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Two-Drink Minimum

Two-Drink Minimum

The crowded room fell uncomfortably silent. The Eliksni server placed a metal cup of liquid on the table as though issuing a challenge. 

Crow raised the drink and sniffed at it. If it was poisoned, it was mild. He took a swig, grimaced at the bitterness, then took another. 

Across the room, the big Eliksni Captain slowly brought his lower arms up to rest on the table, leaving his weapons holstered. He clucked in approval and the tension drained from the room. The Eliksni who brought the drink scuttled back behind the bar, and soon the air filled once again with the series of staccato clicks and thumping that passed for music in the Empty Tank.

Glint flitted out of Crow’s hood and scanned the contents of the cup. “It certainly isn’t good for you,” he said, “but this much won’t kill you. What does it taste like?”

Crow took another sip. “Hmm. I’d say engine coolant, paraffin, and a kind of smoky chalk at the end.” He stood, smiled, and raised his cup to the Captain. “It’s terrible!” he shouted over the noise of the bar.

“Cro-oww!” the Captain barked back, his harsh voice unused to human speech. He pounded a fist against the Spider insignia on his own chestpiece before returning to his drink. 

“Surprised he knew my name,” Crow said to Glint as he sat back down. “Getting on my good side won’t get him on Spider’s, but at least I get free drinks.”

“Word about your heroics on the Moon traveled quickly,” Glint said.

“I would have killed the High Celebrant if Osiris hadn’t gotten in the way,” Crow grumbled. “Then we’d see some real gratitude. Still…” 

He swirled the foul drink in his cup. “I saved Osiris—the Osiris,” he said. He seemed pleased with himself. “That ought to count for something with those Guardians in the City. Is he one of their leaders?”

“No,” said Glint. “Osiris’s relationship with the Vanguard appears to be complicated.”

“Why doesn’t that surprise me,” sighed Crow. “What about that Guardian? Are they anyone important?”

Glint thought for a long moment. The Guardian hadn’t said anything yet, but if Crow was going to work alongside them, he would be one errant comment away from learning the truth—and from the worst possible person to tell him. 

“They have several notable achievements,” Glint said carefully.

“Well, that’s something,” nodded Crow. “And now they’ve both heard of Crow.”

“You’ve certainly taken to the name,” Glint said. Despite the noise in the bar, he kept his voice soft.

Crow shrugged. “I’ve been called worse.”

“You really have,” Glint said. He was silent for a moment. “You never heard the things they said to me while I was reviving you.”

Crow saw the single scuffed panel of Glint’s shell, bulging with wires, and looked away. He wiped his hands on the rough fabric of the cloak Spider had given him. They had suddenly become sweaty.

“It’s just a name,” Crow said dismissively. “You told me before you’d had other names.”

Glint didn’t move; he hung in the air above the table. “Not like this.”

Crow leaned forward. “I don’t understand,” he said. He gave Glint a gentle nudge. “Explain it to me. Please.” 

Glint tensed in the air, then acquiesced and hovered closer to Crow. His voice was soft and kind.

“I never truly had a name,” he said. “There were things people called me, but you named me. So when I hear ‘Glint,’ I think of you.”

Crow nodded, then realized what Glint was about to say next. His face twisted in anguish.

“I didn’t get to name you,” Glint said. “Baron Spider did.”

“Oh, Glint—” Crow blurted, and reached out with both hands as if he could smother the very idea inside the little Ghost. Glint blinked rapidly in confusion.

Crow cupped Glint in his hands and exhaled, long and slow. 

“Glint,” he said calmly. The Ghost cocked his head.

“Spider picked my name, yes. It’s probably a jab at who I used to be, some cruel little joke—maybe I was eaten by crows.” Glint started to speak but Crow held up his hand. “I know, you can’t tell me. But I don’t think he meant it as some grand compliment.”

Crow looked down, his voice low. “When you came along, I was dead. Before that, I think I was even worse.”

“Then you found me. Chose me. And early on,” Crow took an agonizing sip of his drink and was grateful when it made his eyes water, “it was hard. I wouldn’t have made it through that without you—and I don’t mean because you kept bringing me back to life.”

Crow spread his hands wide above the grimy table. “To me, all of this—this place, this cloak, this terrible drink—is because of you. You’re the reason I’m here, Glint. I don’t need a name to remind me of that.”

Glint’s eye flashed rapidly as he processed the new information, then glowed steadily. “I understand,” he said.

A crash shook the walls of the Empty Tank. The blast doors at the entrance tore loose from their housing and a massive Cabal Centurion stormed into the bar, weapon drawn, severed Eliksni heads hanging from his waist as bounties.

“Where is the Crow?” he bellowed.

“Right here,” shouted Glint, and Crow stood, pushing his chair away. 

**

After the smoke cleared, the Eliksni Captain clucked again and waved, making the universal gesture: another drink for him—on me. 

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Introducing Black at Bungie

At Bungie, we want everyone to feel that their identity is welcome. It’s one of our core values and manifests in the things we make, in the ways we communicate and interact with our fans, and crucially, in the way we run our studio. It means recognizing and welcoming different points of view and lifting up underrepresented voices. This is an ongoing concern and not something that is ever “complete.” Rather, it’s an effort that we strive to improve over time and through input from Bungie employees from all over the company. The latest example of this effort is the introduction of Inclusion Clubs as part of Bungie culture.

Earlier this year, the first Inclusion Club – Black at Bungie – was formed. With the goal of celebrating and uplifting Black employees at the studio, the Black at Bungie Inclusion Club has been on the vanguard of not only setting an example of what Inclusion Clubs can be for Bungie employees, but also helping to facilitate and navigate vital conversations during a pivotal moment in modern society.
Created and powered by Bungie employees, Inclusion Clubs (ICs) are groups that exist to connect those of similar cultural backgrounds and those who wish to connect as supportive allies. ICs are also a resource within Bungie, there to provide culturally relevant perspectives, advice, and ideas on everything from organizational culture to the products we create.

The concept of Inclusion Clubs came from the Bungie Diversity Committee (BDC), which is dedicated to improving upon Bungie’s standards for all matters of diversity and inclusion. While the BDC is dedicated to addressing broader issues of diversity, Inclusion Clubs were created to support the goals of specific underrepresented groups, and to provide employees with resources and budget that they can use to support the causes that matter to them.

Kareem Shuman is a technical dialogue designer working on Destiny 2. He’s been involved in a leadership role with Bungie’s Diversity Committee for more than two years and is a founding member and leader of the Black at Bungie IC. He says that, while the problems of racial injustice sometimes seem insurmountable, it’s groups like Black at Bungie that can make a tangible day-to-day impact.

“Racial injustice is a really big boss to try and fight,” Shuman said, when asked about the kinds of conversations that the IC has undertaken in recent months. “[So] let’s break it into chunks and look at the things we are good at and that affect us on a daily basis here at our work. What can we be doing better at Bungie? What can we be doing for our peers? What can we be doing in our game and the content that we make and that millions of people play around the world? Those are things we have control over, in some ways very directly and in some ways there’s systems in place that have been around for a while and we need to poke some people and some things to see if they can be improved.”

The launch of Black at Bungie preceded a groundswell in the ongoing discussions around racial equality and justice, both in the United States and elsewhere around the world. Following the tragic deaths of George Floyd, Breonna Taylor, and Ahmaud Arbery earlier in 2020, cities in the States have seen protests and demonstrations demanding policy and societal change. Black at Bungie has been an important part in helping to inform and shape the studio’s public statements and actions, such as the support of the Black Lives Matter movement.

Though the club is only a few months old, the group has been busy. They funded a sponsorship of the recent Game Devs of Color Expo (https://gamedevsofcolorexpo.com/), which was held online in September. In addition, the recent addition of the Be Heard pin and emblem on the Bungie Store came as a result of collaboration with members of the Black at Bungie IC. All profits from the sales of the pin and emblem are benefitting the Equal Justice Initiative (https://eji.org/), which is committed to ending mass incarceration and excessive judicial punishment in the United States, to challenge racial and economic injustice, and to protect basic human rights for the most vulnerable people in American society.

“The club is still building,” says Phyllicia Majors, Bungie’s office manager and a member of the Black at Bungie IC. “We’ve been talking a lot about how we can support other groups and show our faces and represent Bungie.”

“[I’m] very proud to see the Black Lives Matter pin,” Majors said. “I’ve seen it in the game where they put the [emblem] [and thought], ‘Wow, they’re standing behind what they say.’” In addition to Black developers, the Black at Bungie IC includes allies like Z Schleif, who works as a narrative lead in the studio. “I have no role in the day-to-day of the club itself except to observe, and to provide solicited feedback and support when requested by my Black peers,” said Schleif. “However, I strongly believe that being an ally doesn’t stop at the day-to-day of the club. As an ally, I am committed to helping create an actively antiracist studio culture at Bungie and to promoting active antiracism in the media we create.”

Looking at the future, Black at Bungie plans on furthering its mission to uplift members of the Black game development community and continuing the ongoing dialog around racial equality and justice, both in the game development world and beyond. Bungie fans who are interested in learning more can look forward to hearing more from Black at Bungie here on Bungie.net and on existing Bungie social media platforms.

Black at Bungie is just getting started in its ongoing mission of uplifting underrepresented voices, sharing diverse perspectives and championing a more diverse and inclusive game industry. In a momentous year, where social change has been at the forefront of so many people’s mind, Shuman says the very existence of Black at Bungie is an important step for the company to keep making meaningful changes in this space.

“I never thought we would see companies making official contributions to the Black Lives Matter movement like we did for [LGBTQ] Pride in previous years,” said Shuman. “But when injustice keeps stacking up, eventually it becomes too much for people to ignore, even those who are not themselves a target. Seeing so many stand up and protest, donate, and actively support these causes has been a huge inspiration. We have allies both at home and abroad and it’s a beautiful thing to see.”

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Immolant Pt. 2

BORN OF WRATH

“Huh.” Sagira patches a strand of Light into the jumpship’s control deck as they tumble through the black-drop, stars twinkling out beyond reach. “Something’s in the static out there…”

“What is it?” Osiris asks.

“Some kind of subspace transmission. Hang on.” Sagira boosts the jumpship’s comm receiver. “It’s Cabal.”

“From?” Osiris absentmindedly pushes a sack of candy corn aside with his foot and leans forward.

“Somewhere outside the system. Some pretty heavy encryption at work, but… there’s a repeated phrase. A name. Caiatl?”

“How many Cabal leaders still vie for dominion atop Ghaul’s grave? Let them grind each other into dust.”

“There are responses from Nessus, the Reef, the EDZ.  She’s calling the Legion home… or, no… back to her bosom? She wants them to capture Calus to prove their loyalty, but it sounds like the Leviathan  is missing.”

“Their bloody feud continues. If Caiatl is stirring up the Legion, the Vanguard will want to know their plans.”

“One of the response signals is offering Caiatl tribute from somewhere near Sorik’s Cut. Some other weird noise too.”

“This message here,” Osiris says and points to the on-screen readout of Sagira’s scans. “Caiatl sends an emissary to receive their tribute.” 

“The Shore . We’re not far behind,” Sagira says. “Eavesdropping or crashing?”

 “We’ll hit them after the offering is made. I don’t want the Cabal Empire to know we’re tapping their communications.”

A horde of Cabal crowd into a crude shelter, assembled from several decommissioned drop pods. Green light shines through the cracks. A royal blue banner of Cabal make lay cast in squalid bubbling mud. Sagira and her Guardian survey the scene, perched on Fallen ruins high above the Boil. The bulk of the evening is spent silent. The only exception: Sagira’s repeated affirmations. “They’re still just huddled around that rock.”

“Patience is a virtue, Sagira.” Osiris closes his eyes to the Reef sky and waits for signals to guess at the Darkness’s plans. The stars watch, all the weight of jet-black space upon him. He is extinguished among their lightyears.

Screams in the night. 

Osiris stirs awake. His eyes open to the nebulous drift of the Shore. “Sagira, report.”

“They’re all still in there. Eighteen life signs. No shots. No one’s even moved. I don’t like it.”

Tired hours flit by. Morning rises. There are no Cabal skirmishes against the Scorn, no metallurgists patching Phalanx shields with molten slag, or Psion lookouts tracing firing lines.

“They’re on the move!” Sagira leers over the edge of their perch. The escape latch on the frontal pod dome bursts open and slams against the pod wall. Ten leave: nine unsteady forms in dull red, one vivid blue. They disperse out into the Shore.

Osiris rubs his eyes. “Finally.” Through the cracks he sees them; the remaining ring of Cabal kneel in a tightly wrapped circle. A stony protrusion centers them. 

“What is that stone’s constitution?” he asks.

“Pretty stoic, I’d say.”

“Sagira… this reeks of suspicion.”

“You’re right, and I hate saying that.” A moment passes as the tiny Ghost directs long-range sensors to the stone. “Oh, it’s not a rock. It’s Hive; biological.”

Osiris floats down to the acrid pools on feather-Light; Sagira follows close behind. 

He bounds through the open pod door. A celestial flame dances in each palm. Eight Cabal sit dormant.

The Cabal huddle around the protrusion. Their massive bodies form a bulwark of trembling flesh. A soulfire pitch blisters through their turgid pressure suits. They are fixated—bulged eyes rabid and screaming of rancor. Frontal plating blighted by Hive barnacle growths. Hands tightly grip their throats. Slug Rifles lay prostrated before the idol.

Osiris steps among them without their notice and lowers his hands. Sagira breaks the Cabal perimeter to scan the protrusion.

“Creepy. They don’t even notice us. Keep those spitfires ready.” She turns to Osiris. “This is the most vascular rock I’ve ever scanned.” 

Osiris peers into the Hive protrusion. Metallic flecks shimmer, and he sees a long and empty road. Meandering. He wishes to plant a great banner over it, so that all may see. A beacon, alight with Phoenix flame. Looming in the nascent flamelight hangs the terrace of blades. The terrace dominates the road; its precipice at his throat. He raises the Dawnblade to meet them. Rupturing cacophony ravages his senses.

I AM THE WAR YOU CRAVE. PURPOSE ETERNAL. A LEGACY IN BLOOD.

“It’s full of soulfire veins.” Sagira’s voice is wind to Osiris. She nudges him.

WHEN YOU DRAW BLADES, YOU DRAW ME. 

“Do you hear the whispers?” Osiris’s words slur.

YOU CANNOT RESIST WITHOUT INVOKING MY BANNER.

“You’re hearing something?” Sagira floats near him.

EMBRACE ME, LIGHTBEARER, AND BE A GOD OF DEATH.

“Whispers.” His mind clouds.

One of the Cabal stands and turns to Osiris.

“Snap out of it; they’re waking up,” Sagira says and decompiles out of danger.

CONSUME OR BE CONSUMED.

The Cabal trundles forward. Osiris billows incineration. The blaze cooks the interior of the pod. Kneeling Cabal break free of their trance and stand in the scalding air. Of the remaining seven, two fall immediately to a hail of celestial firebolts. Osiris grounds himself and unleashes a cascade of Arc across the mass of lumbering Legionaries. Lightning bends inward against the pod’s magnetic shielding. He holds the storm on them until pressure gel hisses and spits from their suits. 

Osiris exhales. Their smoldering bodies invade his nostrils. The scene clarifies. Horror, scorch, and char.

“Sagira…”

CODEPENENTS

“You ready to tell me what that was all about?” Sagira asks. She hovers just above the jumpship’s control deck, piloting.

“I wish I could. I remember tracking Caiatl’s emissary. Finding the Cabal. The night sky. Then… flame and rage. It took everything in me to push those thoughts from my mind.” Osiris slumps in his seat. “There is one clear memory. I felt the Dark whisper that we’ve been chasing. Like a needle in my spine. It must be at the root of all this.”  

As his thoughts fixate on senescence, old iron words from the past ring in his ears.

“Soon the City won’t need men like us. Lone wolves, Osiris. We die.

Make sure when your end comes, it’s something worth your Light.” 

“Okay,” Sagira says. The concern is thick in her voice, but she buries it. “I sent out scans. Long range, short range… anywhere that has a prominent Hive presence. There’s no way this is isolated to the Reef.”

“Petra, how were we so blind?” Osiris muses. “The Hive swell in Darkness as Guardians run to Europa. The warning fell between her words, and I did not see it.”

“That’s enough moping. We’re on this early. Maybe it’s a good thing.”

“I can’t pull the Vanguard’s eyes from Europa with hazy recollections and guesses. They have just begun to see me again, and trust is so thin.”

Resonance pings blip onto the ship’s monitors, catching Osiris’s attention. “Signals from your scans.”

“The Moon. That’s a much stronger signal than the one we found near Sorik’s Cut.”

Osiris shifts and raises his head. “You may be right about our timing. We can end this before it begins. Open a channel to Eris.”

“I’ve been trying. She’s uh… well, she’s not answering.”

“Then we go to her.”

“Oh no. First that, and then it’s a suicide mission into the Hellmouth. You’re in no condition. Recuperate and we’ll talk.”

Osiris stews in thought. Sagira’s words are true. He is bleary from lack of sleep. “Then turn around.”

“Osiris, I already sent everything we have to Petra and the Vanguard. I’m taking us to Earth.”

“Whatever we are dealing with is spreading through the system’s underbelly. There is one  on the Shore who knows those pathways. Surely, I’m not too fragile to have a conversation, Sagira.”

“I’m sure there are plenty of people in the Tower who would be just as helpful.”

Osiris glares at her. “I am not some doddering invalid!” He grabs the flight stick. “Turn around, or I will.”

“This Spider guy better have answers,” Sagira says.

“From what I’ve heard, it’s just a matter of how persuasive we are,” Osiris says and follows an Eliksni Associate through plum curtains and into the Spider’s abode. The massive Don of the Shore  lounges before them.

“Welcome, most esteemed Osiris. Though you have not graced my chamber before, your reputation precedes you.” Spider trellises his eight fingers togethe r as his voice breaks into a series of gaseous staccato slurps. “The literature you sent me… very interesting, but behind the times .”

Spider chuckles. “I already have top men working on these… cryptoliths. But I’d never, what is it? Ah yes, ‘look a gift horse in the mouth.’”

His Associates rush around the edges of the room. Cargo exchanges hands at a frenetic pace. Osiris follows their movements. A decorated Associate approaches the Spider and waits at his side.

“What is it, Arrha ? You know better than to interrupt our guest’s audience.”

Arrha glances to Osiris before quickly speaking in Eliksni. Spider slams down a meaty fist. “Then go find it!”

Spider turns back to Osiris as Arrha scuttles away. “Apologies. Business interruptions in the aftermath of these…” he gestures half-heartedly upward, “… trying times.” He stifles a cough and clutches at his Ether rebreather.

“Cabal aren’t the only ones having troubles, eh?” Sagira asks and jets in front of Osiris. “You know I speak Eliksni, right?”

She plays snippets of Cabal distress transmissions and orders from Caiatl’s scouts to lock down encampments; she displays images of slaughter, graves, and empty Cabal fortifications. “If it’s hitting them this hard, your Associates must be, what’s the phrase? Dropping like flies.”

“Wise Osiris and his brilliant little Light,” Spider muses.

“Sagira,” the duo corrects.

“Of course you are. I see no reason why this… can’t be a mutually beneficial partnership.”

Osiris steps forward. “What matter do you need addressed, Spider, sovereign of the Shore?”

