Posted on Leave a comment

Review: Art of Fighting (Switch eShop / Neo Geo)

Street Fighter II took the arcades by storm in 1991, leading to a slew of one-on-one brawlers in the months and years that followed. SNK would develop a number of fighting series in the hope of tempting players away from Capcom’s game, samples of which have already arrived on Switch via HAMSTER’s ACA Neo Geo series. Now Art of Fighting arrives on the eShop and – despite some interesting features – this early effort is the weakest of the SNK fighting options.
 
It should be said that visually the game looks great. Generally Neo Geo titles did, but here the sprites are noticeably larger than those featured in other fighting games of the time. Moves connect with a good sense of weight behind them and there’s a neat battle damage feature for faces that sees glasses knocked off and cuts and bruises develop as the combatants take a battering. Stages also look impressive (despite static spectators), with some good features like glowing signs, steam and furniture reflected in a polished floor.
 
Another good touch is the way the camera zooms in or out based on how close the fighters are to each other. Later used in Samurai Shodown, it isn’t always smooth, but it adds to the experience as does the moody music and the various yells, grunts and other noises from impacting fists or background police sirens. There’s also a story that plays out between fights (and in pre-fight chatter): Yuri Sakazaki has been kidnapped and her brother Ryo and his friend Robert are out to get her back. It’s basic stuff, but it gives the game the feel of an action movie that actually works well.

Whilst the game is a good showcase of what SNK’s hardware was capable of visually, it falls down on the gameplay side of things. A wider choice is available when fighting against a friend, but it is only possible to play through the game as either Ryo or Robert. Despite some dialogue differences the story plays out the same way, so there isn’t a big reason to try and clear the game with both other than the fact that as you’ve only got those two characters, you might as well give it a go.

The fighting is limited to a button to punch and a button to kick. A third button will perform a strong attack, but what this is depends on whether you previously threw a punch or a kick. This is awkward (especially as the button can also be used for throws) as you may find yourself in a situation where a strong kick would be useful but your previous attack was a regular punch. Do you then go for a regular kick or unleash a strong punch and hope for the best?

Ryo and Robert have similar movesets, but they do have differences (more so than Ryu and Ken did at the time) and players may find one more suited to a fight than the other. Our heroes also have a few special moves they can perform including a flying double kick and a fireball, although these are limited due to the presence of the spirit gauge.

Located under the traditional energy bar, the spirit gauge decreases each time you perform a special move. It’ll slowly recharge over time or you can charge it up by holding an attack button down, but should it be empty your special moves will be useless with fireballs quickly fizzling out in to nothingness. This would be the inspiration for Capcom to create Dan for the Street Fighter games; a lovable parody character with similar moves and a look based on a combination of Ryo and Robert.

The game also has a taunt button and this actually has a practical use; it decreases your opponent’s spirit gauge. This along with managing your own spirit gauge leads to a different kind of fighting game. Being different can work well for a game and indeed in the years that followed SNK would treat gamers to the weapon-based fights of Samurai Shodown and the team battles of the King of Fighters, but the result here is less successful.

Despite the size of the sprites it’s surprisingly easy to miss with a special move, which can frustrate especially when the CPU fighters have much greater success. You need to judge the distance correctly, but even then there are problems due to the slow startup time on your specials. Get too close and your opponent has a chance to give Ryo or Robert a kicking just as they are beginning to make their fighting noises. Get too far away and they can use the distance to perform a spirit-depleting taunt.

As you get to know when best to use your various attacks, the game should entertain, but despite the possibilities of what you can do in a round it feels very limited. After a few fights your opponents increase the tempo of their assaults, meaning you don’t really have time to recharge your spirit gauge. You’ll also find they favour certain attacks and that outside of your special moves there’s only a few effective ways of dealing with them. Figure out what works (be it a jumping punch or a kick to the shins) and it’ll help you make it through, but it’s not a particularly fun way to fight.

More successful are the game’s bonus stages encountered after the second, fourth and sixth fights. Typically in games these would just award points bonuses but here you can gain useful rewards. One requires timing as you attempt to karate chop the tops off a row of bottles, rewarding you with a larger spirit gauge; useful if you’re not getting a chance to recharge it. Another is the traditional “hammer the button as fast as you can” as you attempt to break blocks of ice to gain a larger life bar. The final one asks you to perform a new move a set number of times within the time limit; manage it and the devastating move is added to your repertoire.

This release features the standard ACA features such as those for remapping buttons and adding scanlines to the image. Specific to this game the number of rounds (and the time of those rounds) can be changed and there are eight difficulty settings. The one credit Hi Score and five minute Caravan modes provide the usual alternate challenges as well as giving you a online leaderboard to try and move up. Although at the time of writing those leaderboards contain less than ten people, and that includes the Hamster account.

