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Artist Spotlight: Beyond Light

Back in June, we shined our spotlight on some of the art created for Season of the Worthy. Today, we have a special treat. Not only do we have art ready to share from Season of Arrivals, we also have some beautiful shots from Beyond Light as well. A few of our talented Bungie artists have sent us art they worked on and each has even more up on their linked sites you can browse through as well. Go down the list and gaze at the beauty Destiny 2 has to offer.  


















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Next Gen, Companion App, Hawkmoon, and Prophecy

What’s better: One gift, or a bunch of gifts? 

Yeah. We thought so too. 

Today we’re releasing a few exciting things to enhance everyone’s Destiny 2 experience. Whether you’re a seasoned Guardian or a New Light, this is a great time to explore the world of Destiny. 

Kicking off the free updates are the next-gen optimizations originally announced during the launch of Beyond Light. These start with cross-play functionality that enables Xbox One owners to play with Xbox Series X|S owners and PlayStation 4 owners to play with PlayStation 5 owners. Guardians are immediately able to journey to Europa with everyone upgrading to next gen. 

Additionally, the new consoles tap into their cutting-edge hardware to vastly improve load times throughout Destiny 2. Everything from launching the game to opening menu screens and navigating through inventory became snappier and more responsive. 

The optimizations arriving today bring even more to the next-gen table (it’s a floating holographic table). 

Stunning 4K 60 FPS is now available on Xbox Series X and PlayStation 5. Not only that, but on supported displays, there’s even an optional 120Hz Crucible Mode that cranks things up to 120 FPS during Crucible PvP matches. 

Another first for Destiny console players is also landing today: Custom field of view settings. Now, the power to fine tune a Guardians field of view from narrow and focused to wide and perceptive is available on console. 

Upgrade from the Xbox One and PlayStation 4 versions of Destiny 2 today absolutely free. 

Next up is the new Destiny 2 Companion App. This time-saving app allows players to swap gear loadouts, retrieve lost items from the Postmaster, manage clans, track progress, discover when events go live in game, find fireteams, and much more.  

Today’s update adds the ability to acquire bounties prior to an activity while they’re hanging out in the Tower, floating in orbit, or even completely offline. Want to launch Destiny 2 and get straight to the action? Grab those bounties in orbit, at the Tower, or before logging in. 


4K 60 FPS activated, Companion App installed, field of view locked in? It’s time to go get Hawkmoon. We called our shot on the Season of the Hunt page and now the quest is live. The fan-favorite Exotic from the original Destiny returns – time to hunt the Hand Cannon that makes every bullet count… some more than others. 

Last but not least, the Prophecy dungeon is back! The stylish dungeon originally released in Season of Arrivals returns and is available to all players. Whether you were too busy trying to save entire planets from the Pyramid ships or you’re new to the Destiny community (welcome, btw), everyone who missed out when it was first launched can now take a ride down the rainbow road.

Thanks for reading and thanks for playing. Enjoy the holidays! 

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Destiny 2 Update 3.0.1

Next Gen 

Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery

 

General 

  • On Xbox Series X|S, the enhanced update will automatically download. 
  • On PlayStation 5, players need to manually download the enhanced update.  
  • Option for customizable Field of View (FOV) has been added to the Settings > Video menu.  
  • Option for 120Hz Crucible Mode has been added to the Settings > Video menu. 
  • Updated controller rumble feel on the DualSense Controller.  

Destiny Companion App 

Bounties 

  • Players may acquire bounties from Destiny 2 vendors using the Destiny Companion App. 
  • Bounties may only be acquired when players are offline, In orbit, or in the Tower. 
  • For additional information, please see this Help article.

 

Sandbox 

Exotic Armor 

  • Fixed an issue where being killed by the effects of Necrotic Grip would show as being “Killed by the Architects.”
  • Fixed an issue where players with Stronghold Gauntlets couldn’t block any Super damage with Swords despite the Exotic maximizing the Guard stats. 
  • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you.

  • Updated the description string of Mask of Bakris’s perk to correctly describe its damage bonus, which applies only to combatants and affects all arc weapon damage and all damage against slowed or encased enemies. 

  • Additionally, fixed a bug where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit. 

Stasis Abilities 

  • Fragments 
      • Tuned “Whisper of Bonds” to grant a flat 2.5% Super energy per trigger. 

Weapons 

  • Duality 
      • Duality’s icon didn’t match correct weapon tray icon. 
      • Fixed an issue where Duality’s custom ADS fire audio wasn’t playing. 
  • The Lament 
      • The Lament icon did not appear appropriately in Crucible feeds. 

Activities 

Beyond Light Campaign 

  • Beyond Light Exotic quest missions now properly display recommended Power Level on their map nodes. 
  • Kridis no longer spawns before players have completed the previous mission objective. 

New Light 

  • Fixed an issue where veteran players could not access the Tower while Mission Advent was available. 
  • Fixed an issue with the New Light subclass quest where Ikora’s waypoint was suppressed. 
  • Fixed an issue where the descent cinematic did not play for The Disgraced strike. 
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses. 
  • Fixed a bug where a step on the New Light pursuit was not granting experience. 
  • Fixed an issue where abandoned Memory quests were not available in the Quest Archive vendor in the Tower. 
  • Fixed an issue where players who skip the Shotgun chest in M0 did not receive Special ammo when the Shotgun was granted. 
  • Fixed an issue where players could reacquire Riskrunner during the Risk/Reward mission. 

Deep Stone Crypt 

  • Fixed an issue where Taniks could go into hellfire phase early before any fireteam member could collect an augment. 
  • Fixed an issue where players would not get a third DPS phase on the second loop of dunking all four cores. 
  • Fixed an issue where the Short Circuit Triumph was not possible. 
  • Fixed an issue that could cause an unintended wipe during the second hellfire cast. 

Last Wish Raid 

  • Fixed an issue where the final encounter was not rewarding Spoils of Conquest. 
  • Fixed an issue where Kalli teleported out of the environment after a plate was captured. 
  • Fixed various networking behaviors that were observed when playing through encounter transitions. 

Garden of Salvation Raid 

  • Fixed an issue where text notifications would not appear when players initiated/completed puzzles. 
  • Fixed an issue where tethers did not appropriately disrupt the boss under certain circumstances. 
  • Fixed an issue where the Consecrated Mind drops its Minotaur at the beginning of the raid. 

Pit of Heresy 

  • Fixed an issue where the Ghost flashlight projection volume had no effect, making it hard to navigate the passage without light. 
  • Fixed an issue where players could encounter back screens and hard wipes between encounters.
  • Fixed an issue where players could be killed transitioning between two areas. 

Prophecy 

  • Prophecy is once again available. 
  • Powerful rewards may be earned from each checkpoint once per week. 
  • Players may complete the dungeon once per week to obtain a pinnacle-powered reward. 
  • Previously featured weapon and armor rewards are available once more. 

Lost Sectors 

  • Master and Legend Lost Sector tooltips are easier to comprehend. 

Stasis quests 

  • Aspects 
      • Fixed an issue where “Tectonic Harvest” was not consistently generating shards for allies when destroying their crystals. 

Nightmare Hunts 

  • Hard-wiping and defeating the boss at the same time will leave players in the Hunt after respawning. 

Exotic quests 

  • Fixed an issue where the first line of dialogue played was muted at the beginning of the Malfeasance quest strike. 

Crucible and Iron Banner 

  • Fixed an issue where the “Survivor” medal could be awarded to players who were defeated during the round. 
  • Fixed an issue where the “Untouchable” medal could not be earned. 
  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match. 
  • Fixed an issue where some map intro cinematics were taking place outside of the combat zone. 