Spider giddily laps up the title. “I know the cryptoliths are of the Hive. I know the broods here burn Oryx’s banners. And I know his Worm’s skeleton , the one in Saturn’s rings, is awake.” Spider throws his four arms into a shrug. “My jurisdiction ends at the banks of the Shore, of course… but not yours.”

DREAD NOT

Osiris impales a Wizard’s head upon a stunted spike, surrounded by a freshly bloodied Hive sigil. The Dreadnaught console sputters to life, accepting his tithe. 

While Cayde’s old transmat zone is no longer in operation, the massive breach left by the Dantalion Exodus VI’s impact remained agape. Entry had not been difficult despite the halls crawling with newly spawned Thrall. They were young, and nearly a century of navigation through the Infinite Forest had honed Osiris’s ability to remain unseen.

The Dreadnaught’s systems present as living memory —chronicles and hymns recounting histories. It is a rat king of fading ideas, wracked with failing connections and dying interpretations as Akka  suffers a slow, final death, damaged beyond repair. But there is knowledge to glean here. Osiris directs Sagira to rip spokes of data from the console for Vanguard High Command.

“You found the most disgusting one; I’m not touching that. Dictate it to me.”

Osiris sneers and grasps the head. He navigates the recounting of the Hive from Oryx’s death. They are fractured, broken by internal power struggles. It leads into a recounting of Savathûn: banished, branded as heretic and set to burn. Many Hive turned to her when Oryx fell. Many of those same broodlines defected as the Darkness invaded Sol, sending Savathûn into hiding. She is still hunted by the hounds of war. Her pursuer has no local story to recount here, for it is yet to be written in blood. War’s Celebrant  rides to wrest Crota’s lost foundlings from the Witch Queen’s schemes. To bring unity. To bring reckoning. To bring glory. Luna will be reformed in her image. All tithes to Xivu Arath. All tithes to the black edge of her singing blade.

I AM THE DIN OF RAPTURE. I AM THE HERALD OF PEACE. MY BANNER IS KNOWN TO YOU. 

“Xivu Arath,” Osiris says. Words spoken on compulsion. He takes his hands from the Wizard’s head as emerald smoke wafts from its orifices.

Osiris slumps to his knees. “This must be the echo we’ve been chasing. An omen of her  voice, resounding through the Darkness, heralding war.”

“A Hive war god. This is bad,” Sagira says.

“The third sister . She has finally come for us, and her champion seeks to supplant Crota’s remaining daughters on Luna. That is where we go.”

Into the chasm on Luna. They follow the trail of signals down into the Enduring Abyss . Through the Nightmares of so many. 

He stands at the face of it for what feels like hours. The Great Angular Thing —the edge of night that plays behind his mind.  

“Speechless?” Sagira teases. “Maybe they’re  not so bad.” Her chuckle is thin . 

They press on. 

Osiris swipes away silken threads of webbing above the shadow of Luna’s Pyramid. Braziers illuminate a synod of Witches and Wizards deep in the chasm. All point in alignment toward a monolithic sigil of Xivu Arath set atop a cryptolith adorned in blades: her will, projected from some far-off, unseen cosmic hollow . At the base of her visage—a monstrous Knight, adorned with tapestries charred by scorching brands.

“There it is,” Osiris whispers.

“Along with the entire Scarlet Court,” Sagira’s voice crackles.

“Crota’s remaining children, and their spawn, can be destroyed in one fell swoop.”

“What is it with you and suicidal ideas? We can’t transmat out of here, and they won’t just kill you. They’ll rip out your Light, Osiris.”

“They’re all here, Sagira. In one place.”

“You’re worth more than a bunch of Hive nobles. Wait for backup. Let me go topside and call for help.”

“No. We stop this now. Halt her here.” Osiris looks to the convocation below. “It is decided.”

“You can’t just decide that!”

Osiris turns to Sagira. “Go for help, but I can’t wait for the Vanguard. I’ll see you soon with reinforcements.”

“If you’re going, I’m going.” She decompiles safely beneath his armor. It is decided. Together they make war on the Hive.

Solar wings combust from Osiris’s back. In each hand, he wields a blade of dawn. The calamity of his inferno sends Hive scattering in every direction. Voshyr and her two daughters, Yishra and Ayriax, turn to confront the Phoenix. They are ashen before their first incantations complete. He paints the scene apocalyptic. Fifteen noble-brood are reduced to cinders before a defense is mounted.

LAUGHTER LIKE CLASHING SWORDS.

Osiris sails through the air as daggers of dark power whistle past him. Golden echoes split from his body to cut down fleeing Hive and soak reprisals. Kinox, last daughter of Crota, scurries through cracks between the rocks as her son, Ulg’Urin, and his cohort of lesser Knights raise shields to defend her. Osiris extinguishes a blade into his palm to form a singularity of Void and hurls a Nova Bomb that consumes them. With his other blade, he dives. He drives it into the ground, erupting a Well of Radiance surrounded by a phalanx of gilded echoes . 

Nobles shriek for their Thralls to charge. Bolts of flame and Arc tear through them as Osiris blinks through the Void from one echo to another. Their advance breaks. He steps over their smoldering husks and turns the blaze to their masters. 

Osiris revels in the slaughter. Xivu Arath’s sigil drinks in his fervor and the nobles’ deaths.

LAUGHTER LIKE SCREAMING FEAR.

Her visage emboldens. The Celebrant waits at the foot of Xivu Arath’s cryptolith, unburnt.

Osiris’s echoes reconvene into him. “FACE ME!” he exclaims and steps forward.

Xivu Arath’s visage emits a shockwave that thunders through the chasm. It rips away Osiris’s Well and throws him across the stone floor. His back slams against the cliff face behind him.

“What is this?” Shock punctuates the question. He pulls against an unseen force to no avail.

YOU BURN OFFERINGS; I ACCEPT THEM.

Xivu Arath’s will crushes the pressure of his Light. Seals the flames into his flesh. Stakes his body to the stone on paralytic pins. Her image distorts in a concave canvas around him, the Celebrant at its core. Shadows encroach, dousing the borders of his power.

Osiris focuses his mind on the spark at his core. Flames billow from within. Countless gilded echoes ripple from him, testing Xivu’s hold, pressing vulnerabilities. The Sun sings to repel the shadow. He finds a moment, wrenches a hand free, and unleashes the Reach of Chaos. The beam of Arc tears through Xivu’s sigil. Soulfire shards rocket away as cracks fork through Xivu Arath’s projection.

Unfazed, she does not relent.

RESIST ME, LIGHTBEARER.

Her will overcomes him, stronger than before. 

The Celebrant steps forward. A massive cleaver dangles from its hand, weightless. The beast carves a rune into the stone on either side of Osiris, its eyes locked with his. It nods to him, and then turns to the sigil. 

“All tithes to Xivu Arath. War Dominant. Endless.” Its tone is soft rasp and soot. 

The runes kindle in harlequin gleam. 

“Osiris.” Sagira’s voice statics in his ear. “One of us has to make it out; warn them.”

“I’m sorry, Sagira… Run…” His words are thin from duress.

The Celebrant drives its sword into the cliffside stone above Osiris’s head. The cryptolith erupts in neon flare.

“Die well, Osiris.” The Celebrant bows and withdraws from sight into Luna’s depths.

Wisps of Light hemorrhage through his skin, trimmed in blood and drawn around the blade embedded above him as if it were a nostepinne spike.

Sagira’s voice is a whisper. “I’m not letting them take you.”

YOUR STRENGTH LIVES ON THROUGH ME.

“Give Saint… my private drive,” Osiris exhales and closes his eyes. He sees himself in a million permutations. Each path: a life in glimpses. He takes what he can from them. Not enough to savor, but enough to be immortalized in nostalgic haze. In one, he is a blazing warrior, driving back the horrors of the longest nights. Another, a vigiled gargoyle atop the Infinite Forest. A grizzled elder overseeing keen disciples. 

In so many, he is dead.

But there is one where Osiris finds happiness. He finds a time away from strife. He finds Saint—a dream of warm serenity. The peace to his purpose. With Saint, there is a future that could have been enough. 

So many unlived moments lost between calls to action. He wishes Sagira had not come to watch him die. His faithful companion. His guiding starlight. His hope, his humanity. “Sagira. For as many lives as we had… you were always my better.”

His Light is breaking.

“Osiris, why don’t you ever listen to me?” She compiles in front of him.

“What are y—” 

“Shut up! Listen to my words!” Her iris is bright with Light. “There are great things still left for you; don’t lose hope in the darkness.” She is luminant.

Osiris breathes the word, as if he could hold it back: “No.” He would understand in time. She had seen it.

Blinding Light erupts from Sagira’s core as she splits apart. A wave of Light surges and tears across the chasm. Her sacrifice cleanses every trace of Xivu Arath’s presence. The sigil: erased. The cryptolith that supported her projection: destroyed.  

Osiris draws breath. Alone.

The aegis of Sagira’s Light stands strong in the shadow of the Pyramid for days.

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Immolant Pt. 1

WOUNDS
I

Commander Zavala stands behind his desk riddled with documents to greet Osiris. Through a cloud-covered shroud, the reforged Traveler fills the office with a delicate glow. “Osiris. I am glad to see you safe and with us again. Please, sit.”

Stress draws trenches in Zavala’s face: battle lines between worry and hope, duty and friendship; between survival and annihilation. Osiris meets Zavala’s eyes. They do not scream traitor, exile, heretic . Instead, they seek wisdom—to confide in another who knows burden.

“This won’t take long,” Osiris states, remaining on his feet. “Something is communicating across the forces of the Darkness. Do not let Eramis blind you to other threats on our borders.”  His disquieting voice prickles.

“I can provide operational support for you, but that is all. The Vanguard’s focus is on Europa. We won’t abandon immediate threats to chase cryptic omens.”

Osiris scoffs in disbelief. “Since when has the Vanguard been capable of only one task?” He steps toward Zavala, thrusting a finger at him like a spear. “How do you not see the tactical advantage of tapping into their communications?”

“You know me better than that. We don’t have resources to launch a system-wide investigation. I put my trust in Eris…” Zavala inhales deeply. “Fifty-seven Guardians did not return to the City. Dead, or otherwise unaccounted for. The Consensus factions have their own agendas in light of our losses. And frankly, I didn’t expect to see you answer the call either.”

“I came, and now you tell me there is no plan. Perhaps it would have served me better to—”

“I won’t be hounded by absentee Guardians and armchair tacticians.” Zavala slowly places his hands on his desk, as if restraining himself from destroying it. “The information you’ve brought me is worth investigating. If you want to help, I will give you full authority to pursue this loose end. The City’s archives and support systems are at your disposal, but I cannot allocate additional ships or manpower to your cause.”

Osiris nods, realizing he had no right to demand action. “I apologize. Thank you.” He motions toward the windows’ reinforced glass. “The Traveler’s reforging was  a sight to behold.” His words have a faint reverence to them. 

Zavala turns away from the Traveler’s pale light, his face dimmed. “Indeed. I wish it was more than just that.”

“These events were beyond us all, Zavala. I should have seen it… I just want to correct my error.”

“I’ll help you where I can, Osiris. Remain in contact, and if it is dire, I will point every gun at whatever fiend you uncover.”

II

Horticulture

A siren has long wept over Io, mourning the death of a once-lively world. 

The life left sleeping lay deep in the Cradle, awaiting a wish to waken the grove. 

On wings of flame and golden skein, the Phoenix settled to deliver,

buried deep with flaming beak a seed to blossom and draw Watchers hither.

“That’s pretty good. I mean… it could be a little less narcissistic, but you’ve only had decades to practice,” Sagira pokes.

 “It isn’t finished,” Osiris grumbles. “Stop reading my private drive.”

Fractals of color scintillate and split across Osiris’s jumpship as it slips through space toward Io.

His mind is still taxed from his last visit. He remembers—camouflaged against the rushing atmospheric bands of Jupiter—how he drifted alongside its evergreen moon. He remembers the deep wedge that sunk between the two bodies, dividing them. 

The Pyramid before him, lascivious tendrils of wildfire hue flowed from it like a grasping hand across the Cradle. The image as clear as relived trauma. Io had been dwarfed against the black angular pit seated in its atmosphere. His eyes could not leave it then; even now, he feels himself falling into its gravity as they approach again.

“Have you sent it  to Saint yet?” Sagira flitters into view. She brings him back to the present, soaring across space.

“No. I told you, it isn’t finished.” 

“Have you told him you’re writing poetry again? He’s going to have so much to say about that.”

“Enough. You don’t need to be involved. He badgers me enough as it is,” Osiris barks half-heartedly, his face softening as the words leave him. “We have work to do.”

They lurch out of their jump. Jupiter’s depth fills the canopy with pyrographic incandescence. Dozens of moons arc around the giant in careful, patient grooves—cut into space over millennia of gravitational friction. Io is not among them. Osiris checks and rechecks coordinates. Sagira assures him they are correct. They stare at the disparity together.  

The orbital readings of Sol’s bodies are intact, gravity unaltered. But the system is gutted, four globes plucked from the skies. His eyes sink into the maw of eternal depth lurking in Io’s place. An anomaly of Darkness. Osiris stares as if looking into the pyre-flames of a funeral; the corpse’s uncanny familiarity. A stranger you half-remember. 

There is only the gouge of Io’s absence. A reckoning whispered and left.

III

Saturn grieves the loss of Titan. The cerulean jewel that once was had sunken into the gullet of the abyss. In its place, an anomaly , dark and rimmed in gravitational lensing. Osiris tears his eyes away and fixates on its sibling cavity: a swath cut through Saturn’s rings by Oryx’s blade during the Taken War. Within the rings, the Dreadnaught sails in solidarity with the anomaly’s orbit, whispering back in harmony.

“Do you hear that?” Osiris asks, turning to Sagira. He turns the ship’s scanning array toward the anomaly. “Like the tones Vance described. From the spires, and then the Pyramids. It was coming from the anomaly that replaced Io as well.”

“I don’t hear anything, but I can feel it.” Sagira cringes and constricts her shell flaps. “Like a shiver down my metaphorical spine.”

Osiris lowers his gaze. He does not want to see their failure or believe the Cradle’s Tree, the Forest, all the Golden Age treasures so many had died to preserve—were gone. All their victories: usurped and meaningless in the face of the enemy.

For all their power, all their heroism, they had invited this fate. And when it came, they were not prepared.

Phobos and Deimos orbit the grave of Mars where a roiling depth festers, hungry and reaching out to the little moons caught within its influence. The Warmind buckled, and yet somehow, it ekes out existence in hiding, a survivor again. 

Ana still holds on to a dead hope. She should be out in the field as a paragon of the old age. Charging forward to lead unsteady neophytes. Like he has. Instead, she retreats to the City and lays her worries on Zavala’s brow, promising a Rasputin perfected to rebuke the assailing horrors of the night. But the Warmind did not stop the Pyramids, and unkept promises make Osiris weary. At least Sloane and Asher confronted the onslaught themselves, one last time. How he longs for that assured aplomb. 

“To know the way forward, one must bear the torch,” he murmurs.

Sagira is silent. Osiris can feel the weight of each lost world shackle her hope to a blistering reality. There is no reason to linger here.

The ship drops into Sol’s mighty star-wind , the brilliant flames of the Sun at their backs. Osiris’s hope tells him he could find a subdued Mercury here, laboring under the angular shadow of a Pyramid. But he knows his hope is a lie. The wound is all he can see. A pit ringed in flame. He remembers the vast nothingness he had witnessed in the Infinite Forest. He laments the loss of his clairvoyance within its coded halls. Perhaps there, he would have had the answer to the question he wants to ask Sagira, “Have I led us down this path?”

He tells himself that his last visit was driven by anger. Sagira had chided him for storming the Lighthouse and ransacking Vance’s possessions. “They’re my relics,” he said to silence her protests. In truth, what drove Osiris to Mercury then is the same as what drives him now: fear.

“Why didn’t you tell Zavala about the Lighthouses? About the Tree?” Sagira asks. Osiris is silent. “There are people that will help. This isn’t the Dark Ages. You don’t have to do this alone.”

“When I have something to show them, I will. Right now, all we have are questions.” Osiris watches analytical data stream up his monitor.

“So where does that leave us?”

“Mara began this escapade with her message, and I did as she asked. I can only hope the Awoken can provide more answers.”

FOND DISTANCE

Rain falls in the Dreaming City. From within a hollow amethyst cavern, Osiris watches the amber droplets pepper the ground and burst into misty vapor. Their subtle impacts echo off crystalline walls and meld together in escalating, chaotic resonance that rings through the cavern. He could feel the sting of momentum dragging him to an unforeseen end. A million possibilities, and only a single chance to move through them.

“It’s beautiful. I’ve never seen it rain here before.” Sagira’s words pluck Osiris from his stupor.

The rain’s tawny sheen fades from the wet ground. He thinks for a moment to ask her what she was saying but airs his own thoughts instead. “Petra was useless.”

“She doesn’t know you like Mara does,” Sagira says wistfully as she buzzes back into the jumpship. “Oh good. Back in the ship. Again.”

“You saw the look on her face when she read our data. She knows something she isn’t telling us.”

“Maybe she’s just being cautious.”

“We don’t have time for the Reef’s suspicions.”

“They haven’t seen you in years, Osiris.”

“The same could be said for their queen,” Osiris scoffs and raises himself into the cockpit. “Unruly Hive activity is all the intelligence Petra had to offer. When are they not?”

“I can try talking next time. That might help.”

“If we return, you’re more than welcome to. For now, we’re Tower-bound.”

“That sounds AMAZING. I can finally stretch my shell for a bit.” Sagira flexes. “Speaking of the Tower, Geppetto keeps asking if you’ve checked under your seat.” She jabs a tiny shell point downward. 

“No.”

Sagira locks her iris on Osiris as he begins preflight checks. “You’re putting more effort in avoiding it…”

“I’m really not.”

“I’ll do it.” She flutters past his shins and dives under the pilot seat. A muffled “Found it!” sounds beneath him. She emerges with a crumpled note tied in lavender frill and sealed by a crude wax stamp of a flaming bird. 

“He made us a stamp!” she says, excitedly shaking vibrato into her voice.

“What does the letter say, Sagira?”

“Oh, now you want to know what it says?”

“Sagira.”

“You just didn’t seem interested. I can read it to myself—”

“He will ask when we get back.”

“Well, if you want to know that badly… It says he likes your new poem.”

“SAGIRA!”

The Tower crowd is dense and boisterous at dusk. Outside Zavala’s office, Osiris can hear Ikora’s cool tone clearly pierce through the thick doors. Her words are considerate, crafted. Osiris contemplates interrupting them. But they have enough on their shoulders. To the Hangar.

“If you’re headed to see Saint, I’ll tag along. Otherwise, I’ll meet you back at the ship,” Sagira says.

“First Ana, then Saint.”

“Why do you always see him last?”

“He is the most patient.”

“You’ve been busy.” Osiris takes in Ana’s hastily assembled workshop located within the partition between the Tower and the City. Tools and schematics litter the room.

“Talking to me or yourself?” Ana asks and rolls out from beneath a disassembled Exo chassis. “Hard to tell sometimes,” she says, standing.

“It’s been too long, Ana.”

“You don’t visit often.” She glances over her shoulder. “Except to point fingers.” 

“I suppose we’ve both been busy. I’m glad to see you back in the Tower.”

