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Destiny 2 Update 2.2.1

Updated 4/9/19 with missing notes

Sandbox

TITAN

Striker—Code of the Juggernaut

  • Frontal Assault:
      • Buff duration increased from 10 to 16 seconds 
      • Buff timer is now displayed on the HUD 
      • Buff now increases weapon damage
          • 25% in PvE
          • 20% in PvP
  • Knockout:
      • Buff duration increased from 3 to 5 seconds
      • Buff is no longer disabled after a melee attack
      • In addition to breaking a shield, buff now triggers once you deal 60% damage to a target
          • Any damage dealt after 60% refreshes the timer
      • Increased bonus melee damage from 25% to 60%

General bug fix

  • Fixed an issue where Titans using Code of the Missile could perform the wrong melee

HUNTER

Arcstrider—Way of the Warrior

  • Combination Blow:
      • Bonus melee damage can now be stacked 3 times
          • Buff increases melee damage by 60% per stack in PvE 
          • Buff increases melee damage by 22.7% per stack in PvP
          • This ability was previously 1 stack and increased melee damage by 50%
      • Kills with this ability now heal 40 health in addition to starting health regen 
  • Deadly Reach:
      • Increased buff duration from 6 to 8 seconds 
      • Buff is no longer consumed by a melee hit

Arcstrider—Way of the Wind

  • Disorienting Blow:
      • Increased the melee disorient distance from 4 meters to 6 meters
      • Increased duration of disorient on players from 1.5 to 2 seconds
  • Focused Breathing:
      • Increased dodge recharge bonus while sprinting from 50% to 100%
  • Combat Meditation:
      • Increased bonus grenade and melee regeneration while bloodied by 25%
  • Lightning Reflexes:
      • Increased damage resistance while dodging from 25% to 40% in PvP
      • Increased damage resistance while dodging from 63% to 70% In PvE

WARLOCK

General Arc Changes

  • Stormcaller Super
      • Damage scales up to 150% over 5 seconds of continuous use of the attack
      • Updated FX and audio to support this functionality

Stormcaller—Attunement of Conduction

  • Chain Lightning Melee
      • Can now chain up to 5 times, up from 1, and each individual target can be hit twice
      • Chain damage decreased from 50 to 31 damage per hit
  • Arc Web
      • Increase chain range from 10 meters to 12 meters
      • Can now chain to many more targets, and back and forth between targets
      • Chaining Arc damage now reduces the cooldown of your grenade
          • Works with Arc Web chains and chains from Chain Lightning melee
          • Earn 3% energy per instance of damage in PvE
          • Earn 10% energy per instance of damage in PvP

Stormcaller—Attunement of the Elements

  • Electrostatic Surge:
      • Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
      • Added a UI notification when the buff is active
      • Now extends Rift duration from 15 to 20 seconds
  • Arc Soul:
      • Extended duration from 8 to 12 seconds.

Voidwalker Nova Warp

  • Reduced initial charged detonation energy cost by 20%
  • Reduced energy cost of holding the charged detonation by 7%
  • Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
  • Reduced Dark Blink cost by 20%
  • Increased base Super duration from 18 seconds to 22 seconds

Dawnblade Everlasting Fire

  • Tuned the amount of Super gained from Everlasting Fire
      • Initial return increased from 10% to 13%
      • Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill

Abilities Bug Fixes

  • Fixed an issue where the Warlock ability “Bloom” was not dealing any damage
  • Improved consistency of Handheld Supernova
  • Fixed a bug in which canceling Blade Barrage allows players to traverse across the map

Weapons

Weapon Changes

  • The Last Word
      • Added a timer to the Fan Fire perk
  • The Wardcliff Coil
      • Reduced PvE damage by 25% against bosses and vehicles

General Weapon Bug Fixes

  • Fixed a material on Coldheart that was no longer shiny
  • Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4
  • Updated the Meganeura perk’s description to be more accurate
  • Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced
  • Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question’s ornament socket before it had been obtained
  • Fixed an issue where Thorn dismantled faster than other Exotic weapons
  • Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle
  • The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons
  • Fixed an issue that caused poor scope behavior on the Prospector’s ornament “Caution: Heavy Machinery”
  • Fixed an issue where Wish-Ender did not highlight targets while user was invisible
  • Fixed an issue where Jötunn was recorded as a Scout Rifle
  • Fixed an issue where the Vow could not be infused above 650
  • Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC

Armor

Armor Bug fixes

  • Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul
  • Crown of Tempests once again works with Ball Lightning
  • Stronghold will no longer drain heavy ammo while guarding with Black Talon

Investment

Rewards

  • Increased drop rate of items in the Last Wish Raid
      • One Thousand Voices: 5% → 10%
      • Glittering Key: 5% → 20%
          • Used to acquire Last Wish ship “Ermine TAC-717”
      • Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%
      • Cleansing Knife (Last Wish Sparrow): 5% → 20%
  • Increased drop rate of items in the Dreaming City
      • Pallas Galliot (Dreaming City Ship): 2% → 20%
      • Starlight Shell (Dreaming City Ghost Shell): 2% → 20%
      • Silver Tercel (Dreaming City Sparrow): 5% → 20%
  • Increased drop rate of Lore Books
      • Cayde’s Stash Lore
          • Cayde treasure map chests: 40% → 100%
          • Planetary chests: 4% → 50%
      • Dreaming City Lore
          • Public event completed: 2.5% → 50%
          • Ascendant challenge completed: 2.5% → 100%
          • Blind Well completed (Tier 1–3): 5% → 50%
          • Lost Sector completed: 1.25% → 100%
          • The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries. 
      • Tangled Shore Lore
          • While Tangled Shore is the Flashpoint
          • Public event completed: 6.5% → 50%
          • Heroic adventure completed: 16% → 50%
          • Lost Sector completed: 3% → 50%
  • Gunsmith reputation packages now only reward Gunsmith Weapons
  • Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible
      • Prospector (Nightfall, strikes)
      • Rat King (Nightfall, strikes)
      • Hard Light (Nightfall, strikes)
      • SUROS Regime (Crucible)
  • Xûr’s inventory now offers random rolled perks for armor
  • Fated Engrams from Xûr now have the chance to reward Forsaken Exotics
  • Added ability to preview Ghost projections when inspecting Ghosts

Quests/Bounties

  • Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character
  • Power Surge Bounties now specify “Requires Annual Pass and Level 50” if either requirement is not met
  • Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam
  • Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step
  • Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the “tapes discovered” count
  • The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday
  • Lost Sector Gambit Prime bounty now progresses from all Lost Sectors
  • All four weekly role bounties for Gambit Prime now grant powerful head rewards
  • Yes Sir, I’m A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points

Pursuits

  • Ada-1 will now offer all seven weapon frames each week
  • Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset
  • Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account
  • Drifter’s weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself
  • Gambit Prime now counts to unlock the weekly Gambit clan engram
  • When recycling Synths at the Drifter, the error “Your Glimmer is full” will now be properly displayed on all four Synths
  • Fixed an issue with the Sentry emblem where killing Giant Blockers wasn’t incrementing the “Blockers killed” stat
  • Fixed an issue where the Gambit Prime weekly challenge didn’t display completion in the UI

Triumphs

  • Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season
  • Fixed an issue where the Triumph “The Best Offense” was not giving credit for all orbs generated
  • The Haul Triumphs “Greater Powers” and “IX” can now be completed and will initialize for players who have already completed them as soon as they enter Orbit

General

  • Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool
  • Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600
  • Increased drop rate of Polestar II Ghost Shell from 1% to 4%
  • Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step

Activities

Reckoning

  • Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon
  • Chances for weapon rewards increase each time a boss is killed without a weapon drop
  • Players near the bank should no longer be able to see waypoints until they jump through the portal
      • When players jump through the portal, they should be placed in one of three active locations:
          • Anytime before players begin capturing the bridge: over the horde mode area
          • Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge
          • After players fully capture the bridge and begin the boss fight: at the end of the bridge
  • Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts

Gambit Prime

  • Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime
  • Chances increase after each Gambit Prime match without a weapon drop
  • An invasion kill now heals 8% of the Primeval’s health, down from 12%
  • The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds
  • This cooldown triggers after a player has been killed or successfully returns from an invasion
  • Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime
  • Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime
  • Boss reintroduced to Gambit Prime
  • Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the “Well Well Well” medal
  • Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn’t summoning Immunity Blights
  • The Burrow front on Deep Six had some minor adjustments to reduce combatant/environment collisions

Gambit

  • High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased
  • Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options
  • Fixed an issue where the “Open 24/7” medal could be acquired during a Sudden Death round of Gambit
  • Fixed an issue where the “Rainmaker” medal could be acquired during a Sudden Death round of Gambit
  • Gambit intro cinematics now run at unlocked framerates on PC
  • Fixed an issue where Scorn Captain’s immunity totems were not properly shielding combatants
  • Fixed an issue where Drifter was announcing “Portal’s Up” after the round had ended
  • Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs
  • Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs
  • Fixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private Matches
  • Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset

Strikes

  • Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike
  • Nightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier

Crucible

Competitive

  • Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.

Iron Banner

  • The curated roll “Wizened Rebuke” Fusion Rifle awarded from completing the “Atlas, Unbound” Triumph will now appear in Lord Saladin’s inventory so that players can inspect it prior to acquisition
      • Once earned, the weapon may be viewed in Collections
  • The curated roll “Wizened Rebuke” Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons
  • The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden
  • Removed ship “Volk-CER” from Collections due to an issue impacting the ship
      • Expect this to return in a future Season

Patrols

  • Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City 

Combatants

General

  • Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins
  • Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended

UI

General

  • Player will now always see equipped titles when inspecting another player
  • The weapon ornament “Powerful Statement” is no longer visible in the socket preview for Loaded Question before being obtained
  • Postmaster “open bundle confirmation” dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes
  • Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material
  • Fixed the description on some bounties to correctly read ” ability kills” instead of ” kills”
  • Added ability to inspect gear for other classes

PC

General

  • Fixed an issue where performance on PC would slowly degrade over time
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This Week At Bungie – 4/4/2019

This week at Bungie, we’re getting ready for some high voltage.  

A storm is brewing. Next week, we’ll kick off what we’ve been calling Arc Week. Our goal for this happening has been to take the element that makes our sandbox crackle and put it under the microscope. The most noticeable update is that we improved many Arc subclass paths from the time before Forsaken. The week will also feature Arc Singe and Arc Bounties to synergize with your updated abilities. To provide a proving grounds for all this new energy, Mayhem will be available in the Crucible to let you experiment with your enhanced Arc abilities using shockingly short cooldowns. 

