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Review: JYDGE (Switch eShop)

Imagine a bleak dystopian future where crime is rampant and multiple citizens are being held as hostages by dangerous people. JYDGE, recently launched on Steam  and now available via the Switch eShop, explores this exact scenario. When all goes to hell in the cyberpunk city of Edenbyrg, the local police department launches the JYDGE initiative to sweep the streets clear of crime.

While the concept has clearly been inspired by Judge Dredd, the publisher and developer 10tons has clarified that its new title is both a prequel and spin-off to Neon Chrome. For anyone who didn’t enjoy the rogue-like elements of this recent eShop release, JYDGE is a top-down shooter that is intended to be a more streamlined, simplified and fun experience – comparable to the likes of Hotline Miami and even Mr. Shifty. The procedurally generated levels as seen in Neon Chrome have been replaced with preset levels and the difficulty is now far less punishing.

Taking control of the JYDGE, you jump right into the action as a law enforcer. Each level follows a similar pattern – eliminate all enemies in sight, neutralise a key target, save the hostages and then get out. As JYDGE borrows art assets from Neon Chrome, the level presentation is strikingly familiar with bright colours highlighting doorways, signage, collectables and other points of interest. Disappointingly, the futuristic theme still feels just as uninspired. While a bit more colour has been added to levels with the odd patch of greenery from time to time, the design of each stage still lacks variety in terms of layout. For the most part you’ll be breaching buildings that are made up of lobbies, boardrooms and bathrooms. You might find yourself in the occasional bar fight, but you’ll still be awkwardly navigating tight corridors and walking down dead ends into janitor cupboards.

According to 10tons, enemy bullets have been slowed to make fire fights more manageable. Sadly though, the shootouts in JYDGE just do not compete with more prominent top-down shooters. Even the generic but upbeat soundtrack promoting law and order doesn’t solve the case. Despite the slower pacing of gun fights, it still struggles when it comes to precision shot making – which severely detracts from the addictive nature and general satisfaction of this genre. The AI of the punk-like enemies in JYDGE don’t help the situation. While the JYDGE can take a stealthier approach to each level, if detected enemies will immediately shoot to kill and lack any further strategy against you. Bosses and special enemies like robots are much the same. As soon as the JYDGE is spotted, enemies will follow you around an entire level until the fight draws to a conclusion. The most strategy required is dancing about during fire fights or hiding behind walls until the enemy eventually blasts down your cover.   

Seek & destroy A.I. in this type of game is normally less of a concern, but in JYDGE it becomes a problem when the controls are often imprecise and sluggish – especially when many levels demand twitch reflexes. Fortunately, the environmental destruction offers a brash way to breach rooms within a building. Explosive barrels are also littered around levels allowing players to destroy large chunks of the environment. As minor as it may be, it’s handy to be able to shoot through a wall if your original tactics fail.  

The “Department of Jystice” is where you go in between levels to upgrade and customise JYDGE – along with the weaponised gavel – using the “confiscated” credits obtained during missions. In the cybernetics lab the “cyberware augmentation module” enables this customisation; with a total of four slots you can boost the JYDGE with extra health, boost citizens’ health, gain additional body armour and even provide the hero of justice with an assist drone. Additional tools such as hacking upgrades can also be unlocked to provide minor advantages in certain levels. The gavel can be upgraded as well, with changes to the type of ammo it shoots and the ferocity of the bullet storm it is capable of unleashing.

Unlocking new upgrades all depends on the amount of medals you earn in a level, which are objective-based. These objectives vary, with standard tasks including completing a level within a certain time frame, rescuing all the hostages to looting every container. If you shoot a hostage, or one gets caught in the middle of a fire fight, the outcome is a “mistrial” – essentially game over – and you’ll have to retry. Luckily some enemies won’t always be present on the second go if you’ve defeated them the first time round. 

The loop of medals and unlockable customisations encourages players to replay levels, while also earning more cash to buy these upgrades. A harder difficulty setting is also introduced early on in the game – offering even more objectives and medal unlocks. The title is not exactly short on content, and eventually you’ll have missions down to a fine art if you can forgive the relaxed pace of the game. If you’re finding the challenges a bit too hard, there’s also a two player mode where two judges can deliver justice together.

