer be deflecting.
  • Blink Jump: We’re investigating an issue where players may not be able to Blink Jump when invading in Gambit or in other areas around the game.
For more known issues that DPS is tracking, players are encouraged to review our Destiny 2 Known Issues support page. As always, players should report any issues they are experiencing to the #Help forum.

Internet Flicks

It’s time to award some emblems to the creators of our favorite videos of the week. If you want your shot at winning, the best place to post your video is on our Creations page. If you do win, make sure you tag everyone who worked on the video in the description. Here are this week’s winners!

Movie of the Week: Saturn Moon

[youtube https://www.youtube.com/watch?v=LAoY6fnul-w?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: So Many Shields

[youtube https://www.youtube.com/watch?v=wPez4-IX_C8?wmode=transparent&rel=0&fs=1&w=1136&h=641]

I’ve seen a steady stream of Arbalests in my feed as Guardians report on their acquired goods. Let us know what you think of the new Exotic. I plan on diving into the Revelry this weekend to get mine. See you out there.  

<3 Cozmo

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This Week At Bungie – 4/11/2019

This week at Bungie, something funny happened on the way to Arc Week.

On Tuesday, the celebration of Arc energy began. A sandbox update refreshed Arc subclasses that launched with Destiny 2. Vendors in the Tower invited you to take the changes for a spin through various bounties. The Lost Cryptarch quest has returned for Guardians looking for a direct path to the Thunderlord, which will be available through April 23. If you solved the mystery of the Lost Cryptarch during Festival of the Lost, you too can visit Old Russia again—and be sure to check around the frozen wastes outside the Wall. You may find a few scannables hidden among the rubble.

Shortly after Update 2.2.1 was released, we identified a few rough spots that needed immediate attention. Earlier today, Hotfix 2.2.1.1 went live, addressing the following issues:
  • Fixed an issue where Wavesplitter was being rewarded from Xûr on unintended platforms
      • The weapon will persist in inventory and become available to equip in September 2019
  • Fixed an issue where players could reacquire pinnacle weapons from vendors at no cost
      • Pinnacle weapons may once again be acquired from vendors after their respective quests are completed
  • Fixed an issue where players could have the Sentry perk “Umbral Strike” even when not having the proper amount of Sentry armor equipped
      • Sentry Armor will now grant the appropriate perks in Gambit Prime

Additionally, we are looking intro Arcstrider Supers and their ability to achieve higher-than-intended damage against bosses when mixing certain perks. Until fixed, you may notice bosses in Gambit or other activities being pummeled into the ground by Hunters and their Arc Staffs. We’ll keep you updated on the status of our investigation.

Spring Is in the Air

The Revelry is almost in bloom. Eva Levante will return to a freshly decorated Tower to celebrate the coming of Spring—and break a few rules in the process. All Guardians in Destiny 2 are invited to visit the Verdant Forest and cause some mayhem during this event.

[youtube https://www.youtube.com/watch?v=7I8e0Cs9JX0?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’re in a mood to throw more grenades, punch more enemies, or wield your class abilities more than usual, Eva will offer the Reveler’s Tonic to reduce the cooldown for each. There will be some awesome new rewards to earn, including the Exotic Linear Fusion Rifle, Arbalest. This thing is as mean as it looks.

If you want to get up to speed before the Revelry goes live, make sure to read the full description of the event right here on the Bungie Blog.

The Revelry begins April 16 and lasts through the weekly reset on May 7, 2019.

See You at GuardianCon

Once a year, Guardians invade Florida to attend a legendary event.

You may have heard of it: GuardianCon! Raising millions for charity and serving as a hotbed for community interactions, this is an event you’ll want to attend. We’re sending an away team from Seattle to Orlando, and we’re cooking up some fun ideas for what you can get your hands on if you join us.

Last year, it was an absolute blast to meet so many Guardians from the Destiny community and host the Gambit Invitational. Whether it’s witnessing clan members meeting for the first time, watching the 1v1 Crucible tournament, or just making new friends in the Gambit line, these memories will live for ages to come.

We’re excited for July to come around again, and we hope to see you there. This is our strong recommendation to get your tickets now. We’ll unpack exactly what we have planned for our booth in the weeks to come. Bungie developers will be on site to shake your hand and thank you for being a Guardian. Destiny will be playable. There will be loot.