Arc Week will also feature one of the most powerful Arc weapons ever created, the Thunderlord Exotic Machine Gun. If you weren’t able to complete the quest to obtain Thunderlord last year, you will have from April 9 to April 23 to revisit the Cosmodrome and add it your collection. 

A Spark Can Give Life… or Take It

Arc Week buffs up several Arc subclasses. Designer Dan Gniady has all the details on what changes you can expect. 

Dan: After the release of Forsaken, the sandbox team wanted to revisit some older subclass paths and freshen them up a bit. This entailed tuning for balance as well as quality-of-life fixes. We’ve also added new functionality to a couple of subclasses. In update 2.2.1, we’re focusing on Arc subclasses for Titans, Hunters, and Warlocks to kick off Arc Week. That said, we also made a couple needed changes to non-Arc abilities. Let’s get into it. 

Striker Code of the Juggernaut (Bottom Path)

Notes: This path is all about punching enemies to get better at shooting them and shooting enemies to get better at punching them. We want to further incentivize engaging in this loop and make doing so move visible and flashy. Shooting an enemy should make you feel like you are primed to strike with melee. Punching an enemy and releasing your rage will make you feel like a more focused shot.

Frontal Assault:

  • Now increases all weapon damage for the duration of the buff
      • 25% against combatants
      • 20% against players
  • Duration increased from 10 to 16 seconds
  • Buff timer is now displayed on the HUD

Knockout:

  • Melee damage bonus increased from 25% to 60%
  • Now also triggers once you have dealt 60% damage to a target
      • Any damage done after 60% will refresh the timer
      • Still also triggers off shield pop
  • No longer consumed after 1 melee attack
  • Duration increased from 3 to 5 seconds

Arcstrider Way of the Warrior (Top Path)

Notes: This path thrives on striking with precision and timing and is heavily melee focused. To enhance this loop, we are giving it a bit more nuance with a higher potential payout. We want to allow for more room to execute and engage with both the path to success and the benefits once you do succeed.

Combination Blow

  • Bonus melee damage can now be stacked 3 times (requires a melee ability kill for each stack)
      • Buff increases melee damage by 60% per stack in PvE 
      • Buff increases melee damage by 22.7% per stack in PvP
      • For comparison, this ability used to be 1 stack and increased melee damage by 50%
  • Kills with this ability now heal 40 health in addition to starting health regen 

Deadly Reach:

  • Increased buff duration from 6 to 8 seconds 
  • Buff is no longer consumed by a melee hit

Arcstrider Way of the Wind (Bottom Path)

Notes: This path is about quick movement and thriving under pressure. We want to increase your ability to survive while at low health and enhance your elusiveness so you can be more confident when in danger. This way, you don’t just get a bonus when you’re injured, you have more control over what state you are in, and you can make more risk/reward choices.

Disorienting Blow:

  • Increased the disorient distance by 50%
  • Increased duration of disorient on players from 1.5 to 2 seconds

Focused Breathing:

  • Increased dodge recharge bonus while sprinting by 100%

Combat Meditation:

  • Increased bonus grenade and melee regeneration while bloodied by 25%

Lightning Reflexes:

  • Increased damage resistance while dodging from 25% to 40% in PvP
  • Increased damage resistance while dodging from 63% to 70% In PvE

Stormcaller Stormtrance Super (Top and Bottom Path)

  • Damage scales up to 150% over 5 seconds of continuous use of the attack
      • Updated FX and audio to support this functionality

Stormcaller Attunement of Conduction (Top Path)

Notes: This path focuses prominently on chain lightning, but we also want to better sell the fantasy of being a god of erratic and dangerous energy. We want you to be delighted and surprised by the chaos you cause. On top of that, we should make the choice of using your abilities something to better strategize around, and reward you for doing so.

Chain Lightning Melee

  • Can now chain up to 5 times, up from 1, and each individual target can be hit twice
  • Chain damage decreased from 50 to 31 damage per chain hit

Arc Web

  • Can now chain to many (many) more targets, and back and forth between targets
      • The amount of chaining varies based on use, and I will leave it to you all to discover!
  • Increase chain range from 10 meters to 12 meters
  • Chaining Arc damage now reduces the cooldown of your grenade
      • Works with Arc Web chains and chains from Chain Lightning Melee
      • Earn 3% energy per instance of chain damage in PvE
      • Earn 10% energy per instance of chain damage in PvP

Stormcaller Attunement of the Elements (Bottom Path)

Notes: Currently this path focuses on creating drone buddies for allies and staying close to them to dish out more Rifts and the buddies therein. Generally, Arc drone is short-lived, and you need to stay close to your Rift to keep it around. Now you will be able to take your pal further and, if you stick with friends, will be able to have it around much more often, making this path more potent as support.

Electrostatic Surge:

  • Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
      • This sounds insane, and it’s a big boost you will definitely feel, but it was previously very low.
  • Extends Rift duration from 15 to 20 seconds
  • Added a UI notification for when the buff is active

Arc Soul:

  • Extended duration by 50%.

Now let’s talk about some non-Arc Changes, as well…

Voidwalker Nova Warp Super

Notes: Clearly we swung a bit hard when we hit this previously. This should serve as a nice middle ground to settle into.

  • Reduced initial charged detonation energy cost by 20%
  • Reduced energy cost of holding the charged detonation by 7%
  • Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
  • Reduced Dark Blink cost by 20%
  • Increased base Super duration from 18 seconds to 22 seconds

Dawnblade Everlasting Fire Perk

Notes: Similar to the Striker, we wanted to make sure this perk didn’t allow for infinite Supers in certain activities. We’ve increased the amount you get back upfront but put diminishing returns on it so you can’t go forever. This will still be a Super you can extend much longer with skill.

  • Tuned the amount of Super gained from Everlasting Fire
  • Initial return increased from 10% to 13% Super energy
  • Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill

You may be asking “What about Spectral blades???”

We know it’s out of bounds and are working right now on a few tweaks to bring it back in line. We’ll let you know the details once we’ve finished play testing and tuning to lock in on what the changes will be.

That’s all for me this time. As always, we look forward to you getting your hands on these changes and letting us know what you think. Happy electrocuting everyone!

Patch Note Preview

Next week, Update 2.2.1 will be deploying on April 9. Here is a preview of some changes you can look forward to along with the Arc Week rollout.

Catalysts

  • Four new Exotic weapon catalysts will be available to drop in Nightfall, strikes, and the Crucible
      • Prospector (Nightfall, strikes)
      • Rat King (Nightfall, strikes)
      • Hard Light (Nightfall, strikes)
      • SUROS Regime (Crucible)

Warlock Bloom Ability

  • Fixing an issue where the Bloom ability would not deal damage

Xûr

  • Xûr’s inventory will now offer random-rolled perks for armor

Infusion

  • Fixing an issue where the Vow could not be infused above 650
  • Fixing an issue where the BrayTech RWP Mk. II could not be infused above 600

Gambit Prime Weapons

  • Most Gambit Prime weapons will now have a chance to drop as match completion rewards from Gambit Prime
  • Increasing drop rates for Gambit Prime weapons from the Reckoning
  • Both Gambit Prime and the Reckoning will have increased drop rates for weapons after each completion without a drop until players are guaranteed a reward

Gambit Prime

  • An invasion kill will heal 8% of the Primeval’s health, down from 12%
  • The invasion portal cooldown time during the Primeval phase will be increased to 40 seconds, up from 30 seconds
  • This cooldown triggers after a player has been killed or successfully returns from an invasion
  • Gambit Prime will now count to unlock the Weekly Gambit Clan Engram

Quests and Bounties

  • Power Surge Bounties that have been deleted or expired will now be available on the Drifter
      • Each bounty can still be completed only once per character
  • Yes Sir, I’m a Closer Weekly Gambit Prime bounty will now award 4 points for a win and 2 points for a loss, with a completion value of 20 points
  • All 4 weekly role bounties for Gambit Prime now grant powerful helmet rewards

Strong Resolves

Our Player Support team is keeping track of all known issues in the game. If you see something they aren’t tracking, make a post on the Help forum letting them know. 

This is their report.

Destiny 2 Update 2.2.1

Next Tuesday, on April 9, Destiny 2 will undergo maintenance and Update 2.2.1 is scheduled to go live. No downtime is expected during this maintenance; however, players who have not yet updated to version 2.2.1 by 1 PM PDT will be returned to the title screen.

Please see below for the timeline of this deployment window:

9 AM PDT (1600 UTC):

  • Destiny 2 service maintenance is scheduled to begin with no expected downtime.
  • Update 2.2.1 will begin rolling out across all platforms and regions.
  • Destiny Companion features will be unavailable on web, mobile, and third-party apps.

1 PM PDT (2000 UTC):

  • Destiny 2 service maintenance is scheduled to conclude.
  • Players who have not yet installed Update 2.2.1 will be removed from activities and returned to the title screen.

1:15 PM PDT (2015 UTC):

  • Destiny Companion features will be re-enabled on web, mobile, and third-party apps.
  • Console players who encounter issues updating to 2.2.1 should reset their console and try downloading the update.

Destiny 2 Update 2.2.1 Resolved Issues Preview

With the upcoming launch of Destiny 2 Update 2.2.1, we’d like to take the opportunity to follow up on a sampling of player-impacting issues that have emerged in Destiny 2 over the past several months. The following known issues are expected to be resolved after the launch of Destiny 2 Update 2.2.1 on Tuesday, April 9.

  • Like a Diamond Triumph: Players who became eligible for the “Like a Diamond” Triumph during the window when it was not available will have this Triumph unlocked retroactively following the 2.2.1 update. Impacted players will receive a notice in game when this fix begins rolling out to their accounts. 
  • Acting Bad, Looking Good Pursuit: The “Acting Bad, Looking Good” pursuit is not completing for players using a full set of Ancient Apocalypse armor.
  • Obsidian Crystal: The Obsidian Crystal doesn’t always drop for players on the Unidentified Frame quest step for Izanagi’s Burden.
  • Wish-Ender: Players cannot see behind walls with Wish-Ender while invisible.
  • The Vow Infusion: The Vow cannot be infused above 650 Power.
  • BrayTech RWP Mk. II Infusion: BrayTech RWP Mk. II cannot be infused above 600 Power.
  • Stronghold Power Ammo: Stronghold consumes Power ammo when blocking with Black Talon.
  • The Weight of Guilt: The Weight of Guilt emblem does not display its purchase price after it has been unlocked for purchase from Lord Saladin.
For the complete list of resolved issues and patch notes, please keep an eye on our Updates page once 2.2.1 is live. 

Movies

Here are some movies. You like movies, don’t you? Well, of course you do. Everyone likes movies. That’s why people make them. We like movies so much, we watch a lot of them. These were our favorites from this past week. In fact, we liked them so much, we’re adding emblems to the collections of the filmmakers. People will see those emblems and say, “Where did you get that?” They say, “I made a bad-ass movie. Who are you?”

