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Destiny 2 Hotfix 4.0.0.4

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Activities 

Throne World 

  • Fixed a networking issue that could cause the destructible Pyramid Crux object used in many activities to desync state between client and host causing several issues and confusing players. 
  • Fixed an issue where a third Altar could unintentionally be active on the map for a short period. 

Gambit 

  • Fixed an issue causing perks in Gambit PvP to use PvE values. 
      • More specifically, Eriana’s Vow will no longer one-shot opponents unless they’ve already taken damage from other sources. 

Vow of the Disciple 

  • Fixed an issue where an unintentional symbol could appear where one of Rhulk’s attacks met environment geometry. 
  • Fixed an issue where players could earn a lore entry while only standing in front of one of two symbols. 
  • Fixed an issue where players could shoot any symbol to pass the “kill” symbol check for the lore entry. 
  • Fixed an issue where players could disrupt The Caretaker mid-wipe performance.
  • Fixed an issue where players could complete The Caretaker encounter and the activity would not progress. 
  • Fixed an issue where the Rhulk encounter would be soft locked if players spread Leeching Force as their final deposit occurs. 
  • Fixed an issue where players could leave raid banners up by planting them as the encounter begins. 
  • Fixed an issue where players could earn multiple lore entries by reloading checkpoints. 

The Witch Queen Campaign 

  • Fixed an issue where players could circumvent death in Legendary Campaign missions by leaving the fireteam and rejoining. 
      • Players that Join in Progress now require a revive. 
  • Fixed an issue preventing replayable nodes in The Witch Queen campaign from appearing on the Throne World map for a small portion of players. 
  • Fixed the displayed possible rewards for Legend difficulty for The Ghosts to include Ascendant Alloy. 

PsiOps Battlegrounds 

  • Fixed an issue where Champions were inconsistently spawning in PsiOps Battlegrounds. 

UI/UX  

General

  • Fixed an issue where some items were being highlighted as new incorrectly, which had negative impacts to performance. 
  • Fixed an issue where general game performance could stutter or drop in framerate while character inventory UI was loading. 

Investment  

Economy 

  • Fixed an issue that was causing Gambit weapon and armor focusing to cost more than expected. 
      • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each.  
  • Rahool’s destination materials now are sold for stacks of five for one Legendary Shard, matching Spider’s previous exchange rates. 
  • Fixed an issue that was still allowing Weapon Telemetries to drop. 
      • Players can safely delete all Weapon Telemetries from their inventories as they no longer have any use and will not be used in the future. 
  • Fixed an issue where a Vanguard bounty, The Harder They Fall, could only be progressed in strikes. 
  • Fixed an issue where the Omega catalyst boost was rewarding 3x progress instead of 4x. 
  • Fixed an issue where the Legendary Campaign emblem, A Higher Truth, could not be equipped on platforms where the player doesn’t own The Witch Queen. 
  • Players who found themselves unable to unlock or acquire a Light subclass should now be able to do so. 
  • Players should find the associated pursuits in their inventory when first entering orbit with space remaining for the associated pursuit. 
  • Fixed an issue where the Ritual of the Season Triumph could be progressed with PvE kills outside of Vanguard playlists. 
  • Fixed an issue where Seasonal quest steps could be blocked if players had reached the Psionic Intel inventory limit. 
  • Fixed an issue where Nightfalls were giving inconsistent reputation bonuses when reaching a platinum score. 
      • Some strikes will now reward additional reputation, while others will reward less. 

Weapon Crafting 

  • Increased Element crafting currency caps. 
  • Fixed an issue where the Sleight of Hand trait perk had incorrect crafting requirements. 

Seals 

  • Fixed an issue where the Moments of Triumph 2021 title could not be equipped. 

Gameplay 

Weapons 

  • Fixed an issue where the Explosive Personality Grenade Launcher was not using the correct RPM stat for wave frames. 
      • Note that the crafting screen will still display the wrong RPM which will be fixed in a future patch. 
      • The actual weapon item will have the correct stat. 
  • Fixed an issue where The Logic ornament for The Lament appeared backwards. 
  • Fixed an issue where The Lament and Worldline Zero were not networking their attacks correctly. 
  • Fixed an issue where a faint box would be visible around the hip-fire reticle when using Osteo Striga or Forerunner. 
  • All Glaives now reach full charge after four successful projectile hits instead of six. 

Armor 

  • Fixed an issue where the previous reduction of melee recharge rate for Graviton Forfeit was erroneously applying in PvE activities. 
  • Fixed an issue where the Exotic Titan Helmet, Loreley Splendor, would consume class ability energy upon death without spawning a Sunspot(as in the case of taking enough damage to fully deplete your health while you still have any shields). 
  • Players must first acquire Vow of the Disciple raid mods before they can be applied to armor from that raid. 
  • Fixed an issue where some armor was not appearing on the Appearance Customization screen, even after it had been unlocked with Synthweave. 
  • Fixed an issue where some Rare armor sets could be infused. 
  • Fixed an issue where focusing an Umbral Engram could sometimes give the wrong armor to Warlocks. 

Abilities 

  • Boss combatants no longer take additional melee damage while frozen by Stasis. 
  • Sentinel Titan’s Bastion barricade now takes 20% increased damage from player sources. 
      • This damage bonus stacks with other sources of anti-emplacement damage like the Hakke Breach Armaments origin trait or Anti-Barrier Rounds. 
  • Targets with Void invisibility active now ping the radar for 0.6 seconds every 3 seconds until invisibility ends. Normal radar visibility rules still apply (i.e., double jumping or sprinting pings the radar). 
      • Note: Now that we’ve seen feedback and data from the first weekend of Trials in Season 16, we wanted to take a few steps to address a few outliers in the Void 3.0 subclass kits. 
      • These changes are targeted specifically at PvP and don’t affect the PvE sandbox. 
      • We believe that some frustration stems from prevalence and will taper off over time as additional subclasses are brought into the 3.0 system, but wanted to address what we can before the next Trials weekend. 
      • As always, we’ll be on the lookout for feedback and will adjust where needed. 
  • Fixed an issue where Child of the Old Gods could damage some targets through immunity shields.
      • While the Child will not be put on time out, it now knows better and has issued heartfelt apologies to all targets that it has damaged through immunity.
      • We are thankful to have such a good Child, and are proud of them.

Platforms 

PC 

  • Fixed an issue where some overlays could cause game crashes. 
      • Includes MSI Afterburner and Razor Cortex. 

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Community Focus: Silver, the Gambit Queen

Making Drifter proud, one ding-ding-ding at a time. 

One thing that I personally love about the Destiny-verse is that it isn’t just one thing. There is PvP, PvE, and PvPvE for Guardians to enjoy (or in my case, die horribly in – Iron Banana, I just can’t quit you), but one particular player has carved a name out for herself for being the Queen of Gambit, and it’s pretty easy to see why. When I say she is a legend, I mean it, so let’s dive right into the shenanigans with our latest Community Focus feature: Silver, the Gambit Queen.

First up, what’s up!? You’ve got a pretty stellar reputation in the community by living up to the Queen of Gambit title. Tell us a little bit about yourself and the start of your gaming journey?  

Hey! My name is Silver and I have actually been gaming since Destiny 1. I was not one of the lucky folks that have had the privilege of gaming their whole life, so I came into gaming primarily through Destiny and that has not changed at all over the years. One day, my best friend at the time streamed Destiny for me and I remember just loving the way it looked. I can’t explain what it was, but I remember over the years asking people: “Hey, what should I get, an Xbox or a PlayStation?” After that, it was super obvious how polarizing some of the opinions are in this space. Luckily, I had some pretty cool people around me to help me figure out my place in it. It was actually my best friend who  made the choice easy to dive into the Destiny world and go Team Blue, which eventually led to when I got my first PlayStation with that game and a whole bunch of others that I didn’t get to even play because it was just love at first sight with my Guardian. On my first day as a new player in the Cosmodrome, I drove my friend nuts running around everywhere instead of using a Sparrow because I just thought it was such a beautiful place and it truly felt like home. 

That is … really sweet, I love that. Having a game that means that much to you, it’s so important and helps more than I think some people realize.  

OK, look; I’ll be real with you – I love Gambit as much as the next Guardian, but what about it makes you love it so much? Because someone with your numbers in this mode is rare and honestly? Really heckin’ impressive.  

I love Gambit because it is just so unique. It takes the two sides of the Destiny coin, the PvP and the PvE sides, and marries them together into a really fun online experience. If I am in the mood to PvP, then I can put on a Sniper Rifle and go ham! It is the greatest feeling coming back from an invade with an Army of One Medal. If I don’t really feel like I am vibing with the PvP side because we all have off-days, then I can just play Reaper and kill as many enemies as possible so that my teammates can bank the Motes.  

One thing I do want to add is that Gambit has the potential to be competitive because it really is a team-based effort. You could have one or two players really push the advantage, but in the end, it is a team-based experience. Playing in a more competitive way can be fun and good, but I primarily approach Gambit with the mindset that anyone can play it and have fun, especially if they have the right company! It isn’t about winning, though winning is a great feeling. It’s really about helping people find ways to love a game mode, at least to me, and I think I’ve done a pretty good job at making a safe place for others that feel the same.



Can you make me “git gud?” Just kidding, there’s no hope for me, but I do want to ask what you think about the future for Gambit is? Is there anything you’d like to see changed or added? Or is there anything you’d like removed?  