Conclusion

Much like Neon Chrome, JYDGE operates by the book. It’s a mediocre experience that fails to stand out within the top-down shooter genre. Looking beyond the uninspired themes and design – not to forget the excessive use of justice-related puns – the major problems can be linked to the casual tempo of the gameplay. Further issues come from the imprecise controls, leaving you lacking the necessary precision when moving and aiming. In a genre where you want to quickly and efficiently eliminate all enemy threats, this title rarely makes you feel like a hardened law enforcer. 

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Harmonix lays off 14 in bid to ‘reduce overhead’

In an unfortunate bit of news, Gamasutra has learned that Boston-based developer Harmonix Music Systems has laid off 14 employees from multiple departments today. 

The news comes just under a month after the company released its music mixing game DropMix. In a statement to Gamasutra, a Harmonix representative says that the layoffs were made “to reduce our overhead and align our business with our current development slate.”

“This was a difficult decision and we’re grateful to our friends and former colleagues for their many contributions,” the statement continues. “We’re working to ensure that they’re taken care of as we make this change.”

Harmonix did confirm that Rock Band and DropMix remain “in full development” and that the company intends to  reveal more information about its unannounced projects in the coming months. 

If you or someone you know has been affected by these layoffs, you can email Gamasutra to share your story confidentially. 

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Now Available on Steam Early Access – Opus Magnum, 10% off!

Opus Magnum is Now Available on Steam Early Access and is 10% off!*

Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!

*Offer ends October 26 at 10AM Pacific Time

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Life is Strange: Before the Storm Episode Two Available Now on Xbox One

When we released Life is Strange: Before the Storm Episode One: Awake some weeks ago, it was with the weight of responsibility and not a little trepidation. We had crafted Before the Storm in a way that we felt it could proudly stand next to the first game from 2015, but ultimately it was up to you, the fans, to decide whether we had achieved that aim or not. To see such positive initial impressions from both players and critics was awesome! We loved seeing how much you enjoyed being back in Arcadia Bay while also discovering new areas and finding out more about the person that Chloe Price is and was.

Life is Strange Before the Storm Screenshot

The great thing about episodic games is that the wait in-between releases lets the previous episode sink in and community discussions and theories pop up daily about what has happened (and what does it mean!?) and where the narrative will take us next. We’ve watched, listened, and read your theories over the past few weeks while working on getting Episode Two ready for release; we’d like to give a shout-out to a few of them (Spoiler: If you haven’t played Episode One yet, consider skipping this next paragraph).

Life is Strange Before the Storm Screenshot

Geek Remix is a YouTube channel whose theories during Life is Strange managed to hit the nail on the head with each released episode, so we were naturally intrigued to see what they would come up with for Before the Storm. We particularly enjoyed absorbing their “Arcadia Bay is cursed” theory, and it ties in quite nicely with their “Raven King” theory. Both videos are quite short and easy to take in but do open up many questions… Is the omnipresent Raven a mystical being guiding the destiny of Arcadia Bay? Is it benevolent or evil? Our other community hubs  have also churned through some interesting theories. Who is the mysterious woman? Could she have a special connection to the fire and intended for it to happen? Could she be a Prescott!? And what about Rachel? Could she perhaps be the cause of the Storm in season one?

So many questions! We fully hope that Episode Two will help evolve some of these theories as we continue to delve into the history of Chloe and Rachel’s relationship to one another and find out more about the world of Arcadia Bay. Happy gaming and exploring!

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Rumour: LEGO Dimensions Has Apparently Been Killed Off

According to a report by Eurogamer, the toys-to-life franchise LEGO Dimensions seems to have come to an end much earlier than first planned.

Released on Wii U, as well as various other platforms, the game has seen an enormous variety of licensed figures from franchises such as The Simpsons, Doctor Who, Ghostbusters, and Harry Potter, enabling players to not only collect and build miniature versions of their favourite fictional heroes but also see them come to life on the big screen. It launched back in October 2015 and, originally, was intended to be supported for at least three years; it would seem that a mixture of high production costs and disappointing sales means that this will no longer be the case, however.

Eurogamer’s report highlights how the start of LEGO Dimensions’ second year didn’t go nearly as well as planned; sales didn’t meet expectations, and the studio behind the game was under more pressure than before. Ambitions for the project were high – a huge amount of content had been teased and promised to the public – and this ultimately left individual packs being released with a number of bugs and glitches that left fans of the game (understandably) annoyed. Initial hopes of a huge success were slowly starting to deteriorate at every turn.