Movie of the Week: Intro

[youtube https://www.youtube.com/watch?v=78Y8OUQFTvU?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Let me Die

[youtube https://www.youtube.com/watch?v=o0g4AsC24vc?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’re excited for ShArc Week and you want everyone to know, there is one more way you can express your electric personality. Three emotes will be available in bundles for direct purchase, one for each class. Now you can show off your mastery of the Arc arts even when your Super is on cooldown.

Hunter Emote

Titan Emote

Warlock Emote

One more thing before we close This Week out. There have been a lot of questions about the future of the Crucible in Destiny, and what plans we have to support PvP going forward. Yesterday, we let you know during a stream that we have no plans to remove PVP from the Destiny franchise.

A lot of feedback on Crucible and how it could improve comes in the form of suggested sandbox changes that would impact the flow of combat in PvP. As you can see from the section above, we are still committed to updating the sandbox as frequently as we can, and we have an update going out next week.

We have bigger Crucible changes being planned for later this year, but we aren’t ready to talk about those plans just yet. We hope to share more with you sometime this summer. In the meantime, we will continue to provide updates to matchmaking, QOL fixes, Sandbox balance, and Glory changes.

<3 Cozmo

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This Week At Bungie – 3/28/2019

This week at Bungie, Lord Saladin is watching you.

The Iron Banner rages on. Once again, players are invited to test their mettle in Crucible combat—with Power enabled. The Iron Burden and Wolf’s Favor are new features we’ve added to mix things up, and rewards have been refreshed to offer two updated weapons and the new Iron Symmachy armor set for each class.

If you haven’t jumped in just yet, Iron Banner bounties have been updated with new objectives, and each bounty will grant a powerful reward. Some quest steps for Thorn and the Recluse also progress faster in the Iron Banner, so if you’re on the hunt for these rewards, now’s the time to grind them out!

Today, we’re focusing on change. Destiny 2 Update 2.2.1 is on approach, and we have another round of server-side changes coming to Gambit and Gambit Prime Matchmaking to tune your experience.

Refreshing

Each Tuesday, Guardians look forward to a new set of objectives and challenges to complete in the world of Destiny 2—rotating Crucible modes, new bounties to complete, and every so often, a Curse Week in the Dreaming City.

For some time now, we’ve been encountering issues where some of our resets would catch bad streaks, preventing players from completing various Triumphs or earning their desired Titles. We’ve taken some time to address these issues and wanted to give an update on status.

Nightfalls

This week, the Corrupted is available for Forsaken owners to complete. If this is the last checkmark you need for the Dreaming City Seal, make sure you head to The Dreaming City before the weekly reset!

Moving forward, we’ll be putting effort into preventing streaks where specific Nightfalls appear multiple weeks in a row or don’t appear at all for months, and we’ll be making sure your experience tackling strikes associated with Seals isn’t feast or famine.

Ada-1 Weapon Frames

While weapon frames aren’t tied to any specific Seals, we understand that players are on the hunt for new and exciting rolls on their favorite weapons. Since Black Armory released, there have been a few streaks where Sniper Rifle or Machine Gun frames didn’t appear for many weeks in a row.

In Destiny 2 Update 2.2.1, Ada-1 will begin offering all weapon frames each week. While players will still be limited in how many different frames they may acquire per week, we are removing the weekly rotation.

As Destiny 2 continues to evolve throughout the Annual Pass and beyond, we’ll continue to deliver quality-of-life changes like the ones described above to address common feedback items. Some changes may come more quickly than others, but we’ll continue to deploy updates to provide a better player experience. Speaking of these changes, read on for a quick preview of our next update!

Destiny 2 Update 2.2.1 Preview

Tentatively planned for April 9, Destiny 2 Update 2.2.1 will bring a variety of quality-of-life changes and bug fixes. Below is a short list of topics that we commonly see in the wild. Note, if any issues are found in the final weeks of development, the following may change or be delayed. We’ll be sure to keep you updated on status as we get closer to release.

  • Dreaming City cosmetics
      • Drop rates for the Ghost, ship, and Sparrow have been doubled, tripled, or more for their respective activities
  • Last Wish cosmetics 
      • Drop rates for the Ghost, ship, and Sparrow have been doubled, tripled, or more for their respective checkpoints
  • One Thousand Voices
      • This Exotic will continue to be rare among players, but we’ve tuned the drop weights to give slightly better chances than what are currently available
  • Increasing drop rates for various Lore Books
      • Cayde’s Stash
      • Dreaming City
      • Tangled Shore
  • Invitations of the Nine
      • Currently, players must complete an Invitation of the Nine by Tuesday reset in order to have a new invitation appear on Friday
      • After Update 2.2.1, players have through Thursday’s reset at 10AM to complete the invitation
  • Nightfall Power Handicap
      • In Season of the Drifter, the Five of Swords card was updated to apply score multipliers only after setting a Power handicap of 100+
      • In Update 2.2.1, we’ll be adding +25 and Max Handicap buttons to help players set their handicaps more efficiently

Destiny 2 Update 2.2.1 will also kick off Arc Week. Be sure to check back next week for information on how we’ll be celebrating Arc Energy in Season of the Drifter.

Security Update

Members of our Security Response Team spend their days swinging the banhammer against those suspected of cheating. They also inform players they they need to work on improving their network connections. This week, we have a few updates on their efforts.

Security Response Team: Our mandate is to safeguard the experience of our players against those opponents who would detract from your fun in the Destiny universe. Today, we want to talk about two different initiatives we’ve been focused on recently.

Aimbots vs Macros

It’s important to us that people with disabilities be able to use accessibility tools, which sometimes include simple automation. It’s one of the reasons why we fixed the Titan Skating macro issue in-game, instead of simply punishing people running automation tools. However, there is a clear line between macros and aimbots. Players who stray into the latter territory will find themselves no longer welcome in the Destiny universe. We’re currently in the process of banning a number of players on PC who have been detected using aimbots to unnaturally augment their skill. Defeating your opponents, whether they’re AI or other Guardians, should always be about your own skill. We’ll continue to make sure that’s the case.

Plugging In

In December, we announced that we would begin issuing warnings and restrictions to players with extremely poor network connections that lasted for a prolonged period of time. We’re happy to report that 90% of the players who received a warning have not been detected for having a poor connection again.

For people who have struggled to improve their connection after receiving a warning, we want to be clear: Stability is more important than speed. Latency and Packet Loss are the biggest concerns for Destiny, not throughput (mbps). Here are a few choice quotes from our Network Troubleshooting Guide:

“While average bandwidth usage is considerably lower, Destiny may request up to 1 Mbps download and upload bandwidth. Destiny creates connections between a player’s console, Bungie’s servers, and other players in a unique way. As such, network performance in other games and applications is often NOT a good indicator that the network is setup for a stable connection to Destiny. The most common sources of lag and frequent disconnects are high latency and packet loss.”

We encourage players who receive a warning or restriction due to their network connection to visit the Latency and Packet Loss section of our Network Troubleshooting Guide.

Finally: Thank you to the players who have used the Player Report features in-game and on bungie.net to help us identify opponents who are hurting your experience. While we’ll never rely on Player Reports alone to issue restrictions, it is incredibly helpful for corroborating the hard data we gather.

Time for Prime

Two weeks ago, we made some adjustments to Gambit Matchmaking to help even the playing field. To give a refresh of what the change was and why it was made, here’s some context from a previous edition of ‘This Week at Bungie’:

Gambit is a team-based activity. As such, players who are in a pre-made fireteam have a communication advantage. To offset that advantage, we’ve raised the internal skill rating of pre-made fireteams to pull in higher skill enemies to fight against. With this change, even as a solo player, you’ll still have a chance. Plus, your other matched fireteam mates should be higher skilled as well.

After modifying normal Gambit settings to try to create fairer matches, we re-evaluated the settings and have further tweaks to try to get them even fairer. We’ve also now had a chance to collect data on Gambit Prime and are applying these changes to Gambit Prime matchmaking to take advantage of our findings. The changes to Gambit Prime matchmaking are live now. If you encounter any issues, please report your experience to the #Help forum on bungie.net.


Iron Support

Whether you’re on the road to increasing your Power or taking your first steps as a Guardian, Destiny Player Support is at the ready to get you the information you need for success. If you need an assist, you can find then in the #Help forum, or content authored by the team on help.bungie.net.

This is their report.

Saladin’s Pride

This week, we kicked off the first Iron Banner for Season of the Drifter. Unlike other activities, which may require Destiny 2: Forsaken or Annual Pass ownership, Iron Banner is available to all Guardians in Destiny 2 who wish to test their mettle.

Last week, we highlighted some key differences in this season’s Iron Banner experience. For players joining us in progress, we’ve got a convenient summary below.

Changes in Season of the Drifter:

      • Iron Burden: This consumable reduces a player’s Power by 100 in Iron Banner and is available for purchase from Lord Saladin.
      • Wolf’s Favor: This consumable increases a player’s Power by 100 (to a player’s cap) in Iron Banner and can be earned by daily and weekly challenges.
      • Wizened Rebuke: This curated and Masterworked Fusion Rifle is unlocked by defeating 500 enemies in Iron Banner while under the effect of Iron Burden before Season of the Drifter ends.
      • Weight of Guilt: This emblem is unlocked by completing all weekly bounties during an Iron Banner event. Weight of Guilt tracks higher-Power opponents defeated while under the effects of Iron Burden.
      • Bounties: All Iron Banner bounties will now grant a powerful reward upon completion as well as unlock direct-purchase rewards from Lord Saladin.

We are also tracking two issues that players may encounter in Iron Banner:

      • The Weight of Guilt Emblem: We’re aware of an issue where the cost to purchase The Weight of Guilt emblem is not exposed to players after they unlock it for purchase from Lord Saladin.
          • This emblem costs 40 Iron Banner tokens once players have unlocked it for purchase by completing all of Lord Saladin’s Iron Banner bounties during a single event.
      • “Iron Ruby” Iron Banner Shader: We’re investigating an issue where players can’t attain this shader.

Delayed Invitations

In recent weeks, Xûr has begun offering Annual Pass players his Invitations of the Nine. These invitations are short-term pursuits that reward players with powerful gear and lore experiences.

Players who accept these invitations should be aware that they must be completed by the following weekly reset in order for Xûr to offer a new invitation in his next visit. Players who complete an Invitation of the Nine after the weekly reset will need to wait another week to become eligible for a new invitation from Xûr.

Prime Time

This week, Gambit Prime features its final map before all maps enter the Gambit Prime playlist rotation. Players who want to get their uninterrupted fill of Emerald Coast have the rest of this week to do so, until the weekly reset next Tuesday.