Nah, nah. We can absolutely make a full-fledged Dredgen out of you! I love meeting new people and seeing them enjoy themselves. I would love to see Gambit move more in the direction of its origins. Gambit in its greatest form, to me, was Gambit Prime, and I have seen the changes that were implemented in Season of the Risen, and they’ve been an interesting pivot to adapt to. That being said, I would love to see another Season dedicated to Gambit because if I could go back in time and bring back one thing back into Destiny, it would be Gambit Prime with its armor and its integral roles that live on in the Gambit community even long after Prime went away.  

The new changes this Season have put Gambit in a strange place for most of the people I know who have been even more passionate about it than most. I’m talking about crafting builds, mapping the best places to push waves, best loadouts; the same kind of strategy you see in PvE exists in Gambit as well and a lot of it feels like it went out the window in its current state. Something I’d like to see taken away is the excess Heavy ammo because it’s always been an issue that seems to have gotten worse with time. At the end of the day though, I love Gambit and I just want to come home from life, sit down, and have some fun. I love this mode no matter what and I hope to see it get more love in the future! 

Shifting gears from the game for a sec, tell us a little more about your journey into streaming and becoming the you that you are now in the Destiny community? Any epic highs or teachable lows you’d like to share? 

So, like I said, I’ve been in it since the beginning but it started because I used to be a big lurker in Twitch chats for the longest time. I didn’t escape lurker status until I switched over to PC gaming, but once I made that swap it was easier for me to interact with the folks I wanted to support.

It started with me watching a friend of mine play competitively back when people were still going for Not Forgotten. I would just watch and mod for them while he ran with his super talented friends and because of him, I met people like illPhysics. It was awesome because it was then that I noticed that I started to open up more, eventually leading me to a place in my own life where I thought, “Hey, let’s give this streaming thing the “‘ol razzle-dazzle.” Physics is actually still one of the content creators I look up to because of the way he conducts himself and how he truly cares about building a community. I’d like to think that it inspired me to find my own approach to bringing people together. At the end of the day, I don’t know about becoming a staple in the Destiny community, but I love meeting new people, interacting with people on social media, just hanging out, laughing over the silliest things, and just putting smiles on people’s faces. I don’t particularly have any epic- high moments except this one actually – because to be recognized by Bungie is truly the biggest honor. 

Your community is incredible, and I think that’s an important aspect of creation that gets overlooked sometimes. What inspires you the most about your community, and what advice would you give to anyone in it that is looking to carve their own mark into the world of games? 

Thank you! My community name is actually called House of Wolves – based off of not only the DLC, but wolves as well, as I consider them my pack and my home. It also helps that wolves are my favorite animal and one of the biggest things I love about my community is that it is very family oriented. What inspires me the most about my little gaming microcosm is how much they truly vibe with my values on just overall being better people. I not only preach, but practice kindness, and I do everything in my power to deliver kindness and truly be the person that I would’ve looked up to when I was younger. I sometimes teach members of my community about the importance of being “the better person,” showing kindness even in situations that may be difficult to show it in. I love how with that, my community is able to turn around and show that kindness to others and whenever people message me or just come to me and say that being in my community has done a lot for them in life, it means the world to me. In many ways though, my community and the Destiny macrocosm have saved my life over the years and that’s what inspires me to give back as much as possible. We can only be the best version of ourselves that we can be, and I hope that I am doing a good job teaching these things, especially to the younger generation. At the end of the day, my community humbles me because I wouldn’t be where I am without them and my appreciation and gratitude is endless!

Are there any challenges you’ve faced in gaming that you’d like to share? A hard game, challenges with being more public, finding a niche? 

For me, it’s been about acceptance. Communities have a lot of different sides to them, they’re complex, living entities. For a while, it was about finding that oft-sought-after acceptance but then as I became more public and watched other members of the community, I realized there was more to it and began to see that the power of social media is a responsibility that shouldn’t be taken lightly. Don’t get me wrong, I will never pretend to be someone else to please anyone else, but that doesn’t mean that the message of kindness isn’t at the epicenter of everything I do.  

I value honesty and those with a genuine heart, even though both of these attributes can be difficult to uphold. Because of that, some of the challenges I have faced in gaming have been in realizing that there are some things I am never going to be great at and that is perfectly okay. Just because I can’t solo difficult content (nor do I enjoy it as much as others do) doesn’t make me any less of a player. I see a lot of people feel down on themselves for that and I try, while battling my own self doubt, to help others know that there’s value within them. At the end of the day, I thrive best when I just do my own thing, surround myself with good people that don’t make me feel bad about being myself and accept me exactly as I am.  

I knew there was a reason I loved your energy! Switching gears a bit, online games feel like they are becoming more and more of the norm, and that doesn’t look like it’s changing any time soon. How do you feel about the current state of games and how do you think the industry could do better?  

Honestly? I just mostly play Destiny, so my focus is pretty much on that game, but one thing I do agree with is that accessibility is important. I play controller on PC, and I know plenty of people that might not like that but it’s important for the gaming industry to continue to make games accessible to all players because whether you play one game or play them all, everyone should have a chance to experience these incredible stories being told in video games. It is a place for people to escape the hardships of life, at least that has been the case for me. Destiny is only the beginning of my journey, and it has helped a lot when it comes to battling issues with things like mental health. I’m just really thankful that gaming has been becoming more the norm, especially during the pandemic, and I really do believe that it’s because of that home away from home that gamers have been at the top of the list of people that thrived more in the face of hardship. 

Alright. So. This is probably my favorite question to ask people because honestly, the answers are so limitless: If you could create your own dream expansion and subclass, what would it be? No idea is too strange, trust me! 

I would definitely love to see SIVA tech make a return from Clovis Bray, maybe even as a subclass! That’s an idea that I have been blown away by with some of the creativity that I’ve seen in the community, everyone takes the lore in-game and takes it to entirely different places.  

I would also just love to see another expansion where Gambit plays a big role again, or even an expansion that really dives into history like the fall of the Golden Age. We have lore, but I’d love to be able to experience that in the actual game and see more of the origins of the Vanguard (RIP Cayde!) and characters like Lord Shaxx. Other than that, I have no idea. This is definitely something I will have to think about now that you’ve planted that seed in my brain! 

[Evil laughter] My master plan of making others obsess about the “what could be” theories is coming along nicely I see. Next question! Favorite character, and why? Nerd out hard, my friend, this is the place to do it! Also, because I love love, who is your favorite “ship” (relationship in-game, both cannon and non-cannon), because I would die for Osiris and Saint, haha!  

My favorite character over the years has always been Lord Shaxx – I know, I know, I’m sorry Drifter! There’s just something about him that I absolutely love and the fact that we don’t know enough about him is part of that fascination. I just love his personality and how he is someone that would definitely be the type to give me a big hug whenever I’m not feeling great. He’s got the big papa bear energy that I need sometimes! That encouragement in PvP? Come on, tell me that isn’t the most epic thing ever. I’d let him whip me into shape any day if he were real and like a personal trainer or something! As for “shipping,” I don’t really have one, but I do think that Osiris and Saint are absolutely adorable. Saint’s devotion to Osiris is the type of love story I’d love to have, and I’m excited to see where that goes next with the current storyline! 

Thanks so much for chatting with us and letting the community get to know yet another amazing Guardian! Anyone special you’d like to shout out? Also, where can people find you to support you on future Gambit conquests? 

Ah, thank you! I want to start by giving a special shout out to my clan, Dredgen. While we started out as a Gambit clan, it is primarily and foremost a place for my closest friends and the people that make this place feel like home. You know what I’m about, you know that you mean the world to me, you know I keep it real, and I just want to thank you for being the people I call my crew. Not to do the Oscar speech thing, but I want to give thanks to: Thank you (get ready for it) Em1, Chace, Notoes, Jimbo, Deadcatwalking, Gamer, Nyxzy, and Pr0cess.  
Another special shoutout to my homies in Talent Show – I may be the Gambit Queen amongst a bunch of non-Gambiteering folks, but you guys have always made me feel welcome and happy. There are a lot of great people there who deserve more love. Thank you Ill F4ted for giving me a place to be myself. Trust, thank you for being you and everything you do for me. I want to say thank you to House of Wolves, my community, my people, my home away from home. I wouldn’t be where I am without you. Thank you for having my back and for continuing to strive to be the best you can be. You make me proud every single day and I feel like the luckiest person for just being a part of something that impacts people’s lives in many different ways. 
Have I mentioned I love Silver, because I do. You can find her on Twitter and Twitch here and here, where you can see for yourself how she has constantly proven in social spaces that she is a Light (Destiny puns, you love to see it) that honestly? We need. Life is hard. People can be cruel, but even the smallest flame can keep away the dark, and people like her? They’re a bonfire.  
How are you liking the latest Community Focus and what we’ve shown off so far since bringing these back? We are all jacked up on Mountain Dew and excitement for sharing even more wonderful community members with you all! If you have someone special that you’d love to see featured, feel free to hit us up! And in case you missed it, check out last week’s Community Focus that was all about Lily Bean and her awesome cosplays right here

In the meantime: stay fresh, stay kind, and go out there and make ‘ol Saladin and Drifter proud!  

“I should go,”  

<3 Hippy

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This Week At Bungie – 3/17/2022

This week at Bungie, there’s quite a bit to do in Destiny 2. 