We’re working on some other fun surprises for the show, and we’ll tell you more about those soon…

Running the Gauntlet

This year marks our sixth anniversary of the Gauntlet Tabletop Fundraiser. On Sunday, May 19, Team Bungie will compete in a tournament against 20 other local gaming studios and tabletop aficionados in order to raise funds for El Centro de la Raza (The Center for People of All Races), a Seattle-based organization that works to build unity across racial and economic sectors and empower the most vulnerable and marginalized populations. Your donations will help them provide after-school programming for low-income middle school students through academic support and social activities. Your donations will also embolden our team with Power Ups that will help us win the tournament! Head to our team’s Donation Page to commit your support on or before May 19! 

  

As always, we have some sweet backer rewards to thank you for your efforts:

  • $50: Receive the exclusive Gauntlet 2019 emblem*
  • $100: The prize above, plus a “Programmer Art” caricature of you—we can’t guarantee it’ll be good, but it will be funny!
      • An email will be sent to donors at the end of the event, no later than Wednesday, May 29, containing a deadline for photo submissions; no photos will be accepted after the deadline has passed
  • $250: All prizes above, plus a 1-hour gameplay session with Bungie employees
      • An email will be sent to donors at the end of the event to request your specific time and date availability
      • We can’t reveal secrets or talk about unannounced content, but we can talk about making games, our day-to-day work, what a career path into games looks like, what we feel the best class is, or even debate favorite snacks
  • $500: All prizes above, plus lunch at Bungie with the Gauntlet Tournament participants, followed by a tour of Bungie’s public-facing lobby
      • An email will be sent after the event to provide three dates to choose from throughout the year
      • Travel and accommodations not included
  • $1000: All prizes above, plus a full tour of the studio for you and your fireteam, including onsite Destiny gameplay with Bungie employees, motion capture tour, audio tour, and more
      • An email will be sent after the event to provide three dates to choose from throughout the year
      • Travel and accommodations not included
  • Top 50 Donors: Receive a signed PS4 Destiny 2 Collector’s Edition
      • Ties will be broken by donations received at the earliest date
      • An email will be sent to donors after the event to collect shipping information

*Note: Exact distribution date to be announced to all donors via email after the fundraiser ends

Page Turner

Today, we’re happy to announce that Cayde’s Six—Part 1 is available at the comics.bungie.net portal for all. Here’s a summary of the story captured in its pages:

“Cayde’s Six—Part 1” sets the stage for a showdown between the notorious Hunter Vanguard and the vile Scorned Barons who eventually orchestrated his demise. This is no eulogy. It is adventure. It is action. It is a reminder that, while a hero may be gone, he will always be remembered through the many stories that carve his legend.

Additionally, the Destiny Comic Collection Volume One is available for pre-order on the Bungie Store. Including all previous Destiny comics, this will also feature Cayde’s Six—Part 2, an exclusive Cayde-6 collectible art print, and a bookmark printed with a “Heroes of the Light” emblem code.

Electricians

If you’ve been on the #Help forum since Update 2.2.1, you may have encountered a member of Destiny Player Support. They’ve been hammering away at known issues and spreading awareness on the status of our investigations. Today, they have more information on general issues that we’re tracking for future hotfixes and a rundown on some trending issues that have been recently fixed with Update 2.2.1.

This is their report.

Season of the Drifter Known Issues

Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Season of the Drifter.
      • Lost Cryptarch: We’re investigating an issue where players who have a full Pursuits inventory can claim the Lost Cryptarch Thunderlord quest from Amanda Holliday, but it disappears and can’t be reclaimed. Players should remove a quest from their Pursuits before picking up this quest, or complete the quest with a second character.
      • Massacre Medals: We’re investigating an issue where this medal isn’t dropping for players in Gambit Prime.

Destiny 2 Update 2.2.1

On Tuesday, April 9, we rolled out Destiny 2 Update 2.2.1 to players. The update introduced new fixes to help resolve issues players reported encountering in the game. Below are a few highlights:

      • Fixed an issue where the Vow could not be infused above 650
      • Fixed an issue where Wish-Ender did not highlight targets while user was invisible
      • Fixed an issue where the Triumph “The Best Offense” was not giving credit for all orbs generated
      • Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character
      • Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step

Additionally, the weekly lockout reset for Invitations of the Nine has been moved to Thursday reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday. 

If you experience issues while playing, let us know about it in the #Help Forum.

What? What?! Wow!

Are you a Titan?  Do you find yourself giddy with joy when shoulder-charging enemies into oblivion? Is the answer to every problem in your life… your fist? If you answered yes to all of these questions, you may enjoy this week’s winning entry for Movie of the Week.

Movie of the Week: Thunderdome

[youtube https://www.youtube.com/watch?v=msh1_GtR4Xs?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Why don’t you level up?