If, at that time, you and your clanmates decide to relive the glory days of uninterrupted gameplay on your favorite map, we’ve got good news! Next Tuesday (4/2), Gambit Prime unlocks in Gambit Private Matches for Annual Pass players. There, players can choose their favorite Gambit Prime setup, including map, encounter variants, high value target spawn availability, and whether or not Power is enabled during invasions.

Dancing with Crustaceans 

Selecting the winning entry for Movie of the Week is a team effort. Cozmo and Griffin have been arguing for hours over whether this week’s winner is a better meme than Bread. The answer is obvious. Join us in celebrating their creation.

Movie of the Week: Crab Rave, but it’s Destiny 2

[youtube https://www.youtube.com/watch?v=j2t9ZWUzR80?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Runner up: Arcana

[youtube https://www.youtube.com/watch?v=fKWup7rjSpk?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’d like a chance at the Lens of Fate emblem, be sure to submit your footage to the Community Creations portal on bungie.net.

Don’t forget, next week is our Bungie Bounty on PC. Cozmo will be leading the team in Gambit Prime on stream!

They’ve been working hard to fully kit out their Guardians in Notorious armor sets, granting full role benefits in play. Expect to see Large Blockers, marked invaders, and some locked banks throughout the session.

Bungie Bounty PC: Gambit Prime

10 AM–Noon PDT

Twitch.tv/Bungie

If you think you’ve got what it takes, jump into matchmaking and kick our asses. We’ll give you a sweet emblem for the troubles.

Now, I’ll send you off into the weekend with some community creations at the helm. Maybe they’ll inspire you as your journey continues in Destiny.

See you out there in the wild. I have a Nightfall to run, and some Reckoning Tier 3 to grind.

Cheers,

Dmg04

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This Week At Bungie – 3/21/2019

This week at Bungie, the Drifter keeps drifting.

We are now in our third week of Season of the Drifter and there’s a lot going on. All three tiers of the Reckoning are live. The Thorn quest is available for those who are brave enough to wield a dark weapon. Gambit Prime is on Legion’s Folly for the first time this week, and it will migrate to Emerald Coast next week. 

If you’re looking for lore, Invitations of the Nine started last Friday, and it continues for many weeks to come. Complete the first invitation to discover the backstory of the Drifter and his ties to the mysterious Nine. Everyone who accepted the first invitation last Friday will have a new experience this week. If you missed it last week, don’t worry. You can pick it up this Friday. There won’t be a cutscene every week, but that definitely wasn’t the last one you’ll see.

Iron Sharpens Iron

The Iron Banner returns for the first time in Season 6 next week!

Iron Banner and Double Valor 

Start: 10 AM PDT on March 26

End: 10 AM PDT on April 2

This season, Lord Saladin has a few new tricks up his ironclad sleeve. We’re introducing two new consumable items that will change the flow of combat through temporary Power level adjustments.

Iron Burden

The Iron Burden consumable is for the best of the best to challenge themselves by lowering their Power by 100, putting more focus on skill, strategy, and gunplay. With greater risk comes greater reward. For the brave, Saladin will be offering the Iron Burden consumable for purchase with 5 Iron Banner Tokens. There will be a new Triumph you can complete this Season by defeating 500 opponents while the Iron Burden debuff is active. Completing it will reward you with an updated version of Wizened Rebuke that is fully Masterworked and has a curated roll. You don’t have to complete this during the first event. Your progress will carry over to the next Iron Banner.

Wolf’s Favor

For those of you who find yourselves in PvE activities more frequently, the Wolf’s Favor consumable has been added as an invitation to try your hand in the Iron Banner. These consumables, which will drop with limited availability, grant a temporary 100 Power increase, up to a cap of 700, for 30 minutes. Our goal here is to help those who don’t normally play Crucible take a step in to the action.

The Wolf’s Favor consumable has a chance to drop from completing the following daily and weekly challenges:

  • Daily Heroic story mission
  • Vanguard strikes
  • Nightfall
  • Flashpoints
  • Gambit (Forsaken only)
  • Weekly milestones from Ikora and Hawthorne

Reward Updates

Bounties have been updated to provide more choice and address feedback from previous Seasons over how long it took to earn progress toward various objectives. Each bounty will grant a powerful reward upon completion. Additionally, completion of a bounty will unlock the ability to direct purchase specific rewards from Lord Saladin. Saladin will also offer a new emblem you can pick up after completing all the weekly bounties called the Weight of Guilt. It will track higher-Power opponents defeated while under the effects of The Iron Burden. We have also added an updated version of Orewing’s Maul with random rolls that will drop from match completion and from token packages. 

We’re trying something new with Iron Banner this season. As always, we’re eager to hear your feedback. Let us know what you think about the changes after you spend some time in the Crucible. 

Strengthen Your Core

As you make progress in Season of the Drifter, you’ll be making choices about which weapons and armor you want to power up first. We’ve been following the conversation around the use of Enhancement Cores for infusion. As a response, the Destiny Dev Team have some changes lined up that they want to share.  

Destiny Dev Team: The goal of the infusion system is to create an impactful feeling of progression when you increase the Power of an item you enjoy using. An infusion system with no scarcity around the materials would diminish this impact. To that end, we tapped into a material with inherent scarceness, Enhancement Cores, to use as one of the keystone materials for this process.

That is the goal the infusion system, but if the overall system is causing a negative experience, we want to work to improve it. We’re constantly monitoring the infusion economy to see what kind of impact it has on gear usage. We keep a close eye on the amount of infusion materials being earned versus how many are being used and will continue to make adjustments as needed.

To that end, we’ll be making a change in Season of Opulence with the goal of providing more access to Enhancement Cores.

Scrapper Bounties previously dropped randomly when dismantling gear. There was no reliable way to earn Enhancement Cores using these bounties, and we didn’t feel they were providing enough materials. We will be deprecating these bounties at the start of Season 7. (Note that any unfinished Scrapper Bounties still in your inventory when the new season begins can still be completed before their natural expiration.) In their place, the Gunsmith will now offer a selection of daily and weekly bounties that can be purchased for Gunsmith Materials. As with the Scrapper Bounties, each of these will include, among other things, an Enhancement Core as a reward when completed.

Our hope is that this increased access and control over Enhancement Core acquisition will help improve the balance of materials being earned vs. materials being used. As always, we’ll be continuously monitoring this item economy, along with your feedback to assess its effectiveness.

Who Do You Truly Serve?

Season of the Drifter offers your characters an interesting choice. Your decision impacts your experience with both the story and the world around you. So far, we’ve enjoyed watching the debate between Team Drifter and Team Vanguard.

We wanted to give you a little insight into where the community has been pledging their allegiance. The following two graphics show which side is receiving the most pledges. The first graph is an account-level look and looks at data on which side you pledged to first. The second is character based, and takes into account all the characters that pledged overall.

Account-level

Character-level

So far the Drifter has received a lot of support. The question still remains: Should he be trusted? 

Helping Hands

The Player Support Team is on the front line every day, making sure any issues are properly triaged and sent to the dev team for fixing. 

This is their report.

Destiny 2 Hotfix 2.2.0.2

Last week, we highlighted an issue where players with full Pursuits inventories were not receiving their Allegiance quest item from the Drifter, regardless of which side they chose. With the conclusion of our Tuesday maintenance, we expect this issue to be resolved.

In addition to this change, we’d like to highlight the resolution of the following issues:

  • Fixed an issue where the Dark Age Arsenal Triumph was not properly unlocking when players won Gambit matches with a full set of Gambit gear equipped
  • Fixed an issue where Glory Win Streak Triumphs from previous Seasons were updating on wins in Season of the Drifter

Destiny General Service Maintenance

Earlier today, between 10–11 AM PDT, all Destiny services underwent scheduled maintenance. This involved taking both Destiny and Destiny 2 offline across all platforms, and no changes were made to the game experience.

Players who observed issues following this maintenance should report them to the #Help forum.

Destiny 2 Season of the Drifter Known Issues

This week, we’d like to take the opportunity to revisit some existing known issues, which we’ve covered in past weeks.

  • Stronghold Titan Exotic: We’re investigating an issue where the “Clenched Fist” perk is not activating on the Stronghold Exotic Titan gauntlets when players use Exotic swords, such as Black Talon.
  • The Vow Infusion: We’re investigating an issue where the Vow cannot be infused above 650 Power.
  • Crimson Days at Shaxx: We’re investigating an issue where Lord Shaxx shows Crimson Days UI for some players in the Tower map.
  • GUITAR Errors in Last Wish: We’re investigating an issue where players may still receive GUITAR errors in the “Last Wish” raid.
  • Season 6 Eververse Shaders: We’re investigating an issue where Season 6 Eververse shaders don’t give back Bright Dust when they are dismantled using the Cryptarch’s Shader Recycling.
  • Chaos Reach and Thorn’s Soul Devourer: We’re investigating an issue where Chaos Reach won’t do any damage to an enemy when that enemy is shot by Thorn when Soul Devourer is active.
  • Invitations of the Nine “Ecdysis” Triumphs: We’re investigating an issue where these triumphs may not always unlock when completing an Invitation of the Nine.
For the running list of all issues tracked by Destiny Player Support, players are encouraged to visit our Destiny 2 Known Issues help page. Players who encounter other issues should report to the #Help forum.

When reporting a gameplay issue, providing screenshots, captured video, or repro steps will help Destiny Player Support investigate your report.

Week of the Movie

Welcome to Movie of the Week. Does anyone read this section? Or do you just skip down to the movies? I don’t blame you—they are pretty good. I’ve probably written this section over 100 times now, and I’m running out of ways to tell you that this is where we pick our favorite videos each week to share them with the community. The best place to submit your entry is our Creations Page, but you can also win if we discover your video randomly on the internet and enjoy it. Did I mention the emblem yet? You get an emblem if you win. Just make sure you put everyone’s player name who worked on the video in the description of the video. Thanks for taking the time to read this section. Enjoy the videos. 

Movie of the Week: Destiny War 2

[youtube https://www.youtube.com/watch?v=0zPxM1tFSXo?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: D2 Music Video

[youtube https://www.youtube.com/watch?v=34UM8-6jqCs?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Oh yeah, there was a Bungie Bounty this week as well. Dmg04 led a brave fireteam comprised of players from Team Velveeta (our very own ant-cheese test task force) to an impressive record in Gambit Prime. You can watch the whole thing right here. We have one more bounty planned on PC for April 3 at 10 AM PDT. In the last two bounties, Bungie has bested most of our challengers. We invite you to break the streak. Find us, kick our ass, and earn a sweet emblem.