More appealing is two-player competition, as this allows you to play as the other fighter in the game. A second player can join in at any point and in addition to Ryo and Robert, this makes the initial six fighters you encounter available to select. If you want to play as Mr Big or the mysterious Mr Karate, however, you’ll have to reach them in the single player game first.

Some characters have more special moves than others (and Mr Big can’t jump), but the variety of brawlers makes for some interesting fights. Moves are still limited and at times it becomes a battle of who can pull off a special move first, but there is some enjoyment to be had. Battles can get tactical as you decide whether to execute a special move or recharge your spirit gauge after your attack has left them stunned. Of course your friend might also be stunned that you’ve got them playing this and not The King of Fighters ’98 or Garou: Mark of the Wolves instead.

Conclusion

Art of Fighting was certainly visually impressive when it arrived in 1992 with large sprites, a good camera system and a (simple) story that works well. Unfortunately the game is quite limited, with only two of the ten characters available in the single player mode. The strong attacks are awkwardly implemented and whilst the spirit gauge could provide an interesting way of playing, it is quickly forgotten about as you move to fight against the CPU’s repetitive attacks. There are some good ideas here and a two-player fight can provide a little entertainment, but SNK would produce more successful fighting games after this. Some of them are available on the Switch (for the same price) and would be a better choice than Art of Fighting.

Posted on Leave a comment

A Sonic Mania Patch is Rolling Out, Includes Switch HOME Button Fix

Sonic Mania is pretty darn good but it can be a tad buggy at times, from minor issues to problems that have frustrated some players. It’s taken a short while, but the first update to tackle fixes seems to be rolling out.

The official social channels for the mascot announced the news.

At the time of publication the update hasn’t kicked in on our copy (even after manually checking for updates), though as it’s rolling out it’ll hopefully reach everyone soon. Rather humorously some responding to the tweet have been joking that the update is really a meme; the social media channels are reaping what they sow.

We’ll keep an eye out for the update, in any case.

Posted on Leave a comment

Video: How Total War: Warhammer’s siege AI works

A proper siege is a complex machine of roles, responsibilities, and reactions on a large scale. To make it look authentic in a video game, which are typically filled with individuals or small groups, AI designers face a totally unique set of challenges. 

At the GDC 2016 AI Summit, Creative Assembly’s Andre Arsenault explained how the studio’s 2016 game Total War: Warhammer was developed to create the very specialized high-level AI to guide these massive armies in a way that provides a convincing, epic-scale battle, and yet also serves the design needs of the game.

It was a fascinating talk that touched on everything from general attack strategy through threat analysis for defenders, featuring examples pulled from Arsenault’s own work in the field. 

If you haven’t seen it already (or if you have and just want to brush up) don’t miss your shot to now watch it completely free via the official GDC Vault YouTube channel!

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

Posted on Leave a comment

Pre-Load Now on Steam – Call of Duty®: WWII – PC Open Beta

Call of Duty®: WWII – PC Open Beta is now in Pre-Load mode on Steam!

The beta kicks off on September 29th, but get a head-start by pre-loading the game now so you can be ready to play the beta on day one.

The Call of Duty®: WWII PC Open Beta is your chance to get hands on with Call of Duty®: WWII Multiplayer, and provide essential feedback prior to the game’s launch on November 3.

Posted on Leave a comment

Thumper Gets a 25% Discount on the Switch eShop

We’re big fans of Thumper here at Nintendo Life, awarding it a 9 in our review – its ‘rhythm violence’ approach is heart pounding, challenging and a blast on Switch. A game that made its name on PSVR, the option with Nintendo’s system is to have it on the TV or on the go, preferably with a good pair of headphones plugged in.

For those that have been on the fence with this one there’s a little extra incentive – a 25% discount is live in the North American and European store.

It’s normally $19.99 / €19.99, so you’ll be able to pick it up for $14.99USD / €14.99 until 2nd October.

Are you tempted to pick this up?

Posted on Leave a comment

Playtonic Games is Working on Unity Issues for Yooka-Laylee on Switch

Yooka-Laylee arrived back in April across PC and various systems, but it’s had a longer route to Nintendo hardware. The Wii U version somewhat predictably bit the dust, and since then it’s been a wait for the title to make its way to the Switch.

Playtonic has given various updates, and its latest includes a new GIF of gameplay and assurances that progress is being made. A transition to an updated version of Unity is cited as causing some hiccups, with the goal still being to clear outstanding issues and get the game submitted to Nintendo.