Strikes 

  • Fixed an issue where Outlaws were no longer spawned in Nightfall: The Ordeal. 
  • Fixed an issue where Lurkers did not spawn after the counterweight encounter in the Hallowed Lair. 
  • Fixed an issue where Super energy was drained when taking a lift in the Warden of Nothing. 
  • Fixed an issue where Guardians were unable to respawn if they died while in the process of destroying Protheon, Modular Mind, very quickly. 
  • Fixed an issue where counterweights would reset if a player died after pushing them down. 
  • Fixed an issue where combatants would disappear abruptly if a Guardian decided to speed run the Hallowed Lair strike while others were trying to complete bounties in previous encounters. 
  • Fixed an issue where the Tank would despawn during the Arms Dealer strike when trying to enter another combat area. 

Gambit 

  • Fixed an issue where the high-value target spawned too early. 
  • Fixed an issue where catch-up targets would respawn too quickly after being cleared. 
  • Fixed an issue where combatants would sometimes not move from spawn areas. 

Destinations 

Europa 

  • Fixed a rare case where the Conflux Watch Servitor in the public encounter for Empire Hunt: The Technocrat could become permanently immune. 
  • Fixed an issue where players with full quest inventories could still purchase Fallen Empire and weapon quests from Variks. 
  • Fixed an issue where flickering snow transitions could be seen when playing with a multi-GPU setup (Crossfire/SLI) PC (Crossfire/SLI). 

Cosmodrome 

  • Added destination material spawns. 
  • Added destination materials to Cosmodrome region chests. 
  • Fixed an issue where Scorch Cannons were not respawning during the Heroic version of the Spider Tank public event. 
  • Fixed an issue where flickering grass transitions could be seen when playing with a multi-GPU setup (Crossfire/SLI) PC (Crossfire/SLI). 

Moon 

  • Fixed an issue where some combat encounters would not trigger appropriately. 
  • Fixed an issue where a smaller number of players were able to matchmake in to certain areas than intended. 
  • The terminals for the “tire game” appear disabled even when active. 
  • Fixed an issue where Toland would not reappear if players moved away from a totem to complete the activity. 
  • Fixed an issue where high-value targets had forgotten their names. 
  • Names now appear above high-value targets appropriately.  

Dreaming City 

  • Blind Well 
      • Fixed an issue where the safety bubble would pop to its smallest size when a round was done instead of shrinking over time. 
  • Fixed an issue where quest step notification for Petra’s quest missions were showing a blank icon. 
  • Fixed an issue where players could sometimes not interact with rally flags before public events.

Nessus 

  • Fixed an issue where the “Half Empty” patrol on Nessus is missing description text.

General 

  • Fixed an issue where Memory Fragment, Drone, and Ghost Story collectibles were still present on some destinations. 
  • Fixed an issue where Hive crystal shields could cause a crash. 

Rewards 

General 

  • Europa and Cosmodrome strikes now award destination materials upon completion. 
  • Lunar Ghost Bundle no longer pops an erroneous “out of space” warning when opening. 
  • Exotic armor awarded in solo PED Lost Sectors now drops on a knockout list. 
  • Removed misleading “Limited Time” augment from Devrim Kay and Failsafe vendor items. 
  • Fixed a bug preventing Rahool’s icon from flashing when Beyond Light bonus items were available to claim. 
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections. 
  • Fixed a bug where the Evasive Maneuvers raid perk would sometimes fail to activate if you switched to the mod in the middle of an encounter. 
  • Fixed a bug where Icefall Mantle’s description did not mention the slow field it generates when activated.  

Miscellaneous  

Triumphs

  • Fixed an issue where The Hit List was not unlocking properly. 
  • Fixed an issue where players would not receive appropriate Triumphs after defeating the Fanatic. 

Monument to Lost Light 

  • Fixed an issue where the waypoint on the Exotic Archive vendor continues to flash for players who own all Exotics. 

Collections 

  • Badges and Armor sets in Collections correctly select player’s class. 
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections. 

UI 

  • Aspects and Fragments on the Stasis Subclass screen now appropriately display “Currently Applied” when they’re applied in another slot. 

Graphics 

  • Fix inverted colors in some dark areas when playing in HDR.  
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Destiny 2 Dev Update – Rewards

Hey everybody,

My name is Joe Blackburn, and I’m the Assistant Game Director on Destiny 2. If your free time looks anything like mine, you’ve been spending a lot of it on Europa over the past few weeks. Some of you may know me from my previous Bungie life when I worked with the raid team and on Season of Opulence. I’m back thanks to a revive from Luke and team as we work together to create a Destiny 2 future that we’re all excited about. Today I want to spend some time with you on a subject that is near and dear to every Destiny 2 player’s heart: rewards.
There’s a thing I ask a lot around the virtual office, “How are we making every Season the best time to jump back into Destiny?” Destiny is a very large and complex game, and while this is what also makes it a game we love, we want Destiny 2 to continue to evolve, to be a world with momentum.
Introducing Infusion Caps is part of addressing this, a way to make sure that the overall number of rewards Guardians need to care about in order to be competitive in Destiny isn’t prohibitive. It is also a way to continue evolving each season’s meta, while at the same time making sure players still have a ton of options when choosing what they want to bring into the next challenge. Our goal from the beginning with Infusion Caps is to improve and keep Destiny 2 fresh over time – what we’re most looking forward to is how this system will introduce innovation to the season-over-season meta, how creative builds from the community will shine, and how we can continue to deliver more unique hand-crafted gear that aligns with the world narrative and where the universe is going.
While we still are hard at work on improvements to how we rotate gear out of the Destiny Power ecosystem (what gear you can infuse to max Power), there were a few clear-cut misses with our first rollout. 
  • The initial reward pool with this release was just too small. 
  • It’s frustrating to be playing Destiny and see another player use a weapon that is no longer obtainable in game.

I’m going to spend a lot of time talking rewards, but before we deep dive, let’s get the TL;DR out there. These are the big commitments we’re making today. 
  • With each season in Year 4, Destiny 2 will grow the overall Power ecosystem for weapons. 
  • With very few exceptions, all weapons you can take to the Power cap should still be earnable in game.
  • Future annual releases will contain more new weapons to collect than Beyond Light or Shadowkeep.

Growing the Power Ecosystem

With Beyond Light we took on the huge challenge of rebuilding our technology from the ground up. One of the benefits of this was improving the speeds with which we could make and update Destiny. You’ve already seen some of those gains since launch, with updates such as buffing the Legendary engram coming in much faster than we’ve been able to do in the past. But Season 13 will be here in just a couple of months (very soon in the world of Destiny development), so let’s talk about how we are continuing to leverage our technology to act with agility.
Season 13 is the first chance for us to prove our commitment to growing the overall Power ecosystem with each release in Year 4. We want to make sure that, with each new season, there are more weapons to take with you to tackle that Nightfall Ordeal or Master Bunker E15 than there were before. 
While I won’t be spoiling what new stuff you’ll be able to chase in our next season, I did want to touch on a few changes we’ve made to the reward offering specifically based on what we’ve seen in Beyond Light. 
  • In Season 13, we’re adding six new Legendary weapons to our ritual activities, two each for strikes, Gambit, and Crucible.
  • In addition to the weapons above, Nightfall strikes are getting three unique weapons, with The Palindrome, The Swarm, and Shadow Price all making their Destiny 2 debuts. If you’re brave enough to take on Grandmaster Nightfalls, you will be also able to earn Adept versions of these weapons. 

