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Get a Good Look at Snipperclips Plus: Cut it out, together!

The original Snipperclips – Cut it out, together! was a major early hit on the Switch eShop; developed by a small UK studio, Nintendo liked the concept enough to buy the IP and publish the game. It led the way in terms of early download-only sales on the store.

It wasn’t too surprising, then, when the most recent Nintendo Direct confirmed Snipperclips Plus: Cut it out, together!, a retail version that’ll include new content. There’ll be 30 new stages, remixes of old stages and some additional features; those that already own the original will also be able to pay less by adding the Plus content as DLC.

A couple of new videos on Nintendo’s Japanese YouTube channel go into more detail – we get a look at some new stages and a couple of adjusted minigames, along with a ‘stamp’ mode in which you can essentially paint artwork and even move it to your phone.

Check them out below; the second is shorter if you’re in a hurry.

This expansion / retail version is out on 10th November, and could certainly be worth a look.

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EA Won’t Entirely Rule Out Star Wars Battlefront II Coming To Switch

With Star Wars: The Last Jedi just around the corner the release of Star Wars Battlefront II is well-timed, and we can expect the FPS title to gain plenty of attention, not just for its connection to the wider Star Wars universe but because it’s shaping up to be a very impressive title indeed.

With titles like DOOM and Wolfenstein II headed to Switch it’s perhaps not unreasonable to ask if Battlefront II could make the leap as well; according to Motive Studios producer David Robillard – whose team handled the single-player campaign in the game – it’s not on the cards at present, but EA hasn’t ruled it out entirely:

This is something we’ll explore if we see opportunities there, but it is not something that’s on the book right now.

It’s easy to dismiss this comment as someone simply sitting on the fence and refusing to stick their neck out, but who would have thought that Bethesda would be bringing two of its current-gen shooters to Switch a few months ago? If EA sees the value of the Switch as a commercial platform – and with its incredible sales, that point can’t be far away – then we could potentially see the game come to the console in the future.

The original Star Wars Battlefront II came to the PSP, after all…

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Splatoon 2 Update 1.4.1 Is Now Live, And Here’s What’s Changed

It’s update city this week in the world of Nintendo – yesterday we got updates for the Switch, Joy-Con and Mario Kart 8 Deluxe, and today everyone’s favourite ink-shooting online blaster is getting a refresh.

Before you get too excited, Splatoon 2 update 1.4.1 is all about balancing and tweaks rather than massive new features, but it’s nice to know it’s still being tinkered with under the hood to make it a more enjoyable experience for everyone.

Here’s what’s different in 1.4.1: 

– Fixed an issue allowing Brella weapons used by opponents to shoot while their umbrellas remained open. 
– Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as ZL wasn’t released. 
– Fixed an issue allowing player to pass through the squid barrier surrounding the spawn points on Snapper Canal.

Do any of those changes address problems you had with the game? Let us know by inking a comment below.

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Super Meat Boy Releases on Switch This Year

One of the most significant indie platformers of the past few years is that of Super Meat Boy, the tough-as-nails game that has frustrated many a gamer over the various platforms that it’s seen release on. Naturally, fans have noted that Super Meat Boy would be a good fit on the Switch and have been asking Team Meat for a port for quite some time. The game was confirmed a little while back, and now a release window has been decided.

On Twitter today, Team Meat declared that Super Meat Boy will be coming to the Switch this year, and said that a physical release of the game will “likely” be next year. It’s unknown exactly when we’ll be seeing it, then, but expect to hear more about this in the next few weeks; perhaps if we’re lucky, some extra content will be added in to coax players into picking up the game once again.

What do you think? Will you be picking this up for your Switch? Have you played it before? Share your thoughts in the comments below.

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This Week At Bungie –10/19/2017

This week at Bungie, we’re getting ready for PC. 

Destiny 2 is arriving at a new frontier in FIVE days. We’ve been hard at work preparing for PC players to arrive at the party. That is not all we have been up to. Yesterday, the long-awaited Prestige raid was released and the bravest among you formed up to see who could be the World First to complete it.