Hello, and welcome once again to our weekly installment of Bungie news. I’m going to be up front with you, I’ve been spending quite a lot of this week diving deeper and deeper into The Witch Queen and Season of the Risen. Between the Vow of Disciple raid, PsiOps Battlegrounds, weekly repeatable story missions, Throne World secrets, Master Vox Obscura, Wellspring, Iron Banner, Altars of Reflection, and our rituals… it’s difficult to think of how to even kick this TWAB off. Let’s stick to what rolled out on Tuesday at the weekly reset and go from there, shall we?


Over the last few weeks, the Vanguard has entertained a shaky alliance with Caiatl and the Cabal. A trusted Psion has been exploring the minds of Hive Lieutenants in the Tower, searching for clues on what the Lucent Brood are planning. The final PsiOps Battleground has been revealed on the Moon, and Saladin is calling for Guardians to stop whatever the Hive have started within the walls of the Scarlet Keep. If you haven’t logged in this week, now’s your time.

Iron Banner has also returned, bringing Power-enabled 6v6 combat to the Crucible. As we noted last week, there’s some new loot to earn. This time around, there are even some new origin perks on each weapon, giving Guardians a brief moment of stealth during the hunt after defeating an enemy. I’m still hunting for my perfect Hand Cannon roll, but my Compulsive Reloader / Kill Clip combo will do just fine until I’m able to secure Rapid Hit. Pro-tip, Kill Clip bumps this Hand Cannon archetype up to a “three-tap,” AKA defeat Guardians in three precision shots rather than four. It can kick off some lovely streaks if you time things right, and know when to push.

 

While some Guardians are just now hopping into The Witch Queen for the first time, a few of you are beginning to look at the next few weeks of the Season with excitement. This week, we’ll be looking through the calendar, and we have some news from the team on crafting currencies, with some additional notes on feedback that they’re monitoring. 

Save the Date(s) 

We’re just a few days away from our one-month anniversary of The Witch Queen. Some of you have blasted your way through the Legendary campaign, while others are still dabbling in side quests and secrets throughout the Throne World patrol area. We’ve still got a few months of Season of the Risen left, so there’s no rush in completing content. Finish things at your own pace and enjoy the ride! If you’re wondering what’s coming over the next few weeks, we’d like to plant a few dates on your calendar for things to look forward to. 

We have some Iron Banner dates to share, raid challenges to complete, and Guardian Games coming towards the end of the Season. As a quick note, dates are subject to change. We’re also planning a few Gambit Labs weeks to sprinkle in, but want to let the dust settle from balance changes introduced at launch and a few tuning changes/bug fixes that are coming online. 

  • March 15 (This Week!): Iron Banner and a New PsiOps Battlegrounds Location 
  • March 22: Legend PsiOps Battlegrounds, Vow of the Disciple Challenges 
  • April 1: Trials Labs – Zone Capture 
  • April 5: Grandmaster Nightfalls 
  • April 8: Trials Labs – Freelance 
  • April 12: Iron Banner 
  • April 19: Vow of the Disciple Master Difficulty 
  • April 22: Trials Labs – Zone Capture 
  • May 3 – May 24: Guardian Games 
  • May 6: Trials Labs – Freelance, Community voted map 
  • May 10: Iron Banner 
  • May 20: Trials Labs – Freelance and Zone Capture 

Stay tuned to our “Next Week in Destiny” within the game and keep an eye on @DestinytheGame for future announcements. Who knows, maybe we’ll have a few Bungie Bounties and community playdates to look forward to in April and May. See you soon! 

Crafting – Let’s Talk Trait Element Caps


Over the last few weeks, Guardians have been crafting some spicy weapon rolls at the Enclave on Mars. Patterns have been discovered, traits have been enhanced, and Exotic Glaives have been shaped! As with all things Destiny, the team has been keeping an eye on player conversation around crafting, planning next steps, and looking towards the future. We’ve got a hotfix coming next Tuesday with a few minor changes, and some commentary on feedback items that the team will be looking to address in future patches and tuning passes. 

Development Team: Since the launch of The Witch Queen, we’ve been watching some feedback on crafting currencies required for specific traits. One piece of feedback in particular deals with crafting element caps, as some players have been maxing out their elements frequently. Starting next Tuesday with Hotfix 4.0.0.4, we’ll be increasing element caps from 250 to 1000, and for Neutral Element, the cap will move from 8500 to 10000. 

Next Season, we are removing Ruinous, Adroit, Mutable, Drowned, and Energetic elements. Only Neutral Elements will remain. 

Our initial goals for these currencies were to sustain the interest in non-crafted weapon drops, and to retain the chase of weapons with well-rolled perks in a post-crafting Destiny 2. The desire was that the player would continually chase for combinations such as Subsistence plus Rampage to fuel their crafting progression through Deepsight weapon completion. 

While not the only reasons we’re removing the specific currencies, there were two design changes pre-launch which made elements ineffectual: 

We initially had a currency per trait perk (e.g., to craft with Rampage, you needed a weapon with Rampage), however due to technical and usability issues (too many currencies to track, for example), we opted to heavily simplify the element currencies to the handful we shipped at launch. This unfortunately resulted in a decreased interest in chasing a specific trait perk element. 

Ascendant Alloys, the Exotic-quality crafting material that can be found through high-end content or purchased from Rahool for a high price, made the remaining condensed elements obsolete. The Ascendant Alloy currency was added after we had already condensed the elements, and we were unable to resolve the experiential issues between these two currencies prior to launch. 

Specific elements such as Ruinous and Adroit became redundant and, in some cases, in conflict with Ascendant Alloys and Neutral Elements, so we’re removing them altogether. 

Since launch, we’ve also been watching the player conversation and keeping tabs on backend data. While we don’t have specifics to share on future changes, we did want to note a few areas that we’re looking at: 

      • Looking to add more player control over Deepsight weapon unlocking of weapon Patterns. 
      • Continuing to monitor Deepsight weapon stockpiling, acquisition rates and progression, as well as Resonant Alloy acquisition rates and behavior.  
      • We’re also discussing feedback around reshaping costs for those who wish to experiment more frequently with their trait selections 

Many thanks to all who’ve been sounding off with feedback. Even after these changes go live, we’ll continue to monitor the conversation. Pairing feedback with data will help inform our next steps as we continue to iterate on crafting. 

Another Hotfix in the Pipe 


 

Launch windows are always a thrilling time. Tons of content for players to chew on, and lots of ways to break things! We have a quick report from our DPS team, covering our next Hotfix timeline and some issues that we’re tracking. 

This is their report. 

HOTFIX 4.0.0.4 

Next Tuesday, March 22, Destiny 2 Hotfix 4.0.0.4 will be released. View our Destiny Server and Update Status page for maintenance times, as well as the timeline below:  

  • 9 AM PDT (1600 UTC): Destiny 2 maintenance begins. 
  • 9:45 AM (1645 UTC): Destiny 2 is brought offline.  
  • 10 AM (1700 UTC): Destiny 2 Hotfix 4.0.0.4 will begin rolling out across all platforms and regions.  
  • 11 AM (1800 UTC): Destiny 2 maintenance completes. 

BUNGIE REWARDS 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 

The Synaptic Fanatic Triumph may not unlock for some characters after unlocking 25 Artifact mods. Players can log into alternate characters to complete this Triumph if the characters haven’t unlocked all the mods yet. We’re investigating a fix if all characters have unlocked the mods and haven’t received the Triumph yet. 

  • Armor offered by Vendors has low-stat rolls. 
      • This includes Tower vendors, as well as Xûr. 
  • We are continuing to investigate an increase in MARMOT errors. 
  • The Season 15 Pathfinder and Season 14 Lightkin armor sets are no longer available to equip as ornaments if previously unlocked via Armor Synthesis. 
  • The yellow color for subtitles on the PS5 platform either isn’t noticeable or doesn’t appear anymore and only shows white text. 
  • Players who go Flawless in Trials aren’t receiving post-win weapons or rewards. 
  • Mementos aren’t dropping for players in Trials of Osiris. 
  • Players aren’t receiving credit for Vow of the Disciple raid carries. 
  • Some players can’t change their Bungie Name. 
  • The One of Us emblem doesn’t appear in Collections. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum

Movie of the Week Title

(This is totally placeholder, I swear.)


 

Hippy: Okay, okay; I won’t do a meme overload like I did last week, mostly because this week has been flooded with incredible Vow of the Disciple raid tributes, sick plays in PvP, and more than a few nods to this week’s storyline for Season of the Risen. Did we mention it’s hard to just pick a few videos of the week? Because you talented globs of goodness make it very, very difficult. And that’s a good thing, keep ‘em coming!  

The first pick is just an epic video of impressive takedowns in PvP but with a beautiful backdrop consisting of lulling music and expert edits. Those that can’t do, teach – and nominate for MOTW, apparently.  

The second pick is a booty-clenching moment in both the worst and best way possible when a fireteam managed to take out the raid boss on day-1 seconds after they thought all was lost. Epic. 

Movie of the Week: Drown 

Movie of the Week: Charging

Rhulk smash. 


 

Sam: If you told me six months ago that part of my job would include looking for artwork and memes that showcase our community and the incredible things in game, I would have told you that you were a silly goose. However, you would have been right and goodness gracious am I thankful for that because it is one of my favorite parts of the week. This week we have some memes from our boy Rhulk.

Art of the Week: So, the lore…. 

Art of the Week: The ol’ razzle dazzle.