Keeping Current

Season 13 not only represents the start of our commitment to growing the Power ecosystem, but it also is an opportunity for us to improve how we can keep Destiny accessible to new players. New Guardians are essential to the health of our community and, as with our investment in features like the “New Light” introduction on the Cosmodrome, we must also invest in making sure the reward structure of Destiny is approachable to everyone.

In a recent patch, we added the Season 10 and 11 weapons to the world drop pool and we removed the Season 9 weapons. This was important for a few reasons.
We want to make sure that players have a way to earn all Power-relevant weaponry in the live game. If a group of new Guardians is just getting into Grandmaster Nightfalls and they see guides on YouTube involving Warmind Cells, we need to provide a path for them to participate. 
At the same time, we don’t want to be clogging up the reward streams with weapons that are about to exit the Power ecosystem. So anything that’s only going to be around for a few more months shouldn’t be something a player can accidentally obtain.
In Season 13 we will continue to allow all players to gain Season 11 and Season 12 weapons in the world drop pool while Season 10 weapons will be obtainable through a more prescriptive source. This means that Legendary engrams will no longer reward these soon-to-expire weapons. If you want to chase a specific piece of soon-to-be-capped loot, you’ll find it with the Gunsmith. This is all part of our larger commitment to making sure that players can always earn anything they might need to take on challenging activities. That said, this will require a few exceptions and some updates to the live game. 
As far as exceptions, we don’t plan on adding methods for players to acquire holiday weapons like the Braytech Werewolf outside of participating in those yearly celebrations. For updates, this does mean in Season 13 we will be adding limited time quest weapons like Felwinter’s Lie, Whisper of the Worm, and Outbreak Perfected to the Exotic Kiosk in the Tower. 

Quality and Quantity 

After covering things we’d like to change, I want to spend some time talking about what must stay the same. Destiny is a game built on exciting rewards. From Bastion to IKELOS_SMG_V1.0.2 to Falling Guillotine, the rewards over the last twelve months have continued to evolve the way Guardians play the game. In Beyond Light, I believe the Rewards Team nailed it again with incredible new Legendary perks like Recombination, Thresh, Chain Reaction, and Reconstruction. Alongside these perks came what I believe is one of the best lineups of Exotic weapons and armor in Destiny history.

But where we succeeded in quality, we failed in quantity. Even as Season 12, the Deep Stone Crypt, and the full breadth of Europa weapons came online, the total count of weapons in Beyond Light is lower than we want. So, we’re making the commitment now that our future annual releases will have more weapon rewards than Beyond Light or Shadowkeep. 
There’s no way for us to make more rewards at Destiny’s standards and still maintain the health of our current team, therefore we’re going to reinforce the Rewards Team with more talent that will allow us to deliver quality and quantity in the future. Molding someone new into a master Destiny gunsmith takes time. This isn’t going to be a change that the community will feel next week, but it does put our best foot forward as we step towards The Witch Queen and Lightfall.

Preheating the Oven

Increasing the Reward Team’s size is one of our long-term initiatives, but it is not the only upgrade to our gear rotation plan that we want to get into the oven. We envision a better solution for how armor intersects with Infusion Caps. The personality of armor comes from mods right now, so gaining a new piece of armor often means just trying to find a piece of armor that replicates the stat allocation you already have on a piece in your vault. While we are not ready to talk concretely about armor plans right now, we do want to get more gameplay novelty on armor itself so that looting a piece of armor in a new season has the potential to change the way you play.

Expect to hear more about armor and other holistic upgrades to the way gear rotates in and out of the Power ecosystem as we harden plans in the new year. 
And that new year will be here before you know it. A big chunk of the team will be taking some hard-earned time off to rest and relax ahead of coming back to the studio and diving into 2021. We have a lot of work to do and, while I’m looking forward to the break, I also can’t wait to get to work on some of the huge stuff we’ve got coming in the new year. Without spoiling too much, here’s a brief teaser of some of the things that are on their way in Destiny 2, Year 4:
  • Transmog will be coming with Season 14. More details to come. (See work-in-progress screen captures, below. Not final, may change!)
  • DDOS protection for Destiny 2 players on all consoles will be coming in Season 13.
  • The Vault of Glass raid returns.
  • Crossplay is coming in 2021.
  • Two strikes (Fallen S.A.B.E.R. and Devil’s Lair) are coming to Destiny 2 in Season 13.
  • Legendary and Master Lost Sector rotation will be expanded to include the Lost Sectors on the Moon in Season 13, and there will be new three new pieces of Exotic armor to chase.


Returning to Orbit

Now that I’ve ranted longer than a raid leader on Val Ca’uor, let’s wrap this thing up. 2020 has been a hard year for so many folks out there, and I hope that Beyond Light has been able to be a bright spot over the past couple of weeks. Playing Destiny 2 alongside you helps keep us going. We’re going to keep our ears and eyes open for more feedback as we continue towards 2021. I hope your holiday treats you well and can’t wait to share more Destiny with you in the new year. 

Thanks for your time,
Joe
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This Week At Bungie – 12/3/2020

This week at Bungie, we prepare for next gen.

It’s been a while since we last spoke. I mean, it hasn’t been too long. We took a quick week off for holiday, but we’re back to the grind. There’s a bit to catch up on. Since the last TWAB, new Exotics have been discovered throughout Europa. Banshee has found new memories. The Deep Stone Crypt has been infiltrated. A dinosaur was sent into space.

Quite a few of you have been asking about raid statistics. It’s always fun seeing how many players took on the challenge for a completion during the first week. We dug through our databases and found some fun stats to share, and we’re happily surprised by how many of you completed your first ever Jacket Quest. 

Day 1 Stats Last Wish Garden of Salvation Deep Stone Crypt
Unique Raid Activity Clears 4 551 29,814
Launch +10 Days Stats Last Wish Garden of Salvation Deep Stone Crypt
Unique Raid Activity Clears 3,555 33,152 258,049
Total Player Hours 2,185,983 2,807,504 7,156,651
Total Kills 338,667,495 446,461,881 1,100,488,566
Total Deaths 32,734,027 42,676,699 85,008,596

A final fun fact: Over 979,680 Guardians unlocked The Lament since the quest went live. That’s a LOT of sword damage.

Now that we’ve covered the time that’s passed, let’s get back to business.

Light Keepers – Charity Update!

Earlier this week we kicked off our Game2Give Light Keepers charity initiative and, to no one’s surprise, the Destiny community has shown up in force. At the time of writing this TWAB, you’ve already raised above $450k, and we’re still in the first week! Our overall goal is to raise $2 Million, and we’re well on our way.
If you’d like to chip in a few dollars for charity, head over this way to help out and donate. We have more Dawning concept art to share, and some lore readings from special guests once you break the $1 million donation mark!
  • $250k – Dawning 2020 Titan universal ornament concept art  
      • (You’ve already smashed this milestone)
  • $500k – Dawning 2020 Warlock universal ornament concept art 
  • $750k – Dawning 2020 Hunter universal ornament concept art 
  • $1 million – Dawning 2020 Legendary Reward preview
  • Every $100k after reaching $1 million – Guest lore reading
For the full schedule of featured streamers, head on over to the Game2Give website to learn more.

Return of the Banner

With the raid done and dusted, Lord Saladin is ready to get Guardians back into the Iron Banner. This will be the first Iron Banner to feature Stasis powers, so we’re all excited for what’s to come.


For any New Lights out there, Iron Banner is a limited time 6v6 Crucible activity with Power-enabled combat. While artifact power is disabled, you’ll want to infuse and equip your most powerful gear before jumping in.