Once we had the chance to review the results, three clans were identified as the first to cross the finish line:

Clan Redeem

Clans Hand of Faith/PRORAIDER/Add Control/ZFORCE NATION

Clan ihavealife

You have yet to master every aspect of the Leviathan. Starting on October 31, we will be adding an optional challenge to a different raid encounter each week to spice things up. We won’t be giving you any hints on how to complete these challenges, but we will let you know when you fail with an in-game message. Your Director will tell you what is at stake each week.

You are probably asking, “What do we get for completing it?”

Glad you asked. You will receive a new emblem for each Raid Challenge you complete. You are also guaranteed a raid drop for that encounter. You have some time to start thinking about what extra challenges lie ahead. Let the speculating begin!

Graphic Content

On Monday, that official launch trailer delivered another peek at the PC version for Destiny 2.

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If you’re about to embark on this journey, we can’t wait for you to experience it on your own machine! Special thanks to our friends at Vicarious Visions for their invaluable partnership in helping us to create a version of Destiny 2 worthy of your own personal computer. Give ‘em a follow. They’re awesome.

For all of you PC enthusiasts who love to tinker with your hardware, we have included a deep cache of information on graphics settings you can use to optimize your configurations. Nvidia has created a nice guide to give you a preview of how different settings will affect the game and get you started setting it up to meet your needs. 

D2 Graphics Guide: In this guide you can examine the impact of each of these graphics settings through screenshots and interactive comparisons, learn how they affect performance, see recommendations for performance-improving tweaks, and get recommendations for GPUs capable of producing the highest-quality experiences in Destiny 2 on the PC.

You can view this guide right here right now. The launch is just the beginning. There are many activities that will unfold as you explore. This launch window calendar will help you plan your adventure.

No matter where you are, you can start playing Destiny 2 on your PC at 10 AM Pacific on October 24 digitally via Blizzard Battle.net. This is an important moment for our community. If you’re joining us for the first time, we’re thrilled that you’ll be taking a step into our world.

Seasons of Change

DeeJ and I are heading to beautiful Long Beach, California, for TwitchCon. Tomorrow, we’re putting on a panel to share some info about what Seasons are in Destiny 2. DeeJ will be joined by Live Game Director Ryan Paradis, and Senior Designer Steve Dolan. Here is a little of what you can expect. 

Friday, October 20, 4:30PM Pacific

What do Seasons mean in Destiny 2?

What will change from season to season?

How will this evolve the Destiny player experience?

If you are unable to attend, don’t sweat it. This TwitchCon panel will be streaming live for you… on Twitch! When the time has come, you can tune in here.

It is Known

Our Player Support Team has been prepping for PC and has a list of info that you will want to see if you plan on partaking.

This is their report. 

Destiny 2 – Hotfix 1.0.5

Following today’s maintenance, we deployed Destiny 2 Hotfix 1.0.5. This hotfix addressed several issues, including an issue which resulted in the erroneous removal of Raid Keys from players’ inventories.

Trials of the Nine

As a follow-up to reported incidents of emote glitching in the Crucible, we are investigating a fix that we plan to deploy during the first week of November. In the meantime, the next two instances of Trials of the Nine will be postponed. Please stay tuned for updates. We will provide more information as it becomes available. At this time the next instance of Trials of the Nine is forecasted to resume on November 3, 2017.

Day 1 PC Known Issues List

Listed below are issues that Bungie is aware of that exist in Destiny 2 on PC.