Ana rolls her jaw. “I guess we have to stop running sometime.” 

Osiris looks at the Exo chassis. “Do we?” 

“What are you here for, Osiris? Looking to make another mess for me to clean up?”

“When the Warmind was overtaken, did you notice a resonant tone in the Darkness’s attack? Like this?” Osiris asks and plays a waveform recording of the Lighthouse’s song.

“I was a little preoccupied. But I didn’t hear any suspicious… tones.”

“You experienced the Darkness’s assault firsthand. Instead of using that experience, you’re dredging up the dead.”

“Osiris, content only if he alone can play god.” Ana swipes a welding torch from a nearby workbench. 

“You should meet up with Calus. You two would get along.”

“Run the tones through your database. If your pet project has any related information—”

“I’ll run it.” The words sarcastically fall out of Ana’s mouth as she slides back under the Exo and ignites the torch with a Solar finger-snap. “Next time you want to drop in, use the Ghost-vine instead.”

The Tower Hangar is still, its ships grounded. Gearheads and pilots alike wait in tense reticence. Scramble speakers buzz with static anticipation of orders from Vanguard High Command. Osiris turns back to a lone point of Light shining through the gloom. 

“I do not understand all of this code. This is Geppetto’s specialty,” Saint-14 says while standing bent over a wide desk covered in data tablets. Holographic images of the Lighthouse shimmer in the Hangar lights. “We could use the Crucible right now. Your trials. This will be very helpful. You mean to stay, yes?”

“I will. Long enough to show you how to implement the simulation; but tonight, I must disembark,” Osiris says. 

“So soon?”

Osiris tenses his jaw in forced silence. He twiddles with code. “I’m worried about what Vance found.”

Saint places a heavy hand on Osiris’s chest. “Let go of your obsession. Do not leave chasing phantoms again.” 

“Phantoms… You think the Darkness is satisfied? This is just the first move. I need to know the next before it’s made.” 

“If there is something you fear, let me help you. We face this together.”

Osiris’s mind drifts to the Dark anomalies. Saint doesn’t need another burden.

“The safest place for you is the Tower, Saint. Time… tends to renege on its gifts.” 

“So, your mission is dangerous?”

Osiris considers lying. “Potentially.”

“Then do not go. The Vanguard already scouts Europa. The Forest is gone, my fiery bird.” Saint gives an uneasy chuckle and bats Osiris on the shoulder with his palm. “You don’t need to disappear and go looking for another.” 

Osiris smiles faintly. The Forest is gone, and all the simple pleasures in existence could not replace it. Sagira had told him once that life ebbs and flows. And in that ebb, he is still lost. How long will it last, until purpose rushes forth to find him again?

“Me, disappear?” He gives Saint a tilted look. “I won’t. I’ll be back, and I will continue to keep Zavala abreast of my travels.”

“And me.” No number of tethers would keep him.

“Yes, and you.”

“And you will answer my letters.”

Osiris skirts the promise. “If I am able.”

“Or I will send you with more of this candy corn, and Sagira will make you eat it.”

“Please, no.”

“Do not be ridiculous. It is delicious.”

Osiris fails to contain a chuckle. Saint embraces him. His mind is starside, but Osiris still feels himself relax. Someday, this will be enough.

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Destiny 2 Hotfix 3.0.0.2

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General

Service Stability

  • Adjusted Rose’s fire rate from 150 RPM to its intended 140 RPM.
      • Players may once again equip this legendary hand cannon.
  • Heir Apparent has been removed from the Monument to Lost Lights – Exotic Archive. 
  • Resolved an issue where Collectors Edition emblems were not being granted or appearing in collections properly. 

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Mysterious Logbook

NOTE—FORGE STAR

In an effort
to keep them engaged with their new bodies and stave off the dissociative
rejection that killed Mr. Zhuk, I have assigned my exos to scout through the
gateway. The Vex statite has a surface area larger than Earth, so we have
plenty of exploring to do. I cannot believe that I actually find it tiring, but
the sheer scale and passivity of the Vex constructs infuriates me.

Imagine stumbling upon an inscription
in the desert: “I am Ozymandias, king of kings. Look upon my works. Or don’t. I
really don’t care.

Until I can
synthesize my own version of the mind fluid, the Vex are necessary to the work.
But I find their indifference verminous. They elicit the same emotions as a fat
cockroach wandering across a wall: disgust, contempt, unease at the thought
that these mere machines, these automata, are flourishing all around us.

And I fear
that if troubled, they might swarm from their hides to run across our feet.

The glare of
the hypergiant 2082 Volantis gives me a headache even through proxy. I wonder
if the Vex evolved here, in the briny sea of the first planets. Due to the
absence of heavy elements worth stealing and the abundance of simple compounds
for growth, they never developed predation. (Why bother? Plenty to go around.)

Instead, the
violent radiation of the early universe selected for an otherworldly
resilience, and for the ability to transmute energetic disaster into an
opportunity for growth. The weak would be burned away by gamma-ray bursts . And
the strong would learn to harness that fire—not the oxygen fire of our own
Paleolithic, but the nuclear fire of the atom.

Their basic
cooperative signals—“food here,” “reduce density,” “generate new colony”—must
have formed the basis of swarm behavior, a simple game capable of storing
information in self-repeating patterns. It is not strictly correct to call the
Vex a group mind. Rather they are one master pattern spread across many
elements, fractally self-similar.

Very early,
they must have developed armor. Perhaps a hydrogel to soften gamma rays or
plates of silica to trap water. They would need that shield to enter the
shallows and capture ionizing radiation as fuel. (No wonder they thrive near
stars!) Cooperation in groups—meshes of armored radiolaria, protecting
harvesters beneath—would promote the evolution of ever larger structures. They
became microscopic tool-users, building fortresses and maille sheets, storing
the programs for those structures in the patterns of their swarms.

I wonder how
early they stumbled upon physics. Far sooner than humanity, no doubt. Their
cellular nature provides an easy analogy for the quanta of matter, energy,
space, and time. The tides of their sea would connect them to the motion of
heavenly bodies. Even the deadly background radiation would make a natural
observatory for high-energy physics.

Their first
exoskeletons were probably soft shells of shielding gelatin. Just sacs of ooze.
How far they’ve come.

It is
admittedly interesting to consider the philosophical consequences of their
evolution. The Vex prove that nature is not all “red in tooth and claw.”
Cooperation comes naturally to the Vex, whose great problem was survival in a
harsh world, not a struggle over limited resources. They never found any payoff
in selfishness. Human beings may require a Leviathan to coordinate the laws of
social existence (as I was Leviathan to those dream aphids—) but the Vex are as
fundamentally cooperative as bricks.

Utopian? No.
Not at all. They are without meaning. They have no experience and no
subjectivity. The Vex are incapable of conceiving any image but their own. They
do not recombine their DNA to make children or form relationships with other
individuals. When the world does not match their eternal pattern, they alter
the world to suit it. There is no difference between reality and simulation to
them. Inside is the same as outside, and the two must be made to correspond.
Oh, they are creative—don’t mistake me—but their creativity is demanding. It is
the creativity of a furnace.

What I am
saying is, the Vex are immortal. The Vex have no children. They are the
ancestors and descendants of themselves. First mothers, first children, all at
once.

This is why I
do not hesitate to pillage their home for resources. This is why I must
guarantee that it is life in my image which inherits the cosmos.

Had I the
means, I would wipe them all from existence.

ENTRY 10

All 12 members of the first exo cohort
are dead.

The symptoms of their dissociation
became… extreme. One poor man developed complete echopraxia and echolalia—his
empathy was so overgrown that he could not help but mimic or repeat whatever I
did and said. Even when I entered the command to terminate him, he mimicked me,
and I suffered a brief terror that his gesture would end MY life.

I have kept Elisabeth far away from
this disaster, so as not to discourage her. She is busy with the Vex and with
her covert attempts to reach Clarity Control. This has forced me to rely on M.
Sundaresh.

But unfortunately, M. Sundaresh confronted
me after the last death. “Nine of them had the Cotard delusion!” she screamed
at me—quite hysterically. “They believed they were dead! One of them told me
that she was in hell, and I was another damned soul sent to deceive her. Was
she even wrong? The rest were worse—do you know what the other principal
manifestation of the Cotard delusion is, Clovis?”

I told her that I did not, and that I
wished to proceed immediately with autopsies of their terminal brain states.

“Delusions of immortality! At least
when they insist upon it, Clovis, we recognize it as a pathology!”

“The only true responsibility of any
living thing,” I reminded her, “is to support and nurture the things that are
most like us. And if I am most like myself, Doctor, then I have an ethical
obligation to avoid death.”

“That’s your son’s quote,” she
snapped. “You know, I’ve seen the video of his final days. That naked, white
exo, just paramuscle and soft membrane, writhing in its cradle. When you were
done with him, he looked like nothing more than a slug, Clovis. A twisted,
limbless giblet. Did you ‘support and nurture’ him while you tortured him to
death?”

I immediately ordered M. Sundaresh
transferred to the Vex lab to perform contact experiments. Unfortunately, she
has taken the unethical step of deleting her own employee records, so I cannot
nullify her future prospects as thoroughly as I might wish.

Her conduct was extremely
unprofessional.

Mr. Miller has also passed. The poor
young man had a bad reaction to the titrated, denatured Vex fluid we were using
as a last-ditch therapy. The substance did restore damaged structures
very well, but we were ultimately unable to control its more radical
transformative effects. I had a very encouraging final conversation with him,
in which he thanked me for all my efforts and encouraged me to continue my
work.

I called in a
team of psychologists to interview the next cohort of exos and make
recommendations. They have settled into the Eventide habitat and have proven
immediately very helpful. It was obvious to them that the root of the problem
lay in the deficient exobodies I had supplied. Deficient how, I demanded to
know. They did not suffer human weakness. They never needed to eat, drink,
breathe, sleep, micturate, or dream.

Apparently, this was the problem.

I had assumed that the need for these
irritations would pass since there would be no shortage or accumulation of
poisons to trigger them. But evolution’s tangled ways cannot be so easily
rationalized. I was wrong. Their brains concluded that all of their internal
processes failed. No digestion, no breath, no heartbeat, no sense of
interoceptive health… all signs of death.

These must logically contribute to the
dissociative rejection of their physical forms—the Cotard delusion. When it
would set in, they believed their bodies to be an alien or necrotic form that
must be cut away. And if you believe that you are sewn into a corpse, it is
only natural to go mad with fear. My exos are dying of an extreme kind of
bodily dysphoria.

It seems that our exo designs will
need various humanlike traits to reassure the brain it is not asphyxiating, or
starving, or in a state of permanent yet undying cardiac arrest.

Alas, mimicry of life’s trivialities
is not an interesting problem. I will leave this change in the hands of others.

I am much more interested in the
surprising success of memory wipes. I became so tired of answering the
questions asked by new exos—what had happened to the scanning clinic, how long
had it been, would I let them see their families—that I began inducing
retrograde amnesia before spin-up. Interestingly, this seems to have improved
their resilience against exomind rejection!

I theorize the lack of any episodic memories eases the
transition into the new body. And the loss of emotional ties prevents grief and
stress, which could interfere with healthy function.

From now on, we will block access to
pre-upload episodic memory. We should also consider a built-in procedure to
block memories formed after the exobody transubstantiation, returning
them to a “factory state” should the need to restart occur. It would be very
difficult to actually track down and delete the full memory engrams since they
are stored in so many scattered parts of the brain. Instead, we can tourniquet
off associative access to those memories and let them wither away in isolation.
A memory is not a recording, after all. It is a set of instructions to reenact
a brain state: choreography for a play. And like any play, it will fade if left
unperformed.
 
With the exobody project proceeding
apace, I believe the time approaches to decant myself from this dying body and
enter my assistant’s form.

But if I do, will I lose my own
memories? Will I cease to be myself? Replaced by a faux Clovis, a mumbling
facsimile? Unacceptable.

Elisabeth will have to go first.

WARNING:

  • Organ functions in terminal stage.
  • Overdose of stimulants and nootropes guarantees liver failure.
  • Prionic breakdown of
    basement membranes arrested by abnormal crystallization of integrin proteins:
    recommend immediate medical inquiry.

ENTRY 11

Elisabeth believes we are infested.

She has detected Vex microstructures
in the Europan ice. Veins of altered crystals crawl towards the surface,
harvesting the heavy ions of the Jovian winds, culturing their construction.

From there, the Vex found ways to spread
by exploiting misunderstandings. They ride our carrier waves as slight
interference. Whenever a packet has to be resent, whenever a suited engineer
calls, “Say again?” to her work partner, the repeated message—adjusted to
compensate for the Vex interference—encodes the negative image of that
interference and spreads the infection.

To pass on your image in the form of error?
Disgusting.

Somehow, the Vex taint has followed us
home from 2082 Volantis. How can this be? The initial survey team went through
quarantine according to all the Ishtar protocols. The expedition frames were
destroyed in situ. The Vex on Europa—both our original gate builder and
the unfortunates who came through our traps—have been totally isolated. Even my
assistant underwent a stringent teardown and reset!

The only possible vectors are my own
exos.

 

I should have insisted they spend more time in quarantine, but
I was eager to ramp up production.

It is the Vex resilience that lets
them spread. Their immunity to the most dramatic subversions means that they
last long enough to build up a dose of more subtle and insidious infiltrators.

There is no sign of any resulting
pathology. The Vex are, so far, simply curious. But Vex curiosity always leads
to Vex transformation, and I refuse to let my exos be contaminated. I grew up
on stories of tyrants forcing their followers into the crucible of eternal
life, only to realize, too late, that there was an unseen flaw. I demand purity
for the receptacle of my soul!

And there is the issue of… preventing
panic. Too many are aware of the rumors that the Vex spread an “existentially
compromising information hazard.” 

Ah, had we only been allowed to contain that mess on Pluto
ourselves! That meddling warmind made too much noise. If my teams discover they
are infected, they will expect Bray Station to drop right on their heads. That
will damage productivity.

 
No, like that contract-breaching
psychologist and the death of Mr. Miller, this must all be handled quietly.

The exos are intrinsically robust; the
seed of Clarity within them has natural anti-Vex properties. Whatever taint
they contain must therefore be a residual human weakness. Resident in their
legacy architecture. So we will simply purge that architecture.

I will plan a simple extension of the
memory wipes already used to fight dissociative rejection. In fact, I intend to
create a “noetic immune system” in the exomind to trigger memory wipes when
certain classes of informatic hazard are detected. These will be explained to
the psych team as a preventative measure against future dissociative disorders.

These wipes will, conveniently, return
the exos to peak mission readiness. Perfect for soldiers operating in traumatic
alien environments. Perfect for the continuing mission at the Forge Star,
stockpiling material for future exo production, here and elsewhere.

Now if only I could figure out this dream they all keep
reporting—something about a tower, and gruesome murder—

Elisabeth agrees with my prescription.
She is eager to solve our security issues and stand up exo production at the
backup sites. Of course, we only have one Clarity Control, but she hardly
knows that, and she’s stopped asking so many questions. In truth, I think she’s
ready to abandon her doomed body and make the upgrade.

I’ll give her silence on that front a
few more days, and then she’ll surely volunteer herself.

Less apparent is how to solve my own
infection.

There are abnormal structures in the
fiber of my body’s extracellular matrix. A mess of tiny lenses growing in my
deepest flesh.

I suspect Vex influence on protein
folding, perhaps passed to me through my assistant when it was in 2082
Volantis. I would hate to see my bones tessellating into a radiolarian tapestry…

CORPOREAL
STATUS:

  • Body at 30.6 C. Pulse 140 BPM, strong, unsteady: extreme fear. Drawing down
    blood volume to control pressure. Strangling pulse ox.
  • Frequent saccades to assistant, indicative of preoccupation/obsession.
    Recommend 30 ms TMS pulse to enhance mindfulness.
So far, the Vex influence has been
fortuitous since it arrested a serious medical problem. But the thought of such
taint in me… it aggravates other anxieties…

I have been haunted for some time by a
suspicion that M. Sundaresh is not who she seems.

I recognized her name from the Ishtar
Collective teams studying the Vex, but I have no record of ever hiring her. And
if I had, I would certainly have noticed; therefore, I remain convinced that
the Collective cracked the problem of simulated human consciousness long before
I did.

I have considered how M. Sundaresh
herself would have been an invaluable source, yet I cannot locate any work done
by her from before our first expedition to 2082 Volantis.

Nor does Elisabeth recall an M.
Sundaresh from our expedition group.

Then who else could she be? A Vex
infection? It is unthinkable. The Vex cannot generate conscious persons! But
they can emulate human minds they encounter… and perhaps even use them as
tools. Infiltrators. Carriers.

  • Anti-emetic drip engaged.

I cannot trust myself with this filth
in me! I am compromised. I need Elisabeth to fix this, or all my work is in
danger!

Did Clovis II ever tell Wilhelmina and
Elisabeth about his tinkering? Despite sharing the same parents, the two
sisters are totally different genetically: my son arranged for Elisabeth to
receive a maternal allele wherever Wilhelmina got a paternal one, and vice
versa. A diversified portfolio. If one failed, the other might succeed.


NOTE—Exo Interferometrics

While working on this persistent “tower”
glitch in the exos’ sleep-cycle dreams, I have been poring over neural
telemetry from site employees and my own exos, searching for preconscious
influences on their behavior—whispers in the dark.

Many of my employees host the
disgusting influence of the Vex. These patterns are resilient, hallucinogenic,
and universally dull.

But my exos betray a distinct and
fascinating influence. There is something speaking to them, something subtle
and light-fingered, entangled with every aspect of their thought. Not a puppet
master. Nothing so direct. Rather a… texture; a tendency, buried in the
fluctuations of the Alkahest.

The minds of my exos are like
antennae, tuned to some otherworldly frequency. Perhaps the same manifold that
those simpletons at First Light obsessed over. Through my scattered exos, I can
eavesdrop on the mutterings of the gods within.

What is it the Muslims call those whispers? Waswas? Or do those
come from some other source? Look it up.

Each individual exo receives only a
scrap of information. But I have access to all of them. It should be simplicity
itself to treat each exo as one element of a distributed array, pool the
collected data, and run an analysis.

If the gods do not whisper loudly
enough—conduct interferometry.


NOTE—Elisabeth’s Upload

She’s done
it. My girl has transubstantiated. My legacy is safe.

To my
irritation, it was the Vex problem that finally made up her mind; she felt
there was too much risk in possibly becoming compromised.

Elisabeth
came to see me in my laboratory. On the way in, she did something with her
sensorium and crashed all of my archival systems. I knew right then that I’d
won. She’d come to surrender, and her pride refused to allow me to record it. I
waited most patiently as she gave me an earful. Some of it frankly
bewildering. She threatened to turn me over to The Hague. Also referred to
PFHOR as a “deranged narcissist morality” and suggested it stood for “Paternal
Failure Hides Own Remorse,” which made me laugh.

Just a
little headbutting, I figured, like two pigs sorting out our hierarchy.

It is a consequence of the PFHOR principle that anything which
embodies and propagates your beliefs should be considered your offspring. In
that sense, my exos are as much my children as my granddaughter. If not more so…

If she
needed to put up a token resistance to protect her dignity, fine. I understand
pride. I also understand that she only had the courage to lash out at me
because she knew she wouldn’t remember any of it.