Similar to Control, there are three zones on the map for your team to capture. The more zones you hold, the more points you get when defeating Guardians. If your team is brave enough to capture all three zones, the opposing team will be locked out of capturing zones for a short duration. In other words, this is your time to shine while your enemies cower in fear.

To say it clearly, capping those zones is one of the most important things you can do. Stay close to your teammates, slay your enemies, and enjoy the spoils of victory!

Lord Saladin can be found in The Tower, offering Iron Banner bounties with pinnacle-powered rewards. If you’d like to adorn your Guardian in Iron Banner-themed loot, he’s got you covered. Two weapons from the first year of Destiny 2 have been reprised, now featuring random rolls! Additionally, the Iron Will armor set is making its return, updated to accept new combat mods.


Iron Banner begins at 9 AM on December 8, running through 9 AM on December 15.

Truth be told, you’ll be downloading an update right before Iron Banner becomes available. You know what that means? It’s time for a patch note preview.

It’s All in the Patch… Notes

December 8 can’t come soon enough. In just a few short days, next-generation enhancements will be coming to Destiny 2! In case you missed our next-gen article, here’s a quick refresher of the update coming next week:
Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes Yes Yes
Faster Load Times Yes Yes Yes
Cross-Generation Play Yes Yes Yes
Next-Generation Upgrade Free Xbox Smart Delivery Yes Xbox Smart Delivery
For all details concerning our next gen enhancements, click here!

Destiny 2 Update 3.0.1 has quite a bit more under the hood. The team has been working on some bug fixes for issues found around launch, but we also have a few promises to keep. Let’s dig in.

Dungeons – Prophecy

  • The Prophecy Dungeon will be returning to Destiny 2 on December 8, 2020.
      • This endgame activity is free to all players.
      • Powerful rewards may be earned from each checkpoint once per week.
      • Players may complete the dungeon once per week to obtain a pinnacle-powered reward.
      • Previously featured weapon and armor rewards are available once more.

Destiny Companion App – Bounties

  • Beginning next week, players may acquire bounties from Destiny 2 vendors using the Destiny Companion App.
      • Bounties may only be acquired when players are Offline, In Orbit, or in The Tower.
  • This will be introduced through a Companion App update, which is planned for December 8, 2020.
      • Stay tuned to @BungieHelp for more on this Companion App update.

New Light – Resolved Issues

  • Fixed an issue with the New Light subclass quest where Ikora’s waypoint was suppressed.
  • Fixed an issue where veteran players with two characters of the same class were blocked from acquiring their subclasses.
  • Fixed an issue where a step on the New Light pursuit was not granting experience.
  • Fixed an issue where players who skip the Shotgun chest in the first mission did not receive Special ammo when the Shotgun was granted.

Monument to Lost Lights

  • Fixed an issue where the waypoint on the Exotic Archive Vendor continues to flash for players who own all Exotics.

Collections

  • Badges and Armor in Collections correctly select player’s class.
  • Fixed an issue where the UI would forget which page the player was on after previewing an item in Collections.
  • Fixed a bug where some new armor mods had incorrect sources listed in Collections.

Crucible 

  • Updated the mercy rule for Control and Clash to prevent it from triggering too early in the match.
  • Fixed an issue where the “Survivor” medal could be awarded to players who were defeated during the round.
  • Fixed an issue where the “Untouchable” medal could not be earned.

Beyond Light Exotics

  • Icefall Mantle
      • Fixed a bug where the Icefall Mantle’s description did not mention the slow field it generates when activated. 
  • Mask of Bakris
      • Improved the readability of the visual effects when another player wearing Mask of Bakris shifts directly toward you. 
      • Updated the description string of Mask of Bakris’s perk to correctly describe its damage bonus, which applies only to combatants and affects all Arc weapon damage and all damage against slowed or encased enemies. 
          • Additionally, fixed an issue where this damage bonus was applying to players who are slowed or encased in Crucible and Gambit. 
  • Necrotic Grip
      • Fixed an issue where being killed by the effects of Necrotic Grip would show as being “Killed by the Architects.”

We’ll have a full list of patch notes ready to go on December 8 when the patch becomes avaailble for download. Speaking of availability…

Player Support Dream Team


  

With every patch, many of you ask what time you should set your alarm to in order to wake up for the fresh update. How long should you spend eating breakfast before hopping online? At what point should you shake your fists in the air because you forgot to set your console to auto update? Destiny Player Support has most of the answers we’re looking for. Some you may have to answer on your own!

This is their report.

UPDATE 3.0.1

Today, December 3, background maintenance for Update 3.0.1 will begin. Below is a timeline of events:  

      • December 3, 10 AM PST (1800 UTC): Destiny 2 background maintenance for Update 3.0.1 begins. 
      • December 3, 2PM PST (2200 UTC): Destiny 2 background maintenance for Update 3.0.1. completes. 
      • December 8, 7 AM PST (1500 UTC): Destiny 1 and 2 maintenance for Update 3.0.1 begins. 
      • December 8, 8 AM PST (1600 UTC): Players are removed from activities in Destiny 1 and 2 and won’t be able to log back in until 9 AM PST when Update 3.0.1 is available. 
      • December 8, 9 AM PST (1700 UTC): Destiny 2 Update 3.0.1 is rolled out across all platforms and regions. Players can log back into Destiny 1 and Destiny 2 at this time. Ongoing maintenance is expected to conclude at 10 AM PST.  
      • December 8 10 AM PST (1800 UTC): Destiny 1 and Destiny 2 maintenance is expected to conclude. 

NEXT-GEN CONSOLES 

When Update 3.0.1 releases on December 8, next-gen console users (Xbox Series X|S and PlayStation 5) will need to download the full-size game, regardless if they have been playing Destiny 2 since Beyond Light’s launch. This does not affect Xbox One, PlayStation 4, or Steam users. Pre-load will not be available for this patch – pre-loads are usually only available for expansion type patches and are not available for hotfixes or seasonal updates.

The estimated patch sizes for Update 3.0.1 based on platforms are as follows: 

      • Xbox Series X|S 3.0.1’s patch download size: ~70.0 GB 
      • PlayStation 5 3.0.1’s patch download size: ~67.0 GB 
      • Xbox One 3.0.1’s patch download size: ~2.35 GB 
      • PlayStation 4 3.0.1’s patch download size: ~2.09 GB 
      • Steam 3.0.1’s patch download size: ~1.5 GB 

Additionally, the updated Storage Requirements for Destiny 2 are as follows:

Platform Destiny 2 Install Size Free Space Needed to Update 
Xbox Series X|S 70.0 GB 70.0 GB
PlayStation 5 67.0 GB 67.0 GB
PlayStation 4 70.78 GB 70.78 GB
Xbox One 65.7 65.7
PC 69.7 GB* 69.7 GB*

* PC: Destiny 2 install size may vary based on languages installed, size shown is maximum size possible.

UPCOMING RESOLVED ISSUES 

      • Below is a list of some issues expected to be resolved with Update 3.0.1: 
      • The lift tubes in the Warden of Nothing strike fully drain Super energy. 
      • The “Wanted: The Fanatic” Triumph is not being awarded after defeating the Fanatic in the Forsaken campaign. 
      • “The Hit List” Triumph is not being awarded after defeating all the Barons in the Forsaken campaign. 
      • The holograms from looped emotes, such as the Luxurious Toast and Feline Fancy emotes, disappear and leave players in a static position after the first loop ends. 
      • The Adored Sniper Rifle cannot be reacquired from the Collections. 