[youtube https://www.youtube.com/watch?v=0PjLqGkpUxE?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Thrown in 2018, landed in 2019

[youtube https://www.youtube.com/watch?v=221or1gw2Ss?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: It’s all in your mind

[youtube https://www.youtube.com/watch?v=-JfzDJg3a6Y?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’d like a chance at the Lens of Fate emblem, be sure to submit your footage to the Community Creations portal on bungie.net.

Happy Arc Week. I have a laundry list of things to do to celebrate, starting with an Arc Singe Nightfall. As a Gunslinger main, it’ll be interesting to dabble with the Arcstrider paths for a while. I can’t help but try them out after seeing this awesome community creation.

See you next week for Revelry! I don’t know about you, but I can’t help but imagine what this tonic tastes like. Fruity? Bitter? Soapy? Maybe… like bread?!

Cheers,

Dmg04

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Destiny 2 Hotfix 2.2.1.1

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General

  • Fixed an issue where Wavesplitter was being rewarded from Xûr on unintended platforms
      • The weapon will persist in inventory, and become available to equip in September 2019
  • Fixed an issue where players could re-acquire pinnacle weapons from vendors at no cost
      • Players should be able to acquire pinnacle weapons beginning at 2:00pm Pacific after taking the patch
  • Fixed an issue where players could have the Sentry perk “Umbral Strike” even when not having the proper amount of Sentry armor equipped
      • Sentry perks will be re-enabled at 2:00pm Pacific

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The Revelry

[youtube https://www.youtube.com/watch?v=7I8e0Cs9JX0?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Spring is in the air, Guardians! It’s time to kick up your heels, celebrate, and break a few rules! The people of the City love this time of year, and I wanted to share their joy with you, my good friends. Come to the Tower. Smell the flowers. And revel in all we have together.”—Eva Levante

The Revelry is a new event available to all Destiny 2 players that celebrates the joy of Spring. The Tower is overflowing with colorful arrangements, and Eva Levante has a new activity for you to enjoy with new rewards to claim. But that’s just the beginning—the celebration spans across the solar system, offering ways for your character to feel more powerful in every activity Destiny 2 has to offer. 

Verdant Forest

The Revelry grants you access to the Verdant Forest. It may conjure up memories of the Haunted Forest from Festival of the Lost, but you’ll find it in bloom to fit the season—and in combat, you’ll discover new twists to fight through. The objective is to clear as many rooms as possible. The more spaces you clear, the more time you’ll have to defeat the onslaught of five different bosses and claim your reward. 

If you want to fight with a team, you can bring one with you or let us matchmake one for you. If you want to go it alone, it will be dangerous, but that choice is available to you as well.

Abilities and Orbs

The Revelry is a chance for every Guardian to break the rules about how Light is wielded as a weapon. When you first visit the Tower, Eva Levante will grant you a Reveler’s Tonic. Fill your tonic with Reveler’s Essence by killing bosses in the Verdant Forest or completing other activities. Three different tonics will reduce the cooldown of your grenades, melee, or class ability. Choose which buff you prefer and let the sparks fly.

The more pieces of Inaugural Revelry or Vernal Growth armor you equip, the more potent the tonic will be. The powerful effect applies to every activity in the game except Private Matches. Revelers will even be more dangerous in the Crucible.

The Reveler’s Tonic is not the only way you’ll increase your output of space magic during this event. Everywhere in the game, Orbs have the chance of being generated by precision kills. The best place to create tons of Orbs will be in the Verdant Forest, as that’s where they’ll drop most often. 

Rewards

The Revelry will feature the new Inaugural Revelry armor set. You can earn pieces of this set by defeating bosses in the Verdant Forest. The more bosses you defeat, the greater your chances to receive a drop. Eva will also have five weekly bounties that award Inaugural Revelry armor as a powerful drop. Each piece of the set you equip will boost the effect of your Reveler’s Tonic.

You can also turn in the Reveler’s Essence you earn through activities to Eva in exchange for packages containing assorted rewards, including world drops, Enhancement Cores, and ornaments for the Inaugural Revelry helmet.

Each ornament will grow in size depending on how many pieces of Inaugural Revelry or Vernal Growth armor you have equipped.

Are you in need of some extra firepower? Complete Triumphs and turn in Reveler’s Essence to Eva to earn a new Exotic Kinetic Fusion Rifle, Arbalest. It’s the first weapon of its kind and does extra damage against enemy shields. 

Double Drops

Similar to other recent events, Bright Engram drops will be doubled. Players at max level (depending on what content they have access to) will receive both a Bright Engram and a Revelry Engram every time they level up. There will also be a “knock-out” list for the Revelry Engram, preventing you from receiving duplicates until you’ve earned all the new items.

Here is a preview of some items that will be available: 

Vernal Growth armor

We will also have some exclusive items available in direct-purchase bundles.