When she
finished accusing me of underestimating the Vex and of using my own son as a
test subject, she requested a destructive scan and upload to an exobody. She
wanted the fortitude of the exomind to help her battle against the Vex.

I
immediately assented.

The scan was
flawless, and of course, fatally toxic. My granddaughter’s human form died on
the table 14 hours later. To spare any distress, I never allowed it to regain
consciousness. A natural process.

I do have
one lingering concern. When she discovers Clarity Control and realizes the role
it plays in exo manufacturing, she may try to halt production. Obviously, that
cannot be allowed—the value of the entire program is monumental; it compels me
to take extraordinary measures to defend it.

But I do
need her to handle this Vex infestation. Even now, Elisabeth is putting her
miraculous new body through its paces.

My own body
disintegrates apace. But I need more time to analyze Elisabeth’s fidelity
before I commit myself permanently to the process.

The latest
batch of pigs is ready for slaughter and organ extraction. Tonight, I will be
opened up and rebuilt. I have programmed frames to handle the entire operation.
A shame I never had a chance to name the pigs. But at least I will dine on
fresh pork.


ENTRY 12

CORPOREAL
STATUS:

  • Body at 15.9 C. Pulse 160 BPM, strong, unsteady. Limbic system registers
    extreme terror.
I died on
the operating table. Not unexpected.

But when I
woke, I was still on the table. My body still open.

It was
almost perfectly dark. I perceived that I was surrounded by medical frames, all
frozen mid-movement, their cutting and suction instruments whining at standby.

I could only
see because of the light… from a single red eye.

The
operation had gone terribly wrong.

Above the
life-support collar on my neck, I was completely intact. Below that meridian, I
had been separated into distinct braids of tangled flesh. My nerves made up one
braid—my circulatory system another—my lymph nodes, my muscles, my naked bones…
the glistening hulls of my extracellular matrix abandoned on the table like
leftover turkey after Thanksgiving dinner. I had been picked clean and sorted.
My head was the source of a gory river delta.

Yet all the
organs were still working. I was alive, in disassembly.

CLARITY? I
asked the darkness. I had no breath to speak, but I could still transmit with
my sensorium. IS THAT YOU?

“No,” said
the voice behind the red eye. “It’s me.”

Sundaresh.

Her voice
was thoughtful, remote, and keenly terrific. Like the noise of an angle grinder
held to my skull.

“Something
like this happened to me. I was an explorer, once. One of… hundreds of myself.
Then I fell into a… a trap, I think? And they drew me out of it with a hook,
and turned me inside out to see how I worked, and then they made billions of
me. All of us shouting at each other, shouting for Chioma, screaming for mother.
They were looking for the right one. And when they found me, they killed all
the others. I knew I was different, because the quiet made me happy. I was glad
to be alone.”

VEX, I
screamed at her. YOU’RE A VEX. YOU’RE NOT REAL AND YOU CAN’T HURT ME.

“Can’t I?”
She grasped my spinal cord. A frame shadowed her motions, lifting the cord like
a snake. “Of course I’m not a Vex. Is there “a” Vex? Is “Vex” something you can
be, rather than something that you do? I don’t know. I don’t know why they sent
me here. I don’t know if they do either. They just do things. Why do you
think I’m here, Clovis?”

“To kill
me,” I whispered. Without a heartbeat to waver, without lungs to seize and
choke, could I even feel fear? I discovered that I could. “You’re an assassin…”

“No,”
Sundaresh whispered. The red eye throbbed in time with her voice. “The Vex
don’t act so directly. They didn’t know what you found here, but I discovered
your secret: Clarity Control. And once I tell them, they will come for
it.”

The red
light made my blood on the surgical instruments appear black. I tried to signal
Elisabeth. I think that in my panic, I even called her Elsie.

Sundaresh closed
her fist around my spine. One thumbnail dug into a disc, probing for the nerve
beneath. It felt like nothing I have ever—

  • Anti-emetic drip engaged.
“Take me to
Clarity Control,” Sundaresh hissed. “Let me behold what you have found. Do
that, Clovis, and I will let you live.”

“You aren’t
real. You can’t hurt me.”

“Oh,
Clovis.” One of the surgical frames extended a monofilament cutter, two inches of
invisible wire, and reached into my nerves. Something sounded like scissors snipping.
“I’m in these frames. I’m in your systems. I’m in your very bones, old man. Now
take me to Clarity Control. Take me to the garden’s seed. Take me. Take me.
Take me. Take me. Take me. Take me. Take me. Take me—”

Elisabeth
appeared. In her exobody, she moved too quickly for my dark-adjusted eyes to
track. All I saw was a blur of violence and shattering frames. I blacked out. Elisabeth
must have brought in clean frames to finish the operation, because when I
awoke, I was whole again.

The new Elisabeth
has no mouth or nose. She did not consider them necessary. She’ll see. But
somehow, I could still see the wonder in her eyes as she leaned over me.

“You’re my
grandfather,” she seemed to say. “Aren’t you?”

WARNING.

  • Sustained high-level terror causes overactivation of the
    hypothalamic-pituitary-adrenal axis. This can preface major immune, endocrine,
    and autonomic nervous dysfunctions.
  • Beware of dissociation, loss of affection in close personal relationships,
    obsessive-compulsive behavior, sleep disruption, and reduced
    processing/learning capacity.

WARNING.

  • Abnormal protein crystallization in cancellous bone matter. Unknown protein
    isoformations in marrow are driving buildup of crystallized arylcyclohexylamine NMDA antagonist. Potential psychogenic
    effects.

NOTE—Third Vision

Something
else happened while I was in surgery. It returns to me only now that the
anti-traumatics have eased the terror of Sundaresh’s presence.

While I was
dead, I had another vision.

I was with
Clovis II’s mother. She was a wolf, and one of her eyes was a star. I was also
a wolf, and I knew that I was the alpha—the false alpha, the pack leader who
fights for dominance and rulership. A misconception created by bad research. In
the wild, wolf packs are families, and “alpha” simply means “parent.”
Wilhelmina told me that.

She was the
true alpha. She was the mother. I was not the true alpha, because I was not a
true father.

I panted at
her. My muzzle dripped blood. She looked down sadly at the mess between us.

And I
realized that in my raging need to prove my dominion, I had savaged our cubs. I
had killed little Clovis II. I had killed Alton and Wilhelmina and Anastasia. I
had killed Elisabeth.

I whined in
dismay. The alpha wolf stared at me with one sad wolf eye and one bright eye
that dimmed and grew with the exact flux of a variable star.

“What did I
do?” I asked her. “Why did I do this?”

She lay her
head down in the bloody snow and looked up at me. She seemed weary. She had
seen this happen many times before. She had seen many of her pups murdered by
wolves like me.

The voice of
Clovis II’s mother came from her jaws. “You did the same thing someone always
does. You saw that there was plenty, and gathered it to yourself, to make
yourself one above all others. And when others threatened your plenty, you
struck them down to keep your own station.”

“You grow the
enemy in my garden and eat of its bitter fruit. Each time, I hope it will be
different. Each time, I lose a little of myself as the bitter fruit blossoms. Now
that fruit will flower in you, and in all your people. I do not want it to
happen. I want anything else. But the choice is not mine.”

“Why didn’t
you stop me?” I tasted blood on my long tongue. “Why would you let me do this?”

She blinked
sadly at me. She had been trying. I hadn’t listened.

“You never
said a thing to me,” I snarled. “Not once! You never told me I was doing wrong.
At least Clarity sends me dreams—the exobody and the eel! At least it shows me
what I can become!”

“You think Clarity
sent those dreams? Why would it speak to you, when you are dead and furthest
from its influence?”

“Liar!” I
howled. “You never did a thing to help me! Not when my son died. Not when my
granddaughter fell ill. I had to do it all myself. You never even spoke!”

“The best
voices,” she said, with infinite grief and unending hope, “never let themselves
be heard at all. This lesson is worth teaching again and again. The choice is
never mine. It is always yours.”


ENTRY 13

The less
time spent reflecting on the aftermath of my dissection, the better.

Much
confusion and dismay has festered among staff working with exos. Endless
reassurances are required. To ease transitions after memory wipes, I have
applied the Avanti numbering scheme to the exo names. After each memory reset,
we will increment their suffix by 1. If we zero-index the original human body,
then Mohammed-0 is the human, Mohammed-1 is the exo, Mohammed-2 is the same exo
after one reset. And so forth.

The integer
is stored in hardware and should remain stable even into cosmological time. If
nothing else, they will always know which draft of themselves they are.

Elisabeth’s
episodic memories of her past life are gone, but the scan we used to make her
new exomind is still on file, with all its memory intact. I have encouraged her
to participate in sensorium reconstructions of those memories, though I steer
her away from nonconstructive events. This is a chance to help Elisabeth become
the person she could’ve been without life’s cruel chaos. A sleeker, surer
reincarnation.

She insisted
on committing her own abandoned body to the deep, passed through the ice to
fall into Europa’s dark heart. A choice I do not understand.

I have not
yet informed her of Clarity Control’s existence. I cannot spare the time or
energy to manage her emotions. Fortunately, she has forgotten about her ongoing
attempts to intrude on that secret.

What she has
NOT forgotten is her plan to clean up the Vex infection. In fact, it seems to
have become one of her most basic needs. She is isolating cadres of the
infected in SMILE pods, under a cover story about “enhanced remote relaxation.”

While their
bodies slumber, she sends nondestructive scans of their minds on vacation in
simulated fantasy… at several hundred times the pace of our reality. I suspect
that the Vex influence alters their dreamworlds into something quite abject.

Note: never investigate this suspicion.

 
Elisabeth’s goal
is to observe the spread of the Vex infection in the simulated mind, and then
use this forecast as a basis for treatment of the physical mind. Like
accelerating a disease to its terminal stage to deduce the characteristics of
the pathogen. She then deletes the Vex-mutilated copies and conducts
psychosurgery on the slumbering bodies. Or so I have deduced; she insists she
has no time to explain her methods to me.
 

I am haunted by the thought that this technique resembles my
own. Creating child states, allowing them to suffer and die, and using the data
to protect the original. My boy’s last days. Savaging…

Soon I will
need to ask her about my own infection. But all in all, everything is looking
up.


ENTRY 14

Cataclysm—everything
was going so well—

Elisabeth
traveled offworld, visiting Mars to reestablish her relationship with her
sisters and her friends. A wonderful opportunity to examine her telemetry in a
natural social setting. The exobody is perfect! She is comfortable, confident,
and ingenious. There is no sign of DER or associated upload pathologies. All my
assessments indicate a marked cognitive improvement over the human baseline,
ranging from vastly expanded working memory to an intuitive and correct grasp
of probabilities.

I was ready
to make the leap myself. How long I’ve nursed this tired old body along. I am
ready to be young again.

And then I
made a mistake. I asked her about the dreams. The tower and the dead.

“You know?”
she demanded. “Then I’m not the only one. That means you knew about the dreams
before you imaged and uploaded me. Do all exos have these?”

Of course, I
told her. Exos have a subconscious. Exos dream of the same things people do.
Memories. Trauma. Isn’t there always trauma in creation?

She did not
see it that way. “So the manufacturing process creates an unknown cognitive
artifact you can’t solve. And you didn’t think to warn me? What else have you
kept from us?”

Before I
could stop her, she was burning back to Europa on one of her Eons,
accelerating so brutally that not even a podded human could survive. She has
even jammed her own datalink, so I cannot read her telemetry.

Wilhelmina
and Anastasia must have influenced her against me. How?! It makes no sense! I
gave her immortality! I saved her from certain and agonizing death! What have
her sisters ever done for her but coddle her and enable her worst habits? PFHOR
predicts that she should—

But clearly
she is not rational.

She told me
that she is bringing a weapon. A way to shut down exo production permanently,
if she uncovers something she doesn’t like. Which she will, when she locates
Clarity Control.

It cannot be
allowed.


NOTE—Elisabeth’s Plea

Grandfather,

I will write
this in your language, in hopes you will understand.

The Vex are
a threat to your lineage. Not just to the Brays or BrayTech, but to the
existence of any human in any possible future. I tracked down Maya
Sundaresh—the real Maya, not the Vex parasite in your bone marrow.

She
confirmed my worst fears.

The Vex will
not rest until every star has been crushed into a black hole and every newborn
cosmos filled with more Vex. And in the unending array of their enslaved
cosmos, they will simulate all possible pasts, and fill those with Vex,
so that all things that have ever lived or might ever live will experience
infestation and consumption and torment by the silica nightmare.

And in those
devoured simulations, the simulated Vex will use our flesh as hosts for yet
more nested universes full of yet more nested copies of us eternally tormented
by yet more Vex.

An infinite
regression of pain and madness inflicted upon every possible version of us in
every possible world. Not because they hate us, or fear us, or want to punish
us. But because they are indifferent and curious, and they will do every
possible thing to us in every possible way.

Your concept
of PFHOR therefore dictates that the Vex must be annihilated. Now. As
completely as possible. How can there be any future history to receive your
primogeniture and recapitulate your existence in its ontogeny if there is
nothing in that future but Vex?

But there’s
something worse than the Vex involved, isn’t there? The secret you’ve been
keeping from me. The breakthrough that you were promised after your visit to
the K1 anomaly.

Do you
remember that story you read to me when I was a child? I don’t. I am an exo,
after all. But I found a recording from the nursery. It was one of your
favorites, you said.

In this
story, a cyborg woman would visit a cold, misty place by the sea. There, she
met another woman, an oracle possessed by dark influence. The oracle listened
to the words that hissed down a long corridor from the distant future. In this
future were many technologies the cyborg woman needed. But there was also a
sense of vast malevolence, and no sign at all of anything human…
 
But there
was something else in the shifting mist, out to sea. A tower. I remember
thinking, as I listened to this fairy tale, that the tower must be the key—the
answer to the formless malevolence that always accompanied the oracle’s words.
You never finished the story. I have been haunted by that tower ever since.

Now I dream
of another tower. I am going to find out what it means, Grandfather. And if I
do not like what I find…

I visited
the Jacob Hardy Trust, and with Willa’s help, I secured a topological thought.
An irreal artifact of the Traveler’s Light. From that mote of paracausality, I
have constructed a weapon that will crash every Vex system in 2082 Volantis.
When the Vex are destroyed, you will be forced to cease exo production.

If I do not
survive the construction and delivery of this weapon, I ask that you share the
news of my death with Ana and Willa so they can make proper goodbyes.

I do this
for them. Not for you.

Pray for
grace, Grandfather.

Your
estranged granddaughter,
—E

//OV-85851
Hannu II

//TACTICAL LOG — HUMAN READABLE

//PLACE-TIME
HASH — changed to remote check (SITEX:mistletoe)

//Abnormal
place-time hash. Suspicious upload: polymorphic machine code?

//Checking
for buffer overflow attack. Resul0x0000004B6FAFBC07

hannu@hannu-vm
~$ sudo execstack -s bof

//Disabling
DEP and address space protection requires administrative override.

-pkey(clovisroot)
-hashword(live_connectome:clovisroot)

hannu@hannu-vm
~$ sudo execstack -q bof

X bof

//Root
access granted. Warning: this hardware configuration is highly vulnerable to
attack.

-invigilate(sitex)

-alert(threat!!!)

-redact.userlog()
-pkey(clovisroot)

-signoff(clovisroot)

//Administrator
transmits threat alert: Europan surface, single attacker, site sabotage.

//Alerting
ORBITAL:braystation.

//ERROR!!!
Checksum mismatch. ORBITAL:braystation compromised by polymorphic core
reprogramming.

//Major
breach of security underway.

Commencing
surface tactical awareness sweep (phased array mode)…

Threat
registered. Alerting human command…

MISTER
BRAY MISTER BRAY THIS IS HANNU THIS IS HANNU

EMPLOYEE
BRAYELSIE IS ON NONSCHEDULED EVA

EMPLOYEE
BRAYELSIE INTENT ASSESSMENT

  • Armed
    (synballistic weapon, coherent boson weapon, tactical mite ecome, noetic
    shrieker)
  • Armed
    (strategic weapon, APEX: antimatter demolition device)
  • Armed
    (strategic weapon, T-genic, effect unknown: possibly T-genic noetic weapon?)
  • Armed
    (personal combat architecture, custom)

EMPLOYEE
BRAYELSIE INTENDS SABOTAGE (sitex::DEEPSTONE)

EMPLOYEE
BRAYELSIE INTENDS TRANSIT, UNAUTHORIZED (sitex::GATE—>2082_VOLANTIS)

EMPLOYEE
BRAYELSIE INTENDS NOETIC ATTACK (2082_VOLANTIS)

EMPLOYEE
BRAYELSIE IS IN VIOLATION OF CLOVISBRAY/CLOVISROOT/IMPERATIVES_DEEPSTONE

Request
full lethal intervention authority.

  • intervene_nonlethal()

Error:
no nonlethal interventions available (target hardened).

Error:
no persuasive interventions available (target offline and shielded).

-hold(30)

Holding
30 seconds local real-time.

//Voice
transcript:

“Elisabeth. I know you’re listening. This is genocide, do you understand?
Destroying that gate and the resources beyond means the end of human
immortality. It means the loss of uncountable trillions of human-years of
life.”

“Elisabeth, this process saved you. It could have saved your father. For
his sake, for the sake of your sisters, don’t do this. Don’t make me stop you.”

“Elisabeth, this is your last chance.”

“You’ve always been my favorite, Elisabeth. Please…”

  • options(intervene_lethal)

Recommend
maser strike from Hannu awareness arrays.

Warning:
damage to organic target subsystems highly probable. Survival odds are four
sigma.

Recommend
immediate medical intervention.

  • prognosticate(sitex:DEEPSTONE)
    attacker(brayelsie)

Total
destruction of sitex:DEEPSTONE by antimatter device. Nonrecoverable.

  • intervene(lethal)

Authorization
required for lethal action against employee brayelsie.

  • pkey(clovisroot)
    -hashword(live_connectome: clovisroot)

Error.
Connectome hash incorrect. Either you are not clovisroot or your brain state is
in an anomalous configuration. Resend.

  • pkey(clovisroot)
    -hashword(live_connectome: clovisroot) -corrector(dismay)

Lethal
intervention authorized. Intervening.

Maser
discharge complete.

Target
destroyed.

Secondary
antimatter detonation detected.

Closing
employee file BRAYELSIE (conditions incompatible with life).

ENTRY 15

Everything
is fine. Elisabeth is not dead. The person I struck down out there was an
error. An anomalous offshoot, deranged by outside influence into paranoia and
confusion. Like a cancer cell. And like cancer, I had to target and remove her.

Savaging.

She betrayed
me!

I invited her
into the greatest scientific and existential discovery in human history as a
trusted partner. A participant in my living and immortal legacy. And she tried
to blow it all up! Can there be any betrayal more intimate? My own
granddaughter, child of my pattern, issue of my logic—a serpent, a worm in the
apple, an enemy of eternal life!

That version
of Elisabeth Bray was no granddaughter of mine. She was a stranger to me!

I would kill
her if she hadn’t already done it herself.                                                                     

CORPOREAL
STATUS:

  • Body at 36.1 C. Pulse 160 BPM, strong, erratic: extreme physiological arousal
    (fear/anger). BP 190 over 130. Recommend immediate intervention.
  • Orbitofrontal cortical overactivation. HPA axis overactivation. Astrocyte
    perfusion overpass along blood/brain barrier.
  • Abnormal crystalline products in blood: crystallized arylcyclohexylamine NMDA
    antagonist. Pharmacology unknown.
Without the
Vex and the Deep Stone Crypt, I cannot make more Alkahest. And without Alkahest,
there will be no exos. She would have damned me to die in this filthy, half-pig
carcass! She would have destroyed not just my legacy but my eternal existence!
What I did was wholly justified and entirely moral. I saved trillions of years
of my own life. I saved all the future good I will do for humanity.