KNOWN ISSUES 

  

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 
      • Players who are colorblind may have difficulties seeing trails in Wrathborn Hunts. 
      • In the Last Wish raid, players will get the “Place Relic” prompt for Riven’s Heart even if they aren’t holding it. 
      • The Binary System ornament for Symmetry disables enemy highlighting in seeker mode. 
      • Some players are being forced to reacquire the Cryptolith Lure every time they launch the game. 
      • Major enemies that drop Moon weapon parts aren’t spawning. 
      • The Scourge of the Past armor can’t take Season of Arrivals mods. 
      • The Strength of Memory Challenge can’t be completed. 
      • Some icicles on the Rimed Ghost shell are black and don’t look like icicles. 
      • The Lost Lament quest sometimes progresses inconsistently/not at all and sometimes needs to be abandoned and reacquired to continue. 
      • Kills with the Jade Rabbit Exotic Scout Rifle no longer auto-refill its magazine. 
      • The Halcyon Visage Exotic Sparrow takes shaders poorly. 
      • The Selfie Emote functions poorly on ultrawide monitor setups. 
      • The Wisdom of the Witch Triumph no longer counts progress. 
      • Some players cannot progress past the first mission of A Guardian Rises. 
      • The Drifter sometimes misgenders players in idle dialogue and Gambit dialogue. 
      • Eris still has a Weekly Challenge for some players. This Weekly Challenge intentionally does not provide a Powerful reward. 
      • Flawless Execution on the Way of the Wraith Hunter subclass has a delayed trigger. 
      • Resetting Valor rank on step 4 of 5 on the Light Reforged Crucible quest prevents future Valor earned from being recorded for the quest. 
      • Multiple ships have their rocket effects floating behind the ship model.  
      • Shiver Strike Titan melee does not function with the Heavy Handed mod. 
      • Collections go back to the main menu instead of to the previous section. 
      • HDR isn’t working as intended. 
      • We’re investigating player reports that their veteran dialogue has been replaced with new character dialogue. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum

Don’t Fall for an Imposter


Since the Deep Stone Crypt raid went live, we’ve been watching numerous fireteams take on the challenge. For some, it was their first trip through pinnacle content in Destiny 2. Exploring new zones, encountering new bosses, and earning new loot is always exciting! For others, this was an opportunity to take things to the limit by taking on the challenge solo. Who needs a backpack?

Movie of the Week: Solo Slayer

Movie of the Week: Beneath the Ice

Movie of the Week: Band of Bro

If you’d like to throw your hat in the Movie of the Week ring, make sure to tag your video with #MOTW, submit it to the Community Creations page, and include any and all contributors to your video in the description.

Piecing Art Together


 

‘Tis always the season to celebrate the artists of our community. Whether it be an awesome cosplay build, a slick digital piece, or a handcrafted replica of a raid boss using plastic construction toys, we’re excited to celebrate it!

Art of the Week: Blocktraks-1

Art of the Week: Silence… and Squall

Art of the Week: Preparing for the Dawning

If you’d like to be featured, make sure to tag your creation with #DestinyArt wherever you happen to submit it! We frequently check Twitter, Instagram, and our very own Creations page for things to highlight.

That’s a wrap for this week. A bit to look forward to next week, and even more over the course of December. Thanks to that community art, I’ve just realized it’s almost time for the Dawning. More on that soon…

Next week will be our final TWAB of the year. We’re entering a period where many of our employees will be spending time with family, celebrating the end of a year, and recharging for what’s to come in 2021. We’ll still be around to respond to your feedback, process bug reports, and keep the servers running.

Now, it’s time for me to raid. Looking for a better roll on my Trustee scout rifle from the Deep Stone Crypt. Any suggestions?

Cheers,

-dmg04

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Light Keepers – Game2Give 2020 Fundraising Campaign

Today begins our second annual Game2Give charity event in support of the Bungie Foundation and Children’s Miracle Network Hospitals, benefitting sick kids across the country. To kick things off, we’re starting with a 24-hour streaming marathon, followed by two weeks of streams with various creators from our wonderful community. 
If you’d like to join us in raising funds by streaming during this (or future) events, please be sure to sign up

DONATION MILESTONE REWARDS 

Throughout the event, the overall community will have an opportunity to unlock Milestone Rewards ranging from concept art to lore readings by some very special guests. If you’d like to contribute, donate now!  
  • $250k – Dawning 2020 Titan Universal Ornament Concept Art 
  • $500k – Dawning 2020 Warlock Universal Ornament Concept Art 
  • $750k – Dawning 2020 Hunter Universal Ornament Concept Art 
  • $1 Million – Dawning 2020 Legendary Reward Preview
  • Every $100k after reaching $1 Million – Guest Lore Reading 
Note: Milestone rewards will be published as quickly as possible when unlocked but may take up to one business day to be posted. Stay tuned to @BungieLove and @Bungie on Twitter for updates! 

INDIVIDUAL DONATION INCENTIVES 

Below you may find individual donation incentives. All in-game digital incentives will be automatically redeemed via donors’ Bungie.net ID and will appear in the Destiny 2 Collections tab on or after Tuesday, December 1.   

  • A $25 donation will earn you the 2019 Mist Blossoms Emblem and Gilded Shell Exotic Ghost.  
      • If you missed them last year, this is your chance to get your hands on them!  
  • A $50 donation will earn you the above items, plus the new Light Keepers Emblem.  

A $100 donation will earn you the three items above and will enter you to win an item from the Bungie Prize Pool. Prizes include GameStop/EB Games gift cards (U.S. and Canada only), Destiny 2: Beyond Light Digital Deluxe Editions, and Destiny 2: Beyond Light Physical Deluxe Editions.  

We are Light Keepers 

Those who dare to ignite hope in the face of uncertainty 

By our united, global passion we protect those in need 

Making a lasting difference for the Little Lights around the world 

We are Light Keepers 

Love,  

The Bungie Foundation  

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Prime Gaming Rewards

New Prime Gaming rewards are now available in Destiny 2!

Bungie is continuing to team up with Prime Gaming for the next 12 months to deliver in-game rewards to any player with an active Amazon Prime membership. Once you have your membership (if not, start your free trial here), visit this page and link your Bungie.net account to start receiving your 12 monthly gear drops. Each drop will contain four rewards, including Exotic weapons, Ghost Shells, ships, Sparrows, and weapon ornaments from previous Seasons.  

Along with more gear drops, we are also excited to announce that beginning of each new Season will have also special Seasonal theme item for that month’s gear drop, for Season of the Hunt, the item is the Unchained Exotic Emote. 

The first gear drop that also has special Seasonal themed items will run from November 25 until December 23 and will include the Unchained Exotic Emote (Seasonal theme), The Regal Howl Exotic Sparrow, Transpose JT-24-X Exotic Ship, and Arch Shell Legendary Ghost Shell. 


When a gear drop is available, eligible players can claim the rewards here. Once claimed, follow a visual indicator to Amanda Holliday in the Tower’s hangar. Amanda will have the rewards available in her inventory. As long as you claim the rewards on the Prime Gaming page by 10 AM on the last day of the drop, the gear will still be available from Amanda after the deadline. 
Still have questions? We have a Help article with more details on how everything works. 
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Deep Stone Crypt World First Winners

Many fireteams pushed through the cold and into the unknown in search of mystery with hopes of glory. But in the end, only one would be able to make the claim of being the first in the world to defeat the new raid. Our team took the necessary time to review the completion and have validated the run. 

Here are the winners of the Deep Stone Crypt World First raid race with a time of 5h 29m 10s! 