Enjoy a bit of Air 

While many of us have been huddled inside watching the launch of The Witch Queen and Season of the Risen, we’ve almost missed the changing of seasons out there in the real world. We’ve just had to change our clocks here in the states (which still doesn’t make sense to me, and likely never will), we have been enjoying some spring weather between a few cold fronts and rain showers. While there’s a strong desire to stay inside and level up my Forensic Nightmare SMG, it’s also been nice to step outside for fresh air. Maintaining that balance is key to success, you know? Sometimes Cozmo tells me to go out and admire the feel and textures of a nearby park. 

Game hard, but take care of yourselves. Sometimes a quick break is the thing you needed all along after being stuck on a difficult boss in higher level content. Good luck to all who are still taking on Legendary difficulty in The Witch Queen’s campaign, and cheers to those who are hopping in to their first-ever Destiny raids. We hope you’re having a good time. 

Ah, and a quick note before we go – the team is finalizing the list of players who qualified for the Vow of the Disciple Contest Mode emblem, likely to be distributed within the next week. Expect more news from @BungieHelp in the coming days! 

Much love, and see you next time. 

dmg04 

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This Week at Bungie – 3/10/2022

This week at Bungie, we are celebrating World First, talking raid stats, and showing off a new weapon rotation for Trials and Iron Banner.  

Guardians have been diving into The Witch Queen and Season of the Risen and discovering a wealth of new story content and lore to dig into that makes us cry. Despite some server issues and a few hiccups in-game, the latest step of the ever-evolving story of Destiny has been a wild one, but we are far from done when it comes to making it even better. From the Seasonal quest continuing towards its own conclusion to a new hotfix going live today full of bug fixes, there are a lot of reasons to dive in. Because of that, we wanted to talk about some of the different weapons coming to Trials of Osiris and Iron Banner, returning maps making their way downtown (er, to the Crucible), and talk about what issues have been addressed (link to patch notes) and what’s still on the docket.  

But first? Art.  

In case you missed it, we shared a ton of never-before-seen artwork from the many talented devs here at Bungie. If you’re a lore enthusiast, you’re definitely check it out and not miss out! Maybe there are even some cool things to uncover for what’s next, or a fresh perspective about the Destiny 2 experience thus far. Or maybe not. Guess you’ll just have to check it all out right here to see for yourself. After the TWAB, of course, we’re having a moment.  

Off to the Races

Minor spoilers ahead if you haven’t got a chance to play the raid yet. The final encounter introduces a new challenge, the likes of which Guardians have never seen before. He’s very good at yeeting people off the map, I’m speaking from experience here, and the world got to see it in real-time as players from all around the globe raced to be the World First team to clear Vow of the Disciple. We saw a record number of players attempting their blind runs, diving head-first into the fray without a guide or clear path in sight. To say that those that participated did an incredible job is a massive understatement, but only one team can win. A huge congratulations to Clan Elysium on their well-deserved win, taking the crown three short minutes ahead of the competition.  

Saltagreppo, Slap, Kyros, Moople, Quazz, and Cruz banded together and strategized, shot, dodged, dunked, and solved their way to victory – one kick to the face at a time. And you know what? It paid off! Congratulations again to this amazing team!  


Speaking of the new Vow of the Disciple raid, this new raid explores new themes and experiences, including facing off against a boss that makes taking out Guardians look fluidly effortless, beautifully haunting locations to explore, and more than a few secrets hiding within. For those interested, we’ve got a few stats to share from the first 48 hours of a brutally challenging Contest Mode, including record-breaking numbers for Guardian participation!  

Vow of the Disciple raid 48-hour stats, let’s break it down:  

  • Total players that entered the raid: 546,616 
  • Players that cleared Acquisition: 270,648 
  • Players that cleared Caretaker: 131,550 
  • Players that cleared Exhibition: 80,153 
  • Unique players that cleared the full raid: 32,621 
  • Total enemy defeats: 1,005,850,547 
  • Total Guardian deaths: 70,067,705 
  • Total hours spent in Vow of the Disciple Contest Mode: 4,223,843 
That’s … a lot of emblems and we’re working on getting those out sometime in the next few weeks. Make sure to follow Bungie Help on Twitter for more info. If you’ve signed up for our Bungie newsletters, stay tuned for your own #RaidComplete email on Tuesday, March 15. As a small heads up, that’s also the last day to get your first clear of Vow of the Disciple for that sweet, sweet raid jacket

For those that may have missed the reason why the 24-hour Contest Mode window was extended, day one started out strong but eventually we saw a plethora of ANTEATER error messages. This made it difficult to complete the raid runs, especially when tension was already high from trying to be the first to win. While we know this did upend some players’ weekend plans to play the raid on non-Contest Mode, we felt it was fair to extend the period since the “normal” version of the raid is always available. Contest Mode, however, is very limited and only exists after the introduction of a raid. Because of this, the team discussed and decided that an extension was the right thing to do. Now that Contest Mode is over, however, raid runs are up for grabs! Good luck out there, Guardians, and don’t forget to bring an Outbreak Perfected to the gunfight. (Source: Dude, just trust me.) 

All Is Fair In Trials And Loot

A new Season means a good excuse to add in some new incentives for PvP activities like Iron Banner and Trials of Osiris, so we have added a few new weapons for players to earn. There is also a new shiny Legendary Scout Rifle for players to earn in Trials of Osiris to make PvP dad proud (who wouldn’t want to make Shaxx proud, come on!) alongside a returning favorite Auto Rifle.

Trials of Osiris

Trials of Osiris will be returning this Friday, so let’s check out what’s on the way: 

All six weapons in the upcoming Trials pool will have the Alacrity and One Quiet Moment origin traits. Alacrity increases the reload, stability, aim assist, and range when running solo or as the last Guardian standing (which, if you’re like me and not the best PvP player, is a nice bit of help. No shame). One Quiet Moment grants players increased reload speed when not in active combat.


  • Scout Rifle (260 RPM Rapid-Fire Frame): Aisha’s Embrace
      • Keep an eye out for the oft-requested Triple Tap + Fourth Time’s the Charm combo, as well as some spicy options like Tunnel Vision + Multikill Clip.
  • Auto Rifle (Returning, 600 RPM Adaptive Frame)
      • This returning classic has had some less popular perks trimmed from its per pools, replaced by new favorites like Heating Up and Focused Fury.

Iron Banner

Iron Banner will return to light those flames next Tuesday, here is what Wolves can look forward to: 

All six weapons in this Iron Banner pool will have the Skulking Wolf trait, which activates during the Hunt with enhanced radar and removal from enemy radar when you land those epic final blows with it. All returning Iron Banner weapons will have updated perk pools, including the new perks from the current Season.


  • Hand Cannon (180 RPM Precision Frame): Frontier’s Cry
      • Has some fun perks, including Steady Hands and Compulsive Reloader, plus Iron Reach to let it exceed the range available to most Precision Hand Cannons. 
  • Sword (Vortex Frame): Razor’s Edge
      • The first Void Vortex Frame Sword in a while, this has some potent perk combinations like Wellspring or Unrelenting combined with Chain Reaction. 

Oh! And one more thing – don’t forget that both the Eternity and Vostok maps have returned. We also have a new map coming up on the horizon but we’re not quite ready to talk about that yet. Patience, young Grasshopper, we’ll be talking about this at a later date.

Player Support Report

Never skip leg day.


 

It was a busy week here at Bungie and our Player Support Team has been doing everything they can to make sure your jaunts through the Throne World are as smooth as possible. We saw some performance issues, issues with vendors, and a few other bugs. While the work continues to pour through it all, here is what the team has been focusing on: 

This is their report.  

Hotfix 4.0.0.3

Today, Hotfix 4.0.0.3 was released to the world. Below are some issues that have been resolved with this release: 

  • Players are no longer blocked from interacting with armor or weapon sockets until the rest of the UI fully loads in. 
  • Deprecated Weapon Telemetries were still obtainable. 
  • Glaive mods were unable to be obtained. 
  • Gambit engram focusing was more expensive than intended. 
  • Players who did not claim vendor rewards from Fynch were not receiving rewards from multiple completions of the Wellspring. 

Ascendant Alloy Update

With Hotfix 4.0.0.3 we resolved an issue causing Rahool to not provide a new Ascendant Alloy for purchase each week if players had already purchased one in a previous week.  

To help players catch up on missing purchases, Rahool will offer two bonus Ascendant Alloys for sale for the price of one.

Daylight Savings

Beginning on March 13 in the United States, Destiny 2’s daily and weekly reset time will update to 10 AM PDT. For more information on ritual resets, please see our Ritual Reset Guide

Bungie Name Changes

A one-time Bungie Name change is now available for players who wish to update their current Bungie Name. Players can use this change by: 

  • Logging into Bungie.net. 
  • Navigating to Profile Settings. 
  • Under “Identity Settings”, change the “Bungie Name.” 
  • Click “Save Settings” at the bottom of the page. 

Players may only update their Bungie Name one time. Bungie Names must adhere to our Code of Conduct or will be subject to moderation. 

Contest Mode and Emblem Extension

Players who have fully completed the Vow of the Disciple raid on Contest Mode during the 24-hour extension window will be granted The Cleaver emblem in-game at a later date. Stay tuned to upcoming TWABs for more details. 

Vow of the Disciple Raid Jacket

Players who complete the Vow of the Disciple raid by the daily reset on March 15, 2022, are eligible to purchase the Vow of the Disciple Raid Jacket via Bungie Rewards. The deadline to purchase this reward after earning it is March 31 at 11:59 PM Pacific. 