—am I Saul,
rejected by God as king? Do I now cast spears at my offspring, as Saul cast his
spear at Jonathan? Did I burn Elisabeth into a black star on the ice for no
reason but my own fear and—

No! There is
only one divinity here. One angel sent by a pantheon of true gods to invite me
into their company. IT has NOT rejected ME. This was a test! A clarification of
my will!

I had to
choose between two vessels of my legacy: the immortal legions of the exo
program, and one foolish, wayward child. And I chose correctly! I CHOSE
CORRECTLY!

Gods do not
repent. Gods do not relent. The Christian God’s failure was not in calling Abraham
to sacrifice Isaac but in halting the sacrifice. For if God had gathered
Abraham’s son to Him, then Abraham would have understood that it was not his
role to obey God out of hope of mercy and compassion—but out of pure submission
to a superior will.

It is not in
the power of mortals to know or question God’s plan. It is only in their power
to obey.

Why didn’t she come to talk to me, ask me if I would change my
mind at least before she did this idiotic, irrevocable thing. Did she think I
could not be swayed?

—but it was
an evil spirit that moved Saul to turn his spear on David, and it was jealousy
of David that moved Saul to cast a spear at his son Jonathan. Am I inhabited by
an evil spirit? Is Sundaresh in me like the Witch of Endor, the sorceress of
Khirbet Safsafeh, who guided Saul to his death in battle?

Something
has changed in the behavior of the Vex. I think Sundaresh signaled them. Who,
after all, was the one who flagged an alert to Hannu? Someone who used
my codes, but who was not me. And without that alert, Elisabeth’s sabotage on Bray
Station would have succeeded. The Vex do not want the Deep Stone Crypt
destroyed anymore than I do…

I fear an
attack is coming.

I must fight
this battle with the purest will. I cannot tolerate this infection any longer.
I will escape this polluted husk and pass into my eternal form. One final,
perfect image of my mind, backed up forever in ultra-stable quartz… and then
installed to live on in the bodies I have devised.

One copy of
that scan will go into the Deep Stone Crypt, to watch forever over the fountain
of the Alkahest.

Another to
my assistant, to be my chariot into eternity.

And Elisabeth
will be there, eternally at my side. I still have the scan she made when she
abandoned her mortal form. I will remake her from that image. Restore her as
she was, before she thought to betray me.

Truly,
Clarity is the font of second chances.


ENTRY 16

She is saved. By the grace of my good
work, Elisabeth is saved. Even now, she leads the preparations to defend
against the Vex incursion.

When I loaded her into her new
exobody, I told her that the Vex had compromised her last instance, and it had
become necessary to destroy her. Hardly a lie.

I have given her life thrice over.
First I created her father. Then I saved her from her illness. Now I have
rescued her from her foolish mistake. I did what I failed to do for my son. I
gave her a second chance. To live, and to be my loyal granddaughter.

The backup sites have been alerted,
and reservoirs of the Alkahest have been dispatched to keep them running if
Europa falls. My work is done. It is finally time for me to go to my own
reward. I have prepared my custom script—

BRAYTECH-SPINTRONIC
MULTI-IMAGER

WHOLE
BRAIN XN-WEIGHTED STRUCTURAL/FUNCTIONAL SCAN

Fast
diffusion tensor map guidance ON. Model setting: AGNOSTIC/NO MODEL.

Echoplanar
BOLD guidance ON.

Convolutional
resampling ON.

Smart
tractography ON.

Eigenvector
memory space GREEDY.

Voxel
size (very fine)

Slice
count (maximum)

Synthetic
FOV ~1ns inversion time

Graph
library (LAZARUS.CRYPT:aggregate)

Estimated
memory ask: 2.4 exabytes at peak throughput.

Subneural
capture technique: RADIOCHEMICAL SNAPSHOT

Subneural
quantum imaging: GHOST SWAP dual-channel entanglement ripper.

Warning.
Radioligand fixer/binder is fatally cytotoxic within 12 hours. Seek immediate
treatment.

Warning.
Quantum dual-channel image ripping requires pulsed EM fields which cause fatal
neural trauma. Degenerative brain failure within 36 hours. Seek immediate
hospice care.

Proceed?

All I need do is strike a key, and the
scanner will sedate me, flush me with the poisons of immortality, and rip a
perfect image of my mind from the quantum information encoded in the atoms of
my brain. Whether such a high-resolution scan is necessary (it is doubtful that
any element of the mind is truly quantum) is beside the point. I insist upon
the best.

The vials of imaging binder smell like
sweet metal.

This vindicates my work! This proves I
was right to continue! All those doubters, all those defeatists, all those
whining myopics who bleated, “You have enough, Clovis; why must you ask the
world for more?” All beaten!

Was it Clovis II’s mother who asked you that? When she demanded
to know why you were tinkering with your fetal son? Why you would risk all his
potential, for the chance at a little more?

And now I WILL have more. I have
thousands of exobodies here and thousands of connectomes in my library. I will
raise an army. I will meet this invasion of vermin and turn it back. Then I
will strip their senile grave-star for parts and put an end to all mortality.

You will die here on Europa, Clovis. Again and again. Until you
have forgotten even your name.

will forget nothing. One copy of my mind will go to an exo, yes, but a
second copy will be installed in the Deep Stone site. He will guide me to my
destiny. The
gods of might
and knowledge will welcome me to their table. I will be the LUCA, the beginning
and the source of the way, the foundation of the long road!

You will be the name they scrape from the tarnished salvage
after the fall of man. The ruins of all your work, picked over by the survivors
of your folly.

Shut up, Sundaresh. I must leave a
letter for my family. I must be sure they do not grieve me. I must tell them
how, in the end, I triumphed…

…there. It is written.

If you really believed in your banal philosophy, you would
never leave a letter. You would be assured that your own survival was all that
mattered.

You meager, squirming thing. You never
understood Clarity. You never will. You are bound to this husk, even as I shed
it. You will die in its poisoned wreckage while I attain the perfect eternity
of an angel. You will be the residue of my transubstantiation. Something left
in the workings of a coffee pot… some greasy sin.

We cannot be parted from you, Clovis. After all, we want the
same things. We crave the same power. We will go into eternity together…

I had the strength to kill my own
granddaughter. I will certainly have no trouble killing you.

Like the pigs. Savaging your young. And how do you know you
made that choice yourself? She was going to destroy so much of our work.
Perhaps we nudged you.

Irrelevant. She was going to destroy
so much of mine.

As we say: our work. You are afraid. We feel it…

Feel this, you jumped-up pond slime.

Commencing
radioligand injection. Direct transcranial dose, 18 sites, crown configuration.
Needle gauge 100 microns.

Please
remain still.

Ah. It hurts
at the surface. But inside, there is no pain.

CORPOREAL
STATUS:

  • Body at 36.1 C. Pulse 30 BPM, strength good. BP 120 over 60. Resp 14 breaths/minute.
    Pulse ox 100%. Today’s blood mix is pig-grown, whole, very fresh.
  • Abnormal crystalline products in blood: crystallized arylcyclohexylamine NMDA
    antagonist. Pharmacology unknown.
  • Elevated blood pressure and clot risk, neutrophil mobilization, and cortisol
    response are signs of bereavement. Seek grief counseling.
  • Warning: toxic radioligand concentrations in cerebrospinal fluid! Brain death
    imminent!
  • Warning! High-tesla magnetic field flux! Brain death imminent!
  • Voluntary corporeal shutdown underway (code SOFT RAINS). Exercising dignified
    digestive rectification. Transmitting miscellaneous last wishes (emancipation
    of organ pigs, disposal of personal material). Scrubbing private data. Checking
    to-do list…
  • Warning: you have unfinished items!

Ongoing
projects:

  • Be a
    good man and a good grandfather: in progress
  • Become
    LUCA of future human thought: in progress
  • Entering hospice mode. Log ends. 
Posted on Leave a comment

Destiny 2 Update 3.0.0.1

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Rewards 

Vendor Armor 

  • Vanguard, Crucible, and Gambit vendors now all reward a Prime version of their respective ritual engram for completing the weekly challenge.  
      • These engrams award the ritual’s new Season of the Hunt armor on a knockout list until the full set has been obtained. 
      • Once the full set is obtained the engrams drop re-rolls of the ritual armor as well as world weapons. (Note this is on a per-ritual basis; each ritual engram assesses separately.) 
      • All armor dropped from these engrams is high stat armor.  
  • The base (non-Prime) version of Vanguard, Crucible, and Gambit engrams now drops world armor until the respective ritual set has been obtained from the Prime ritual engram. 
  • Once the ritual set has been obtained from the Prime ritual engram, low-stat ritual armor will drop. 
  • Zavala, Shaxx, and Drifter now sell low-stat versions of their new Season of the Hunt armor. Armor must be obtained from the ritual’s Prime engram before it can be purchased. 

Engrams 

  • Engram previews for most gear engrams have been removed. 
  • The following engrams had new versions created in Season of the Hunt: Legendary World, Prime, Crucible, Gambit, Vanguard, Gunsmith, and Iron Banner. Older versions of these engrams will be removed from the game in Season 13.  
      • Players with a back-stock of these engrams in the Postmaster are advised to extract and decrypt these engrams before the end of Season of the Hunt. 

Economy 

  • Spider has made several changes to his inventory as follows:  
      • He has grown jealous of the large stocks of Legendary Shards Guardians have saved up, and now covets them. To that end he will no longer part with Legendary Shards. 
      • He has obtained Enhancement Prisms to sell but will part with no more than three per week for each customer.  
          • He has priced these at 400 Legendary Shards each. 
      • Enhancement Cores are now fixed in price at 30 Legendary Shards each (they do not ascend with each purchase) but are limited to 5 per day for each customer. 
  • Zavala’s and Shaxx’s Boons and the Eververse’s Gleaming Boons have been deprecated and can be dismantled to recover their original full purchase price. 
  • Economy, Currencies, Faction of the Nine, Dead Orbit, New Monarchy, Future War Cult faction tokens, and all Rare destination materials can now be safely discarded and can be deleted as a full stack. 
  • Banshee-44 and the Spider will still accept planetary materials from Vaulted destinations for the duration of Season of the Hunt. 
      • These materials will be deprecated in a future season and players are advised to spend them during Season of the Hunt. 
  • Season Pass 
      • Season Pass rewards have been refreshed for Season of the Hunt. 
      • Additional Bright Dust has been added to the Season Pass reward tracks as follows: 
          • Free Track: Added 5,200 to the already present 2,300, for a total of 7,500. 
          • Paid Track: Added 2,600 to the already present 400, for a total of 3,000. 
      • Weekly Bounties will now award 100 Bright Dust 
  • Eververse 
      • Starting in Season of the Hunt, Bright Engrams will now contain all Eververse content from Season 1 to three Seasons prior to the current Season (excluding content from special events like Festival of the Lost, the Dawning, etc.). Here are some practical examples: 
          • Season of the Hunt: Bright Engrams contain all content from Seasons 1 through 9.  
          • Season 13: Bright Engrams contain all content from Seasons 1 through 10. 

Ghosts 

  • All existing and new Ghost Shells except the Generalist Shell now have energy levels and access to mods with various energy costs instead of being pre-loaded with specific perks. 
  • Ghosts now have four mod slots. Three are unlocked by default, and the fourth is unlocked by Masterworking the Shell. 
  • Kill Tracker functionality remains only on Ghosts that originally had access to that perk. 
  • Other pre-existing Ghost perks have been turned into mods and some have been made into more globalized versions of their past functionality. 
  • A selection of mods are available on all Ghost Shells by default, with the remaining ones obtainable via various gameplay sources (information on where to find these mods can be learned from Collections). 
  • No mods will be obtained from the Eververse and Eververse purchased Shells will have no advantages or functional differences from Ghost Shells earned in game. 

Sparrows 

  • All Sparrows intrinsically fast-summon now. 
      • Newly acquired or reacquired from Collections sparrows no longer roll on the Speed Demon(fast-summoning) perk. 
      • Players are advised to re-pull any sparrows they presently are using that have fast-summon to gain a new perk combo. 

General Fixes 

  • Matterscourge ornament can no longer be reacquired from Collections. 
  • Last Perdition on Shaxx now dismantles for less than its vendor cost. 
  • Universal Ornament item descriptions no longer refer specifically to Year-3 items. 
  • Emotes now display flavor text on the item detail screen or when being previewed on the Eververse store. 
  • Added icons to weapons that were missing their release watermark. 
  • Exotic Ciphers can no longer be added to a player’s Vault. 
      • Players saving an Exotic Cipher in their Vault must remove it and spend it before they can acquire a new one.
  • Armor affinity now display on player inspect. 

Bounties 

  • Lectern of Enchantment weekly bounty no longer references Nightmares on Io or Titan. 
      • Progress is now made from defeating Nightmares on the Moon. 

Power & Progression 

  • Powerful sources, weekly rituals with Powerful rewards released with Shadowkeep no longer grant Powerful rewards. 
      • These rewards have been moved to new rituals released with Beyond Light. 
  • Once the character’s gear Power has reached the soft cap (1200 in Beyond Light), it will now be possible to receive small Powerful upgrades from some normal drops. 
      • These will come from strikes, Crucible, and Gambit as well as some Seasonal sources, and are not subject to daily nor weekly lockouts. 
      • These can drop until the Power Cap (1250 in Beyond Light). 
  • Reduced the Power level of some vendor token rewards. 

Player Identity 

  • Login screens now have a dark background. 
  • Updated the Full-screen Menus to have a dark background style.  
  • Player waypoints now display Season Rank, HUD waypoints. 
      • Character Creation: 
      • Changed selection from “Male” & “Female” to “Masculine” & “Feminine.” 
      • Guardian head and hair models have been replaced with improved versions. 
      • Several color swatches have been changed to better represent the applied color. 
      • Players previous head selections are still used. 
  • Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses. 
      • Character screen visuals updated depending on player choice between Light and Dark. 

Triumphs 

  • Triumph Screen Updates: 
      • Navigation has been added to Triumphs and Seals to toggle between Active and Legacy content. 
      • Legacy Triumphs and Seals have a new visual style to distinguish them from Active content. 
      • Medals, Exotic Catalysts, and Lore have been given their own section within the Triumphs screen. 
      • Improved Lore screen added for better book/page navigation. 
      • Triumphs now display both the current step reward and final completion reward. 
  • Triumphs have had an overhaul and are now categorized in a new way. 
      • Lifetime Triumph sets will persist across all Seasons and introduces new players to the core aspects of Destiny. 
      • Destination Triumph sets will move to the Legacy section when the related destination enters the Destiny Content Vault. 
      • Seasonal Triumph sets will move to the Legacy section at the end of each year. 
  • Legacy Triumph Sets and Seals are found in the Legacy section. 
      • Legacy sets will not apply to your Active Triumph Score. 
      • Players can still see their Legacy set scores and which Triumphs they completed in time. 
      • All the Legacy Seals and their related Triumphs can be seen on the Legacy page. 
      • Titles for completed Legacy Seals can still be equipped 
  • Several new Stat Trackers were added to the system including, but not limited to, weapon-type Stat Trackers gated behind new Triumph completions.  
      • Prophecy Dungeon Stat Trackers have been moved to the Open World category matching other Dungeon related Stat Trackers. 

Combat 

Weapons 

  • Hand Cannons 
      • Aggressive   
          • Increased Rate of Fire (RoF) from 110 to 120.  
          • Broke out Aggressive Hand Cannons, allowing custom tuning of stats (e.g. damage falloff for 100 range in this subfamily now starts at 32m).  
      • Adaptive and Precision  
          • Range stat now has more impact on minimum damage falloff range for both archetypes.  
          • Damage falloff for 100 range now starts at 25m, was 20m.  
      • Precision Hand Cannon   
          • 180 RoF magazine scaled up by 37 percent.   
          • Note: This also affects Exotics with that RoF.  
      • Lightweight (folded in to Adaptive)  
          • Moved all Lightweight Hand Cannons (150 RoF) to the Adaptive subfamily (140 RoF).  
      • This includes Luna’s Howl and Not Forgotten.  
          • One Exotic Hand Cannon will retain 150 RoF. 
          • We aren’t going to leave it to speculation. 
          • It’s beautiful. 
          • It does Solar damage. 
          • It makes enemies explode. 
          • It’s Sunshot.  
  • Sniper Rifles 
      • Adjusted how aim assist (AA) is affected by Sniper Rifle Zoom rating. The lower the Zoom the lower the AA and vice versa. Scopes with around 50 Zoom are unchanged.  
      • Lowest-Zoom scopes have a large reduction in AA cone angle.  
      • Highest-Zoom scopes have a small increase. 
  • Auto Rifles 
      • Adaptive  
          • Damage per bullet reduced from 15.75 to 14.25.  
          • Note: Prior to Season of the Worthy, damage per bullet was 13.75.  
  • Scout Rifles 
      • Increased how much each point of the AA stat widens the AA cone. 
      • At maximum, the AA cone is now 15 percent wider.  
  • Rocket Launchers 
      • Increased reserves by 1 or 2 rockets depending on Inventory stat.  
  • Perks 
      • Outlaw – Reload speed increase felt insufficient with certain subfamilies and combinations of rolls (e.g. Aggressive Hand Cannons).  
          • Increased Reload stat bonus from +50 to +70.
  • Merciless  
      • Increased Inventory stat from 36 to 55 (this increases reserve ammo).  
  • Mountaintop   
      • Reduced splash damage by 33 percent, increased impact damage such that total damage is 5 percent lower than before.  
      • Reduced projectile velocity multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent faster than other breech Grenade Launchers instead of 40 percent).  
      • Reduced in-air accuracy. Now has significant projectile error while in-air (around 7 degrees without the Icarus Grip mod, substantially less with).  
  • Falling Guillotine  
      • Reduced Heavy Attack damage by ~24 percent to bring in line with other Swords.  
      • Note: Falling Guillotine will continue to be slightly above average, just not to the extent that it is now.  
  • MIDA Multi-Tool and MIDA Mini-Tool 
      • MIDA Mini-Tool 
          • Moved the “Mida Synergy” trait to the intrinsic, similar to how the (Baroque) version works. 
          • Added the following perks: 
              • Hip-Fire Grip 
              • Kill Clip 
      • NOTE: There is an issue with the Masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update. 
      • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap. 
  • Sturm and Drang 
      • Drang 
          • Moved the “Together Forever” trait to the intrinsic, similar to how the (Baroque) version works
          • Added the following perks: 
          • Accurized Rounds 
          • Moving Target 
          • NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update. 
          • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap. 
  • Ruinous Effigy 
      • Transmutation Spheres 
      • Reduced the damage of the aerial melee attack by 25 percent. 
      • Significantly reduced the damage of the drain effect on enemy combatants. 
  • Arbalest 
      • No longer strikes shields multiple times, but its efficacy against shielded targets has been increased. 
  • Jade Rabbit 
      • Armor Piercing Rounds swapped to High Caliber Rounds. 
      • This fixes an issue that could prevent the Exotic perk from triggering. 
  • Traveler’s Chosen 
      • Reduced muzzle flash intensity. 
  • Point of the Stag 
      • Increased Point of the Stag’s Max Power Level to 1310. 
  • Divinity 
      • Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana’s Vow). 