  • Aoterra  
  • Claw  
  • Flux  
  • Schendzie  
  • SiegeDancers  
  • Sotosolice 
We were able to finish our review and make the official announcement yesterday but wanted to publish the promised post today in case anyone missed it over the weekend.  

It was thrilling watching this race from home. There were some ups and downs, and many teams came extremely close to taking down the final boss, but in the end these six Guardians from the clan Luminous rose above the rest and were the first to finish.  

Each member of the fireteam is going to be receiving one of these fancy World First Raid Titles with their name on it. 


Thank you to everyone who took the time to prepare and compete in this race. It’s always inspiring to watch the community tackle these raid encounters and showcase your sensational PvE skills. We saw a lot of teams finish close behind the winners and many more were able to get a clear while Contest Mode was still active and claim the coveted 24-hour emblem. 

Congrats again to clan Luminous, and for anyone who hasn’t got a chance to play it yet, Deep Stone Crypt awaits your arrival. 

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This Week At Bungie – 11/19/2020

This week at Bungie, the Crow has found a new nest. 

Hello, and welcome to the second TWAB of Beyond Light. We’ve got a bit to cover today, so we won’t spend too much time on introductions. Season of the Hunt kicked off proper on Tuesday. If you haven’t jumped in just yet, we have some wonderful web lore to get you prepared. I wasn’t mentally prepared for part 2… 

IMMOLANT PT. 1 // IMMOLANT. PT 2

TWO DRINK MINIMUM

Wrathborn Hunts have begun. We still have the Deep Stone Crypt Raid, The Dawning, Trials of Osiris, Iron Banner, and more to look forward to over the course of the Season. 

First stop: The raid. 

On Your Marks. Get Set. Raid. 

Season of the Hunt isn’t the only thing making its grand entrance this week. At 10 AM PST on Saturday, November 21, the Deep Stone Crypt will become available.  

We’ve talked through Contest Mode, shown off some fancy rewards, but we wanted to get in a final reminder before the show begins. 

World First Verification Timeline 

Once the raid has been conquered, we will announce that the activity has been completed from @Bungie on Twitter. After this, our teams will start diving into the data to verify that the first completion was clean. Our hope is to be able to announce the winners shortly after World first, but we want to ensure our validation efforts are sound. Ultimately, our goal is to have a post congratulating the winning team on Monday, November 23. 

Contest Mode Reminder and a Quick Stasis Update 

Quick bullets that all should be aware of:

  • Contest Mode will cap all players at 20 Power below each encounter for 24 hours.  
  • Artifact Power will be disabled during Contest Mode.  
  • Your team’s Power Cap goal is 1230 for all the encounters.   
  • Being above 1230 will not provide any additional advantage in the final fight. 
Earlier this week, an issue was discovered where Stasis was doing large (and we mean insanely huge) amounts of damage to bosses. The team worked at lightning pace to develop a fix for Destiny 2 Hotfix 3.0.0.3, thus preventing impact to the upcoming raid! We have a few more notes on general Stasis balancing later in the TWAB, so keep reading if you want to know more! This may not be a piece of Contest Mode, but we wanted to make sure to call this out for those who may have seen an interesting video or two over the last few days.

There Will Be Loot 

Now, it wouldn’t be a race if there wasn’t something on the line. While many of you may have seen these rewards on our Instagram or even a preview on the Bungie Store website, we wanted to make sure to show these off in a TWAB before the raid released! 

World First Raid Title (don’t call it a belt) 

The first Fireteam of 6 to complete the Deep Stone Crypt raid will be declared World First by Bungie from @Bungie on Twitter after verification from our analytics team. Official rules can be found here.

Day 1 Raid Emblem 

Complete the Raid within 24 hours with Contest Mode active (by 10 AM PST on Nov 22) to unlock this unique emblem.

Jacket Quest: Parka Edition 

Complete the raid by 9AM PST on December 1 to unlock the Bungie Rewards Deep Stone Crypt Raid Jacket for purchase.

Additionally, there are two deadlines that players should be aware of: 

    • Deadline to Claim Reward Code: December 31, 2020 9 AM PST 
    • Deadline to Purchase: December 31, 2020 11:59 PM PST 

Now, only a few questions remain…

  • Have you gotten your Power high enough? 
  • Do you have your raid team assembled? 
  • Are you prepared for battle? 
  • …and for those of you who may not be racing, who will you be watching? 

See you Saturday. It’s going to be a blast. 

Securing the Entrance 

Our Security team has been working on a variety of projects to sharpen our tools for cheat detection. In the coming weeks we’ll begin rolling out a new security measure for newly created accounts on PC. Our hope is that this deters some players from breaking the Code of Conduct

For a quick explanation of what’s coming, our friends from the Security team will be taking the stage to walk you through the process of SMS verification. 

What is SMS verification? 

Bungie is implementing a quick account validation step for free-to-play players who want to access our high-stakes PvP modes in Destiny 2 on PC. Free-to-play accounts (PC only) will need to link and verify a cell phone number to their accounts via Bungie.net before being able to access those activities. 

What activities are high-stakes? 

Trials of Osiris, Iron Banner, and Competitive PvP playlists are examples. As this feature rolls out, we will be looking to how it can grow, and potentially expanding it to alternate activities in the future. 

Why are we doing this? 

Unscrupulous players can negatively impact everyone’s gameplay experience and undermine the hard-earned achievements of others. Bungie takes the threat of cheating seriously. We will continue implementing systems to help verify that accounts engaging in Destiny 2 activities are honoring our Code of Conduct and Terms of Service. 

What do you need to do? 

If you are a free-to-play Destiny 2 PC player you will receive a notice in-game the first time you try to access a protected activity. This will provide you with a “Verify Now” link to follow to Bungie.net and process your SMS linking. When you enter your cell phone number and request a verification code you will receive a quick text message with “Bungie Code: ######”.  Once you enter that code on the Bungie.net page to complete your verification process you can sign back into the game to get immediate access to the activity you want to play. 

Once this feature is live, free-to-play PC players will see an image in-game which will walk them through the signup process.

For announcements regarding this security rollout, please follow @BungieHelp on Twitter. We will also release some help articles over the next week to give full details on the upcoming feature! 
As a reminder, if you encounter any players that you suspect of cheating or breaking our terms of service, please use the in-game report tool and submit a report using our contact form on Bungie.net

Game2Give 2020 Fundraising Campaign – Light Keepers 

Over the years, this community has proven time and time again that gaming does good. You’ve acted as Guardians of the world, providing aid to people in need, no matter the challenge. We’re excited to announce our next initiative, partnering with Game2Give, starting on December 1! Without further ado, we’ll pass the mic over to the Bungie Foundation to run us through this wonderful event. 

Bungie Foundation: Gear up for our second annual Game2Give charity event in support of the Bungie Foundation and Children’s Miracle Network Hospitals, benefitting sick kids across the country. We invite the Bungie Community to join us in celebration of what we can accomplish together through games and giving. 

On Giving Tuesday, December 1 at 10 AM PST, we’ll be kicking off a 24-hour streaming marathon with some of your favorite influencers from a variety of channels including Twitch and Facebook Gaming. We’ll have featured live streams taking place throughout the entire 2-week campaign, so be sure to follow us @BungieLove to receive the latest information!  

We are excited to share the sweet prizes we have to thank our donors for their amazing contributions to help kids. Check them out: 

Donation Incentives

  • A $25 donation will earn you the 2019 Mist Blossoms Emblem and Gilded Shell Exotic Ghost. 
      • If you missed them last year, this is your chance to get your hands on them! 
  • A $50 donation will earn you the above items, plus the new Light Keepers Emblem. 
  • A $100 donation will earn you the three items above and will enter you to win an item from the Bungie Prize Pool. Prizes include GameStop/EB Games gift cards (U.S. and Canada only), Destiny 2: Beyond Light Digital Deluxe Editions, and Destiny 2: Beyond Light Physical Deluxe Editions. 