  • SLI, HDR, and VSYNC: Players may experience some rare issues when enabling SLI, HDR, or disabling VSYNC in some non-native resolutions. For the best experience, players are encouraged to use these features while running at their display’s maximum available resolution.
  • Saxophone Errors when Launching: Players may erroneously encounter Saxophone errors when launching the Destiny 2 application directly from the .exe file. Players who encounter this issue must close the application and relaunch through Blizzard’s Battle.net app.
  • Idling to Title Screen: In some activities, players who are returned to the title screen due to idling may be unable to log back in. Players who encounter this issue must close and relaunch the Destiny 2 application.
  • Login after Disconnects: A generic error code may appear to players who lose internet connection, which may block an affected player from logging back in even after reconnecting. Players who believe they are encountering this issue should close the Destiny 2 application and relaunch.
  • Buffalo Errors on multiple PCs: Players may encounter Buffalo errors when logging in to Destiny 2 on multiple PCs at the same time. To prevent this issue, players must ensure that they are logged out of Destiny 2 on any PC that they do not currently intend to play on.
  • Cursor in Tri-Monitor Configurations: Changing resolution between 5760×1080, 4080×768, and 3072×768 may trap the mouse cursor in the right-most monitor. Players who encounter this issue should ALT+TAB out of the Destiny 2 application, then back. Players may also toggle Windowed Mode by pressing ALT+ENTER.
  • Tri-Monitor Depth of Field: DOF effects may be overly aggressive on some tri-monitor configurations. Players who encounter issues with DOF can disable this feature in the Graphics Settings.
  • Windows 10 Game Bar: The Windows 10 game bar may not work in Fullscreen Mode. Affected players who wish to use this feature should use Windowed or Windowed Fullscreen Mode.
  • NumPad Binding: Players are not able to bind controls to most NumPad keys.
  • Screen Bounds on AZERTY Keyboards: Players may receive an incorrect key prompt when adjusting screen bounds on an AZERTY keyboard.
  • IME in Fullscreen: Players who are running Input Method Editors may encounter a black screen or delay when inputting characters in Fullscreen Mode. For the best experience, these players are encouraged to play in Windowed or Windowed Fullscreen Modes.
  • Closing Application: When closing Destiny 2 on PC, players must close the application via mouse input. Controllers cannot select the in-game button to close the Destiny 2 application.
  • Corporate and University Networks: Some players may be unable to play Destiny 2 on corporate or university networks. Players who encounter this issue must contact their IT department, to meet the connectivity standards outlined in our Network Troubleshooting Guide.

For the best experience, it is recommended that players update their drivers to their most recent versions, and accept any Windows updates that have yet to be applied before accessing the Destiny 2 on PC.

Additionally, as an initial troubleshooting step when encountering an issue, players should close and relaunch the Destiny 2 client and Blizzard application. For players who continue to encounter issues, it is recommended that players delete their existing CVARS.xml file. 

This file can be found in:

\Users\USER_NAME\Appdata\Roaming\Bungie\DestinyPC\prefs\

Note that when relaunched, the Destiny 2 application will generate a fresh CVARS.xml file.

Players who encounter issues other than what is listed below should report them to the PC Support forum.

PC System Requirements and Launch

Last week, we announced the final System Requirements for Destiny 2 on PC. Moving forward, these requirements will be listed in this Help Article, for players’ reference.
Regarding PC launch, players should refer to the following graphic for when Destiny 2 will be available in their area. Players whose regions are not listed below should click here for their local time.

Screen Time

Welcome to another rendition of Movie of the Week. This is our chance to feature members of our community who put together creative videos to entertain the masses. Or sometimes they make a quick clip and let their amazing skills in game do all the work. Either way we choose our favorites and give them a special emblem. We are still working on granting out emblems but we are keeping a list. 

Movie of the Week: Explore

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Honorable Mention: Headlights

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Honorable Mention: Just Breathe

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This article was light on words, but heavy on context. We’ll be sharing more details at the Con this weekend, so the news week is not over. We will be live on Twitch tomorrow to tell you more about seasons. If you are coming out to TwitchCon, find us and say “Hi!”

Until next time. 

<3 Cozmo

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Splasher Will Make Its Mark on the Switch eShop Very Soon

For those seeking some fast-paced 2D platforming on the Switch eShop, there’s a promising option right around the corner. Playdius has confirmed that Splasher has its final release date on the system, launching on 26th October for €14.99 / $14.99USD / £11.99.

In the game you use various inks and resources to ‘splash’ walls and surfaces in order to traverse environments and tackle enemies. Along with the standard mode there are also Time Trial and Speedrun options with online leaderboards, too, so the most talented players will have a chance to show off.