It wasn’t just LEGO Dimensions that was suffering in this period, as other major toys-to-life games were experiencing similar issues; Disney Infinity was closed down entirely and Skylanders was slowly being surrounded by rumours of closure too. Despite all of this, though, the aspirations of LEGO Dimensions remained high for a period – at one stage a camera capable of scanning any small LEGO builds was in development, in theory allowing a player to build anything of a certain size and see it reproduced on the TV. Although the idea sounded promising, this product never entered the production stage.

The game still has some adoring fans, with avid collectors constantly making sure they have every last figure safely in their collection. It is a huge shame, then, that the franchise doesn’t seem able to realise its initial dreams. To make things absolutely clear – no official statement has been made about the franchise ending as of yet. A recent email sent from a TT Games’ manager to the studio’s entire workforce seems to confirm the news, however, with an emphasis on gratitude for “making Dimensions possible”.

We’ll keep an eye out for any further news on the matter but, until then, why not let us know your thoughts? Will you miss the release of new packs in 2018 if support is dropped? What do you think about the future of the toys-to-life market? Feel free to sound off in the comments below.

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Keywords acquires software development specialist d3t for $4M

Game service provider Keywords has acquired software development company d3t ltd for £3 million ($3.96 million).  

According to GamesIndustry.biz, the Irish outfit will hand over £2.4 million ($3.16 million) upfront and issue 42,368 new ordinary shares to pay off the remainder. 

It’s the latest in a long line of acquisitions and investments for Keywords, which is attempting to become a global one-stop-shop for all manner of game services. 

Based in the UK, d3t specializes in HD re-mastering, porting, optimization, rendering, and game systems development. Since its inception in 2011, the company has worked on projects for clients including Sony XDev, SEGA, Codemasters, and the BBC. 

Keywords most recent purchase saw the company nab four french audio recording and localization firms. Prior to that, it expanded its art service line-up with the $6 million purchase of Strongbox, and picked up GameSim to move into the world of software engineering. 

“The acquisition of d3t complements our recent acquisition GameSim’s capabilities to extend the services, scale and geographical presence of our Engineering offering,” said Keywords CEO, Giacomo Duranti. 

“With increasing demand in the video games industry for reliable, high-quality outsourced software engineering services, we are building a strong offering to support our clients globally.”

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Hardware Review: The Super Famicom Mini Is For Hardcore Collectors Only

Not all micro-consoles are created equal, the SNES Classic Mini being the perfect example of this (not-so-universal) truth. The western versions may have the same game selection but the North American and European editions showcase radically different case designs, which has led to some particularly dedicated Nintendo fans buying both, just so their lives can feel complete

However, we’d argue that picking up the Japanese model – dubbed the Super Famicom Mini in that region – is a far worthier objective, especially if you own the – let’s face facts – downright ugly North American SNES Classic Edition. Not only does it offer a gorgeous design, it actually boasts a slightly altered game lineup, too.

First things first however, this console is almost exactly the same as the European model in terms of pure aesthetics; the key difference being that it has the Super Famicom logo on the top, rather than the Super Nintendo one. The pads are a similar story, with the Japanese branding appearing in pride of place for all to see. The console’s packaging is – to our eyes, at least – far superior though; it’s a faithful replication of the box the original console shipped in all those years ago and makes excellent use of the system’s iconic red / yellow / blue / green colour scheme.

The menu system is pretty much the same as well, right down to the screen borders and music. The big difference is that all the text is in Japanese (as you’d expect) and the game lineup is changed. Gone are EarthBound, Kirby’s Dream Course, Super Castlevania IV, Street Fighter II Turbo: Hyper Fighting and Super Punch-Out!!, with Fire Emblem: Mystery of the Emblem, Super Formation Soccer, The Legend of the Mystical Ninja / Ganbare Goemon: Yukihime Kyūshutsu EmakiPanel de Pon and Super Street Fighter II: The New Challengers taking their places. Box artwork is Japanese too, which is better in almost every respect; our only grumble is that the UI seems to have been built with western landscape boxes in mind, and the portrait-oriented Super Famicom offerings look a little odd.

Here’s the full list of the 21 games included on the Super Famicom Mini:

Some of these changes make sense; Super Street Fighter II is a more recent game than Street Fighter II Turbo, even though opinion is divided on which is the best outing. Ganbare Goemon is also an excellent title and one which arguably would have made more sense on the SNES Mini, perhaps in place of Kirby’s Dream Course. We can also understand Fire Emblem making the cut, given the popularity of that franchise in Japan, and Panel de Pun is simply brilliant. However, Super Formation Soccer isn’t exactly a classic – it’s not even the best soccer game on the console, for crying out loud – and losing Super Castlevania IV hurts, too.