Best of all, 100% of donations go directly to the charities. All in-game digital incentives will be automatically redeemed via donors’ Bungie.net ID and will appear in the Destiny 2 Collections tab on or after Tuesday, December 1.  

This year, we have also partnered with the online fundraising platform Omaze. Gamers from around the world can enter for their chance to win $20,000 to create the ultimate gaming rig and support this fundraising initiative! More details will come leading up to our campaign’s launch. 

As we head into the holiday season, we want to extend our heartfelt gratitude for each and every one of you, who continue to bring smiles, joy, and hope for Little Lights everywhere. We hope you see yourself reflected in this mantra and hold it dear. 

We are Light Keepers 

Those who dare to ignite hope in the face of uncertainty 

By our united, global passion we protect those in need 

Making a lasting difference for the Little Lights around the world 

We are Light Keepers 

Love, 

The Bungie Foundation 

We’re also planning a few other goodies for you to unlock throughout the event when reaching certain donation milestones. Stay tuned for the full Game2Give 2020 article planned for December 1! 

Tuning the Darkness 

It’s not often that an entirely new subclass makes its entrance into the ecosystem of Destiny 2. The team has been hard at work over the last year building abilities and Supers powered by the Darkness. Enemies around the solar system are shaking in fear of your Stasis powers, including your fellow Guardians in the Crucible. 

Depending on when this article goes live, a hotfix may or may not be in the wild. We have some notes from the development team on what’s changing in Destiny 2 Hotfix 3.0.0.3

Development Team: We have seen a lot of feedback on Stasis since Beyond Light launched last week. We’ve heard it’s a ton of fun to use, but certain aspects of this new subclass can be frustrating to go up against (looking at you, Shadebinder Warlocks). We have a few minor tweaks planned to go out in Hotfix 3.0.0.3 this week. Our goal here is to do some early tuning to rein Shadebinders back in while still maintaining their overall efficacy and power fantasy.   

Stasis Changes:  

    • Stasis Breakout Damage reduced (110->90hp).   
        • Adjusted the curve that reduces breakout damage using resilience.  
        • Increased the damage reduction effect resilience has so that higher tiers of Resilience are more valuable.   
        • Caps out at 90 Resilience.  
    • Penumbral Blast (Stasis Warlock Melee) projectile speed reduced by 20%. 
    • Penumbral Blast (Stasis Warlock Melee) range reduced (was 28m now 16m).  
    • Winter Wrath (Stasis Warlock Super) duration reduced (30s -> 24s).  
    • Winters Wrath Light Attack (Stasis Warlock Super) cost reduced (5% per burst -> 4.5% per burst).  
    • Cold Snap seeker speed reduced by 23%.

Against Guardians:  

    • Cold Snap freeze duration lowered (4.75s -> 1.35s).  
    • Ice Flare Bolts freeze duration lowered (4.75s -> 1.35s).  
    • Penumbral Blast (Stasis Warlock Melee) freeze duration lowered (4.75s -> 1.35s).  
    • Winters Wrath Heavy attack (Stasis Warlock Super) no longer affects players who are not encased.  

With all that said, we believe strongly in the “cosmic ice” wizard fantasy in PvE so we’re trying to target changes where we can towards the PvP experience specifically. With Stasis we’ve tried to push the sandbox in new directions and that increases the likelihood we introduce something spicier than normal. 

When it comes to crafting new abilities, we believe the risk of shipping something a little hot is better than playing it safe and shipping something that doesn’t get you excited. As always, we’re going to be using data, playtesting, and feedback to help refine our direction and we’re going to keep responding. This will not be the last change to Stasis this Season. As we get closer to future changes, we’ll make another appearance in the TWAB for a patch note preview. 

Thanks for playing, and we’ll see you out there in the wild.   

Let’s Talk Loot 

Since Beyond Light launched, we’ve been working through a whirlwind of feedback. What feels good, what needs work, and most importantly, how are you feeling? Today, we’ll be talking through a bit of player feedback concerning loot, and some short term plans the development team is working on. 

Development Team: As Beyond Light has launched we’ve been tracking your feedback around loot, particularly weapons, and wanted to take a moment to let you know how we are processing it. Today we’re going to talk mostly about the short-term, with more information to follow in the future around the long-term as we work through those problems. 

Infusion caps are intended to help keep Destiny 2 evolving and ensure that every release the new rewards are exciting and relevant to the meta. However, we agree with your feedback that there’s currently not enough variety in the world loot weapons available to players this season.  

To that end we are adding back in a selection of weapons that will help alleviate this issue. We will also be watching to see how the landscape changes with the addition of weapons from Season 12 and this week’s Raid launch. We also agree that getting near-cap weapons from random world drops is frustrating. Thus, we are removing those from the pool, and are weighting drops more heavily towards newer weapons. 

Here’s a list of adjustments to the world loot legendary weapons pool you’ll see with our November 24 hotfix: 

      • Remove all legendary weapons that hit their infusion cap at the end of this season 
      • Add all of the Seventh Seraph weapons from Season 10 
      • Add all of the Season 11 seasonal and planetary reprisal weapons 
      • Weight drop chances so the newer an item is, the more likely it is to drop.  

While we are not yet ready to dive into the long-term strategy yet, we are listening to feedback and watching how the player build landscape evolves over these first few weeks of Beyond Light, and incorporating that feedback as we plan out future Seasons. 

Feedback never stops, and we’re always excited to hear how you’re feeling about Destiny 2. Keep it coming. 

Bashing Some Bugs 


  

This last week has been a whirlwind. New content, new bugs, and new investigations. Destiny Player Support has a full report of what’s we’ve found, and what we’re still on the hunt for. 

This is their report. 

Today, November 19, maintenance for Hotfix 3.0.0.3 will begin. Below is a timeline of events:  

    • November 19, 8 AM PST (1600 UTC): Destiny 2 maintenance for Hotfix 3.0.0.3 begins. 
    • November 19, 8:45 AM PST (1645 UTC): Players will be removed from activities and won’t be able to log back into Destiny 2 until 9 AM PST when Hotfix 3.0.0.3 will be available. 
    • November 19, 9 AM PST (1700 UTC): Destiny 2 Hotfix 3.0.0.3 has begun rolling out across all platforms and regions. Players will now be able to log back into Destiny 2. Ongoing maintenance is expected to conclude at 10 AM PST.  
    • November 19 10 AM PST (1800 UTC): Destiny 2 Maintenance is expected to conclude. 

HUNT OR BE HUNTED 

This week, Season of the Hunt activities and story content unlocked for Season Pass owners. In order to access the Season intro mission, players should make sure to have completed the initial Forsaken and Shadowkeep story missions, which are free to all players. 

Players should also make sure to have space in their quest inventory prior to interacting with Spider or the Crow in order to acquire Seasonal quests. 

ARTIFACT PICKUP 

We are currently investigating an issue causing players who acquired the Seasonal Artifact before completing the full New Light Tower introduction to be blocked from progressing in the Season of the Hunt story and missions. 

New Light players should be sure to complete the full Tower introduction prior to picking up the Seasonal Artifact from Zavala’s office. 