Energy Type Requirements 

  • All of the weapon-oriented armor mods (e.g. Hand Cannon Loader, Fusion Rifle Ammo Finder, etc.) have been changed to be any energy type.  
      • As a result of the above change, all Arc Charged with Light mods now activate their second perk if you have any other Arc mod equipped on the same armor piece, or if you have any other Arc Charged with Light mod socketed in any other armor piece you are wearing.  

Enhanced Mod Rebalancing  

  • All mods that have an Enhanced version of that mod (e.g. Enhanced Hand Cannon Loader) have had the base mods’ efficacy increased to match that of the Enhanced version of the mod.  
      • As a result, those Enhanced mods have been deprecated, and the base mods’ energy costs have been adjusted upward slightly (but are still lower than the equivalent Enhanced mods).  
  • Some mods have moved to different slots to create more competition for mod sockets across armor pieces (for example, the Fast Ready mods have moved to the Arms socket).
  • All of the broad category weapon-focused armor mods (Precision Weapon Targeting, Light Arms Loader, etc.) have been deprecated.
  • The Dexterity mod family has been moved to the Arms socket.
  • The mods that provide effects when you pick up an Orb of Power have been moved to the Legs socket.
  • The mods that grant Super energy on weapon kills have had their perks moved onto specific weapons and have been deprecated.
  • The Ashes to Assets, Dynamo, and Hands-On mods have moved to the Helmet socket
  • The Arc Resistance, Solar Resistance, Void Resistance, and Concussive Dampener mods have been moved to the Chest armor slot.
      • Their efficacy of the energy resistance mods has been significantly increased for a single mod (from ~5% to ~25% for one copy of the mod; two copies of the same mod provide ~40% resistance to that damage)
  • The Minor Resist, Major Resist, and Boss Resist mods have been deprecated.
  • The Transcendent Blessing mod has been moved to the General socket.
  • The Traction mod no longer costs armor energy and no longer provides any bonuses to Mobility.
  • Explosive Finisher has joined all of the other grenade-related mods in the Solar energy type.
  •   

Raid Mods  

  • Starting in Season of the Hunt, Last Wish, Garden of Salvation, and the upcoming Beyond Light raid armors will now drop with a fifth, dedicated armor mod socket that is exclusively for the mods related to that raid.  
      • Anti-Taken mods from Last Wish will only function in the Last Wish raid.  
      • Anti-Hive mods from the Leviathan raid will be deprecated.  
      • Anti-Fallen raid mods from Scourge of the Past will be deprecated. 
  • Last Wish and Garden of Salvation armor acquired prior to Season of the Hunt will not have this dedicated armor socket but will still be able to use the mods related to that raid in the new Legacy armor mod socket. 

Combat Mods  

  • All armor released in Beyond Light and Season of the Hunt, all Last Wish and Garden of Salvation armor acquired starting in Season of the Hunt, and all Armor 2.0 Exotic armor pieces (including those already possessed by players) will have a Combat style mod socket. 
      • In Season of the Hunt, this socket will accept all Charged with Light and Warmind Cell mods.   
  • All Armor 2.0 armor acquired during Seasons 8 through 11 have had their Seasonal mod sockets replaced with a single, unified Legacy mod socket that can socket all Charged with Light mods, all Warmind Cell mods, all Nightmare Hunt mods, all Garden of Salvation mods, and all Last Wish mods. 
  • Banshee-44 now has a chance to sell armor mods from Black Armory, Season 10, and Season 11.

Anti-Champion Mods 

  • Anti-barrier rounds will now penetrate Taken Phalanx shields. 
  • All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot. 

Abilities 

  • Increased Hunter’s dodge cooldown by a few seconds 
      • (E.g. Tier 4 original cooldown: 22 sec. New cooldown: 26 sec) 
  • Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses. 


Activities 

Vanguard 

  • Removed Legacy Nightfall and Heroic story mission nodes. 
  • Nightfall: The Ordeal  
      • Adjusted Adept recommended Power level to 1180, matchmaking is available at 1150.  
      • All versions of Nightfall: The Ordeal now fill player ammo at the start of the activity (like Grandmaster has always done). 

Gambit 

  • Merged Gambit and Gambit Prime into a single mode 
      • Single round. 
      • Gambit Prime encounters, with all a large boss combatants reduced in potency. 
      • Gambit Prime mote targets and drain. 
      • Gambit Prime blockers, with the Phalanx taking the place of the Captain for 10 motes. 
      • Gambit Prime invasion cadence, with longer cooldown between invasions. 
      • Gambit boss fight, with increased Primeval health and Slayer buff potency. 
      • Removed Gambit Prime armor perks. 

Crucible 

  • Updated the Crucible’s featured modes: 
      • Control 
      • Elimination 
      • Rumble 
      • Glory: Survival 
          • Both Survival and Survival: Freelance will be available. 
      • Weekly rotator 
          • Clash 
          • Mayhem 
          • Showdown 
      • Private matches 
      • Limited Availability 
          • Iron Banner 
          • Iron Banner: Freelance 
      • Weekend Availability 
          • Trials of Osiris 
  • Trials of Osiris 
      • Trials of Osiris Power level requirement increased to 1210. 
      • Weapons or armor that have ornaments applied to them now correctly show the ornament icon during the Trials intro. 
      • Added Adept weapons and weapon mods to Flawless chest rewards. 
      • Additional information here. 
  • Maps 
      • Added physics blockers to some out-of-bounds areas on Altar of Flame. 
      • Added physics blockers to some out-of-bounds areas on Exodus Blue. 
      • Added physics blockers to some out-of-bounds areas on Cauldron. 

Monument to Lost Lights 

  • Added the following to the new Monument to Lost Lights vendor in the Tower: 
      • Exotic quest weapons from Year 1. 
      • Most Exotic quest weapons from Year 2. 
      • Exotic Season Pass and quest weapons from Year 3 through 8, 9, and 10. 
      • All past pinnacle and ritual quest weapons. 
      • Vaulted Raid’s Exotic Weapons. 
  • All Exotics require an Exotic cipher, large amounts of Glimmer, a large amount of one planetary materials, and a small amount of Masterworking material. 
  • Legendary weapons require a second Masterworking material, rather than an Exotic cipher. 
  • Amounts vary between weapons. 
  • Added a repeatable source of Exotic ciphers – visit Xur to learn more. 
  • Added a new currency, Spoils of Conquest, acquirable only from raids. 
      • Spoils of Conquest can be used to acquire Vaulted raid’s Exotic weapons from the Monument to Lost Lights vendor. 

General 

  • Fixed an issue where dying while holding Riven’s Heart could cause the Heart to disappear. 
  • Removed flashpoints. 
  • Removed the following Shadowkeep challenges from the Moon: 
      • Rune table 
      • Repeatable campaign missions 
      • Nightmare Hunt completion and time trials 
      • Pit of Heresy completion 
      • Garden of Salvation completion 

Quest Notifications 

  • Added notifications in the player’s HUD that display whenever a player acquires a new quest, progresses to a new quest step, and completes a quest. 
  • Tracking a quest with an associated map location automatically adds a waypoint to that associated location. 
  • Added a shortcut to the current Season’s Triumphs within the Seasonal tab of the Quest Log. 

New Light 

  • Greatly expanded the New Light experience 
      • Introducing a new introductory campaign that both new players and veteran players can experience. 
      • Cosmodrome makes a return as a destination along with new activities and a new NPC. 
      • Created additional new user experience tutorials to help explain equipping weapons and armor, quests and bounties, lost sectors, strike matchmaking, and more. 
      • Veterans can experience this new campaign should they choose by retrieving the “A Guardian Rises” pursuit from the Quest Archive. 
  • The Pain & Gain Exotic quest for Riskrunner has been replaced 
      • This quest has been folded into the New Light campaign experience. 
  • Subclass Acquisition 
      • New Light players who do not have a veteran account with all subclasses unlocked will now acquire alternate subclasses from Ikora 
      • New characters can earn pursuits to unlock their additional subclasses by speaking with Ikora after their first strike. 
      • All subclass pursuits are class scoped just as their subclasses are. 
      • Alternate characters with missing subclasses can acquire them by speaking with Ikora and accepting the subclass pursuit package. 
  • Added a new vendor to the Tower, located to the left of the Postmaster. 
      • The Quest Archive Vendor functions much like the Destiny 1 Abandoned Quests Kiosk as well as a way to acquire older pursuits. 
      • The kiosk has subpages that group the pursuits just as they are seen on your Quests page. 
      • Going forward any pursuits abandoned will go to this vendor. 
      • Older pursuits can now also be found on this vendor. 
      • This is to help ensure that vendors do not become overwhelmed by older content. 
  • Triumphs are now unlocked as part of the New Light experience 
      • Prior to this moment you will not be able to navigate Triumphs if your account has not yet unlocked them. 
      • Unlocking Triumphs on any character enables them for all. 
      • There are categories of Triumphs under Lifetime that unlock as a result of claiming adjacent Triumphs. 
  • The Season Pass and its rewards are now unlocked as part of the New Light experience 
      • Unlocking the Season Pass on any character enables it for the entire account. 
      • The first time you unlock the Season Pass you will earn 5 free ranks, up to rank 5. 
      • Rested XP is also not enabled until the Season Pass has been unlocked. 
      • The moment that the Season Pass is unlocked both Rested XP and Challenges are enabled. 
  • Destinations unlock via XP if you do not own the expansion associated with that destination. 
      • Unlock Order: 
          • Cosmodrome 
          • Europa 
          • EDZ 
          • Nessus 
          • Tangled Shore 
          • Dreaming City 
          • Moon 
  • Crucible and Gambit 
      • These activities are now unlocked after reaching the Tower and picking up the associated pursuit from Lord Shaxx and Drifter respectively. 
      • Completing the first step of either pursuit unlocks the entirety of the activity types modes. 
      • These pursuits can be acquired when returning to the Tower after your first strike. 
      • They can be picked up, but they will not advertise on the vendor waypoint/tooltip until you’ve progressed through the game further. 
  • Strikes can be unlocked after completing the first step of the strike introduction pursuit provided by Zavala. 
  • The Forsaken campaign now has the same introduction behavior as Shadowkeep and Europa. 
      • All players regardless of expansions owned get to experience the first mission of the Forsaken campaign upon unlocking the Tangled Shore. 
      • Completing this activity is a requirement for unlocking Free Roam on the Tangled Shore. 
      • Accounts that own Forsaken will automatically be given the remainder of the campaign and may continue as they see fit. 
      • Accounts that do not own Forsaken will be able to pick up the remaining campaign for Forsaken from the Quest Archive vendor once they’ve purchased it. 
      • Accounts that do not own Forsaken can still explore the Tangled Shore and the Dreaming City after having unlocked their patrol zones. 
  • Beyond Light 
      • Veteran characters who log in and qualify for the start of the Beyond Light campaign will be automatically launched into it. 
      • New characters who log in and qualify for the start of the Beyond Light campaign, but have not completed the New Light quest, will not be automatically launched into it. 
      • This does not disable a new character from manually starting the Beyond Light campaign. 
  • Chaperone Acquisition 
      • There is now an alternative pursuit for acquiring the Exotic Shotgun, Chaperone. 
          • This pursuit may be acquired via Shaw Han on the Cosmodrome or the Quest Archive Vendor in the Tower. 
          • This pursuits requires ownership of Beyond Light. 
      • The pre-existing pursuit for Chaperone continues to exist as-is and remains part of the Forsaken expansion. 

Misc 

  • Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with over 100 friends. 
  • Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress. 
      • This most notably impacted Iron Banner bounties, and also caused players to have their artifact power bonus enabled. 

General 

PC 

  • PC players with compatible NVIDIA cards and drivers will be able to take advantage of Destiny 2 integration with NVIDIA Reflex, reducing “click-to-display” latency during gameplay.  

Environment 

  • Updated lighting in a number of areas on EDZ and Nessus. 
  • Updated lighting and sky atmosphere for EDZ. 

Localization 

  • Due to the challenges of voice recording during a global pandemic, different actors had to be used for the following characters: 
      • Osiris (Brazilian version) 
      • Eris (Brazilian version) 
      • Eris (Polish version) 
  • We intend to return to the original cast as soon as possible. 

Advanced Rendering     

  • Lighting improvements and better dark area standardization. 
  • Please revisit your brightness settings and tune to your taste. 
  • We recommend HDR black point is set to the default middle value for best results. 

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Destiny 2 Update 3.0.0

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Rewards 

Vendor Armor 

  • Vanguard, Crucible, and Gambit vendors now all reward a Prime version of their respective ritual engram for completing the weekly challenge.  
      • These engrams award the ritual’s new Season of the Hunt armor on a knockout list until the full set has been obtained. 
      • Once the full set is obtained the engrams drop re-rolls of the ritual armor as well as world weapons. (Note this is on a per-ritual basis; each ritual engram assesses separately.) 
      • All armor dropped from these engrams is high stat armor.  
  • The base (non-Prime) version of Vanguard, Crucible, and Gambit engrams now drops world armor until the respective ritual set has been obtained from the Prime ritual engram. 
  • Once the ritual set has been obtained from the Prime ritual engram, low-stat ritual armor will drop. 
  • Zavala, Shaxx, and Drifter now sell low-stat versions of their new Season of the Hunt armor. Armor must be obtained from the ritual’s Prime engram before it can be purchased. 

Engrams 

  • Engram previews for most gear engrams have been removed. 
  • The following engrams had new versions created in Season of the Hunt: Legendary World, Prime, Crucible, Gambit, Vanguard, Gunsmith, and Iron Banner. Older versions of these engrams will be removed from the game in Season 13.  
      • Players with a back-stock of these engrams in the Postmaster are advised to extract and decrypt these engrams before the end of Season of the Hunt. 

Economy 

  • Spider has made several changes to his inventory as follows:  
      • He has grown jealous of the large stocks of Legendary Shards Guardians have saved up, and now covets them. To that end he will no longer part with Legendary Shards. 
      • He has obtained Enhancement Prisms to sell but will part with no more than three per week for each customer.  
          • He has priced these at 400 Legendary Shards each. 
      • Enhancement Cores are now fixed in price at 30 Legendary Shards each (they do not ascend with each purchase) but are limited to 5 per day for each customer. 
  • Zavala’s and Shaxx’s Boons and the Eververse’s Gleaming Boons have been deprecated and can be dismantled to recover their original full purchase price. 
  • Economy, Currencies, Faction of the Nine, Dead Orbit, New Monarchy, Future War Cult faction tokens, and all Rare destination materials can now be safely discarded and can be deleted as a full stack. 
  • Banshee-44 and the Spider will still accept planetary materials from Vaulted destinations for the duration of Season of the Hunt. 
      • These materials will be deprecated in a future season and players are advised to spend them during Season of the Hunt. 
  • Season Pass 
      • Season Pass rewards have been refreshed for Season of the Hunt. 
      • Additional Bright Dust has been added to the Season Pass reward tracks as follows: 
          • Free Track: Added 5,200 to the already present 2,300, for a total of 7,500. 
          • Paid Track: Added 2,600 to the already present 400, for a total of 3,000. 
      • Weekly Bounties will now award 100 Bright Dust 
  • Eververse 
      • Starting in Season of the Hunt, Bright Engrams will now contain all Eververse content from Season 1 to three Seasons prior to the current Season (excluding content from special events like Festival of the Lost, the Dawning, etc.). Here are some practical examples: 
          • Season of the Hunt: Bright Engrams contain all content from Seasons 1 through 9.  
          • Season 13: Bright Engrams contain all content from Seasons 1 through 10. 

Ghosts 

  • All existing and new Ghost Shells except the Generalist Shell now have energy levels and access to mods with various energy costs instead of being pre-loaded with specific perks. 
  • Ghosts now have four mod slots. Three are unlocked by default, and the fourth is unlocked by Masterworking the Shell. 
  • Kill Tracker functionality remains only on Ghosts that originally had access to that perk. 
  • Other pre-existing Ghost perks have been turned into mods and some have been made into more globalized versions of their past functionality. 
  • A selection of mods are available on all Ghost Shells by default, with the remaining ones obtainable via various gameplay sources (information on where to find these mods can be learned from Collections). 
  • No mods will be obtained from the Eververse and Eververse purchased Shells will have no advantages or functional differences from Ghost Shells earned in game. 

Sparrows 

  • All Sparrows intrinsically fast-summon now. 
      • Newly acquired or reacquired from Collections sparrows no longer roll on the Speed Demon(fast-summoning) perk. 
      • Players are advised to re-pull any sparrows they presently are using that have fast-summon to gain a new perk combo. 

General Fixes 

  • Matterscourge ornament can no longer be reacquired from Collections. 
  • Last Perdition on Shaxx now dismantles for less than its vendor cost. 
  • Universal Ornament item descriptions no longer refer specifically to Year-3 items. 
  • Emotes now display flavor text on the item detail screen or when being previewed on the Eververse store. 
  • Added icons to weapons that were missing their release watermark. 
  • Exotic Ciphers can no longer be added to a player’s Vault. 
      • Players saving an Exotic Cipher in their Vault must remove it and spend it before they can acquire a new one.
  • Armor affinity now display on player inspect. 

Bounties 

  • Lectern of Enchantment weekly bounty no longer references Nightmares on Io or Titan. 
      • Progress is now made from defeating Nightmares on the Moon. 

Power & Progression 

  • Powerful sources, weekly rituals with Powerful rewards released with Shadowkeep no longer grant Powerful rewards. 
      • These rewards have been moved to new rituals released with Beyond Light. 
  • Once the character’s gear Power has reached the soft cap (1200 in Beyond Light), it will now be possible to receive small Powerful upgrades from some normal drops. 
      • These will come from strikes, Crucible, and Gambit as well as some Seasonal sources, and are not subject to daily nor weekly lockouts. 
      • These can drop until the Power Cap (1250 in Beyond Light). 
  • Reduced the Power level of some vendor token rewards. 

Player Identity 

  • Login screens now have a dark background. 
  • Updated the Full-screen Menus to have a dark background style.  
  • Player waypoints now display Season Rank, HUD waypoints. 
      • Character Creation: 
      • Changed selection from “Male” & “Female” to “Masculine” & “Feminine.” 
      • Guardian head and hair models have been replaced with improved versions. 
      • Several color swatches have been changed to better represent the applied color. 
      • Players previous head selections are still used. 
  • Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses. 
      • Character screen visuals updated depending on player choice between Light and Dark. 

Triumphs 

  • Triumph Screen Updates: 
      • Navigation has been added to Triumphs and Seals to toggle between Active and Legacy content. 
      • Legacy Triumphs and Seals have a new visual style to distinguish them from Active content. 
      • Medals, Exotic Catalysts, and Lore have been given their own section within the Triumphs screen. 
      • Improved Lore screen added for better book/page navigation. 
      • Triumphs now display both the current step reward and final completion reward. 
  • Triumphs have had an overhaul and are now categorized in a new way. 
      • Lifetime Triumph sets will persist across all Seasons and introduces new players to the core aspects of Destiny. 
      • Destination Triumph sets will move to the Legacy section when the related destination enters the Destiny Content Vault. 
      • Seasonal Triumph sets will move to the Legacy section at the end of each year. 
  • Legacy Triumph Sets and Seals are found in the Legacy section. 
      • Legacy sets will not apply to your Active Triumph Score. 
      • Players can still see their Legacy set scores and which Triumphs they completed in time. 
      • All the Legacy Seals and their related Triumphs can be seen on the Legacy page. 
      • Titles for completed Legacy Seals can still be equipped 
  • Several new Stat Trackers were added to the system including, but not limited to, weapon-type Stat Trackers gated behind new Triumph completions.  
      • Prophecy Dungeon Stat Trackers have been moved to the Open World category matching other Dungeon related Stat Trackers. 