We are working on some plans to put some more bounties out in the wild on all three platforms in multiple locations. We will give you more details soon.

<3 Cozmo

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Destiny 2 Hotfix 2.2.0.2

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Director Challenge Rewards

  • Players should now have higher-Powered rewards, through 690 Power, from daily and weekly Director challenges
      • Once reaching 690 Power, these rewards will continue to give minor Power increases (usually +1 Power compared to a player’s average Power)

Quests and Bounties

  • Fixed an issue where players were unable to access the Allegiance quest if their Pursuits inventory was full
  • Decreased requirements to complete the weekly Collector bounty for Gambit Prime
      • This bounty should now align with requirements for other weekly bounties

Reckoning

  • Removed the Glass Modifier from Daily Reckoning Modifier rotation
      • This has been replaced with the Prism Modifier

Triumphs

  • Fixed an issue where the Dark Age Arsenal Triumph was not properly unlocking when players won Gambit matches with a full set of Gambit gear equipped
  • Fixed an issue where Glory Win Streak Triumphs from previous seasons were updating on wins in Season of the Drifter

Sandbox

  • Fixed an issue where players could cancel Blade Barrage Supers, propelling them to unintended playspaces

Misc

  • Players may now exchange stacks of five Gambit Synths at the Drifter for 100 Glimmer

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This Week At Bungie – 3/14/2019

This week at Bungie, we restored the Thorn in your side.

If you can remember your first revive in Old Russia, other memories of Thorn may plague your nightmares from time to time. This week, those same nightmares returned in full force. If you’re a Guardian who’s new around these parts, get ready to feel the sting.

Owners of the Annual Pass can begin the journey to acquire this weapon by sifting through the ashes of the EDZ. Earn a weapon fit for a villain, and unleash chaos among your foes. To celebrate, we’re also adding new Bungie Rewards for players to earn as they complete the quest and other content in Season of the Drifter. The following rewards will be added to the website on March 19, 2019:

Thorn T-Shirt/Replica: 

  • Earn Thorn in game
  • Must have opted in to receive emails for all Bungie Rewards
  • Bungie Rewards Code may be generated and redeemed from March 19 through June 4, 2019 

Gambit Prime Jersey: 

  • Win a match of Gambit Prime with a single complete set of Notorious armor equipped for a single role
      • Can unlock the ability to purchase one jersey for each role by winning a Gambit Prime match with a set of Notorious equipped for that role
  • Must have opted in to receive emails for all Bungie Rewards
  • Bungie Rewards Code may be generated and redeemed from March 19 through June 4, 2019 

Thorn wasn’t the only thing happening in Destiny 2 this week. Guardians also faced a difficult question on Tuesday…

Picking Sides

Do you side with the Vanguard or the Drifter? Depending on your choice, you’ll receive a set of rewards specific to your allegiance. Through the Allegiance quest, each side will offer unique lore. Each week you’ll receive a small package as gratitude for your pledge. Throughout Season of the Drifter, depending on your pledge, one of these packages will be found at Ikora or Drifter upon each weekly reset:

Vanguard Weekly Package:

  • Powerful Vanguard Gear
  • Boon of the Vanguard
  • 10 Vanguard Tactician Tokens
  • Enhancement Core

Drifter Weekly Package:

  • Powerful Gambit Gear
  • Collector Synth
  • Invader Synth
  • Sentry Synth
  • Reaper Synth
  • 100 Infamy Points
If you’re the type of player who wants it all, or you’re an all-out lore collector, you can make a different pledge on alternate characters. Just remember that your choice will last. You can either side with a slick-talking Drifter or be like me and side with those who protect the last safe city and its people.

There’s no bias here, I swear!

Prove Your Worth

Last week, Reckoning tiers 1 and 2 went live, bringing players to the plane of the Nine. Tomorrow, tier 3 will become available, opening the chase to fully unlock your Gambit Prime perks. This activity will have a Power level requirement of 680. Players will need to fully upgrade their synthesizer to enter. Modifiers are also active in this playlist, so be ready to mix your arsenal up for the challenge.

Matchmaking will continue to be available if you’re looking to take on the challenge without a pre-made fireteam. Things may be a little trickier without strategy or communication, so prepare for some white-knuckles as you race the clock to eliminate the darkness. We’ll be watching, as will the Nine. 

Speaking of the Nine, Invitations of the Nine also begins tomorrow.

To begin, you’ll need to track down Xûr. In addition to his Exotic inventory, he’ll also offer a quest item for you to complete each week, for up to nine weeks. Each week you engage, you’ll be invited to learn more about the Nine and unlock lore pages to dive deeper into their story.

Polish and Prime

With Season of the Drifter little more than a week old, we’re tracking down some bugs to squash and quality-of-life to address. We’ll be deploying hotfixes and updates, along with some back-end server changes to help keep things fresh. Here’s a quick list of changes specific to Gambit, Gambit Prime, and Reckoning that are currently in-flight.

Gambit Matchmaking [Revised 2:20 PM 3/14/19]

With the release of this very blog article, Gambit received some updates to matchmaking. Gambit is a team based activity and as such, players who are in a pre-made fireteam have a communication advantage. To offset that advantage, we’ve raised the internal skill rating of pre-made fireteams to pull in higher skill enemies to fight against. With this change, even as a solo player, you’ll still have a chance. Plus, your other matched fireteam mates should be higher skilled as well.

Solo players of low skill should expect to match other solo players more frequently. Higher skill teams will also match teams more frequently.

Gambit Prime Synths

Shortly after the release of Gambit Prime, players began filling their inventory with Prime Armor Synths. Tentatively planned for Hotfix 2.2.0.2, players will be able exchange a stack of 5 Synths for 100 Glimmer with the Drifter. The intention of this isn’t to give players a means of acquiring large amounts of Glimmer, but strictly to help address inventory issues.

Reckoning Modifiers

In early playtests at the studio, Prism proved to be more challenging than intended in higher Tiers of Reckoning and we planned to remove it in the first patch proactively. When we launched last week, we collected some fairly positive feedback with Prism and wanted to react quickly and remedy that change. Since Glass seemed more problematic, we wanted to take action there too. Tentatively planned for Hotfix 2.2.0.2, we will be replacing Glass with Prism. Tier 3 goes live tomorrow,  so we’ll continue to monitor feedback and make adjustments as needed.

As with all things in development, any of these forecast changes could be altered or delayed. For the most current information on our plans and progress, stay tuned for patch notes.

Persistent Upkeep

Week in and week out, Player Support is at the ready to lend a helping hand when issues arise in Destiny 2. This week, they have some vital information for those preparing to pick a side in the Allegiance quest. No, they’re not telling you to pledge to the Vanguard (even though you totally should), but making sure your experience is smooth and issue free.

This is their report.

Destiny 2 Hotfix 2.2.0.1

In last week’s Player Support Report, we highlighted an issue where some players’ weekly bounties for Ada-1 and Petra Venj did not refresh at the weekly reset, instead refreshing the following Sunday. With the conclusion of this week’s maintenance, we expect this issue to be resolved.

In addition to this change, we’d like to also highlight the resolution of the following issues:

      • Drifter’s Weapon Pursuits: Fixed an issue where the pursuits for Malfeasance and Breakneck were not progressing as expected in Gambit and Gambit Prime.
      • “The Best Offense” Triumph: Fixed an issue where the Triumph “The Best Offense,” which awards Oxygen SR3, wasn’t counting the correct number of Orbs of Light generated in strike activities.
      • Gambit Maps: Fixed an issue where Blockers were not spawning on Kell’s Grave and Cathedral of Scars. These maps have since been re-enabled in the Gambit playlist.

Known Issue Callout: Losing Allegiance Pursuits

This week, players who own the Destiny 2: Forsaken Annual Pass are being asked to make a choice; pledge to the Vanguard, or side with the Drifter.

Since this ultimatum has gone live, Destiny Player Support has monitored reports regarding an issue where players who make their choice while they have a full Pursuit inventory are not receiving either quest item, regardless of which side they chose.

We are currently working to resolve this issue in an upcoming hotfix. In the meantime, all players should ensure they have space available in their Pursuits inventory prior to accepting either of these quests from the Drifter. As always, we’ll be sure to sound off with more information when it’s available.

Destiny 2 Season of the Drifter Known Issues

Whether you choose to stand tall with the Vanguard or join the Drifter’s crew, we’ve got the details you need on the latest known issues in Destiny 2.

      • Allegiance Quest—Titan Adventure: Players should be aware that the beacon for launching the Titan heroic adventure for the Allegiance quest is not the usual heroic adventure beacon, but is instead near it in the same room.
      • Allegiance Quest—Banking Motes: We are investigating an issue where Motes banked in Gambit are not progressing this quest step. Currently, only Motes banked in Gambit Prime are applying progress.
      • Allegiance QuestTapes: We are investigating an issue where players can become blocked from progressing their Allegiance quest if not all tapes are successfully scanned in the EDZ.
      • Power Surge Bounties: We are investigating an issue where the Power Surge bounties can expire after 7 days, and are not recoverable if they are deleted.
      • Warlock Ball Lightning Melee: We are investigating an issue where the Stormcaller Warlock’s Ball Lightning melee ability isn’t activating perks on some weapons, Conduction Tines on Crown of Tempests, or Vampire’s Caress on Karnstein Armlets.
      • Iron Banner Rolls: We are investigating reports regarding an issue where some Iron Banner weapons may have re-rolled perks after Update 2.2.0.
      • Delayed Dragonfly: We are investigating reports regarding an issue where the explosion caused by the Dragonfly weapon perk is delayed slightly.
      • Finding Thorn: Players will not be able to receive the quest item for Thorn if their Pursuits inventory is full when they investigate the world object.
For the running list of all issues tracked by Destiny Player Support, players are encouraged to visit our Destiny 2 Known Issues help page. Players who encounter other issues should report to the #Help forum.

When reporting a gameplay issue, providing screenshots, captured video, or repro steps will help Destiny Player Support investigate your report.

Poetry in Motion

You ever wonder what the Cabal watch for entertainment? Maybe they tune in to Crucible matches to watch Guardians beat each other’s faces in. Or maybe they jump on bungie.net to watch some funny videos on the Creations page.

Transmat Firing!

Movie of the Week: What’d you expect?

Honorable Mention: I’ve got a fever…

Honorable Mention: Ok seriously, how many of these are there?

Honorable Mention: Shouldn’t have taken that recent update…

[youtube https://www.youtube.com/watch?v=zvnCaygNBtQ?wmode=transparent&rel=0&fs=1&w=1136&h=641]

If you’d like a chance at the Lens of Fate emblem, be sure to submit your footage to the Community Creations portal on bungie.net.