We are continuing to monitor for reports of veteran players encountering this issue. If you believe you’ve been impacted by this issue and are not a New Light player, please report to the #Help forum

DESTINY ADD-ONS 

Players who encounter issues with their Season Pass, expansions, or Beyond Light Character Boost are encouraged to view our Purchased Destiny Add-Ons Help article for information and troubleshooting steps they can take. Click here for more information.

PC MIGRATION AND BATTLE.NET LOGIN ENDING SOON 

Beginning on December 1, 2020, at 9 AM PST, logging in using Blizzard Battle.net accounts will no longer be  possible on Bungie.net or the Destiny Companion app, nor will users be able to migrate their Battle.net account to Steam.   

Users who only have a Battle.net account linked to their Bungie profile are strongly encouraged to either link another platform to their profile, or to perform PC migration to Steam (unless you already have a Destiny 2 Steam account). Click here for more information. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
    • We’ve identified an issue where the Vanguard strike Playlist difficulty was unintentionally set to 1100 Power.
        • We are developing a fix to reduce the Recommended Power of Vanguard strikes Playlist to 1050.
    • The Exo Stranger’s weekly challenge is mistranslated in languages other than English – players need to defeat combatants with or affected by Stasis off of Europa. 
    • Sparrows on Europa are not properly despawning. 
    • Meleeing as a Titan while using the Stasis subclass can result in a visual of multiple rapid punches. 
    • The lift tubes in the Warden of Nothing strike can close before all fireteam members are successfully through. 
    • The lift tubes in the Warden of Nothing strike fully drain Super energy. 
    • The Warsat Heroic Public Event in the Mothyards of the Cosmodrome doesn’t count completions for objectives. 
    • Yellow subtitles will appear as white even when the yellow option is selected. 
    • The Braytech RWP Mk. II no longer appears as owned in Collections for some players. 
    • High value target reward chests do not grant the proper amount of Glimmer. 
    • The holograms on the Stella Incognita bond and Bond of Last Departure ornament bounce aggressively. 
    • The eyes on the Phenotype Plasticity Mask no longer glow red. 
    • Adored cannot be reacquired from Collections. 
    • In-game PlayStation friends lists are missing large amounts of online friends. 
    • Player heads may not render when inspecting players in the Tower. 
    • Later Crucible rounds may display an inaccurate round timer. 
    • Vest of the Great Hunt clips through the Moonfang-X7 Cloak. 
    • The Titan Shiver Strike and Glacial Quake melee have inconsistent hit registration. 
    • Reaching Power Level 1200 may result in a “New Adventure” popup even though Adventures are no longer available. 
    • An incorrect amount of Orbs of Power may drop than what is displayed to have dropped when defeating enemies with a Masterworked weapon. 
    • In Survival, players may not enter into overtime when both teams have an equal amount of lives remaining. 
    • PlayStation Remote Play controls may no longer function for some players. 
    • Mida Mini-Tool and Drang cannot accept ornaments for their Baroque versions. 
    • Fallen Empire and Stasis Fragment quests can be purchased even with a full quest inventory. 
    • Participant kill audio plays in the Crucible even when not involved in a player kill. 
    • An increase in ARUGULA errors for players completing the Beyond Light campaign. 
    • In the Insight Terminus strike, Kargen will continuously perform ground slams and not allow players to progress past the conflux space. 
    • Combat Drill bounties say they require Clash kills, but actually requires kills in Elimination. 
    • Players may be directed to reacquire the Seasonal Artifact from Zavala’s office when they already have it in their inventories. 
    • The Garden of Salvation and Crown of Sorrow Warlock armor sets are not visible in Collections. 
    • The Unsecured/Outcry ship has the rocket engine effects floating behind the ship model.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum

Always Watching 


 

We’ve been spending a lot of time over the last week and a half watching players reacting to live events, expansion launches, and more. There have been a few moments where we were watching players taking advantage of some interesting bugs, too. Don’t worry, we aren’t keeping a naughty or nice list. You’re all still winners in our hearts. 

Well, sort of. The actual winners for MOTW put out some fun videos that creep me the hell out. Festival of the Lost may be over, but there are still echoes of darkness reverberating through our Creations page. 

Movie of the Week: Truth 

Movie of the Week: The Curse of Bad JuJu 

Movie of the Week: Risen (Warning – Strobing Lights/Imagery) 

If you’d like a chance at our new MOTW emblem, make sure to submit your content to the Creations page on Bungie.net. Tag it with #MOTW, and please credit everyone who contributed to the video in its description. 

An Artistic Touch 


 

I will always have great appreciation for those with a green thumb, but even moreso for those with a green thumb for art. These skills are earned through hours, days, weeks, months, and years of practice… but I will always be amazed at the pieces we see shared throughout our community. This week, we have an amazing take on Beyond Light, and more. 

Featured Art: Go Beyond the Light 

Featured Art: Immolant Pt. 2 

Featured Art: Europan Fireteam 

If you have any Destiny inspired art, make sure to tag it with #DestinyArt on Twitter, Instagram, or whatever image hosting site you use! Each week, we pick a few and grant unique emblems to their creators. 

I’ll admit, this TWAB has been somewhat difficult to write. Don’t get me wrong, what’s said above is incredibly important! Charity initiatives to help those in need, the upcoming raid race, new security measures, and Stasis tuning are great things to see. It’s always a fun time collaborating with the various teams of Bungie to get you a weekly dose of information. 

That said, I’m just itching to get back into the game. It’s about time for me to go hunting. See you next week.

…wait, I’ll more than likely see you on Saturday for a raid race. Either way, I hope you are in good health, and wish you a good weekend.

Cheers, 

-dmg04 

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Destiny 2 Hotfix 3.0.0.3

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Xbox Live
PlayStation
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Combat 

Weapons 

  • Fixed an issue where the Coriolis Force Fusion Rifle was getting more ammo than intended from ammo bricks. 
  • Fixed an issue where the Witherhoard damage debuff wasn’t being removed properly. 
      • Witherhoard has now been re-enabled. 

 Abilities 

Stasis  

  • Fixed exploits with the Warlock Shadebinder Super. 
  • Stasis breakout damage reduced (110->90hp).   
      • Adjusted the curve that reduces breakout damage using Resilience.  
      • Increased the damage reduction effect Resilience has so that higher tiers of Resilience are more valuable.   
      • Caps out at 90 Resilience.  
  • Penumbral Blast (Stasis Warlock melee) projectile speed reduced by 20%.  
  • Penumbral Blast (Stasis Warlock melee) range reduced (was 28m now 16m).  
  • Winter’s Wrath (Stasis Warlock Super) duration reduced (was 30s now 24s).  
  • Winter’s Wrath light attack (Stasis Warlock Super) cost reduced (was 5% per burst, now 4.5% per burst).  
  • Cold Snap seeker speed reduced by 23%. 

 

Against Guardians:  

  • Cold Snap freeze duration lowered (was 4.75s now 1.35s).  
  • Ice Flare Bolts freeze duration lowered (was 4.75s now 1.35s).  
  • Penumbral Blast (Stasis Warlock melee) freeze duration lowered (was 4.75s now 1.35s).  
  • Winter’s Wrath heavy attack (Stasis Warlock Super) no longer affects players who are not encased. 

Gameplay and Investment 

Rewards 

  • Fixed an issue where Pinnacle rewards were not dropping at the correct Power. 
  • Fixed an issue where several repeatable bounties were providing more XP than intended. 

Activities 

  • Fixed an issue on Exodus Crash where the Spider Tank wasn’t spawning. 
      • Exodus Crash has been re-enabled. 

General 

  • Fixed an issue that was causing ARUGULA errors.  
  • Fixed an issue where Fragment pursuits were purchasable with a full inventory. 

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