With the option available to hack both the SNES Mini and the Super Famicom Mini, bickering over which games are included out of the box seems churlish, but there will be a great many buyers who won’t want to sully their system by mucking around with its internal memory, and will therefore be locked into the games which ship from day one. While the packaging is scrumptious and the case design amazing, we can’t see any real reason to pick the Super Famicom Mini over its western equivalents – unless you can read Japanese, in which case the addition of Fire Emblem and Ganbare Goemon will be most welcome (although to be fair, the latter is perfectly playable even if you can’t read Kanji).

If you still want one regardless, you’ll have to resort to using resellers online or import one directly from the Far East. While there’s little reason to own one if you’ve already got a SNES Mini, those of you who crave a complete collection may find the Super Famicom Mini impossible to resist – especially when you think about how lovely that box will look on your shelf.

Please note that some of the links below are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

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Nintendo Download: 19th October (Europe)

The latest European Nintendo Download Update is live, and it’s another busy line-up with lots of varied options. There are two retail releases on Switch alongside the usual inundation of download games, while there are also big arrivals on the New 3DS / 3DS. With plentiful discounts also available there’s a lot to get through, so let’s get to it.

Switch Retail Downloads

Fire Emblem Warriors (Nintendo, €59.99 / £49.99) – The latest Musou crossover with a Nintendo franchise, this offers a hefty campaign, attractive visuals (and an option to target 60fps) along with historical battles to take on. In addition to the usual Warriors brawling it adds some smart tactical play to honour the Fire Emblem IP; we were very impressed in our Fire Emblem Warriors reviewAvailable from 20th October.

Fire Emblem Warriors Deluxe Edition (Nintendo, €79.98 / £67.98) – Also includes the Season Pass. Available from 20th October.

The LEGO Ninjago Movie Video Game (WB Games, €59.99 / £49.99) – Released to coincide with the equivalent movie, this adds some ninja action to the LEGO formula, with ‘8 action packed locations’ included along with Battle Maps in which four players can duke it out. Unfortunately the end result is rather average, in our opinion. Available from 20th October.

Switch eShop

Rogue Trooper Redux (RebellionInteract, €24.99 / £19.99) – Based on the 2000 AD comic strip, this uses the 2006 original – which was ported to the Wii in 2009 under the title Rogue Trooper: The Quartz Zone Massacre – as its template, adding various upgrades for this HD remaster. It offers a solid and fun solo campaign along with some online options, as we explain in our Rogue Trooper Redux review.

Spelunker Party! (Square Enix, €29.99 / £24.99) – An early retail title in Japan, this arrives in the West with a new name and as a download-only release. Essentially a puzzle platformer, it can be played either solo or alongside up to three extra players with both local and online multiplayer modes available. We’ll dig into a review soon.

The Jackbox Party Pack 4 (Jackbox Games, €21.99 / £19.99) – With the Switch all caught up on the previous releases in this series, now we get to party with the latest version. As always it’s a collection of five varied games, and for the most part they’re good fun in the right company; we gave this a recommendation in our The Jackbox Party Pack 4 review.

The Count Lucanor (Merge Games, €13.49 / £10.79 until 25th October, normally €14.99 / £11.99) – This is a “mystery and horror adventure” that previously made its mark on Steam; it has a stylish look to go along with its suitably creepy (and potentially varied) gameplay. We’re still working on our review, but did get a good taste of what it’s all about in our recent hands on impressions.

Elliot Quest (PlayEveryWare Games, €9.99 / £8.99) – It opts for a simple look, but underneath that exterior is a rather accomplished adventure game. It was an impressive indication of what could be achieved through HTML5 technology on the Wii U eShop, before it was then ported to C++ and released on other systems – including the 3DS. It promises plenty of abilities to try out through five dungeons, with 16 ‘unique bosses’ and multiple endings also thrown in.

Syberia (Microïds, €29.99 / £26.99) – This adventure game was first released on PC way back in 2002, with this first entry kicking off a gradual roll-out of the series on Switch. For those that enjoy narrative-driven games with puzzles and adventure this could be tempting; we’ll see how it holds up in a review. Available from 20th October.