Combat 

Weapons 

  • Hand Cannons 
      • Aggressive   
          • Increased Rate of Fire (RoF) from 110 to 120.  
          • Broke out Aggressive Hand Cannons, allowing custom tuning of stats (e.g. damage falloff for 100 range in this subfamily now starts at 32m).  
      • Adaptive and Precision  
          • Range stat now has more impact on minimum damage falloff range for both archetypes.  
          • Damage falloff for 100 range now starts at 25m, was 20m.  
      • Precision Hand Cannon   
          • 180 RoF magazine scaled up by 37 percent.   
          • Note: This also affects Exotics with that RoF.  
      • Lightweight (folded in to Adaptive)  
          • Moved all Lightweight Hand Cannons (150 RoF) to the Adaptive subfamily (140 RoF).  
      • This includes Luna’s Howl and Not Forgotten.  
          • One Exotic Hand Cannon will retain 150 RoF. 
          • We aren’t going to leave it to speculation. 
          • It’s beautiful. 
          • It does Solar damage. 
          • It makes enemies explode. 
          • It’s Sunshot.  
  • Sniper Rifles 
      • Adjusted how aim assist (AA) is affected by Sniper Rifle Zoom rating. The lower the Zoom the lower the AA and vice versa. Scopes with around 50 Zoom are unchanged.  
      • Lowest-Zoom scopes have a large reduction in AA cone angle.  
      • Highest-Zoom scopes have a small increase. 
  • Auto Rifles 
      • Adaptive  
          • Damage per bullet reduced from 15.75 to 14.25.  
          • Note: Prior to Season of the Worthy, damage per bullet was 13.75.  
  • Scout Rifles 
      • Increased how much each point of the AA stat widens the AA cone. 
      • At maximum, the AA cone is now 15 percent wider.  
  • Rocket Launchers 
      • Increased reserves by 1 or 2 rockets depending on Inventory stat.  
  • Perks 
      • Outlaw – Reload speed increase felt insufficient with certain subfamilies and combinations of rolls (e.g. Aggressive Hand Cannons).  
          • Increased Reload stat bonus from +50 to +70.
  • Merciless  
      • Increased Inventory stat from 36 to 55 (this increases reserve ammo).  
  • Mountaintop   
      • Reduced splash damage by 33 percent, increased impact damage such that total damage is 5 percent lower than before.  
      • Reduced projectile velocity multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent faster than other breech Grenade Launchers instead of 40 percent).  
      • Reduced in-air accuracy. Now has significant projectile error while in-air (around 7 degrees without the Icarus Grip mod, substantially less with).  
  • Falling Guillotine  
      • Reduced Heavy Attack damage by ~24 percent to bring in line with other Swords.  
      • Note: Falling Guillotine will continue to be slightly above average, just not to the extent that it is now.  
  • MIDA Multi-Tool and MIDA Mini-Tool 
      • MIDA Mini-Tool 
          • Moved the “Mida Synergy” trait to the intrinsic, similar to how the (Baroque) version works. 
          • Added the following perks: 
              • Hip-Fire Grip 
              • Kill Clip 
      • NOTE: There is an issue with the Masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update. 
      • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap. 
  • Sturm and Drang 
      • Drang 
          • Moved the “Together Forever” trait to the intrinsic, similar to how the (Baroque) version works
          • Added the following perks: 
          • Accurized Rounds 
          • Moving Target 
          • NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update. 
          • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap. 
  • Ruinous Effigy 
      • Transmutation Spheres 
      • Reduced the damage of the aerial melee attack by 25 percent. 
      • Significantly reduced the damage of the drain effect on enemy combatants. 
  • Arbalest 
      • No longer strikes shields multiple times, but its efficacy against shielded targets has been increased. 
  • Jade Rabbit 
      • Armor Piercing Rounds swapped to High Caliber Rounds. 
      • This fixes an issue that could prevent the Exotic perk from triggering. 
  • Traveler’s Chosen 
      • Reduced muzzle flash intensity. 
  • Point of the Stag 
      • Increased Point of the Stag’s Max Power Level to 1310. 
  • Divinity 
      • Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana’s Vow). 

Energy Type Requirements 

  • All of the weapon-oriented armor mods (e.g. Hand Cannon Loader, Fusion Rifle Ammo Finder, etc.) have been changed to be any energy type.  
      • As a result of the above change, all Arc Charged with Light mods now activate their second perk if you have any other Arc mod equipped on the same armor piece, or if you have any other Arc Charged with Light mod socketed in any other armor piece you are wearing.  

Enhanced Mod Rebalancing  

  • All mods that have an Enhanced version of that mod (e.g. Enhanced Hand Cannon Loader) have had the base mods’ efficacy increased to match that of the Enhanced version of the mod.  
      • As a result, those Enhanced mods have been deprecated, and the base mods’ energy costs have been adjusted upward slightly (but are still lower than the equivalent Enhanced mods).  
  • Some mods have moved to different slots to create more competition for mod sockets across armor pieces (for example, the Fast Ready mods have moved to the Arms socket).  

Raid Mods  

  • Starting in Season of the Hunt, Last Wish, Garden of Salvation, and the upcoming Beyond Light raid armors will now drop with a fifth, dedicated armor mod socket that is exclusively for the mods related to that raid.  
      • Anti-Taken mods from Last Wish will only function in the Last Wish raid.  
      • Anti-Hive mods from the Leviathan raid will be deprecated.  
      • Anti-Fallen raid mods from Scourge of the Past will be deprecated. 
  • Last Wish and Garden of Salvation armor acquired prior to Season of the Hunt will not have this dedicated armor socket but will still be able to use the mods related to that raid in the new Legacy armor mod socket. 

Combat Mods  

  • All armor released in Beyond Light and Season of the Hunt, all Last Wish and Garden of Salvation armor acquired starting in Season of the Hunt, and all Armor 2.0 Exotic armor pieces (including those already possessed by players) will have a Combat style mod socket. 
      • In Season of the Hunt, this socket will accept all Charged with Light and Warmind Cell mods.   
  • All Armor 2.0 armor acquired during Seasons 8 through 11 have had their Seasonal mod sockets replaced with a single, unified Legacy mod socket that can socket all Charged with Light mods, all Warmind Cell mods, all Nightmare Hunt mods, all Garden of Salvation mods, and all Last Wish mods. 
  • Banshee-44 now has a chance to sell armor mods from Black Armory, Season 10, and Season 11.

Anti-Champion Mods 

  • Anti-barrier rounds will now penetrate Taken Phalanx shields. 
  • All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot. 

Abilities 

  • Increased Hunter’s dodge cooldown by a few seconds 
      • (E.g. Tier 4 original cooldown: 22 sec. New cooldown: 26 sec) 
  • Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses. 


Activities 

Vanguard 

  • Removed Legacy Nightfall and Heroic story mission nodes. 
  • Nightfall: The Ordeal  
      • Adjusted Adept recommended Power level to 1180, matchmaking is available at 1150.  
      • All versions of Nightfall: The Ordeal now fill player ammo at the start of the activity (like Grandmaster has always done). 

Gambit 

  • Merged Gambit and Gambit Prime into a single mode 
      • Single round. 
      • Gambit Prime encounters, with all a large boss combatants reduced in potency. 
      • Gambit Prime mote targets and drain. 
      • Gambit Prime blockers, with the Phalanx taking the place of the Captain for 10 motes. 
      • Gambit Prime invasion cadence, with longer cooldown between invasions. 
      • Gambit boss fight, with increased Primeval health and Slayer buff potency. 
      • Removed Gambit Prime armor perks. 

Crucible 

  • Updated the Crucible’s featured modes: 
      • Control 
      • Elimination 
      • Rumble 
      • Glory: Survival 
          • Both Survival and Survival: Freelance will be available. 
      • Weekly rotator 
          • Clash 
          • Mayhem 
          • Showdown 
      • Private matches 
      • Limited Availability 
          • Iron Banner 
          • Iron Banner: Freelance 
      • Weekend Availability 
          • Trials of Osiris 
  • Trials of Osiris 
      • Trials of Osiris Power level requirement increased to 1210. 
      • Weapons or armor that have ornaments applied to them now correctly show the ornament icon during the Trials intro. 
      • Added Adept weapons and weapon mods to Flawless chest rewards. 
      • Additional information here (link TWAB). 
  • Maps 
      • Added physics blockers to some out-of-bounds areas on Altar of Flame. 
      • Added physics blockers to some out-of-bounds areas on Exodus Blue. 
      • Added physics blockers to some out-of-bounds areas on Cauldron. 

Monument to Lost Lights 

  • Added the following to the new Monument to Lost Lights vendor in the Tower: 
      • Exotic quest weapons from Year 1. 
      • Most Exotic quest weapons from Year 2. 
      • Exotic Season Pass and quest weapons from Year 3 through 8, 9, and 10. 
      • All past pinnacle and ritual quest weapons. 
      • Vaulted Raid’s Exotic Weapons. 
  • All Exotics require an Exotic cipher, large amounts of Glimmer, a large amount of one planetary materials, and a small amount of Masterworking material. 
  • Legendary weapons require a second Masterworking material, rather than an Exotic cipher. 
  • Amounts vary between weapons. 
  • Added a repeatable source of Exotic ciphers – visit Xur to learn more. 
  • Added a new currency, Spoils of Conquest, acquirable only from raids. 
      • Spoils of Conquest can be used to acquire Vaulted raid’s Exotic weapons from the Monument to Lost Lights vendor. 

General 

  • Fixed an issue where dying while holding Riven’s Heart could cause the Heart to disappear. 
  • Removed flashpoints. 
  • Removed the following Shadowkeep challenges from the Moon: 
      • Rune table 
      • Repeatable campaign missions 
      • Nightmare Hunt completion and time trials 
      • Pit of Heresy completion 
      • Garden of Salvation completion 

Quest Notifications 

  • Added notifications in the player’s HUD that display whenever a player acquires a new quest, progresses to a new quest step, and completes a quest. 
  • Tracking a quest with an associated map location automatically adds a waypoint to that associated location. 
  • Added a shortcut to the current Season’s Triumphs within the Seasonal tab of the Quest Log. 

New Light 

  • Greatly expanded the New Light experience 
      • Introducing a new introductory campaign that both new players and veteran players can experience. 
      • Cosmodrome makes a return as a destination along with new activities and a new NPC. 
      • Created additional new user experience tutorials to help explain equipping weapons and armor, quests and bounties, lost sectors, strike matchmaking, and more. 
      • Veterans can experience this new campaign should they choose by retrieving the “A Guardian Rises” pursuit from the Quest Archive. 
  • The Pain & Gain Exotic quest for Riskrunner has been replaced 
      • This quest has been folded into the New Light campaign experience. 
  • Subclass Acquisition 
      • New Light players who do not have a veteran account with all subclasses unlocked will now acquire alternate subclasses from Ikora 
      • New characters can earn pursuits to unlock their additional subclasses by speaking with Ikora after their first strike. 
      • All subclass pursuits are class scoped just as their subclasses are. 
      • Alternate characters with missing subclasses can acquire them by speaking with Ikora and accepting the subclass pursuit package. 
  • Added a new vendor to the Tower, located to the left of the Postmaster. 
      • The Quest Archive Vendor functions much like the Destiny 1 Abandoned Quests Kiosk as well as a way to acquire older pursuits. 
      • The kiosk has subpages that group the pursuits just as they are seen on your Quests page. 
      • Going forward any pursuits abandoned will go to this vendor. 
      • Older pursuits can now also be found on this vendor. 
      • This is to help ensure that vendors do not become overwhelmed by older content. 
  • Triumphs are now unlocked as part of the New Light experience 
      • Prior to this moment you will not be able to navigate Triumphs if your account has not yet unlocked them. 
      • Unlocking Triumphs on any character enables them for all. 
      • There are categories of Triumphs under Lifetime that unlock as a result of claiming adjacent Triumphs. 
  • The Season Pass and its rewards are now unlocked as part of the New Light experience 
      • Unlocking the Season Pass on any character enables it for the entire account. 
      • The first time you unlock the Season Pass you will earn 5 free ranks, up to rank 5. 
      • Rested XP is also not enabled until the Season Pass has been unlocked. 
      • The moment that the Season Pass is unlocked both Rested XP and Challenges are enabled. 
  • Destinations unlock via XP if you do not own the expansion associated with that destination. 
      • Unlock Order: 
          • Cosmodrome 
          • Europa 
          • EDZ 
          • Nessus 
          • Tangled Shore 
          • Dreaming City 
          • Moon 
  • Crucible and Gambit 
      • These activities are now unlocked after reaching the Tower and picking up the associated pursuit from Lord Shaxx and Drifter respectively. 
      • Completing the first step of either pursuit unlocks the entirety of the activity types modes. 
      • These pursuits can be acquired when returning to the Tower after your first strike. 
      • They can be picked up, but they will not advertise on the vendor waypoint/tooltip until you’ve progressed through the game further. 
  • Strikes can be unlocked after completing the first step of the strike introduction pursuit provided by Zavala. 
  • The Forsaken campaign now has the same introduction behavior as Shadowkeep and Europa. 
      • All players regardless of expansions owned get to experience the first mission of the Forsaken campaign upon unlocking the Tangled Shore. 
      • Completing this activity is a requirement for unlocking Free Roam on the Tangled Shore. 
      • Accounts that own Forsaken will automatically be given the remainder of the campaign and may continue as they see fit. 
      • Accounts that do not own Forsaken will be able to pick up the remaining campaign for Forsaken from the Quest Archive vendor once they’ve purchased it. 
      • Accounts that do not own Forsaken can still explore the Tangled Shore and the Dreaming City after having unlocked their patrol zones. 
  • Beyond Light 
      • Veteran characters who log in and qualify for the start of the Beyond Light campaign will be automatically launched into it. 
      • New characters who log in and qualify for the start of the Beyond Light campaign, but have not completed the New Light quest, will not be automatically launched into it. 
      • This does not disable a new character from manually starting the Beyond Light campaign. 
  • Chaperone Acquisition 
      • There is now an alternative pursuit for acquiring the Exotic Shotgun, Chaperone. 
          • This pursuit may be acquired via Shaw Han on the Cosmodrome or the Quest Archive Vendor in the Tower. 
          • This pursuits requires ownership of Beyond Light. 
      • The pre-existing pursuit for Chaperone continues to exist as-is and remains part of the Forsaken expansion. 

Misc 

  • Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with over 100 friends. 
  • Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress. 
      • This most notably impacted Iron Banner bounties, and also caused players to have their artifact power bonus enabled. 

General 

PC 

  • PC players with compatible NVIDIA cards and drivers will be able to take advantage of Destiny 2 integration with NVIDIA Reflex, reducing “click-to-display” latency during gameplay.  

Environment 

  • Updated lighting in a number of areas on EDZ and Nessus. 
  • Updated lighting and sky atmosphere for EDZ. 

Localization 

  • Due to the challenges of voice recording during a global pandemic, different actors had to be used for the following characters: 
      • Osiris (Brazilian version) 
      • Eris (Brazilian version) 
      • Eris (Polish version) 
  • We intend to return to the original cast as soon as possible. 

Advanced Rendering     

  • Lighting improvements and better dark area standardization. 
  • Please revisit your brightness settings and tune to your taste. 
  • We recommend HDR black point is set to the default middle value for best results. 

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This Week at Bungie – 11/5/2020

This week at Bungie, we’re beginning our descent to Europa. 

Every release, we have a long conversation about what we should show players leading up to launch, and what we should leave for players to discover. We want to build up the sense of wonder as a new Season or expansion makes its approach without spoiling everything that’s coming. With just a week to go before launch, we’ve almost reached our destination. 

Our Beyond Light Launch Trailer went live last week. A ViDoc, exploring Beyond Light and Season of the Hunt, is available for your viewing pleasure. We’ve released our Season of the Hunt calendar to help you plan out your days for the next few months. 

All that’s left is a quick preview of patch notes and a maintenance timeline. After that, we leave the rest to you. 

It’s All in the Patch 

Over the last few weeks, our goals have been to set expectations. We’ve covered the Destiny Content Vault, upcoming Sandbox changes, Gambit tuning, and more. These updates aren’t mind-blowing or overly game changing, they’re just nice little morsels to chew on in the final days leading up to launch. In any case, we hope you like the following quality of life appetizers before your meal is delivered on November 10.  

Archives

Beginning November 10, two new kiosks will be available in the Tower. First up, the Quest Archive will be found next to the Postmaster. Our hope is that this removes some of the confusion when trying to track down the odd quest that you previously discarded. Additionally, this will be the place for any veteran players to pick up the New Light Quest on November 10, if they have a strong desire to experience new player tutorials and the (re-)introduction to the Cosmodrome. 

Next up, the Monument to Lost Lights Exotic Archive will be found by the Vault. Here, players may acquire various Exotics and Legendary Pinnacle/Pursuit weapons that were once available through now-retired quests. As many of these Exotics were tied to lengthy quests or difficult objectives, we wanted to make sure their prices reflected those previous efforts. Players will need an amount of Glimmer, destination materials, masterworking materials, and an Exotic Cipher or Ascendant Shard in order to purchase the Exotic or Legendary which they desire. We’re also introducing a currency, Spoils of Conquest, which can only be acquired when completing raids. This currency will be required for Exotics previously tied to Vaulted raids. 

In the past, Exotic Ciphers were very limited in nature. While you can expect one to be available as part of the Season Pass, Xur will also offer a quest to earn one Exotic Cipher on a weekly cadence.

Now, let’s move on to some traditional patch notes…

Crucible 

  • Trials of Osiris 
      • Trials of Osiris Power level requirement increased to 1210. 
      • Added ADEPT weapons and weapon mods to Flawless chest rewards.  
      • Additional information here
  • Maps 
      • Added physics blockers to some out-of-bounds areas on Altar of Flame. 
      • Added physics blockers to some out-of-bounds areas on Exodus Blue.  
      • Added physics blockers to some out-of-bounds areas on Cauldron. 

Player Identity 

  • Login screens now have a dark background.  
  • Updated the full-screen menus to have a dark background style.   
  • Player waypoints now display Season Rank, HUD waypoints.
  • Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses. 
      • Character screen visuals updated depending on player choice between Light and Dark.  

Character Creation  

  • Changed selection from “Male” & “Female” to “Masculine” & “Feminine.”  
  • Guardian head and hair models have been replaced with improved versions.   
      • Several color swatches have been changed to better represent the applied color.  
      • Player’s previous head selections are still used.  

Misc  

  • Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with more than 100 friends.  
  • Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.  
  • This most notably impacted Iron Banner bounties and could cause players to have their Artifact Power bonus enabled during Iron Banner matches.  