This week is home to villainous weaponry, reckonings, and invitations to the unknown. We’re excited to watch as you dive through the content, and we still have more to come throughout Season of the Drifter. Gambit Prime Private Matches, Arc week, and the Revelry are on the approach. Until then, we have a few more Bungie Bounties to challenge you with and more maps coming into rotation in Gambit Prime.

March 20, 10 AM PDT: PS4 Bungie Bounty

April 3, 10 AM PDT: PC Bungie Bounty

Until then, you can find me building out my Sentry set. Somebody has to keep the Blockers clear and take down those pesky invaders…

Cheers,

dmg04

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Destiny 2 Hotfix 2.2.0.1

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General

  • Fixed an issue where weekly bounties were resetting on Sundays instead of the weekly reset on Tuesdays
  • Fixed an issue where the Triumph “The Best Offense,” which awards Oxygen SR3, wasn’t counting the correct number of Orbs of Light generated in strike activities
  • Updated Season 6 information page to properly show Power Surge bounty requirements

Gambit

  • Fixed an issue where the pursuits for Malfeasance and Breakneck were not progressing as expected in Gambit and Gambit Prime
  • Fixed an issue where various Gambit quests and Bounties were not progressing properly
  • Fixed an issue where Gambit activities may mistakenly report that players’ motes are lost when they defeat an enemy invader
  • Fixed an issue where the “Well Well Well” Medal in Gambit activities would not have a name when it appeared on screen
  • Removed Taken Hobgoblin Primeval from Gambit Prime to prevent an issue where early despawning would cause matches to not end correctly
  • Fixed an issue where Blockers were not spawning on Kell’s Grave and Cathedral of Scars
  • Fixed an issue where Taken Ogres were spawning in the wrong location and getting stuck
  • Fixed an issue where the “Deceived Likeness of Nokris” boss was taking more damage than intended in Gambit Prime
  • Fixed an issue where the “Umbral Strike” perk on the Sentry set would sometimes not properly increase damage against Taken enemies

Reckoning

  • Weekly Gambit Prime bounty completions now unlock Helmet drops for all roles in lower Tiers of Reckoning
    • For example: Completing two Reaper weekly bounties will allow Helmets for Collector, Sentry and Invader to drop from Reckoning Tier 1 encounters
    • Completing three Reaper weekly bounties will allow Helmets for Collector, Sentry, and Invader to drop from Reckoning Tier 2 encounters
    • Tier 3 Helmets for all Roles still require a Weekly Gambit Prime bounty completion in Tier 3
  • Due to an error on our part, Prism will be absent from the Reckoning modifier rotation temporarily
    • We will be restoring Prism and removing Glass from the rotation in the next update

Sandbox

  • Fixed an issue where having One Thousand Voices in your loadout increased PvE damage for other weapons and abilities

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Updates to Season of the Drifter

As a follow-up to reports of powerful rewards dropping at lower Power than expected, we wanted to catch you up on the current topics we’re investigating and also give you insights on our overall goals for Seasonal endgame progression.

There are two issues we’ve been tracking:

  • Reports of powerful sources granting +0 rewards
      • Current investigations point toward this being from daily bounties being carried over from last Season and being used to progress weekly bounties
      • We will continue looking into this issue in case there are other example of +0 drops
  • Director Challenges are dropping lower Power drops than expected
      • We expected players to hit the minimum-reward Power bumps at ~690 Power, but they’ve been hitting it at 650 instead
      • We have a fix ready for this issue, and we’re working to ship this Hotfix 2.2.0.2 sometime after we ship next week’s update

As with all releases, we updated powerful sources and added additional sources. It is our goal that the Seasonal endgame progression take roughly the same effort from Season to Season. Meaning that 650–700 should be roughly the same as 600–650. Some sources are faster and some are slower, but the overall experience is expected to be comparable. We missed these Power source tuning changes in the patch notes and we’re working to improve our patch note process for future updates.

We do have an update planned to go out in 2.2.0.1 on March 12 to address several issues. Here is a preview of some of the expected fixes. 

  • Fixed an issue where weekly bounties were resetting on Sundays instead of with the weekly reset on Tuesdays.
  • Fixed an issue where the pursuits for Malfeasance and Breakneck were not progressing as expected in Gambit and Gambit Prime.
  • Fixed an issue where the Triumph “The Best Offense,” which awards Oxygen SR3, wasn’t counting the correct number of Orbs of Light generated in strike activities.
  • Fixed an issue where certain Primevals were despawning in Gambit Prime.
  • Fixed an issue where Blockers were not spawning on Kell’s Grave and Cathedral of Scars. These maps will be re-enabled when this issue is resolved.
  • Fixed an issue where various Gambit quests and bounties were not progressing properly.
  • Fixed an issue where Gambit activities may mistakenly report that players’ motes are lost when they defeat an enemy invader.
The full list of patch notes will come out with the update on March 12. Stay tuned to @Bungiehelp for more information on updates to the game. 

Please keep the feedback coming. We definitely need to hear player reports to make sure everything is working as intended as well as your feedback to ensure we deliver the experience we all want Destiny to be.

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This Week At Bungie – 3/7/2019

This week at Bungie, we launched Season of the Drifter.

The Drifter has moved down to the annex. His new operation is online and ready for players. Gambit was just the beginning. Gambit Prime is the new hotness.

[youtube https://www.youtube.com/watch?v=QeM60lG5NGM?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Winning a match of Gambit Prime is just the start of your new journey to max Power. For Annual Pass owners, the Reckoning is the featured PvE activity for this season. To reach your full potential as a Gambit Prime teammate, follow the loop between the two challenges. Take your Gambit Prime rewards and four-person fireteam into the Reckoning to earn new armor that will unlock powerful new perks, making you even more deadly when you return to Gambit Prime. Here is a taste of what the Reckoning has to offer.

[youtube https://www.youtube.com/watch?v=fpXpVM0OBCM?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Top Tier

Tier 1 of the Reckoning was your first step. From here, the challenges and the rewards escalate! Tier 2 goes live tomorrow and ups the difficulty, adding additional objectives, areas, and a new boss to the battle. Next Friday, we’ll up the ante one more time. 

Tier 3 is considered endgame content, requiring Power level 680 to enter and meant to offer a worthy challenge to all you powerful Guardians as you gear up to max Power this season. The activity is set to 690 so bring your best gear. We recommend forming up a fireteam for coordination, but matchmaking is still available to you. 

Next week, we also have the Thorn quest kicking off on March 12. A mysterious spot in the EDZ holds a clue. Seek it out to start your journey in search of the Hand Cannon shrouded in darkness. At the same time you set off in search of Thorn, the Allegiance quest will become available. This offers you a choice: Stand with the Vanguard or cast your lot with the Drifter. The choice is made per character, so if you have multiple characters, they can each choose their own path. 

On March 12, Gambit Prime will also be featuring a new map, Deep Six. Invitations of the Nine and Reckoning Tier 3 will be available on March 15. Keep your eyes on these dates. The Drifter has new tricks up his sleeve. 

Come Get Us

We’ve firing up our streaming studio again! Our last transmission featured a Raid Along with several representatives from the team that built Scourge of the Past. If you missed it, we saved it here for you.

We have three more streams lined up for you. We will be doing three Gambit Prime Bungie Bounties over the next three weeks featuring all three platforms, starting with Xbox. 

March 13, 10 AM Pacific: Xbox Bungie Bounty

March 20, 10 AM Pacific: PS4 Bungie Bounty

April 3, 10 AM Pacific: PC Bungie Bounty

The rules are the same. Seek us out during the two hours the bounty is live, and defeat us in Gambit Prime. Do that, and everyone on your team will receive the Sign of Mutual Combat emblem.

We’ll be streaming all the bounties live at twitch.tv/Bungie, so stop in to say hi or stream snipe us. Good luck!

Guardians’ Guardians

The Player Support team is always working diligently behind the scenes. They are making sure you have the info you need to have the best Destiny 2 experience.

This is their report.

Season of the Drifter Support

This week, Season of the Drifter kicked off in Destiny 2. For those who want to be in the know, listed below are support resources that players can use to discover vital information about this new season.

Players looking for info not provided in the links above should search our support archive on help.bungie.net.

Known Issue Callout: Weekly Bounty Resets

In Update 2.2.0, a change was erroneously made which impacted the availability of several sources for powerful rewards in Destiny 2. Specifically, weekly bounties from vendors have not yet reset for some players who completed them last week.

Among these sources, the vendors most notably impacted are Ada-1 and Petra Venj, who each offer routine powerful rewards through their weekly bounties. It’s also worth noting that players who are unable to complete these bounties for Ada-1 cannot receive Ballistics Logs to forge her weapon frames.
Currently, we are working to resolve this issue in an upcoming hotfix. In the meantime, players should expect these sources to reset every Sunday, starting at the daily reset on March 10. As always, we’ll be sure to sound off with more information when it is available.

Destiny 2 Season of the Drifter Known Issues

Whether you’re a bona fide Dredgen or you’re still climbing your way up the ranks in Gambit, we’ve got the details you need on the latest known issues in Destiny 2.