Party Golf (Giant Margarita, €14.99 / £13.49) – A lighthearted game promising 100 modes, randomly generated levels and support for up to eight players with a Joy-Con each. Its European eShop listing even outlines ‘Twitch integration’ that allows stream viewers to change gameplay through the app’s group chat, but the Nintendo of America page doesn’t mention this. We’ll see what the score is in our review.

JYDGE (10tons, €14.99 / £12.99) – A top-down shooter where you get to build your own cybernetic JYDGE and eradicate crime in the never-sleeping megacity of Edenbyrg. Basically, shoot all of the things, and even do so with a buddy in local co-op. We’ll see whether it’s a hit or fills us with DREAD in our review.

Putty Pals (Harmonious Games, €8.50 / £7.50) – In this colourful, feel-good adventure you can tackle colour-based puzzles with a friend; the co-op gameplay would seem to be a perfect match for the Switch. We’ll see whether it’s worth sharing with a gaming buddy in a review.

Don’t Knock Twice (Wales Interactive, €9.99 / £7.99 until 14th November, then €12.49 / £9.99) – Developed alongside a film with the same name, this is a first-person horror game in which you explore a ‘grand manor house’ and try to save your daughter. Unfortunately we were left rather disappointed by this in our Don’t Knock Twice review.

Robo Army (HAMSTER, €6.99 / £6.29) – Originally released in 1991, this side-scrolling fighter was a very early Neo Geo release but boasts some attractive and detailed visuals. The gameplay is rather basic however, so we can imagine this will only appeal to those players who have a nostalgic connection to it, or those who simply have to own every single Neo Geo game on the Switch.

Revenant Saga (KEMCO, €12.99 / £11.69) – A publisher that ported a notable range of RPGs (many previously on mobile) to 3DS and Wii U, it now makes its move onto Nintendo’s latest system. Previously released on Wii U, this is the tale of an immortal being seeking vengeance, which is suitably dramatic.

Super Ping Pong Trick Shot (Starsign, €4.99 / £4.49) – On the surface this is a rather simple puzzle game in which you, unsurprisingly, try to trick shot a ping pong ball into a glass, with 80 challenges and varied stages promised.

Switch and New 3DS DLC

Fire Emblem Warriors Season Pass (Nintendo, €19.99 / £17.99, purchase separately for each system) – Will include three DLC packs as they arrive and will unlock a Lucina Bridal Costume.

Nintendo Switch DLC

Mario + Rabbids Kingdom Battle – Ultra Challenge Pack (Ubisoft, €6.99 / £5.80, also included in the season pass)

Touhou Kobuto V: Burst Battle – Koishi Komeiji (NIS America, €0.49 / £0.40)

Switch eShop Temporary Discounts

Vaccine (Rainy Frog, €6.99 / £6.29 until 2nd November, normally €9.99 / £8.99)

New Nintendo 3DS Retail Download

Fire Emblem Warriors (Nintendo, €44.99 / £39.99) – Aiming to be essentially the same game as on Switch, this is naturally trying to give the same experience on weaker hardware. You can see how performance between them both compares in this videoAvailable from 20th October.

3DS Retail Download

Etrian Odyssey V: Beyond the Myth (SEGA, €39.99 / £34.99) – The DS and 3DS have been lucky enough to have plenty of these RPG titles from Atlus, with this fifth main entry giving us another taste of its cartographic exploration and adventure. We enjoyed some time with it in this first impressions article.

3DS DLC

Etrian Odyssey V: Beyond The Myth: New Explorers 1 (Koch Media, €1.99 / £1.79)

Etrian Odyssey V: Beyond The Myth: New Explorers 2 (Koch Media, €1.99 / £1.79)

Etrian Odyssey V: Beyond The Myth: New Explorers 3 (Koch Media, €1.99 / £1.79)

Culdcept Revolt – Avian (NIS America, free)

3DS eShop Temporary Discounts

Gunman Clive (Hörberg Productions, €0.99 / £0.99 until 2nd November, normally €1.99 / £1.99)

Gunman Clive 2 (Hörberg Productions, €1.49 / £1.25 until 2nd November, normally €2.99 / £2.50)

Kung Fu FIGHT! (Nostatic Software, €1.68 / £1.49 until 26th October, normally €2.25 / £1.99)

Ash (CIRCLE Entertainment, €1.99 / £1.99 until 2nd November, normally €3.99 / £3.99)