It looks rather impressive and has been warmly received on platforms such as Steam. Will you be tempted to pick this up?

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Mutation Nation Is Your Next HAMSTER ACA Release on Switch

Side scrolling beat’ em up fans can rejoice, because when it rains (Wulverblade, Robo Army), it pours. Next week HAMSTER is re-releasing Mutation Nation on the Switch through the ACA series, a tale of mutation and madness set in the now not-too-distant year of 2050.

As if we ever really needed any sort of plot to put down some quarters with a friend and cooperatively beat up anything else moving on the screen. You will be able to do exactly that again (minus the quarters) next week when Ricky Jones and Johnny Hart (could they be even more ’90s, we do wonder) come down “the hood” to clean up mutated freaks off the streets, fist-in-the-face style.

Did you play this one back in the day? Will you pick it up when it shows up next week? Will we ever dress as rad as Ricky Jones and Johnny Hart when 2050 hits? Tell us below, fellow mutants.

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Review: 88 Heroes: 98 Heroes Edition (Switch)

Apparently these new-fangled superhero movies are all the rage nowadays! People seem to really connect with demi-gods fighting insectoid aliens while destroying cities, and with such memorable characters how could you not? There’s Wonder Woman, Thor, The Incredible Hulk, Batman, Glass Girl, Jim Nastics, The Great Bloctopus – all classics! Oh, and if you don’t recognise a few names from that list then you’d better get acquainted with a new wave of superzeroes, the only ones left who can save the day when things kick into 8th gear and calamity strikes.

88 Heroes: 98 Heroes Edition takes the superhero cliché and turns it on its head by simply asking – what if they all sucked? It’s fine and dandy when Superman is on call, but when the best are busy it’s a totally different story as a team of freaks and outcasts are sent instead. Bitmap Bureau has packed in ten extra characters and a new game mode for this Switch release, so without a doubt it’s a tempting deal, but can there be too much of a good thing?

First things first; yes there absolutely are 98 different heroes available to play as over the course of the game, each of them touting their own set of abilities with varying degrees of ineffectiveness. They aren’t the only stars of the show however, as the entire game is viewed from the perspective of its villain, Dr.H8. This tentacled creep keeps a watchful eye over everything from a gigantic monitor, and both he and his minions are a permanent fixture of the foreground. If his demands for $88 octillion aren’t met within 88 minutes, then he’s got 88 nuclear warheads ready to turn earth into space rubble, a grim f8 to be sure. Humour undoubtedly plays a huge part in proceedings, and even your death is celebrated as confetti falls in front of Dr.H8’s screen amidst his gleeful taunting. The unique perspective lends so much personality to the entire game that we struggle to imagine playing without that villainous alien sitting in our peripheral vision.

While your abilities will vary greatly from hero to hero, in general things play out as a standard platformer with traps, enemies, and pitfalls to avoid. There are several different modes to try out, the main event being 88 Mode, where you have to clear 88 levels within 88 minutes using 88 lives. Each life represents a different hero, who will randomly be chosen at the start of each level. Much of the game’s appeal comes from this random roulette of losers, as you wonder who on earth could be next up in your team and try to figure out what way each hero works. As you spawn there’s a brief explanation of their dubious powers, but putting that into practice is an entirely different matter.

Take Harley Trotter for example. He controls like a standard platform hero and can toss a basketball as his main attack, but is left absolutely powerless until you manually chase after the ball and pick it back up again. Drop it down a pit by mistake, and you’re stuck without any attack at all. Or MK Twice, a Miami cop duo who tote double the fire power, but can easily shoot each other by mistake if one gets caught in the crossfire.These simple little twists keep you on your toes and will easily result in more than a few accidental deaths, as you’re presented with a hero only to watch them crash and burn within seconds. There’s even one character who arrives holding an active bomb, forcing you to keep the attack button pressed for the entire level to avoid an untimely detonation.