  • Korean and Polish Crashes: After the launch of Update 2.2.0, some players using the Korean and Polish language options encountered crashes when interacting with the Drifter. Players encountering this issue should log out and log back in to trigger an update that will resolve this issue.
  • Gambit Maps: To mitigate an issue where Blockers were not spawning, Kell’s Grave and Cathedral of Scars have been disabled in the Gambit playlist. These maps will be re-enabled when this issue is resolved.
  • Drifter’s Weapon Pursuits: We’re investigating an issue where the pursuits for Malfeasance and Breakneck are not progressing as expected in Gambit and Gambit Prime.
  • “Acting Bad, Looking Good” Quest: We are investigating an issue where the “Acting Bad, Looking Good” Quest is not completing when players wear a full Ancient Apocalypse armor set and win a Gambit match.
  • “Dark Age Arsenal” Triumph: We are investigating an issue where the “Dark Age Arsenal” Triumph is not unlocking when players win a classic Gambit match with a Gambit weapon equipped in every slot.
  • Clan XP and Rewards: We are investigating an issue that is preventing Gambit Prime and the Reckoning from granting Clan XP upon activity completion.
  • “The Best Offense” Triumph: We are investigating an issue where the Triumph “The Best Offense,” which awards Oxygen SR3, isn’t counting the correct number of Orbs of Light generated in strike activities.
  • Offering to the Oracle: We are investigating player reports describing the Offering to the Oracle no longer being in their inventories after Update 2.2.0.
  • Powerful Reward Levels: We are investigating reports describing that powerful rewards are dropping at lower than expected levels.
  • Stronghold Titan Exotic: We’re investigating an issue where the “Clenched Fist” perk is not activating on the Stronghold Exotic Titan gauntlets when players use Black Talon.
  • Crown of Tempests: We are investigating an issue where Arc Warlock melee ability kills may not trigger Conduction Tines on Crown of Tempests.
  • The Vow Infusion: We are investigating an issue where the Vow cannot be infused above 650 Power.
  • PC Performance: We are investigating an issue impacting Destiny 2’s performance on PC after the latest Windows 10 Update.
  • Primevals Disappearing: We are investigating an issue where Primevals are despawning in Gambit Prime, resulting in ties or incomplete matches.
  • Practice Makes Perfect: We are investigating an issue where the Hunter Gunslinger perk Practice Makes Perfect may not be activating as expected on consoles.
  • Radiant Matrix Duplication: We’re investigating an issue where players may sometimes receive two copies of the Radiant Matrix, resulting in one always occupying a slot in the player’s inventory or postmaster.
  • “Invading with Style” Bounty: Players should be aware that the Drifter’s “Invading with Style” daily bounty must be completed by getting double kills in the Crucible, not Gambit. This is the intended behavior for this bounty.
  • Loaded Question Ornament: We are investigating an issue where the Powerful Statement ornament tooltip for Loaded Question says, “Requires: Annual Pass,” when it should be accessible for all players.
  • Gender Callouts in Gambit: We are investigating an issue where dialogue from the Drifter does not recognize the Guardian’s gender.
  • Gambit Medals: We are investigating an issue where classic Gambit medals earned in Gambit Prime are not appearing in the UI. Please note that these medals are still being awarded appropriately.
  • “Well Well Well” Medal: We are investigating an issue where the “Well Well Well” Medal in Gambit activities does not have a name when it appears on screen.
  • Gambit Invader Kills: We are investigating an issue where Gambit activities may mistakenly report that players’ motes are lost when they defeat an enemy invader.
  • Season 5 Clan Banner: We are investigating an issue where the Season 5 clan banner has no title or description in its tooltip.
  • Ghost Holograms: We are investigating an issue where Legendary Ghost Holograms which display subclass-based colors always appear red when applied to the Kill-Tracker Ghost.
  • Heroic Story Mission Stats: We are investigating an issue where the post-game screen is not displaying all relevant information after completing daily Heroic story missions.
  • “Clan Up” Triumph: We are investigating an issue where the “Clan Up” Triumph is unlocking for players outside of Gambit Private matches.
For the running list of all Destiny 2 known issues, players are encouraged to visit our Destiny 2 Known Issues support page.
As always, players who encounter issues should report to the #Help forum. There, DPS, volunteer moderators, and other players can help answer questions.

When reporting a gameplay issue, providing screenshots, captured video, or repro steps will help Destiny Player Support investigate your report.

Movies?

How many Movies of the Week have there been? It’s got to be like over 20 by now. Someone should go count them. Anyway here are this week’s winners.

Movie of the Week: Guitar Medley

[youtube https://www.youtube.com/watch?v=on9Gv4PapPw?wmode=transparent&rel=0&fs=1&w=1136&h=641]

Honorable Mention: Last Rites

The season is just getting started. There’s more content lined up over the next few days and weeks to keep the game fresh. Thanks for all of your feedback that made this season possible. Please keep it coming, and we will continue to improve the game in future updates and seasons.

I’m going to be out of the office next week. I’ll keep an eye on things from home, but Dylan will be your main contact for all things community. Look for us both out in Gambit Prime and the Reckoning this week. 

<3 Cozmo

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Destiny 2 Update 2.2.0

Tower

  • The Tower Annex Landing Zone is now available to all players
  • The Drifter has relocated to the Annex in the Tower

Clans

  • Daily clan bounties have been removed
  • Once again, clan XP in Season 6 can be earned simply by completing activities
  • Clan weekly bounties have been renamed to “Hawthorne’s Bounties” to differentiate them from the raid challenges that are also in Hawthorne’s inventory
  • These Hawthorne Bounties are organized into 3 fixed categories: PvE, PvP, and raid
  • Raid challenge bounties will continue to be available on Hawthorne for the Last Wish and Scourge of the Past raids
  • Some new clan perks have been added for Season 6, and some old clan perks have returned
      • Level 2 Perk: Increased public event rewards
      • Level 3 Perk: Completing a weekly Hawthorne bounty awards mod components
      • Level 4 Perk: Completing a clan vendor challenge awards enhancement cores
      • Level 5 Perk: Increases the drop rate of Crucible and strike catalysts when playing with clanmates
      • Level 6 Perk: Unlocks an additional weekly bounty for Hawthorne

Sandbox

Weapons

  • Shotguns
      • Full Auto Trigger System rate-of-fire bonus reduced from 100% to 10%
      • Full Auto Trigger System no longer increases Shotgun pellet spread
      • All Shotguns received a damage multiplier in PvE, effectively doubling their damage (with the exception of Legend of Acrius)
      • Reserve ammunition for Shotguns has been reevaluated to compensate for the increased damage
      • Reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis
      • Rate-of-fire values have been tuned
          • Aggressive Frame is now 55 RPM, up from 45 RPM
          • Precision Frame is now 65 RPM, up from 55 RPM
          • Lightweight Frame remains 80 RPM (tooltip erroneously stated 90 RPM previously)
          • Rapid-Fire Frame is 140 RPM (including intrinsic full auto), down from 200 RPM (they were previously 100 RPM, but due to the intrinsic full auto, actually had 200 RPM)
          • The Chaperone is now 70 RPM, up from 60 RPM
          • Tractor Cannon is 80 RPM (tooltip erroneously stated 84 RPM previously)
          • Legend of Acrius is now 55 RPM, up from 45 RPM

  • Submachine Guns
      • Base damage increased slightly
      • Precision damage decreased slightly
  • Machine Guns
      • Reduced the ammo bonus of Machine Gun Reserves perk by half
      • Damage reduced against boss and miniboss combatants by 21%
  • Trace Rifles
      • PvE damage increased by 30%

  • Grenade Launchers
      • PvE damage increased by 25%
      • Reserve ammo increased on most Grenade Launchers
      • In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc.)
      • KNOWN ISSUE: Starting ammo in PvE was reduced, this will be fixed in a future patch
      • Magazine perks and mods no longer affect ammo reserves
      • The Quick Access Sling mod can now be applied to any archetype; this change also allows it to be applied to the Mountaintop
          • NOTE: This change also fixes the Militia’s Birthright being able to slot the Backup Mag mod; this mod did not actually increase the magazine size on this weapon and was not intended to be applied to breech loaded Grenade Launchers

  • Rocket Launchers
      • PvE damage increased by 60–65%
      • Cluster Bomb 
          • Damage reduced by 80%
          • This lost damage was moved to the Rocket Launcher’s main projectile
  • Linear Fusion Rifles
      • PvE damage increased by 10% (does not affect Sleeper Simulant)
      • Reduced aim assist
      • Removed aim assist bonus from Combat Sights scope
      • Fixed an issue where Queenbreaker had double the amount of aim assist

  • Two-Tailed Fox
      • PvE damage increased by 26%
  • One Thousand Voices
      • PvE damage increased by 25%
  • Wardcliff Coil
      • PvE damage increased by 115% against boss combatants and scaling up to 160% against weaker combatants
  • Black Talon
      • PvE projectile damage increased by 15%
  • Sleeper Simulant
      • Reduced ammo reserves (from max 13 to max 9 without armor perks or Masterwork)
  • Whisper of the Worm
      • Reduced ammo reserves (from max 20 to max 9 without armor perks)
  • Tyranny of Heaven
      • The Tyranny of Heaven Bow can now drop with randomized perks

General Weapon and Perk Fixes

  • Trinity Ghoul
      • Fixed an issue where Trinity Ghoul’s Lightning Rod perk sometimes did not activate on precision kill
      • Fixed an issue where the Arc effects from the Split Electron perk on Trinity Ghoul could be seen floating in third person
  • Improved the resolution for the decals on Two-Tailed Fox’s Cuddly Throwback ornament when seen in third person
  • Fixed an issue where the Last Word’s Laconic ornament did not display properly in third person
  • Cleaned up the animation of rounds cycling in the magazine for the Dreaded Venture’s Over and Done With ornament
  • Rapid Hit
      • Fixed an issue where Rapid Hit would activate twice on a Sniper Rifle precision kill
      • Fixed an issue where the timer for Rapid Hit x5 would not extend after another precision hit
  • Swords
    • Fixed an issue where Whirlwind Blade could not reach 5 stacks with certain perk combinations
    • Fixed an issue where Sword impact Masterwork damage was the same at tier 7 and tier 8
    • Fixed an issue where certain perk, mod, and Masterwork combinations would cause Sword perks to not function on Stryker’s Sure-Hand
  • Bows
      • Fixed an issue where Le Monarque would not always apply poison at longer distances
      • Le Monarque is now correctly on the Energy tab in the Collections screen
      • High Tension String perk description updated to correctly reflect that it “greatly increases accuracy”
  • Jotunn’s Charge Shot perk description updated with instructions for what to hold to charge up the shot
  • Fixed an issue where Dragonfly Spec was not functioning correctly under certain latency conditions
  • Fixed an issue impacting Izanagi’s Burden scope where FX from abilities or invading in Gambit would block visibility while aiming
  • The Long Shadow
      • Fixed an issue where the ATD Raptor scope did not highlight enemies
      • This fix caused another issue where the ATB Long Range scope will highlight enemies as well; this will be fixed in a future update
  • Fixed an issue where the random perk warning was not displayed on the tooltips for the random roll versions of Crimil’s Dagger and the Hero’s Burden
  • Memento Mori
      • Fixed an issue where the Ace of Spades perk Memento Mori did not refresh when using the Hunter’s Marksman Dodge ability
      • Fixed an issue where Memento Mori was cancelled prematurely if the player sprinted
      • Note: These fixes make it so that reloading Ace of Spades no longer wipes Memento Mori on reload, but you can still refresh Memento Mori when reloading after a kill
  • Breech-load Grenade Launchers now have their own icon in the kill feed and obituary to differentiate them from drum Grenade Launchers
  • Trench Barrel will now activate on close range Ball Lightning attacks that cause the biped to lunge

Abilities

  • Titan
      • Reduced Titan’s max speed that can be achieved via use of macros on PC (aka reduced the effectiveness of “Titan Skate”)
      • Tuned the amount of Super gained from Code of the Juggernaut so the Super could not be used indefinitely
      • This now has diminishing returns (100% -> 30% energy back over the course of 15 kills)
  • Warlock
      • Fixed an issue where the Handheld Supernova did not properly render while invading in Gambit