The Playtonic team has been working tirelessly to bring Yooka-Laylee to Nintendo Switch and we’re very nearly there (we promise!) However, we’ve encountered some final technical hurdles and had been waiting for the arrival of Unity 5.6 in order to fix them. Although this has now been released, it has unfortunately introduced other issues which we are working with Unity to resolve before we can submit to Nintendo and lock in our release timeline.

We understand the frustration that it’s taken so long to get the game in your hands but we hope that you understand that we’re working as fast as we can and want the game to perform as well as it possibly can on Switch. Once these remaining issues are resolved we hope to finally be able to commit to and share a launch date. Thanks as ever for your patience and please bear with us – we are getting there!

Here’s hoping that the final steps go smoothly for the Playtonic team.

Posted on Leave a comment

Four More Games Available for Gold Points in European My Nintendo Update

The My Nintendo programme may not be blowing the doors off quite yet, but it has been improving a little in recent months. One example has been the opportunity to redeem Gold Points for some full downloads, a way to turn purchases on the eShop into free games.

The latest European update to the loyalty programme adds four more games to this list, two each for the Wii U and 3DS; details are below.

3DS:

Wii U:

Are you tempted to grab any of these, or are you holding out for the Nintendo Switch Rewards that are still ‘coming soon’?

Posted on Leave a comment

Video: Fan-Made Showcase Illustrates The Potential Of Animal Crossing On Switch

Long-time readers of the site make recall that we covered Josh “Bit Block” Thomas’ previous efforts in the “Make Believe” series of YouTube videos, where he creates his own assets to show how future Nintendo titles could look.

He’s retooled the format to focus around static, mocked-up shots and has created a surprisingly fleshed out part of a possible future Animal Crossing game, focused on a fishing mini-game. The level of depth is stunning; it’s not hard to believe that these screens could be taken from an official video game (a trick Thomas has pulled before).

Animal Crossing has become one of Nintendo’s most important franchises, scoring million-selling hits on the DS and 3DS. We already know that a smartphone title is one the way, but the inevitable Switch release could be one of the console’s biggest releases yet, if the life-consuming 3DS entry, New Leaf, is anything to go by.

Let us know what you make of this fan-made take on Animal Crossing by posting a comment below.

Posted on Leave a comment

Nintendo Highlights The Visual Changes in Xenoblade Chronicles 2

Xenoblade Chronicles 2 is all set to be an enormous – and likely intimidating – release at the end of the year. Since its announcement it’s nestled comfortably on plenty of wishlists, as it’ll be the first hefty RPG from Monolith Soft on the Nintendo Switch.

Nintendo is keen to demonstrate, too, how the game continues to progress in development. An interesting tweet highlights visual differences with Rex in a cutscene, for example.

The recent screen also shows increased detail around his outfit. The two trailers in question – from January and then this month’s Direct – are also below.

Nintendo Switch Presentation – January

Nintendo Direct – September

It’s pretty clear, we think, that the development team has been doing plenty of optimisation and polish through the course of this year; here’s hoping the end result delivers the quality we’re all hoping to see.

Posted on Leave a comment

Ten Incredible Cars Coming to Forza Motorsport 7 for Deluxe and Ultimate Editions Owners with The Fate of the Furious™ Car Pack

Forza fans, prepare for an action-packed start to the launch of Forza Motorsport 7 with the upcoming launch of the The Fate of the Furious Car Pack, created in collaboration with Universal Brand Development. Available for players who have purchased the Deluxe or Ultimate Editions of Forza Motorsport 7, The Fate of the Furious Car Pack features ten hero cars from the nitro-fueled blockbuster action franchise.

The Fate of the Furious Car Pack for Forza Motorsport 7 is only available for players who own the Deluxe and Ultimate Editions digital bundles of Forza Motorsport 7, and will be available for standalone purchase at $9.99.

Now let’s take a closer look at the cars included:

1966 Chevrolet Corvette The Fate of the Furious Edition

This C2 Stingray was built to emulate the autocross and chase down cones with the best from the modern era. Underneath the period-correct fender flares you will find a lot of rubber and an independent rear suspension that delivers tons of grip. Given its lightened and strengthened chassis, the 400 horsepower transferred through a Muncie four-speed should provide the perfect package for straightening out any set of curves you may encounter.

1968 Dodge Charger The Fate of the Furious Edition

This fully modified ice racing version of Dominic Toretto’s favorite car has little left of your typical Charger. In fact, only the roof and pillars are stock. This chunk of American muscle has been widened to accommodate its 18-inch tires that fight for traction with the help of a custom all-wheel-drive system and ridiculous steering angle that would make even a drifter drop their jaw. Under the hood is a Chevrolet LS motor with more than enough juice to keep it sideways. Naturally the entire car has been reinforced and fortified for battle. Even though you might not need to dodge bullets in Forza, this Charger’s look will surely strike fear in the heart of any competitor.