Known Issues

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  • The Loreley Splendor Exotic Titan helm consumes ability energy on death. 
  • Explosive Personality Grenade Launcher has the incorrect rate of fire listed. 
  • Dreaming Tokens for the Wish Ender quest cannot be dismantled from player inventories. 
  • Players who create a new character may not receive all subclass quests from Ikora on that character if an existing character has already completed them. 
  • Players may see -1 unlock availability for Artifact Mod unlocks. This can be resolved by resetting the Artifact. 
  • The Star Jasmine Exotic Ship and the Hunter’s Resonant Fury Hunter Strides have the same lore tab. 
  • Vow of the Disciple carries are not properly recorded on stat trackers. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article right here. Players who observe other issues should report them to our #Help Forum.

Movies? Movies


 

Sam: Happy TWABsday, Guardians! This week has been so incredible seeing all of your Raid clears and all of the times you’ve been stomped on. I can’t wait to hop in this weekend and try my luck in this beautiful raid. Today, we are so excited to share with you a gorgeous cinematic showcasing how stunning Savvy’s Throne World is and *raid spoiler alert*, we get to see … well…. go watch. 😉 

Movie of the Week: Safe Haven

Movie of the Week: Shiny Shoes

Don’t forget to tag us on Twitter and use the hashtags #MOTW and #AOTW, memes and all! 

Let There Be L-… Art! 


 

Hippy: I just want you all to know that it took everything in me not to pull nothing but memes. The new raid boss? He’s beauty, he’s grace – he’ll kick you in the face. But, alas, there were some incredible pieces to choose from, so I showed some restraint. You know what we call that? Growth. 

To the art!

Art of the Week:

Art of the Week:

B-b-b-BONUS ROUND:

It’s been a rollercoaster of emotions this month so far, but we have been loving every second of the art, memes, and discussions inspired by what’s new. Keep in mind throughout your adventures that there are a lot of New Lights coming in to see what all the hype is about, let’s help them out and show them the true heart of the Destiny 2 community. 

Before we let you go, I did want to highlight one more thing from the Bungie team. Bungie has previously spoken up about the invasion of Ukraine, and to help beyond just words, we have dedicated the proceeds from the first 48 hours of our recent Game2Give charity stream to humanitarian efforts. For those interested in learning more, you can read about what steps are being taken here. 

In a blog post published this week (found here), you will see various organizations that are lending help to those that need it. We also shared a first look at the new emblem (pictured below) so that players can use to show support in-game, as well. It’s a completely free way to show our solidarity with players from the affected areas so that they know they are not alone. 

“For “Cоняшник,” we humbly tried to exemplify the hope and courage that has been so emblematic of the Ukrainian people during this impossible time. Alongside Ukraine’s coat of arms, impressionistic sunflowers, Ukraine’s national flower, populate the peaceful countryside – a metaphor for hope and our way of expressing solidarity.”


To grab the free emblem, use this code: JVG-VNT-GGG 

Until next time, stay kind and keep those new raid memes coming! 

“I should go,”

<3 Hippy

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Destiny 2 Hotfix 4.0.0.3

Activities

The Wellspring: Attack: 

  • Fixed an issue that allowed players to remain safely outside of the boss fight arena during the fight instead of being pulled into the room. 

The Wellspring: 

  • Fixed an issue where players were not receiving Wellspring rewards if they haven’t picked up any armor from Fynch in the Throne World.  
  • Bad Luck Protection added for weapon drops and Deepsight mods in Wellspring. 
      • Does not apply to regular everyday life, sorry. 
  • Fixed an issue with Wellspring completion rewards that will make it less likely for players to obtain a powerful or pinnacle drop in the same slot multiple times in a row.

Gambit: 

  • Fixed an issue where level advantages were enabled in PvP Gambit.
  • Gambit repeatable bounty tweaks include: 
      • Weapon kills reduced from 25 to 15. 
      • Grenade and melee kills reduced from 15 to 5. 
      • Super kills reduced from 15 to 10.
  • Reduced the amount an invader kill heals the Primeval from 27% to 20%. 

Altars of Reflection: 

  • Fixed an issue with Altars of Reflection not showing up properly for all characters.

Throne World: 

  • Fixed an issue where players would sometimes get stuck at the entrance of the palace in Florescent Canal when backtracking from the bridge. 
  • AI spawn points have been adjusted after spawn points were skewed, resulting in enemies spawning in the same spot more rapidly than intended.
  • Fixed an issue with Ikora’s Hive Ritual introduction dialogue that played a glitched audio file. 
  • Fixed an issue where Deepsight chests would not appear when intended.
  • Fixed an issue where targets would not spawn for players to destroy in the Canal Deepsight puzzle.
  • Players will now be able to respawn properly after being respawned from a “Turn Back” message at the first Savathûn fight during the Ritual mission.
      • Rally flag and spawn points have been adjusted, now located at the top of the stairs. 

PsiOps Battlegrounds: 

  • PsiOps Battleground EDZ intel and reward chests will now stay spawned at their intended rate, no longer disintegrating at the 10-second mark.
  • The second Lucent portal Wizard will now spawn with all proper shields, fixing an issue where players could soft-lock the activity by taking down the Wizard when it spawns unprotected.

Vox Obscura: 

  • Fixed an issue where reward progress wasn’t tracking for the Exotic Sparrow in the Vox Obscura mission.
  • Updated the Triumph description for Old Foes Rise Again to indicate that four weekly messages need to be acquired, one message per week following player confusion over how to complete. 

UI/UX

  • Fixed an issue with player waypoints where gild-able titles earned in previous Seasons, causing them to appear as a number or not at all.  
  • Fixed an issue where various Season 16 and 30th Anniversary items were appearing with incorrect watermarks.  
  • Fixed an issue where the in-game carousel and Seasonal tab Icon for the Hunter Seasonal ornament would display the incorrect cloak. 
      • Players would still receive the intended cloak when purchased. 
  • Fixed an issue where finisher and emote previews were being delayed. 
  • Fixed an issue where the player is unable to interact with sockets for two to four seconds while the screen fully loads.  
  • The addition of new blue banners in-game to help new players learn the game can now be removed from popping up for those that are already familiar with Destiny 2. 

Gameplay and Investment

Glaive Mods: 

  • Armor mods for Glaives now drop from world engrams and can now be sold by Ada-1. 
  • Fixed an issue where Glaive armor mods would not appear in Collections. 

Armor: 

  • Fixed an issue where Aeon Safe Titan Exotic arms were not showing its familiar gold stripe.

Weapons: 

  • Tracking rockets have been adjusted after being found too dominant against other Guardians when invading in Gambit.  
      • This includes Grand Overture’s missiles.  
      • Tracking against AI enemies remains unchanged. 
  • Fixed an issue where the Ikelos SMG received an unintentional 40% damage buff.  
  • Fixed an issue where the Imperial Needle bow was getting an unintended 40% damage buff and could detonate enemies debuffed by Ticuu’s Divination.
  • Wardcliff Coil Rocket Launcher’s damage has been restored to its original parameters following an unintentional buff to its damage.  
  • Fixed an issue regarding Grand Overture’s ability to generate more-than-intended ammo when switching Heavy weapons.  
      • Players would gain more ammo than intended when volley was readied and would overflow its magazine when combined with Actium War Rig (for Titans).  
  • Increased Grand Overture’s reserve ammunition from 20 to 40, resulting in a max ammo of 60.  
  • Fixed an issue where the Iron Banner weapon special effects would shut off if the Iron Banner origin trait was active.  
  • Fixed an issue where the Enhanced Golden Tricorn perk would not activate on ranged melee kills. 

Weapon Crafting: 

  • Fixed an issue where the “Reshaping Enigma” quest objective could be bypassed.
  • Fixed an issue where the Enigma Glaive reshaping costs could be overridden. 
  • Reduced end-of-campaign weapon crafting progression for campaign missions on Normal difficulty.
  • Overflow has been removed from Enhanced Pulse Monitor following unintentionally overflowing the weapon’s magazine with seemingly no limit. 
  • Enhanced One-Two Punch now only requires 10-12 pellets to hit a target to proc the melee buff.
      • Base trait and the Enhanced trait duration have been changed to 1.22s.
  • Fixed an issue where reforges for the Osteao Striga’s catalyst would ask for the full catalyst cost. 
  • Enhanced Ambitious Assassin changed to add a Reload stat.
  • Fixed an issue where Tier-3 Deepsight chests would only appear once per account.
  • Fixed an issue where the Refined Qualichor quest wouldn’t reappear for Fynch at weekly reset. 

Abilities: 

  • Fixed an issue where the standardized Void Weaken debuff was overriding Divinity’s custom weakening debuff. 
  • Fixed an issue where Ward of Dawn was granting an unintentional melee damage boost that stacked with Offensive Bulwark. 
  • Reduced melee recharge while invisible and wearing Graviton Forfeit when in PvP activities, including Crucible and Gambit. 
  • Fixed an issue where hitting Deadfall’s trap with a throwable grenade or smoke bomb would cause it to disappear. 

Seasonal Challenges: 

  • Fixed an issue where the Apex Armorer Seasonal Challenge that requires players to Masterwork any piece of armor would complete when a player changed the element of one of their already-Masterworked armor pieces. 

Platforms and Systems

HDR: 

  • Fixed an issue affecting Xbox One X HDR that caused black levels to turn white.