Glory of Generals (CIRCLE Entertainment, €3.49 / £3.04 until 2nd November, normally €6.99 / £6.09)

Glory of Generals: The Pacific (CIRCLE Entertainment, €3.49 / £3.44 until 2nd November, normally €6.99 / £6.89)

Karous – The Beast Of Re:Eden (CIRCLE Entertainment, €2.99 / £2.94 until 2nd November, normally €5.99 / £5.89)

Toy Defence (CIRCLE Entertainment, €1.99 / £1.59 until 2nd November, normally €3.99 / £3.19)

Wakedas (CIRCLE Entertainment, €1.49 / £1.49 until 2nd November, normally €2.99 / £2.99)

Johnny’s Payday Panic (Office Create, €1.99 / £1.49 until 2nd November, normally €3.99 / £2.99)

Coaster Creator 3D (Big John Games, €4.99 / £4.19 until 16th November, normally €7.25 / £6.00)

Cube Creator 3D (Big John Games, €4.99 / £3.59 until 16th November, normally €7.50 / £5.25)

Fantasy Pirates (EnjoyUp Games, €1.80 / £1.80 until 16th November, normally €4.50 / £4.50)

RV-7 My Drone (EnjoyUp Games, €1.19 / £1.19 until 16th November, normally €2.99 / £2.99)

Toys vs. Monsters (EnjoyUp Games, €1.59 / £1.59 until 16th November, normally €3.99 / £3.99)

Van Helsing sniper Zx100 (EnjoyUp Games, €2.66 / £2.66 until 16th November, normally €6.66 / £6.66)

3DS eShop Permanent Discounts

Langrisser Re:Incarnation -TENSEI- (Aksys Games, €24.99 / £22.49, previously €34.99 / £28.00)

Moco Moco Friends (Aksys Games, €24.99 / £22.49, previously €36.50 / £26.98)

Elliot Quest (PlayEveryWare Games, €9.99 / £8.99, previously €14.99 / £13.49)

3DS eShop Demos

Nintendo Presents: New Style Boutique 3 (Nintendo, free)

Kirby Battle Royale (Nintendo, free)

Wii U eShop

SWAP BLOCKS (Wizbyte Games, €4.99 / £3.99) – This looks like a rather simplistic game where you match up tiles by, well, swapping the blocks around.

Wii U eShop Temporary Discounts

Gunman Clive HD Collection (Hörberg Productions, €1.99 / £1.79 until 2nd November, normally €3.99 / £3.59)

Stick it to the Man (Ripstone Publishing, €4.79 / £4.19 until 26th October, normally €7.99 / £6.99)

Kung Fu FIGHT! (Nostatic Software, €1.49 / £1.11 until 26th October, normally €1.99 / £1.49)

Mr. Pumpkin Adventure (CIRCLE Entertainment, €1.99 / £1.99 until 2nd November, normally €3.99 / £3.99)

99Moves (EnjoyUp Games, €0.99 / £0.91 until 16th November, normally €2.49 / £2.29)

Abyss (EnjoyUp Games, €0.99 / £0.89 until 16th November, normally €1.99 / £1.79)

Hurry Up! Bird Hunter (EnjoyUp Games, €3.19 / £2.87 until 16th November, normally €7.99 / £7.19)

Rock ‘N Racing Off Road DX (EnjoyUp Games, €3.99 / £3.59 until 16th November, normally €7.99 / £7.19)

Drop It: Block Paradise! (ZeNfA Productions, €4.99 / £4.49 until 16th November, normally €9.99 / £8.99)


That’s the full Nintendo Download line-up for this week – let us know what you’ll be downloading in the poll and comments below.

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Nintendo Switch surpasses 2M sales in the U.S.

Newsbrief: The Nintendo Switch has sold over 2 million units in the U.S. alone, according to the latest NPD figures. 

September also marked the Switch’s third straight month as the best-selling current-gen console in the States, which is the fifth time it’s held the top spot since launching in March. 

It’s an impressive achievement for the hybrid console, especially when you consider it’s yet to see its first (presumably bumper) holiday season. 

According to Nintendo’s official figures, worldwide Switch sales totaled 4.7 million units as of June 30, 2017. 

Of course, those numbers are over three months old, and if the console has already surpassed 2M sales in the States, it’d be fair to assume worldwide sales have also seen a healthy rise.