The Revelry begins on Tuesday, April 16.

The Revelry ends on Tuesday, May 7.

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Destiny 2 Update 2.2.1

Updated 4/9/19 with missing notes

Sandbox

TITAN

Striker—Code of the Juggernaut

  • Frontal Assault:
      • Buff duration increased from 10 to 16 seconds 
      • Buff timer is now displayed on the HUD 
      • Buff now increases weapon damage
          • 25% in PvE
          • 20% in PvP
  • Knockout:
      • Buff duration increased from 3 to 5 seconds
      • Buff is no longer disabled after a melee attack
      • In addition to breaking a shield, buff now triggers once you deal 60% damage to a target
          • Any damage dealt after 60% refreshes the timer
      • Increased bonus melee damage from 25% to 60%

General bug fix

  • Fixed an issue where Titans using Code of the Missile could perform the wrong melee

HUNTER

Arcstrider—Way of the Warrior

  • Combination Blow:
      • Bonus melee damage can now be stacked 3 times
          • Buff increases melee damage by 60% per stack in PvE 
          • Buff increases melee damage by 22.7% per stack in PvP
          • This ability was previously 1 stack and increased melee damage by 50%
      • Kills with this ability now heal 40 health in addition to starting health regen 
  • Deadly Reach:
      • Increased buff duration from 6 to 8 seconds 
      • Buff is no longer consumed by a melee hit

Arcstrider—Way of the Wind

  • Disorienting Blow:
      • Increased the melee disorient distance from 4 meters to 6 meters
      • Increased duration of disorient on players from 1.5 to 2 seconds
  • Focused Breathing:
      • Increased dodge recharge bonus while sprinting from 50% to 100%
  • Combat Meditation:
      • Increased bonus grenade and melee regeneration while bloodied by 25%
  • Lightning Reflexes:
      • Increased damage resistance while dodging from 25% to 40% in PvP
      • Increased damage resistance while dodging from 63% to 70% In PvE

WARLOCK

General Arc Changes

  • Stormcaller Super
      • Damage scales up to 150% over 5 seconds of continuous use of the attack
      • Updated FX and audio to support this functionality

Stormcaller—Attunement of Conduction

  • Chain Lightning Melee
      • Can now chain up to 5 times, up from 1, and each individual target can be hit twice
      • Chain damage decreased from 50 to 31 damage per hit
  • Arc Web
      • Increase chain range from 10 meters to 12 meters
      • Can now chain to many more targets, and back and forth between targets
      • Chaining Arc damage now reduces the cooldown of your grenade
          • Works with Arc Web chains and chains from Chain Lightning melee
          • Earn 3% energy per instance of damage in PvE
          • Earn 10% energy per instance of damage in PvP

Stormcaller—Attunement of the Elements

  • Electrostatic Surge:
      • Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
      • Added a UI notification when the buff is active
      • Now extends Rift duration from 15 to 20 seconds
  • Arc Soul:
      • Extended duration from 8 to 12 seconds.

Voidwalker Nova Warp

  • Reduced initial charged detonation energy cost by 20%
  • Reduced energy cost of holding the charged detonation by 7%
  • Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
  • Reduced Dark Blink cost by 20%
  • Increased base Super duration from 18 seconds to 22 seconds

Dawnblade Everlasting Fire

  • Tuned the amount of Super gained from Everlasting Fire
      • Initial return increased from 10% to 13%
      • Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill

Abilities Bug Fixes

  • Fixed an issue where the Warlock ability “Bloom” was not dealing any damage
  • Improved consistency of Handheld Supernova
  • Fixed a bug in which canceling Blade Barrage allows players to traverse across the map

Weapons

Weapon Changes

  • The Last Word
      • Added a timer to the Fan Fire perk
  • The Wardcliff Coil
      • Reduced PvE damage by 25% against bosses and vehicles

General Weapon Bug Fixes

  • Fixed a material on Coldheart that was no longer shiny
  • Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4
  • Updated the Meganeura perk’s description to be more accurate
  • Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced
  • Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question’s ornament socket before it had been obtained
  • Fixed an issue where Thorn dismantled faster than other Exotic weapons
  • Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle
  • The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons
  • Fixed an issue that caused poor scope behavior on the Prospector’s ornament “Caution: Heavy Machinery”
  • Fixed an issue where Wish-Ender did not highlight targets while user was invisible
  • Fixed an issue where Jötunn was recorded as a Scout Rifle
  • Fixed an issue where the Vow could not be infused above 650
  • Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC

Armor

Armor Bug fixes

  • Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul
  • Crown of Tempests once again works with Ball Lightning
  • Stronghold will no longer drain heavy ammo while guarding with Black Talon