General

  • Fixed an issue where certain quests were replaced with a placeholder icon.  
  • Fixed an issue where Google Stadia users who own The Witch Queen were shown the Digital Deluxe Edition upgrade option. 
  • Stadia Store does not offer automatic product discounts for expansions like other consoles, players should now see the correct messaging for the Deluxe Edition. 
  • Fixed an issue where players would purchase a weapon from Beyond Light from the Exotic Archive and see a pop-up message for the Deluxe Edition of the previous expansion, which is no longer available.  
  • Fixed an issue causing Gambit weapon and armor focusing to cost more than expected.  
  • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each. 
  • Fixed an issue where the weekly limit for Ascendant Alloy purchases was not resetting at Master Rahool.  
  • Added a one-time purchase of two Ascendant Alloys for the cost of one.  
  • Rahool’s destination materials are now sold for stacks of 5 and 1 Legendary Shard, matching Spider’s previous exchange rates.  
  • Fixed an issue that allowed Weapon Telemetries to still drop.  
  • Go ahead and delete those from your inventory, no need to hoard what you can’t use any more.  
  • Fixed a localization issue where text overlapped in the Seasonal Rank Tool for some languages.  
  • Fixed an issue where the Exotic quest name for the Grand Overture catalyst quest would show up blank after the first step was completed.  
  • Various crash and stability fixes implemented across all platforms.  
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Solidarity with the People of Ukraine

Bungie stands with the people of Ukraine and everyone impacted by the ongoing war.

At the time of this article being published, it is reported that over two million Ukrainians are displaced by an ongoing invasion, with no end in sight. Family, friends, homes and communities are being lost.

Through our Bungie Foundation, we are able to use philanthropic means to express our beliefs and values through the lens of humanitarian support. Last week, the Bungie Foundation committed to donate 100 percent of the proceeds from the first 48 hours of their Game2Give charity initiative directly to humanitarian aid organizations in an effort to help the people impacted by this war. Players proved once again that they’re Guardians of the world, raising $120,000, and we cannot thank each and every donor enough for their contribution. Bungie will also continue to match our own employee donations donation to any additional U.S. based 501(c)(3) charitable organizations. These proceeds will be donated to the following two organizations:

  • Direct Relief: Our most trusted and longest-standing humanitarian aid partner, Direct Relief is mobilizing a massive humanitarian response for Ukraine’s most vulnerable communities. With an immediate focus on treating injuries and other trauma caused by violence, they are working with the Ukrainian Ministry of Health to compile emergency response packs containing IV fluids and antibiotics, tourniquets, oxygen, and more. However, they are also already preparing for the near future, when wide-scale displacement will lead to a host of chronic health problems. They’re preparing items such as cold chain medications, maternal health supplies, and medicines to care for a wide array of infectious diseases.
  • International Rescue Committee: As two million people and counting have fled Ukraine to seek safety in neighboring countries, the IRC is working to scale up support of their governments and civil societies in order to provide for the basic needs of these refugees. They are also calling out continued breaches of International Humanitarian Law and discriminatory treatment of individuals displaced by the war, calling on the leaders of Russia to adhere to this law, especially in protection of civilians and vulnerable groups such as women and girls.

Looking forward, there is more that we can all do. We encourage you to continue supporting these two organizations in whatever way is meaningful to you. We’ve also vetted some additional organizations who are doing incredible work in Ukraine and would be grateful for your support:

Today we’re also announcing two actions specifically coming to Destiny 2. Starting today, we will be working with our partners to suspend all Destiny 2 sales and commerce in Russia and Belarus. Players in these regions will still be able to play any Destiny 2 content they have already purchased and download the free game but will no longer be able to purchase new content or Silver.

Additionally, we are introducing the Cоняшник emblem, being created for players to show their support for the people of Ukraine and all of those impacted during this ongoing crisis, and beyond. This emblem will be free to all players, and will become available on Thursday, March 10. We will share a universal code to redeem this emblem in this week’s TWAB.


For “Cоняшник,” we humbly tried to exemplify the hope and courage that has been so emblematic of the Ukrainian people during this impossible time. Alongside Ukraine’s coat of arms, impressionistic sunflowers, Ukraine’s national flower, populate the peaceful countryside – a metaphor for hope and our way of expressing solidarity. 

We sincerely thank everyone in our community for the ongoing support.

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Community Focus: Lily Bean Cosplay

Making the Destiny community a little bit brighter, one epic cosplay at a time. 

In the last cosplay Community Focus, we playfully had a few jabs at non-Titan classes, so it was only fair that the next amazingly talented human being to be featured would showcase the beauty that are Hunters (Hippy says grudgingly). 

Lilian, or Lily Bean Cosplay, is a passionate fan of all things Destiny 2 and Star Wars, and that passion can easily be seen through her craft. OK, OK, you’ve got me – this Titan-main must admit, she makes Hunters look cooler than they already are. More than that, her connection to her community and the larger cosplay world inspires kindness, patience, and a desire to achieve the goals nestled away within our hearts. 

So, without further ado, let’s celebrate the amazingly talented Lily Bean Cosplay! 

You are making my day by sharing more of your cosplay with us, thank you for joining the Community Focus family! Before we start, tell us a little more about yourself and how you got into Destiny and the wonder that is cosplay. 

Hi! I’m Lilian and I’m a senior in high school who loves to make costumes in my free time! I’ve been doing cosplay and prop making for about six years now. I first entered the world of Destiny back in 2015, and right off the bat, I was captivated by the designs of all the characters and locations. After a few months of playing, I also started to get interested in the idea of cosplay. I had attended conventions in the past wearing my Halloween costumes, but the designs within Destiny were what inspired me to start recreating characters by cosplaying. My first cosplay was my first Destiny Hunter. It was a joint effort between my family and myself to make, but I had such a fun time wearing it that I wanted to keep going with the craft! Through both Destiny and cosplay, I’ve realized that my passion is costume design, which I intend to pursue after I’m done with high school.


Real talk, I can’t even sew a button onto literally anything, so seeing the intricacy of some of your designs, especially your Spider Associate, is mind-blowing. We’ve got to ask: What is your process like when crafting a new cosplay? Did it take you a while before you started feeling comfy with making your visions a reality? 

When I was just starting out, I learned a lot from many online crafters who shared their tips on YouTube and social media. That’s one of the things that I love about the cosplay community, that people are willing to lend advice to help a fellow crafter out on their builds. The first years were mostly about learning how to use different materials and thinking through the creative process. After each build, I just went into the next one thinking of how I could improve for my own enjoyment. In recent years, I have been a little more self-oriented when it comes to execution and problem-solving.

I think that cosplay is a learning process as much as it is a hobby, so even now I’m constantly learning new techniques that can make my projects more immersive. Last year, I learned how to make articulating beetle legs that hooked up to a toy spider motor to recreate the Khepri’s Sting Exotic, which honestly was just a really cool experience. 

My projects tend to last a pretty long time when it comes to new cosplays. My Spider’s Associate build, for example, began when I was 15 and was completed almost a year and a half later during the pandemic. It takes a while for me because I always want to include all the details to try and get things as accurate as possible, and that’s what I enjoy spending my time on.

About my process? The first step is choosing a character that I resonate with in some way. I’ve cosplayed as my Destiny 1 Hunter, a House of Winter Dreg, Sweeper Bot, Hawthorne, Ana Bray, Spider’s Associate, and my Destiny 2 Hunter. What all these builds have in common is that I was drawn to them because of their designs and role in the story. After settling on a character, it’s onto the sketching and researching phase in which I can get an understanding of the logistics behind building the costume. I’ll keep in mind things like, how heavy might this costume be? What is the most labor-intensive part? Will this work with real-life proportions? What’s the significance of this character? How can I make this look “real?” From there, I list the kinds of techniques I’ll need to use or learn, what sort of materials I’ll need, and how long I’ll have to make it before the next convention. All my costumes are hand-made almost entirely from scratch. My favorite part of the process is when the parts of the costume actually start to show some resemblance to the character. Then, of course, the end result, because I feel awesome while wearing it!


Wow, so it’s a lot more extensive than newcomers into the cosplay community might think. Do you have any advice for newbie cosplayers looking to make their own mark? 

Take the opportunity to connect with other crafters online and in-person if you can make it out to a convention! Learning through online tutorials is also a fantastic way to start, and that will help you learn at your own pace and tailor what information you’re taking in for what specific goals you have in mind. Planning and drafting are very important stages, but it’s important not to get stuck there. Sometimes, things end up working out while you’re in the process of building, so I would say don’t be afraid to jump in and try new things! 

It is also never too late to start. If you think that you can’t do cosplay because you’re not “good” at something, forget that, because everybody starts somewhere. Cosplay is for everyone, no matter your shape, size, ability, age, or appearance. So, if there’s a character that inspires you enough to bring into the real world, then go for it!

I’m sure you’ve noticed that we like to (playfully) poke jabs at our own class choices, and the rest of the Destiny community definitely jumps into the fun banter, as well. You’re up! What’s your go-to class and why, oh why, did you leave Titans behind? 

Even though I started out as a Titan, I’ve been pretty consistent as a Hunter Nightstalker. I like the whole wait-then-strike element of the smoke bombs and tether abilities. Even though it often makes me the odd one out in my fireteam and Vanguard-less, I have a good time playing as a Hunter. Who else can rock those fabulous cloaks, I mean really?

You know what?  Touché. Looking at your portfolio and how you interact with your community, you seem like an absolute blast to be around at conventions. What is your favorite memory from being in the cosplay community? What is one of your darker moments that you’d be willing to share? 