2015 Jaguar F-TYPE R Coupe The Fate of the Furious Edition

It’s no surprise to find Deckard Shaw driving another gorgeous modern coupe from his homeland of England. In Furious 7 he rolled an Aston Martin DB9 and in The Fate of the Furious he is behind the wheel of this elegant and powerful Jaguar F-TYPE. The car is appropriately presented in British green and fits its driver to a tee. Of course the 550 horsepower super-charged V8 gives Deckard the edge to hang with the fastest cars of his team mates.

1971 Plymouth GTX The Fate of the Furious Edition

The GTX marked the end of the muscle car era and was one of the last models to offer the early Hemi engine. The 383 under the hood is all grunt; one listen will tell you it means business. That makes for the kind of ominous and powerful presence you expect. How much horsepower is under the hood? Let your right foot do the talking and you will undoubtedly be impressed.

2016 Subaru WRX STI The Fate of the Furious Edition

In the real world and in the world of The Fate of the Furious, the Subaru WRX STI is a staple, hence this beautiful and highly-modified wide body STI. With its humongous, awesome wing, and full racing cage, it’s plain to see that this car driven briefly by Little Nobody means business. That downforce and chassis stiffness can only make a car with massive grip even better. No, that white paintjob doesn’t stand for innocence; in fact, car was purpose-built to take to the streets with a vengeance.

2018 Dodge Demon The Fate of the Furious Edition

The Dodge Demon really had no reason to be produced beyond making gearheads the world over grin with unabashed glee. The Demon has claimed the title of fastest 0-100 mph production car in the world. It makes for the perfect movie Mopar for Dominic Toretto, since out of the box it can destroy the quarter-mile in less than 10 seconds. While based on the Challenger model, there is little left of the original by the time the chassis is imbued with its Demon heart. The 840 horsepower from the optional crate package (808 stock) are supported by the Demon’s amazing drivetrain and suspension that help get all that power to the pavement. Burnouts are of course second nature, but given proper technique, this monster will launch like a Saturn rocket down any straight brazen enough to challenge it.

1951 Chevrolet Fleetline Special The Fate of the Furious Edition

Due to trade embargoes begun in the 1950s, Cuba’s one-of-a-kind car culture is literally a thing of the past, where post-war Chevys like the Fleetline are still king. This has forced some ingenious service-life-prolonging tactics to keep those cars on the road, which has also made the country a real-life time capsule for cars. When Dominic Toretto is challenged to a street race by a local with a heavily modified 1955 Ford Fairlane, he must get innovative to make his Fleetline – affectionately deemed “the slowest car in Havana” – competitive. This Chevy is all but stripped to the chassis and endowed with a huge Garrett turbo from a marine engine. Running 30 pounds of boost, and a few other hacked together modifications gives Toretto a serious street weapon. Give this rusty beast a run at the strip to feel the power for yourself.

2015 Mercedes-AMG GT S The Fate of the Furious Edition

The gull-wing doors are about all that is amiss in this SLS-inpired AMG GT S. Take one look at its low sleek lines backed by the performance of a twin-turbo V8 and you will find the perfect match for The Fate of the Furious family member Tej Parker. Rolling in high style in the New York scene, Tej puts the power and style to good use for the team. Whether you drive this super coupe for the way it makes you feel or the wins it can put under your belt is up to you.

2013 Subaru BRZ The Fate of the Furious Edition

Even though the modifications to this Subaru BRZ for The Fate of the Furious were minor, it still stands out as an immaculate ride. The fact that three of the four cars built for the movie survived is a testament to the proven performance of the model. Little Nobody had the pleasure of driving it first in the film. Now it is your turn.

2014 Local Motors Rally Fighter The Fate of the Furious Edition

The Local Motors Rally Fighter is the perfect vehicle straight from the low-volume, open-source design factory. Driven by Letty Ortiz for the astounding ice lake scene in The Fate of the Furious, the buggy-like build with massive tires and Chevy LS power under the hood is the perfect match. Far from stock, this Rally Fighter is equipped with a massive push bar and lighting that could illuminate the dark side of the moon. Just like its driver, this rig is ready to do battle on any surface, anytime.

Don’t forget to preorder Forza Motorsport 7 Deluxe and Ultimate Edition to get your Fate of the Furious Car Pack. Forza Motorsport 7 will be available to play on Sept. 29 for Ultimate edition owners, and on Oct. 3 for Deluxe and Standard edition owners.

See you on the track!