Armor

  • Year 2 armor will now drop with a random stat package
      • Heavy
      • Restorative
      • Mobile
  • One-Eyed Mask
      • Mark duration reduced from 15 seconds to 8 seconds
      • Health no longer restores automatically, but restores alongside overshield
      • Can no longer be triggered while in Super
  • Khepri’s Horn
      • Increased class energy gain from Solar damage kills from 10% to 15% and reduced the cooldown from 2 to 1 second
      • Solar blast groundfollow now returns a second groundfollow back toward the player
      • Damage from groundfollow increased from 80 to 100
      • Damage from groundfollow is doubled in PvE
  • Vesper of Radius
      • Damage increased from 70 to 100
      • Damage is tripled in PvE
  • Sealed Ahamkara’s Grasp
      • Now procs from smoke bomb damage
  • Ursa Furiosa
      • No longer counts self-damage to Void shield when calculating how much Super energy to give back
  • Anteaus Wards
      • Fixed an issue where improved slide was not consistently applying with Anteaus Wards

Accessories Fixes

  • Cloth will now correctly interact with “chopper” Sparrows (examples: Gray Hornet, Warrior’s Steed)
  • Fixed an issue with Burnout Sparrow that would cause the Guardian’s hands to not always grip the handlebars
  • A shader from the Curse of Osiris expansion formerly named “Metallic Sunrise” has been renamed to “Mercurian Sunrise.” This was to resolve a duplicate name issue with a Forsaken shader, the name of which remains “Metallic Sunrise”
  • Fixed lens flare effects on several ship engines

Rewards

General

  • Power cap raised to 700
  • Powerful bounties may give only a maximum possible Power reward from the season in which they were acquired
      • Powerful bounties completed in Season of the Forge may only reach a maximum Power reward of 650
      • Iron Banner bounties from Season of the Forge have expired and been replaced
  • Ethereal Keys from the Last Wish raid now have a maximum stack size of 5
      • All keys above the stack limit of 5 have been removed

Destinations

  • Destination vendors no longer display a waypoint when holding enough materials for a reputation package
  • This was done as players now use destination materials for infusion

Crucible

  • Updated Valor and Glory emblems to track only the current season’s rank accomplishments
  • Previous seasons accomplishments have been added as Triumphs; all seasonal rank accomplishments will be tracked as Triumphs from here on

Vendors

  • Shaxx
      • Reprise seeded roll weapon for players to earn via Valor rank
      • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without earning the Valor rank.
      • New emblem for players to earn from Triumph Completion
      • Reprise shader for players to earn from Triumph Completion
      • Players who earned the original will not need to re-earn this shader
      • New pinnacle weapon quest 
      • Features Triumph completion step similar to Season 5’s the Mountaintop quest
  • Drifter
      • New seeded roll weapon for players to earn via Infamy rank
      • New emblem for players to earn from Triumph Completion
      • New pinnacle weapon quest 
      • Features Triumph completion step similar to Season 5’s the Mountaintop quest
  • Zavala
      • Reprise seeded roll weapon for players to earn from Triumph Completion
      • Players who acquired the original version will be able to earn this weapon with random rolls from engram decryption without completing the Triumph
      • New emblem for players to earn from Triumph Completion
      • Reprise shader for players to earn from Triumph Completion
      • Players who earned the original will not need to re-earn this shader
      • New pinnacle weapon quest 
      • Features Triumph completion step similar to Season 5’s the Mountaintop quest
  • Xûr
      • Has the possibility of selling Forsaken Exotics
      • Fated Engram does not have a chance for Forsaken Exotics; will be updated in a future patch

Black Armory

  • Lore items “The Black Armory Papers” are now guaranteed to drop upon successful completion of the Gofannon and Bergusia Forges
  • Fixed an issue where Black Armory Obsidian Accelerator items were not showing up at the postmaster if player inventory was full
  • Fixed an issue where Black Armory Obsidian Accelerator items were not stacking in player’s inventory; max stack size is 5
  • Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1
  • Fixed an issue where Dreaming City chests were not providing Glimmering Amethyst for the Black Armory Key Mold quest
  • Fixed a bug where Spider would present an empty Lock and Key dialogue to players who’ve already completed it and obtained Izanagi’s Burden
  • Fixed an issue where the Black Armory Bow “The Spiteful Fang” was not awarding Black Armory Schematics when dismantled
  • Fixed an issue where Black Armory Rare weapon research frames were not counting toward Master Smith Triumph progression
  • Fixed an issue where the Black Armory Devotee bounty was not progressing when using reforged Black Armory weapons

Challenges

  • Fixed an issue where some daily challenges did not properly stagger, which resulted in players sometimes not having a fresh daily challenge at reset

Character Boosts

  • Fixed an issue where boosted characters were not getting their class-specific Swords correctly unlocked and available to pull from their Collection
  • Fixed an issue where boosted characters were not getting their class-specific emblems correctly unlocked and available to pull from their Collection

General

  • Fixed a bug where some players were in a bad state and blocked from obtaining Seeds of Light
  • Fixed a bug where player bipeds in the Tower would appear to stop loading gear (“Tron effect”) if too many players had their Ghosts out
  • Fixed an issue where pulling shaders from the Collection took longer than intended; shaders will now take 1 second to reacquire
  • Updated the Sturm “Relics of the Golden Age” quest step; Exotic engrams that auto-decrypt now count toward this quest step

Collections / Triumphs

  • Fixed an issue where players who completed the Season 4 “Forged in Fire” badge collection were not getting the associated Triumph “Forged in Fire” unlocked
  • Fixed an issue where players who acquired the “Cold Wind Blowin'” Emblem from the Drifter during Season 4 couldn’t reacquire the emblem from their Collection
  • Fixed an issue where “The Eternal Return” emblem wasn’t tracking Shattered Throne completions
  • Fixed an issue with the requirements of the “Relic Rumble” Triumph Nightfall challenge to repair broken functionality
  • The new requirement is: “Complete Nightfall strike ‘The Corrupted’ by defeating Sedia using no more than two Relics.”
  • Fixed an issue where the Dreaming City Triumph “Mint Condition” was not correctly unlocking for completing the Rift Generator public event with the relic never having dropped below 100%
  • Fixed an issue where the Exotic Ghost Star Map shell was not tracking chests in the Dreaming City
  • Fixed an issue where the “Senior Recruiter” Refer-a-Friend emblem was not correctly updating the number of referral completions
  • Fixed an issue where the Collection Badge counter was incorrectly listing the total number of badges available

Activities

Gambit

  • Activities hosted by the Drifter have been moved to their own sub-page on the Director called “Gambit”
  • Added Gambit Private matches for all Forsaken owners
      • Expect Gambit Prime Private matches on April 2, 2019
  • Overhauled how invader spawn points are chosen while also significantly increasing the number of invader spawn points for each map
      • Chances of spawning very near or in direct line of sight of an enemy Guardian has been greatly reduced
  • Changed the third round of Gambit to a Primeval rush sudden death; this will speed up Gambit matches overall and add a change of pace to the final round
      • The Primeval is immediately summoned
      • Player Supers/grenades/ability/melee are immediately filled, so both teams are on an even playing field
      • Super/grenade/ability/melee regen are increased for the remainder of the round
  • The Ascendant Primeval Servitor’s (meatball) spawn rate is no longer tied to the curse cycle and has been greatly increased
  • Idle Protection: Players who remain dormant for too long will not receive end-of-match rewards or Infamy points
  • Made adjustments to Blocker types by deposit tier
      • Small Blocker = Taken Goblin with less health than the previous Phalanx
      • Medium Blocker = Taken Captain with more health than the previous Knight
      • Large Blocker = Taken Knight with more health than the previous Ogre

Gambit Matchmaking

  • Teams are now always broken up when re-entering the matchmaking pool after a match
  • Previously, when a match ended, players who did not return to orbit would be sent back to the matchmaking pool together; this is no longer the case
  • This will greatly reduce the likelihood of re-matching against the same players and will give matchmaking an opportunity to find the best possible match

Infamy

  • Players can now earn Infamy points by completing Gambit Prime matches and bounties
  • Increased the Infamy point rewards for Gambit matches by 25 points

Gambit HUD 

  • The HUD status bars now animate when returning from aim-down-sights
  • The Invader Portal Ready icon and animation on the status bar has been updated to be more pronounced and understandable at a glance

Triumphs and Medals

  • “Light vs. Light” can now be progressed by killing any Guardian (not just invaders) using a Super; this makes attaining Dredgen a less daunting task
  • The “First to Block” medal can now trigger once per round, previously it could fire only once per match
  • The “Fast Fill” Triumph time limit has been increased from 5 seconds to 7.5 seconds

General Fixes

  • Fixed an issue where post-invasion kills during Primeval phase weren’t giving the invader credit for healing the Primeval
  • Fixed an issue where VO lines indicating the high-value target was killed and that the high-value target got away will both play if the player kills the HVT just before it is removed from the arena
  • Fixed an issue where players would get the “Half Banked” medal every time they deposit Motes after they reached 38 Motes deposited
  • Fixed an issue where the “Taking Turns” medal fires when 3 different players invade instead of 4
  • Fixed an issue where a graphical error could be seen on a waterfall in Legion’s Folly
  • Fixed an issue where occasionally Drifter would tell players back-to-back that the other team has summoned their Primeval
  • Fixed an issue where, in a longer match after killing the Primeval, the Drifter reminded us that we needed to spawn our Primeval to win
  • Fixed an issue where the bounty “Block and Key” did not increment when a Large Blocker was sent that would summon the Primeval
  • Updated security policy and functionality so players who have been banned from competitive activities cannot access Gambit playlist

Crucible

  • Fixed an issue where healing during Crucible matches was taking away from a player’s overall damage on the PGCR screen

Last Wish

  • Smashed an issue where players would encounter frequent guitar errors

Eververse

Bright Engram

  • The season 5 Etched Bright Engram has been retired; in its place players can now obtain the new season 6 Notorious Bright Engram

Prismatic Matrix

  • The Prismatic Matrix has been retired; additional information may be found in This Week at Bungie—2/28/2019 

UI/UX

General

  • Added a popup dialogue when opening bundles if you have a full inventory, noting that items will go to the postmaster if you proceed through the dialogue
  • Fixed an issue where Masterwork objective progress bars could display 100% when not yet completed
  • Fixed an issue where Legendary Masterwork items were not displayed as Masterworked when inspecting other players
  • Fixed an issue where Masterwork UI did not scale to fill ultra-wide monitors
  • Fixed an issue where the progress bar under Triumphs could sometimes show as complete when the Triumph was still in progress
  • Fixed an issue where transferring items using the Destiny app would consistently re-trigger Triumph notifications