There are some familiar faces amongst the lineup as well, with the addition of characters from other indie titles, such as good ol’ Rusty from SteamWorld Dig and the Conga Master from Conga Master Party. It’s a dubious honour to feature alongside thoroughly useless heroes such as Mr.Average, but it’s still a fun surprise to see them pop up every once in a while. Expect plenty of references to pop culture and internet memes as well, though thankfully the original characters shine through the most, with some fun voice acting for every single hero.

This undeniable variety keeps each new life feeling different and fresh, with new abilities to work with and a different way to tackle tricky situations. The levels are basic by necessity, as they need to cater for a multitude of playstyles, especially considering several characters can smash through walls, teleport around obstacles, or even fly around and skip entire sections. You’ll move from office blocks to sewers and beyond, but everything begins to feel uninspired and samey after a while due to the fairly rudimentary, blocky design which permeates each area regardless of the aesthetic. In an attempt to cater for every single hero, the game strikes a mediocre balance in level design that’s utilitarian rather than exciting. Each level runs on an 88 second time limit, so there’s an element of trial and error as you explore, with every hero dying after a single hit. You can look ahead to scope out possible threats, but with a timer ticking you’re far more likely to be caught unawares and watch that full team of 88 drop very quickly indeed.

The difficulty ramps up in later areas, but offers a substantial challenge even early on, as you adjust to the unique gameplay options and struggle to navigate around even simple hazards. Levels are dotted with keys, traps and coins, the latter of which is used to buy back your favourite fallen heroes from a limited selection. Having so many characters is both hilarious and unfortunately frustrating when some are objectively better than others, so losing them is a real blow. Once you’re out of lives there’s the option to continue with the last hero left alive, but attempting to clear the rest of the levels with just one remaining character is a tall order, making restarts downright inevitable. While playing through the exact same areas all over again, attempting to preserve the best heroes, it’s easy to feel irritation kick in and wipe away much of the fun.

88 Mode might be the main event, but there are variations on this with both Solo and The Magnificent 8 modes, which allow you to hand pick a single hero or a team of 8 to try and clear the game. There’s also the devious H8 mode included with this Switch release, a set of 8 additional levels which are designed to really test your skills by throwing extra spikes, extra lasers, and extra everything into the mix. If you’d like to get to grips with some particular characters then there’s a training mode available as well, which can provide a welcome bit of breathing room given the time constraint of the actual levels in-game. Also included are a few dozen token achievements, if you’re inclined to play long enough to earn them all.

All of these modes essentially work the same way, which makes for an extremely basic and frustrating platformer that relies on its charm and character to keep your attention. Due to the presentation, music and humour being so strong in this case, for the first couple of hours this actually pays off, and 88 Heroes can even work with a crowd watching on as you discover all the weirdo heroes, laughing at the bizarre voice work and the added fun of Dr. H8’s security camera perspective. Again, all of the emphasis has been placed on the 98 main characters, as the enemy designs are both repetitive and poorly animated, while the heroes themselves look and move a whole lot better. Some of the most half-baked examples are the bosses which cap off the final level in each area. They’re beyond lazy and feel like a useless inclusion, again due to the fact that they need to cater to 98 different playstyles.

Technically, it’s possible by design to clear the main mode within the 88 minute time limit, but it’s unlikely that most players will manage this on their first few attempts. The levels aren’t mixed up in any way on repeated playthroughs, so it does get stale before too long, giving little reason to play on once you’ve grown accustomed to all of the heroes on offer. If you come in expecting a fun two or three hours of gameplay then you won’t be disappointed, but for the asking price at the time of writing that’s a bit of a stretch.

Conclusion

88 Heroes: 98 Heroes Edition took on the gargantuan challenge of cramming 98 playable characters into a single game, and while we commend the attempt the results have been a little shy of heroic. There’s so much diversity to the size, shape, and moveset of each hero, that it comes at the cost of a more tightly designed set of levels and challenges. There’s a lot of personality to every aspect of its presentation, and the heroes themselves are fantastic fun to mess around with, so it’s just a shame that it falls a little short overall. If you’re looking for something thoroughly silly and don’t mind it being a short lived experience, then this is almost gr8, but don’t expect much in the way of replayability m8.