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Place Your Bets and Check Out the Casino Forest ‘Classic’ Stage in Sonic Forces

For Sonic fans it’s a bumper year – we’ve already had the excellent Sonic Mania, and the latest new 3D Sonic game is due soon with Sonic Forces. Sega continues to release new footage, and has now showed off the Classic Sonic stage for ‘Casino Forest’.

It has various throwback references to the likes of Casino Night Zone, and looks pretty decent in the video below.

Last week also brought a rather dramatic story trailer, below in case you missed it.

It’ll be fascinating to see how the final game turns out, and we certainly hope it’s well optimised for the Switch. Not long now, it’s due out on 7th November.

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L.A. Noire On Switch Will Run At 1080p When Docked, 720p In Handheld Mode

Rockstar Games Japan has confirmed that the Switch port of L.A. Noire will run at 1080p when played in docked mode.

The remastered sleuth ’em up is due for release in Japan on December 7th with a retail price of 5,389 Yen. Rockstar has reconfirmed that it will include all five DLC packs, touch controls in handheld mode and Joy-Con motion controls. It has also stated that in handheld mode, the resolution of the game will be 720p.

The other piece of news is regarding the game’s trailer, which is apparently on the way; we’ve not seen any footage of the Switch version as yet but hopefully we’ll get a proper glimpse soon.

L.A. Noire hits western shores on November 14th.

[via japanesenintendo.com]

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Digital Foundry Explores the Framerate and a Resolution Boost in Super Mario Odyssey

Recently Nintendo hosted demo events for Super Mario Odyssey, and we went along to capture video of three new stages. Digital Foundry was also there to play the same stages, and of course the team has done its thing in breaking down the technicalities of what they saw.

They assess a few things, including the pleasing news that the resolution when docked has gone from 720p to 900p, adding a bit more pop to TV play. In portable mode it’s 720p in gameplay, but interestingly there are some relatively subtle graphical adjustments to ensure solid performance with the handheld. Pleasingly, it’s looking like a solid 60fps throughout, which is great to see; the only exception is the Snapshot mode, which boosts image quality as you create your snap.

Check it out below.

It’s pleasing, as always, to see Nintendo focus on 60fps performance in gameplay. That’s the way Mario platformers should be, right?

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Spelunker Party! is Digging Its Way to the Switch eShop on 19th October

When you mention Spelunker to someone they likely think you mean Spelunkey and got confused, but Square Enix has released its underground puzzle platform game in various guises in the past. In April it released Minna de Wai Wai! Spelunker at retail in Japan; now it’s being localised to the West.

In the West it’ll be called Spelunker Party!, riffing on the puzzle platformer’s emphasis on co-op play – which was both online and offline in Japan. It’s been confirmed for the Switch eShop and Steam with a new trailer, giving a release date of 19th October. [Update: The UK eShop shows that it’ll cost £24.99 in the country]

As it’s a rather short trailer, below is a longer video from the Japanese release.

Let us know if you plan to dig into this one on the Switch next month.

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Now Available on Steam – Danganronpa V3: Killing Harmony

Danganronpa V3: Killing Harmony is Now Available on Steam!

A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.

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Video: Check Out the First Footage of The Mummy: Demastered

Universal’s new Dark Universe kicked off this summer with a new reboot of The Mummy, and, well, it didn’t go over all that great. Even so, the company remains committed to expanding the new universe with new movies and other related media in the future, and one notable piece of that is the upcoming video game, The Mummy Demastered. Designed by WayForward—of Shantae fame—the new game is a 2D Metroidvania and it’s looking pretty good.

WayForward just posted a short teaser trailer of the game, showing off various creepy environments and the monsters that inhabit them. The animation work looks especially smooth, and given WayForward’s pedigree, this will certainly be one to keep an eye on. Check it out:

What do you think? What did you think of The Mummy movie? Will you be picking up this game? Share your thoughts in the comments below.

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Super Mario Kart Nearly Became F-Zero 2

Mario Kart is easily one of Nintendo’s biggest franchises, absolutely nailing the local multiplayer gameplay and providing an easily accessible experience for all to enjoy. It stands as a cornerstone of Nintendo’s portfolio and plays no small part in selling new hardware for the company; there’s a reason Mario Kart 8 Deluxe launched as early as possible on the Switch. As part of its ongoing series, Nintendo recently published an interview with the developers of the original Super Mario Kart, and interestingly enough, the game could’ve easily taken a much different form.