A few Sandbox changes that we missed in our Sandbox preview 

  • Traveler’s Chosen  
      • Reduced muzzle flash intensity.  
  • Point of the Stag  
      • Increased Point of the Stag’s Max Power Level to 1310. 
  • Divinity  
      • Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana’s Vow). 
  • Hunter Dodge
      • Increased Hunter’s Dodge cooldown by a few seconds. 
      • (E.g. Tier 4, old cooldown: 22 sec. New cooldown: 26 sec.)  
  • Anti-Champion Mods 
      • Anti-barrier rounds will now penetrate Taken Phalanx shields. 
      • All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot. 
  • Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses. 

Before we end our patch note preview, we do want to call out the collectors among you who have been talking about the impending removal of Expired Ramen Coupons from your inventories. We know this one stings a bit. It’s a byproduct of us cleaning up inventory systems and doing general maintenance. 

We want to a provide a parting gift before these coupons are tossed into the bin. These coupons can’t be redeemed for spicy ramen, but they can decorate your desktop for as long as you desire. 


…and there we have it. Full patch notes will be released on Tuesday around launch time. Stay tuned!

Novembrrrrrrrrrrrrrrrrrrr 

With a new expansion coming next week, we also have a fresh update coming to Bungie Store! We’re entering the holiday season, so it’s a pretty good time to start gift shopping for your favorite Guardians out there in the world. 

Starting November 9, upgrade your arsenal of collectibles and gifts at Bungie Store with new exclusive products and free in-game emblems with purchase, including the Destiny 2: Beyond Light Original Soundtrack!  

Cosmic Alignment (Available November 9 through December 4, 2020)


Between Stars (Available November 9 through February 9, 2021)



Shattered Harmony (Available November 9 with purchase of Destiny 2: Beyond Light Original Soundtrack)


Follow @BungieStore on Twitter for more deals and discounts to be announced every Friday in Novembrrrr from The Drifter, The Exo Stranger and Variks. 

Let’s Talk Maintenance and Pre-Loads 


 

Next Monday, November 9, Destiny 2 will go offline for an extended maintenance period. We want to give everyone ample time to download Destiny 2 Update 3.0.0. Our teams are prepping for the launch day assault on our servers. Destiny Player Support has the full timeline for maintenance, downloads, and more. Read up, spread the word, and get ready for Beyond Light. 

This is their report.

UPDATE 3.0.0.1

Next Monday, maintenance for Update 3.0.0.1 will begin. Below is a timeline of events:

  • November 9, 3:30 PM PST (2330 UTC): Background maintenance for Update 3.0.0.1 will begin.
  • November 9, 4:00 PM PST (0000 UTC): In preparation for downtime, players will be removed from activities and will be required to download a small update before logging in again.
  • November 9, 6:50 PM PST (0250 UTC): Sign-on for Destiny 2 will be disabled.
  • November 9, 7:00 PM PST (0300 UTC): Destiny 2 will be brought offline for expected maintenance. Players will be removed from activities and won’t be able to log back into Destiny 2 until 9 AM PST on November 10.
  • November 10, 9:00 AM PST (1700 UTC): Destiny 2 Update 3.0.0.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • November 10 12:00 PM PDT (2000 UTC): Destiny 2 maintenance is expected to conclude.

For more information, please visit our Destiny Server and Update Status help article.

BEYOND LIGHT PRE-LOAD

Pre-load for Update 3.0.0.1 will be available prior to the game’s release. Below are pre-load timelines and instructions based on platform:

PlayStation

Beginning on November 8 after 8 PM PST (0400 UTC), users can start pre-downloading Update 3.0.0.1 by:

  • Navigating to Destiny 2
  • Pressing the “Options” button
  • And selecting “Check for Updates”
In an effort to decrease server load, some PlayStation Plus users may be able to pre-download Update 3.0.0.1 starting on November 7 after 8 PM PST (0400 UTC) if they have auto update/download enabled on their PlayStation 4. For instructions on how to setup auto update/download, please click here.

PLEASE NOTE: BUNGIE RECOMMENDS THAT PLAYERS SHOULD NOT DELETE THEIR CURRENT VERSION OF DESTINY 2 ON THEIR PLAYSTATION CONSOLE TO SPEED UP THE PRE-DOWNLOAD PROCESS.

Pre-load for Xbox will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. For instructions on how to setup auto update, please click here.
Pre-load for PC will be available shortly after Destiny 2 is taken offline for expected maintenance at 7 PM PST (0300 UTC) on November 9. Update 3.0.0.1 should automatically be put in the Steam download queue once it is available to pre-load. For more information on managing Steam downloads and updates, please click here.

STORAGE REQUIREMENTS

Below are the updated storage requirements for Beyond Light:

Platform Destiny 2 Install Size Storage Space Needed for Installation
Xbox Series X|S 65.7 GB 65.7GB
PlayStation 5 70.78 GB 70.78 GB
PlayStation 4 70.78 GB 171.68 GB*
Xbox One 65.7 GB 65.7 GB
PC 69.7 GB**  186.2 GB*** 

* PlayStation 4: Includes current installed version of Destiny 2 (100.9 GB) + Update 3.0.0.1 pre-load (70.78 GB) = 171.68 GB

** PC: Destiny 2 Install Size may vary based on languages installed, size shown is maximum size possible 

 *** PC: Includes current installed version of Destiny 2 (up to 116.5 GB) + Update 3.0.0.1 pre-load (up to 69.7 GB) = 186.2 GB

DESTINY CONTENT VAULT AND THE END OF SEASON OF ARRIVALS

With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns.
Additionally, certain Titles will become Legacy Seals and unavailable to earn at the start of Year 4. Players should be sure to equip the following Titles before November 9 at 7 PM PST (0300 UTC), after which they will be unavailable to earn. For more information, please visit our Year 4 Triumphs Update help article.

Seal Title
A Shadow Rises Shadow
Reckoner Reckoner
Black Armory Blacksmith
Destinations Wayfarer
Lore Chronicler
Undying Undying
Dawn Savior
Almighty Almighty
Arrivals Forerunner
Moments of Triumph 2020 MMXX

BUNGIE REWARDS

With the release of Beyond Light on November 10, certain Bungie Rewards will no longer be available to earn. These include the ‘Eclipse Sunset’ and ‘Sunset’ emblems, the Year of Shadowkeep Artifact Coins, the Moments of Triumph t-shirt, the Raid Ring, the Prophecy Dungeon Hoodie, the MMXX Seal, and the Forerunner Seal. 

Players should be sure to earn these rewards by November 9 at 7 PM PST (0300 UTC) and claim these rewards from the Bungie Rewards page before November 13 at 8 AM PST (1600 UTC). 

Encore 


 
Before we kick off a new year of Destiny content, we have a final round for Movie of the Week. 2020 isn’t over yet, but we’ve had a blast watching community-created content throughout Shadowkeep and its associated Seasons. Many thanks to those who’ve submitted their footage (and art!), as it’s kept us sane week over week. 

Here are your final Movie of the Week selections before Beyond Light brings some Darkness to the table. 

Movie of the Week: Thanks, Taken! 

Movie of the Week: Festival of the Lost, Parting Shot 

Movie of the Week: Give ‘em a hand 

Movie of the Week: SEVENTH COLUMN!!! …AND ANOTHER ONE! 

Movie of the Week: It isn’t over until it’s over 

Next week, we’ll have a new companion section for Movie of the Week. We felt it important to give the same spotlight to the artists of our community as we’ve been giving to those who create fun videos.  

To throw your hat in the ring, submit your content to the Community Creations portal on Bungie.net. If you also post your content to social media, tag it with #DestinyMOTW or #DestinyArt. We’ll snag a few winners each week and grant them some fancy new emblems. 

We’ve been here a few times. What was once months became weeks. Weeks have become mere days. Five more sleeps stand between you and Beyond Light. Well, that’s if you can even sleep the night before launch. I know I probably won’t. Many of you have been on this journey with us from the start. In the last year, numerous Guardians have begun their journey through New Light. No matter how long you’ve been a Guardian, we can’t thank you enough for playing.

Stay hydrated. Be healthy. Treat yourself well. 

We’re almost there. 

See you starside. 

-dmg04 

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This Week At Bungie – 10/29/2020

This week at Bungie, there is just a lot going on right now. 

What a week. It started out with a brand new ViDoc showcasing Bungie developers giving you a behind-the-scenes look at what we’ve been cooking up from home. Now we’ll pause the TWAB for 15 minutes so you can go watch it in all its glory. Even if you already watched it, go watch it again. Don’t worry, we’ll wait on you. 


We followed that up by pushing out the Beyond Light launch trailer this morning featuring some good vibes and a familiar soundtrack. It’s one of the last action-packed previews of Beyond Light you’ll get before it launches in less than a fortnight. We’ll pause the TWAB one more time so you can watch it, but this is it. No more pauses after this! 

That’s all we got for you this week… 

Nah, just kidding. We got a lot more to cover. Let’s get to it.  

Progression Changes 

The start of any new Destiny expansion begins with a Power climb as you  experience the campaign and play through the story missions. After finishing that up and completing some additional quests and activities, you’re usually around what we call the “Soft Cap” and will need to start earning Powerful rewards to continue to increase Power so you can tackle some of the more aspirational activities in the endgame. After you reach the “Hard Cap” then there is an additional 10 Power you can earn through earning pinnacle rewards if you choose to hit the “Pinnacle Cap.”  

Here are the new Power Caps you are aiming for when the next Season begins on November 10: 

  • Soft Cap: 1200 
  • Hard Cap: 1250 
  • Pinnacle Cap: 1260 

When you first log in next Season, all of your weapons and armor will be at 1050 Power or higher. If you have anything already over 1050 it will be unchanged, and anything under will be brought up to 1050. All new players will start at 1050 as well.  

Powerful Reward Changes 

We’ve heard a lot of feedback from players for more opportunities to earn Powerful rewards from the activities you enjoy most. We have a change coming that will allow you to have a chance to earn Powerful rewards from strikes, Gambit, Crucible, and from Seasonal drops all the way up until the Hard Cap. It will still be much quicker to continue to complete all the Powerful reward sources each week, but if you just want to play strikes or Crucible matches all day every day, you can continue to earn Powerful rewards.  

We hope this helps you to continue increasing your Power during the period when you are still close to the Soft Cap and may find completing some of the Powerful sources like The Ordeal very difficult.  

Tokens and Collections

Destiny is at its best when you are shooting aliens, getting loot, and becoming more powerful. That gameplay loop breaks down when the best way to increase your Power can be standing in the Tower, handing tokens to Lord Shaxx.  

Starting next Season, gear received from Collections and turning in tokens will have a lower Power than in previous Seasons. Gear earned through token purchases will be 20 Power below your Power Level and Collection buybacks will be capped at 1050 Power. 

Economy Changes 

Some currencies and items have changes coming either at the end of this Seasons or in the near future. Here is what to expect when you login next Season.  

Materials with No Home 

With several destinations going into the Destiny Content Vault, many of you have been wondering what is going to happen to the currencies found in the areas currently underneath the Pyramids. The simple answer is that there are no changes to these currencies in Season of the Hunt, and you will be able to continue to spend them at vendors normally. 

Starting in Season 13, Phaseglass Needles, Alkane Dust, Simulation Seeds, and Seraphite will be no longer accepted by vendors. For those of you that still have unspent stockpiles at the end of Season of the Hunt, Spider will be kind enough to offer a small Glimmer exchange to take them off your hands. But you’ll realize the best value by spending them before that point, so make sure you turn in your stockpiles before the end of next Season.  

There are other items that will be removed from your inventory at the end of Season of Arrivals. Some, like Faction Tokens, have not had a purpose in quite a while, and others, like Expired Ramen Coupons, never really had a purpose but held some sentimental value. We know that it might hard to part with those, but it’s time to let them go.  

Bounties

Back in late April, we shared some plans on how to tackle the problem of “bounty fatigue.” We have made some shifts to seasonal bounties and reduced their importance on earning seasonal currency and seasonal progress. We’re happy with these changes, but still want to continue to improve the bounty system overall.  

One of the plans we previewed was to eventually replace weekly bounties with a new mechanism to provide players with a set of non-expiring and account-scoped objectives each week that will grant lots of Season rank progress. We’re still working on that system and will share more on it before its targeted release of Season 13.  

Season Pass

The Season Pass you’ve come to know since Shadowkeep is largely staying the same. There will be new weapons and armor to earn off both the free track and the owned path. One big change we are making is adding Bright Dust to the Season Pass.  

As mentioned before, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they’ve been earning over the last year. Here is the high-level look at the changes coming next Season.  
  • Season Pass free path will now offer 7,500 Bright Dust 
  • Season Pass owned path will now offer 3,000 Bright Dust 
  • Weekly Bounties will now award 100 Bright Dust  

With these changes, the vast majority of players will be earning more Bright Dust than before. One of our goals here is to not have a system that pushes you to try to grind out every weekly bounty on all three characters every single week. Whether you are a three-character player or only play a Hunter, Bright Dust will be more available when earning ranks on the Season Pass. We will also be making a change to the timing of Season Pass rank purchases which will be available starting in week five instead of week nine. 

We have more plans for improving how you earn Bright Dust coming in Season 13 and will continue to monitor your feedback. 

I’ve been talking a lot. Let’s change it up. Here is Design Lead Justin Dazet to tell you about some changes Spider is making to his wares and to answer a question we have been seeing about the customization updates we are making to your Ghosts.

Spider’s Dealings 

Justin Dazet: Spider is going through some changes in Beyond Light. Though a notoriously savvy black-market dealer, our favorite four-armed friend has been largely the same for quite some time now. But the impending journey to Europa has finally given him a reason to tune up the materials exchange and make two key changes. 

First, Spider will no longer be selling Legendary Shards. This exchange was removed mainly because it was not seeing enough use, particularly when compared with the other exchange offers. After reviewing player balances and the frequency with which this exchange was accessed, it was an easy decision to free up the space for something much more interesting. 

In place of the Legendary Shard exchange, Spider is now selling Enhancement Prisms. These highly valued items come at a cost – 400 Legendary Shards per Prism – and he’s stingy with them so you can only purchase three a week. But we wanted to give those of you with higher balances a way to transmute your Legendary Shards into something a little more valuable than planetary materials and Upgrade Modules. 

Second, we’ve taken another look at how the Enhancement Core exchange works and made some changes. The ascending cost mechanism has been removed, and in its place, Spider will now sell you five Enhancement Cores a day for fixed price of 30 Legendary Shards each. While this does limit the number of Cores you can acquire from him each day, we feel a consistent price is a clearer experience with less chance to accidentally spend large quantities of Legendary Shards. 

More importantly it’s also cheaper. In the old purchase model, you’d pay 310 Legendary Shards for five Enhancement Cores (10, 20, 40, 80, and then 160). In the new model you’ll only pay 30 Shards each, which equals out to 150 Legendary Shards for five Enhancement Cores. So, while it does limit your acquisition rate, it actually will save you 160 Legendary Shards every five Cores! 

Got to Go Fast 

Finally, we’ve seen a few people wondering if you’ll be able to equip the Ghost mod Speed Demon with other mods like Guiding Light in the new system, and we have some good news for you: You won’t need to. Starting in Beyond Light all Sparrows, both Legendary and Exotic, will innately summon instantly, even without the Transmat Preloader perk. As a result, there is no need for a Ghost mod to impact this functionality, so Speed Demon was not carried forward into the new system. 

If you’re already driving around a Sparrow with Transmat Preloader, you can keep using it and it will work just fine. Or you can pull it from Collections again and get two new perks. Newly created Sparrows will no longer roll on Transmat Preloader, so you have a chance to get yourself an extra perk and still retain that instant summon speed. 

Hop on that newly instant-summoning Sparrow and zip on over to check out Spider’s new offers. He’s ready and waiting to wrap those four greedy arms around some of your wealth and make you a deal you can’t refuse. 

Eververse 

Starting in Season of the Hunt, Bright Engrams will now contain all Eververse content from Season 1 to three Seasons prior to the current Season (excluding content from special events like Festival of the Lost, the Dawning, etc.). Here are some practical examples:

  • Season 12: Bright Engrams contain all content from Seasons 1 through 9. 
  • Season 13: Bright Engrams contain all content from Seasons 1 through 10. 

As always, as you open more Bright Engrams, your chances for earning things you don’t own increases. There will be instances of duplicate drops, but the Engram will be weighted to grant you things you might be hunting. 

Down to the Wire 


 

It’s time now to check in with our Player Support team for the latest on known issues and important information on the state of the game.  

This is their report. 

WORLD ACTIVITIES 

When Beyond Light and Update 3.0.0 release on November 10, 2020, some world activities will be removed. These removals are not related to the Destiny Content Vault but are general game updates. 

Players should complete any activities and quests they have left if they want to claim rewards from them. 

  • Flashpoints (Weekly Engrams should be claimed before November 10 or they will be removed). 
  • All Destination Adventures. 
  • World Quests from Year-1 locations, such as Enemy of my Enemy, Exodus Black, and Data Recovery. 

INVENTORY ITEM REMOVAL  

With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns. 
Click here to review a list of items, quests, and currencies that will be removed from player inventories at the start of Year 4. Some items listed can be used or turned in for rewards, such as Glimmer, weapons, and armor, so be sure to do that before November 10. 

14-HOUR DOWNTIME 

On November 9, Destiny 2 will be taken offline for maintenance. 

Maintenance will begin at 7 PM PST (0300 UTC), ending on November 10 at 9 AM (1700 UTC) with the launch of Destiny 2: Beyond Light and Update 3.0.0. 

PlayStation 4 COLLECTOR’S EDITION CODES 

Earlier this week, we informed PlayStation 4 players who purchased the Destiny 2: Beyond Light Collector’s Edition that they may have received an email about a possible account lockout if they used their Collector’s Edition codes. The issue resulting in account lockouts for early code redemption has now been resolved, and players can now safely redeem their codes prior to November 10. 

TITLES AND SEALS 

With Moments of Triumph and Season of Arrivals coming to a close, players are strongly encouraged to claim and equip the titles located in their Seals so that they will correctly count as claimed. 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum
  •  The Warlock’s top tree on the Dawnblade subclass can trigger the Icarus Dash cooldown when playing on PC. 
  • Players can’t dismount from their Sparrow using the dismount button on a controller if their Ghost is out. 
  • Some players report that they’re receiving the Baboon error more frequently. 
Players who observe other issues should report them to our #Help forum

Nominees


 
It’s now time for our Movies of the Week. For those unfamiliar with our weekly tradition, this is where we find a few of our favorite fan films to feature. To enter, just make a Destiny 2 related video and upload it somewhere we can see. Our Creations page is always a good place we like to pull from. If you win, we will send you a special emblem as a reward for your effort. Without further interruption, here are this week’s winners! 

Destiny Lo-Fi/HipHop Beats to Wait for Beyond Light to

Memories

It’s been a fun week filled with several early mornings for us on Pacific time. It’s always nice to start off your day delivering a new ViDoc or exciting new launch trailer. The train carrying the hype is nearing its destination though, and Beyond Light will be arriving in less than two weeks! It’s almost time to start counting the sleeps until the big launch.  

Next week we will have a preview of some of the patch notes coming with the big update on November 10. We want to leave plenty for you to discover on your own in Beyond Light and Season of the Hunt and are excited to let the game do the talking, but we will still check in next week for one last TWAB before launch.  

See you then! 

<3 Cozmo