That’s hard to say because there are so many great memories that have been made through my experiences in cosplaying with this community. One of my favorites is probably the first Destiny meetup I attended at Emerald City Comic Con back in 2018. I loved being able to connect with others that were also into Destiny and crafting. The meetups that this community puts together are always such a blast because of that. A close second is when I got to compete in the Crown Championships of Cosplay this past December with my Spider’s Associate! After working on that project during the pandemic it was so rewarding to finally show it to everyone while on stage, not to mention being able to share the space with so many talented cosplayers.

Thankfully, my experiences have been fairly smooth at conventions, but sometimes I encounter people who aren’t the greatest when it comes to boundaries. An important rule is that cosplay does not equal consent. Even though someone might be dressed as a character that you like (or dislike), they are still an individual person outside of that costume, and that needs to be respected.

With The Witch Queen out now, the game feels very different in a lot of ways. I don’t know about you, but it’s got us reflecting back on the road to get here. That begs the question: What is your favorite thing about the universe of Guardians so far? It can be a clan moment, a favorite cutscene; what spoke to you the most? 

I have a lot of love for the very first cutscene in Destiny where the Traveler was discovered on Mars because that was the beginning of something that essentially changed my life. When the music swelled, and the title appeared, I knew I was in for something special. Typically, it’s the narrative, art, and music that have the greatest impact on me, and there are too many moments to list them all here. If I had to choose an absolute favorite, it would be when crossplay first went live because I was able to play with my real-life friends after hyping it up for so long. I was mostly a solo player before that, which I didn’t mind because I got to enjoy the story on my own but being able to play online with people I knew was such a great addition to my gaming experience; it opened the doors to raid runs and many, many chaotic PvP sessions.

I haven’t quite gotten through the entirety of The Witch Queen campaign, but I’ll add that to my favorites too, just to be safe! The story has been fantastic lately and I’m really excited to see how things unfold.

Speaking of “new,” if you could add anything you wanted to the game – anything at all, big or small – what would it be? 

What about a Crucible mode sort of like Mayhem except it’s the exact opposite? Like, no guns, no abilities, everyone just gets into a massive fist fight. I think it could be really funny to see Guardians charging at each other from across the map to take turns punching one another. 


What about a dream subclass? 

Gameplay and story-wise, more Darkness-focused abilities could be very interesting. Stasis makes me wonder if there are other elements besides “cosmic ice,” like how the Light offers Solar, Void, and Arc abilities. Maybe something involving illusions or an ability like Taking (though, I’m not sure that would be lore-accommodating, just brainstorming here). 

Brainstorm away, some of the best ideas come from just throwing personal wants at a wall and seeing what makes sense, I dig it! Pivoting away from dreaming up what could be, you’ve got the stage right now. If you could tell the gaming community at large one thing, what would it be? 

I think it’s good to remember that people from different walks of life are what make the gaming communities their best, whether that’s the developers or the player base itself. Try to have a good time and not take things too seriously, if you can. 

Seriously, thank you so much for taking the time to chat with us! Before we let you go, is there anyone you want to shout out here in your Community Focus? Also! Where can people find you to support your work going forward? 

 Thank you again for having me! I would love to shout out to everyone in the Destiny cosplay community, especially Air Bubbles Cosplay and Perzephone, who have arranged amazing meetups at local conventions. Also, thank you to all of the people at Bungie who make Destiny what it is because the game has been such an incredible source of artistic inspiration to me over the years!
I can be found on Instagram, that’s where I share in-progress photos and finished projects. Come say hi! 

We’ve said it before and we’ll say it again, the Destiny community is powerful in how talented and kind it is. We love giving fellow Guardians a chance to shine in the spotlight to share their personal Light with the rest of the world. From cosplayers, artists, fan fiction writers, or just those that quietly enjoy the game and take in the community at large one day at a time; you’re all incredible and if anyone hasn’t told you that today, we’re saying it now. You’re awesome, and don’t ever stop being you. 

 Are you digging that our Community Focus segment is back in action? We hope so because we’ve got plenty more planned. If you have someone special that you’d love to see get featured, feel free to hit us up! And in case you missed it, check out last week’s Community Focus that was all about EpicDan22 right here.

In the meantime: stay fresh, stay kind, and go out there and kick some Hive booty. 

“I should go,” 

<3 Hippy 

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Destiny 2 Hotfix 3.0.1.3

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General

  • Fixed an issue where Stasis crystals could be used to wedge oneself between a rock and a hard place, resulting in Guardians being phased through closed doors. 
  • Fixed an issue where players could encounter a crash when emote swapping while frozen. 
  • Fixed an issue where Warlocks could emit a damage impulse using Vesper of Radius without using their Rift charge. 
      • With this resolved, Vesper of Radius may once again be equipped. 
  • Fixed an issue where players could achieve Solo Flawless Dungeon Triumphs using checkpoints. 
  • Fixed an issue where settings for Motion Blur, Film Grain, and Chromatic Aberration would reset to default between play sessions on next-gen consoles. 

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Destiny 2 Hotfix 3.0.1.2

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Season of the Hunt 

  • Adjusted the Cryptolith Lure to allow players to charge it twice as fast. 
  • Increased Cryptolith Lure charge cap from 3 to 5. 
  • Fixed an issue that was causing players to reacquire the Cryptolith Lure every time they launched the game. 
  • Fixed an issue with the Lure exclusion description. 
      • The One for All perk is incorrectly listed as a possible roll for Corsair’s Wrath and has been corrected to the Unrelenting perk. 

Activities 

  • Fixed an issue that was causing some players to be blocked from progressing the Forsaken campaign. 
  • Fixed a location where players could get out of environment. 
  • Resolved an issue that was preventing some players from progressing past the first mission of “A Guardian Rises” in the New Light introduction quest.  
  • Fixed an issue where “Stasis Weekly Challenge” was translated incorrectly in some languages. 
  • Fixed an issue with the Lost Lament quest not progressing from Minotaurs, Hydras, and Cyclops. 

Rewards 

  • Fixed an issue where deleting a character could reset some raid rewards. 

Economy 

  • Adjusted destination materials exchanges with the Gunsmith to reduce the chances of materials from Vaulted destinations being required. 

Combat 

  • Fixed an issue where the Freeze Tag emote was reducing incoming damage. 

Abilities 

  • Penumbral Blast: 
      • Projectile range increased by 37%. 
      • Minimum distance to cast ranged melee reduced by 32%.  
      • This allows you to throw the ranged melee closer to targets. 
  • Fixed an issue with the Glacial Quake Super where the melee attack would sometimes fail to activate. 
  • Resolved an issue where players could appear to become stuck in Shiver Strike action and animation for other players.

Weapons 

  • Fixed the issue with The Lament’s Heavy air attack working when the weapon lacked ammo. 

Platforms 

  • Fixed an issue where PSN friends list wasn’t populating as expected. 
  • Fixed an issue with screen tearing on some consoles.

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This Week At Bungie – 12/10/2020

This week at Bungie, Hawkmoon, next-gen, and the Dawning, oh my! 

OK, so it’s been another action-packed week with updates to the game and news about the future, so let’s just get into it. We started off on Tuesday with an early morning dev update on the state of rewards in the game. We wanted to share some of the plans to improve rewards as well as a few other exciting things coming up. The whole update is definitely worth a read, but I stole some bullets: 
  • In Season 13, we’re adding six new Legendary weapons to our ritual activities, two each for strikes, Gambit, and Crucible. 
  • In addition to the weapons above, Nightfall strikes are getting three unique weapons, with The Palindrome, The Swarm, and Shadow Price all making their Destiny 2 debuts. If you’re brave enough to take on Grandmaster Nightfalls, you will be also able to earn Adept versions of these weapons.  
  • Transmog will be coming with Season 14. More details to come. (See work-in-progress mock-ups!) 
  • DDoS protection for Destiny 2 players on all consoles will be coming in Season 13. 
  • The Vault of Glass raid returns in Year 4. 
  • Crossplay is coming in 2021. 
  • Two strikes (Fallen S.A.B.E.R. and Devil’s Lair) are coming to Destiny 2 in Season 13. 
  • Legendary and Master Lost Sector rotation will be expanded to include the Lost Sectors on the Moon in Season 13, and there will be new three new pieces of Exotic armor to chase. 
That very same day, Update 3.0.1 went live with several important fixes as well as next-gen enhancements for consoles so you can experience the beauty of Destiny 2 with moar frames and moar FOV! We wrote up an article that covers these new enhancements in detail as well as the new ability to pick up bounties from the Companion App and the return of the Prophecy dungeon.

This week also saw the return of Hawkmoon. The highly sought-after Exotic Hand Cannon makes its debut into Destiny 2 with a reworked perk that no longer relies on RNG but still packs a punch. Season Pass owners can now visit Spider to set off on the quest to claim their Hawkmoon.

The Dawning 

This very merry morning we shared a peek at this year’s Dawning event that kicks off next week! 

Eva Levante is coming to town! She has new cookie recipes and new gifts for all the good Guardians… even if they did adopt Darkness powers. 

But I digress. Check out our Dawning page for a quick look at what the event has to offer this year. The Tower is going to be all dressed up again, and we’re putting the Griswold touch on the decorations.  

Everyone knows the best gifts vaporize your enemies. Glacioclasm is a new Legendary Fusion Rifle being introduced during this event with random rolls available so each one you open is special. Plus – Glacioclasm is just fun to say. Try saying it without smiling, I dare you! I double-dog dare you. Anyway, here is a preview of the weapon. 