Investment

Rewards

  • Increased drop rate of items in the Last Wish Raid
      • One Thousand Voices: 5% → 10%
      • Glittering Key: 5% → 20%
          • Used to acquire Last Wish ship “Ermine TAC-717”
      • Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%
      • Cleansing Knife (Last Wish Sparrow): 5% → 20%
  • Increased drop rate of items in the Dreaming City
      • Pallas Galliot (Dreaming City Ship): 2% → 20%
      • Starlight Shell (Dreaming City Ghost Shell): 2% → 20%
      • Silver Tercel (Dreaming City Sparrow): 5% → 20%
  • Increased drop rate of Lore Books
      • Cayde’s Stash Lore
          • Cayde treasure map chests: 40% → 100%
          • Planetary chests: 4% → 50%
      • Dreaming City Lore
          • Public event completed: 2.5% → 50%
          • Ascendant challenge completed: 2.5% → 100%
          • Blind Well completed (Tier 1–3): 5% → 50%
          • Lost Sector completed: 1.25% → 100%
          • The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries. 
      • Tangled Shore Lore
          • While Tangled Shore is the Flashpoint
          • Public event completed: 6.5% → 50%
          • Heroic adventure completed: 16% → 50%
          • Lost Sector completed: 3% → 50%
  • Gunsmith reputation packages now only reward Gunsmith Weapons
  • Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible
      • Prospector (Nightfall, strikes)
      • Rat King (Nightfall, strikes)
      • Hard Light (Nightfall, strikes)
      • SUROS Regime (Crucible)
  • Xûr’s inventory now offers random rolled perks for armor
  • Fated Engrams from Xûr now have the chance to reward Forsaken Exotics
  • Added ability to preview Ghost projections when inspecting Ghosts

Quests/Bounties

  • Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character
  • Power Surge Bounties now specify “Requires Annual Pass and Level 50” if either requirement is not met
  • Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam
  • Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step
  • Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the “tapes discovered” count
  • The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday
  • Lost Sector Gambit Prime bounty now progresses from all Lost Sectors
  • All four weekly role bounties for Gambit Prime now grant powerful head rewards
  • Yes Sir, I’m A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points

Pursuits

  • Ada-1 will now offer all seven weapon frames each week
  • Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset
  • Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account
  • Drifter’s weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself
  • Gambit Prime now counts to unlock the weekly Gambit clan engram
  • When recycling Synths at the Drifter, the error “Your Glimmer is full” will now be properly displayed on all four Synths
  • Fixed an issue with the Sentry emblem where killing Giant Blockers wasn’t incrementing the “Blockers killed” stat
  • Fixed an issue where the Gambit Prime weekly challenge didn’t display completion in the UI

Triumphs

  • Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season
  • Fixed an issue where the Triumph “The Best Offense” was not giving credit for all orbs generated
  • The Haul Triumphs “Greater Powers” and “IX” can now be completed and will initialize for players who have already completed them as soon as they enter Orbit

General

  • Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool
  • Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600
  • Increased drop rate of Polestar II Ghost Shell from 1% to 4%
  • Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step

Activities

Reckoning

  • Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon
  • Chances for weapon rewards increase each time a boss is killed without a weapon drop
  • Players near the bank should no longer be able to see waypoints until they jump through the portal
      • When players jump through the portal, they should be placed in one of three active locations:
          • Anytime before players begin capturing the bridge: over the horde mode area
          • Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge
          • After players fully capture the bridge and begin the boss fight: at the end of the bridge
  • Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts

Gambit Prime

  • Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime
  • Chances increase after each Gambit Prime match without a weapon drop
  • An invasion kill now heals 8% of the Primeval’s health, down from 12%
  • The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds
  • This cooldown triggers after a player has been killed or successfully returns from an invasion
  • Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime
  • Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime
  • Boss reintroduced to Gambit Prime
  • Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the “Well Well Well” medal
  • Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn’t summoning Immunity Blights
  • The Burrow front on Deep Six had some minor adjustments to reduce combatant/environment collisions

Gambit

  • High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased
  • Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options
  • Fixed an issue where the “Open 24/7” medal could be acquired during a Sudden Death round of Gambit
  • Fixed an issue where the “Rainmaker” medal could be acquired during a Sudden Death round of Gambit
  • Gambit intro cinematics now run at unlocked framerates on PC
  • Fixed an issue where Scorn Captain’s immunity totems were not properly shielding combatants
  • Fixed an issue where Drifter was announcing “Portal’s Up” after the round had ended
  • Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs
  • Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs
  • Fixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private Matches
  • Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset

Strikes

  • Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike
  • Nightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier

Crucible

Competitive

  • Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.