The initial idea for the game was to make a two player F-Zero. However, due to hardware limitations, they couldn’t design F-Zero tracks that would work with two players and still fit within the hardware restrictions, so winding, meandering courses were made to fit the console’s memory. This led to a slower pace for the game overall—which is where the karts came in—and the development team soon added in Mario because he was easily recognizable from the back. It’s an interesting interview to be sure, you can find the full thing here.

What do you think? What’s your favorite Mario Kart? Share your thoughts in the comments below.

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Vivendi unsure whether to drop Ubisoft stock or attempt a takeover, says exec

On Friday Ubisoft hosted its annual shareholders meeting without incident, getting shareholder approval for the expansion of its board of directors and reconfirming a number of boardmembers’ positions.

After the shareholders meeting, Vivendi chief operating officer Stephane Roussel reportedly told Bloomberg that the French conglomerate (which owns a roughly 26 percent stake in Ubisoft) hasn’t yet decided whether it will attempt a Ubisoft takeover or simply sell off its stock in the company.

This is important because Ubisoft has long been under threat of hostile takeover by Vivendi, which could take advantage of the annual shareholders meeting by, say, calling for a shareholder vote to give itself a seat on the board.

According to Roussel, Vivendi has previously requested a seat on the board but was rejected by Ubisoft management. Ubisoft CEO Yves Guillemot further told Bloomberg that he did not believe Vivendi would be successful if it did try to get itself onto the board via shareholder vote, because “our shareholders don’t want creeping control.” 

However, things may come to a head later this year, as Bloomberg reports that Vivendi will see its stake in Ubisoft increase automatically this November due to a provision for double voting rights (which, in an effort to encourage shareholder loyalty, typically allows shareholders to exercise double voting rights for shares they have registered and held for a certain amount of time.) 

That increase will reportedly bring Vivendi very close to owning 30 percent of Ubisoft. French accounting law requires Vivendi to make a takeover bid once it owns more than a 30 percent stake, which is exactly how it wound up (successfully) initiating a mandatory takeover of French game company Gameloft last year. 

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New deal brings the voice actors’ union strike to a (tentative) end

Nearly a year after the U.S. screen actors guild SAG-AFTRA declared a strike against a number of video game companies in the name of signing a better contract, both sides have announced they’ve reached a strike-ending agreement.

This is a big deal because the strike has affected the game industry significantly, bringing hundreds of protestors to picket outside of game companies and fouling up voice acting arrangements for games like Life Is Strange: Before the Storm

Perhaps more importantly, it revived important questions about whether or not game industry workers should receive bonus payments based on how well the games they work on sell. 

When the union called the strike last October, one of its chief sticking points was secondary compensation: specifically, the union wanted the video game companies to agree to a contract that would see union talent paid a “reasonable performance bonus” for every 2 million copies a game they worked on sold, up to a maximum of 4 payments if the game sold 8 million or more. 

“What if actors get royalties and the programmers don’t? You can imagine what that could trigger,” video game composer Tommy Tallarico said in February, after some members of the game industry publicly voiced support or disdain for the notion of game dev workers getting royalty-like payments. “The reality is that it should.”

According to statements made by both the union and the 11 video game companies (including Activision, Insomniac, and Electronic Arts) targeted in the strike, the new deal they reached on Saturday does not include any such payments. Rather, it contains “a new bonus structure” which will see union workers receiving bonus payments based on how many sessions they work on a given game, starting at $75 for one session and capping out at $2,100 for ten sessions.

The union also made some progress on its other big complaints, specifically that voice actors deserve more information about what games they’re working on and more consideration about the health risks of their work, especially during demanding or high-frequency recording sessions.

SAG-AFTRA chief contracts officer Ray Rodriguez stated in a press release that the new deal will require video game companies “to disclose the code name of project, its genre, whether the game is based on previously published intellectual property and whether the performer is reprising a prior role.” It will also require that union members be told whether their role will touch on content “of a sexual or violent nature” or require racial slurs, profanity, “unusual terminology”, or stunts.

The video game companies also agreed to “continue working” with SAG-AFTRA to deal with the threat of vocal stress caused by voice recording sessions. 

“We want to thank our counterparts at SAG-AFTRA for their efforts to conclude this labor dispute and reach a deal that will bring SAG-AFTRA members back to work on upcoming videogame projects,” stated Scott Witlin, who served as chief negotatior on behalf of the video game companies targeted by the strike.

The union is a bit more hesitant about the whole deal, calling it “tentative” and stating that the new contract will need to be reviewed by the SAG-AFTRA National Board at its meeting next month.