As you are flying around delivering baked goods you will need a new ship to spread cheer in style. Eva has a new Exotic ship that you will be able to upgrade throughout the event to change its look. You will be able to customize the engine streams, different spawn effects, and unlock a new animated shader unique to the ship! 


Eva has also set up a fun new celebration for this year’s Dawning that involves even more gifts… for you! As the community generates Dawning Spirit by completing activities you will be able to progress a special community pursuit with your cookie skills and then find new gifts waiting for you under the tree. The big glowy one, you can’t miss it. We don’t want to spoil all the surprises but you may find some upgrade materials in these gifts.  

There will also be some fun stuff at the Eververse store as well. All of the new items added to the store will be available at some point for Bright Dust with the exception of the Glee Barrage and Merry Maker weapon ornaments and Happy Trails finisher which will be available for Silver. Here is a preview of a few of the Sparrows, Ghost Shells, and a ship that are sure to get you in the spirit. 






Super Smash Warlock Melee 

Shortly after launch, we put out a hotfix to reel in Stasis a bit. When we made these changes we wanted them to have as much efficacy as possible and that meant using broad strokes to cover a lot of ground. This led to us hitting Penumbral Blast’s range harder than many players felt was necessary. Upon review and hearing the feedback we felt that while Penumbral Blast’s range needed to come in – there is room to push it back out and have it feel more consistent when hitting targets at range. Here is a preview of patch notes coming in a hotfix next week. 

 

Penumbral Blast: 

  • Projectile range increased by 37% 
  • Minimum distance to cast ranged melee reduced by 32%. 
      • This allows you to throw the ranged melee closer to targets. 

One… Million… Dollars 


You have been absolutely crushing it raising money to support the Bungie Foundation and Children’s Miracle Network Hospitals. As of this writing you have raised 1,036,555 so far and you still have until December 13 to donate to a cause that benefits sick kids across the country. If you haven’t donated yet, there are some great prize incentives listed here for donating.  

Speaking of incentives, now that we have hit $1 million we are going to start releasing Destiny lore readings by the following special guests for every $50,000 donation milestone we hit!

  • Giacomo Gianniotti: Dr. Andrew DeLuca, Grey’s Anatomy
  • Morla Gorrondona: Eris Morn, Destiny 2 
  • Erika Ishii: Ana Bray, Destiny 2 
  • Peter Jessop: Guardian/Exo Male, Destiny 2 
  • Neil Kaplan: Dominus Ghaul, Destiny 2 
  • Nyambi Nyambi: Jay Dipersia, The Good Fight 
  • Brandon O’Neill: Uldren Sov, Destiny 2 
  • Moira Quirk: Emissary/The Exo Stranger/Orin, Destiny 2 
  • Zehra Fazal: Guardian, Destiny 2 

Thank you to everyone who has donated or volunteered to help raise money through streams and other incentives. It’s always amazing what this community can do when it comes together. Finish strong! 

Spreading Update Cheer 


 

We had another deployment this week which means our player support specialists were watching closely and tracking any issues that popped up.  

This is their report. 

CONNECTION AND SERVER ISSUES 

Since Update 3.0.1.1 on December 8, we’ve been investigating various connection issues, including the following error codes: PRUNE, and WEASEL. The BEE, CACAO, CENTIPEDE, and CHICKEN error codes have since been resolved. 

TRIALS OF OSIRIS REWARD SCHEDULE 

Trials of Osiris is expected to return on December 18. Due to the delay of launching Trials, a few changes were made to the reward schedule: During the first four weeks, the Flawless chest will drop an Adept Weapon. The fifth week will drop an armor piece, with subsequent weeks switching the rewards back and forth between Adept weapons and armor as previously mentioned here. Adept weapon mods will drop each week. 

PS4 FRIENDS LIST UPDATE 

Since the launch of Beyond Light, we’ve been investigating an issue for PlayStation 4 players who could only see a small number of their friends online in their Roster. We discovered this issue only affected those with more than 100 friends in their Roster. This issue has been resolved, but after further testing we discovered another issue affecting how online friends are displayed. That issue will be fixed on December 14 in Hotfix 3.0.1.2. 

XBOX SERIES X|S FREEZING ISSUE

While unlikely, it’s possible that Destiny 2 may freeze up when signing out of an Xbox Live profile while inside the game. We recommend quitting out of the Destiny 2 app first before signing out. If the game does freeze, players can press the Xbox Guide button on their controller, select Destiny 2, and then select Quit. This issue will be fixed on December 14 in Hotfix 3.0.1.2. 

VESPER OF RADIUS UPDATE

Last Friday, we disabled Vesper of Radius due to it being possible to cast a Rift while falling off a ledge which, when combined with Stasis, could result in a quick lethal combo to opposing players in Crucible. Rift energy wasn’t being used, so it was possible to repeat again right after execution. This issue will be fixed on December 17 in Hotfix 3.0.1.3. 

SPOILS OF CONQUEST 

We’re investigating an issue where players can put their Spoils of Conquest raid currency in their vault, resulting in it disappearing. While we continue our investigation, players should refrain from putting Spoils of Conquest in their vault. 

NEXT-GEN UPDATES 

Xbox Series X|S and PlayStation 5 players who are migrating from Xbox One and PlayStation 4, respectively, will need to download the full-size version of Destiny 2 to get all of the benefits of our next-gen update. For more information, please read our TWAB from December 3
PlayStation 4 players upgrading to PlayStation 5 may need to highlight Destiny 2 on the PlayStation 5 home screen or PlayStation 5 Store, click the three dots menu, and select the PlayStation 5 Upgrade download. Click here for more information

  

Along with our next-gen updates, we discovered that some player settings on PC were transferred to players’ console accounts if they are Cross Saved. Until we can implement a fix, console players experiencing FPS or screen-tearing issues can go into their game’s Settings > Video, and choose “Reset to Default” to resolve these issues. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  • We’re investigating reports that cross-gen matchmaking sometimes doesn’t work. 
  • FPS issues on PC. Please help us determine the cause by posting your information in this thread
  • PlayStation Remote Play reverts controller remapping and may not function at all. 
  • Deafening Whisper doesn’t trigger the Abyssal Extractors perk on Nezarec’s Sin Exotic helmet. 
  • Nezarec’s Sin Exotic helmet no longer triggers for five seconds after the second kill and all buff kills are now 2.5 seconds. This is intentional, but we failed to call it out in the patch notes for Update 3.0.0.1. The “original” functionality was a bug that applied 2.5 seconds twice for each subsequent kill. 
  • Necrotic Grip doesn’t give melee energy on corrupted combatant kills. This is intentional, and the Exotic will be updated to remove the text mentioning this. 
  • Necrotic Grip doesn’t poison combatants when a ranged melee attack breaks their shield from full. 
  • Honed for Speed and Ascendant Champion Triumphs don’t unlock when completing the Keep of Honed Edges Ascendant Challenge. 
  • Toland doesn’t appear in the Shattered Ruins Ascendant Challenge. 
  • Surrounded perk buff does not linger when using Surrounded Spec mod. 
  • True Prophecy has been removed from world loot pool. This is intentional. 
  • The Shotgun Dexterity arm mod shown in legs category in Collections. 
  • The Line in the Sand weapon model has random protrusion when held. 
  • The Unrelenting weapon perk isn’t functional. 
  • Lost Lament quest sometimes needs to be abandoned and reacquired to continue. 
  • Thunderlord is currently missing its scope. 
  • The Ahamkara Bones may not spawn in the Agonarch Abyss Ascendant Challenge. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

On Demand 


Welcome to yet another exciting edition of Movie of the Week. This is your time to shine as we share a few of our favorite community created videos we come across during the week. Here are picks for this week.  

Movie of the Week: Turtles in their Teens. 

Movie of the Week: We can build bridges… 

As always, our winners are taking home a special emblem. If you won, congrats! Just please make sure you put a link to your Bungie.net profile in the description of your video.  

It Belongs in a Museum 


Moving pictures aren’t the only thing we like to highlight in the community. All forms of stationary art are welcome too, and we have a special emblem to give to every artist we highlight. Here are the pieces that caught our eye this week.  

Art of the Week: Titan’s Best Friend 

Art of the Week: Crow and Glint 

Art of the Week: Yin & Yang 

Tag your creation with #DestinyArt on whatever platform you like to post your art on to help us find it easier. Twitter, Instagram, and our Creations page are our favorite spots to scroll through the community’s talent. If you  win, please reply to your winning post with your Bungie.net profile link so we can get you your emblem!

This is going to be the last TWAB of the year. Don’t worry, we’re not all going on a big hiatus at once. We will still be around. This is the time of year where many of us like to take some time away from work to be recharged and enjoy the cold wet darkness of the PNW at home with the fam. I mean, we were at home already, but now we’re not talking to our computers all day.  We’ve made sure that the feedback is still flowing, and that you have the latest info on ongoing issues and anything new that pops up. The Dawning isn’t the only thing starting next week, we also have raid challenges going live for Deep Stone Crypt so keep an eye out for that.  

It’s been a wild year. It’s almost hard to remember what it was like to be in the studio at this point. Depending on how everything shakes out it will be nice to get back there sometime next year. Until then, we will keep plugging away from our offices, living rooms, garages, patios, and other random rooms around our homes. We still have a lot of work to do. We shared some of our short-term plans with you this week, and there is a whole lot more coming in 2021 as well. See you next year! 

<3 Cozmo