Iron Banner

  • The curated roll “Wizened Rebuke” Fusion Rifle awarded from completing the “Atlas, Unbound” Triumph will now appear in Lord Saladin’s inventory so that players can inspect it prior to acquisition
      • Once earned, the weapon may be viewed in Collections
  • The curated roll “Wizened Rebuke” Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons
  • The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden
  • Removed ship “Volk-CER” from Collections due to an issue impacting the ship
      • Expect this to return in a future Season

Patrols

  • Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City 

Combatants

General

  • Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins
  • Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended

UI

General

  • Player will now always see equipped titles when inspecting another player
  • The weapon ornament “Powerful Statement” is no longer visible in the socket preview for Loaded Question before being obtained
  • Postmaster “open bundle confirmation” dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes
  • Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material
  • Fixed the description on some bounties to correctly read ” ability kills” instead of ” kills”
  • Added ability to inspect gear for other classes

PC

General

  • Fixed an issue where performance on PC would slowly degrade over time
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This Week At Bungie – 4/4/2019

This week at Bungie, we’re getting ready for some high voltage.  

A storm is brewing. Next week, we’ll kick off what we’ve been calling Arc Week. Our goal for this happening has been to take the element that makes our sandbox crackle and put it under the microscope. The most noticeable update is that we improved many Arc subclass paths from the time before Forsaken. The week will also feature Arc Singe and Arc Bounties to synergize with your updated abilities. To provide a proving grounds for all this new energy, Mayhem will be available in the Crucible to let you experiment with your enhanced Arc abilities using shockingly short cooldowns. 

Arc Week will also feature one of the most powerful Arc weapons ever created, the Thunderlord Exotic Machine Gun. If you weren’t able to complete the quest to obtain Thunderlord last year, you will have from April 9 to April 23 to revisit the Cosmodrome and add it your collection. 

A Spark Can Give Life… or Take It

Arc Week buffs up several Arc subclasses. Designer Dan Gniady has all the details on what changes you can expect. 

Dan: After the release of Forsaken, the sandbox team wanted to revisit some older subclass paths and freshen them up a bit. This entailed tuning for balance as well as quality-of-life fixes. We’ve also added new functionality to a couple of subclasses. In update 2.2.1, we’re focusing on Arc subclasses for Titans, Hunters, and Warlocks to kick off Arc Week. That said, we also made a couple needed changes to non-Arc abilities. Let’s get into it. 

Striker Code of the Juggernaut (Bottom Path)

Notes: This path is all about punching enemies to get better at shooting them and shooting enemies to get better at punching them. We want to further incentivize engaging in this loop and make doing so move visible and flashy. Shooting an enemy should make you feel like you are primed to strike with melee. Punching an enemy and releasing your rage will make you feel like a more focused shot.

Frontal Assault:

  • Now increases all weapon damage for the duration of the buff
      • 25% against combatants
      • 20% against players
  • Duration increased from 10 to 16 seconds
  • Buff timer is now displayed on the HUD

Knockout:

  • Melee damage bonus increased from 25% to 60%
  • Now also triggers once you have dealt 60% damage to a target
      • Any damage done after 60% will refresh the timer
      • Still also triggers off shield pop
  • No longer consumed after 1 melee attack
  • Duration increased from 3 to 5 seconds

Arcstrider Way of the Warrior (Top Path)

Notes: This path thrives on striking with precision and timing and is heavily melee focused. To enhance this loop, we are giving it a bit more nuance with a higher potential payout. We want to allow for more room to execute and engage with both the path to success and the benefits once you do succeed.

Combination Blow

  • Bonus melee damage can now be stacked 3 times (requires a melee ability kill for each stack)
      • Buff increases melee damage by 60% per stack in PvE 
      • Buff increases melee damage by 22.7% per stack in PvP
      • For comparison, this ability used to be 1 stack and increased melee damage by 50%
  • Kills with this ability now heal 40 health in addition to starting health regen 

Deadly Reach:

  • Increased buff duration from 6 to 8 seconds 
  • Buff is no longer consumed by a melee hit

Arcstrider Way of the Wind (Bottom Path)

Notes: This path is about quick movement and thriving under pressure. We want to increase your ability to survive while at low health and enhance your elusiveness so you can be more confident when in danger. This way, you don’t just get a bonus when you’re injured, you have more control over what state you are in, and you can make more risk/reward choices.

Disorienting Blow:

  • Increased the disorient distance by 50%
  • Increased duration of disorient on players from 1.5 to 2 seconds

Focused Breathing:

  • Increased dodge recharge bonus while sprinting by 100%

Combat Meditation:

  • Increased bonus grenade and melee regeneration while bloodied by 25%

Lightning Reflexes:

  • Increased damage resistance while dodging from 25% to 40% in PvP
  • Increased damage resistance while dodging from 63% to 70% In PvE

Stormcaller Stormtrance Super (Top and Bottom Path)

  • Damage scales up to 150% over 5 seconds of continuous use of the attack
      • Updated FX and audio to support this functionality

Stormcaller Attunement of Conduction (Top Path)

Notes: This path focuses prominently on chain lightning, but we also want to better sell the fantasy of being a god of erratic and dangerous energy. We want you to be delighted and surprised by the chaos you cause. On top of that, we should make the choice of using your abilities something to better strategize around, and reward you for doing so.

Chain Lightning Melee

  • Can now chain up to 5 times, up from 1, and each individual target can be hit twice
  • Chain damage decreased from 50 to 31 damage per chain hit

Arc Web

  • Can now chain to many (many) more targets, and back and forth between targets
      • The amount of chaining varies based on use, and I will leave it to you all to discover!
  • Increase chain range from 10 meters to 12 meters
  • Chaining Arc damage now reduces the cooldown of your grenade
      • Works with Arc Web chains and chains from Chain Lightning Melee
      • Earn 3% energy per instance of chain damage in PvE
      • Earn 10% energy per instance of chain damage in PvP

Stormcaller Attunement of the Elements (Bottom Path)

Notes: Currently this path focuses on creating drone buddies for allies and staying close to them to dish out more Rifts and the buddies therein. Generally, Arc drone is short-lived, and you need to stay close to your Rift to keep it around. Now you will be able to take your pal further and, if you stick with friends, will be able to have it around much more often, making this path more potent as support.

Electrostatic Surge:

  • Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
      • This sounds insane, and it’s a big boost you will definitely feel, but it was previously very low.
  • Extends Rift duration from 15 to 20 seconds
  • Added a UI notification for when the buff is active

Arc Soul:

  • Extended duration by 50%.

Now let’s talk about some non-Arc Changes, as well…

Voidwalker Nova Warp Super

Notes: Clearly we swung a bit hard when we hit this previously. This should serve as a nice middle ground to settle into.

  • Reduced initial charged detonation energy cost by 20%
  • Reduced energy cost of holding the charged detonation by 7%
  • Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
  • Reduced Dark Blink cost by 20%
  • Increased base Super duration from 18 seconds to 22 seconds

Dawnblade Everlasting Fire Perk

Notes: Similar to the Striker, we wanted to make sure this perk didn’t allow for infinite Supers in certain activities. We’ve increased the amount you get back upfront but put diminishing returns on it so you can’t go forever. This will still be a Super you can extend much longer with skill.

  • Tuned the amount of Super gained from Everlasting Fire
  • Initial return increased from 10% to 13% Super energy
  • Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill

You may be asking “What about Spectral blades???”

We know it’s out of bounds and are working right now on a few tweaks to bring it back in line. We’ll let you know the details once we’ve finished play testing and tuning to lock in on what the changes will be.

That’s all for me this time. As always, we look forward to you getting your hands on these changes and letting us know what you think. Happy electrocuting everyone!

Patch Note Preview

Next week, Update 2.2.1 will be deploying on April 9. Here is a preview of some changes you can look forward to along with the Arc Week rollout.

Catalysts

  • Four new Exotic weapon catalysts will be available to drop in Nightfall, strikes, and the Crucible
      • Prospector (Nightfall, strikes)
      • Rat King (Nightfall, strikes)
      • Hard Light (Nightfall, strikes)
      • SUROS Regime (Crucible)

Warlock Bloom Ability

  • Fixing an issue where the Bloom ability would not deal damage

Xûr

  • Xûr’s inventory will now offer random-rolled perks for armor

Infusion

  • Fixing an issue where the Vow could not be infused above 650
  • Fixing an issue where the BrayTech RWP Mk. II could not be infused above 600

Gambit Prime Weapons

  • Most Gambit Prime weapons will now have a chance to drop as match completion rewards from Gambit Prime
  • Increasing drop rates for Gambit Prime weapons from the Reckoning
  • Both Gambit Prime and the Reckoning will have increased drop rates for weapons after each completion without a drop until players are guaranteed a reward

Gambit Prime

  • An invasion kill will heal 8% of the Primeval’s health, down from 12%
  • The invasion portal cooldown time during the Primeval phase will be increased to 40 seconds, up from 30 seconds
  • This cooldown triggers after a player has been killed or successfully returns from an invasion
  • Gambit Prime will now count to unlock the Weekly Gambit Clan Engram

Quests and Bounties

  • Power Surge Bounties that have been deleted or expired will now be available on the Drifter
      • Each bounty can still be completed only once per character
  • Yes Sir, I’m a Closer Weekly Gambit Prime bounty will now award 4 points for a win and 2 points for a loss, with a completion value of 20 points
  • All 4 weekly role bounties for Gambit Prime now grant powerful helmet rewards

Strong Resolves

Our Player Support team is keeping track of all known issues in the game. If you see something they aren’t tracking, make a post on the Help forum letting them know. 

This is their report.

Destiny 2 Update 2.2.1

Next Tuesday, on April 9, Destiny 2 will undergo maintenance and Update 2.2.1 is scheduled to go live. No downtime is expected during this maintenance; however, players who have not yet updated to version 2.2.1 by 1 PM PDT will be returned to the title screen.

Please see below for the timeline of this deployment window:

9 AM PDT (1600 UTC):

  • Destiny 2 service maintenance is scheduled to begin with no expected downtime.
  • Update 2.2.1 will begin rolling out across all platforms and regions.
  • Destiny Companion features will be unavailable on web, mobile, and third-party apps.

1 PM PDT (2000 UTC):

  • Destiny 2 service maintenance is scheduled to conclude.
  • Players who have not yet installed Update 2.2.1 will be removed from activities and returned to the title screen.

1:15 PM PDT (2015 UTC):

  • Destiny Companion features will be re-enabled on web, mobile, and third-party apps.
  • Console players who encounter issues updating to 2.2.1 should reset their console and try downloading the update.

Destiny 2 Update 2.2.1 Resolved Issues Preview

With the upcoming launch of Destiny 2 Update 2.2.1, we’d like to take the opportunity to follow up on a sampling of player-impacting issues that have emerged in Destiny 2 over the past several months. The following known issues are expected to be resolved after the launch of Destiny 2 Update 2.2.1 on Tuesday, April 9.

  • Like a Diamond Triumph: Players who became eligible for the “Like a Diamond” Triumph during the window when it was not available will have this Triumph unlocked retroactively following the 2.2.1 update. Impacted players will receive a notice in game when this fix begins rolling out to their accounts. 
  • Acting Bad, Looking Good Pursuit: The “Acting Bad, Looking Good” pursuit is not completing for players using a full set of Ancient Apocalypse armor.
  • Obsidian Crystal: The Obsidian Crystal doesn’t always drop for players on the Unidentified Frame quest step for Izanagi’s Burden.
  • Wish-Ender: Players cannot see behind walls with Wish-Ender while invisible.
  • The Vow Infusion: The Vow cannot be infused above 650 Power.
  • BrayTech RWP Mk. II Infusion: BrayTech RWP Mk. II cannot be infused above 600 Power.
  • Stronghold Power Ammo: Stronghold consumes Power ammo when blocking with Black Talon.
  • The Weight of Guilt: The Weight of Guilt emblem does not display its purchase price after it has been unlocked for purchase from Lord Saladin.
For the complete list of resolved issues and patch notes, please keep an eye on our Updates page once 2.2.1 is live. 

Movies

Here are some movies. You like movies, don’t you? Well, of course you do. Everyone likes movies. That’s why people make them. We like movies so much, we watch a lot of them. These were our favorites from this past week. In fact, we liked them so much, we’re adding emblems to the collections of the filmmakers. People will see those emblems and say, “Where did you get that?” They say, “I made a bad-ass movie. Who are you?”

Movie of the Week: Intro

[youtube https://www.youtube.com/watch?v=78Y8OUQFTvU?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Let me Die

[youtube https://www.youtube.com/watch?v=o0g4AsC24vc?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’re excited for ShArc Week and you want everyone to know, there is one more way you can express your electric personality. Three emotes will be available in bundles for direct purchase, one for each class. Now you can show off your mastery of the Arc arts even when your Super is on cooldown.

Hunter Emote

Titan Emote

Warlock Emote

One more thing before we close This Week out. There have been a lot of questions about the future of the Crucible in Destiny, and what plans we have to support PvP going forward. Yesterday, we let you know during a stream that we have no plans to remove PVP from the Destiny franchise.

A lot of feedback on Crucible and how it could improve comes in the form of suggested sandbox changes that would impact the flow of combat in PvP. As you can see from the section above, we are still committed to updating the sandbox as frequently as we can, and we have an update going out next week.

We have bigger Crucible changes being planned for later this year, but we aren’t ready to talk about those plans just yet. We hope to share more with you sometime this summer. In the meantime, we will continue to provide updates to matchmaking, QOL fixes, Sandbox balance, and Glory changes.

<3 Cozmo